[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.60,0:00:01.10,Default,,0000,0000,0000,,Hello. Dialogue: 0,0:00:01.10,0:00:04.00,Default,,0000,0000,0000,,It's Joe Wheaton, and, we're going Dialogue: 0,0:00:04.00,0:00:07.10,Default,,0000,0000,0000,,to start in on this design module. Dialogue: 0,0:00:07.10,0:00:09.70,Default,,0000,0000,0000,,Just getting off on the right foot. Dialogue: 0,0:00:09.70,0:00:13.20,Default,,0000,0000,0000,,And that is,\Ntaking out of the planning phase, Dialogue: 0,0:00:14.00,0:00:16.90,Default,,0000,0000,0000,,what we learned,\Nleading the design with recovery Dialogue: 0,0:00:16.90,0:00:19.90,Default,,0000,0000,0000,,potential from that. Dialogue: 0,0:00:20.90,0:00:22.60,Default,,0000,0000,0000,,So we're here Dialogue: 0,0:00:22.60,0:00:25.60,Default,,0000,0000,0000,,in module four talking about design. Dialogue: 0,0:00:26.00,0:00:27.40,Default,,0000,0000,0000,,In the restoration process, Dialogue: 0,0:00:27.40,0:00:30.60,Default,,0000,0000,0000,,we spent module three\Nworking through the planning. Dialogue: 0,0:00:30.80,0:00:33.30,Default,,0000,0000,0000,,Okay, and it's easy Dialogue: 0,0:00:33.30,0:00:36.10,Default,,0000,0000,0000,,To just kind of jump in and, like,\Nyou know. Dialogue: 0,0:00:36.10,0:00:37.80,Default,,0000,0000,0000,,You know, we're eager. Let's just know. Dialogue: 0,0:00:37.80,0:00:38.60,Default,,0000,0000,0000,,Let's get a design. Dialogue: 0,0:00:38.60,0:00:41.60,Default,,0000,0000,0000,,Let's, let's make some structures. Dialogue: 0,0:00:42.40,0:00:45.50,Default,,0000,0000,0000,,I'm just going to try and convince you of\Nthis never to start a design. Dialogue: 0,0:00:45.50,0:00:46.30,Default,,0000,0000,0000,,Without that. Dialogue: 0,0:00:46.30,0:00:49.30,Default,,0000,0000,0000,,Critical context from the planning phase. Dialogue: 0,0:00:49.80,0:00:52.40,Default,,0000,0000,0000,,Well, what context explicitly Dialogue: 0,0:00:52.40,0:00:55.40,Default,,0000,0000,0000,,are we talking about? Dialogue: 0,0:00:56.00,0:00:58.20,Default,,0000,0000,0000,,Well, we're talking about Dialogue: 0,0:00:58.20,0:01:01.20,Default,,0000,0000,0000,,getting the conditions\Nand the recovery potential. Dialogue: 0,0:01:01.20,0:01:03.40,Default,,0000,0000,0000,,And remember that in the design phase, Dialogue: 0,0:01:04.40,0:01:06.90,Default,,0000,0000,0000,,our alternatives, our design opportunities Dialogue: 0,0:01:06.90,0:01:10.40,Default,,0000,0000,0000,,is really defined by the gap\Nbetween condition and recovery potential. Dialogue: 0,0:01:11.10,0:01:15.30,Default,,0000,0000,0000,,And, you know, we've got to make this\Njudgment call on how many treatments will. Dialogue: 0,0:01:15.30,0:01:17.70,Default,,0000,0000,0000,,It take to get to that recovery.\NPotential. Dialogue: 0,0:01:17.70,0:01:20.50,Default,,0000,0000,0000,,And then if you and once you get there, Dialogue: 0,0:01:20.50,0:01:23.20,Default,,0000,0000,0000,,what's it going to take for it\Nto become self-sustaining? Dialogue: 0,0:01:23.20,0:01:25.50,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:01:25.50,0:01:28.00,Default,,0000,0000,0000,,Oh, that's interesting. Dialogue: 0,0:01:28.00,0:01:31.00,Default,,0000,0000,0000,,And that's what I wanted. Dialogue: 0,0:01:34.90,0:01:37.90,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:01:40.30,0:01:45.80,Default,,0000,0000,0000,,So coming right in,\Nyou know, reminding yourself. Dialogue: 0,0:01:45.80,0:01:48.50,Default,,0000,0000,0000,,Riverscapes principles,\Nreminding ourselves that streams. Dialogue: 0,0:01:48.50,0:01:49.80,Default,,0000,0000,0000,,Need space. Dialogue: 0,0:01:49.80,0:01:53.50,Default,,0000,0000,0000,,We're not going to start our design\Nwithout the valley bottom mapped. Dialogue: 0,0:01:53.70,0:01:56.70,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:01:57.30,0:01:58.70,Default,,0000,0000,0000,,It's always important to remind yourself Dialogue: 0,0:01:58.70,0:02:02.80,Default,,0000,0000,0000,,that definition of a valley bottom\Nand a riverscape valley bottom. Dialogue: 0,0:02:03.90,0:02:06.20,Default,,0000,0000,0000,,Is the area, Dialogue: 0,0:02:06.20,0:02:09.20,Default,,0000,0000,0000,,of the landscape\Nthat could plausibly flood, Dialogue: 0,0:02:09.90,0:02:12.50,Default,,0000,0000,0000,,By the rivers and streams in the natural, Dialogue: 0,0:02:13.50,0:02:15.60,Default,,0000,0000,0000,,contemporary flow regime? Dialogue: 0,0:02:15.60,0:02:17.60,Default,,0000,0000,0000,,The riverscape is just those valley. Dialogue: 0,0:02:17.60,0:02:20.60,Default,,0000,0000,0000,,Bottoms,\Nthroughout the entire drainage network. Dialogue: 0,0:02:20.80,0:02:23.10,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:02:23.10,0:02:24.60,Default,,0000,0000,0000,,So this is, this is our. Dialogue: 0,0:02:24.60,0:02:26.30,Default,,0000,0000,0000,,Our sort of mantra. Dialogue: 0,0:02:26.30,0:02:29.60,Default,,0000,0000,0000,,So let's go back to what you guys did\Nyesterday. Dialogue: 0,0:02:30.80,0:02:36.10,Default,,0000,0000,0000,,In module three, you mapped the active\Nchannels, you mapped the fans. Dialogue: 0,0:02:36.10,0:02:37.90,Default,,0000,0000,0000,,You did that to kind of back into what. Dialogue: 0,0:02:37.90,0:02:39.30,Default,,0000,0000,0000,,The valley bottom was, right? Dialogue: 0,0:02:39.30,0:02:41.00,Default,,0000,0000,0000,,The rest of the space. Dialogue: 0,0:02:41.00,0:02:43.50,Default,,0000,0000,0000,,And so you. Mapped these, valley. Dialogue: 0,0:02:43.50,0:02:45.80,Default,,0000,0000,0000,,Bottom margins, mapped those fans Dialogue: 0,0:02:45.80,0:02:48.40,Default,,0000,0000,0000,,so, you knew what\Nprotruded out into the valley, Dialogue: 0,0:02:48.40,0:02:49.80,Default,,0000,0000,0000,,and you mapped the channel. Dialogue: 0,0:02:49.80,0:02:51.50,Default,,0000,0000,0000,,So you get the confining margin. Dialogue: 0,0:02:51.50,0:02:54.50,Default,,0000,0000,0000,,Look at the position, on the valley floor. Dialogue: 0,0:02:55.50,0:02:57.00,Default,,0000,0000,0000,,So the green area. Dialogue: 0,0:02:57.00,0:02:58.50,Default,,0000,0000,0000,,Is roughly what you derived. Okay. Dialogue: 0,0:02:58.50,0:03:00.80,Default,,0000,0000,0000,,That's your valley bottom area\Nthat could plausibly. Dialogue: 0,0:03:00.80,0:03:03.30,Default,,0000,0000,0000,,Flood\Nin the contemporary natural flow regime. Dialogue: 0,0:03:04.50,0:03:05.90,Default,,0000,0000,0000,,Your design opportunity. Dialogue: 0,0:03:05.90,0:03:06.70,Default,,0000,0000,0000,,As we said. Dialogue: 0,0:03:06.70,0:03:09.60,Default,,0000,0000,0000,,Is defined by this gap\Nbetween condition recovery potential. Dialogue: 0,0:03:09.60,0:03:10.40,Default,,0000,0000,0000,,And so. Dialogue: 0,0:03:10.40,0:03:13.40,Default,,0000,0000,0000,,What we talked about is. Dialogue: 0,0:03:13.50,0:03:14.50,Default,,0000,0000,0000,,both Weber and I, Dialogue: 0,0:03:14.50,0:03:17.50,Default,,0000,0000,0000,,talked about this is to get, Dialogue: 0,0:03:19.00,0:03:22.70,Default,,0000,0000,0000,,At least one expression of condition, one\Nindicator of condition. Dialogue: 0,0:03:23.00,0:03:27.40,Default,,0000,0000,0000,,We're going to split the valley bottom\Nthat we have here in yellow into, Dialogue: 0,0:03:28.40,0:03:31.80,Default,,0000,0000,0000,,these different, components,\Nbut they're actually tier Dialogue: 0,0:03:31.80,0:03:34.80,Default,,0000,0000,0000,,one geomorphic units\Nin the fluvial taxonomy. Dialogue: 0,0:03:35.40,0:03:36.50,Default,,0000,0000,0000,,So basically active. Dialogue: 0,0:03:36.50,0:03:39.50,Default,,0000,0000,0000,,Floodplain, active channel,\Ninactive floodplain. Dialogue: 0,0:03:39.60,0:03:42.60,Default,,0000,0000,0000,,Okay, so. Dialogue: 0,0:03:45.80,0:03:47.60,Default,,0000,0000,0000,,we could do this for this whole thing. Dialogue: 0,0:03:47.60,0:03:49.50,Default,,0000,0000,0000,,But, at this scale, it's. Dialogue: 0,0:03:49.50,0:03:52.50,Default,,0000,0000,0000,,It's kind of hard to see, so Dialogue: 0,0:03:52.80,0:03:54.10,Default,,0000,0000,0000,,We're going to zoom in. Dialogue: 0,0:03:54.10,0:03:56.40,Default,,0000,0000,0000,,We can zoom in here, Dialogue: 0,0:03:56.40,0:03:56.90,Default,,0000,0000,0000,,and we're going to. Dialogue: 0,0:03:56.90,0:03:59.90,Default,,0000,0000,0000,,Take you to tops. Dialogue: 0,0:03:59.90,0:04:01.00,Default,,0000,0000,0000,,Tops range. Dialogue: 0,0:04:01.00,0:04:03.30,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:04:03.30,0:04:05.40,Default,,0000,0000,0000,,So just a reminder, we said Dialogue: 0,0:04:05.40,0:04:09.30,Default,,0000,0000,0000,,condition can be expressed by mapping\Nthe inactive portion of floodplains. Dialogue: 0,0:04:09.30,0:04:11.90,Default,,0000,0000,0000,,And we have this example here okay. Dialogue: 0,0:04:11.90,0:04:16.80,Default,,0000,0000,0000,,And so, I've faked, hypothetical property. Dialogue: 0,0:04:16.80,0:04:17.30,Default,,0000,0000,0000,,Boundaries. Dialogue: 0,0:04:17.30,0:04:21.00,Default,,0000,0000,0000,,You know, it's kind of looking at,\Nsome fence lines and some other stuff. Dialogue: 0,0:04:21.00,0:04:22.20,Default,,0000,0000,0000,,So there you go. Dialogue: 0,0:04:22.20,0:04:23.50,Default,,0000,0000,0000,,There's pops ranch. Dialogue: 0,0:04:23.50,0:04:26.30,Default,,0000,0000,0000,,Okay, here's pops house. Dialogue: 0,0:04:26.30,0:04:27.70,Default,,0000,0000,0000,,There's this barn. Dialogue: 0,0:04:27.70,0:04:31.30,Default,,0000,0000,0000,,It's got a nice corral down here,\Nsome outbuildings, etc.. Dialogue: 0,0:04:31.40,0:04:31.90,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:04:33.50,0:04:35.70,Default,,0000,0000,0000,,And so what I've done is I've gone and. Dialogue: 0,0:04:35.70,0:04:36.80,Default,,0000,0000,0000,,Just, you know, because. Dialogue: 0,0:04:36.80,0:04:39.40,Default,,0000,0000,0000,,I've zoomed\Nin, I can do a little nicer job. Dialogue: 0,0:04:39.40,0:04:41.70,Default,,0000,0000,0000,,First thing I did was I mapped. Dialogue: 0,0:04:41.70,0:04:43.80,Default,,0000,0000,0000,,The valley bottom. Dialogue: 0,0:04:43.80,0:04:45.80,Default,,0000,0000,0000,,I stopped it right here,\Nright at the property. Dialogue: 0,0:04:45.80,0:04:47.40,Default,,0000,0000,0000,,Line. Okay. Dialogue: 0,0:04:47.40,0:04:50.90,Default,,0000,0000,0000,,And it goes all along, and notice Dialogue: 0,0:04:50.90,0:04:53.10,Default,,0000,0000,0000,,here how I don't have the valley bottom. Dialogue: 0,0:04:53.10,0:04:55.70,Default,,0000,0000,0000,,Fall Creek mapped,\Nbut the valley bottom, just. Dialogue: 0,0:04:55.70,0:04:57.00,Default,,0000,0000,0000,,The valley bottom of Coburn Creek, Dialogue: 0,0:04:57.00,0:05:00.20,Default,,0000,0000,0000,,And so this part that comes out,\NI think some of you know what this. Dialogue: 0,0:05:00.20,0:05:02.80,Default,,0000,0000,0000,,Is, it's really low. Angle. Dialogue: 0,0:05:02.80,0:05:05.10,Default,,0000,0000,0000,,So it might be. A little deceiving. Dialogue: 0,0:05:05.10,0:05:07.10,Default,,0000,0000,0000,,But this is the fan. Dialogue: 0,0:05:07.10,0:05:09.40,Default,,0000,0000,0000,,It's the fan of Coburn Creek okay. Dialogue: 0,0:05:09.40,0:05:13.10,Default,,0000,0000,0000,,Now it doesn't matter\Nthat this isn't really active fan right. Dialogue: 0,0:05:13.10,0:05:16.20,Default,,0000,0000,0000,,Necessarily like active in the sense\Nthat this building could. Dialogue: 0,0:05:16.20,0:05:16.50,Default,,0000,0000,0000,,Still. Dialogue: 0,0:05:16.50,0:05:18.20,Default,,0000,0000,0000,,Be kind of flooding a little bit. Dialogue: 0,0:05:18.20,0:05:20.80,Default,,0000,0000,0000,,But this is what we're dealing with. Okay. Dialogue: 0,0:05:22.20,0:05:23.40,Default,,0000,0000,0000,,So this polygon Dialogue: 0,0:05:23.40,0:05:26.80,Default,,0000,0000,0000,,is 146 acres Dialogue: 0,0:05:26.80,0:05:29.80,Default,,0000,0000,0000,,and, if you want to go zoom\Naround the map, you can, Dialogue: 0,0:05:31.40,0:05:33.70,Default,,0000,0000,0000,,This is 82 acres. Dialogue: 0,0:05:33.70,0:05:33.90,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:05:33.90,0:05:34.80,Default,,0000,0000,0000,,So this this link. Dialogue: 0,0:05:34.80,0:05:36.80,Default,,0000,0000,0000,,Is going to take you to this map\Nand these games that. Dialogue: 0,0:05:36.80,0:05:37.90,Default,,0000,0000,0000,,I played. Dialogue: 0,0:05:37.90,0:05:42.50,Default,,0000,0000,0000,,So 82 acres, Of Coburn Creek,\NValley bottom. Dialogue: 0,0:05:42.50,0:05:43.60,Default,,0000,0000,0000,,That's kind of what we're dealing with. Dialogue: 0,0:05:43.60,0:05:47.00,Default,,0000,0000,0000,,That's going to be, our basis for. Dialogue: 0,0:05:47.00,0:05:50.00,Default,,0000,0000,0000,,Normalization of everything\Nthat we report. Dialogue: 0,0:05:50.30,0:05:53.20,Default,,0000,0000,0000,,Zoomed in here,\Nyou can see that there is an area that's. Dialogue: 0,0:05:53.20,0:05:54.30,Default,,0000,0000,0000,,Grazed. Dialogue: 0,0:05:54.30,0:05:57.00,Default,,0000,0000,0000,,There's also a bunch of little relic\Nchannels and stuff in here. Dialogue: 0,0:05:57.00,0:05:58.70,Default,,0000,0000,0000,,Not a relic, but like high status. Dialogue: 0,0:05:58.70,0:06:00.00,Default,,0000,0000,0000,,Channels, I should say. Dialogue: 0,0:06:00.00,0:06:03.90,Default,,0000,0000,0000,,There's actually some beaver\Ndams, on the floodplain here. Dialogue: 0,0:06:04.20,0:06:07.40,Default,,0000,0000,0000,,Oddly, over here\Nagainst the toe of this slope, too. Dialogue: 0,0:06:08.70,0:06:11.70,Default,,0000,0000,0000,,And there's evidence of run out. Dialogue: 0,0:06:11.70,0:06:13.90,Default,,0000,0000,0000,,If you zoom in, you will notice. That. Dialogue: 0,0:06:13.90,0:06:15.80,Default,,0000,0000,0000,,There is a canal. Dialogue: 0,0:06:15.80,0:06:17.70,Default,,0000,0000,0000,,And that canal comes along here. Dialogue: 0,0:06:18.60,0:06:20.10,Default,,0000,0000,0000,,And I don't know if these are. Dialogue: 0,0:06:20.10,0:06:22.60,Default,,0000,0000,0000,,Just. Trailing by. Cows or if this is. Dialogue: 0,0:06:22.60,0:06:23.60,Default,,0000,0000,0000,,Just kind of getting this. Dialogue: 0,0:06:23.60,0:06:24.70,Default,,0000,0000,0000,,Water over. To here. Dialogue: 0,0:06:24.70,0:06:25.60,Default,,0000,0000,0000,,And they just. Dialogue: 0,0:06:25.60,0:06:27.80,Default,,0000,0000,0000,,Irrigate, flood irrigate this meadow. Dialogue: 0,0:06:27.80,0:06:30.00,Default,,0000,0000,0000,,But, that's. Dialogue: 0,0:06:30.00,0:06:31.00,Default,,0000,0000,0000,,Some of the infrastructure. Dialogue: 0,0:06:31.00,0:06:33.60,Default,,0000,0000,0000,,There's also a fence that comes along. Dialogue: 0,0:06:33.60,0:06:37.10,Default,,0000,0000,0000,,You can basically make out the fence line\Nall along there. Dialogue: 0,0:06:37.70,0:06:40.70,Default,,0000,0000,0000,,All right. Dialogue: 0,0:06:40.70,0:06:43.70,Default,,0000,0000,0000,,So, conditions, Dialogue: 0,0:06:44.60,0:06:46.90,Default,,0000,0000,0000,,I mapped out the inactive. Dialogue: 0,0:06:46.90,0:06:48.70,Default,,0000,0000,0000,,Part of. The floodplain. Dialogue: 0,0:06:48.70,0:06:50.70,Default,,0000,0000,0000,,Just based off of objective. Dialogue: 0,0:06:50.70,0:06:51.40,Default,,0000,0000,0000,,Evidence of what. Dialogue: 0,0:06:51.40,0:06:54.40,Default,,0000,0000,0000,,It looked like. Was Dialogue: 0,0:06:54.40,0:06:57.20,Default,,0000,0000,0000,,what was flooding. Now, Dialogue: 0,0:06:57.20,0:07:00.60,Default,,0000,0000,0000,,use some vegetation indicators that use,\Nwhat looked like. Dialogue: 0,0:07:00.60,0:07:02.30,Default,,0000,0000,0000,,Evidence of flooding on this floodplain. Dialogue: 0,0:07:02.30,0:07:05.30,Default,,0000,0000,0000,,You can see a little bit\Nwhen you zoom in on this. Dialogue: 0,0:07:05.40,0:07:07.80,Default,,0000,0000,0000,,Is this perfect? Dialogue: 0,0:07:07.80,0:07:09.90,Default,,0000,0000,0000,,But I think it's reasonably defensible. Dialogue: 0,0:07:09.90,0:07:11.00,Default,,0000,0000,0000,,What did I come up with? Dialogue: 0,0:07:11.00,0:07:14.70,Default,,0000,0000,0000,,Well, I came up with when I mapped\Ntraced out the active channel in blue. Dialogue: 0,0:07:15.50,0:07:16.80,Default,,0000,0000,0000,,That's about four acres. Dialogue: 0,0:07:16.80,0:07:18.80,Default,,0000,0000,0000,,So it's about 5% of the valley bottom. Dialogue: 0,0:07:20.20,0:07:22.30,Default,,0000,0000,0000,,I marked the inactive portion. Dialogue: 0,0:07:22.30,0:07:23.10,Default,,0000,0000,0000,,That's 41. Dialogue: 0,0:07:23.10,0:07:27.90,Default,,0000,0000,0000,,So, 41 plus four is 45. Dialogue: 0,0:07:27.90,0:07:28.90,Default,,0000,0000,0000,,Subtract from 82. Dialogue: 0,0:07:28.90,0:07:30.30,Default,,0000,0000,0000,,I get my 37 acres. Dialogue: 0,0:07:30.30,0:07:31.10,Default,,0000,0000,0000,,So the. Dialogue: 0,0:07:31.10,0:07:33.90,Default,,0000,0000,0000,,Proportion of the valley,\Nthat's. Active is 50. Dialogue: 0,0:07:33.90,0:07:35.10,Default,,0000,0000,0000,,Percent and fits. Dialogue: 0,0:07:35.10,0:07:37.20,Default,,0000,0000,0000,,It's kind of dead\Nsmack in the middle here. Dialogue: 0,0:07:37.20,0:07:40.20,Default,,0000,0000,0000,,Right. And sort of a moderate condition. Dialogue: 0,0:07:40.20,0:07:43.20,Default,,0000,0000,0000,,So remember we looked at this, right? Dialogue: 0,0:07:43.60,0:07:46.60,Default,,0000,0000,0000,,So, you know, we're we're somewhere in, Dialogue: 0,0:07:46.60,0:07:49.60,Default,,0000,0000,0000,,you know, something, along these lines, Dialogue: 0,0:07:50.60,0:07:53.30,Default,,0000,0000,0000,,If we were to use the. Dialogue: 0,0:07:53.30,0:07:53.70,Default,,0000,0000,0000,,More. Dialogue: 0,0:07:53.70,0:07:56.70,Default,,0000,0000,0000,,Expanded, which I think is useful here. Dialogue: 0,0:07:57.70,0:08:00.40,Default,,0000,0000,0000,,Stream\Nevolution model, it's probably in this. Dialogue: 0,0:08:00.40,0:08:02.80,Default,,0000,0000,0000,,Laterally active. Dialogue: 0,0:08:02.80,0:08:03.70,Default,,0000,0000,0000,,Condition. Right. Dialogue: 0,0:08:03.70,0:08:04.80,Default,,0000,0000,0000,,Archie Murphy conditions. Dialogue: 0,0:08:04.80,0:08:07.80,Default,,0000,0000,0000,,It's laterally active. Dialogue: 0,0:08:07.80,0:08:09.90,Default,,0000,0000,0000,,I say that, because the other. Dialogue: 0,0:08:09.90,0:08:11.40,Default,,0000,0000,0000,,Candidate might be. Dialogue: 0,0:08:11.40,0:08:14.10,Default,,0000,0000,0000,,Quasi equilibrium or stage. Dialogue: 0,0:08:14.10,0:08:16.10,Default,,0000,0000,0000,,One sinuous single thread. Dialogue: 0,0:08:16.10,0:08:18.20,Default,,0000,0000,0000,,If we go back. Dialogue: 0,0:08:18.20,0:08:19.90,Default,,0000,0000,0000,,You know, there is this sinuous single. Dialogue: 0,0:08:19.90,0:08:22.80,Default,,0000,0000,0000,,thread, but if you start zooming in,\Nyou know, this. Dialogue: 0,0:08:22.80,0:08:25.30,Default,,0000,0000,0000,,does have the feel of a channel\Nthat's and pushed up against. Dialogue: 0,0:08:25.30,0:08:26.10,Default,,0000,0000,0000,,That valley bottom, Dialogue: 0,0:08:26.10,0:08:31.00,Default,,0000,0000,0000,,our valley margin and valley\Nbottom margin, and it just Dialogue: 0,0:08:31.00,0:08:33.30,Default,,0000,0000,0000,,feels like it's\Nkicking everywhere it can. Dialogue: 0,0:08:33.30,0:08:33.60,Default,,0000,0000,0000,,There's a lot of active Dialogue: 0,0:08:33.60,0:08:34.90,Default,,0000,0000,0000,, Dialogue: 0,0:08:34.90,0:08:36.60,Default,,0000,0000,0000,,bank erosion, lateral widening, Dialogue: 0,0:08:37.70,0:08:41.10,Default,,0000,0000,0000,,little\Nhints in a few of these bends, tendencies Dialogue: 0,0:08:41.10,0:08:44.30,Default,,0000,0000,0000,,to build mid-channel bars and islands. Dialogue: 0,0:08:45.00,0:08:46.80,Default,,0000,0000,0000,,but just not. Dialogue: 0,0:08:46.80,0:08:49.00,Default,,0000,0000,0000,,Multi-Threaded, yet. Dialogue: 0,0:08:49.00,0:08:49.40,Default,,0000,0000,0000,,Right. Dialogue: 0,0:08:49.40,0:08:52.70,Default,,0000,0000,0000,,It's,\Nso I think it's it's laterally active Dialogue: 0,0:08:53.00,0:08:56.00,Default,,0000,0000,0000,,is the right call. Dialogue: 0,0:08:58.10,0:08:59.30,Default,,0000,0000,0000,,So remember, Dialogue: 0,0:08:59.30,0:09:02.70,Default,,0000,0000,0000,,we said the answer, you know, is recovery\Npotential to Dialogue: 0,0:09:02.70,0:09:04.30,Default,,0000,0000,0000,,this question of, how much is in play Dialogue: 0,0:09:04.30,0:09:05.80,Default,,0000,0000,0000,,for restoration? Dialogue: 0,0:09:05.80,0:09:08.50,Default,,0000,0000,0000,,We're going to map. That with pink okay, Dialogue: 0,0:09:08.50,0:09:11.00,Default,,0000,0000,0000,,So recall, we have this valley Dialogue: 0,0:09:11.00,0:09:12.50,Default,,0000,0000,0000,,bottom land use. Dialogue: 0,0:09:12.50,0:09:16.40,Default,,0000,0000,0000,,And notice how what we mapped\Nis not a million miles off. Dialogue: 0,0:09:16.40,0:09:17.00,Default,,0000,0000,0000,,What I was just. Dialogue: 0,0:09:17.00,0:09:20.00,Default,,0000,0000,0000,,Showing you for Dialogue: 0,0:09:20.00,0:09:22.50,Default,,0000,0000,0000,,The inactive versus active right. Dialogue: 0,0:09:22.50,0:09:25.00,Default,,0000,0000,0000,,These are reasonably close. Dialogue: 0,0:09:25.00,0:09:26.90,Default,,0000,0000,0000,,Not bad considering we're doing it off of. Dialogue: 0,0:09:26.90,0:09:29.50,Default,,0000,0000,0000,,A pretty coarse resolution. Dialogue: 0,0:09:29.50,0:09:32.50,Default,,0000,0000,0000,,Well, we asked pops. Dialogue: 0,0:09:33.00,0:09:34.60,Default,,0000,0000,0000,,About recovery potential. Dialogue: 0,0:09:34.60,0:09:37.50,Default,,0000,0000,0000,,Okay, so remember, recovery potential Dialogue: 0,0:09:37.50,0:09:40.40,Default,,0000,0000,0000,,is, the valley bottom, Dialogue: 0,0:09:41.60,0:09:44.60,Default,,0000,0000,0000,,minus what Dialogue: 0,0:09:44.70,0:09:48.50,Default,,0000,0000,0000,,the landowner\Nor the land manager is willing to accept. Dialogue: 0,0:09:50.00,0:09:51.30,Default,,0000,0000,0000,,This is an interesting Dialogue: 0,0:09:51.30,0:09:52.90,Default,,0000,0000,0000,,exercise with good old pops. Dialogue: 0,0:09:52.90,0:09:54.60,Default,,0000,0000,0000,,By the way,\Nthere is no such thing as pops. Dialogue: 0,0:09:54.60,0:09:57.10,Default,,0000,0000,0000,,I just made this guy up. Dialogue: 0,0:09:57.10,0:09:59.20,Default,,0000,0000,0000,,Anyway, Dialogue: 0,0:09:59.20,0:10:00.60,Default,,0000,0000,0000,,well, Dialogue: 0,0:10:00.60,0:10:01.20,Default,,0000,0000,0000,,coming into this, Dialogue: 0,0:10:01.20,0:10:04.20,Default,,0000,0000,0000,,the yellow area with 50% Dialogue: 0,0:10:04.70,0:10:06.50,Default,,0000,0000,0000,,that Dialogue: 0,0:10:06.50,0:10:08.30,Default,,0000,0000,0000,,qualifies as. Dialogue: 0,0:10:08.30,0:10:12.30,Default,,0000,0000,0000,,Active, 50% qualifies as inactive. Dialogue: 0,0:10:12.30,0:10:14.20,Default,,0000,0000,0000,,Okay, so the active is the active. Dialogue: 0,0:10:14.20,0:10:16.30,Default,,0000,0000,0000,,Floodplain and active channel. Dialogue: 0,0:10:16.30,0:10:18.30,Default,,0000,0000,0000,,Notice where pops put the pink line. Dialogue: 0,0:10:18.30,0:10:19.90,Default,,0000,0000,0000,,Okay. Tracks right here. Dialogue: 0,0:10:19.90,0:10:21.60,Default,,0000,0000,0000,,Pretty good. Pretty good. Dialogue: 0,0:10:21.60,0:10:23.00,Default,,0000,0000,0000,,Then there's this. Dialogue: 0,0:10:23.00,0:10:26.00,Default,,0000,0000,0000,,These real straight lines. Why? Dialogue: 0,0:10:26.10,0:10:28.90,Default,,0000,0000,0000,,Well, that's where his fences are. Dialogue: 0,0:10:28.90,0:10:32.60,Default,,0000,0000,0000,,Notice the fence goes right\Nacross this active, meander bend Dialogue: 0,0:10:32.60,0:10:34.70,Default,,0000,0000,0000,,that's, laterally eroded Dialogue: 0,0:10:34.70,0:10:36.00,Default,,0000,0000,0000,,into the fence, It's gone. Dialogue: 0,0:10:36.00,0:10:38.80,Default,,0000,0000,0000,,There's another spot. Here\Nwhere the road or a little trail. Dialogue: 0,0:10:38.80,0:10:40.20,Default,,0000,0000,0000,,Has gone. Dialogue: 0,0:10:40.20,0:10:43.40,Default,,0000,0000,0000,,So in this. Dialogue: 0,0:10:43.40,0:10:45.40,Default,,0000,0000,0000,,Space right here. Dialogue: 0,0:10:45.40,0:10:47.70,Default,,0000,0000,0000,,Pops isn't really admitting that Dialogue: 0,0:10:47.70,0:10:50.50,Default,,0000,0000,0000,,it's active,\Ndoesn't really see it as that. Dialogue: 0,0:10:50.50,0:10:52.40,Default,,0000,0000,0000,,And that kind of makes sense. Dialogue: 0,0:10:52.40,0:10:54.80,Default,,0000,0000,0000,,He doesn't have his cows\Nout here in the winter. Dialogue: 0,0:10:54.80,0:10:56.00,Default,,0000,0000,0000,,And his cows, Dialogue: 0,0:10:57.20,0:10:58.00,Default,,0000,0000,0000,,use this Dialogue: 0,0:10:58.00,0:11:00.40,Default,,0000,0000,0000,,in, you know, the spring and this Dialogue: 0,0:11:00.40,0:11:02.40,Default,,0000,0000,0000,,summer pasture. Dialogue: 0,0:11:02.40,0:11:04.40,Default,,0000,0000,0000,,He's actually pushing them up\Nto higher ground in the summer. Dialogue: 0,0:11:04.40,0:11:05.60,Default,,0000,0000,0000,,So it's really kind of the Dialogue: 0,0:11:05.60,0:11:09.70,Default,,0000,0000,0000,,spring and the fall, and then\Nthe cows are taking somewhere else. Dialogue: 0,0:11:09.70,0:11:12.10,Default,,0000,0000,0000,,I'm making that up, too. Dialogue: 0,0:11:12.10,0:11:14.90,Default,,0000,0000,0000,,But this is a Dialogue: 0,0:11:14.90,0:11:16.00,Default,,0000,0000,0000,,interesting sort. Dialogue: 0,0:11:16.00,0:11:18.70,Default,,0000,0000,0000,,Of gap, because, you know what Dialogue: 0,0:11:18.70,0:11:21.00,Default,,0000,0000,0000,,It's what he's saying is that you.\NCould have 35%. Dialogue: 0,0:11:21.00,0:11:21.40,Default,,0000,0000,0000,, Dialogue: 0,0:11:21.40,0:11:24.30,Default,,0000,0000,0000,,of this for the river to,\Nyou know, do better with. Dialogue: 0,0:11:24.30,0:11:27.00,Default,,0000,0000,0000,,So the uplift if we use this indicator, Dialogue: 0,0:11:27.00,0:11:28.50,Default,,0000,0000,0000,,or we we were to use Dialogue: 0,0:11:28.50,0:11:30.70,Default,,0000,0000,0000,,proportion active as an indicator Dialogue: 0,0:11:30.70,0:11:33.70,Default,,0000,0000,0000,,of overall health, is actually Dialogue: 0,0:11:34.00,0:11:35.10,Default,,0000,0000,0000,,actually no uplift, right? Dialogue: 0,0:11:35.10,0:11:37.20,Default,,0000,0000,0000,, Dialogue: 0,0:11:37.20,0:11:40.20,Default,,0000,0000,0000,,So what do we do in a situation like that? Dialogue: 0,0:11:40.60,0:11:44.20,Default,,0000,0000,0000,,Well, one conclusion is\Nit's the reason you're funding. Dialogue: 0,0:11:44.20,0:11:45.60,Default,,0000,0000,0000,,It's the reason you're interested in this. Dialogue: 0,0:11:45.60,0:11:46.00,Default,,0000,0000,0000,,You really do. Dialogue: 0,0:11:46.00,0:11:48.50,Default,,0000,0000,0000,,Care about increasing the amount of valley\Nbottom that. Dialogue: 0,0:11:48.50,0:11:49.50,Default,,0000,0000,0000,,Could be active. Dialogue: 0,0:11:51.10,0:11:54.10,Default,,0000,0000,0000,,Maybe this isn't the right project. Dialogue: 0,0:11:54.30,0:11:54.80,Default,,0000,0000,0000,,I mean. Dialogue: 0,0:11:54.80,0:11:56.20,Default,,0000,0000,0000,,What he's come up with is logical. Dialogue: 0,0:11:56.20,0:11:57.90,Default,,0000,0000,0000,,It's following the fence line. Dialogue: 0,0:11:57.90,0:11:59.60,Default,,0000,0000,0000,,We can dig in a little deeper here. Dialogue: 0,0:11:59.60,0:12:01.80,Default,,0000,0000,0000,,So how do you feel, pops, about Dialogue: 0,0:12:01.80,0:12:04.10,Default,,0000,0000,0000,,channel change and floodplain reconnection? Dialogue: 0,0:12:04.10,0:12:05.30,Default,,0000,0000,0000,,Well, he's able to give the stream Dialogue: 0,0:12:05.30,0:12:07.60,Default,,0000,0000,0000,,some space to adjust\Nand push into the valley bottom, Dialogue: 0,0:12:07.60,0:12:10.60,Default,,0000,0000,0000,,but not all of it. Okay. Dialogue: 0,0:12:10.80,0:12:12.20,Default,,0000,0000,0000,,Yeah, there's beaver there. Dialogue: 0,0:12:12.20,0:12:14.20,Default,,0000,0000,0000,,He's got no problem with them.\NThey're kind of interesting. Dialogue: 0,0:12:14.20,0:12:15.90,Default,,0000,0000,0000,,So he's willing to allow that. Yeah. Dialogue: 0,0:12:15.90,0:12:17.30,Default,,0000,0000,0000,,And he's fine to. Deal. Dialogue: 0,0:12:17.30,0:12:20.10,Default,,0000,0000,0000,,With adaptive management. So. Okay. Dialogue: 0,0:12:20.10,0:12:21.20,Default,,0000,0000,0000,,I mean maybe. Dialogue: 0,0:12:21.20,0:12:24.20,Default,,0000,0000,0000,,Maybe there's still some room\Nto talk about this. Dialogue: 0,0:12:24.60,0:12:25.80,Default,,0000,0000,0000,,Maybe, a better. Dialogue: 0,0:12:25.80,0:12:28.50,Default,,0000,0000,0000,,Indicator might be, Dialogue: 0,0:12:28.50,0:12:32.20,Default,,0000,0000,0000,,instead of one relating to riverscape\Nprinciple one, streams need space. Dialogue: 0,0:12:32.20,0:12:34.80,Default,,0000,0000,0000,,Maybe for this project with Pops, Dialogue: 0,0:12:34.80,0:12:37.90,Default,,0000,0000,0000,,a better indicator\Nmight be the proportion of Dialogue: 0,0:12:37.90,0:12:39.20,Default,,0000,0000,0000,,the valley bottom, Dialogue: 0,0:12:40.80,0:12:42.80,Default,,0000,0000,0000,,or the inundation extent at low flow. Dialogue: 0,0:12:42.80,0:12:44.00,Default,,0000,0000,0000,,Right. Dialogue: 0,0:12:44.00,0:12:47.00,Default,,0000,0000,0000,,So if we were to look at this, this reach, Dialogue: 0,0:12:47.30,0:12:49.90,Default,,0000,0000,0000,,you know, this is actually a high flow. Dialogue: 0,0:12:49.90,0:12:52.90,Default,,0000,0000,0000,,That we're looking at, sort of a bankful\Nflow. Dialogue: 0,0:12:53.50,0:12:56.00,Default,,0000,0000,0000,,And if. We were to look at it. Dialogue: 0,0:12:56.00,0:12:57.40,Default,,0000,0000,0000,,You. Could. Dialogue: 0,0:12:57.40,0:13:01.20,Default,,0000,0000,0000,,Have some more structural forcing in here Dialogue: 0,0:13:01.20,0:13:04.20,Default,,0000,0000,0000,,that would lead to, more connectivity. So. Dialogue: 0,0:13:05.00,0:13:06.30,Default,,0000,0000,0000,,You know, this idea of. Dialogue: 0,0:13:06.30,0:13:09.30,Default,,0000,0000,0000,,You know, pretty much that whole thing's\Nfree flowing right now. Dialogue: 0,0:13:09.40,0:13:11.30,Default,,0000,0000,0000,,Could we get some structure in there. Dialogue: 0,0:13:11.30,0:13:14.20,Default,,0000,0000,0000,,that increases\Nsome of the inundation extent Dialogue: 0,0:13:14.20,0:13:15.30,Default,,0000,0000,0000,,at low flows? Dialogue: 0,0:13:15.30,0:13:15.60,Default,,0000,0000,0000,,Yeah. Dialogue: 0,0:13:15.60,0:13:18.60,Default,,0000,0000,0000,,That's that\Nthat could be something worth exploring. Dialogue: 0,0:13:18.70,0:13:22.40,Default,,0000,0000,0000,,So what could pops, reach of Coburn. Dialogue: 0,0:13:22.50,0:13:24.50,Default,,0000,0000,0000,,Coburn be? Dialogue: 0,0:13:24.50,0:13:25.20,Default,,0000,0000,0000,,Well. Dialogue: 0,0:13:25.20,0:13:26.70,Default,,0000,0000,0000,,Even if it's. Dialogue: 0,0:13:26.70,0:13:29.70,Default,,0000,0000,0000,,Just in this recovery potential\Nthat he's willing to concede, Dialogue: 0,0:13:31.70,0:13:34.80,Default,,0000,0000,0000,,we might be able to get some more\Ninundation area, and we might be able. Dialogue: 0,0:13:34.80,0:13:37.60,Default,,0000,0000,0000,,To shift it to, this stage 8, sort of a Dialogue: 0,0:13:37.60,0:13:39.30,Default,,0000,0000,0000,,weekly and asked opposing system. Dialogue: 0,0:13:41.10,0:13:43.80,Default,,0000,0000,0000,,by the way, we call that wandering. Dialogue: 0,0:13:43.80,0:13:45.80,Default,,0000,0000,0000,,Maybe. Dialogue: 0,0:13:45.80,0:13:48.20,Default,,0000,0000,0000,,We could get a. Little bit\Nof a wandering system in those few. Dialogue: 0,0:13:48.20,0:13:49.40,Default,,0000,0000,0000,,Places where there's space Dialogue: 0,0:13:49.40,0:13:51.20,Default,,0000,0000,0000,,and, he's willing to allow it. Dialogue: 0,0:13:51.20,0:13:52.60,Default,,0000,0000,0000,,This sort of it's tendency. Dialogue: 0,0:13:52.60,0:13:55.00,Default,,0000,0000,0000,,Anyway, Dialogue: 0,0:13:55.00,0:13:58.00,Default,,0000,0000,0000,,and again,\Nrecovery potential can change over time. Dialogue: 0,0:13:58.40,0:14:02.20,Default,,0000,0000,0000,,Well, pops has a hypothetical daughter. Dialogue: 0,0:14:03.10,0:14:06.10,Default,,0000,0000,0000,,And, pops\Nisn't going to be around forever. Dialogue: 0,0:14:07.10,0:14:10.00,Default,,0000,0000,0000,,And he likes his daughter a lot. Dialogue: 0,0:14:10.00,0:14:11.70,Default,,0000,0000,0000,,this daughter, Dialogue: 0,0:14:11.70,0:14:14.30,Default,,0000,0000,0000,,You know, just loves the river.\NShe grew up here. Dialogue: 0,0:14:14.30,0:14:15.70,Default,,0000,0000,0000,,loves the ranch, Dialogue: 0,0:14:15.70,0:14:18.50,Default,,0000,0000,0000,,And, yes, I'm making all this up. Dialogue: 0,0:14:18.50,0:14:21.50,Default,,0000,0000,0000,,And, she saw the the map. Dialogue: 0,0:14:21.70,0:14:23.70,Default,,0000,0000,0000,,And she kind of got upset with pops. Dialogue: 0,0:14:23.70,0:14:26.40,Default,,0000,0000,0000,,And so, What she said is, Dialogue: 0,0:14:26.40,0:14:28.20,Default,,0000,0000,0000,,oh, come on. Really? Dialogue: 0,0:14:28.20,0:14:29.95,Default,,0000,0000,0000,,I mean, we're just putting the cows out, Dialogue: 0,0:14:29.95,0:14:31.70,Default,,0000,0000,0000,,and, you know, whether or not it's us Dialogue: 0,0:14:31.80,0:14:34.40,Default,,0000,0000,0000,,irrigating the pasture or,\NWhether or not it's, Dialogue: 0,0:14:34.40,0:14:36.70,Default,,0000,0000,0000,,you know, the river spreading. Dialogue: 0,0:14:36.70,0:14:38.50,Default,,0000,0000,0000,,Out and doing this stuff,\Nthe cows can get in there. Dialogue: 0,0:14:38.50,0:14:39.10,Default,,0000,0000,0000,,They can use. Dialogue: 0,0:14:39.10,0:14:42.00,Default,,0000,0000,0000,,That for the little bit that we use. It\Nin the spring, in the summer, Dialogue: 0,0:14:42.00,0:14:44.00,Default,,0000,0000,0000,,but we do have this irrigation canal Dialogue: 0,0:14:45.00,0:14:46.00,Default,,0000,0000,0000,,right along here. Dialogue: 0,0:14:46.00,0:14:47.60,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:14:47.60,0:14:53.10,Default,,0000,0000,0000,,And what she suggested is, yeah. Dialogue: 0,0:14:53.10,0:14:55.70,Default,,0000,0000,0000,,Let's, let's just go right off\Nthe irrigation canal. Dialogue: 0,0:14:55.70,0:14:56.80,Default,,0000,0000,0000,,This is. Gravity fed. Dialogue: 0,0:14:56.80,0:14:59.20,Default,,0000,0000,0000,,So it wouldn't be a very easy thing\Nto move. Dialogue: 0,0:14:59.20,0:15:01.10,Default,,0000,0000,0000,,It'd be expensive, etc.. Dialogue: 0,0:15:01.10,0:15:03.20,Default,,0000,0000,0000,,They want to keep that operational. Dialogue: 0,0:15:03.20,0:15:06.20,Default,,0000,0000,0000,,And so, this is her recurring potential. Dialogue: 0,0:15:06.20,0:15:07.80,Default,,0000,0000,0000,,The same as pops up here. Dialogue: 0,0:15:07.80,0:15:10.20,Default,,0000,0000,0000,,But then she's conceding, Dialogue: 0,0:15:10.20,0:15:14.20,Default,,0000,0000,0000,,not just, I mean, pops is line\Nwas way back down here, right? Dialogue: 0,0:15:14.50,0:15:16.50,Default,,0000,0000,0000,,So she's. She's conceding not. Dialogue: 0,0:15:16.50,0:15:17.70,Default,,0000,0000,0000,,Just that gap between that Dialogue: 0,0:15:17.70,0:15:20.90,Default,,0000,0000,0000,,and the inactive floodplain boundary, Dialogue: 0,0:15:20.90,0:15:24.20,Default,,0000,0000,0000,,but saying, hey,\Nyou could go all the way up to the canal. Dialogue: 0,0:15:24.20,0:15:27.30,Default,,0000,0000,0000,,And then, you know, once you get past\Nthe barn, hey Dialogue: 0,0:15:27.30,0:15:29.10,Default,,0000,0000,0000,,and there's these few little beaver\Ndams here Dialogue: 0,0:15:29.10,0:15:31.10,Default,,0000,0000,0000,,and all the way down\Nonto the fan of this thing. Dialogue: 0,0:15:31.10,0:15:32.80,Default,,0000,0000,0000,,I mean, this could.\NReally just spread out. Dialogue: 0,0:15:34.40,0:15:35.40,Default,,0000,0000,0000,,So by contrast, you know, Dialogue: 0,0:15:35.40,0:15:39.70,Default,,0000,0000,0000,,she's got 63 acres of recovery potential, Dialogue: 0,0:15:39.70,0:15:42.00,Default,,0000,0000,0000,,76% of the valley bottom, Dialogue: 0,0:15:42.00,0:15:43.70,Default,,0000,0000,0000,, Dialogue: 0,0:15:43.70,0:15:44.95,Default,,0000,0000,0000,,that, you know, that could Dialogue: 0,0:15:44.95,0:15:46.20,Default,,0000,0000,0000,,could come back Dialogue: 0,0:15:46.20,0:15:47.80,Default,,0000,0000,0000,, Dialogue: 0,0:15:47.80,0:15:52.00,Default,,0000,0000,0000,,So. The uplift potential is 22 acres\Nor 53%. Dialogue: 0,0:15:52.60,0:15:55.20,Default,,0000,0000,0000,,So. That's pretty that's pretty. Exciting. Dialogue: 0,0:15:55.20,0:15:56.60,Default,,0000,0000,0000,,And so. Dialogue: 0,0:15:56.60,0:15:59.05,Default,,0000,0000,0000,,You know, pops, pops may, Dialogue: 0,0:15:59.05,0:16:01.50,Default,,0000,0000,0000,,you know, Carol is the future, Dialogue: 0,0:16:01.50,0:16:03.60,Default,,0000,0000,0000,,so he let's see, Dialogue: 0,0:16:03.60,0:16:05.50,Default,,0000,0000,0000,,he lets her run the show. Dialogue: 0,0:16:05.50,0:16:08.30,Default,,0000,0000,0000,,So what could Carol's reach of Coburn be? Dialogue: 0,0:16:08.30,0:16:10.60,Default,,0000,0000,0000,,Well, up at the top there? Dialogue: 0,0:16:10.60,0:16:11.70,Default,,0000,0000,0000,,Right in here. Dialogue: 0,0:16:11.70,0:16:12.60,Default,,0000,0000,0000,,Maybe stage eight. Dialogue: 0,0:16:12.60,0:16:15.60,Default,,0000,0000,0000,,Still right. Dialogue: 0,0:16:15.90,0:16:19.20,Default,,0000,0000,0000,,However, towards the bottom, right, Dialogue: 0,0:16:20.10,0:16:21.15,Default,,0000,0000,0000,,where we could spread out, Dialogue: 0,0:16:21.15,0:16:22.20,Default,,0000,0000,0000,,get across this whole thing, Dialogue: 0,0:16:22.20,0:16:25.00,Default,,0000,0000,0000,,really spread out into this fan,\Nyou know, maybe. Dialogue: 0,0:16:25.00,0:16:27.50,Default,,0000,0000,0000,,Stage zero effectively. Dialogue: 0,0:16:27.50,0:16:28.80,Default,,0000,0000,0000,,Eventually. Dialogue: 0,0:16:28.80,0:16:32.10,Default,,0000,0000,0000,,So, this is just Dialogue: 0,0:16:32.10,0:16:34.50,Default,,0000,0000,0000,,reinforcement,\Nof what we did in planning. Dialogue: 0,0:16:34.50,0:16:36.40,Default,,0000,0000,0000,,Right? This is so fundamental. Dialogue: 0,0:16:36.40,0:16:38.00,Default,,0000,0000,0000,,Because this sets. Dialogue: 0,0:16:38.00,0:16:40.20,Default,,0000,0000,0000,,The boundary conditions for your design. Dialogue: 0,0:16:40.20,0:16:41.00,Default,,0000,0000,0000,,This sets, Dialogue: 0,0:16:41.00,0:16:42.90,Default,,0000,0000,0000,,you know, how I'm going to approach this. Dialogue: 0,0:16:42.90,0:16:45.00,Default,,0000,0000,0000,,What's the target I'm shooting for? Dialogue: 0,0:16:45.00,0:16:48.50,Default,,0000,0000,0000,,Not necessarily that you're going\Nto get there in your first design, Dialogue: 0,0:16:49.50,0:16:50.60,Default,,0000,0000,0000,,but It's, Dialogue: 0,0:16:50.60,0:16:53.60,Default,,0000,0000,0000,,it's it's a really, really helpful way\Nto queue you up, Dialogue: 0,0:16:54.10,0:16:55.30,Default,,0000,0000,0000,,successfully. Dialogue: 0,0:16:55.30,0:16:59.80,Default,,0000,0000,0000,,So in conclusion, never start a design Dialogue: 0,0:16:59.80,0:17:01.60,Default,,0000,0000,0000,,without that critical context from planning. Dialogue: 0,0:17:01.60,0:17:03.35,Default,,0000,0000,0000,,The design opportunity i Dialogue: 0,0:17:03.35,0:17:04.22,Default,,0000,0000,0000,,s defined by that gap Dialogue: 0,0:17:04.22,0:17:05.10,Default,,0000,0000,0000,,between condition recovery potential, Dialogue: 0,0:17:05.10,0:17:08.50,Default,,0000,0000,0000,,and that's going to walk you through, Dialogue: 0,0:17:09.10,0:17:11.90,Default,,0000,0000,0000,,the design process,\Nfocusing at the complex. Dialogue: 0,0:17:11.90,0:17:12.70,Default,,0000,0000,0000,,Scale. Dialogue: 0,0:17:12.70,0:17:13.60,Default,,0000,0000,0000,,And inheriting Dialogue: 0,0:17:13.60,0:17:16.20,Default,,0000,0000,0000,,these sorts of, objectives, Dialogue: 0,0:17:16.20,0:17:18.20,Default,,0000,0000,0000,,design objectives. Dialogue: 0,0:17:18.20,0:17:21.20,Default,,0000,0000,0000,,Out of what this planning process,\Nreveals. Dialogue: 0,0:17:21.80,0:17:22.50,Default,,0000,0000,0000,,Thank you very much.