0:00:07.216,0:00:09.266 >> In this video, we are going to walk you 0:00:09.266,0:00:12.296 through your first steps[br]with Substance 3D painter. 0:00:12.656,0:00:17.186 Painter allows you to paint on 3D models[br]using a familiar layer based workflow. 0:00:18.016,0:00:25.836 A project begins by importing a 3D model[br]and using the automated baking tools 0:00:26.086,0:00:30.186 to create information about the model[br]that can help in the texturing process. 0:00:31.116,0:00:36.376 The 3D view showcases your model in 3D space and[br]allows you to paint directly on the 3D model. 0:00:39.406,0:00:43.416 The texture set list represents materials[br]that were assigned to the 3D model 0:00:43.716,0:00:47.926 when it was created in a 3D modeling[br]application such as Maya or Blender. 0:00:49.496,0:00:53.146 Each texture set has its own dedicated[br]layer stack, where you will work 0:00:53.146,0:00:55.686 to create textures and materials[br]for your project. 0:00:57.016,0:01:00.066 The properties panel allows you[br]to make adjustments to parameters 0:01:00.126,0:01:01.976 such as changing properties on a brush. 0:01:09.166,0:01:13.196 The asset panel contains various[br]content such as materials, brushes, 0:01:13.196,0:01:15.896 and textures that you can use in your project. 0:01:18.966,0:01:23.366 Now that we've taken a quick tour of the UI,[br]let's dive in and texture an object in Painter 0:01:23.366,0:01:26.056 as we take a hands-on approach[br]to learning the tool. 0:01:27.526,0:01:30.396 So let's go to file, new, and for the template, 0:01:30.396,0:01:34.496 I'm going to use the first option[br]here for PPR metallic roughness. 0:01:34.496,0:01:37.786 For the file, I'm going to[br]navigate to the content folder 0:01:37.786,0:01:39.536 and use the roller skate 3D model. 0:01:39.536,0:01:40.836 We'll click open. 0:01:41.216,0:01:45.936 Here I'm going to set my document[br]resolution to 2048 and I'm going to make sure 0:01:45.936,0:01:47.936 that these options here are disabled. 0:01:48.596,0:01:52.156 So I'll click okay and Substance[br]Painter's now going to create the project. 0:01:52.816,0:01:55.816 So you'll notice here that[br]I have a 3D and a 2D view. 0:01:56.216,0:01:58.236 In this course we're only[br]going to work with the 3D view. 0:01:58.236,0:02:04.156 So here, towards the top of the UI, I[br]am going to switch the view to 3D only. 0:02:05.606,0:02:09.006 Now to navigate the 3D view,[br]you can hold down the Alt key 0:02:09.006,0:02:11.866 and use your left mouse button[br]to orbit the view. 0:02:13.776,0:02:16.966 Using the Alt key and the[br]middle mouse button, I can pan. 0:02:17.936,0:02:21.776 And using the Alt key and the right[br]mouse button, I can zoom in and out. 0:02:22.796,0:02:25.426 You can hit the F key on the[br]keyboard to focus the view. 0:02:27.476,0:02:30.576 Now the 3D view is lit using an environment map. 0:02:31.456,0:02:34.146 So I'm going to come over[br]here to my display settings 0:02:35.576,0:02:39.806 and in the environment settings you can see[br]here that I have an environment map option. 0:02:42.356,0:02:45.966 I'm going to turn the opacity[br]up and the environment blur down 0:02:45.966,0:02:48.596 and here you can see this[br]environment that is lighting my scene. 0:02:48.596,0:02:51.636 If I change the environment rotation, 0:02:51.706,0:02:54.376 I can change the lighting[br]direction here in my viewport. 0:02:55.816,0:02:59.656 If I want to change the lighting, I can[br]come over to the environment map button 0:02:59.656,0:03:02.866 and click this option and choose[br]a different environment map. 0:03:02.866,0:03:06.206 For this course I'm going to[br]stay with the default panorama. 0:03:06.656,0:03:09.926 I'm also going to take the environment[br]opacity and set this back to zero 0:03:09.926,0:03:11.526 and then close the display settings. 0:03:12.056,0:03:15.826 To rotate the environment with the[br]keyboard shortcut, you can use the Shift key 0:03:15.826,0:03:18.976 and the right mouse button left to[br]right to rotate the environment. 0:03:23.056,0:03:27.176 Next I'm going to come up to the edit menu[br]and I'm going to choose to bake the mesh maps. 0:03:27.956,0:03:31.726 Here in the output size, I'm going[br]to set my resolution to 2048. 0:03:32.516,0:03:37.796 Now here in the options, I'm going to disable[br]this normal option as well as this ID option. 0:03:38.106,0:03:42.806 We're going to leave everything else at the[br]default and then choose bake selected textures. 0:03:43.666,0:03:48.296 Substance Painter is now creating a series of[br]maps that contain information about the mesh. 0:03:48.766,0:03:51.116 These maps can help in the texturing process. 0:03:51.116,0:03:54.526 For example when using smart[br]materials to apply details based 0:03:54.526,0:03:57.166 on parts of the mesh, such as the edges. 0:03:59.436,0:04:01.766 Now we're going to start[br]adding materials to the skate. 0:04:02.666,0:04:05.946 Here in the assets panel, I'm going[br]to select the smart materials. 0:04:07.346,0:04:11.626 And in the search I'm going to[br]do a search for steel, dark, 0:04:11.626,0:04:14.606 and here you can see that[br]we have steel dark aged. 0:04:15.356,0:04:20.576 I'm going to left click and drag and drop[br]this material here to base of the skate. 0:04:20.866,0:04:21.886 I let go of my mouse. 0:04:22.216,0:04:23.676 The material is applied. 0:04:23.946,0:04:27.356 You'll notice that the texture set[br]list is selected, which is base, 0:04:27.496,0:04:30.616 and now the smart material has[br]been applied to the layer stack. 0:04:31.426,0:04:34.406 Our material is a material[br]built from a group of layers. 0:04:34.836,0:04:38.866 You can save a group of layers as a[br]smart material to use in any project 0:04:38.866,0:04:40.816 and they are a great way to get started quickly. 0:04:43.196,0:04:45.466 Now we're going to mask this material. 0:04:45.916,0:04:48.256 So here in the group I'm[br]going to click this option 0:04:48.256,0:04:50.506 which allows me to create a geometry mask. 0:04:51.036,0:04:54.186 Here in the properties here[br]in this list I can see all 0:04:54.186,0:04:56.836 of the mesh parts in the base texture set. 0:04:57.256,0:04:59.816 Holding down the Control[br]key and left click and drag, 0:04:59.816,0:05:02.906 I can quickly deselect all of the mesh parts. 0:05:04.576,0:05:08.106 In the 3D view I can click the part[br]where I want the material to appear. 0:05:09.066,0:05:12.256 I can also use the properties[br]to select mesh parts as well. 0:05:12.526,0:05:15.806 Here I'm going to choose[br]the axles and the brackets. 0:05:16.826,0:05:20.976 Once I've made my selection, I can[br]exit the mask mode by coming over here 0:05:20.976,0:05:23.206 to the material icon and left clicking. 0:05:23.786,0:05:28.926 Now you can see that we have masked our[br]material to specific locations here on the mesh. 0:05:30.886,0:05:34.316 So let's continue the process and[br]add some additional materials. 0:05:34.436,0:05:39.546 I'm going to jump back to the assets and here in[br]the search I'm going to do a search for silver 0:05:39.546,0:05:42.176 and I'm going to use this silver armor material. 0:05:42.436,0:05:45.456 I'll left click, drag and[br]drop that here to the base. 0:05:46.016,0:05:47.776 You can see that a layer is created. 0:05:48.046,0:05:51.986 I'm going to jump into the mask,[br]hold down the Control key, left click 0:05:51.986,0:05:54.306 and drag to quickly deselect everything. 0:05:54.306,0:06:02.866 And now I'm going to enable the bearings,[br]bolts, bushing connectors, nuts, eyelets, hooks. 0:06:03.026,0:06:05.686 And that will take care of[br]all of the selections. 0:06:06.206,0:06:09.716 I can exit the mask mode by[br]clicking the material icon. 0:06:10.346,0:06:12.866 And here we have applied another material. 0:06:12.946,0:06:15.316 We now have two materials[br]on the base of the skate. 0:06:15.746,0:06:17.486 Now let's come over to our assets. 0:06:17.546,0:06:20.136 Again, I'm filtering based on smart materials. 0:06:20.136,0:06:23.346 And this time I'm going to type in plastic used. 0:06:23.346,0:06:25.756 And I'm going to use this plastic used material. 0:06:25.756,0:06:29.346 Left click, drag and drop[br]here to the base of the skate. 0:06:29.846,0:06:32.266 You can see it's now on top of my layer stack. 0:06:32.846,0:06:37.086 I'm going to enter the mask mode[br]once again, Control left click 0:06:37.086,0:06:39.616 and drag to deselect all of the parts. 0:06:39.806,0:06:46.326 And now we're going to select the[br]wheels, the bushings, and the stopper. 0:06:46.326,0:06:48.396 Now I'm going to exit the mask mode. 0:06:49.416,0:06:54.206 At this point I would like to make some changes[br]to the layers that make up this smart material. 0:06:54.206,0:06:56.806 So I will click the folder[br]to expand the layer group. 0:06:57.376,0:06:58.966 Here I can see that I have a layer. 0:06:58.966,0:07:01.826 I'm going to select the layer and[br]the layer properties are shown here 0:07:01.826,0:07:02.886 in the properties panel. 0:07:03.316,0:07:06.916 Clicking the material tab allows[br]me to view the material inputs. 0:07:07.356,0:07:09.116 This layer is called a fill layer. 0:07:09.466,0:07:13.136 You cannot paint on a fill layer, but[br]you can fill the contents of the layer 0:07:13.136,0:07:15.826 with different information[br]like color or roughness. 0:07:16.426,0:07:18.436 In my case I want to change the color value. 0:07:19.136,0:07:23.306 Here you can see that I have a color scheme[br]image that I've created using Adobe Color. 0:07:24.256,0:07:27.566 To set my color I'm just going to sample[br]the values here from my color theme. 0:07:27.606,0:07:30.176 So I'm going to move this[br]over to my other monitor. 0:07:30.746,0:07:34.456 I will come over with the base plastic[br]layer selected to the base color 0:07:34.596,0:07:36.236 and I will click the color swatch. 0:07:36.716,0:07:39.816 Here I can choose a color or[br]I can use the sample tool. 0:07:40.216,0:07:41.506 I'm going to left click and drag. 0:07:41.666,0:07:45.256 As I drag, the sample is[br]being chosen and I'm going 0:07:45.256,0:07:48.306 to sample the yellow value from my color theme. 0:07:48.786,0:07:53.726 And with that in place, I've now added[br]the materials to the base of the skate 0:07:53.726,0:07:56.796 and I've changed the color for[br]the wheels, bushings, and stopper. 0:07:57.166,0:07:59.286 Now let's take a look at texturing the boot. 0:07:59.716,0:08:04.116 Again, in the assets under the smart[br]materials I am going to do a search for leather 0:08:04.716,0:08:08.016 and I'm going to use this option[br]called leather calf grain. 0:08:08.456,0:08:12.076 I'm going to left click and drag[br]and drop this material to the boot. 0:08:12.556,0:08:16.476 Here you can see that the upper[br]texture set was automatically selected 0:08:16.696,0:08:19.736 and the smart material is[br]added to that layer stack. 0:08:20.086,0:08:23.276 Remember, each texture set has[br]its own dedicated layer stack. 0:08:23.516,0:08:25.066 So now I'm going to make some changes. 0:08:25.066,0:08:29.446 Let's expand the group and here I'm[br]going to take a look at this base layer 0:08:29.446,0:08:30.926 and I'm going to change the base color. 0:08:31.216,0:08:35.226 Going back to my color theme, I'm[br]going to select this light blue value. 0:08:35.736,0:08:38.036 So I'll move this back to my second monitor. 0:08:38.306,0:08:44.236 I'm going to select here the color, use my[br]sample tool, and select that light blue value. 0:08:44.766,0:08:47.406 Now this smart material also has a dirt layer 0:08:47.406,0:08:50.106 and I'd like to change the color[br]for this dirt layer as well. 0:08:50.376,0:08:51.506 So I'll select the layer. 0:08:52.046,0:08:53.856 I will select the base color. 0:08:54.296,0:08:57.376 And this time, I'm just going to[br]grab my sample tool and I'm going 0:08:57.376,0:08:59.826 to select the preview icon for my base layer. 0:09:00.536,0:09:01.936 One last change I'd like to make. 0:09:02.026,0:09:06.026 I'm going to come over to my base layer[br]and here I'm going to adjust the roughness. 0:09:06.326,0:09:11.206 I'm going to move the slider towards the left[br]which makes the surface a bit more smooth, 0:09:11.746,0:09:14.146 which gives us a brighter[br]highlight in the reflection. 0:09:14.416,0:09:17.306 Now I would like to texture[br]this strap here in the back. 0:09:17.726,0:09:19.996 I can duplicate layers here in my layer stack. 0:09:20.136,0:09:23.626 So with the layer selected, if I just right[br]click you'll see here we have an option 0:09:23.626,0:09:24.886 for duplicate layers. 0:09:24.886,0:09:26.326 So I'm going to use this option. 0:09:27.516,0:09:32.356 Here I'll expand the group and then I'm going[br]to come over to that original base layer. 0:09:32.356,0:09:36.926 And then on my color theme, I'm going[br]to sample the bright yellow color value. 0:09:41.306,0:09:43.976 Just as I did before, I need to[br]change the color for the dirt. 0:09:48.106,0:09:52.886 And now I'm going to mask the material by[br]entering the geometry mask, Control left click 0:09:52.886,0:09:56.346 and drag to deselect all of the[br]parts, and then select the strap. 0:09:56.796,0:10:02.446 Now exit the mask mode and here you can see that[br]we have applied a different color of the leather 0:10:02.446,0:10:04.436 to the strap versus the actual boot. 0:10:06.186,0:10:08.846 So I have a few more materials[br]that I need to add to this skate. 0:10:09.326,0:10:13.606 I'm going to jump over to the substance[br]3D asset site and grab some materials. 0:10:13.706,0:10:15.516 First I'm going to search for rope. 0:10:15.936,0:10:17.496 This climbing rope will work well. 0:10:17.736,0:10:20.636 I will download the file and it[br]will be available in the content. 0:10:21.026,0:10:23.456 I'm also going to take a[br]look at a cotton material. 0:10:26.866,0:10:29.256 And lastly I will grab a suede material. 0:10:31.556,0:10:34.686 All three of these materials will be[br]available in the content directory. 0:10:36.786,0:10:41.556 So to import the files, I'm going to come over[br]here to file and choose important resources 0:10:41.886,0:10:43.786 and then click the add resources button. 0:10:44.346,0:10:48.596 In the content folder, we are going to[br]grab our materials, the suede material, 0:10:48.816,0:10:50.666 the cotton material, and the climbing rope. 0:10:51.066,0:10:54.746 With all three selected, I'll click[br]open and here you can see that I need 0:10:54.746,0:10:56.406 to set a tag for these materials. 0:10:56.876,0:10:59.686 All three of these materials[br]are based materials so I'm going 0:10:59.686,0:11:02.536 to select base material for each resource. 0:11:03.506,0:11:05.146 Now I need to select an import option. 0:11:05.476,0:11:09.146 In the dropdown you can see that I[br]have my project or I have a library. 0:11:09.506,0:11:12.876 The difference is that if I import[br]to my library, these materials 0:11:12.876,0:11:15.846 or resources will be available[br]for any new project I create. 0:11:15.846,0:11:21.026 If I choose project, these resources are[br]only available in that particular project. 0:11:21.346,0:11:24.236 That's the option I'm going to choose[br]in this case and then click import. 0:11:25.626,0:11:29.926 Here you can see that the asset import tag[br]is set and here are the three materials. 0:11:30.196,0:11:33.496 Because I set these materials as a[br]base material, I can always browse 0:11:33.496,0:11:35.956 to find them by using the base material tag. 0:11:36.196,0:11:37.436 Here you can see the climbing rope. 0:11:37.886,0:11:39.156 Let's go ahead and use this one. 0:11:39.156,0:11:42.576 I'm going to left click and just drag[br]and drop it right here onto the laces. 0:11:42.676,0:11:46.156 I'm going to come over here to the[br]fill properties and then set a scale. 0:11:46.236,0:11:48.366 I'll set this to a repeat value of 4. 0:11:49.756,0:11:54.716 Now, as I scroll down here to the material[br]properties, I just need to set my color values. 0:11:54.866,0:11:57.976 And you probably guessed it, I'm just going[br]to sample these values from my color theme. 0:12:05.136,0:12:07.206 And that will take care of the laces. 0:12:07.206,0:12:10.516 Next let's take a look at[br]the inside of the boot. 0:12:10.896,0:12:13.286 So again I have my material selected. 0:12:13.286,0:12:17.586 I'm just going to do a search for cotton[br]and here is that cotton technical fabric. 0:12:17.586,0:12:20.306 Left click, drag and drop here to the boot. 0:12:20.956,0:12:24.866 I now need to mask this material[br]so I'll jump into my material mask. 0:12:25.216,0:12:29.376 Control left click to deselect everything[br]and then left click the inside the boot. 0:12:29.376,0:12:34.486 Now I will jump outside of the mask, and with[br]the layer selected I'm going to set the color, 0:12:34.536,0:12:37.036 once again choosing or sampling from my theme. 0:12:39.566,0:12:44.906 So here I can see that it's my mask for[br]this back strap is no longer working. 0:12:44.996,0:12:49.176 And I can see here that in the[br]geometry mask it's telling me a zero 0:12:49.176,0:12:50.636 or all items are excluded. 0:12:50.906,0:12:54.596 So no problem, I can just jump back into[br]here and then select here the strap. 0:12:54.966,0:12:57.996 Now I'll jump back out of the[br]mask mode and we're good to go. 0:12:58.596,0:13:03.246 Next, I will look for the suede material[br]that I downloaded from Substance 3D assets. 0:13:04.246,0:13:07.606 And I'm going to left click and[br]drag and drop that here to the boot. 0:13:08.406,0:13:11.016 I'm going to select the properties for the fill. 0:13:11.266,0:13:15.296 I'm going to set a scale once again, maybe[br]a value of three will be pretty good. 0:13:16.096,0:13:20.906 Then I'm going to enter my mask mode,[br]Control left click and drag to deselect, 0:13:20.906,0:13:23.556 and then single click on this mesh part. 0:13:24.386,0:13:25.926 Jump out of the mask mode. 0:13:25.926,0:13:29.566 And now I'm just simply going[br]to set my material color. 0:13:29.566,0:13:31.146 I'm going to set it to that bright yellow. 0:13:31.506,0:13:34.796 So here in the material properties[br]I have a color option. 0:13:35.066,0:13:37.366 I am just simply going to[br]sample this from my color theme. 0:13:40.586,0:13:46.396 So now you can see that we have applied base[br]materials using smart materials and materials 0:13:46.396,0:13:51.146 that we downloaded from Substance 3D[br]assets to quickly texture the entire skate. 0:13:51.696,0:13:53.326 However it looks like I forgot 0:13:53.326,0:13:56.576 to add a different material[br]here for the sole of the boot. 0:13:56.736,0:13:57.466 Well no problem. 0:13:57.466,0:13:58.956 We can do that really quickly. 0:13:58.956,0:14:02.906 Let's jump over to our assets and I'm going[br]to do a search here in my smart materials. 0:14:02.906,0:14:05.696 And I'm going to do a search for plastic. 0:14:06.446,0:14:10.216 And I think I want a more reflective[br]material, so I'll start to type in glossy 0:14:10.216,0:14:13.496 and here we have this plastic glossy scuffed. 0:14:13.496,0:14:15.936 So let's left click and drag[br]and drop this here to the boot. 0:14:16.446,0:14:17.756 This is going to work pretty well. 0:14:18.006,0:14:21.296 So I'm now going to jump into[br]the mask mode, Control left click 0:14:21.296,0:14:23.476 and drag to deselect all of the parts. 0:14:23.786,0:14:24.806 Select the sole. 0:14:25.266,0:14:26.396 Jump out of the mask. 0:14:26.396,0:14:28.706 Now I will jump into the layer group. 0:14:29.206,0:14:32.006 Here on the plastic layer[br]I can just set the color. 0:14:32.346,0:14:36.276 Going to grab my base color and I'm just going[br]to sample the dark blue from my color theme. 0:14:37.296,0:14:39.006 That will close out this first video. 0:14:39.176,0:14:43.126 We covered the basic workflow of[br]applying and masking materials as well 0:14:43.126,0:14:46.126 as importing materials from Substance 3D assets. 0:14:46.626,0:14:49.676 Take some time to play with different[br]material combinations for your skate. 0:14:49.786,0:14:52.576 Just make sure it has plenty of 80s awesomeness. 0:14:52.756,0:14:54.916 And when you're ready, join[br]me in the next video.