WEBVTT 00:00:07.216 --> 00:00:09.266 >> In this video, we are going to walk you 00:00:09.266 --> 00:00:12.296 through your first steps with Substance 3D painter. 00:00:12.656 --> 00:00:17.186 Painter allows you to paint on 3D models using a familiar layer based workflow. 00:00:18.016 --> 00:00:25.836 A project begins by importing a 3D model and using the automated baking tools 00:00:26.086 --> 00:00:30.186 to create information about the model that can help in the texturing process. 00:00:31.116 --> 00:00:36.376 The 3D view showcases your model in 3D space and allows you to paint directly on the 3D model. 00:00:39.406 --> 00:00:43.416 The texture set list represents materials that were assigned to the 3D model 00:00:43.716 --> 00:00:47.926 when it was created in a 3D modeling application such as Maya or Blender. 00:00:49.496 --> 00:00:53.146 Each texture set has its own dedicated layer stack, where you will work 00:00:53.146 --> 00:00:55.686 to create textures and materials for your project. 00:00:57.016 --> 00:01:00.066 The properties panel allows you to make adjustments to parameters 00:01:00.126 --> 00:01:01.976 such as changing properties on a brush. 00:01:09.166 --> 00:01:13.196 The asset panel contains various content such as materials, brushes, 00:01:13.196 --> 00:01:15.896 and textures that you can use in your project. 00:01:18.966 --> 00:01:23.366 Now that we've taken a quick tour of the UI, let's dive in and texture an object in Painter 00:01:23.366 --> 00:01:26.056 as we take a hands-on approach to learning the tool. 00:01:27.526 --> 00:01:30.396 So let's go to file, new, and for the template, 00:01:30.396 --> 00:01:34.496 I'm going to use the first option here for PPR metallic roughness. 00:01:34.496 --> 00:01:37.786 For the file, I'm going to navigate to the content folder 00:01:37.786 --> 00:01:39.536 and use the roller skate 3D model. 00:01:39.536 --> 00:01:40.836 We'll click open. 00:01:41.216 --> 00:01:45.936 Here I'm going to set my document resolution to 2048 and I'm going to make sure 00:01:45.936 --> 00:01:47.936 that these options here are disabled. 00:01:48.596 --> 00:01:52.156 So I'll click okay and Substance Painter's now going to create the project. 00:01:52.816 --> 00:01:55.816 So you'll notice here that I have a 3D and a 2D view. 00:01:56.216 --> 00:01:58.236 In this course we're only going to work with the 3D view. 00:01:58.236 --> 00:02:04.156 So here, towards the top of the UI, I am going to switch the view to 3D only. 00:02:05.606 --> 00:02:09.006 Now to navigate the 3D view, you can hold down the Alt key 00:02:09.006 --> 00:02:11.866 and use your left mouse button to orbit the view. 00:02:13.776 --> 00:02:16.966 Using the Alt key and the middle mouse button, I can pan. 00:02:17.936 --> 00:02:21.776 And using the Alt key and the right mouse button, I can zoom in and out. 00:02:22.796 --> 00:02:25.426 You can hit the F key on the keyboard to focus the view. 00:02:27.476 --> 00:02:30.576 Now the 3D view is lit using an environment map. 00:02:31.456 --> 00:02:34.146 So I'm going to come over here to my display settings 00:02:35.576 --> 00:02:39.806 and in the environment settings you can see here that I have an environment map option. 00:02:42.356 --> 00:02:45.966 I'm going to turn the opacity up and the environment blur down 00:02:45.966 --> 00:02:48.596 and here you can see this environment that is lighting my scene. 00:02:48.596 --> 00:02:51.636 If I change the environment rotation, 00:02:51.706 --> 00:02:54.376 I can change the lighting direction here in my viewport. 00:02:55.816 --> 00:02:59.656 If I want to change the lighting, I can come over to the environment map button 00:02:59.656 --> 00:03:02.866 and click this option and choose a different environment map. 00:03:02.866 --> 00:03:06.206 For this course I'm going to stay with the default panorama. 00:03:06.656 --> 00:03:09.926 I'm also going to take the environment opacity and set this back to zero 00:03:09.926 --> 00:03:11.526 and then close the display settings. 00:03:12.056 --> 00:03:15.826 To rotate the environment with the keyboard shortcut, you can use the Shift key 00:03:15.826 --> 00:03:18.976 and the right mouse button left to right to rotate the environment. 00:03:23.056 --> 00:03:27.176 Next I'm going to come up to the edit menu and I'm going to choose to bake the mesh maps. 00:03:27.956 --> 00:03:31.726 Here in the output size, I'm going to set my resolution to 2048. 00:03:32.516 --> 00:03:37.796 Now here in the options, I'm going to disable this normal option as well as this ID option. 00:03:38.106 --> 00:03:42.806 We're going to leave everything else at the default and then choose bake selected textures. 00:03:43.666 --> 00:03:48.296 Substance Painter is now creating a series of maps that contain information about the mesh. 00:03:48.766 --> 00:03:51.116 These maps can help in the texturing process. 00:03:51.116 --> 00:03:54.526 For example when using smart materials to apply details based 00:03:54.526 --> 00:03:57.166 on parts of the mesh, such as the edges. 00:03:59.436 --> 00:04:01.766 Now we're going to start adding materials to the skate. 00:04:02.666 --> 00:04:05.946 Here in the assets panel, I'm going to select the smart materials. 00:04:07.346 --> 00:04:11.626 And in the search I'm going to do a search for steel, dark, 00:04:11.626 --> 00:04:14.606 and here you can see that we have steel dark aged. 00:04:15.356 --> 00:04:20.576 I'm going to left click and drag and drop this material here to base of the skate. 00:04:20.866 --> 00:04:21.886 I let go of my mouse. 00:04:22.216 --> 00:04:23.676 The material is applied. 00:04:23.946 --> 00:04:27.356 You'll notice that the texture set list is selected, which is base, 00:04:27.496 --> 00:04:30.616 and now the smart material has been applied to the layer stack. 00:04:31.426 --> 00:04:34.406 Our material is a material built from a group of layers. 00:04:34.836 --> 00:04:38.866 You can save a group of layers as a smart material to use in any project 00:04:38.866 --> 00:04:40.816 and they are a great way to get started quickly. 00:04:43.196 --> 00:04:45.466 Now we're going to mask this material. 00:04:45.916 --> 00:04:48.256 So here in the group I'm going to click this option 00:04:48.256 --> 00:04:50.506 which allows me to create a geometry mask. 00:04:51.036 --> 00:04:54.186 Here in the properties here in this list I can see all 00:04:54.186 --> 00:04:56.836 of the mesh parts in the base texture set. 00:04:57.256 --> 00:04:59.816 Holding down the Control key and left click and drag, 00:04:59.816 --> 00:05:02.906 I can quickly deselect all of the mesh parts. 00:05:04.576 --> 00:05:08.106 In the 3D view I can click the part where I want the material to appear. 00:05:09.066 --> 00:05:12.256 I can also use the properties to select mesh parts as well. 00:05:12.526 --> 00:05:15.806 Here I'm going to choose the axles and the brackets. 00:05:16.826 --> 00:05:20.976 Once I've made my selection, I can exit the mask mode by coming over here 00:05:20.976 --> 00:05:23.206 to the material icon and left clicking. 00:05:23.786 --> 00:05:28.926 Now you can see that we have masked our material to specific locations here on the mesh. 00:05:30.886 --> 00:05:34.316 So let's continue the process and add some additional materials. 00:05:34.436 --> 00:05:39.546 I'm going to jump back to the assets and here in the search I'm going to do a search for silver 00:05:39.546 --> 00:05:42.176 and I'm going to use this silver armor material. 00:05:42.436 --> 00:05:45.456 I'll left click, drag and drop that here to the base. 00:05:46.016 --> 00:05:47.776 You can see that a layer is created. 00:05:48.046 --> 00:05:51.986 I'm going to jump into the mask, hold down the Control key, left click 00:05:51.986 --> 00:05:54.306 and drag to quickly deselect everything. 00:05:54.306 --> 00:06:02.866 And now I'm going to enable the bearings, bolts, bushing connectors, nuts, eyelets, hooks. 00:06:03.026 --> 00:06:05.686 And that will take care of all of the selections. 00:06:06.206 --> 00:06:09.716 I can exit the mask mode by clicking the material icon. 00:06:10.346 --> 00:06:12.866 And here we have applied another material. 00:06:12.946 --> 00:06:15.316 We now have two materials on the base of the skate. 00:06:15.746 --> 00:06:17.486 Now let's come over to our assets. 00:06:17.546 --> 00:06:20.136 Again, I'm filtering based on smart materials. 00:06:20.136 --> 00:06:23.346 And this time I'm going to type in plastic used. 00:06:23.346 --> 00:06:25.756 And I'm going to use this plastic used material. 00:06:25.756 --> 00:06:29.346 Left click, drag and drop here to the base of the skate. 00:06:29.846 --> 00:06:32.266 You can see it's now on top of my layer stack. 00:06:32.846 --> 00:06:37.086 I'm going to enter the mask mode once again, Control left click 00:06:37.086 --> 00:06:39.616 and drag to deselect all of the parts. 00:06:39.806 --> 00:06:46.326 And now we're going to select the wheels, the bushings, and the stopper. 00:06:46.326 --> 00:06:48.396 Now I'm going to exit the mask mode. 00:06:49.416 --> 00:06:54.206 At this point I would like to make some changes to the layers that make up this smart material. 00:06:54.206 --> 00:06:56.806 So I will click the folder to expand the layer group. 00:06:57.376 --> 00:06:58.966 Here I can see that I have a layer. 00:06:58.966 --> 00:07:01.826 I'm going to select the layer and the layer properties are shown here 00:07:01.826 --> 00:07:02.886 in the properties panel. 00:07:03.316 --> 00:07:06.916 Clicking the material tab allows me to view the material inputs. 00:07:07.356 --> 00:07:09.116 This layer is called a fill layer. 00:07:09.466 --> 00:07:13.136 You cannot paint on a fill layer, but you can fill the contents of the layer 00:07:13.136 --> 00:07:15.826 with different information like color or roughness. 00:07:16.426 --> 00:07:18.436 In my case I want to change the color value. 00:07:19.136 --> 00:07:23.306 Here you can see that I have a color scheme image that I've created using Adobe Color. 00:07:24.256 --> 00:07:27.566 To set my color I'm just going to sample the values here from my color theme. 00:07:27.606 --> 00:07:30.176 So I'm going to move this over to my other monitor. 00:07:30.746 --> 00:07:34.456 I will come over with the base plastic layer selected to the base color 00:07:34.596 --> 00:07:36.236 and I will click the color swatch. 00:07:36.716 --> 00:07:39.816 Here I can choose a color or I can use the sample tool. 00:07:40.216 --> 00:07:41.506 I'm going to left click and drag. 00:07:41.666 --> 00:07:45.256 As I drag, the sample is being chosen and I'm going 00:07:45.256 --> 00:07:48.306 to sample the yellow value from my color theme. 00:07:48.786 --> 00:07:53.726 And with that in place, I've now added the materials to the base of the skate 00:07:53.726 --> 00:07:56.796 and I've changed the color for the wheels, bushings, and stopper. 00:07:57.166 --> 00:07:59.286 Now let's take a look at texturing the boot. 00:07:59.716 --> 00:08:04.116 Again, in the assets under the smart materials I am going to do a search for leather 00:08:04.716 --> 00:08:08.016 and I'm going to use this option called leather calf grain. 00:08:08.456 --> 00:08:12.076 I'm going to left click and drag and drop this material to the boot. 00:08:12.556 --> 00:08:16.476 Here you can see that the upper texture set was automatically selected 00:08:16.696 --> 00:08:19.736 and the smart material is added to that layer stack. 00:08:20.086 --> 00:08:23.276 Remember, each texture set has its own dedicated layer stack. 00:08:23.516 --> 00:08:25.066 So now I'm going to make some changes. 00:08:25.066 --> 00:08:29.446 Let's expand the group and here I'm going to take a look at this base layer 00:08:29.446 --> 00:08:30.926 and I'm going to change the base color. 00:08:31.216 --> 00:08:35.226 Going back to my color theme, I'm going to select this light blue value. 00:08:35.736 --> 00:08:38.036 So I'll move this back to my second monitor. 00:08:38.306 --> 00:08:44.236 I'm going to select here the color, use my sample tool, and select that light blue value. 00:08:44.766 --> 00:08:47.406 Now this smart material also has a dirt layer 00:08:47.406 --> 00:08:50.106 and I'd like to change the color for this dirt layer as well. 00:08:50.376 --> 00:08:51.506 So I'll select the layer. 00:08:52.046 --> 00:08:53.856 I will select the base color. 00:08:54.296 --> 00:08:57.376 And this time, I'm just going to grab my sample tool and I'm going 00:08:57.376 --> 00:08:59.826 to select the preview icon for my base layer. 00:09:00.536 --> 00:09:01.936 One last change I'd like to make. 00:09:02.026 --> 00:09:06.026 I'm going to come over to my base layer and here I'm going to adjust the roughness. 00:09:06.326 --> 00:09:11.206 I'm going to move the slider towards the left which makes the surface a bit more smooth, 00:09:11.746 --> 00:09:14.146 which gives us a brighter highlight in the reflection. 00:09:14.416 --> 00:09:17.306 Now I would like to texture this strap here in the back. 00:09:17.726 --> 00:09:19.996 I can duplicate layers here in my layer stack. 00:09:20.136 --> 00:09:23.626 So with the layer selected, if I just right click you'll see here we have an option 00:09:23.626 --> 00:09:24.886 for duplicate layers. 00:09:24.886 --> 00:09:26.326 So I'm going to use this option. 00:09:27.516 --> 00:09:32.356 Here I'll expand the group and then I'm going to come over to that original base layer. 00:09:32.356 --> 00:09:36.926 And then on my color theme, I'm going to sample the bright yellow color value. 00:09:41.306 --> 00:09:43.976 Just as I did before, I need to change the color for the dirt. 00:09:48.106 --> 00:09:52.886 And now I'm going to mask the material by entering the geometry mask, Control left click 00:09:52.886 --> 00:09:56.346 and drag to deselect all of the parts, and then select the strap. 00:09:56.796 --> 00:10:02.446 Now exit the mask mode and here you can see that we have applied a different color of the leather 00:10:02.446 --> 00:10:04.436 to the strap versus the actual boot. 00:10:06.186 --> 00:10:08.846 So I have a few more materials that I need to add to this skate. 00:10:09.326 --> 00:10:13.606 I'm going to jump over to the substance 3D asset site and grab some materials. 00:10:13.706 --> 00:10:15.516 First I'm going to search for rope. 00:10:15.936 --> 00:10:17.496 This climbing rope will work well. 00:10:17.736 --> 00:10:20.636 I will download the file and it will be available in the content. 00:10:21.026 --> 00:10:23.456 I'm also going to take a look at a cotton material. 00:10:26.866 --> 00:10:29.256 And lastly I will grab a suede material. 00:10:31.556 --> 00:10:34.686 All three of these materials will be available in the content directory. 00:10:36.786 --> 00:10:41.556 So to import the files, I'm going to come over here to file and choose important resources 00:10:41.886 --> 00:10:43.786 and then click the add resources button. 00:10:44.346 --> 00:10:48.596 In the content folder, we are going to grab our materials, the suede material, 00:10:48.816 --> 00:10:50.666 the cotton material, and the climbing rope. 00:10:51.066 --> 00:10:54.746 With all three selected, I'll click open and here you can see that I need 00:10:54.746 --> 00:10:56.406 to set a tag for these materials. 00:10:56.876 --> 00:10:59.686 All three of these materials are based materials so I'm going 00:10:59.686 --> 00:11:02.536 to select base material for each resource. 00:11:03.506 --> 00:11:05.146 Now I need to select an import option. 00:11:05.476 --> 00:11:09.146 In the dropdown you can see that I have my project or I have a library. 00:11:09.506 --> 00:11:12.876 The difference is that if I import to my library, these materials 00:11:12.876 --> 00:11:15.846 or resources will be available for any new project I create. 00:11:15.846 --> 00:11:21.026 If I choose project, these resources are only available in that particular project. 00:11:21.346 --> 00:11:24.236 That's the option I'm going to choose in this case and then click import. 00:11:25.626 --> 00:11:29.926 Here you can see that the asset import tag is set and here are the three materials. 00:11:30.196 --> 00:11:33.496 Because I set these materials as a base material, I can always browse 00:11:33.496 --> 00:11:35.956 to find them by using the base material tag. 00:11:36.196 --> 00:11:37.436 Here you can see the climbing rope. 00:11:37.886 --> 00:11:39.156 Let's go ahead and use this one. 00:11:39.156 --> 00:11:42.576 I'm going to left click and just drag and drop it right here onto the laces. 00:11:42.676 --> 00:11:46.156 I'm going to come over here to the fill properties and then set a scale. 00:11:46.236 --> 00:11:48.366 I'll set this to a repeat value of 4. 00:11:49.756 --> 00:11:54.716 Now, as I scroll down here to the material properties, I just need to set my color values. 00:11:54.866 --> 00:11:57.976 And you probably guessed it, I'm just going to sample these values from my color theme. 00:12:05.136 --> 00:12:07.206 And that will take care of the laces. 00:12:07.206 --> 00:12:10.516 Next let's take a look at the inside of the boot. 00:12:10.896 --> 00:12:13.286 So again I have my material selected. 00:12:13.286 --> 00:12:17.586 I'm just going to do a search for cotton and here is that cotton technical fabric. 00:12:17.586 --> 00:12:20.306 Left click, drag and drop here to the boot. 00:12:20.956 --> 00:12:24.866 I now need to mask this material so I'll jump into my material mask. 00:12:25.216 --> 00:12:29.376 Control left click to deselect everything and then left click the inside the boot. 00:12:29.376 --> 00:12:34.486 Now I will jump outside of the mask, and with the layer selected I'm going to set the color, 00:12:34.536 --> 00:12:37.036 once again choosing or sampling from my theme. 00:12:39.566 --> 00:12:44.906 So here I can see that it's my mask for this back strap is no longer working. 00:12:44.996 --> 00:12:49.176 And I can see here that in the geometry mask it's telling me a zero 00:12:49.176 --> 00:12:50.636 or all items are excluded. 00:12:50.906 --> 00:12:54.596 So no problem, I can just jump back into here and then select here the strap. 00:12:54.966 --> 00:12:57.996 Now I'll jump back out of the mask mode and we're good to go. 00:12:58.596 --> 00:13:03.246 Next, I will look for the suede material that I downloaded from Substance 3D assets. 00:13:04.246 --> 00:13:07.606 And I'm going to left click and drag and drop that here to the boot. 00:13:08.406 --> 00:13:11.016 I'm going to select the properties for the fill. 00:13:11.266 --> 00:13:15.296 I'm going to set a scale once again, maybe a value of three will be pretty good. 00:13:16.096 --> 00:13:20.906 Then I'm going to enter my mask mode, Control left click and drag to deselect, 00:13:20.906 --> 00:13:23.556 and then single click on this mesh part. 00:13:24.386 --> 00:13:25.926 Jump out of the mask mode. 00:13:25.926 --> 00:13:29.566 And now I'm just simply going to set my material color. 00:13:29.566 --> 00:13:31.146 I'm going to set it to that bright yellow. 00:13:31.506 --> 00:13:34.796 So here in the material properties I have a color option. 00:13:35.066 --> 00:13:37.366 I am just simply going to sample this from my color theme. 00:13:40.586 --> 00:13:46.396 So now you can see that we have applied base materials using smart materials and materials 00:13:46.396 --> 00:13:51.146 that we downloaded from Substance 3D assets to quickly texture the entire skate. 00:13:51.696 --> 00:13:53.326 However it looks like I forgot 00:13:53.326 --> 00:13:56.576 to add a different material here for the sole of the boot. 00:13:56.736 --> 00:13:57.466 Well no problem. 00:13:57.466 --> 00:13:58.956 We can do that really quickly. 00:13:58.956 --> 00:14:02.906 Let's jump over to our assets and I'm going to do a search here in my smart materials. 00:14:02.906 --> 00:14:05.696 And I'm going to do a search for plastic. 00:14:06.446 --> 00:14:10.216 And I think I want a more reflective material, so I'll start to type in glossy 00:14:10.216 --> 00:14:13.496 and here we have this plastic glossy scuffed. 00:14:13.496 --> 00:14:15.936 So let's left click and drag and drop this here to the boot. 00:14:16.446 --> 00:14:17.756 This is going to work pretty well. 00:14:18.006 --> 00:14:21.296 So I'm now going to jump into the mask mode, Control left click 00:14:21.296 --> 00:14:23.476 and drag to deselect all of the parts. 00:14:23.786 --> 00:14:24.806 Select the sole. 00:14:25.266 --> 00:14:26.396 Jump out of the mask. 00:14:26.396 --> 00:14:28.706 Now I will jump into the layer group. 00:14:29.206 --> 00:14:32.006 Here on the plastic layer I can just set the color. 00:14:32.346 --> 00:14:36.276 Going to grab my base color and I'm just going to sample the dark blue from my color theme. 00:14:37.296 --> 00:14:39.006 That will close out this first video. 00:14:39.176 --> 00:14:43.126 We covered the basic workflow of applying and masking materials as well 00:14:43.126 --> 00:14:46.126 as importing materials from Substance 3D assets. 00:14:46.626 --> 00:14:49.676 Take some time to play with different material combinations for your skate. 00:14:49.786 --> 00:14:52.576 Just make sure it has plenty of 80s awesomeness. 00:14:52.756 --> 00:14:54.916 And when you're ready, join me in the next video.