1 00:00:07,216 --> 00:00:09,266 >> In this video, we are going to walk you 2 00:00:09,266 --> 00:00:12,296 through your first steps with Substance 3D painter. 3 00:00:12,656 --> 00:00:17,186 Painter allows you to paint on 3D models using a familiar layer based workflow. 4 00:00:18,016 --> 00:00:25,836 A project begins by importing a 3D model and using the automated baking tools 5 00:00:26,086 --> 00:00:30,186 to create information about the model that can help in the texturing process. 6 00:00:31,116 --> 00:00:36,376 The 3D view showcases your model in 3D space and allows you to paint directly on the 3D model. 7 00:00:39,406 --> 00:00:43,416 The texture set list represents materials that were assigned to the 3D model 8 00:00:43,716 --> 00:00:47,926 when it was created in a 3D modeling application such as Maya or Blender. 9 00:00:49,496 --> 00:00:53,146 Each texture set has its own dedicated layer stack, where you will work 10 00:00:53,146 --> 00:00:55,686 to create textures and materials for your project. 11 00:00:57,016 --> 00:01:00,066 The properties panel allows you to make adjustments to parameters 12 00:01:00,126 --> 00:01:01,976 such as changing properties on a brush. 13 00:01:09,166 --> 00:01:13,196 The asset panel contains various content such as materials, brushes, 14 00:01:13,196 --> 00:01:15,896 and textures that you can use in your project. 15 00:01:18,966 --> 00:01:23,366 Now that we've taken a quick tour of the UI, let's dive in and texture an object in Painter 16 00:01:23,366 --> 00:01:26,056 as we take a hands-on approach to learning the tool. 17 00:01:27,526 --> 00:01:30,396 So let's go to file, new, and for the template, 18 00:01:30,396 --> 00:01:34,496 I'm going to use the first option here for PPR metallic roughness. 19 00:01:34,496 --> 00:01:37,786 For the file, I'm going to navigate to the content folder 20 00:01:37,786 --> 00:01:39,536 and use the roller skate 3D model. 21 00:01:39,536 --> 00:01:40,836 We'll click open. 22 00:01:41,216 --> 00:01:45,936 Here I'm going to set my document resolution to 2048 and I'm going to make sure 23 00:01:45,936 --> 00:01:47,936 that these options here are disabled. 24 00:01:48,596 --> 00:01:52,156 So I'll click okay and Substance Painter's now going to create the project. 25 00:01:52,816 --> 00:01:55,816 So you'll notice here that I have a 3D and a 2D view. 26 00:01:56,216 --> 00:01:58,236 In this course we're only going to work with the 3D view. 27 00:01:58,236 --> 00:02:04,156 So here, towards the top of the UI, I am going to switch the view to 3D only. 28 00:02:05,606 --> 00:02:09,006 Now to navigate the 3D view, you can hold down the Alt key 29 00:02:09,006 --> 00:02:11,866 and use your left mouse button to orbit the view. 30 00:02:13,776 --> 00:02:16,966 Using the Alt key and the middle mouse button, I can pan. 31 00:02:17,936 --> 00:02:21,776 And using the Alt key and the right mouse button, I can zoom in and out. 32 00:02:22,796 --> 00:02:25,426 You can hit the F key on the keyboard to focus the view. 33 00:02:27,476 --> 00:02:30,576 Now the 3D view is lit using an environment map. 34 00:02:31,456 --> 00:02:34,146 So I'm going to come over here to my display settings 35 00:02:35,576 --> 00:02:39,806 and in the environment settings you can see here that I have an environment map option. 36 00:02:42,356 --> 00:02:45,966 I'm going to turn the opacity up and the environment blur down 37 00:02:45,966 --> 00:02:48,596 and here you can see this environment that is lighting my scene. 38 00:02:48,596 --> 00:02:51,636 If I change the environment rotation, 39 00:02:51,706 --> 00:02:54,376 I can change the lighting direction here in my viewport. 40 00:02:55,816 --> 00:02:59,656 If I want to change the lighting, I can come over to the environment map button 41 00:02:59,656 --> 00:03:02,866 and click this option and choose a different environment map. 42 00:03:02,866 --> 00:03:06,206 For this course I'm going to stay with the default panorama. 43 00:03:06,656 --> 00:03:09,926 I'm also going to take the environment opacity and set this back to zero 44 00:03:09,926 --> 00:03:11,526 and then close the display settings. 45 00:03:12,056 --> 00:03:15,826 To rotate the environment with the keyboard shortcut, you can use the Shift key 46 00:03:15,826 --> 00:03:18,976 and the right mouse button left to right to rotate the environment. 47 00:03:23,056 --> 00:03:27,176 Next I'm going to come up to the edit menu and I'm going to choose to bake the mesh maps. 48 00:03:27,956 --> 00:03:31,726 Here in the output size, I'm going to set my resolution to 2048. 49 00:03:32,516 --> 00:03:37,796 Now here in the options, I'm going to disable this normal option as well as this ID option. 50 00:03:38,106 --> 00:03:42,806 We're going to leave everything else at the default and then choose bake selected textures. 51 00:03:43,666 --> 00:03:48,296 Substance Painter is now creating a series of maps that contain information about the mesh. 52 00:03:48,766 --> 00:03:51,116 These maps can help in the texturing process. 53 00:03:51,116 --> 00:03:54,526 For example when using smart materials to apply details based 54 00:03:54,526 --> 00:03:57,166 on parts of the mesh, such as the edges. 55 00:03:59,436 --> 00:04:01,766 Now we're going to start adding materials to the skate. 56 00:04:02,666 --> 00:04:05,946 Here in the assets panel, I'm going to select the smart materials. 57 00:04:07,346 --> 00:04:11,626 And in the search I'm going to do a search for steel, dark, 58 00:04:11,626 --> 00:04:14,606 and here you can see that we have steel dark aged. 59 00:04:15,356 --> 00:04:20,576 I'm going to left click and drag and drop this material here to base of the skate. 60 00:04:20,866 --> 00:04:21,886 I let go of my mouse. 61 00:04:22,216 --> 00:04:23,676 The material is applied. 62 00:04:23,946 --> 00:04:27,356 You'll notice that the texture set list is selected, which is base, 63 00:04:27,496 --> 00:04:30,616 and now the smart material has been applied to the layer stack. 64 00:04:31,426 --> 00:04:34,406 Our material is a material built from a group of layers. 65 00:04:34,836 --> 00:04:38,866 You can save a group of layers as a smart material to use in any project 66 00:04:38,866 --> 00:04:40,816 and they are a great way to get started quickly. 67 00:04:43,196 --> 00:04:45,466 Now we're going to mask this material. 68 00:04:45,916 --> 00:04:48,256 So here in the group I'm going to click this option 69 00:04:48,256 --> 00:04:50,506 which allows me to create a geometry mask. 70 00:04:51,036 --> 00:04:54,186 Here in the properties here in this list I can see all 71 00:04:54,186 --> 00:04:56,836 of the mesh parts in the base texture set. 72 00:04:57,256 --> 00:04:59,816 Holding down the Control key and left click and drag, 73 00:04:59,816 --> 00:05:02,906 I can quickly deselect all of the mesh parts. 74 00:05:04,576 --> 00:05:08,106 In the 3D view I can click the part where I want the material to appear. 75 00:05:09,066 --> 00:05:12,256 I can also use the properties to select mesh parts as well. 76 00:05:12,526 --> 00:05:15,806 Here I'm going to choose the axles and the brackets. 77 00:05:16,826 --> 00:05:20,976 Once I've made my selection, I can exit the mask mode by coming over here 78 00:05:20,976 --> 00:05:23,206 to the material icon and left clicking. 79 00:05:23,786 --> 00:05:28,926 Now you can see that we have masked our material to specific locations here on the mesh. 80 00:05:30,886 --> 00:05:34,316 So let's continue the process and add some additional materials. 81 00:05:34,436 --> 00:05:39,546 I'm going to jump back to the assets and here in the search I'm going to do a search for silver 82 00:05:39,546 --> 00:05:42,176 and I'm going to use this silver armor material. 83 00:05:42,436 --> 00:05:45,456 I'll left click, drag and drop that here to the base. 84 00:05:46,016 --> 00:05:47,776 You can see that a layer is created. 85 00:05:48,046 --> 00:05:51,986 I'm going to jump into the mask, hold down the Control key, left click 86 00:05:51,986 --> 00:05:54,306 and drag to quickly deselect everything. 87 00:05:54,306 --> 00:06:02,866 And now I'm going to enable the bearings, bolts, bushing connectors, nuts, eyelets, hooks. 88 00:06:03,026 --> 00:06:05,686 And that will take care of all of the selections. 89 00:06:06,206 --> 00:06:09,716 I can exit the mask mode by clicking the material icon. 90 00:06:10,346 --> 00:06:12,866 And here we have applied another material. 91 00:06:12,946 --> 00:06:15,316 We now have two materials on the base of the skate. 92 00:06:15,746 --> 00:06:17,486 Now let's come over to our assets. 93 00:06:17,546 --> 00:06:20,136 Again, I'm filtering based on smart materials. 94 00:06:20,136 --> 00:06:23,346 And this time I'm going to type in plastic used. 95 00:06:23,346 --> 00:06:25,756 And I'm going to use this plastic used material. 96 00:06:25,756 --> 00:06:29,346 Left click, drag and drop here to the base of the skate. 97 00:06:29,846 --> 00:06:32,266 You can see it's now on top of my layer stack. 98 00:06:32,846 --> 00:06:37,086 I'm going to enter the mask mode once again, Control left click 99 00:06:37,086 --> 00:06:39,616 and drag to deselect all of the parts. 100 00:06:39,806 --> 00:06:46,326 And now we're going to select the wheels, the bushings, and the stopper. 101 00:06:46,326 --> 00:06:48,396 Now I'm going to exit the mask mode. 102 00:06:49,416 --> 00:06:54,206 At this point I would like to make some changes to the layers that make up this smart material. 103 00:06:54,206 --> 00:06:56,806 So I will click the folder to expand the layer group. 104 00:06:57,376 --> 00:06:58,966 Here I can see that I have a layer. 105 00:06:58,966 --> 00:07:01,826 I'm going to select the layer and the layer properties are shown here 106 00:07:01,826 --> 00:07:02,886 in the properties panel. 107 00:07:03,316 --> 00:07:06,916 Clicking the material tab allows me to view the material inputs. 108 00:07:07,356 --> 00:07:09,116 This layer is called a fill layer. 109 00:07:09,466 --> 00:07:13,136 You cannot paint on a fill layer, but you can fill the contents of the layer 110 00:07:13,136 --> 00:07:15,826 with different information like color or roughness. 111 00:07:16,426 --> 00:07:18,436 In my case I want to change the color value. 112 00:07:19,136 --> 00:07:23,306 Here you can see that I have a color scheme image that I've created using Adobe Color. 113 00:07:24,256 --> 00:07:27,566 To set my color I'm just going to sample the values here from my color theme. 114 00:07:27,606 --> 00:07:30,176 So I'm going to move this over to my other monitor. 115 00:07:30,746 --> 00:07:34,456 I will come over with the base plastic layer selected to the base color 116 00:07:34,596 --> 00:07:36,236 and I will click the color swatch. 117 00:07:36,716 --> 00:07:39,816 Here I can choose a color or I can use the sample tool. 118 00:07:40,216 --> 00:07:41,506 I'm going to left click and drag. 119 00:07:41,666 --> 00:07:45,256 As I drag, the sample is being chosen and I'm going 120 00:07:45,256 --> 00:07:48,306 to sample the yellow value from my color theme. 121 00:07:48,786 --> 00:07:53,726 And with that in place, I've now added the materials to the base of the skate 122 00:07:53,726 --> 00:07:56,796 and I've changed the color for the wheels, bushings, and stopper. 123 00:07:57,166 --> 00:07:59,286 Now let's take a look at texturing the boot. 124 00:07:59,716 --> 00:08:04,116 Again, in the assets under the smart materials I am going to do a search for leather 125 00:08:04,716 --> 00:08:08,016 and I'm going to use this option called leather calf grain. 126 00:08:08,456 --> 00:08:12,076 I'm going to left click and drag and drop this material to the boot. 127 00:08:12,556 --> 00:08:16,476 Here you can see that the upper texture set was automatically selected 128 00:08:16,696 --> 00:08:19,736 and the smart material is added to that layer stack. 129 00:08:20,086 --> 00:08:23,276 Remember, each texture set has its own dedicated layer stack. 130 00:08:23,516 --> 00:08:25,066 So now I'm going to make some changes. 131 00:08:25,066 --> 00:08:29,446 Let's expand the group and here I'm going to take a look at this base layer 132 00:08:29,446 --> 00:08:30,926 and I'm going to change the base color. 133 00:08:31,216 --> 00:08:35,226 Going back to my color theme, I'm going to select this light blue value. 134 00:08:35,736 --> 00:08:38,036 So I'll move this back to my second monitor. 135 00:08:38,306 --> 00:08:44,236 I'm going to select here the color, use my sample tool, and select that light blue value. 136 00:08:44,766 --> 00:08:47,406 Now this smart material also has a dirt layer 137 00:08:47,406 --> 00:08:50,106 and I'd like to change the color for this dirt layer as well. 138 00:08:50,376 --> 00:08:51,506 So I'll select the layer. 139 00:08:52,046 --> 00:08:53,856 I will select the base color. 140 00:08:54,296 --> 00:08:57,376 And this time, I'm just going to grab my sample tool and I'm going 141 00:08:57,376 --> 00:08:59,826 to select the preview icon for my base layer. 142 00:09:00,536 --> 00:09:01,936 One last change I'd like to make. 143 00:09:02,026 --> 00:09:06,026 I'm going to come over to my base layer and here I'm going to adjust the roughness. 144 00:09:06,326 --> 00:09:11,206 I'm going to move the slider towards the left which makes the surface a bit more smooth, 145 00:09:11,746 --> 00:09:14,146 which gives us a brighter highlight in the reflection. 146 00:09:14,416 --> 00:09:17,306 Now I would like to texture this strap here in the back. 147 00:09:17,726 --> 00:09:19,996 I can duplicate layers here in my layer stack. 148 00:09:20,136 --> 00:09:23,626 So with the layer selected, if I just right click you'll see here we have an option 149 00:09:23,626 --> 00:09:24,886 for duplicate layers. 150 00:09:24,886 --> 00:09:26,326 So I'm going to use this option. 151 00:09:27,516 --> 00:09:32,356 Here I'll expand the group and then I'm going to come over to that original base layer. 152 00:09:32,356 --> 00:09:36,926 And then on my color theme, I'm going to sample the bright yellow color value. 153 00:09:41,306 --> 00:09:43,976 Just as I did before, I need to change the color for the dirt. 154 00:09:48,106 --> 00:09:52,886 And now I'm going to mask the material by entering the geometry mask, Control left click 155 00:09:52,886 --> 00:09:56,346 and drag to deselect all of the parts, and then select the strap. 156 00:09:56,796 --> 00:10:02,446 Now exit the mask mode and here you can see that we have applied a different color of the leather 157 00:10:02,446 --> 00:10:04,436 to the strap versus the actual boot. 158 00:10:06,186 --> 00:10:08,846 So I have a few more materials that I need to add to this skate. 159 00:10:09,326 --> 00:10:13,606 I'm going to jump over to the substance 3D asset site and grab some materials. 160 00:10:13,706 --> 00:10:15,516 First I'm going to search for rope. 161 00:10:15,936 --> 00:10:17,496 This climbing rope will work well. 162 00:10:17,736 --> 00:10:20,636 I will download the file and it will be available in the content. 163 00:10:21,026 --> 00:10:23,456 I'm also going to take a look at a cotton material. 164 00:10:26,866 --> 00:10:29,256 And lastly I will grab a suede material. 165 00:10:31,556 --> 00:10:34,686 All three of these materials will be available in the content directory. 166 00:10:36,786 --> 00:10:41,556 So to import the files, I'm going to come over here to file and choose important resources 167 00:10:41,886 --> 00:10:43,786 and then click the add resources button. 168 00:10:44,346 --> 00:10:48,596 In the content folder, we are going to grab our materials, the suede material, 169 00:10:48,816 --> 00:10:50,666 the cotton material, and the climbing rope. 170 00:10:51,066 --> 00:10:54,746 With all three selected, I'll click open and here you can see that I need 171 00:10:54,746 --> 00:10:56,406 to set a tag for these materials. 172 00:10:56,876 --> 00:10:59,686 All three of these materials are based materials so I'm going 173 00:10:59,686 --> 00:11:02,536 to select base material for each resource. 174 00:11:03,506 --> 00:11:05,146 Now I need to select an import option. 175 00:11:05,476 --> 00:11:09,146 In the dropdown you can see that I have my project or I have a library. 176 00:11:09,506 --> 00:11:12,876 The difference is that if I import to my library, these materials 177 00:11:12,876 --> 00:11:15,846 or resources will be available for any new project I create. 178 00:11:15,846 --> 00:11:21,026 If I choose project, these resources are only available in that particular project. 179 00:11:21,346 --> 00:11:24,236 That's the option I'm going to choose in this case and then click import. 180 00:11:25,626 --> 00:11:29,926 Here you can see that the asset import tag is set and here are the three materials. 181 00:11:30,196 --> 00:11:33,496 Because I set these materials as a base material, I can always browse 182 00:11:33,496 --> 00:11:35,956 to find them by using the base material tag. 183 00:11:36,196 --> 00:11:37,436 Here you can see the climbing rope. 184 00:11:37,886 --> 00:11:39,156 Let's go ahead and use this one. 185 00:11:39,156 --> 00:11:42,576 I'm going to left click and just drag and drop it right here onto the laces. 186 00:11:42,676 --> 00:11:46,156 I'm going to come over here to the fill properties and then set a scale. 187 00:11:46,236 --> 00:11:48,366 I'll set this to a repeat value of 4. 188 00:11:49,756 --> 00:11:54,716 Now, as I scroll down here to the material properties, I just need to set my color values. 189 00:11:54,866 --> 00:11:57,976 And you probably guessed it, I'm just going to sample these values from my color theme. 190 00:12:05,136 --> 00:12:07,206 And that will take care of the laces. 191 00:12:07,206 --> 00:12:10,516 Next let's take a look at the inside of the boot. 192 00:12:10,896 --> 00:12:13,286 So again I have my material selected. 193 00:12:13,286 --> 00:12:17,586 I'm just going to do a search for cotton and here is that cotton technical fabric. 194 00:12:17,586 --> 00:12:20,306 Left click, drag and drop here to the boot. 195 00:12:20,956 --> 00:12:24,866 I now need to mask this material so I'll jump into my material mask. 196 00:12:25,216 --> 00:12:29,376 Control left click to deselect everything and then left click the inside the boot. 197 00:12:29,376 --> 00:12:34,486 Now I will jump outside of the mask, and with the layer selected I'm going to set the color, 198 00:12:34,536 --> 00:12:37,036 once again choosing or sampling from my theme. 199 00:12:39,566 --> 00:12:44,906 So here I can see that it's my mask for this back strap is no longer working. 200 00:12:44,996 --> 00:12:49,176 And I can see here that in the geometry mask it's telling me a zero 201 00:12:49,176 --> 00:12:50,636 or all items are excluded. 202 00:12:50,906 --> 00:12:54,596 So no problem, I can just jump back into here and then select here the strap. 203 00:12:54,966 --> 00:12:57,996 Now I'll jump back out of the mask mode and we're good to go. 204 00:12:58,596 --> 00:13:03,246 Next, I will look for the suede material that I downloaded from Substance 3D assets. 205 00:13:04,246 --> 00:13:07,606 And I'm going to left click and drag and drop that here to the boot. 206 00:13:08,406 --> 00:13:11,016 I'm going to select the properties for the fill. 207 00:13:11,266 --> 00:13:15,296 I'm going to set a scale once again, maybe a value of three will be pretty good. 208 00:13:16,096 --> 00:13:20,906 Then I'm going to enter my mask mode, Control left click and drag to deselect, 209 00:13:20,906 --> 00:13:23,556 and then single click on this mesh part. 210 00:13:24,386 --> 00:13:25,926 Jump out of the mask mode. 211 00:13:25,926 --> 00:13:29,566 And now I'm just simply going to set my material color. 212 00:13:29,566 --> 00:13:31,146 I'm going to set it to that bright yellow. 213 00:13:31,506 --> 00:13:34,796 So here in the material properties I have a color option. 214 00:13:35,066 --> 00:13:37,366 I am just simply going to sample this from my color theme. 215 00:13:40,586 --> 00:13:46,396 So now you can see that we have applied base materials using smart materials and materials 216 00:13:46,396 --> 00:13:51,146 that we downloaded from Substance 3D assets to quickly texture the entire skate. 217 00:13:51,696 --> 00:13:53,326 However it looks like I forgot 218 00:13:53,326 --> 00:13:56,576 to add a different material here for the sole of the boot. 219 00:13:56,736 --> 00:13:57,466 Well no problem. 220 00:13:57,466 --> 00:13:58,956 We can do that really quickly. 221 00:13:58,956 --> 00:14:02,906 Let's jump over to our assets and I'm going to do a search here in my smart materials. 222 00:14:02,906 --> 00:14:05,696 And I'm going to do a search for plastic. 223 00:14:06,446 --> 00:14:10,216 And I think I want a more reflective material, so I'll start to type in glossy 224 00:14:10,216 --> 00:14:13,496 and here we have this plastic glossy scuffed. 225 00:14:13,496 --> 00:14:15,936 So let's left click and drag and drop this here to the boot. 226 00:14:16,446 --> 00:14:17,756 This is going to work pretty well. 227 00:14:18,006 --> 00:14:21,296 So I'm now going to jump into the mask mode, Control left click 228 00:14:21,296 --> 00:14:23,476 and drag to deselect all of the parts. 229 00:14:23,786 --> 00:14:24,806 Select the sole. 230 00:14:25,266 --> 00:14:26,396 Jump out of the mask. 231 00:14:26,396 --> 00:14:28,706 Now I will jump into the layer group. 232 00:14:29,206 --> 00:14:32,006 Here on the plastic layer I can just set the color. 233 00:14:32,346 --> 00:14:36,276 Going to grab my base color and I'm just going to sample the dark blue from my color theme. 234 00:14:37,296 --> 00:14:39,006 That will close out this first video. 235 00:14:39,176 --> 00:14:43,126 We covered the basic workflow of applying and masking materials as well 236 00:14:43,126 --> 00:14:46,126 as importing materials from Substance 3D assets. 237 00:14:46,626 --> 00:14:49,676 Take some time to play with different material combinations for your skate. 238 00:14:49,786 --> 00:14:52,576 Just make sure it has plenty of 80s awesomeness. 239 00:14:52,756 --> 00:14:54,916 And when you're ready, join me in the next video.