1 00:00:00,000 --> 00:00:12,120 [Top Gear Theme] 2 00:00:12,120 --> 00:00:16,318 [JEREMY] Tonight, James May faces trial by water, 3 00:00:16,624 --> 00:00:19,151 James annoys a dog, 4 00:00:20,728 --> 00:00:25,548 And James says "ow, ow, ow, ow ow" 5 00:00:46,488 --> 00:00:49,568 As the loser of the previous challenge, 6 00:00:49,568 --> 00:00:52,070 we decided to give James another chance. 7 00:00:52,070 --> 00:00:54,234 After breaking his legs, of course. 8 00:00:54,234 --> 00:00:55,543 [JAMES] Oh, cock. 9 00:00:55,543 --> 00:00:59,293 First order of business is to figure out how to move. 10 00:00:59,993 --> 00:01:03,823 Forward was easy enough, as attacking moves you forward. 11 00:01:03,823 --> 00:01:05,775 Turning around however - 12 00:01:05,775 --> 00:01:08,176 Why the bloody hell won't it turn round? 13 00:01:08,176 --> 00:01:12,976 Fortunately, the hunter starts with a bow, which can be used to aim and - 14 00:01:13,366 --> 00:01:14,216 Hang on, did - 15 00:01:14,216 --> 00:01:15,555 [Crickets chirping] 16 00:01:15,555 --> 00:01:16,934 [RICHARD] It's all over, mate 17 00:01:16,934 --> 00:01:17,744 [JAMES] Oh, cock. 18 00:01:18,639 --> 00:01:22,739 Still, we can choose the binoculars as our starting gift. 19 00:01:22,739 --> 00:01:26,187 It is so unbelievably slow, 20 00:01:26,187 --> 00:01:29,135 but you do start with it from the get go. 21 00:01:31,283 --> 00:01:33,174 Now for some basic tricks. 22 00:01:33,174 --> 00:01:35,903 You can use backsteps instead for faster movement, 23 00:01:35,903 --> 00:01:39,531 and use the lock on to turn around in a pinch. 24 00:01:39,531 --> 00:01:41,201 Contrary to popular belief, 25 00:01:41,201 --> 00:01:43,298 backsteps DO have i-frames. 26 00:01:43,298 --> 00:01:45,421 Problem is, it's only four frames. 27 00:01:46,310 --> 00:01:47,894 The more important aspect is 28 00:01:47,894 --> 00:01:52,384 the near infinite poise you get during the starting frames. 29 00:01:53,294 --> 00:01:57,294 After that, we can finally pick up our starting gear. 30 00:01:57,294 --> 00:01:58,894 An upgrade, for sure, 31 00:01:58,894 --> 00:02:02,441 but it wasn't going to make our lives easier any time soon. 32 00:02:03,683 --> 00:02:04,543 "Ow!" 33 00:02:04,546 --> 00:02:06,176 "[Bleep] thing" 34 00:02:06,916 --> 00:02:09,196 And without any ranged options, 35 00:02:09,196 --> 00:02:09,996 "Ow!" 36 00:02:09,996 --> 00:02:13,296 even a simple bow hollow proved to be a challenge. 37 00:02:13,296 --> 00:02:14,020 "Ow!" 38 00:02:14,020 --> 00:02:15,973 At least we can get the jump on this guy. 39 00:02:15,973 --> 00:02:17,430 Should be easy enough! 40 00:02:17,430 --> 00:02:20,414 As it turned out, attacks that knock you backwards, 41 00:02:20,414 --> 00:02:23,244 and not being able to move forward, 42 00:02:23,244 --> 00:02:25,234 didn't mix too well! 43 00:02:30,627 --> 00:02:32,250 Oh, cock. 44 00:02:36,394 --> 00:02:39,842 There's no real point in trying to dodge with backsteps. 45 00:02:39,842 --> 00:02:42,374 It won't be precise enough to dodge anything, 46 00:02:42,374 --> 00:02:44,764 and you'll still have to close back the distance. 47 00:03:01,365 --> 00:03:04,185 The most pressing matter is, of course, mobility, 48 00:03:04,185 --> 00:03:05,802 or lack thereof. 49 00:03:05,802 --> 00:03:08,368 So before heading out, we make sure to pick up 50 00:03:08,368 --> 00:03:11,721 all the items, including the homeward bones. 51 00:03:11,721 --> 00:03:13,826 Regular hollows are hard enough. 52 00:03:13,826 --> 00:03:16,499 So our only real choice is up to the burg. 53 00:03:19,115 --> 00:03:22,463 After reaching the burg and picking up a nearby shield, 54 00:03:22,463 --> 00:03:25,353 we head down to the Undead Merchant. 55 00:03:27,878 --> 00:03:29,180 "hehehehe" 56 00:03:29,180 --> 00:03:34,488 First order of business is to buy a shortbow for the significantly faster aim. 57 00:03:34,488 --> 00:03:39,648 After that, we stock up on arrows, and buy around 30 firebombs. 58 00:03:39,648 --> 00:03:41,968 The damage is - well, not the best - 59 00:03:41,968 --> 00:03:44,657 but at least it can fire from a safe distance. 60 00:03:44,889 --> 00:03:47,133 Before heading up to the Taurus Demon, 61 00:03:47,133 --> 00:03:49,328 we stop by a stack of barrels. 62 00:03:50,790 --> 00:03:53,920 "Holy mother! Did you see that!" 63 00:03:57,415 --> 00:03:59,545 After crossing the fog gate - 64 00:04:00,596 --> 00:04:01,595 "Ow!" 65 00:04:02,686 --> 00:04:06,366 taking care of the archers, we meet with the Taurus Demon. 66 00:04:07,543 --> 00:04:10,600 Our only defense is backsteps, 67 00:04:10,600 --> 00:04:12,890 so we need to kill the Taurus Demon 68 00:04:12,890 --> 00:04:15,169 before the bridge runs out. 69 00:04:15,169 --> 00:04:17,166 Arrows are too slow for this, 70 00:04:17,166 --> 00:04:20,496 so use the fire bombs from earlier. 71 00:04:29,380 --> 00:04:31,390 Now that we have a nice amount in the bank 72 00:04:31,390 --> 00:04:33,204 we can start thinking about weapons. 73 00:04:33,204 --> 00:04:35,894 But before that, we need to reach Andre. 74 00:04:35,894 --> 00:04:39,514 To that end, we head up to the Undead Parish. 75 00:04:40,452 --> 00:04:44,452 "Hahahahahaha!" 76 00:04:44,452 --> 00:04:48,569 Trick here is to bait the fire from a relatively safe location. 77 00:04:48,980 --> 00:04:49,748 "Ow!" 78 00:04:49,748 --> 00:04:52,348 In this location, the fire only hits once, 79 00:04:52,348 --> 00:04:54,167 and after that intial blast, 80 00:04:54,167 --> 00:04:56,337 we can safely head down the bridge. 81 00:04:56,646 --> 00:04:58,868 "Oh crikey, it's the rozzers." 82 00:04:59,135 --> 00:05:01,685 Under the bridge, we meet up with the dragon 83 00:05:01,685 --> 00:05:03,896 or at least, the rear end of it. 84 00:05:03,896 --> 00:05:05,719 Well, I'm already holding a bow, 85 00:05:05,719 --> 00:05:08,469 so it would be a damn shame to not take advantage of it. 86 00:05:08,469 --> 00:05:11,159 With a couple dozen arrows and some patience, 87 00:05:11,159 --> 00:05:14,899 we can cut down the tail for a decent early game weapon. 88 00:05:14,899 --> 00:05:17,659 "Heheheheyyy, look at that!" 89 00:05:17,659 --> 00:05:20,700 The rats can be a bit of a pain in the arse, 90 00:05:20,700 --> 00:05:23,969 because the last thing you want is getting poisoned. 91 00:05:23,969 --> 00:05:25,849 Never mind, could be worse. 92 00:05:26,554 --> 00:05:27,734 "Hang on did-" 93 00:05:27,881 --> 00:05:30,125 and, then it was. 94 00:05:33,674 --> 00:05:34,724 Oh, cock. 95 00:05:38,354 --> 00:05:42,133 "Hahahaha!" "Oh shut up!" 96 00:05:42,192 --> 00:05:46,192 99 firebombs, because this is going to be a long journey. 97 00:05:46,192 --> 00:05:48,846 Should be the last time we buy firebombs. 98 00:05:51,296 --> 00:05:55,116 You may think spending THIS much on firebombs is wasteful. 99 00:05:55,116 --> 00:05:57,242 But we can get back a lot of souls 100 00:05:57,242 --> 00:05:58,899 with item pickups. 101 00:05:58,899 --> 00:06:01,273 After reaching the New Londo Ruins, 102 00:06:01,273 --> 00:06:03,948 we head up, use the master key 103 00:06:03,948 --> 00:06:07,798 and enter... The Valley of Drakes. 104 00:06:09,950 --> 00:06:13,467 As the name suggests, the place is crawling with, well, drakes. 105 00:06:13,467 --> 00:06:16,346 This one in particular, however, can't move. 106 00:06:16,346 --> 00:06:20,926 There is also a ledge, and we happen to have 99 firebombs. 107 00:06:20,926 --> 00:06:23,820 You can see where this is going. 108 00:06:30,995 --> 00:06:34,435 After the dragon, we can get a healthy amount of souls, 109 00:06:34,435 --> 00:06:36,955 a shield, and a sword. 110 00:06:36,955 --> 00:06:39,820 That was against a stationary enemy 111 00:06:39,820 --> 00:06:42,358 the other drakes won't be that easy. 112 00:06:42,358 --> 00:06:45,683 Unless, of course, they get stuck in the terrain. 113 00:06:50,339 --> 00:06:51,599 Easy enough! 114 00:06:51,599 --> 00:06:54,270 But the next one, not so much. 115 00:06:54,270 --> 00:06:55,207 Cock. 116 00:06:57,675 --> 00:07:00,401 Unless, of course, you use the bow to distract 117 00:07:00,401 --> 00:07:03,862 which increases the amount they need to turn before attacking. 118 00:07:03,862 --> 00:07:06,915 Now, there was only one obstacle remaining. 119 00:07:07,905 --> 00:07:09,670 Cock. 120 00:07:35,732 --> 00:07:36,942 Cheese! 121 00:07:42,682 --> 00:07:44,398 Not the best weapon in the world, 122 00:07:44,398 --> 00:07:45,898 but it does its job. 123 00:07:45,898 --> 00:07:48,478 After that it was a quick trip up to Andre. 124 00:07:50,221 --> 00:07:52,541 We can get the Grass Crest Shield, 125 00:07:52,541 --> 00:07:54,761 and a longbow for longer range. 126 00:07:54,907 --> 00:07:58,217 "Watch this! Oh, hang on, hang on," 127 00:07:58,217 --> 00:08:02,995 After quitting out, we get the jump on the crystal lizard for some Twinkling Titanites 128 00:08:03,519 --> 00:08:05,649 We're almost to the Undead Parish, 129 00:08:05,649 --> 00:08:07,909 only thing remaning is the Darkroot Garden, 130 00:08:07,909 --> 00:08:10,629 which should be - "Ow ow ow ow!" 131 00:08:12,793 --> 00:08:15,248 Quit out if you get grabbed, 132 00:08:15,248 --> 00:08:17,488 and use firebombs. 133 00:08:23,475 --> 00:08:25,885 This was a present from Snoop Dogg a few years ago 134 00:08:25,885 --> 00:08:27,565 when I made an album with him. 135 00:08:27,565 --> 00:08:30,847 It actually makes the noise "bling" when you hold it up to the camera. 136 00:08:30,847 --> 00:08:32,957 Look, it goes "bling"! 137 00:08:32,957 --> 00:08:34,687 I'll just give this a little - 138 00:08:38,798 --> 00:08:40,938 It's the first weapon we ever saw! 139 00:08:40,938 --> 00:08:45,798 It's light enough to use while staying below 25% equip load. 140 00:08:45,798 --> 00:08:48,628 It's easy to get with the master key, 141 00:08:48,628 --> 00:08:52,628 and its upgraded with twinkling titanites. 142 00:08:54,105 --> 00:08:57,590 It's the perfect one handed weapon, 143 00:08:57,590 --> 00:09:00,739 and it's called the Astora Straight Sword. 144 00:09:03,962 --> 00:09:06,922 "Hahahahaha!" 145 00:09:22,320 --> 00:09:27,180 I'm never financially recovering from those wasted Twinkling Titanites. 146 00:09:30,325 --> 00:09:32,515 Never mind. Could be worse. 147 00:09:36,430 --> 00:09:37,710 Oh, cock. 148 00:09:45,829 --> 00:09:49,809 "Ah, hello there. I have your reward." 149 00:09:49,809 --> 00:09:51,960 He's quite a sweet fellow, really. 150 00:09:51,960 --> 00:09:53,585 I think I'll call him Bob. 151 00:09:53,585 --> 00:09:55,415 "Let's not be greedy, now." 152 00:09:55,415 --> 00:09:58,115 Moments later, Bob is dismembered. 153 00:10:02,571 --> 00:10:04,981 Normally, I would wait for Anor Londo, 154 00:10:04,981 --> 00:10:08,476 but we need the health, stamina, and endurance right now. 155 00:10:08,476 --> 00:10:10,459 We head down and down, 156 00:10:10,459 --> 00:10:12,634 past the New Londo Ruins 157 00:10:12,634 --> 00:10:14,689 past the Valley of Drakes, 158 00:10:14,689 --> 00:10:16,469 and into Blighttown. 159 00:10:16,469 --> 00:10:19,942 Now we don't exactly have the damage to deal with these, 160 00:10:19,942 --> 00:10:23,200 but we can use the extra health from the ring, 161 00:10:23,200 --> 00:10:25,712 plus the near infinite poise - 162 00:10:29,274 --> 00:10:35,428 After that humiliating defeat, I once again turned to my old addiction. 163 00:10:35,428 --> 00:10:39,248 You may be thinking I'm going to Blighttown with these firebombs, 164 00:10:39,248 --> 00:10:42,528 but what I'm instead going to do is this. 165 00:10:51,738 --> 00:10:52,518 "Ow!" 166 00:11:23,211 --> 00:11:24,671 Oh, cock. 167 00:11:24,941 --> 00:11:27,533 The shortcut lever to New Londo, 168 00:11:27,533 --> 00:11:29,303 as well as our choice of weapon, 169 00:11:29,303 --> 00:11:31,757 was unfortunately behind a key. 170 00:11:31,757 --> 00:11:34,507 That's where the bow and arrow comes in. 171 00:11:37,349 --> 00:11:40,369 After picking up a green shard along the way - 172 00:11:40,369 --> 00:11:42,249 Should come in handy later - 173 00:11:42,249 --> 00:11:46,249 we go down, past the lever room, for our weapon of choice. 174 00:11:46,249 --> 00:11:49,310 Why not use the short or the long bow? 175 00:11:49,310 --> 00:11:53,230 Well, it's because the composite bow has the highest damage by far 176 00:11:53,230 --> 00:11:55,750 After unlocking the shortcut for later, 177 00:11:55,750 --> 00:11:58,400 we warp back to Andre. 178 00:12:11,726 --> 00:12:16,416 With headshots, we can now deal with most enemies from a safe distance. 179 00:12:16,416 --> 00:12:18,556 Without breaking the bank. 180 00:12:18,556 --> 00:12:22,466 This should come in handy, for the barbarians on the entrance 181 00:12:22,466 --> 00:12:24,136 as well as Quelaag. 182 00:12:25,111 --> 00:12:26,850 Cock. 183 00:12:33,921 --> 00:12:37,297 The trick here is to lure in one by one 184 00:12:37,297 --> 00:12:40,561 and use the drake sword's two handed move 185 00:12:40,597 --> 00:12:41,527 "Ow!" 186 00:12:41,527 --> 00:12:45,931 The actual trick here is to use repeated headshots to stunlock it. 187 00:12:48,340 --> 00:12:50,930 Since there were a lot of ladders, 188 00:12:50,930 --> 00:12:53,621 resting at a bonfire was not an option. 189 00:12:53,621 --> 00:12:56,622 Unless you want to be stuck here forever with Quelaag. 190 00:12:56,622 --> 00:12:58,152 In which case, uh, based. 191 00:12:58,152 --> 00:13:01,172 Unfortunately, the poison swamp and mosquitoes 192 00:13:01,172 --> 00:13:03,242 were not making things easy. 193 00:13:03,242 --> 00:13:05,630 Having an upgraded bow helps, 194 00:13:05,630 --> 00:13:09,630 and it's good practice since we'll be manually aiming a lot. 195 00:13:10,495 --> 00:13:13,382 Speaking of, Quelaag can be stunned, 196 00:13:13,382 --> 00:13:18,702 similar to how we stunlocked the barbarians by aiming for the human portion. 197 00:13:18,702 --> 00:13:22,702 "Watch this! Oh, hang on, hang on." 198 00:13:22,856 --> 00:13:24,606 "What on earth..." 199 00:13:26,977 --> 00:13:28,657 That didn't work. 200 00:13:28,657 --> 00:13:31,557 But just to be sure, let's see it again from several angles. 201 00:13:51,959 --> 00:13:53,449 "What, I've got to get out? 202 00:13:53,449 --> 00:13:57,169 Where the hell do you think I'm going to go? Ah, no!" 203 00:14:01,494 --> 00:14:05,434 And the great question that we are addressing on this occasion is 204 00:14:05,434 --> 00:14:11,164 Cheese versus Cheese. 205 00:14:17,373 --> 00:14:21,263 We can use the accessibility ramp placed in front of Miyazaki-san's 206 00:14:21,263 --> 00:14:23,593 Quelaag Observation Deck. 207 00:14:49,741 --> 00:14:53,131 With the bell rung, we can head on to Sen's Fortress, 208 00:14:53,131 --> 00:14:56,311 and make the long journey up to Anor Londo. 209 00:14:59,810 --> 00:15:01,300 Oh, cock. 210 00:15:07,710 --> 00:15:11,340 We can't kill the gargoyles and ring the bell to open the gate. 211 00:15:13,991 --> 00:15:16,941 So this leaves us with only one choice. 212 00:15:28,647 --> 00:15:32,647 In this state, you cannot use your bow to aim. 213 00:15:37,755 --> 00:15:42,725 However, pressing aim will turn you in a seemingly random direction. 214 00:15:45,327 --> 00:15:50,997 Think it has something to do with the initial location where the deathcam was triggered. 215 00:15:53,355 --> 00:15:56,907 Use trial and error until you get the right angle, 216 00:15:56,907 --> 00:16:01,177 and punch to move forward, or backstep to move backwards. 217 00:16:06,850 --> 00:16:10,850 Thankfully, we can stop by the bonfire, kindle, if you haven't already, 218 00:16:10,850 --> 00:16:14,190 because this is going to be a one way trip. 219 00:16:26,249 --> 00:16:31,900 Once we enter Sen's Fortress, we can now quit out to disable the deathcam. 220 00:16:31,691 --> 00:16:36,681 We are now locked in. There will be no escape until we beat Anor Londo, 221 00:16:36,681 --> 00:16:39,410 and recieve the Lordvessel. 222 00:16:43,728 --> 00:16:49,980 To no one's surprise, we were ill-equipped to face the challenges of Sen's Fortress. 223 00:17:01,656 --> 00:17:03,855 One thing we can improve easily, 224 00:17:03,855 --> 00:17:06,172 is the number of Estus Flasks. 225 00:17:06,795 --> 00:17:07,605 Cock. 226 00:17:07,605 --> 00:17:11,605 The Astora Straight Sword prevents skeletons from reassembling. 227 00:17:11,605 --> 00:17:14,481 Now this would have been a helpful effect, 228 00:17:14,481 --> 00:17:18,481 if not for the fact that we can use our bow to kill the necromancers. 229 00:17:19,410 --> 00:17:22,501 Once we skip the entire map using a quick shortcut. 230 00:17:23,631 --> 00:17:26,991 We can jump down and summon up Paladin Leeroy 231 00:17:27,717 --> 00:17:28,547 "Hi!" 232 00:17:28,547 --> 00:17:32,547 After picking up the Cleric set, we head down to Pinwheel. 233 00:17:33,650 --> 00:17:35,360 "Ow ow ow ow ow!" 234 00:17:36,162 --> 00:17:38,829 Leeroy can deal the bulk of the damage, 235 00:17:38,829 --> 00:17:41,799 while we sort out the clones using our bow. 236 00:17:41,799 --> 00:17:44,701 Or at least, that was the original plan. 237 00:17:44,701 --> 00:17:46,461 [Dial Up Internet sound] 238 00:17:46,461 --> 00:17:48,351 "Oh for god's sake!" 239 00:17:50,711 --> 00:17:54,711 "Oh god in Heaven [BLEEP] you heap of dog [BLEEP]" 240 00:18:07,789 --> 00:18:10,969 For the next step of our plan, we need a ring. 241 00:18:10,969 --> 00:18:14,969 Any ring works, except for the ring of favor and protection. 242 00:18:14,969 --> 00:18:16,749 Now, back to Andre. 243 00:18:16,749 --> 00:18:23,139 We use our mouse to hover over the arrow, click the arrow and press buy at the same time. 244 00:18:23,139 --> 00:18:26,599 Press once more to get the insufficent soul message. 245 00:18:27,774 --> 00:18:30,156 After that, open up the system menu. 246 00:18:30,156 --> 00:18:34,156 Hold right click, select quit game, and let go. 247 00:18:34,156 --> 00:18:35,616 After the message pops up, 248 00:18:35,616 --> 00:18:39,248 Select any item and drop -998. 249 00:18:43,709 --> 00:18:46,883 This works for pretty much any item that can be stacked, 250 00:18:46,883 --> 00:18:50,883 but having a few thousand long swords can cause some issues 251 00:18:54,836 --> 00:18:57,351 Which of course, we can exploit. 252 00:18:57,351 --> 00:18:59,811 Remember that Cleric's set we picked up earlier. 253 00:18:59,811 --> 00:19:01,901 Upgrade the hat to +5 254 00:19:02,698 --> 00:19:04,937 Equip and unequip the hat, 255 00:19:04,937 --> 00:19:10,670 Pop a humanity, and during the animation press the second weapon slot. 256 00:19:10,670 --> 00:19:12,806 After that, try to unequip the ring. 257 00:19:13,627 --> 00:19:16,300 Finally, equip the priest's hat. 258 00:19:18,635 --> 00:19:23,315 We have now spawned a fully upgraded Black Knight Sword from thin air. 259 00:19:27,752 --> 00:19:31,752 "This is like being a [BLEEP] hippopotamus." 260 00:19:53,165 --> 00:19:57,165 The damage is superb, but it is a bit on the slower side 261 00:19:57,165 --> 00:19:59,305 and the range isn't great either. 262 00:19:59,830 --> 00:20:01,880 To solve some of these issues, 263 00:20:01,880 --> 00:20:04,310 we head to the Darkroot Garden. 264 00:20:04,673 --> 00:20:06,983 The forest guardians can be a pain. 265 00:20:06,983 --> 00:20:11,953 Melee ones are fine, but this filthy mage tends to roll back and spam spells, 266 00:20:11,953 --> 00:20:14,593 and we don't exactly have the best forward movement. 267 00:20:14,593 --> 00:20:16,779 Thankfully, we have this. 268 00:20:17,175 --> 00:20:20,456 Once we reach the cat, we can join up to make them friendly. 269 00:20:20,456 --> 00:20:24,456 After the cat, we can go behind the building for the stone armour. 270 00:20:25,954 --> 00:20:29,954 "Oh, hang on, hang on. What on earth..." 271 00:20:30,778 --> 00:20:34,417 This is because of these three thousand weight swords, 272 00:20:34,417 --> 00:20:38,887 so make sure to drop these after you do the whole cleric hat shenanigans. 273 00:20:38,887 --> 00:20:44,557 Armour and poise does help! But there was one more thing to pick up before we leave. 274 00:20:44,557 --> 00:20:46,947 "Do you speak English?" "Yep." 275 00:20:47,137 --> 00:20:48,947 "Do you know where there's any beer?" 276 00:20:48,947 --> 00:20:50,607 "I dunno mate, I'm just a mascot." 277 00:21:04,459 --> 00:21:07,709 Ah, it's actually a frame slower than regular backsteps, 278 00:21:07,709 --> 00:21:10,812 but the flip has actually usable i-frames. 279 00:21:22,458 --> 00:21:25,677 With our new-found movement option, we flip ahead. 280 00:21:25,677 --> 00:21:27,973 Down to Quelaag's domain. 281 00:21:28,366 --> 00:21:32,100 Buying 99 firebombs is only going to take us so far. 282 00:21:32,100 --> 00:21:34,791 One good alternative is pyromancies. 283 00:21:35,923 --> 00:21:39,923 Now normally, you would save Laurentius down in the depths to get the pyro flame, 284 00:21:39,923 --> 00:21:42,153 but there is another way. 285 00:21:43,769 --> 00:21:45,619 Once you start scratching your head, 286 00:21:45,619 --> 00:21:47,719 head back to the hidden bonfire. 287 00:21:51,667 --> 00:21:53,933 "I've no use for it any longer." 288 00:21:53,933 --> 00:21:57,535 But more importantly, a free pyro flame. 289 00:21:59,591 --> 00:22:01,631 We can upgrade it on the same spot, 290 00:22:03,321 --> 00:22:06,791 and after removing the egg, we visit Quelana for more. 291 00:22:07,263 --> 00:22:12,573 One important thing is to make sure to ascend only once and not any more. 292 00:22:14,871 --> 00:22:18,401 Since we are here, might as well pick up the armour. 293 00:22:22,512 --> 00:22:26,722 We can use flips to i-frame through all the attacks, and make it fall off 294 00:22:26,722 --> 00:22:29,540 near the fog gate for an easy kill. 295 00:22:29,540 --> 00:22:33,344 Now you might be thinking it's high time we bail, and buy some pyromancies. 296 00:22:33,344 --> 00:22:36,514 What I'm instead going to do, is this. 297 00:23:01,882 --> 00:23:04,912 After that, we can claim our prize. 298 00:23:04,912 --> 00:23:08,912 Remember, we haven't sat on any bonfires, so failure is not an option. 299 00:23:20,671 --> 00:23:23,192 We don't have the upgrade materials just yet, 300 00:23:23,192 --> 00:23:25,892 but what we can do is go back to the asylum. 301 00:23:26,985 --> 00:23:29,805 "Bit too close to the edge there! Um... 302 00:23:30,209 --> 00:23:34,479 I've got to be careful how I move, otherwise... I'll fall into the valley." 303 00:23:34,924 --> 00:23:39,654 Movement is affected by FPS. So the 60 FPS patch from DSFix 304 00:23:39,654 --> 00:23:42,194 needs to be temporarily disabled. 305 00:23:42,194 --> 00:23:44,294 The rest is going up to the nest. 306 00:23:44,294 --> 00:23:45,594 Should be easy enough. 307 00:23:46,197 --> 00:23:47,567 "Jeez!" 308 00:23:49,825 --> 00:23:50,675 "Ow!" 309 00:23:50,675 --> 00:23:52,875 After arriving at where it all started, 310 00:23:52,875 --> 00:23:54,706 the first order of business was - 311 00:23:54,706 --> 00:23:58,306 "Wraaa! Give me-" "Ah shut up!" 312 00:23:58,306 --> 00:24:00,415 Remember that pyro flame we got earlier? 313 00:24:00,415 --> 00:24:03,555 The smart thing to do would be to actually use it. 314 00:24:04,298 --> 00:24:06,266 This is probably a shit idea. 315 00:24:06,266 --> 00:24:09,644 We can now head inside and kill the Black Knight for a chunk. 316 00:24:13,710 --> 00:24:19,500 Back at Andre, we use our mouse trick once again to activate creative mode. 317 00:24:21,575 --> 00:24:26,450 Now, to the catacombs, we take the slow route this time, 318 00:24:26,450 --> 00:24:28,991 turning the lever to activate the bridge, 319 00:24:28,991 --> 00:24:31,360 and falling down to reach... 320 00:24:49,390 --> 00:24:51,729 Ah, I thought this was supposed to do fire damage. 321 00:24:51,729 --> 00:24:54,968 For that, we can take a visit to the Lower Undead Burg. 322 00:25:05,220 --> 00:25:10,322 Unlock the shortcut, and buy fire arrows from the female undead merchant. 323 00:25:15,658 --> 00:25:19,257 Pretty good, probably not worth the pyro flame though. 324 00:25:29,649 --> 00:25:32,631 The invincibility frame afforded by the flip ring, 325 00:25:32,631 --> 00:25:36,521 combined with the near infinite poise you get from backsteps, 326 00:25:36,521 --> 00:25:40,171 is key to traversing the traps of Sen's Fortress. 327 00:25:40,171 --> 00:25:41,781 I also made this. 328 00:25:41,781 --> 00:25:45,781 It has a quick and long backstep attack, which is perfect for the flip ring. 329 00:25:47,940 --> 00:25:51,940 I-frames, of course, has it's limits, and that's where the bow comes in. 330 00:25:54,362 --> 00:25:57,375 With good timing, we can poise through the boulder. 331 00:25:57,866 --> 00:25:59,860 "Jeez!" 332 00:25:59,860 --> 00:26:03,646 And even with bad timing, we have just enough time to avoid the next one. 333 00:26:08,340 --> 00:26:14,564 "I genuinely don't like heights, okay, it's my biggest failing. Among many, like you said." 334 00:26:15,181 --> 00:26:18,959 The flip is barely fast enough to avoid the fireballs, 335 00:26:18,959 --> 00:26:22,959 but as long as you stay cool and don't cave into the pressure - 336 00:26:24,743 --> 00:26:26,203 "Oh, cock." 337 00:26:26,499 --> 00:26:28,949 Never mind, could be worse. 338 00:26:28,949 --> 00:26:31,646 After killing the fireball throwing giant, 339 00:26:32,801 --> 00:26:35,846 we can finally reach the Iron Golem. 340 00:26:54,606 --> 00:26:59,546 Big, wide, straight paved roads. Now this is what I like to see. 341 00:27:00,281 --> 00:27:01,431 "Cock." 342 00:27:01,431 --> 00:27:03,301 Still, could be worse. 343 00:27:03,301 --> 00:27:06,116 At least it doesn't have any pendulums swinging above it. 344 00:27:06,177 --> 00:27:09,107 After carefully navigating our way, 345 00:27:09,107 --> 00:27:12,571 and using our bow to safely dispatch any enemies, 346 00:27:12,571 --> 00:27:14,531 we move forward. 347 00:27:32,452 --> 00:27:33,992 "Oh, cock." 348 00:27:33,992 --> 00:27:36,202 All other paths were blocked off, 349 00:27:36,202 --> 00:27:38,755 except of course, the ladder. 350 00:27:40,610 --> 00:27:44,831 The lever moves this spiral staircase, and without it we are quite screwed. 351 00:27:48,350 --> 00:27:51,410 "Oh hang on, hang on. Hello." 352 00:27:51,410 --> 00:27:54,451 [RICHARD] "I heard you were in a bit of a pickle, yeah?" 353 00:27:54,451 --> 00:27:56,210 [JAMES] "Oh cock." 354 00:27:58,427 --> 00:28:01,277 "Hahahahahaha" "Shut up!" 355 00:28:01,277 --> 00:28:04,440 [RICHARD] So, if I do this, I get points for helping, right? 356 00:28:04,440 --> 00:28:05,862 [JAMES] "Erm... Sure!" 357 00:28:05,862 --> 00:28:11,412 [RICHARD] Using my superior existence of legs, I make quick work of the ladder and the ledge. 358 00:28:17,160 --> 00:28:18,496 But it didn't work. 359 00:28:18,496 --> 00:28:23,360 Well, turns out, these fog walls are only accessible by the host, 360 00:28:23,360 --> 00:28:24,616 which I am not. 361 00:28:26,307 --> 00:28:27,827 It's all over, mate. 362 00:28:27,827 --> 00:28:29,520 [JAMES] Oh, cock. 363 00:28:29,520 --> 00:28:34,240 In my hour of need, Jeremy was, as ever, right there for me. 364 00:28:34,240 --> 00:28:35,168 [JEREMY] Greetings mate! 365 00:28:35,168 --> 00:28:35,993 [JAMES] Moron! 366 00:28:35,993 --> 00:28:38,915 [JEREMY] However, to our absolute dismay, 367 00:28:40,436 --> 00:28:45,296 the fog wall was also inaccesible by an invader as well. 368 00:28:45,296 --> 00:28:48,450 We either admit defeat and end the programme here, 369 00:28:48,450 --> 00:28:50,330 [RICHARD] Well I'm for ending. Goodbye! 370 00:28:50,330 --> 00:28:51,884 [BOTH LAUGHING] 371 00:28:59,477 --> 00:29:04,857 [RICHARD] Using Jeremy, I trigger a backstab, interact with the ladder at the same time, 372 00:29:04,857 --> 00:29:06,237 and roll out. 373 00:29:09,788 --> 00:29:12,929 This should trick the game into thinking we are still on a ladder. 374 00:29:12,929 --> 00:29:19,869 For example, when we run out of stamina on a ladder, we fall off, like that. 375 00:29:20,758 --> 00:29:26,128 The trick is to sync up a critical strike to run out of stamina on the last hit. 376 00:29:28,131 --> 00:29:31,131 [JEREMY] Could you just make that go a bit further in the back? 377 00:29:31,131 --> 00:29:33,811 [RICHARD] I don't want you to ever say that to me again. 378 00:29:38,242 --> 00:29:41,197 [JEREMY] Ow [BLEEP] [BLEEP] ow! 379 00:29:49,535 --> 00:29:51,826 [RICHARD] Now for the moment of truth. 380 00:29:51,826 --> 00:29:55,150 Can a phantom turn the lever? 381 00:29:58,330 --> 00:30:03,363 YES! YES! HAHA! Oh, bliss! 382 00:30:14,770 --> 00:30:15,377 Do we have a penis bone? 383 00:30:15,377 --> 00:30:18,703 [JEREMY] Whales have penis bones. We're getting off topic! 384 00:30:26,960 --> 00:30:29,421 [JAMES] Sucks we had to get help from those two blithering idiots, 385 00:30:29,421 --> 00:30:31,204 shouldn't need any more though. 386 00:30:31,204 --> 00:30:32,941 The biggest roadblock may be gone, 387 00:30:32,941 --> 00:30:36,941 but there was still the entirety of Anor Londo to face. 388 00:30:38,141 --> 00:30:39,371 Cock. 389 00:30:40,922 --> 00:30:45,802 Heavy armour isn't ideal. The greatarrows are still strong enough to stagger. 390 00:30:45,802 --> 00:30:50,962 Ranged wasn't an option either, as even the longbow didn't have enough range. 391 00:30:51,386 --> 00:30:54,147 So, our best option is mobility. 392 00:30:55,399 --> 00:31:00,790 "No! No no no no! Other way! Other way you [BLEEP]!" 393 00:31:00,832 --> 00:31:04,832 Thankfully, we can use quitouts to spawn back on stable ground. 394 00:31:07,115 --> 00:31:09,186 The strategy is quite simple, really. 395 00:31:09,186 --> 00:31:13,186 You just get close enough and hope that the Silver Knight switches to melee. 396 00:31:15,736 --> 00:31:18,203 After that harrowing experience, 397 00:31:18,768 --> 00:31:20,218 "Oh, cock. 398 00:31:20,218 --> 00:31:23,544 What's this? Cheese? 399 00:31:24,884 --> 00:31:25,944 Cheese. 400 00:31:27,593 --> 00:31:28,833 Ow!" 401 00:31:28,833 --> 00:31:30,906 Still, could be worse. 402 00:31:33,710 --> 00:31:37,281 We can use our mobility and i-frames to dodge through the attacks. 403 00:31:57,594 --> 00:31:59,854 Against unanimous public opinion, 404 00:31:59,854 --> 00:32:02,500 apparently, I need a new wardrobe. 405 00:32:03,310 --> 00:32:05,641 Oh, hang on, hang on, ow! 406 00:32:05,641 --> 00:32:10,111 We can't flip with heavy armour, but as long as we can hit medium equip load, 407 00:32:10,111 --> 00:32:13,456 we'll still be able to do a fast enough backstep attack. 408 00:32:13,456 --> 00:32:15,299 Which brings us to this. 409 00:32:17,242 --> 00:32:20,960 We could use the ring to equip the stone set, or even Havel's set. 410 00:32:20,960 --> 00:32:25,700 Or alternatively, turn on creative mode once more, 411 00:32:25,700 --> 00:32:29,599 and buy a full set of upgraded Giant's. 412 99:59:59,999 --> 99:59:59,999 James is looking fabulous today in this 30 piece cast iron spring ensemble 413 99:59:59,999 --> 99:59:59,999 from ancient Minamisoma [?] 414 99:59:59,999 --> 99:59:59,999 Best we can do is medium equip load but we can still use backstep attacks. 415 99:59:59,999 --> 99:59:59,999 With warping unlocked, we can return to Firelink Shrine, 416 99:59:59,999 --> 99:59:59,999 and place the Lordvessel to progress past the golden fog gates. 417 99:59:59,999 --> 99:59:59,999 "We can't kill the gargoyles and ring the bell to open the gate." 418 99:59:59,999 --> 99:59:59,999 Access to Frampt and the Lordvessel was behind ringing the two bells. 419 99:59:59,999 --> 99:59:59,999 And if you recall, the whole reason behind the Sen's Fortress skip was because 420 99:59:59,999 --> 99:59:59,999 we couldn't get to the gargoyles. 421 99:59:59,999 --> 99:59:59,999 Or is it? 422 99:59:59,999 --> 99:59:59,999 We flip. All the way back to Darkroot Garden. 423 99:59:59,999 --> 99:59:59,999 We joined the covenant beforehand, so it should be an easy trip. 424 99:59:59,999 --> 99:59:59,999 Why am I still getting hate? 425 99:59:59,999 --> 99:59:59,999 Still. Could be worse. 426 99:59:59,999 --> 99:59:59,999 Flipping through the area, we arrive at Sif. 427 99:59:59,999 --> 99:59:59,999 Now you could try melee, but flipping back does put you, well, backwards. 428 99:59:59,999 --> 99:59:59,999 So, it's better to stick with ranged attacks 429 99:59:59,999 --> 99:59:59,999 With the covenant of Artorias, our next destination was back to New Londo. 430 99:59:59,999 --> 99:59:59,999 Good thing we drained the water beforehand. 431 99:59:59,999 --> 99:59:59,999 Doesn't make the area any safer though. 432 99:59:59,999 --> 99:59:59,999 Darkwraiths can deal a tonne of damage but are relatively squishy. 433 99:59:59,999 --> 99:59:59,999 Don't forget to equip the ring before falling down. 434 99:59:59,999 --> 99:59:59,999 Since we had to take off the flip ring, the best strategy was to put back 435 99:59:59,999 --> 99:59:59,999 our trusty Giant's Set. 436 99:59:59,999 --> 99:59:59,999 This is usually a test of damage per second, but with the Giant armour, it becomes 437 99:59:59,999 --> 99:59:59,999 a test of endurance. 438 99:59:59,999 --> 99:59:59,999 "Greetings, undead warrior. You must destroy the fading lord Gwyn, 439 99:59:59,999 --> 99:59:59,999 who has coddled fire, and resisted nature, and become the fourth lord." 440 99:59:59,999 --> 99:59:59,999 But now, watch this. 441 99:59:59,999 --> 99:59:59,999 "Very well..." 442 99:59:59,999 --> 99:59:59,999 Since we had the Lordvessel before defeating the Four Kings, 443 99:59:59,999 --> 99:59:59,999 we can now access the Kiln without defeating the gargoyles. 444 99:59:59,999 --> 99:59:59,999 Friendship ended with Frampt, now Kaathe is my best friend. 445 99:59:59,999 --> 99:59:59,999 The closest gold fog was Lost Izalith. 446 99:59:59,999 --> 99:59:59,999 We can use humanities to unlock the shortcut, 447 99:59:59,999 --> 99:59:59,999 but more importantly, outside of the chamber, 448 99:59:59,999 --> 99:59:59,999 we stand at the edge of the elevator. 449 99:59:59,999 --> 99:59:59,999 We can do a couple of quitouts to do this. 450 99:59:59,999 --> 99:59:59,999 "Ow!" 451 99:59:59,999 --> 99:59:59,999 As always, if you have DSFix enabled, disable it for this segment. 452 99:59:59,999 --> 99:59:59,999 We technically haven't crossed the fog gate, so the AI is disabled. 453 99:59:59,999 --> 99:59:59,999 After reaching the shortcut, we hunt down the sunlight maggot for a source of light. 454 99:59:59,999 --> 99:59:59,999 And now, the last boss for this path. 455 99:59:59,999 --> 99:59:59,999 "Ow!" 456 99:59:59,999 --> 99:59:59,999 The trick is to backstep right after the attack passes. 457 99:59:59,999 --> 99:59:59,999 After that, we can use two firebombs in quick succession to break the balls. 458 99:59:59,999 --> 99:59:59,999 We already killed the Four Kings, so we only two lords remain. 459 99:59:59,999 --> 99:59:59,999 And with the catacombs cleared out - 460 99:59:59,999 --> 99:59:59,999 Still, could be worse. 461 99:59:59,999 --> 99:59:59,999 Before coming here, make sure you've killed the sunlight maggot, 462 99:59:59,999 --> 99:59:59,999 otherwise it'll be a really bad time. 463 99:59:59,999 --> 99:59:59,999 "Oh, cock." 464 99:59:59,999 --> 99:59:59,999 Going through the Tomb of the Giants isn't the only way to reach Nito. 465 99:59:59,999 --> 99:59:59,999 We just need two things, and fortunately you can get both in the same area. 466 99:59:59,999 --> 99:59:59,999 First, was an Eye of Death, which we can pick up behind a Titanite Demon. 467 99:59:59,999 --> 99:59:59,999 Second, is a coffin, which is right next to the Eye. 468 99:59:59,999 --> 99:59:59,999 This teleports us straight to Nito's boss room. 469 99:59:59,999 --> 99:59:59,999 Now, normally this event is used as a way to enter the covenant, 470 99:59:59,999 --> 99:59:59,999 but we can use our bow to give him quite a rude awakening. 471 99:59:59,999 --> 99:59:59,999 While it was indeed the same area, using the coffin deactivates the boss. 472 99:59:59,999 --> 99:59:59,999 So we had no choice but to Homeward Bone out. 473 99:59:59,999 --> 99:59:59,999 By force quitting just before we load in, we can confuse the game, 474 99:59:59,999 --> 99:59:59,999 and teleport to the default location. 475 99:59:59,999 --> 99:59:59,999 Since Nito's room is technically inside the Tomb of Giants, 476 99:59:59,999 --> 99:59:59,999 the default location is the start of the Tomb of Giants. 477 99:59:59,999 --> 99:59:59,999 And with the Sunlight Maggot, we can make easy work of the area. 478 99:59:59,999 --> 99:59:59,999 Cock. 479 99:59:59,999 --> 99:59:59,999 "Ahh, you were at my side all along... my true mentor... 480 99:59:59,999 --> 99:59:59,999 my guiding moonlight..." 481 99:59:59,999 --> 99:59:59,999 Now because of complex international music licensing laws we're only allowed to show 482 99:59:59,999 --> 99:59:59,999 you the very briefest clip from this next song. 483 99:59:59,999 --> 99:59:59,999 It has hyper armour, it has range, and it can knock down. 484 99:59:59,999 --> 99:59:59,999 Everything you could ever want. 485 99:59:59,999 --> 99:59:59,999 Combined with the Giant's Armour, we make short work of the area, 486 99:59:59,999 --> 99:59:59,999 and the boss itself. 487 99:59:59,999 --> 99:59:59,999 Back at Anor Londo, we flip our way up to Duke's Archives. 488 99:59:59,999 --> 99:59:59,999 First floor is easy enough, it gets stuck behind an invisible wall. 489 99:59:59,999 --> 99:59:59,999 Second one requires a bit more personal touch. 490 99:59:59,999 --> 99:59:59,999 The floor above housed a lot of Crystal Soldiers. 491 99:59:59,999 --> 99:59:59,999 Don't let the small size fool you, they can hit like an absolute truck. 492 99:59:59,999 --> 99:59:59,999 Now for Seath, first encounter is fake so there's nothing you can do about that. 493 99:59:59,999 --> 99:59:59,999 After spawning in the cell, we can grab the key. 494 99:59:59,999 --> 99:59:59,999 Stepping out triggers the defense, but these things are weak to fire, 495 99:59:59,999 --> 99:59:59,999 so my chaos weapon should be able to handle them just fine. 496 99:59:59,999 --> 99:59:59,999 The key to escaping the Archives was on top of a ladder, 497 99:59:59,999 --> 99:59:59,999 and even if we could somehow skip the key, the door was above yet another ladder. 498 99:59:59,999 --> 99:59:59,999 More concerning, we couldn't even warp out to try a different method. 499 99:59:59,999 --> 99:59:59,999 "Oh, cock." 500 99:59:59,999 --> 99:59:59,999 Well, maybe not the last part, but we are still in quite a pickle. 501 99:59:59,999 --> 99:59:59,999 "Somebody! Please let me out of here!" 502 99:59:59,999 --> 99:59:59,999 After saving Griggs, we buy the fall control spell and a staff. 503 99:59:59,999 --> 99:59:59,999 Back to the Archives, we clear out the room, 504 99:59:59,999 --> 99:59:59,999 activate the elevator, but quit out. 505 99:59:59,999 --> 99:59:59,999 After that, we approach the edge where the elevator used to be, 506 99:59:59,999 --> 99:59:59,999 fall down, and quit out. 507 99:59:59,999 --> 99:59:59,999 There are three outcomes to this, most likely is getting stuck. 508 99:59:59,999 --> 99:59:59,999 In this case, just darksign out and try again. 509 99:59:59,999 --> 99:59:59,999 Second outcome is immediately slipping off, 510 99:59:59,999 --> 99:59:59,999 also not ideal. 511 99:59:59,999 --> 99:59:59,999 But the third one is you slip out, but don't fall. 512 99:59:59,999 --> 99:59:59,999 This is what you want to see. 513 99:59:59,999 --> 99:59:59,999 Cast fall control and backstep off. 514 99:59:59,999 --> 99:59:59,999 Two fake floors, and quit on third. 515 99:59:59,999 --> 99:59:59,999 Like I hate, I hate heights, you know I don't- 516 99:59:59,999 --> 99:59:59,999 I hate ladders, I hate them. 517 99:59:59,999 --> 99:59:59,999 Still, could be worse. 518 99:59:59,999 --> 99:59:59,999 And then it was! 519 99:59:59,999 --> 99:59:59,999 "Ow!" 520 99:59:59,999 --> 99:59:59,999 Next up, was Seath. After we bait him to break the crystal that he came to protect, 521 99:59:59,999 --> 99:59:59,999 we trade blows until one of use dies. 522 99:59:59,999 --> 99:59:59,999 With all four lords dead, we can finally reach the Kiln of the First Flame, 523 99:59:59,999 --> 99:59:59,999 and put down the old codger. 524 99:59:59,999 --> 99:59:59,999 That's the entirety of Dark Souls beaten without walking, 525 99:59:59,999 --> 99:59:59,999 So 100 points for me. 526 99:59:59,999 --> 99:59:59,999 [JEREMY] You do realise that since we helped you in Anor Londo, 527 99:59:59,999 --> 99:59:59,999 we also get points for that. 528 99:59:59,999 --> 99:59:59,999 [RICHARD] Yeah, that was the deal, James. 529 99:59:59,999 --> 99:59:59,999 [JAMES] Cock! 530 99:59:59,999 --> 99:59:59,999 [JEREMY] So, 100 points for me for standing next to the ladder. 531 99:59:59,999 --> 99:59:59,999 [RICHARD] And can't forget 100 points for me for pulling that lever. 532 99:59:59,999 --> 99:59:59,999 [JAMES] This is quite honestly the biggest load of limp-wristed twoddle - 533 99:59:59,999 --> 99:59:59,999 [RICHARD] Yep, sorry mate. It's 100 or nothing. 534 99:59:59,999 --> 99:59:59,999 [JAMES] Oh, well alright then. So we're even. Happy now? 535 99:59:59,999 --> 99:59:59,999 [JEREMY] Not quite. Because as it turns out, James, you actually get 0 points 536 99:59:59,999 --> 99:59:59,999 for this challenge. 537 99:59:59,999 --> 99:59:59,999 [JAMES] So I got help from you two, and that somehow gives points to you, 538 99:59:59,999 --> 99:59:59,999 and not me for finishing the challenge. 539 99:59:59,999 --> 99:59:59,999 [JEREMY] No, James. It's because of this. 540 99:59:59,999 --> 99:59:59,999 "Hahahahaha!" "Shut up!" 541 99:59:59,999 --> 99:59:59,999 [JAMES] I was hoping you didn't know that. 542 99:59:59,999 --> 99:59:59,999 Some say, he was the first ever Darkwraith to exist. 543 99:59:59,999 --> 99:59:59,999 This is not my character. 544 99:59:59,999 --> 99:59:59,999 And he is called... 545 99:59:59,999 --> 99:59:59,999 The Stig. 546 99:59:59,999 --> 99:59:59,999 [JEREMY] Oh for... 547 99:59:59,999 --> 99:59:59,999 [JAMES] In our previous attempt at escaping the asylum, 548 99:59:59,999 --> 99:59:59,999 we used two characters and an invasion. 549 99:59:59,999 --> 99:59:59,999 This failed because the invasion didn't happen in the asylum. 550 99:59:59,999 --> 99:59:59,999 First, the Stig lures a hollow all the way down to the nearest ladder. 551 99:59:59,999 --> 99:59:59,999 As you may remember, we can trick the game into thinking that we are on the ladder 552 99:59:59,999 --> 99:59:59,999 by using a critical strike and interacting with a ladder at the same time. 553 99:59:59,999 --> 99:59:59,999 This stores our position next to the ladder, so we can walk out into Firelink Shrine 554 99:59:59,999 --> 99:59:59,999 and beyond, with our position still in the asylum. 555 99:59:59,999 --> 99:59:59,999 Getting staggered, or your weapon bouncing against a wall, will break 556 99:59:59,999 --> 99:59:59,999 ladder storage, so go full Havel plus the dark hand. 557 99:59:59,999 --> 99:59:59,999 Now we need to invade someone. 558 99:59:59,999 --> 99:59:59,999 Our first pick would be Lautrec but that would require going through Sen's Fortress. 559 99:59:59,999 --> 99:59:59,999 A much easier solution was to invade a player in the Undead Burg, 560 99:59:59,999 --> 99:59:59,999 so after clearing out the area, we use a Cracked Red Eye Orb. 561 99:59:59,999 --> 99:59:59,999 It's not just invasion that's broken, none of the online items work. 562 99:59:59,999 --> 99:59:59,999 This was unfortunately because of ladder storage. 563 99:59:59,999 --> 99:59:59,999 We can see this by disabling ladder storage, by running out of stamina. 564 99:59:59,999 --> 99:59:59,999 I suspect this feature was implemented to prevent people from invading from 565 99:59:59,999 --> 99:59:59,999 unstable ground, like elevators. 566 99:59:59,999 --> 99:59:59,999 Whatever the reason may have been, we needed to perform 567 99:59:59,999 --> 99:59:59,999 an invasion during ladder storage, and since there was no way to do both, 568 99:59:59,999 --> 99:59:59,999 we were once again on our wit's end. 569 99:59:59,999 --> 99:59:59,999 [JEREMY] Oh no! That is such a shame! Oh sorry James, that's really a 570 99:59:59,999 --> 99:59:59,999 rotten bit of luck... 571 99:59:59,999 --> 99:59:59,999 "You could not live with your own failure. 572 99:59:59,999 --> 99:59:59,999 Where did that bring you? 573 99:59:59,999 --> 99:59:59,999 Back to me." 574 99:59:59,999 --> 99:59:59,999 [JEREMY] Problem is, Stig can't use an online item while in ladder storage. 575 99:59:59,999 --> 99:59:59,999 But he doesn't have to. Because I can. 576 99:59:59,999 --> 99:59:59,999 The Gravelord Sign is the only way to invade someone, without the invader 577 99:59:59,999 --> 99:59:59,999 having to use an item. 578 99:59:59,999 --> 99:59:59,999 [JAMES] Now, normally, using a Black Separation Crystal will return you to 579 99:59:59,999 --> 99:59:59,999 where you started the invasion. 580 99:59:59,999 --> 99:59:59,999 But since our stable position was saved, thanks to ladder storage, 581 99:59:59,999 --> 99:59:59,999 Stig pops back up in Undead Asylum. 582 99:59:59,999 --> 99:59:59,999 We've now invaded someone while technically being inside the asylum. 583 99:59:59,999 --> 99:59:59,999 Next, we create our main save file to transfer this invasion coordinate, 584 99:59:59,999 --> 99:59:59,999 and quit out completely to clear the memory. 585 99:59:59,999 --> 99:59:59,999 Back to Stig, we perform what is called a "Purple Coward's Crystal Storage Invasion 586 99:59:59,999 --> 99:59:59,999 Point Wrong Warp." Quite a mouthful! 587 99:59:59,999 --> 99:59:59,999 [JEREMY] With the power of friendship, James was able to overcome the 588 99:59:59,999 --> 99:59:59,999 impossible task of beating Dark Souls I without walking. 589 99:59:59,999 --> 99:59:59,999 [RICHARD] All of us had an essential role to the run, and therefore 590 99:59:59,999 --> 99:59:59,999 awarded 100 points, leading to the first ever tie. 591 99:59:59,999 --> 99:59:59,999 [JAMES] Well, uh... 592 99:59:59,999 --> 99:59:59,999 [JEREMY] What? 593 99:59:59,999 --> 99:59:59,999 [JAMES] This also means that the previous run is possible without picking up the key. 594 99:59:59,999 --> 99:59:59,999 And since the score was 100 or nothing, this can only mean one thing. 595 99:59:59,999 --> 99:59:59,999 [JEREMY] Oh for Christ's... 596 99:59:59,999 --> 99:59:59,999 [JAMES] Straight away there which I think you will find makes the winner! 597 99:59:59,999 --> 99:59:59,999 The news caused a bit of a row. 598 99:59:59,999 --> 99:59:59,999 [RICHARD] No! 599 99:59:59,999 --> 99:59:59,999 [JEREMY] It's rubbish! That is actually, genuinely rubbish. 600 99:59:59,999 --> 99:59:59,999 [PAST RICHARD] Yep, sorry mate, it's 100 or nothing. 601 99:59:59,999 --> 99:59:59,999 [JAMES] Just like you said! 602 99:59:59,999 --> 99:59:59,999 [RICHARD] Oh for God's sake! 603 99:59:59,999 --> 99:59:59,999 [JEREMY] It isn't! 604 99:59:59,999 --> 99:59:59,999 [JAMES] It is! 605 99:59:59,999 --> 99:59:59,999 [JEREMY] You can't just change the result of a previous run, that's rubbish! 606 99:59:59,999 --> 99:59:59,999 [JAMES] Anyways, I think we can at least agree on one thing. 607 99:59:59,999 --> 99:59:59,999 [JEREMY] And what would that be? 608 99:59:59,999 --> 99:59:59,999 [RICHARD] Don't say it! Don't you dare say it! 609 99:59:59,999 --> 99:59:59,999 [JAMES] A skill issue. 610 99:59:59,999 --> 99:59:59,999 [JEREMY] [BLEEP] off.