[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.60,0:00:01.35,Default,,0000,0000,0000,,Hello. Dialogue: 0,0:00:01.35,0:00:04.00,Default,,0000,0000,0000,,This is Joe Wheaton, and, we're going Dialogue: 0,0:00:04.00,0:00:07.10,Default,,0000,0000,0000,,to start in on this design module. Dialogue: 0,0:00:07.10,0:00:09.70,Default,,0000,0000,0000,,Just getting off on the right foot. Dialogue: 0,0:00:09.70,0:00:11.45,Default,,0000,0000,0000,,And that is, Dialogue: 0,0:00:11.45,0:00:13.20,Default,,0000,0000,0000,,taking out of the planning phase, Dialogue: 0,0:00:13.61,0:00:15.06,Default,,0000,0000,0000,,what we learned, Dialogue: 0,0:00:15.06,0:00:16.58,Default,,0000,0000,0000,,and leading the design Dialogue: 0,0:00:16.58,0:00:18.11,Default,,0000,0000,0000,,with recovery potential Dialogue: 0,0:00:18.11,0:00:20.00,Default,,0000,0000,0000,,from that. Dialogue: 0,0:00:20.90,0:00:22.60,Default,,0000,0000,0000,,So we're here Dialogue: 0,0:00:22.60,0:00:25.60,Default,,0000,0000,0000,,in module four talking about design. Dialogue: 0,0:00:26.00,0:00:27.40,Default,,0000,0000,0000,,In the restoration process, Dialogue: 0,0:00:27.40,0:00:29.00,Default,,0000,0000,0000,,we spent module three Dialogue: 0,0:00:29.00,0:00:30.60,Default,,0000,0000,0000,,working through the planning. Dialogue: 0,0:00:30.80,0:00:33.30,Default,,0000,0000,0000,,Okay, and it's easy Dialogue: 0,0:00:33.30,0:00:36.10,Default,,0000,0000,0000,,To just kind of jump in and, like,\Nyou know. Dialogue: 0,0:00:36.10,0:00:37.73,Default,,0000,0000,0000,,You know, we're eager. Let's just Dialogue: 0,0:00:37.73,0:00:38.95,Default,,0000,0000,0000,,Let's get a design. Dialogue: 0,0:00:38.95,0:00:41.60,Default,,0000,0000,0000,,Let's, let's make some structures. Dialogue: 0,0:00:41.60,0:00:43.95,Default,,0000,0000,0000,,I'm just going to try and convince you of\Nthis, Dialogue: 0,0:00:43.95,0:00:46.30,Default,,0000,0000,0000,,never to start a design without that. Dialogue: 0,0:00:46.30,0:00:49.30,Default,,0000,0000,0000,,Critical context from the planning phase. Dialogue: 0,0:00:49.80,0:00:52.40,Default,,0000,0000,0000,,Well, what context explicitly Dialogue: 0,0:00:52.40,0:00:55.40,Default,,0000,0000,0000,,are we talking about? Dialogue: 0,0:00:56.00,0:00:58.20,Default,,0000,0000,0000,,Well, we're talking about Dialogue: 0,0:00:58.20,0:00:59.70,Default,,0000,0000,0000,,getting the conditions Dialogue: 0,0:00:59.70,0:01:01.20,Default,,0000,0000,0000,,and the recovery potential. Dialogue: 0,0:01:01.20,0:01:03.40,Default,,0000,0000,0000,,And remember that in the design phase, Dialogue: 0,0:01:04.40,0:01:06.90,Default,,0000,0000,0000,,our alternatives, our design opportunities Dialogue: 0,0:01:06.90,0:01:08.65,Default,,0000,0000,0000,,is really defined by the gap Dialogue: 0,0:01:08.65,0:01:10.77,Default,,0000,0000,0000,,between condition and recovery potential. Dialogue: 0,0:01:10.77,0:01:12.87,Default,,0000,0000,0000,,And, you know, we've got to make Dialogue: 0,0:01:12.88,0:01:13.93,Default,,0000,0000,0000,,this judgment call Dialogue: 0,0:01:13.93,0:01:15.30,Default,,0000,0000,0000,,on how many treatments will. Dialogue: 0,0:01:15.30,0:01:17.70,Default,,0000,0000,0000,,It take to get to that recovery.\NPotential. Dialogue: 0,0:01:17.70,0:01:20.50,Default,,0000,0000,0000,,And then if you and once you get there, Dialogue: 0,0:01:20.55,0:01:22.06,Default,,0000,0000,0000,,what's it going to take for it Dialogue: 0,0:01:22.19,0:01:23.54,Default,,0000,0000,0000,,to become self-sustaining? Dialogue: 0,0:01:23.90,0:01:25.50,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:01:25.50,0:01:28.00,Default,,0000,0000,0000,,Oh, that's interesting. Dialogue: 0,0:01:28.00,0:01:31.00,Default,,0000,0000,0000,,not what I wanted. Dialogue: 0,0:01:34.90,0:01:37.90,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:01:40.30,0:01:44.75,Default,,0000,0000,0000,,So coming right in, reminding yourself. Dialogue: 0,0:01:45.56,0:01:46.91,Default,,0000,0000,0000,,Riverscapes principles, Dialogue: 0,0:01:46.91,0:01:48.50,Default,,0000,0000,0000,,reminding ourselves that streams. Dialogue: 0,0:01:48.50,0:01:49.80,Default,,0000,0000,0000,,Need space. Dialogue: 0,0:01:49.80,0:01:51.65,Default,,0000,0000,0000,,We're not going to start our design Dialogue: 0,0:01:51.65,0:01:53.50,Default,,0000,0000,0000,,without the valley bottom mapped. Dialogue: 0,0:01:53.70,0:01:56.70,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:01:57.30,0:01:59.36,Default,,0000,0000,0000,,It's always important to remind yourself Dialogue: 0,0:01:59.36,0:02:01.41,Default,,0000,0000,0000,,that definition of a valley bottom Dialogue: 0,0:02:01.43,0:02:03.48,Default,,0000,0000,0000,,and a riverscape valley bottom. Dialogue: 0,0:02:03.90,0:02:06.20,Default,,0000,0000,0000,,Is the area, Dialogue: 0,0:02:06.20,0:02:09.20,Default,,0000,0000,0000,,of the landscape\Nthat could plausibly flood, Dialogue: 0,0:02:09.90,0:02:12.50,Default,,0000,0000,0000,,By the rivers and streams in the natural, Dialogue: 0,0:02:13.50,0:02:15.60,Default,,0000,0000,0000,,contemporary flow regime. Dialogue: 0,0:02:15.60,0:02:18.02,Default,,0000,0000,0000,,The riverscape is just \Nthose valley bottoms Dialogue: 0,0:02:18.02,0:02:20.60,Default,,0000,0000,0000,,throughout the entire drainage network. Dialogue: 0,0:02:20.80,0:02:23.10,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:02:23.10,0:02:24.60,Default,,0000,0000,0000,,So this is, this is our. Dialogue: 0,0:02:24.60,0:02:26.30,Default,,0000,0000,0000,,Our sort of mantra. Dialogue: 0,0:02:26.30,0:02:29.60,Default,,0000,0000,0000,,So let's go back to what you guys did\Nyesterday. Dialogue: 0,0:02:30.80,0:02:35.57,Default,,0000,0000,0000,,In module three, you mapped the active\Nchannels, you mapped the fans. Dialogue: 0,0:02:35.57,0:02:37.90,Default,,0000,0000,0000,,You did that to kind of back into what. Dialogue: 0,0:02:37.90,0:02:39.30,Default,,0000,0000,0000,,The valley bottom was, right? Dialogue: 0,0:02:39.30,0:02:41.00,Default,,0000,0000,0000,,The rest of the space. Dialogue: 0,0:02:41.00,0:02:43.50,Default,,0000,0000,0000,,And so you mapped these \Nvalley bottom margins, Dialogue: 0,0:02:43.50,0:02:45.80,Default,,0000,0000,0000,,you mapped those fans Dialogue: 0,0:02:45.80,0:02:48.40,Default,,0000,0000,0000,,so, you knew what\Nprotruded out into the valley, Dialogue: 0,0:02:48.40,0:02:49.80,Default,,0000,0000,0000,,and you mapped the channel. Dialogue: 0,0:02:49.80,0:02:51.50,Default,,0000,0000,0000,,So you get the confining margin. Dialogue: 0,0:02:51.50,0:02:54.50,Default,,0000,0000,0000,,Look at the position, on the valley floor. Dialogue: 0,0:02:55.50,0:02:57.00,Default,,0000,0000,0000,,So the green area. Dialogue: 0,0:02:57.00,0:02:58.50,Default,,0000,0000,0000,,Is roughly what you derived. Okay. Dialogue: 0,0:02:58.50,0:03:00.80,Default,,0000,0000,0000,,That's your valley bottom area\Nthat could plausibly flood Dialogue: 0,0:03:00.80,0:03:03.30,Default,,0000,0000,0000,,in the contemporary natural flow regime. Dialogue: 0,0:03:04.50,0:03:05.90,Default,,0000,0000,0000,,Your design opportunity. Dialogue: 0,0:03:05.90,0:03:06.70,Default,,0000,0000,0000,,As we said. Dialogue: 0,0:03:06.70,0:03:09.60,Default,,0000,0000,0000,,Is defined by this gap\Nbetween condition recovery potential. Dialogue: 0,0:03:09.60,0:03:10.40,Default,,0000,0000,0000,,And so. Dialogue: 0,0:03:10.40,0:03:13.40,Default,,0000,0000,0000,,What we talked about is, Dialogue: 0,0:03:13.50,0:03:14.50,Default,,0000,0000,0000,,both Weber and I Dialogue: 0,0:03:14.50,0:03:17.50,Default,,0000,0000,0000,,talked about this, is to get Dialogue: 0,0:03:19.00,0:03:22.70,Default,,0000,0000,0000,,at least one expression of condition,\None indicator of condition. Dialogue: 0,0:03:23.00,0:03:27.40,Default,,0000,0000,0000,,We're going to split the valley bottom\Nthat we have here in yellow into, Dialogue: 0,0:03:28.40,0:03:31.80,Default,,0000,0000,0000,,these different, components,\Nbut they're actually tier one Dialogue: 0,0:03:31.80,0:03:34.80,Default,,0000,0000,0000,,geomorphic units\Nin the fluvial taxonomy. Dialogue: 0,0:03:35.08,0:03:39.50,Default,,0000,0000,0000,,So basically, active floodplain,\Nactive channel, inactive floodplain. Dialogue: 0,0:03:39.60,0:03:42.60,Default,,0000,0000,0000,,Okay, so. Dialogue: 0,0:03:45.80,0:03:47.60,Default,,0000,0000,0000,,we could do this for this whole thing. Dialogue: 0,0:03:47.60,0:03:49.50,Default,,0000,0000,0000,,But, at this scale, Dialogue: 0,0:03:49.50,0:03:52.50,Default,,0000,0000,0000,,it's kind of hard to see, so Dialogue: 0,0:03:52.80,0:03:54.10,Default,,0000,0000,0000,,we're going to zoom in. Dialogue: 0,0:03:54.10,0:03:56.40,Default,,0000,0000,0000,,We're gonna zoom in here, Dialogue: 0,0:03:56.40,0:03:56.90,Default,,0000,0000,0000,,and we're going to. Dialogue: 0,0:03:56.90,0:03:59.90,Default,,0000,0000,0000,,Take you to Pops. Dialogue: 0,0:03:59.90,0:04:01.00,Default,,0000,0000,0000,,Pops's ranch. Dialogue: 0,0:04:01.00,0:04:03.30,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:04:03.30,0:04:05.40,Default,,0000,0000,0000,,So just a reminder, we said Dialogue: 0,0:04:05.40,0:04:09.30,Default,,0000,0000,0000,,condition can be expressed by mapping\Nthe inactive portion of floodplains. Dialogue: 0,0:04:09.30,0:04:11.90,Default,,0000,0000,0000,,And we have this example here okay. Dialogue: 0,0:04:11.90,0:04:16.80,Default,,0000,0000,0000,,And so, I've faked, hypothetical property boundaries. Dialogue: 0,0:04:17.30,0:04:21.00,Default,,0000,0000,0000,,You know, it's kind of looking at,\Nsome fence lines and some other stuff. Dialogue: 0,0:04:21.00,0:04:22.20,Default,,0000,0000,0000,,So there you go. Dialogue: 0,0:04:22.20,0:04:23.50,Default,,0000,0000,0000,,There's pops's ranch. Dialogue: 0,0:04:23.50,0:04:26.30,Default,,0000,0000,0000,,Okay, here's pops's house. Dialogue: 0,0:04:26.30,0:04:27.70,Default,,0000,0000,0000,,There's his barn. Dialogue: 0,0:04:27.70,0:04:31.30,Default,,0000,0000,0000,,It's got a nice corral down here,\Nsome outbuildings, etc.. Dialogue: 0,0:04:33.50,0:04:35.70,Default,,0000,0000,0000,,And so what I've done is\NI've gone and just, Dialogue: 0,0:04:35.70,0:04:36.80,Default,,0000,0000,0000,,you know, because. Dialogue: 0,0:04:36.80,0:04:39.40,Default,,0000,0000,0000,,I've zoomed in, \NI can do a little nicer job. Dialogue: 0,0:04:39.40,0:04:41.70,Default,,0000,0000,0000,,First thing I did was I mapped. Dialogue: 0,0:04:41.70,0:04:43.80,Default,,0000,0000,0000,,The valley bottom. Dialogue: 0,0:04:43.80,0:04:46.58,Default,,0000,0000,0000,,I stopped it right here,\Nright at the property line. Dialogue: 0,0:04:47.40,0:04:50.90,Default,,0000,0000,0000,,And it goes all along, and notice Dialogue: 0,0:04:50.90,0:04:53.10,Default,,0000,0000,0000,,here how I don't have the valley bottom. Dialogue: 0,0:04:53.10,0:04:55.70,Default,,0000,0000,0000,,Fall Creek mapped,\Nbut the valley bottom, just. Dialogue: 0,0:04:55.70,0:04:57.00,Default,,0000,0000,0000,,The valley bottom of Coburn Creek, Dialogue: 0,0:04:57.00,0:05:00.20,Default,,0000,0000,0000,,And so this part that comes out,\NI think some of you know what this. Dialogue: 0,0:05:00.20,0:05:04.76,Default,,0000,0000,0000,,Is, it's really low angle,\Nso it might be. A little deceiving. Dialogue: 0,0:05:05.10,0:05:07.10,Default,,0000,0000,0000,,But this is the fan. Dialogue: 0,0:05:07.10,0:05:09.40,Default,,0000,0000,0000,,It's the fan of Coburn Creek okay. Dialogue: 0,0:05:09.40,0:05:13.10,Default,,0000,0000,0000,,Now it doesn't matter\Nthat this isn't really active fan right. Dialogue: 0,0:05:13.10,0:05:16.50,Default,,0000,0000,0000,,Necessarily like active in the sense\Nthat this building could still Dialogue: 0,0:05:16.50,0:05:18.20,Default,,0000,0000,0000,,Be kind of flooding a little bit. Dialogue: 0,0:05:18.20,0:05:20.80,Default,,0000,0000,0000,,But this is what we're dealing with. Okay. Dialogue: 0,0:05:22.43,0:05:23.63,Default,,0000,0000,0000,,So this polygon Dialogue: 0,0:05:25.57,0:05:27.38,Default,,0000,0000,0000,,is 146 acres Dialogue: 0,0:05:27.38,0:05:30.63,Default,,0000,0000,0000,,and, if you want to go zoom\Naround the map, you can, Dialogue: 0,0:05:31.40,0:05:33.70,Default,,0000,0000,0000,,This is 82 acres. Dialogue: 0,0:05:33.90,0:05:34.80,Default,,0000,0000,0000,,So this this link. Dialogue: 0,0:05:34.80,0:05:37.90,Default,,0000,0000,0000,,Is going to take you to this map\Nand these games that I played. Dialogue: 0,0:05:37.90,0:05:42.00,Default,,0000,0000,0000,,So 82 acres, Of Coburn Creek,\NValley bottom. Dialogue: 0,0:05:42.00,0:05:44.13,Default,,0000,0000,0000,,That's kind of what we're dealing with. Dialogue: 0,0:05:44.13,0:05:47.00,Default,,0000,0000,0000,,That's going to be, our basis for. Dialogue: 0,0:05:47.00,0:05:50.00,Default,,0000,0000,0000,,Normalization of everything\Nthat we report. Dialogue: 0,0:05:50.25,0:05:51.95,Default,,0000,0000,0000,,Zoomed in here,\Nyou can see that Dialogue: 0,0:05:51.95,0:05:54.05,Default,,0000,0000,0000,,there is an area that's grazed. Dialogue: 0,0:05:54.05,0:05:57.10,Default,,0000,0000,0000,,There's also a bunch of little relic\Nchannels and stuff in here. Dialogue: 0,0:05:57.10,0:06:00.00,Default,,0000,0000,0000,,Not a relic, but like high stage channels,\NI should say. Dialogue: 0,0:06:00.00,0:06:03.90,Default,,0000,0000,0000,,There's actually some beaver\Ndams, on the floodplain here. Dialogue: 0,0:06:04.20,0:06:08.16,Default,,0000,0000,0000,,Oddly, over here\Nagainst the toe of this slope, too. Dialogue: 0,0:06:08.70,0:06:11.70,Default,,0000,0000,0000,,And there's evidence of run out. Dialogue: 0,0:06:11.70,0:06:15.80,Default,,0000,0000,0000,,If you zoom in, you will notice\Nthat there is a canal. Dialogue: 0,0:06:15.80,0:06:20.10,Default,,0000,0000,0000,,And that canal comes along here.\NAnd, I don't know if these are Dialogue: 0,0:06:20.10,0:06:22.60,Default,,0000,0000,0000,,just, trailing, by cows, \Nor if this is. Dialogue: 0,0:06:22.60,0:06:24.70,Default,,0000,0000,0000,,Just kind of getting\Nthis water over to here, Dialogue: 0,0:06:24.70,0:06:27.80,Default,,0000,0000,0000,,And they just irrigate,\Nflood irrigate this meadow. Dialogue: 0,0:06:27.80,0:06:30.00,Default,,0000,0000,0000,,But, that's. Dialogue: 0,0:06:30.00,0:06:31.34,Default,,0000,0000,0000,,Some of the infrastructure. Dialogue: 0,0:06:31.34,0:06:33.60,Default,,0000,0000,0000,,There's also a fence that comes along. Dialogue: 0,0:06:33.60,0:06:37.10,Default,,0000,0000,0000,,You can basically make out the fence line\Nall along there. Dialogue: 0,0:06:37.70,0:06:40.70,Default,,0000,0000,0000,,All right. Dialogue: 0,0:06:40.70,0:06:43.70,Default,,0000,0000,0000,,So, conditions, Dialogue: 0,0:06:44.60,0:06:48.70,Default,,0000,0000,0000,,I mapped out the inactive\Npart of the floodplain. Dialogue: 0,0:06:48.70,0:06:54.36,Default,,0000,0000,0000,,Just based off of objective evidence\Nof what It looked like Was... Dialogue: 0,0:06:54.40,0:06:57.20,Default,,0000,0000,0000,,what was flooding. Dialogue: 0,0:06:57.20,0:07:00.76,Default,,0000,0000,0000,,Now, I used some vegetation indicators.\NI used what looked like evidence of Dialogue: 0,0:07:00.76,0:07:02.81,Default,,0000,0000,0000,,flooding on this floodplain. Dialogue: 0,0:07:02.81,0:07:05.40,Default,,0000,0000,0000,,You can see a little bit\Nwhen you zoom in on this. Dialogue: 0,0:07:05.40,0:07:07.80,Default,,0000,0000,0000,,Is this perfect?\NEh, Dialogue: 0,0:07:07.80,0:07:09.90,Default,,0000,0000,0000,,But I think it's reasonably defensible. Dialogue: 0,0:07:09.90,0:07:11.28,Default,,0000,0000,0000,,What did I come up with? Dialogue: 0,0:07:11.28,0:07:14.70,Default,,0000,0000,0000,,Well, I came up with when I mapped\Ntraced out the active channel in blue. Dialogue: 0,0:07:15.50,0:07:16.80,Default,,0000,0000,0000,,That's about four acres. Dialogue: 0,0:07:16.80,0:07:20.01,Default,,0000,0000,0000,,So it's about five percent\Nof the valley bottom. Dialogue: 0,0:07:20.20,0:07:23.10,Default,,0000,0000,0000,,I mapped the inactive portion,\Nthat's 41. Dialogue: 0,0:07:23.10,0:07:27.90,Default,,0000,0000,0000,,So, 41 plus four is 45. Dialogue: 0,0:07:27.90,0:07:30.30,Default,,0000,0000,0000,,Subtract that from 82,\NI get my 37 acres. Dialogue: 0,0:07:31.10,0:07:35.10,Default,,0000,0000,0000,,So, the proportion of the valley bottom,\Nthat's active is 50 percent. Dialogue: 0,0:07:35.10,0:07:37.67,Default,,0000,0000,0000,,and it puts us kind of \Ndead smack in the middle here. Dialogue: 0,0:07:37.67,0:07:40.20,Default,,0000,0000,0000,,Right in sort of a moderate condition. Dialogue: 0,0:07:40.20,0:07:43.20,Default,,0000,0000,0000,,So remember we looked at this, right? Dialogue: 0,0:07:43.60,0:07:46.60,Default,,0000,0000,0000,,So, you know, we're we're somewhere in, Dialogue: 0,0:07:46.60,0:07:49.60,Default,,0000,0000,0000,,you know, something, along these lines, Dialogue: 0,0:07:50.57,0:07:55.52,Default,,0000,0000,0000,,If we were to use the more expanded,\Nwhich I think is useful here. Dialogue: 0,0:07:57.70,0:08:02.19,Default,,0000,0000,0000,,Stream evolution model,\Nit's probably in this laterally active. Dialogue: 0,0:08:02.80,0:08:04.80,Default,,0000,0000,0000,,Condition ,right,\Nour geomorphic conditions Dialogue: 0,0:08:04.80,0:08:07.80,Default,,0000,0000,0000,,It's laterally active. Dialogue: 0,0:08:07.80,0:08:09.90,Default,,0000,0000,0000,,I say that,\Nbecause the other candidate Dialogue: 0,0:08:09.90,0:08:16.10,Default,,0000,0000,0000,,might be, Quasi equilibrium or \Nstage one sinuous single thread. Dialogue: 0,0:08:16.10,0:08:18.20,Default,,0000,0000,0000,,If we go back, Dialogue: 0,0:08:18.25,0:08:22.80,Default,,0000,0000,0000,,there is this sinuous single thread, \Nbut if you start zooming in, Dialogue: 0,0:08:22.80,0:08:25.99,Default,,0000,0000,0000,,this does have the feel of a channel\Nthat's and pushed up against Dialogue: 0,0:08:26.03,0:08:30.20,Default,,0000,0000,0000,,That valley bottom, our valley margin \Nand valley bottom margin, Dialogue: 0,0:08:30.20,0:08:33.62,Default,,0000,0000,0000,,and it just feels like it's\Nkicking everywhere it can. Dialogue: 0,0:08:33.74,0:08:38.88,Default,,0000,0000,0000,,There's a lot of active bank erosion,\Nlateral widening, little hints Dialogue: 0,0:08:38.88,0:08:43.61,Default,,0000,0000,0000,,in a few of these bends, tendencies to\Nbuild mid-channel bars and islands. Dialogue: 0,0:08:45.00,0:08:48.75,Default,,0000,0000,0000,,but just not multi-Threaded, yet. Dialogue: 0,0:08:49.40,0:08:55.04,Default,,0000,0000,0000,,It's, so I think it's \Nit's laterally active is the right call. Dialogue: 0,0:08:59.30,0:09:02.70,Default,,0000,0000,0000,,Remember, we said the answer, \Nyou know, is recovery potential Dialogue: 0,0:09:02.70,0:09:05.80,Default,,0000,0000,0000,,to this question of,\Nhow much is in play for restoration? Dialogue: 0,0:09:05.80,0:09:08.50,Default,,0000,0000,0000,,We're going to map that with pink okay, Dialogue: 0,0:09:08.50,0:09:12.34,Default,,0000,0000,0000,,So recall,\Nwe have this valley bottom land use, Dialogue: 0,0:09:12.53,0:09:16.40,Default,,0000,0000,0000,,And notice how what we mapped\Nis not a million miles off. Dialogue: 0,0:09:16.40,0:09:22.50,Default,,0000,0000,0000,,What I was just showing you\Nfor the inactive versus active right. Dialogue: 0,0:09:22.50,0:09:25.00,Default,,0000,0000,0000,,These are reasonably close. Dialogue: 0,0:09:25.00,0:09:29.50,Default,,0000,0000,0000,,Not bad considering we're doing it\Noff of a pretty coarse resolution. Dialogue: 0,0:09:29.50,0:09:34.60,Default,,0000,0000,0000,,Well, we asked pops about\Nrecovery potential. Dialogue: 0,0:09:34.60,0:09:41.60,Default,,0000,0000,0000,,Okay, so remember,\Nrecovery potential is, the valley bottom, Dialogue: 0,0:09:41.60,0:09:48.50,Default,,0000,0000,0000,,minus what the landowner\Nor the land manager is willing to accept. Dialogue: 0,0:09:49.58,0:09:52.90,Default,,0000,0000,0000,,This is an interesting exercise\Nwith good old pops. Dialogue: 0,0:09:52.90,0:09:57.10,Default,,0000,0000,0000,,By the way, there is no such thing as pops. Dialogue: 0,0:09:57.10,0:09:59.20,Default,,0000,0000,0000,,I just made this guy up. Dialogue: 0,0:10:00.60,0:10:04.70,Default,,0000,0000,0000,,coming into this,\Nthe yellow area with 50%, Dialogue: 0,0:10:04.70,0:10:12.30,Default,,0000,0000,0000,,that qualifies as active,\N50% qualifies as inactive. Dialogue: 0,0:10:12.30,0:10:16.30,Default,,0000,0000,0000,,Okay, so the active is\Nthe active floodplain and active channel. Dialogue: 0,0:10:16.30,0:10:18.30,Default,,0000,0000,0000,,Notice where pops put the pink line. Dialogue: 0,0:10:18.30,0:10:21.60,Default,,0000,0000,0000,,Okay. Tracks right here.\NPretty good. Pretty good. Dialogue: 0,0:10:23.00,0:10:26.00,Default,,0000,0000,0000,,Then there's this,\NThese real straight lines. Why? Dialogue: 0,0:10:26.10,0:10:28.90,Default,,0000,0000,0000,,Well, that's where his fences are. Dialogue: 0,0:10:28.90,0:10:32.60,Default,,0000,0000,0000,,Notice the fence goes right\Nacross this active, meander bend Dialogue: 0,0:10:32.60,0:10:36.00,Default,,0000,0000,0000,,that's, laterally eroded\Ninto the fence, It's gone. Dialogue: 0,0:10:36.00,0:10:40.20,Default,,0000,0000,0000,,There's another spot. Here\Nwhere the road or a little trail is gone. Dialogue: 0,0:10:40.20,0:10:48.79,Default,,0000,0000,0000,,So in this space right here,\NPops isn't really admitting that it's active, Dialogue: 0,0:10:48.79,0:10:52.40,Default,,0000,0000,0000,,He doesn't really see it as that,\Nand that kind of makes sense. Dialogue: 0,0:10:52.40,0:10:54.80,Default,,0000,0000,0000,,He doesn't have his cows\Nout here in the winter. Dialogue: 0,0:10:54.80,0:11:01.78,Default,,0000,0000,0000,,And his cows, use this in the spring,\Nand as a summer pasture. Dialogue: 0,0:11:01.95,0:11:05.20,Default,,0000,0000,0000,,He's actually pushing them up\Nto higher ground in the summer. Dialogue: 0,0:11:05.20,0:11:09.70,Default,,0000,0000,0000,,So it's really kind of the spring and the fall,\Nand then the cows are taken somewhere else. Dialogue: 0,0:11:09.70,0:11:12.10,Default,,0000,0000,0000,,I'm making that up, too. Dialogue: 0,0:11:12.10,0:11:17.90,Default,,0000,0000,0000,,But this is an interesting sort of gap because,\Nwhat he's saying is that Dialogue: 0,0:11:17.90,0:11:21.40,Default,,0000,0000,0000,,what he's saying is that you.\NCould have 35%. Dialogue: 0,0:11:21.40,0:11:24.30,Default,,0000,0000,0000,,of this for the river to,\Nyou know, do better with. Dialogue: 0,0:11:24.30,0:11:27.00,Default,,0000,0000,0000,,So the uplift if we use this indicator, Dialogue: 0,0:11:27.00,0:11:32.15,Default,,0000,0000,0000,,or we we were to use proportion active\Nas an indicator of overall health Dialogue: 0,0:11:34.00,0:11:40.60,Default,,0000,0000,0000,,there's actually no uplift, right?\NSo what do we do in a situation like that? Dialogue: 0,0:11:40.60,0:11:44.20,Default,,0000,0000,0000,,Well, one conclusion is,\Nif the reason you're funding, Dialogue: 0,0:11:44.20,0:11:46.73,Default,,0000,0000,0000,,if the reason you're interested in this\NYou really do care Dialogue: 0,0:11:46.73,0:11:51.10,Default,,0000,0000,0000,,about increasing the amount of valley bottom\Nthat could be active Dialogue: 0,0:11:51.10,0:11:54.10,Default,,0000,0000,0000,,Maybe this isn't the right project. Dialogue: 0,0:11:54.80,0:11:57.90,Default,,0000,0000,0000,,What he's come up with is logical.\NIt's following the fence line. Dialogue: 0,0:11:57.90,0:11:59.60,Default,,0000,0000,0000,,We can dig in a little deeper here. Dialogue: 0,0:11:59.60,0:12:04.10,Default,,0000,0000,0000,,So how do you feel, pops, about\Nchannel change and floodplain reconnection? Dialogue: 0,0:12:04.10,0:12:06.96,Default,,0000,0000,0000,,Well, he's able to give the stream\Nsome space to adjust Dialogue: 0,0:12:06.96,0:12:10.36,Default,,0000,0000,0000,,and push into the valley bottom,\Nbut not all of it. Okay? Dialogue: 0,0:12:10.80,0:12:12.20,Default,,0000,0000,0000,,Yeah, there's beaver there. Dialogue: 0,0:12:12.21,0:12:15.49,Default,,0000,0000,0000,,He's got no problem with them.\NThey're kind of interesting. Dialogue: 0,0:12:15.49,0:12:19.48,Default,,0000,0000,0000,,So he's willing to allow that. Yeah.\NAnd he's fine to deal With adaptive management. Dialogue: 0,0:12:19.48,0:12:21.20,Default,,0000,0000,0000,,So. Okay,\NI mean maybe Dialogue: 0,0:12:21.20,0:12:24.20,Default,,0000,0000,0000,,Maybe there's still some room\Nto talk about this. Dialogue: 0,0:12:24.60,0:12:28.50,Default,,0000,0000,0000,,Maybe, a better indicator might be,\Ninstead of one relating to Dialogue: 0,0:12:28.50,0:12:32.20,Default,,0000,0000,0000,,riverscape principle one: \Nstreams need space. Dialogue: 0,0:12:32.20,0:12:36.91,Default,,0000,0000,0000,,Maybe for this project with Pops,\Na better indicator might be Dialogue: 0,0:12:37.05,0:12:43.10,Default,,0000,0000,0000,,the proportion of the valley bottom,\Nor the inundation extent at low flow. Dialogue: 0,0:12:43.10,0:12:44.30,Default,,0000,0000,0000,,Right. Dialogue: 0,0:12:44.30,0:12:47.30,Default,,0000,0000,0000,,So if we were to look at this, this reach, Dialogue: 0,0:12:47.30,0:12:53.50,Default,,0000,0000,0000,,this is actually a high flow that we're looking at,\Nsort of a bankful flow. Dialogue: 0,0:12:53.58,0:13:00.34,Default,,0000,0000,0000,,And if we were to look at it, you could have\Nsome more structural forcing in here Dialogue: 0,0:13:00.34,0:13:06.21,Default,,0000,0000,0000,,that would lead to, more connectivity. Dialogue: 0,0:13:06.30,0:13:09.30,Default,,0000,0000,0000,,So, pretty much that whole thing's\Nfree flowing right now. Dialogue: 0,0:13:09.40,0:13:11.30,Default,,0000,0000,0000,,Could we get some structure in there. Dialogue: 0,0:13:11.30,0:13:15.30,Default,,0000,0000,0000,,that increases some of the\Ninundation extent at low flows? Dialogue: 0,0:13:15.30,0:13:15.60,Default,,0000,0000,0000,,Yeah. Dialogue: 0,0:13:15.60,0:13:18.60,Default,,0000,0000,0000,,That's that\Nthat could be something worth exploring. Dialogue: 0,0:13:18.70,0:13:23.08,Default,,0000,0000,0000,,So what could pops, reach of Coburn be? Dialogue: 0,0:13:24.50,0:13:25.20,Default,,0000,0000,0000,,Well. Dialogue: 0,0:13:25.20,0:13:29.79,Default,,0000,0000,0000,,Even if it's just in this recovery potential\Nthat he's willing to concede, Dialogue: 0,0:13:30.94,0:13:34.80,Default,,0000,0000,0000,,we might be able to get some more\Ninundation area, and we might be able to Dialogue: 0,0:13:34.80,0:13:40.18,Default,,0000,0000,0000,,shift it to, this stage 8, sort of a\Nweekly and asked opposing system. Dialogue: 0,0:13:41.10,0:13:43.80,Default,,0000,0000,0000,,by the way, we call that wandering. Dialogue: 0,0:13:43.80,0:13:48.63,Default,,0000,0000,0000,,Maybe we could get a little bit of a\Nwandering system in those few places Dialogue: 0,0:13:48.63,0:13:51.20,Default,,0000,0000,0000,,where there's space and, \Nhe's willing to allow it. Dialogue: 0,0:13:51.20,0:13:55.00,Default,,0000,0000,0000,,sort of it's tendency anyway, Dialogue: 0,0:13:55.00,0:13:58.00,Default,,0000,0000,0000,,and again,\Nrecovery potential can change over time. Dialogue: 0,0:13:58.40,0:14:02.20,Default,,0000,0000,0000,,Well, pops has a hypothetical daughter. Dialogue: 0,0:14:03.10,0:14:06.10,Default,,0000,0000,0000,,And, pops\Nisn't going to be around forever. Dialogue: 0,0:14:07.10,0:14:10.00,Default,,0000,0000,0000,,And he likes his daughter a lot. Dialogue: 0,0:14:10.00,0:14:14.30,Default,,0000,0000,0000,,This daughter, You know,\Njust loves the river. She grew up here. Dialogue: 0,0:14:14.30,0:14:15.70,Default,,0000,0000,0000,,loves the ranch, Dialogue: 0,0:14:15.70,0:14:18.50,Default,,0000,0000,0000,,and, yes, I'm making all this up. Dialogue: 0,0:14:18.50,0:14:23.70,Default,,0000,0000,0000,,She saw the the map,\Nand she kind of got upset with pops. Dialogue: 0,0:14:23.70,0:14:27.70,Default,,0000,0000,0000,,What she said is,\N"oh, come on. Really?" Dialogue: 0,0:14:27.70,0:14:31.80,Default,,0000,0000,0000,,I mean, we're just putting the cows out,\Nand, you know, whether or not it's us Dialogue: 0,0:14:31.80,0:14:34.40,Default,,0000,0000,0000,,irrigating the pasture or,\Nwhether or not it's, Dialogue: 0,0:14:34.40,0:14:37.86,Default,,0000,0000,0000,,you know, the river spreading out\Nand doing this stuff, Dialogue: 0,0:14:37.86,0:14:39.91,Default,,0000,0000,0000,,the cows can get in there.\NThey can use that Dialogue: 0,0:14:39.91,0:14:42.99,Default,,0000,0000,0000,,for the little bit that we use it\Nin the spring, and the summer, Dialogue: 0,0:14:42.99,0:14:45.62,Default,,0000,0000,0000,,but we do have this irrigation canal\Nright along here. Dialogue: 0,0:14:46.00,0:14:47.60,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:14:47.60,0:14:55.70,Default,,0000,0000,0000,,And what she suggested is, yeah,\Nlet's just go right off the irrigation canal. Dialogue: 0,0:14:55.70,0:14:57.51,Default,,0000,0000,0000,,This is gravity fed,\Nso it wouldn't be Dialogue: 0,0:14:57.51,0:15:01.02,Default,,0000,0000,0000,,a very easy thing to move.\NIt'd be expensive, etc.. Dialogue: 0,0:15:01.10,0:15:05.83,Default,,0000,0000,0000,,They want to keep that operational,\Nand so, this is her recovery potential, Dialogue: 0,0:15:06.20,0:15:08.77,Default,,0000,0000,0000,,The same as pops up here,\Nbut then she's conceding, Dialogue: 0,0:15:10.20,0:15:14.20,Default,,0000,0000,0000,,not just, I mean, pops is line\Nwas way back down here, right? Dialogue: 0,0:15:14.50,0:15:17.70,Default,,0000,0000,0000,,So She's conceding not just,\Nthat gap between Dialogue: 0,0:15:17.70,0:15:22.45,Default,,0000,0000,0000,,that and the inactive floodplain boundary,\Nbut saying, hey, Dialogue: 0,0:15:22.45,0:15:24.20,Default,,0000,0000,0000,,you could go all the way up to the canal,\NAnd then, you know, once you get Dialogue: 0,0:15:24.20,0:15:27.30,Default,,0000,0000,0000,,past the barn, hey, Dialogue: 0,0:15:27.30,0:15:29.10,Default,,0000,0000,0000,,and there's these few little beaver\Ndams here Dialogue: 0,0:15:29.10,0:15:31.10,Default,,0000,0000,0000,,and all the way down\Nonto the fan of this thing. Dialogue: 0,0:15:31.10,0:15:32.80,Default,,0000,0000,0000,,I mean, this could\Nreally just spread out. Dialogue: 0,0:15:34.40,0:15:39.50,Default,,0000,0000,0000,,So by contrast, you know,\Nshe's got 63 acres of recovery potential, Dialogue: 0,0:15:39.70,0:15:43.33,Default,,0000,0000,0000,,76% of the valley bottom, Dialogue: 0,0:15:43.70,0:15:47.43,Default,,0000,0000,0000,,that, you know,\Nthat could come back Dialogue: 0,0:15:47.80,0:15:52.00,Default,,0000,0000,0000,,So, the uplift potential is 22 acres\Nor 53%. Dialogue: 0,0:15:52.60,0:15:55.20,Default,,0000,0000,0000,,So. that's pretty that's pretty exciting. Dialogue: 0,0:15:55.20,0:15:56.60,Default,,0000,0000,0000,,And so. Dialogue: 0,0:15:56.60,0:15:59.05,Default,,0000,0000,0000,,You know, pops, pops may,\Nyou know, Dialogue: 0,0:15:59.05,0:16:03.60,Default,,0000,0000,0000,,Carol is the future,\Nso he, let's see, Dialogue: 0,0:16:03.60,0:16:05.50,Default,,0000,0000,0000,,he lets her run the show. Dialogue: 0,0:16:05.50,0:16:08.30,Default,,0000,0000,0000,,So what could Carol's reach of Coburn be? Dialogue: 0,0:16:08.30,0:16:10.60,Default,,0000,0000,0000,,Well, up at the top there?\Nright in here, Dialogue: 0,0:16:11.70,0:16:15.18,Default,,0000,0000,0000,,Maybe stage eight still,\Nright? Dialogue: 0,0:16:15.90,0:16:19.20,Default,,0000,0000,0000,,However, towards the bottom, right,\Nwhere we could spread out, Dialogue: 0,0:16:21.15,0:16:22.20,Default,,0000,0000,0000,,get across this whole thing, Dialogue: 0,0:16:22.20,0:16:25.00,Default,,0000,0000,0000,,really spread out into this fan,\Nyou know, maybe, Dialogue: 0,0:16:25.00,0:16:28.80,Default,,0000,0000,0000,,Stage zero effectively, eventually. Dialogue: 0,0:16:28.80,0:16:32.10,Default,,0000,0000,0000,,So, this is just reinforcement, Dialogue: 0,0:16:32.20,0:16:36.40,Default,,0000,0000,0000,,of what we did in planning, right?\NThis is so fundamental. Dialogue: 0,0:16:36.40,0:16:40.20,Default,,0000,0000,0000,,Because this sets the boundary conditions\Nfor your design. Dialogue: 0,0:16:40.20,0:16:43.15,Default,,0000,0000,0000,,This sets, you know, \Nhow I'm going to approach this. Dialogue: 0,0:16:43.15,0:16:45.31,Default,,0000,0000,0000,,What's the target I'm shooting for? Dialogue: 0,0:16:45.31,0:16:48.50,Default,,0000,0000,0000,,Not necessarily that you're going\Nto get there in your first design, Dialogue: 0,0:16:48.50,0:16:55.30,Default,,0000,0000,0000,,but It's a really, really helpful way\Nto queue you up successfully. Dialogue: 0,0:16:55.30,0:16:59.80,Default,,0000,0000,0000,,So in conclusion, never start a design\Nwithout that critical context from planning. Dialogue: 0,0:16:59.80,0:17:05.10,Default,,0000,0000,0000,,The design opportunity is defined by \Nthat gap between condition recovery potential, Dialogue: 0,0:17:05.10,0:17:10.78,Default,,0000,0000,0000,,Scott Shavarian's going to\Nwalk you through the design process Dialogue: 0,0:17:10.78,0:17:14.47,Default,,0000,0000,0000,,focusing at the complex scale,\Nand inheriting these sorts of, Dialogue: 0,0:17:14.47,0:17:21.75,Default,,0000,0000,0000,,objectives, design objectives\Nout of what this planning process reveals. Dialogue: 0,0:17:21.80,0:17:25.40,Default,,0000,0000,0000,,Thank you very much.