[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:07.22,0:00:09.27,Default,,0000,0000,0000,,>> In this video, we are going to walk you Dialogue: 0,0:00:09.27,0:00:12.30,Default,,0000,0000,0000,,through your first steps\Nwith Substance 3D painter. Dialogue: 0,0:00:12.66,0:00:17.19,Default,,0000,0000,0000,,Painter allows you to paint on 3D models\Nusing a familiar layer based workflow. Dialogue: 0,0:00:18.02,0:00:25.84,Default,,0000,0000,0000,,A project begins by importing a 3D model\Nand using the automated baking tools Dialogue: 0,0:00:26.09,0:00:30.19,Default,,0000,0000,0000,,to create information about the model\Nthat can help in the texturing process. Dialogue: 0,0:00:31.12,0:00:36.38,Default,,0000,0000,0000,,The 3D view showcases your model in 3D space and\Nallows you to paint directly on the 3D model. Dialogue: 0,0:00:39.41,0:00:43.42,Default,,0000,0000,0000,,The texture set list represents materials\Nthat were assigned to the 3D model Dialogue: 0,0:00:43.72,0:00:47.93,Default,,0000,0000,0000,,when it was created in a 3D modeling\Napplication such as Maya or Blender. Dialogue: 0,0:00:49.50,0:00:53.15,Default,,0000,0000,0000,,Each texture set has its own dedicated\Nlayer stack, where you will work Dialogue: 0,0:00:53.15,0:00:55.69,Default,,0000,0000,0000,,to create textures and materials\Nfor your project. Dialogue: 0,0:00:57.02,0:01:00.07,Default,,0000,0000,0000,,The properties panel allows you\Nto make adjustments to parameters Dialogue: 0,0:01:00.13,0:01:01.98,Default,,0000,0000,0000,,such as changing properties on a brush. Dialogue: 0,0:01:09.17,0:01:13.20,Default,,0000,0000,0000,,The asset panel contains various\Ncontent such as materials, brushes, Dialogue: 0,0:01:13.20,0:01:15.90,Default,,0000,0000,0000,,and textures that you can use in your project. Dialogue: 0,0:01:18.97,0:01:23.37,Default,,0000,0000,0000,,Now that we've taken a quick tour of the UI,\Nlet's dive in and texture an object in Painter Dialogue: 0,0:01:23.37,0:01:26.06,Default,,0000,0000,0000,,as we take a hands-on approach\Nto learning the tool. Dialogue: 0,0:01:27.53,0:01:30.40,Default,,0000,0000,0000,,So let's go to file, new, and for the template, Dialogue: 0,0:01:30.40,0:01:34.50,Default,,0000,0000,0000,,I'm going to use the first option\Nhere for PPR metallic roughness. Dialogue: 0,0:01:34.50,0:01:37.79,Default,,0000,0000,0000,,For the file, I'm going to\Nnavigate to the content folder Dialogue: 0,0:01:37.79,0:01:39.54,Default,,0000,0000,0000,,and use the roller skate 3D model. Dialogue: 0,0:01:39.54,0:01:40.84,Default,,0000,0000,0000,,We'll click open. Dialogue: 0,0:01:41.22,0:01:45.94,Default,,0000,0000,0000,,Here I'm going to set my document\Nresolution to 2048 and I'm going to make sure Dialogue: 0,0:01:45.94,0:01:47.94,Default,,0000,0000,0000,,that these options here are disabled. Dialogue: 0,0:01:48.60,0:01:52.16,Default,,0000,0000,0000,,So I'll click okay and Substance\NPainter's now going to create the project. Dialogue: 0,0:01:52.82,0:01:55.82,Default,,0000,0000,0000,,So you'll notice here that\NI have a 3D and a 2D view. Dialogue: 0,0:01:56.22,0:01:58.24,Default,,0000,0000,0000,,In this course we're only\Ngoing to work with the 3D view. Dialogue: 0,0:01:58.24,0:02:04.16,Default,,0000,0000,0000,,So here, towards the top of the UI, I\Nam going to switch the view to 3D only. Dialogue: 0,0:02:05.61,0:02:09.01,Default,,0000,0000,0000,,Now to navigate the 3D view,\Nyou can hold down the Alt key Dialogue: 0,0:02:09.01,0:02:11.87,Default,,0000,0000,0000,,and use your left mouse button\Nto orbit the view. Dialogue: 0,0:02:13.78,0:02:16.97,Default,,0000,0000,0000,,Using the Alt key and the\Nmiddle mouse button, I can pan. Dialogue: 0,0:02:17.94,0:02:21.78,Default,,0000,0000,0000,,And using the Alt key and the right\Nmouse button, I can zoom in and out. Dialogue: 0,0:02:22.80,0:02:25.43,Default,,0000,0000,0000,,You can hit the F key on the\Nkeyboard to focus the view. Dialogue: 0,0:02:27.48,0:02:30.58,Default,,0000,0000,0000,,Now the 3D view is lit using an environment map. Dialogue: 0,0:02:31.46,0:02:34.15,Default,,0000,0000,0000,,So I'm going to come over\Nhere to my display settings Dialogue: 0,0:02:35.58,0:02:39.81,Default,,0000,0000,0000,,and in the environment settings you can see\Nhere that I have an environment map option. Dialogue: 0,0:02:42.36,0:02:45.97,Default,,0000,0000,0000,,I'm going to turn the opacity\Nup and the environment blur down Dialogue: 0,0:02:45.97,0:02:48.60,Default,,0000,0000,0000,,and here you can see this\Nenvironment that is lighting my scene. Dialogue: 0,0:02:48.60,0:02:51.64,Default,,0000,0000,0000,,If I change the environment rotation, Dialogue: 0,0:02:51.71,0:02:54.38,Default,,0000,0000,0000,,I can change the lighting\Ndirection here in my viewport. Dialogue: 0,0:02:55.82,0:02:59.66,Default,,0000,0000,0000,,If I want to change the lighting, I can\Ncome over to the environment map button Dialogue: 0,0:02:59.66,0:03:02.87,Default,,0000,0000,0000,,and click this option and choose\Na different environment map. Dialogue: 0,0:03:02.87,0:03:06.21,Default,,0000,0000,0000,,For this course I'm going to\Nstay with the default panorama. Dialogue: 0,0:03:06.66,0:03:09.93,Default,,0000,0000,0000,,I'm also going to take the environment\Nopacity and set this back to zero Dialogue: 0,0:03:09.93,0:03:11.53,Default,,0000,0000,0000,,and then close the display settings. Dialogue: 0,0:03:12.06,0:03:15.83,Default,,0000,0000,0000,,To rotate the environment with the\Nkeyboard shortcut, you can use the Shift key Dialogue: 0,0:03:15.83,0:03:18.98,Default,,0000,0000,0000,,and the right mouse button left to\Nright to rotate the environment. Dialogue: 0,0:03:23.06,0:03:27.18,Default,,0000,0000,0000,,Next I'm going to come up to the edit menu\Nand I'm going to choose to bake the mesh maps. Dialogue: 0,0:03:27.96,0:03:31.73,Default,,0000,0000,0000,,Here in the output size, I'm going\Nto set my resolution to 2048. Dialogue: 0,0:03:32.52,0:03:37.80,Default,,0000,0000,0000,,Now here in the options, I'm going to disable\Nthis normal option as well as this ID option. Dialogue: 0,0:03:38.11,0:03:42.81,Default,,0000,0000,0000,,We're going to leave everything else at the\Ndefault and then choose bake selected textures. Dialogue: 0,0:03:43.67,0:03:48.30,Default,,0000,0000,0000,,Substance Painter is now creating a series of\Nmaps that contain information about the mesh. Dialogue: 0,0:03:48.77,0:03:51.12,Default,,0000,0000,0000,,These maps can help in the texturing process. Dialogue: 0,0:03:51.12,0:03:54.53,Default,,0000,0000,0000,,For example when using smart\Nmaterials to apply details based Dialogue: 0,0:03:54.53,0:03:57.17,Default,,0000,0000,0000,,on parts of the mesh, such as the edges. Dialogue: 0,0:03:59.44,0:04:01.77,Default,,0000,0000,0000,,Now we're going to start\Nadding materials to the skate. Dialogue: 0,0:04:02.67,0:04:05.95,Default,,0000,0000,0000,,Here in the assets panel, I'm going\Nto select the smart materials. Dialogue: 0,0:04:07.35,0:04:11.63,Default,,0000,0000,0000,,And in the search I'm going to\Ndo a search for steel, dark, Dialogue: 0,0:04:11.63,0:04:14.61,Default,,0000,0000,0000,,and here you can see that\Nwe have steel dark aged. Dialogue: 0,0:04:15.36,0:04:20.58,Default,,0000,0000,0000,,I'm going to left click and drag and drop\Nthis material here to base of the skate. Dialogue: 0,0:04:20.87,0:04:21.89,Default,,0000,0000,0000,,I let go of my mouse. Dialogue: 0,0:04:22.22,0:04:23.68,Default,,0000,0000,0000,,The material is applied. Dialogue: 0,0:04:23.95,0:04:27.36,Default,,0000,0000,0000,,You'll notice that the texture set\Nlist is selected, which is base, Dialogue: 0,0:04:27.50,0:04:30.62,Default,,0000,0000,0000,,and now the smart material has\Nbeen applied to the layer stack. Dialogue: 0,0:04:31.43,0:04:34.41,Default,,0000,0000,0000,,Our material is a material\Nbuilt from a group of layers. Dialogue: 0,0:04:34.84,0:04:38.87,Default,,0000,0000,0000,,You can save a group of layers as a\Nsmart material to use in any project Dialogue: 0,0:04:38.87,0:04:40.82,Default,,0000,0000,0000,,and they are a great way to get started quickly. Dialogue: 0,0:04:43.20,0:04:45.47,Default,,0000,0000,0000,,Now we're going to mask this material. Dialogue: 0,0:04:45.92,0:04:48.26,Default,,0000,0000,0000,,So here in the group I'm\Ngoing to click this option Dialogue: 0,0:04:48.26,0:04:50.51,Default,,0000,0000,0000,,which allows me to create a geometry mask. Dialogue: 0,0:04:51.04,0:04:54.19,Default,,0000,0000,0000,,Here in the properties here\Nin this list I can see all Dialogue: 0,0:04:54.19,0:04:56.84,Default,,0000,0000,0000,,of the mesh parts in the base texture set. Dialogue: 0,0:04:57.26,0:04:59.82,Default,,0000,0000,0000,,Holding down the Control\Nkey and left click and drag, Dialogue: 0,0:04:59.82,0:05:02.91,Default,,0000,0000,0000,,I can quickly deselect all of the mesh parts. Dialogue: 0,0:05:04.58,0:05:08.11,Default,,0000,0000,0000,,In the 3D view I can click the part\Nwhere I want the material to appear. Dialogue: 0,0:05:09.07,0:05:12.26,Default,,0000,0000,0000,,I can also use the properties\Nto select mesh parts as well. Dialogue: 0,0:05:12.53,0:05:15.81,Default,,0000,0000,0000,,Here I'm going to choose\Nthe axles and the brackets. Dialogue: 0,0:05:16.83,0:05:20.98,Default,,0000,0000,0000,,Once I've made my selection, I can\Nexit the mask mode by coming over here Dialogue: 0,0:05:20.98,0:05:23.21,Default,,0000,0000,0000,,to the material icon and left clicking. Dialogue: 0,0:05:23.79,0:05:28.93,Default,,0000,0000,0000,,Now you can see that we have masked our\Nmaterial to specific locations here on the mesh. Dialogue: 0,0:05:30.89,0:05:34.32,Default,,0000,0000,0000,,So let's continue the process and\Nadd some additional materials. Dialogue: 0,0:05:34.44,0:05:39.55,Default,,0000,0000,0000,,I'm going to jump back to the assets and here in\Nthe search I'm going to do a search for silver Dialogue: 0,0:05:39.55,0:05:42.18,Default,,0000,0000,0000,,and I'm going to use this silver armor material. Dialogue: 0,0:05:42.44,0:05:45.46,Default,,0000,0000,0000,,I'll left click, drag and\Ndrop that here to the base. Dialogue: 0,0:05:46.02,0:05:47.78,Default,,0000,0000,0000,,You can see that a layer is created. Dialogue: 0,0:05:48.05,0:05:51.99,Default,,0000,0000,0000,,I'm going to jump into the mask,\Nhold down the Control key, left click Dialogue: 0,0:05:51.99,0:05:54.31,Default,,0000,0000,0000,,and drag to quickly deselect everything. Dialogue: 0,0:05:54.31,0:06:02.87,Default,,0000,0000,0000,,And now I'm going to enable the bearings,\Nbolts, bushing connectors, nuts, eyelets, hooks. Dialogue: 0,0:06:03.03,0:06:05.69,Default,,0000,0000,0000,,And that will take care of\Nall of the selections. Dialogue: 0,0:06:06.21,0:06:09.72,Default,,0000,0000,0000,,I can exit the mask mode by\Nclicking the material icon. Dialogue: 0,0:06:10.35,0:06:12.87,Default,,0000,0000,0000,,And here we have applied another material. Dialogue: 0,0:06:12.95,0:06:15.32,Default,,0000,0000,0000,,We now have two materials\Non the base of the skate. Dialogue: 0,0:06:15.75,0:06:17.49,Default,,0000,0000,0000,,Now let's come over to our assets. Dialogue: 0,0:06:17.55,0:06:20.14,Default,,0000,0000,0000,,Again, I'm filtering based on smart materials. Dialogue: 0,0:06:20.14,0:06:23.35,Default,,0000,0000,0000,,And this time I'm going to type in plastic used. Dialogue: 0,0:06:23.35,0:06:25.76,Default,,0000,0000,0000,,And I'm going to use this plastic used material. Dialogue: 0,0:06:25.76,0:06:29.35,Default,,0000,0000,0000,,Left click, drag and drop\Nhere to the base of the skate. Dialogue: 0,0:06:29.85,0:06:32.27,Default,,0000,0000,0000,,You can see it's now on top of my layer stack. Dialogue: 0,0:06:32.85,0:06:37.09,Default,,0000,0000,0000,,I'm going to enter the mask mode\Nonce again, Control left click Dialogue: 0,0:06:37.09,0:06:39.62,Default,,0000,0000,0000,,and drag to deselect all of the parts. Dialogue: 0,0:06:39.81,0:06:46.33,Default,,0000,0000,0000,,And now we're going to select the\Nwheels, the bushings, and the stopper. Dialogue: 0,0:06:46.33,0:06:48.40,Default,,0000,0000,0000,,Now I'm going to exit the mask mode. Dialogue: 0,0:06:49.42,0:06:54.21,Default,,0000,0000,0000,,At this point I would like to make some changes\Nto the layers that make up this smart material. Dialogue: 0,0:06:54.21,0:06:56.81,Default,,0000,0000,0000,,So I will click the folder\Nto expand the layer group. Dialogue: 0,0:06:57.38,0:06:58.97,Default,,0000,0000,0000,,Here I can see that I have a layer. Dialogue: 0,0:06:58.97,0:07:01.83,Default,,0000,0000,0000,,I'm going to select the layer and\Nthe layer properties are shown here Dialogue: 0,0:07:01.83,0:07:02.89,Default,,0000,0000,0000,,in the properties panel. Dialogue: 0,0:07:03.32,0:07:06.92,Default,,0000,0000,0000,,Clicking the material tab allows\Nme to view the material inputs. Dialogue: 0,0:07:07.36,0:07:09.12,Default,,0000,0000,0000,,This layer is called a fill layer. Dialogue: 0,0:07:09.47,0:07:13.14,Default,,0000,0000,0000,,You cannot paint on a fill layer, but\Nyou can fill the contents of the layer Dialogue: 0,0:07:13.14,0:07:15.83,Default,,0000,0000,0000,,with different information\Nlike color or roughness. Dialogue: 0,0:07:16.43,0:07:18.44,Default,,0000,0000,0000,,In my case I want to change the color value. Dialogue: 0,0:07:19.14,0:07:23.31,Default,,0000,0000,0000,,Here you can see that I have a color scheme\Nimage that I've created using Adobe Color. Dialogue: 0,0:07:24.26,0:07:27.57,Default,,0000,0000,0000,,To set my color I'm just going to sample\Nthe values here from my color theme. Dialogue: 0,0:07:27.61,0:07:30.18,Default,,0000,0000,0000,,So I'm going to move this\Nover to my other monitor. Dialogue: 0,0:07:30.75,0:07:34.46,Default,,0000,0000,0000,,I will come over with the base plastic\Nlayer selected to the base color Dialogue: 0,0:07:34.60,0:07:36.24,Default,,0000,0000,0000,,and I will click the color swatch. Dialogue: 0,0:07:36.72,0:07:39.82,Default,,0000,0000,0000,,Here I can choose a color or\NI can use the sample tool. Dialogue: 0,0:07:40.22,0:07:41.51,Default,,0000,0000,0000,,I'm going to left click and drag. Dialogue: 0,0:07:41.67,0:07:45.26,Default,,0000,0000,0000,,As I drag, the sample is\Nbeing chosen and I'm going Dialogue: 0,0:07:45.26,0:07:48.31,Default,,0000,0000,0000,,to sample the yellow value from my color theme. Dialogue: 0,0:07:48.79,0:07:53.73,Default,,0000,0000,0000,,And with that in place, I've now added\Nthe materials to the base of the skate Dialogue: 0,0:07:53.73,0:07:56.80,Default,,0000,0000,0000,,and I've changed the color for\Nthe wheels, bushings, and stopper. Dialogue: 0,0:07:57.17,0:07:59.29,Default,,0000,0000,0000,,Now let's take a look at texturing the boot. Dialogue: 0,0:07:59.72,0:08:04.12,Default,,0000,0000,0000,,Again, in the assets under the smart\Nmaterials I am going to do a search for leather Dialogue: 0,0:08:04.72,0:08:08.02,Default,,0000,0000,0000,,and I'm going to use this option\Ncalled leather calf grain. Dialogue: 0,0:08:08.46,0:08:12.08,Default,,0000,0000,0000,,I'm going to left click and drag\Nand drop this material to the boot. Dialogue: 0,0:08:12.56,0:08:16.48,Default,,0000,0000,0000,,Here you can see that the upper\Ntexture set was automatically selected Dialogue: 0,0:08:16.70,0:08:19.74,Default,,0000,0000,0000,,and the smart material is\Nadded to that layer stack. Dialogue: 0,0:08:20.09,0:08:23.28,Default,,0000,0000,0000,,Remember, each texture set has\Nits own dedicated layer stack. Dialogue: 0,0:08:23.52,0:08:25.07,Default,,0000,0000,0000,,So now I'm going to make some changes. Dialogue: 0,0:08:25.07,0:08:29.45,Default,,0000,0000,0000,,Let's expand the group and here I'm\Ngoing to take a look at this base layer Dialogue: 0,0:08:29.45,0:08:30.93,Default,,0000,0000,0000,,and I'm going to change the base color. Dialogue: 0,0:08:31.22,0:08:35.23,Default,,0000,0000,0000,,Going back to my color theme, I'm\Ngoing to select this light blue value. Dialogue: 0,0:08:35.74,0:08:38.04,Default,,0000,0000,0000,,So I'll move this back to my second monitor. Dialogue: 0,0:08:38.31,0:08:44.24,Default,,0000,0000,0000,,I'm going to select here the color, use my\Nsample tool, and select that light blue value. Dialogue: 0,0:08:44.77,0:08:47.41,Default,,0000,0000,0000,,Now this smart material also has a dirt layer Dialogue: 0,0:08:47.41,0:08:50.11,Default,,0000,0000,0000,,and I'd like to change the color\Nfor this dirt layer as well. Dialogue: 0,0:08:50.38,0:08:51.51,Default,,0000,0000,0000,,So I'll select the layer. Dialogue: 0,0:08:52.05,0:08:53.86,Default,,0000,0000,0000,,I will select the base color. Dialogue: 0,0:08:54.30,0:08:57.38,Default,,0000,0000,0000,,And this time, I'm just going to\Ngrab my sample tool and I'm going Dialogue: 0,0:08:57.38,0:08:59.83,Default,,0000,0000,0000,,to select the preview icon for my base layer. Dialogue: 0,0:09:00.54,0:09:01.94,Default,,0000,0000,0000,,One last change I'd like to make. Dialogue: 0,0:09:02.03,0:09:06.03,Default,,0000,0000,0000,,I'm going to come over to my base layer\Nand here I'm going to adjust the roughness. Dialogue: 0,0:09:06.33,0:09:11.21,Default,,0000,0000,0000,,I'm going to move the slider towards the left\Nwhich makes the surface a bit more smooth, Dialogue: 0,0:09:11.75,0:09:14.15,Default,,0000,0000,0000,,which gives us a brighter\Nhighlight in the reflection. Dialogue: 0,0:09:14.42,0:09:17.31,Default,,0000,0000,0000,,Now I would like to texture\Nthis strap here in the back. Dialogue: 0,0:09:17.73,0:09:19.100,Default,,0000,0000,0000,,I can duplicate layers here in my layer stack. Dialogue: 0,0:09:20.14,0:09:23.63,Default,,0000,0000,0000,,So with the layer selected, if I just right\Nclick you'll see here we have an option Dialogue: 0,0:09:23.63,0:09:24.89,Default,,0000,0000,0000,,for duplicate layers. Dialogue: 0,0:09:24.89,0:09:26.33,Default,,0000,0000,0000,,So I'm going to use this option. Dialogue: 0,0:09:27.52,0:09:32.36,Default,,0000,0000,0000,,Here I'll expand the group and then I'm going\Nto come over to that original base layer. Dialogue: 0,0:09:32.36,0:09:36.93,Default,,0000,0000,0000,,And then on my color theme, I'm going\Nto sample the bright yellow color value. Dialogue: 0,0:09:41.31,0:09:43.98,Default,,0000,0000,0000,,Just as I did before, I need to\Nchange the color for the dirt. Dialogue: 0,0:09:48.11,0:09:52.89,Default,,0000,0000,0000,,And now I'm going to mask the material by\Nentering the geometry mask, Control left click Dialogue: 0,0:09:52.89,0:09:56.35,Default,,0000,0000,0000,,and drag to deselect all of the\Nparts, and then select the strap. Dialogue: 0,0:09:56.80,0:10:02.45,Default,,0000,0000,0000,,Now exit the mask mode and here you can see that\Nwe have applied a different color of the leather Dialogue: 0,0:10:02.45,0:10:04.44,Default,,0000,0000,0000,,to the strap versus the actual boot. Dialogue: 0,0:10:06.19,0:10:08.85,Default,,0000,0000,0000,,So I have a few more materials\Nthat I need to add to this skate. Dialogue: 0,0:10:09.33,0:10:13.61,Default,,0000,0000,0000,,I'm going to jump over to the substance\N3D asset site and grab some materials. Dialogue: 0,0:10:13.71,0:10:15.52,Default,,0000,0000,0000,,First I'm going to search for rope. Dialogue: 0,0:10:15.94,0:10:17.50,Default,,0000,0000,0000,,This climbing rope will work well. Dialogue: 0,0:10:17.74,0:10:20.64,Default,,0000,0000,0000,,I will download the file and it\Nwill be available in the content. Dialogue: 0,0:10:21.03,0:10:23.46,Default,,0000,0000,0000,,I'm also going to take a\Nlook at a cotton material. Dialogue: 0,0:10:26.87,0:10:29.26,Default,,0000,0000,0000,,And lastly I will grab a suede material. Dialogue: 0,0:10:31.56,0:10:34.69,Default,,0000,0000,0000,,All three of these materials will be\Navailable in the content directory. Dialogue: 0,0:10:36.79,0:10:41.56,Default,,0000,0000,0000,,So to import the files, I'm going to come over\Nhere to file and choose important resources Dialogue: 0,0:10:41.89,0:10:43.79,Default,,0000,0000,0000,,and then click the add resources button. Dialogue: 0,0:10:44.35,0:10:48.60,Default,,0000,0000,0000,,In the content folder, we are going to\Ngrab our materials, the suede material, Dialogue: 0,0:10:48.82,0:10:50.67,Default,,0000,0000,0000,,the cotton material, and the climbing rope. Dialogue: 0,0:10:51.07,0:10:54.75,Default,,0000,0000,0000,,With all three selected, I'll click\Nopen and here you can see that I need Dialogue: 0,0:10:54.75,0:10:56.41,Default,,0000,0000,0000,,to set a tag for these materials. Dialogue: 0,0:10:56.88,0:10:59.69,Default,,0000,0000,0000,,All three of these materials\Nare based materials so I'm going Dialogue: 0,0:10:59.69,0:11:02.54,Default,,0000,0000,0000,,to select base material for each resource. Dialogue: 0,0:11:03.51,0:11:05.15,Default,,0000,0000,0000,,Now I need to select an import option. Dialogue: 0,0:11:05.48,0:11:09.15,Default,,0000,0000,0000,,In the dropdown you can see that I\Nhave my project or I have a library. Dialogue: 0,0:11:09.51,0:11:12.88,Default,,0000,0000,0000,,The difference is that if I import\Nto my library, these materials Dialogue: 0,0:11:12.88,0:11:15.85,Default,,0000,0000,0000,,or resources will be available\Nfor any new project I create. Dialogue: 0,0:11:15.85,0:11:21.03,Default,,0000,0000,0000,,If I choose project, these resources are\Nonly available in that particular project. Dialogue: 0,0:11:21.35,0:11:24.24,Default,,0000,0000,0000,,That's the option I'm going to choose\Nin this case and then click import. Dialogue: 0,0:11:25.63,0:11:29.93,Default,,0000,0000,0000,,Here you can see that the asset import tag\Nis set and here are the three materials. Dialogue: 0,0:11:30.20,0:11:33.50,Default,,0000,0000,0000,,Because I set these materials as a\Nbase material, I can always browse Dialogue: 0,0:11:33.50,0:11:35.96,Default,,0000,0000,0000,,to find them by using the base material tag. Dialogue: 0,0:11:36.20,0:11:37.44,Default,,0000,0000,0000,,Here you can see the climbing rope. Dialogue: 0,0:11:37.89,0:11:39.16,Default,,0000,0000,0000,,Let's go ahead and use this one. Dialogue: 0,0:11:39.16,0:11:42.58,Default,,0000,0000,0000,,I'm going to left click and just drag\Nand drop it right here onto the laces. Dialogue: 0,0:11:42.68,0:11:46.16,Default,,0000,0000,0000,,I'm going to come over here to the\Nfill properties and then set a scale. Dialogue: 0,0:11:46.24,0:11:48.37,Default,,0000,0000,0000,,I'll set this to a repeat value of 4. Dialogue: 0,0:11:49.76,0:11:54.72,Default,,0000,0000,0000,,Now, as I scroll down here to the material\Nproperties, I just need to set my color values. Dialogue: 0,0:11:54.87,0:11:57.98,Default,,0000,0000,0000,,And you probably guessed it, I'm just going\Nto sample these values from my color theme. Dialogue: 0,0:12:05.14,0:12:07.21,Default,,0000,0000,0000,,And that will take care of the laces. Dialogue: 0,0:12:07.21,0:12:10.52,Default,,0000,0000,0000,,Next let's take a look at\Nthe inside of the boot. Dialogue: 0,0:12:10.90,0:12:13.29,Default,,0000,0000,0000,,So again I have my material selected. Dialogue: 0,0:12:13.29,0:12:17.59,Default,,0000,0000,0000,,I'm just going to do a search for cotton\Nand here is that cotton technical fabric. Dialogue: 0,0:12:17.59,0:12:20.31,Default,,0000,0000,0000,,Left click, drag and drop here to the boot. Dialogue: 0,0:12:20.96,0:12:24.87,Default,,0000,0000,0000,,I now need to mask this material\Nso I'll jump into my material mask. Dialogue: 0,0:12:25.22,0:12:29.38,Default,,0000,0000,0000,,Control left click to deselect everything\Nand then left click the inside the boot. Dialogue: 0,0:12:29.38,0:12:34.49,Default,,0000,0000,0000,,Now I will jump outside of the mask, and with\Nthe layer selected I'm going to set the color, Dialogue: 0,0:12:34.54,0:12:37.04,Default,,0000,0000,0000,,once again choosing or sampling from my theme. Dialogue: 0,0:12:39.57,0:12:44.91,Default,,0000,0000,0000,,So here I can see that it's my mask for\Nthis back strap is no longer working. Dialogue: 0,0:12:44.100,0:12:49.18,Default,,0000,0000,0000,,And I can see here that in the\Ngeometry mask it's telling me a zero Dialogue: 0,0:12:49.18,0:12:50.64,Default,,0000,0000,0000,,or all items are excluded. Dialogue: 0,0:12:50.91,0:12:54.60,Default,,0000,0000,0000,,So no problem, I can just jump back into\Nhere and then select here the strap. Dialogue: 0,0:12:54.97,0:12:57.100,Default,,0000,0000,0000,,Now I'll jump back out of the\Nmask mode and we're good to go. Dialogue: 0,0:12:58.60,0:13:03.25,Default,,0000,0000,0000,,Next, I will look for the suede material\Nthat I downloaded from Substance 3D assets. Dialogue: 0,0:13:04.25,0:13:07.61,Default,,0000,0000,0000,,And I'm going to left click and\Ndrag and drop that here to the boot. Dialogue: 0,0:13:08.41,0:13:11.02,Default,,0000,0000,0000,,I'm going to select the properties for the fill. Dialogue: 0,0:13:11.27,0:13:15.30,Default,,0000,0000,0000,,I'm going to set a scale once again, maybe\Na value of three will be pretty good. Dialogue: 0,0:13:16.10,0:13:20.91,Default,,0000,0000,0000,,Then I'm going to enter my mask mode,\NControl left click and drag to deselect, Dialogue: 0,0:13:20.91,0:13:23.56,Default,,0000,0000,0000,,and then single click on this mesh part. Dialogue: 0,0:13:24.39,0:13:25.93,Default,,0000,0000,0000,,Jump out of the mask mode. Dialogue: 0,0:13:25.93,0:13:29.57,Default,,0000,0000,0000,,And now I'm just simply going\Nto set my material color. Dialogue: 0,0:13:29.57,0:13:31.15,Default,,0000,0000,0000,,I'm going to set it to that bright yellow. Dialogue: 0,0:13:31.51,0:13:34.80,Default,,0000,0000,0000,,So here in the material properties\NI have a color option. Dialogue: 0,0:13:35.07,0:13:37.37,Default,,0000,0000,0000,,I am just simply going to\Nsample this from my color theme. Dialogue: 0,0:13:40.59,0:13:46.40,Default,,0000,0000,0000,,So now you can see that we have applied base\Nmaterials using smart materials and materials Dialogue: 0,0:13:46.40,0:13:51.15,Default,,0000,0000,0000,,that we downloaded from Substance 3D\Nassets to quickly texture the entire skate. Dialogue: 0,0:13:51.70,0:13:53.33,Default,,0000,0000,0000,,However it looks like I forgot Dialogue: 0,0:13:53.33,0:13:56.58,Default,,0000,0000,0000,,to add a different material\Nhere for the sole of the boot. Dialogue: 0,0:13:56.74,0:13:57.47,Default,,0000,0000,0000,,Well no problem. Dialogue: 0,0:13:57.47,0:13:58.96,Default,,0000,0000,0000,,We can do that really quickly. Dialogue: 0,0:13:58.96,0:14:02.91,Default,,0000,0000,0000,,Let's jump over to our assets and I'm going\Nto do a search here in my smart materials. Dialogue: 0,0:14:02.91,0:14:05.70,Default,,0000,0000,0000,,And I'm going to do a search for plastic. Dialogue: 0,0:14:06.45,0:14:10.22,Default,,0000,0000,0000,,And I think I want a more reflective\Nmaterial, so I'll start to type in glossy Dialogue: 0,0:14:10.22,0:14:13.50,Default,,0000,0000,0000,,and here we have this plastic glossy scuffed. Dialogue: 0,0:14:13.50,0:14:15.94,Default,,0000,0000,0000,,So let's left click and drag\Nand drop this here to the boot. Dialogue: 0,0:14:16.45,0:14:17.76,Default,,0000,0000,0000,,This is going to work pretty well. Dialogue: 0,0:14:18.01,0:14:21.30,Default,,0000,0000,0000,,So I'm now going to jump into\Nthe mask mode, Control left click Dialogue: 0,0:14:21.30,0:14:23.48,Default,,0000,0000,0000,,and drag to deselect all of the parts. Dialogue: 0,0:14:23.79,0:14:24.81,Default,,0000,0000,0000,,Select the sole. Dialogue: 0,0:14:25.27,0:14:26.40,Default,,0000,0000,0000,,Jump out of the mask. Dialogue: 0,0:14:26.40,0:14:28.71,Default,,0000,0000,0000,,Now I will jump into the layer group. Dialogue: 0,0:14:29.21,0:14:32.01,Default,,0000,0000,0000,,Here on the plastic layer\NI can just set the color. Dialogue: 0,0:14:32.35,0:14:36.28,Default,,0000,0000,0000,,Going to grab my base color and I'm just going\Nto sample the dark blue from my color theme. Dialogue: 0,0:14:37.30,0:14:39.01,Default,,0000,0000,0000,,That will close out this first video. Dialogue: 0,0:14:39.18,0:14:43.13,Default,,0000,0000,0000,,We covered the basic workflow of\Napplying and masking materials as well Dialogue: 0,0:14:43.13,0:14:46.13,Default,,0000,0000,0000,,as importing materials from Substance 3D assets. Dialogue: 0,0:14:46.63,0:14:49.68,Default,,0000,0000,0000,,Take some time to play with different\Nmaterial combinations for your skate. Dialogue: 0,0:14:49.79,0:14:52.58,Default,,0000,0000,0000,,Just make sure it has plenty of 80s awesomeness. Dialogue: 0,0:14:52.76,0:14:54.92,Default,,0000,0000,0000,,And when you're ready, join\Nme in the next video.