[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.00,0:00:12.12,Default,,0000,0000,0000,,[Top Gear Theme] Dialogue: 0,0:00:12.12,0:00:16.32,Default,,0000,0000,0000,,[JEREMY] Tonight, James May faces trial by water, Dialogue: 0,0:00:16.62,0:00:19.15,Default,,0000,0000,0000,,James annoys a dog, Dialogue: 0,0:00:20.73,0:00:25.55,Default,,0000,0000,0000,,And James says "ow, ow, ow, ow ow" Dialogue: 0,0:00:46.49,0:00:49.57,Default,,0000,0000,0000,,As the loser of the previous challenge, Dialogue: 0,0:00:49.57,0:00:52.07,Default,,0000,0000,0000,,we decided to give James another chance. Dialogue: 0,0:00:52.07,0:00:54.23,Default,,0000,0000,0000,,After breaking his legs, of course. Dialogue: 0,0:00:54.23,0:00:55.54,Default,,0000,0000,0000,,[JAMES] Oh, cock. Dialogue: 0,0:00:55.54,0:00:59.29,Default,,0000,0000,0000,,First order of business is to figure out how to move. Dialogue: 0,0:00:59.99,0:01:03.82,Default,,0000,0000,0000,,Forward was easy enough, as attacking moves you forward. Dialogue: 0,0:01:03.82,0:01:05.78,Default,,0000,0000,0000,,Turning around however - Dialogue: 0,0:01:05.78,0:01:08.18,Default,,0000,0000,0000,,Why the bloody hell won't it turn round? Dialogue: 0,0:01:08.18,0:01:12.98,Default,,0000,0000,0000,,Fortunately, the hunter starts with a bow, \Nwhich can be used to aim and - Dialogue: 0,0:01:13.37,0:01:14.22,Default,,0000,0000,0000,,Hang on, did - Dialogue: 0,0:01:14.22,0:01:15.56,Default,,0000,0000,0000,,[Crickets chirping] Dialogue: 0,0:01:15.56,0:01:16.93,Default,,0000,0000,0000,,[RICHARD] It's all over, mate Dialogue: 0,0:01:16.93,0:01:17.74,Default,,0000,0000,0000,,[JAMES] Oh, cock. Dialogue: 0,0:01:18.64,0:01:22.74,Default,,0000,0000,0000,,Still, we can choose the binoculars \Nas our starting gift. Dialogue: 0,0:01:22.74,0:01:26.19,Default,,0000,0000,0000,,It is so unbelievably slow, Dialogue: 0,0:01:26.19,0:01:29.14,Default,,0000,0000,0000,,but you do start with it from the get go. Dialogue: 0,0:01:31.28,0:01:33.17,Default,,0000,0000,0000,,Now for some basic tricks. Dialogue: 0,0:01:33.17,0:01:35.90,Default,,0000,0000,0000,,You can use backsteps instead \Nfor faster movement, Dialogue: 0,0:01:35.90,0:01:39.53,Default,,0000,0000,0000,,and use the lock on to turn \Naround in a pinch. Dialogue: 0,0:01:39.53,0:01:41.20,Default,,0000,0000,0000,,Contrary to popular belief, Dialogue: 0,0:01:41.20,0:01:43.30,Default,,0000,0000,0000,,backsteps DO have i-frames. Dialogue: 0,0:01:43.30,0:01:45.42,Default,,0000,0000,0000,,Problem is, it's only four frames. Dialogue: 0,0:01:46.31,0:01:47.89,Default,,0000,0000,0000,,The more important aspect is Dialogue: 0,0:01:47.89,0:01:52.38,Default,,0000,0000,0000,,the near infinite poise you get during \Nthe starting frames. Dialogue: 0,0:01:53.29,0:01:57.29,Default,,0000,0000,0000,,After that, we can finally pick up our \Nstarting gear. Dialogue: 0,0:01:57.29,0:01:58.89,Default,,0000,0000,0000,,An upgrade, for sure, Dialogue: 0,0:01:58.89,0:02:02.44,Default,,0000,0000,0000,,but it wasn't going to make our lives \Neasier any time soon. Dialogue: 0,0:02:03.68,0:02:04.54,Default,,0000,0000,0000,,"Ow!" Dialogue: 0,0:02:04.55,0:02:06.18,Default,,0000,0000,0000,,"[Bleep] thing" Dialogue: 0,0:02:06.92,0:02:09.20,Default,,0000,0000,0000,,And without any ranged options, Dialogue: 0,0:02:09.20,0:02:09.100,Default,,0000,0000,0000,,"Ow!" Dialogue: 0,0:02:09.100,0:02:13.30,Default,,0000,0000,0000,,even a simple bow hollow proved to be \Na challenge. Dialogue: 0,0:02:13.30,0:02:14.02,Default,,0000,0000,0000,,"Ow!" Dialogue: 0,0:02:14.02,0:02:15.97,Default,,0000,0000,0000,,At least we can get the jump on this guy. Dialogue: 0,0:02:15.97,0:02:17.43,Default,,0000,0000,0000,,Should be easy enough! Dialogue: 0,0:02:17.43,0:02:20.41,Default,,0000,0000,0000,,As it turned out, attacks that knock you \Nbackwards, Dialogue: 0,0:02:20.41,0:02:23.24,Default,,0000,0000,0000,,and not being able to move forward, Dialogue: 0,0:02:23.24,0:02:25.23,Default,,0000,0000,0000,,didn't mix too well! Dialogue: 0,0:02:30.63,0:02:32.25,Default,,0000,0000,0000,,Oh, cock. Dialogue: 0,0:02:36.39,0:02:39.84,Default,,0000,0000,0000,,There's no real point in trying to dodge \Nwith backsteps. Dialogue: 0,0:02:39.84,0:02:42.37,Default,,0000,0000,0000,,It won't be precise enough to \Ndodge anything, Dialogue: 0,0:02:42.37,0:02:44.76,Default,,0000,0000,0000,,and you'll still have to close \Nback the distance. Dialogue: 0,0:03:01.36,0:03:04.18,Default,,0000,0000,0000,,The most pressing matter is, \Nof course, mobility, Dialogue: 0,0:03:04.18,0:03:05.80,Default,,0000,0000,0000,,or lack thereof. Dialogue: 0,0:03:05.80,0:03:08.37,Default,,0000,0000,0000,,So before heading out, \Nwe make sure to pick up Dialogue: 0,0:03:08.37,0:03:11.72,Default,,0000,0000,0000,,all the items, including the \Nhomeward bones. Dialogue: 0,0:03:11.72,0:03:13.83,Default,,0000,0000,0000,,Regular hollows are hard enough. Dialogue: 0,0:03:13.83,0:03:16.50,Default,,0000,0000,0000,,So our only real choice is up to the burg. Dialogue: 0,0:03:19.12,0:03:22.46,Default,,0000,0000,0000,,After reaching the burg and picking up a \Nnearby shield, Dialogue: 0,0:03:22.46,0:03:25.35,Default,,0000,0000,0000,,we head down to the Undead Merchant. Dialogue: 0,0:03:27.88,0:03:29.18,Default,,0000,0000,0000,,"hehehehe" Dialogue: 0,0:03:29.18,0:03:34.49,Default,,0000,0000,0000,,First order of business is to buy a \Nshortbow for the significantly faster aim. Dialogue: 0,0:03:34.49,0:03:39.65,Default,,0000,0000,0000,,After that, we stock up on arrows, \Nand buy around 30 firebombs. Dialogue: 0,0:03:39.65,0:03:41.97,Default,,0000,0000,0000,,The damage is - well, not the best - Dialogue: 0,0:03:41.97,0:03:44.66,Default,,0000,0000,0000,,but at least it can fire from a \Nsafe distance. Dialogue: 0,0:03:44.89,0:03:47.13,Default,,0000,0000,0000,,Before heading up to the Taurus Demon, Dialogue: 0,0:03:47.13,0:03:49.33,Default,,0000,0000,0000,,we stop by a stack of barrels. Dialogue: 0,0:03:50.79,0:03:53.92,Default,,0000,0000,0000,,"Holy mother! Did you see that!" Dialogue: 0,0:03:57.42,0:03:59.54,Default,,0000,0000,0000,,After crossing the fog gate - Dialogue: 0,0:04:00.60,0:04:01.60,Default,,0000,0000,0000,,"Ow!" Dialogue: 0,0:04:02.69,0:04:06.37,Default,,0000,0000,0000,,taking care of the archers, \Nwe meet with the Taurus Demon. Dialogue: 0,0:04:07.54,0:04:10.60,Default,,0000,0000,0000,,Our only defense is backsteps, Dialogue: 0,0:04:10.60,0:04:12.89,Default,,0000,0000,0000,,so we need to kill the Taurus Demon Dialogue: 0,0:04:12.89,0:04:15.17,Default,,0000,0000,0000,,before the bridge runs out. Dialogue: 0,0:04:15.17,0:04:17.17,Default,,0000,0000,0000,,Arrows are too slow for this, Dialogue: 0,0:04:17.17,0:04:20.50,Default,,0000,0000,0000,,so use the fire bombs from earlier. Dialogue: 0,0:04:29.38,0:04:31.39,Default,,0000,0000,0000,,Now that we have a nice amount in the bank Dialogue: 0,0:04:31.39,0:04:33.20,Default,,0000,0000,0000,,we can start thinking about weapons. Dialogue: 0,0:04:33.20,0:04:35.89,Default,,0000,0000,0000,,But before that, we need to reach Andre. Dialogue: 0,0:04:35.89,0:04:39.51,Default,,0000,0000,0000,,To that end, we head up to the \NUndead Parish. Dialogue: 0,0:04:40.45,0:04:44.45,Default,,0000,0000,0000,,"Hahahahahaha!" Dialogue: 0,0:04:44.45,0:04:48.57,Default,,0000,0000,0000,,Trick here is to bait the fire from a \Nrelatively safe location. Dialogue: 0,0:04:48.98,0:04:49.75,Default,,0000,0000,0000,,"Ow!" Dialogue: 0,0:04:49.75,0:04:52.35,Default,,0000,0000,0000,,In this location, the fire only hits once, Dialogue: 0,0:04:52.35,0:04:54.17,Default,,0000,0000,0000,,and after that intial blast, Dialogue: 0,0:04:54.17,0:04:56.34,Default,,0000,0000,0000,,we can safely head down the bridge. Dialogue: 0,0:04:56.65,0:04:58.87,Default,,0000,0000,0000,,"Oh crikey, it's the rozzers." Dialogue: 0,0:04:59.14,0:05:01.68,Default,,0000,0000,0000,,Under the bridge, we meet up with \Nthe dragon Dialogue: 0,0:05:01.68,0:05:03.90,Default,,0000,0000,0000,,or at least, the rear end of it. Dialogue: 0,0:05:03.90,0:05:05.72,Default,,0000,0000,0000,,Well, I'm already holding a bow, Dialogue: 0,0:05:05.72,0:05:08.47,Default,,0000,0000,0000,,so it would be a damn shame to not \Ntake advantage of it. Dialogue: 0,0:05:08.47,0:05:11.16,Default,,0000,0000,0000,,With a couple dozen arrows and \Nsome patience, Dialogue: 0,0:05:11.16,0:05:14.90,Default,,0000,0000,0000,,we can cut down the tail for a decent \Nearly game weapon. Dialogue: 0,0:05:14.90,0:05:17.66,Default,,0000,0000,0000,,"Heheheheyyy, look at that!" Dialogue: 0,0:05:17.66,0:05:20.70,Default,,0000,0000,0000,,The rats can be a bit of a \Npain in the arse, Dialogue: 0,0:05:20.70,0:05:23.97,Default,,0000,0000,0000,,because the last thing you want is \Ngetting poisoned. Dialogue: 0,0:05:23.97,0:05:25.85,Default,,0000,0000,0000,,Never mind, could be worse. Dialogue: 0,0:05:26.55,0:05:27.73,Default,,0000,0000,0000,,"Hang on did-" Dialogue: 0,0:05:27.88,0:05:30.12,Default,,0000,0000,0000,,and, then it was. Dialogue: 0,0:05:33.67,0:05:34.72,Default,,0000,0000,0000,,Oh, cock. Dialogue: 0,0:05:38.35,0:05:42.13,Default,,0000,0000,0000,,"Hahahaha!" "Oh shut up!" Dialogue: 0,0:05:42.19,0:05:46.19,Default,,0000,0000,0000,,99 firebombs, because this is going to \Nbe a long journey. Dialogue: 0,0:05:46.19,0:05:48.85,Default,,0000,0000,0000,,Should be the last time we buy firebombs. Dialogue: 0,0:05:51.30,0:05:55.12,Default,,0000,0000,0000,,You may think spending THIS much on \Nfirebombs is wasteful. Dialogue: 0,0:05:55.12,0:05:57.24,Default,,0000,0000,0000,,But we can get back a lot of souls Dialogue: 0,0:05:57.24,0:05:58.90,Default,,0000,0000,0000,,with item pickups. Dialogue: 0,0:05:58.90,0:06:01.27,Default,,0000,0000,0000,,After reaching the New Londo Ruins, Dialogue: 0,0:06:01.27,0:06:03.95,Default,,0000,0000,0000,,we head up, use the master key Dialogue: 0,0:06:03.95,0:06:07.80,Default,,0000,0000,0000,,and enter... The Valley of Drakes. Dialogue: 0,0:06:09.95,0:06:13.47,Default,,0000,0000,0000,,As the name suggests, the place is \Ncrawling with, well, drakes. Dialogue: 0,0:06:13.47,0:06:16.35,Default,,0000,0000,0000,,This one in particular, however, \Ncan't move. Dialogue: 0,0:06:16.35,0:06:20.93,Default,,0000,0000,0000,,There is also a ledge, and we \Nhappen to have 99 firebombs. Dialogue: 0,0:06:20.93,0:06:23.82,Default,,0000,0000,0000,,You can see where this is going. Dialogue: 0,0:06:30.100,0:06:34.44,Default,,0000,0000,0000,,After the dragon, we can get a \Nhealthy amount of souls, Dialogue: 0,0:06:34.44,0:06:36.96,Default,,0000,0000,0000,,a shield, and a sword. Dialogue: 0,0:06:36.96,0:06:39.82,Default,,0000,0000,0000,,That was against a stationary enemy Dialogue: 0,0:06:39.82,0:06:42.36,Default,,0000,0000,0000,,the other drakes won't be that easy. Dialogue: 0,0:06:42.36,0:06:45.68,Default,,0000,0000,0000,,Unless, of course, they get\Nstuck in the terrain. Dialogue: 0,0:06:50.34,0:06:51.60,Default,,0000,0000,0000,,Easy enough! Dialogue: 0,0:06:51.60,0:06:54.27,Default,,0000,0000,0000,,But the next one, not so much. Dialogue: 0,0:06:54.27,0:06:55.21,Default,,0000,0000,0000,,Cock. Dialogue: 0,0:06:57.68,0:07:00.40,Default,,0000,0000,0000,,Unless, of course, you use the \Nbow to distract Dialogue: 0,0:07:00.40,0:07:03.86,Default,,0000,0000,0000,,which increases the amount they \Nneed to turn before attacking. Dialogue: 0,0:07:03.86,0:07:06.92,Default,,0000,0000,0000,,Now, there was only one \Nobstacle remaining. Dialogue: 0,0:07:07.90,0:07:09.67,Default,,0000,0000,0000,,Cock. Dialogue: 0,0:07:35.73,0:07:36.94,Default,,0000,0000,0000,,Cheese! Dialogue: 0,0:07:42.68,0:07:44.40,Default,,0000,0000,0000,,Not the best weapon in the world, Dialogue: 0,0:07:44.40,0:07:45.90,Default,,0000,0000,0000,,but it does its job. Dialogue: 0,0:07:45.90,0:07:48.48,Default,,0000,0000,0000,,After that it was a quick \Ntrip up to Andre. Dialogue: 0,0:07:50.22,0:07:52.54,Default,,0000,0000,0000,,We can get the Grass Crest Shield, Dialogue: 0,0:07:52.54,0:07:54.76,Default,,0000,0000,0000,,and a longbow for longer range. Dialogue: 0,0:07:54.91,0:07:58.22,Default,,0000,0000,0000,,"Watch this! Oh, hang on, hang on," Dialogue: 0,0:07:58.22,0:08:02.100,Default,,0000,0000,0000,,After quitting out, we get the jump on the \Ncrystal lizard for some Twinkling Titanites Dialogue: 0,0:08:03.52,0:08:05.65,Default,,0000,0000,0000,,We're almost to the Undead Parish, Dialogue: 0,0:08:05.65,0:08:07.91,Default,,0000,0000,0000,,only thing remaning is the\NDarkroot Garden, Dialogue: 0,0:08:07.91,0:08:10.63,Default,,0000,0000,0000,,which should be - "Ow ow ow ow!" Dialogue: 0,0:08:12.79,0:08:15.25,Default,,0000,0000,0000,,Quit out if you get grabbed, Dialogue: 0,0:08:15.25,0:08:17.49,Default,,0000,0000,0000,,and use firebombs. Dialogue: 0,0:08:23.48,0:08:25.88,Default,,0000,0000,0000,,This was a present from \NSnoop Dogg a few years ago Dialogue: 0,0:08:25.88,0:08:27.56,Default,,0000,0000,0000,,when I made an album with him. Dialogue: 0,0:08:27.56,0:08:30.85,Default,,0000,0000,0000,,It actually makes the noise "bling" \Nwhen you hold it up to the camera. Dialogue: 0,0:08:30.85,0:08:32.96,Default,,0000,0000,0000,,Look, it goes "bling"! Dialogue: 0,0:08:32.96,0:08:34.69,Default,,0000,0000,0000,,I'll just give this a little - Dialogue: 0,0:08:38.80,0:08:40.94,Default,,0000,0000,0000,,It's the first weapon we ever saw! Dialogue: 0,0:08:40.94,0:08:45.80,Default,,0000,0000,0000,,It's light enough to use while staying \Nbelow 25% equip load. Dialogue: 0,0:08:45.80,0:08:48.63,Default,,0000,0000,0000,,It's easy to get with the master key, Dialogue: 0,0:08:48.63,0:08:52.63,Default,,0000,0000,0000,,and its upgraded with twinkling titanites. Dialogue: 0,0:08:54.10,0:08:57.59,Default,,0000,0000,0000,,It's the perfect one handed weapon, Dialogue: 0,0:08:57.59,0:09:00.74,Default,,0000,0000,0000,,and it's called the Astora Straight Sword. Dialogue: 0,0:09:03.96,0:09:06.92,Default,,0000,0000,0000,,"Hahahahaha!" Dialogue: 0,0:09:22.32,0:09:27.18,Default,,0000,0000,0000,,I'm never financially recovering from \Nthose wasted Twinkling Titanites. Dialogue: 0,0:09:30.32,0:09:32.52,Default,,0000,0000,0000,,Never mind. Could be worse. Dialogue: 0,0:09:36.43,0:09:37.71,Default,,0000,0000,0000,,Oh, cock. Dialogue: 0,0:09:45.83,0:09:49.81,Default,,0000,0000,0000,,"Ah, hello there. I have your reward." Dialogue: 0,0:09:49.81,0:09:51.96,Default,,0000,0000,0000,,He's quite a sweet fellow, really. Dialogue: 0,0:09:51.96,0:09:53.58,Default,,0000,0000,0000,,I think I'll call him Bob. Dialogue: 0,0:09:53.58,0:09:55.42,Default,,0000,0000,0000,,"Let's not be greedy, now." Dialogue: 0,0:09:55.42,0:09:58.12,Default,,0000,0000,0000,,Moments later, Bob is dismembered. Dialogue: 0,0:10:02.57,0:10:04.98,Default,,0000,0000,0000,,Normally, I would wait for Anor Londo, Dialogue: 0,0:10:04.98,0:10:08.48,Default,,0000,0000,0000,,but we need the health, stamina, \Nand endurance right now. Dialogue: 0,0:10:08.48,0:10:10.46,Default,,0000,0000,0000,,We head down and down, Dialogue: 0,0:10:10.46,0:10:12.63,Default,,0000,0000,0000,,past the New Londo Ruins Dialogue: 0,0:10:12.63,0:10:14.69,Default,,0000,0000,0000,,past the Valley of Drakes, Dialogue: 0,0:10:14.69,0:10:16.47,Default,,0000,0000,0000,,and into Blighttown. Dialogue: 0,0:10:16.47,0:10:19.94,Default,,0000,0000,0000,,Now we don't exactly have the damage \Nto deal with these, Dialogue: 0,0:10:19.94,0:10:23.20,Default,,0000,0000,0000,,but we can use the \Nextra health from the ring, Dialogue: 0,0:10:23.20,0:10:25.71,Default,,0000,0000,0000,,plus the near infinite poise - Dialogue: 0,0:10:29.27,0:10:35.43,Default,,0000,0000,0000,,After that humiliating defeat, \NI once again turned to my old addiction. Dialogue: 0,0:10:35.43,0:10:39.25,Default,,0000,0000,0000,,You may be thinking I'm going to \NBlighttown with these firebombs, Dialogue: 0,0:10:39.25,0:10:42.53,Default,,0000,0000,0000,,but what I'm instead going to do is this. Dialogue: 0,0:10:51.74,0:10:52.52,Default,,0000,0000,0000,,"Ow!" Dialogue: 0,0:11:23.21,0:11:24.67,Default,,0000,0000,0000,,Oh, cock. Dialogue: 0,0:11:24.94,0:11:27.53,Default,,0000,0000,0000,,The shortcut lever to New Londo, Dialogue: 0,0:11:27.53,0:11:29.30,Default,,0000,0000,0000,,as well as our choice of weapon, Dialogue: 0,0:11:29.30,0:11:31.76,Default,,0000,0000,0000,,was unfortunately behind a key. Dialogue: 0,0:11:31.76,0:11:34.51,Default,,0000,0000,0000,,That's where the bow and arrow comes in. Dialogue: 0,0:11:37.35,0:11:40.37,Default,,0000,0000,0000,,After picking up a green shard \Nalong the way - Dialogue: 0,0:11:40.37,0:11:42.25,Default,,0000,0000,0000,,Should come in handy later - Dialogue: 0,0:11:42.25,0:11:46.25,Default,,0000,0000,0000,,we go down, past the lever room, for \Nour weapon of choice. Dialogue: 0,0:11:46.25,0:11:49.31,Default,,0000,0000,0000,,Why not use the short or the long bow? Dialogue: 0,0:11:49.31,0:11:53.23,Default,,0000,0000,0000,,Well, it's because the composite bow has \Nthe highest damage by far Dialogue: 0,0:11:53.23,0:11:55.75,Default,,0000,0000,0000,,After unlocking the shortcut for later, Dialogue: 0,0:11:55.75,0:11:58.40,Default,,0000,0000,0000,,we warp back to Andre. Dialogue: 0,0:12:11.73,0:12:16.42,Default,,0000,0000,0000,,With headshots, we can now deal with \Nmost enemies from a safe distance. Dialogue: 0,0:12:16.42,0:12:18.56,Default,,0000,0000,0000,,Without breaking the bank. Dialogue: 0,0:12:18.56,0:12:22.47,Default,,0000,0000,0000,,This should come in handy, \Nfor the barbarians on the entrance Dialogue: 0,0:12:22.47,0:12:24.14,Default,,0000,0000,0000,,as well as Quelaag. Dialogue: 0,0:12:25.11,0:12:26.85,Default,,0000,0000,0000,,Cock. Dialogue: 0,0:12:33.92,0:12:37.30,Default,,0000,0000,0000,,The trick here is to lure in one by one Dialogue: 0,0:12:37.30,0:12:40.56,Default,,0000,0000,0000,,and use the drake sword's two handed move Dialogue: 0,0:12:40.60,0:12:41.53,Default,,0000,0000,0000,,"Ow!" Dialogue: 0,0:12:41.53,0:12:45.93,Default,,0000,0000,0000,,The actual trick here is to use repeated \Nheadshots to stunlock it. Dialogue: 0,0:12:48.34,0:12:50.93,Default,,0000,0000,0000,,Since there were a lot of ladders, Dialogue: 0,0:12:50.93,0:12:53.62,Default,,0000,0000,0000,,resting at a bonfire was not an option. Dialogue: 0,0:12:53.62,0:12:56.62,Default,,0000,0000,0000,,Unless you want to be stuck here forever \Nwith Quelaag. Dialogue: 0,0:12:56.62,0:12:58.15,Default,,0000,0000,0000,,In which case, uh, based. Dialogue: 0,0:12:58.15,0:13:01.17,Default,,0000,0000,0000,,Unfortunately, the poison swamp \Nand mosquitoes Dialogue: 0,0:13:01.17,0:13:03.24,Default,,0000,0000,0000,,were not making things easy. Dialogue: 0,0:13:03.24,0:13:05.63,Default,,0000,0000,0000,,Having an upgraded bow helps, Dialogue: 0,0:13:05.63,0:13:09.63,Default,,0000,0000,0000,,and it's good practice since we'll be\Nmanually aiming a lot. Dialogue: 0,0:13:10.50,0:13:13.38,Default,,0000,0000,0000,,Speaking of, Quelaag can be stunned, Dialogue: 0,0:13:13.38,0:13:18.70,Default,,0000,0000,0000,,similar to how we stunlocked the barbarians\Nby aiming for the human portion. Dialogue: 0,0:13:18.70,0:13:22.70,Default,,0000,0000,0000,,"Watch this! Oh, hang on, hang on." Dialogue: 0,0:13:22.86,0:13:24.61,Default,,0000,0000,0000,,"What on earth..." Dialogue: 0,0:13:26.98,0:13:28.66,Default,,0000,0000,0000,,That didn't work. Dialogue: 0,0:13:28.66,0:13:31.56,Default,,0000,0000,0000,,But just to be sure, let's see it again \Nfrom several angles. Dialogue: 0,0:13:51.96,0:13:53.45,Default,,0000,0000,0000,,"What, I've got to get out? Dialogue: 0,0:13:53.45,0:13:57.17,Default,,0000,0000,0000,,Where the hell do you think I'm \Ngoing to go? Ah, no!" Dialogue: 0,0:14:01.49,0:14:05.43,Default,,0000,0000,0000,,And the great question that we are \Naddressing on this occasion is Dialogue: 0,0:14:05.43,0:14:11.16,Default,,0000,0000,0000,,Cheese versus Cheese. Dialogue: 0,0:14:17.37,0:14:21.26,Default,,0000,0000,0000,,We can use the accessibility ramp \Nplaced in front of Miyazaki-san's Dialogue: 0,0:14:21.26,0:14:23.59,Default,,0000,0000,0000,,Quelaag Observation Deck. Dialogue: 0,0:14:49.74,0:14:53.13,Default,,0000,0000,0000,,With the bell rung, we can head \Non to Sen's Fortress, Dialogue: 0,0:14:53.13,0:14:56.31,Default,,0000,0000,0000,,and make the long journey \Nup to Anor Londo. Dialogue: 0,0:14:59.81,0:15:01.30,Default,,0000,0000,0000,,Oh, cock. Dialogue: 0,0:15:07.71,0:15:11.34,Default,,0000,0000,0000,,We can't kill the gargoyles and ring the bell \Nto open the gate. Dialogue: 0,0:15:13.99,0:15:16.94,Default,,0000,0000,0000,,So this leaves us with only one choice. Dialogue: 0,0:15:28.65,0:15:32.65,Default,,0000,0000,0000,,In this state, you cannot use your \Nbow to aim. Dialogue: 0,0:15:37.76,0:15:42.72,Default,,0000,0000,0000,,However, pressing aim will turn you in a \Nseemingly random direction. Dialogue: 0,0:15:45.33,0:15:50.100,Default,,0000,0000,0000,,Think it has something to do with the\Ninitial location where the deathcam was triggered. Dialogue: 0,0:15:53.36,0:15:56.91,Default,,0000,0000,0000,,Use trial and error until you get\Nthe right angle, Dialogue: 0,0:15:56.91,0:16:01.18,Default,,0000,0000,0000,,and punch to move forward, or backstep \Nto move backwards. Dialogue: 0,0:16:06.85,0:16:10.85,Default,,0000,0000,0000,,Thankfully, we can stop by the bonfire,\Nkindle, if you haven't already, Dialogue: 0,0:16:10.85,0:16:14.19,Default,,0000,0000,0000,,because this is going to be a \None way trip. Dialogue: 0,0:16:26.25,0:16:31.90,Default,,0000,0000,0000,,Once we enter Sen's Fortress, we can now\Nquit out to disable the deathcam. Dialogue: 0,0:16:31.69,0:16:36.68,Default,,0000,0000,0000,,We are now locked in. There will be no escape\Nuntil we beat Anor Londo, Dialogue: 0,0:16:36.68,0:16:39.41,Default,,0000,0000,0000,,and recieve the Lordvessel. Dialogue: 0,0:16:43.73,0:16:49.98,Default,,0000,0000,0000,,To no one's surprise, we were ill-equipped\Nto face the challenges of Sen's Fortress. Dialogue: 0,0:17:01.66,0:17:03.86,Default,,0000,0000,0000,,One thing we can improve easily, Dialogue: 0,0:17:03.86,0:17:06.17,Default,,0000,0000,0000,,is the number of Estus Flasks. Dialogue: 0,0:17:06.80,0:17:07.60,Default,,0000,0000,0000,,Cock. Dialogue: 0,0:17:07.60,0:17:11.60,Default,,0000,0000,0000,,The Astora Straight Sword prevents \Nskeletons from reassembling. Dialogue: 0,0:17:11.60,0:17:14.48,Default,,0000,0000,0000,,Now this would have been a helpful effect, Dialogue: 0,0:17:14.48,0:17:18.48,Default,,0000,0000,0000,,if not for the fact that we can use \Nour bow to kill the necromancers. Dialogue: 0,0:17:19.41,0:17:22.50,Default,,0000,0000,0000,,Once we skip the entire map using a \Nquick shortcut. Dialogue: 0,0:17:23.63,0:17:26.99,Default,,0000,0000,0000,,We can jump down and summon up \NPaladin Leeroy Dialogue: 0,0:17:27.72,0:17:28.55,Default,,0000,0000,0000,,"Hi!" Dialogue: 0,0:17:28.55,0:17:32.55,Default,,0000,0000,0000,,After picking up the Cleric set, we head\Ndown to Pinwheel. Dialogue: 0,0:17:33.65,0:17:35.36,Default,,0000,0000,0000,,"Ow ow ow ow ow!" Dialogue: 0,0:17:36.16,0:17:38.83,Default,,0000,0000,0000,,Leeroy can deal the bulk of the damage, Dialogue: 0,0:17:38.83,0:17:41.80,Default,,0000,0000,0000,,while we sort out the clones \Nusing our bow. Dialogue: 0,0:17:41.80,0:17:44.70,Default,,0000,0000,0000,,Or at least, that was the original plan. Dialogue: 0,0:17:44.70,0:17:46.46,Default,,0000,0000,0000,,[Dial Up Internet sound] Dialogue: 0,0:17:46.46,0:17:48.35,Default,,0000,0000,0000,,"Oh for god's sake!" Dialogue: 0,0:17:50.71,0:17:54.71,Default,,0000,0000,0000,,"Oh god in Heaven [BLEEP] you heap of dog [BLEEP]" Dialogue: 0,0:18:07.79,0:18:10.97,Default,,0000,0000,0000,,For the next step of our plan, \Nwe need a ring. Dialogue: 0,0:18:10.97,0:18:14.97,Default,,0000,0000,0000,,Any ring works, except for the \Nring of favor and protection. Dialogue: 0,0:18:14.97,0:18:16.75,Default,,0000,0000,0000,,Now, back to Andre. Dialogue: 0,0:18:16.75,0:18:23.14,Default,,0000,0000,0000,,We use our mouse to hover over the arrow, \Nclick the arrow and press buy at the same time. Dialogue: 0,0:18:23.14,0:18:26.60,Default,,0000,0000,0000,,Press once more to get the insufficent soul message. Dialogue: 0,0:18:27.77,0:18:30.16,Default,,0000,0000,0000,,After that, open up the system menu. Dialogue: 0,0:18:30.16,0:18:34.16,Default,,0000,0000,0000,,Hold right click, select quit game, \Nand let go. Dialogue: 0,0:18:34.16,0:18:35.62,Default,,0000,0000,0000,,After the message pops up, Dialogue: 0,0:18:35.62,0:18:39.25,Default,,0000,0000,0000,,Select any item and drop -998. Dialogue: 0,0:18:43.71,0:18:46.88,Default,,0000,0000,0000,,This works for pretty much any item \Nthat can be stacked, Dialogue: 0,0:18:46.88,0:18:50.88,Default,,0000,0000,0000,,but having a few thousand long swords \Ncan cause some issues Dialogue: 0,0:18:54.84,0:18:57.35,Default,,0000,0000,0000,,Which of course, we can exploit. Dialogue: 0,0:18:57.35,0:18:59.81,Default,,0000,0000,0000,,Remember that Cleric's set we \Npicked up earlier. Dialogue: 0,0:18:59.81,0:19:01.90,Default,,0000,0000,0000,,Upgrade the hat to +5 Dialogue: 0,0:19:02.70,0:19:04.94,Default,,0000,0000,0000,,Equip and unequip the hat, Dialogue: 0,0:19:04.94,0:19:10.67,Default,,0000,0000,0000,,Pop a humanity, and during the animation\Npress the second weapon slot. Dialogue: 0,0:19:10.67,0:19:12.81,Default,,0000,0000,0000,,After that, try to unequip the ring. Dialogue: 0,0:19:13.63,0:19:16.30,Default,,0000,0000,0000,,Finally, equip the priest's hat. Dialogue: 0,0:19:18.64,0:19:23.32,Default,,0000,0000,0000,,We have now spawned a fully upgraded\NBlack Knight Sword from thin air. Dialogue: 0,0:19:27.75,0:19:31.75,Default,,0000,0000,0000,,"This is like being a [BLEEP] \Nhippopotamus." Dialogue: 0,0:19:53.16,0:19:57.16,Default,,0000,0000,0000,,The damage is superb, but it \Nis a bit on the slower side Dialogue: 0,0:19:57.16,0:19:59.30,Default,,0000,0000,0000,,and the range isn't great either. Dialogue: 0,0:19:59.83,0:20:01.88,Default,,0000,0000,0000,,To solve some of these issues, Dialogue: 0,0:20:01.88,0:20:04.31,Default,,0000,0000,0000,,we head to the Darkroot Garden. Dialogue: 0,0:20:04.67,0:20:06.98,Default,,0000,0000,0000,,The forest guardians can be a pain. Dialogue: 0,0:20:06.98,0:20:11.95,Default,,0000,0000,0000,,Melee ones are fine, but this filthy mage\Ntends to roll back and spam spells, Dialogue: 0,0:20:11.95,0:20:14.59,Default,,0000,0000,0000,,and we don't exactly have the best \Nforward movement. Dialogue: 0,0:20:14.59,0:20:16.78,Default,,0000,0000,0000,,Thankfully, we have this. Dialogue: 0,0:20:17.18,0:20:20.46,Default,,0000,0000,0000,,Once we reach the cat, we can join up\Nto make them friendly. Dialogue: 0,0:20:20.46,0:20:24.46,Default,,0000,0000,0000,,After the cat, we can go behind the building\Nfor the stone armour. Dialogue: 0,0:20:25.95,0:20:29.95,Default,,0000,0000,0000,,"Oh, hang on, hang on. What on earth..." Dialogue: 0,0:20:30.78,0:20:34.42,Default,,0000,0000,0000,,This is because of these three thousand \Nweight swords, Dialogue: 0,0:20:34.42,0:20:38.89,Default,,0000,0000,0000,,so make sure to drop these after you do\Nthe whole cleric hat shenanigans. Dialogue: 0,0:20:38.89,0:20:44.56,Default,,0000,0000,0000,,Armour and poise does help! But there \Nwas one more thing to pick up before we leave. Dialogue: 0,0:20:44.56,0:20:46.95,Default,,0000,0000,0000,,"Do you speak English?" "Yep." Dialogue: 0,0:20:47.14,0:20:48.95,Default,,0000,0000,0000,,"Do you know where there's any beer?" Dialogue: 0,0:20:48.95,0:20:50.61,Default,,0000,0000,0000,,"I dunno mate, I'm just a mascot." Dialogue: 0,0:21:04.46,0:21:07.71,Default,,0000,0000,0000,,Ah, it's actually a frame slower than \Nregular backsteps, Dialogue: 0,0:21:07.71,0:21:10.81,Default,,0000,0000,0000,,but the flip has actually usable i-frames. Dialogue: 0,0:21:22.46,0:21:25.68,Default,,0000,0000,0000,,With our new-found movement option, \Nwe flip ahead. Dialogue: 0,0:21:25.68,0:21:27.97,Default,,0000,0000,0000,,Down to Quelaag's domain. Dialogue: 0,0:21:28.37,0:21:32.10,Default,,0000,0000,0000,,Buying 99 firebombs is only going to take\Nus so far. Dialogue: 0,0:21:32.10,0:21:34.79,Default,,0000,0000,0000,,One good alternative is pyromancies. Dialogue: 0,0:21:35.92,0:21:39.92,Default,,0000,0000,0000,,Now normally, you would save Laurentius \Ndown in the depths to get the pyro flame, Dialogue: 0,0:21:39.92,0:21:42.15,Default,,0000,0000,0000,,but there is another way. Dialogue: 0,0:21:43.77,0:21:45.62,Default,,0000,0000,0000,,Once you start scratching your head, Dialogue: 0,0:21:45.62,0:21:47.72,Default,,0000,0000,0000,,head back to the hidden bonfire. Dialogue: 0,0:21:51.67,0:21:53.93,Default,,0000,0000,0000,,"I've no use for it any longer." Dialogue: 0,0:21:53.93,0:21:57.54,Default,,0000,0000,0000,,But more importantly, a free pyro flame. Dialogue: 0,0:21:59.59,0:22:01.63,Default,,0000,0000,0000,,We can upgrade it on the same spot, Dialogue: 0,0:22:03.32,0:22:06.79,Default,,0000,0000,0000,,and after removing the egg, we visit\NQuelana for more. Dialogue: 0,0:22:07.26,0:22:12.57,Default,,0000,0000,0000,,One important thing is to make sure to \Nascend only once and not any more. Dialogue: 0,0:22:14.87,0:22:18.40,Default,,0000,0000,0000,,Since we are here, might as well pick up \Nthe armour. Dialogue: 0,0:22:22.51,0:22:26.72,Default,,0000,0000,0000,,We can use flips to i-frame through all\Nthe attacks, and make it fall off Dialogue: 0,0:22:26.72,0:22:29.54,Default,,0000,0000,0000,,near the fog gate for an easy kill. Dialogue: 0,0:22:29.54,0:22:33.34,Default,,0000,0000,0000,,Now you might be thinking it's high time we\Nbail, and buy some pyromancies. Dialogue: 0,0:22:33.34,0:22:36.51,Default,,0000,0000,0000,,What I'm instead going to do, is this. Dialogue: 0,0:23:01.88,0:23:04.91,Default,,0000,0000,0000,,After that, we can claim our prize. Dialogue: 0,0:23:04.91,0:23:08.91,Default,,0000,0000,0000,,Remember, we haven't sat on any bonfires,\Nso failure is not an option. Dialogue: 0,0:23:20.67,0:23:23.19,Default,,0000,0000,0000,,We don't have the upgrade \Nmaterials just yet, Dialogue: 0,0:23:23.19,0:23:25.89,Default,,0000,0000,0000,,but what we can do is go \Nback to the asylum. Dialogue: 0,0:23:26.98,0:23:29.80,Default,,0000,0000,0000,,"Bit too close to the edge there! Um... Dialogue: 0,0:23:30.21,0:23:34.48,Default,,0000,0000,0000,,I've got to be careful how I move, otherwise...\NI'll fall into the valley." Dialogue: 0,0:23:34.92,0:23:39.65,Default,,0000,0000,0000,,Movement is affected by FPS. So the 60 FPS\Npatch from DSFix Dialogue: 0,0:23:39.65,0:23:42.19,Default,,0000,0000,0000,,needs to be temporarily disabled. Dialogue: 0,0:23:42.19,0:23:44.29,Default,,0000,0000,0000,,The rest is going up to the nest. Dialogue: 0,0:23:44.29,0:23:45.59,Default,,0000,0000,0000,,Should be easy enough. Dialogue: 0,0:23:46.20,0:23:47.57,Default,,0000,0000,0000,,"Jeez!" Dialogue: 0,0:23:49.82,0:23:50.68,Default,,0000,0000,0000,,"Ow!" Dialogue: 0,0:23:50.68,0:23:52.88,Default,,0000,0000,0000,,After arriving at where it all started, Dialogue: 0,0:23:52.88,0:23:54.71,Default,,0000,0000,0000,,the first order of business was - Dialogue: 0,0:23:54.71,0:23:58.31,Default,,0000,0000,0000,,"Wraaa! Give me-" "Ah shut up!" Dialogue: 0,0:23:58.31,0:24:00.42,Default,,0000,0000,0000,,Remember that pyro flame we got earlier? Dialogue: 0,0:24:00.42,0:24:03.56,Default,,0000,0000,0000,,The smart thing to do would be to \Nactually use it. Dialogue: 0,0:24:04.30,0:24:06.27,Default,,0000,0000,0000,,This is probably a shit idea. Dialogue: 0,0:24:06.27,0:24:09.64,Default,,0000,0000,0000,,We can now head inside and kill the \NBlack Knight for a chunk. Dialogue: 0,0:24:13.71,0:24:19.50,Default,,0000,0000,0000,,Back at Andre, we use our mouse trick\Nonce again to activate creative mode. Dialogue: 0,0:24:21.58,0:24:26.45,Default,,0000,0000,0000,,Now, to the catacombs, we take the \Nslow route this time, Dialogue: 0,0:24:26.45,0:24:28.99,Default,,0000,0000,0000,,turning the lever to activate the bridge, Dialogue: 0,0:24:28.99,0:24:31.36,Default,,0000,0000,0000,,and falling down to reach... Dialogue: 0,0:24:49.39,0:24:51.73,Default,,0000,0000,0000,,Ah, I thought this was supposed to do \Nfire damage. Dialogue: 0,0:24:51.73,0:24:54.97,Default,,0000,0000,0000,,For that, we can take a visit to \Nthe Lower Undead Burg. Dialogue: 0,0:25:05.22,0:25:10.32,Default,,0000,0000,0000,,Unlock the shortcut, and buy fire arrows\Nfrom the female undead merchant. Dialogue: 0,0:25:15.66,0:25:19.26,Default,,0000,0000,0000,,Pretty good, probably not worth the \Npyro flame though. Dialogue: 0,0:25:29.65,0:25:32.63,Default,,0000,0000,0000,,The invincibility frame afforded \Nby the flip ring, Dialogue: 0,0:25:32.63,0:25:36.52,Default,,0000,0000,0000,,combined with the near infinite poise \Nyou get from backsteps, Dialogue: 0,0:25:36.52,0:25:40.17,Default,,0000,0000,0000,,is key to traversing the traps of \NSen's Fortress. Dialogue: 0,0:25:40.17,0:25:41.78,Default,,0000,0000,0000,,I also made this. Dialogue: 0,0:25:41.78,0:25:45.78,Default,,0000,0000,0000,,It has a quick and long backstep attack,\Nwhich is perfect for the flip ring. Dialogue: 0,0:25:47.94,0:25:51.94,Default,,0000,0000,0000,,I-frames, of course, has it's limits, and \Nthat's where the bow comes in. Dialogue: 0,0:25:54.36,0:25:57.38,Default,,0000,0000,0000,,With good timing, we can poise through\Nthe boulder. Dialogue: 0,0:25:57.87,0:25:59.86,Default,,0000,0000,0000,,"Jeez!" Dialogue: 0,0:25:59.86,0:26:03.65,Default,,0000,0000,0000,,And even with bad timing, we have just \Nenough time to avoid the next one. Dialogue: 0,0:26:08.34,0:26:14.56,Default,,0000,0000,0000,,"I genuinely don't like heights, okay, it's my \Nbiggest failing. Among many, like you said." Dialogue: 0,0:26:15.18,0:26:18.96,Default,,0000,0000,0000,,The flip is barely fast enough to \Navoid the fireballs, Dialogue: 0,0:26:18.96,0:26:22.96,Default,,0000,0000,0000,,but as long as you stay cool and don't\Ncave into the pressure - Dialogue: 0,0:26:24.74,0:26:26.20,Default,,0000,0000,0000,,"Oh, cock." Dialogue: 0,0:26:26.50,0:26:28.95,Default,,0000,0000,0000,,Never mind, could be worse. Dialogue: 0,0:26:28.95,0:26:31.65,Default,,0000,0000,0000,,After killing the fireball throwing giant, Dialogue: 0,0:26:32.80,0:26:35.85,Default,,0000,0000,0000,,we can finally reach the Iron Golem. Dialogue: 0,0:26:54.61,0:26:59.55,Default,,0000,0000,0000,,Big, wide, straight paved roads. \NNow this is what I like to see. Dialogue: 0,0:27:00.28,0:27:01.43,Default,,0000,0000,0000,,"Cock." Dialogue: 0,0:27:01.43,0:27:03.30,Default,,0000,0000,0000,,Still, could be worse. Dialogue: 0,0:27:03.30,0:27:06.12,Default,,0000,0000,0000,,At least it doesn't have any pendulums \Nswinging above it. Dialogue: 0,0:27:06.18,0:27:09.11,Default,,0000,0000,0000,,After carefully navigating our way, Dialogue: 0,0:27:09.11,0:27:12.57,Default,,0000,0000,0000,,and using our bow to safely \Ndispatch any enemies, Dialogue: 0,0:27:12.57,0:27:14.53,Default,,0000,0000,0000,,we move forward. Dialogue: 0,0:27:32.45,0:27:33.99,Default,,0000,0000,0000,,"Oh, cock." Dialogue: 0,0:27:33.99,0:27:36.20,Default,,0000,0000,0000,,All other paths were blocked off, Dialogue: 0,0:27:36.20,0:27:38.76,Default,,0000,0000,0000,,except of course, the ladder. Dialogue: 0,0:27:40.61,0:27:44.83,Default,,0000,0000,0000,,The lever moves this spiral staircase, and\Nwithout it we are quite screwed. Dialogue: 0,0:27:48.35,0:27:51.41,Default,,0000,0000,0000,,"Oh hang on, hang on. Hello." Dialogue: 0,0:27:51.41,0:27:54.45,Default,,0000,0000,0000,,[RICHARD] "I heard you were in a bit of a \Npickle, yeah?" Dialogue: 0,0:27:54.45,0:27:56.21,Default,,0000,0000,0000,,[JAMES] "Oh cock." Dialogue: 0,0:27:58.43,0:28:01.28,Default,,0000,0000,0000,,"Hahahahahaha" "Shut up!" Dialogue: 0,0:28:01.28,0:28:04.44,Default,,0000,0000,0000,,[RICHARD] So, if I do this, I get points for \Nhelping, right? Dialogue: 0,0:28:04.44,0:28:05.86,Default,,0000,0000,0000,,[JAMES] "Erm... Sure!" Dialogue: 0,0:28:05.86,0:28:11.41,Default,,0000,0000,0000,,[RICHARD] Using my superior existence of legs, \NI make quick work of the ladder and the ledge. Dialogue: 0,0:28:17.16,0:28:18.50,Default,,0000,0000,0000,,But it didn't work. Dialogue: 0,0:28:18.50,0:28:23.36,Default,,0000,0000,0000,,Well, turns out, these fog walls are only\Naccessible by the host, Dialogue: 0,0:28:23.36,0:28:24.62,Default,,0000,0000,0000,,which I am not. Dialogue: 0,0:28:26.31,0:28:27.83,Default,,0000,0000,0000,,It's all over, mate. Dialogue: 0,0:28:27.83,0:28:29.52,Default,,0000,0000,0000,,[JAMES] Oh, cock. Dialogue: 0,0:28:29.52,0:28:34.24,Default,,0000,0000,0000,,In my hour of need, Jeremy was, as ever,\Nright there for me. Dialogue: 0,0:28:34.24,0:28:35.17,Default,,0000,0000,0000,,[JEREMY] Greetings mate! Dialogue: 0,0:28:35.17,0:28:35.99,Default,,0000,0000,0000,,[JAMES] Moron! Dialogue: 0,0:28:35.99,0:28:38.92,Default,,0000,0000,0000,,[JEREMY] However, to our absolute dismay, Dialogue: 0,0:28:40.44,0:28:45.30,Default,,0000,0000,0000,,the fog wall was also inaccesible by an \Ninvader as well. Dialogue: 0,0:28:45.30,0:28:48.45,Default,,0000,0000,0000,,We either admit defeat and end \Nthe programme here, Dialogue: 0,0:28:48.45,0:28:50.33,Default,,0000,0000,0000,,[RICHARD] Well I'm for ending. Goodbye! Dialogue: 0,0:28:50.33,0:28:51.88,Default,,0000,0000,0000,,[BOTH LAUGHING] Dialogue: 0,0:28:59.48,0:29:04.86,Default,,0000,0000,0000,,[RICHARD] Using Jeremy, I trigger a backstab,\Ninteract with the ladder at the same time, Dialogue: 0,0:29:04.86,0:29:06.24,Default,,0000,0000,0000,,and roll out. Dialogue: 0,0:29:09.79,0:29:12.93,Default,,0000,0000,0000,,This should trick the game into thinking\Nwe are still on a ladder. Dialogue: 0,0:29:12.93,0:29:19.87,Default,,0000,0000,0000,,For example, when we run out of stamina\Non a ladder, we fall off, like that. Dialogue: 0,0:29:20.76,0:29:26.13,Default,,0000,0000,0000,,The trick is to sync up a critical strike\Nto run out of stamina on the last hit. Dialogue: 0,0:29:28.13,0:29:31.13,Default,,0000,0000,0000,,[JEREMY] Could you just make that go \Na bit further in the back? Dialogue: 0,0:29:31.13,0:29:33.81,Default,,0000,0000,0000,,[RICHARD] I don't want you to ever say \Nthat to me again. Dialogue: 0,0:29:38.24,0:29:41.20,Default,,0000,0000,0000,,[JEREMY] Ow [BLEEP] [BLEEP] ow! Dialogue: 0,0:29:49.54,0:29:51.83,Default,,0000,0000,0000,,[RICHARD] Now for the moment of truth. Dialogue: 0,0:29:51.83,0:29:55.15,Default,,0000,0000,0000,,Can a phantom turn the lever? Dialogue: 0,0:29:58.33,0:30:03.36,Default,,0000,0000,0000,,YES! YES! HAHA! Oh, bliss! Dialogue: 0,0:30:14.77,0:30:15.38,Default,,0000,0000,0000,,Do we have a penis bone? Dialogue: 0,0:30:15.38,0:30:18.70,Default,,0000,0000,0000,,[JEREMY] Whales have penis bones. \NWe're getting off topic! Dialogue: 0,0:30:26.96,0:30:29.42,Default,,0000,0000,0000,,[JAMES] Sucks we had to get help from those \Ntwo blithering idiots, Dialogue: 0,0:30:29.42,0:30:31.20,Default,,0000,0000,0000,,shouldn't need any more though. Dialogue: 0,0:30:31.20,0:30:32.94,Default,,0000,0000,0000,,The biggest roadblock may be gone, Dialogue: 0,0:30:32.94,0:30:36.94,Default,,0000,0000,0000,,but there was still the entirety of\NAnor Londo to face. Dialogue: 0,0:30:38.14,0:30:39.37,Default,,0000,0000,0000,,Cock. Dialogue: 0,0:30:40.92,0:30:45.80,Default,,0000,0000,0000,,Heavy armour isn't ideal. The greatarrows \Nare still strong enough to stagger. Dialogue: 0,0:30:45.80,0:30:50.96,Default,,0000,0000,0000,,Ranged wasn't an option either, as even\Nthe longbow didn't have enough range. Dialogue: 0,0:30:51.39,0:30:54.15,Default,,0000,0000,0000,,So, our best option is mobility. Dialogue: 0,0:30:55.40,0:31:00.79,Default,,0000,0000,0000,,"No! No no no no! Other way!\NOther way you [BLEEP]!" Dialogue: 0,0:31:00.83,0:31:04.83,Default,,0000,0000,0000,,Thankfully, we can use quitouts to spawn\Nback on stable ground. Dialogue: 0,0:31:07.12,0:31:09.19,Default,,0000,0000,0000,,The strategy is quite simple, really. Dialogue: 0,0:31:09.19,0:31:13.19,Default,,0000,0000,0000,,You just get close enough and hope that\Nthe Silver Knight switches to melee. Dialogue: 0,0:31:15.74,0:31:18.20,Default,,0000,0000,0000,,After that harrowing experience, Dialogue: 0,0:31:18.77,0:31:20.22,Default,,0000,0000,0000,,"Oh, cock. Dialogue: 0,0:31:20.22,0:31:23.54,Default,,0000,0000,0000,,What's this? Cheese? Dialogue: 0,0:31:24.88,0:31:25.94,Default,,0000,0000,0000,,Cheese. Dialogue: 0,0:31:27.59,0:31:28.83,Default,,0000,0000,0000,,Ow!" Dialogue: 0,0:31:28.83,0:31:30.91,Default,,0000,0000,0000,,Still, could be worse. Dialogue: 0,0:31:33.71,0:31:37.28,Default,,0000,0000,0000,,We can use our mobility and i-frames to \Ndodge through the attacks. Dialogue: 0,0:31:57.59,0:31:59.85,Default,,0000,0000,0000,,Against unanimous public opinion, Dialogue: 0,0:31:59.85,0:32:02.50,Default,,0000,0000,0000,,apparently, I need a new wardrobe. Dialogue: 0,0:32:03.31,0:32:05.64,Default,,0000,0000,0000,,Oh, hang on, hang on, ow! Dialogue: 0,0:32:05.64,0:32:10.11,Default,,0000,0000,0000,,We can't flip with heavy armour, but as\Nlong as we can hit medium equip load, Dialogue: 0,0:32:10.11,0:32:13.46,Default,,0000,0000,0000,,we'll still be able to do a fast \Nenough backstep attack. Dialogue: 0,0:32:13.46,0:32:15.30,Default,,0000,0000,0000,,Which brings us to this. Dialogue: 0,0:32:17.24,0:32:20.96,Default,,0000,0000,0000,,We could use the ring to equip \Nthe stone set, or even Havel's set. Dialogue: 0,0:32:20.96,0:32:25.70,Default,,0000,0000,0000,,Or alternatively, turn on creative mode \Nonce more, Dialogue: 0,0:32:25.70,0:32:29.60,Default,,0000,0000,0000,,and buy a full set of upgraded Giant's. Dialogue: 0,0:32:29.92,0:32:35.09,Default,,0000,0000,0000,,James is looking fabulous today in this \N30 piece cast iron spring ensemble Dialogue: 0,0:32:35.09,0:32:36.81,Default,,0000,0000,0000,,from ancient Minamisoma [?] Dialogue: 0,0:32:38.81,0:32:43.24,Default,,0000,0000,0000,,Best we can do is medium equip load \Nbut we can still use backstep attacks. Dialogue: 0,0:33:08.20,0:33:11.83,Default,,0000,0000,0000,,With warping unlocked, we can return \Nto Firelink Shrine, Dialogue: 0,0:33:11.83,0:33:15.83,Default,,0000,0000,0000,,and place the Lordvessel to progress\Npast the golden fog gates. Dialogue: 0,0:33:18.11,0:33:21.92,Default,,0000,0000,0000,,"We can't kill the gargoyles and \Nring the bell to open the gate." Dialogue: 0,0:33:24.32,0:33:29.51,Default,,0000,0000,0000,,Access to Frampt and the Lordvessel \Nwas behind ringing the two bells. Dialogue: 0,0:33:29.51,0:33:34.31,Default,,0000,0000,0000,,And if you recall, the whole reason \Nbehind the Sen's skip was because Dialogue: 0,0:33:34.31,0:33:38.05,Default,,0000,0000,0000,,we couldn't get to the gargoyles. Dialogue: 0,0:33:45.84,0:33:47.21,Default,,0000,0000,0000,,Or is it? Dialogue: 0,0:33:48.83,0:33:52.51,Default,,0000,0000,0000,,We flip. All the way back to \NDarkroot Garden. Dialogue: 0,0:33:52.51,0:33:56.01,Default,,0000,0000,0000,,We joined the covenant beforehand, so it\Nshould be an easy trip. Dialogue: 0,0:33:57.92,0:34:01.14,Default,,0000,0000,0000,,Why am I still getting hate? Dialogue: 0,0:34:01.61,0:34:03.74,Default,,0000,0000,0000,,Still. Could be worse. Dialogue: 0,0:34:03.74,0:34:06.92,Default,,0000,0000,0000,,Flipping through the area, we \Narrive at Sif. Dialogue: 0,0:34:06.92,0:34:11.65,Default,,0000,0000,0000,,Now you could try melee, but flipping back\Ndoes put you, well, backwards. Dialogue: 0,0:34:12.20,0:34:14.100,Default,,0000,0000,0000,,So, it's better to stick with \Nranged attacks. Dialogue: 0,0:34:17.71,0:34:22.85,Default,,0000,0000,0000,,With the covenant of Artorias, our \Nnext destination was back to New Londo. Dialogue: 0,0:34:23.42,0:34:26.00,Default,,0000,0000,0000,,Good thing we drained the water \Nbeforehand. Dialogue: 0,0:34:26.00,0:34:28.22,Default,,0000,0000,0000,,Doesn't make the area any safer though. Dialogue: 0,0:34:29.15,0:34:33.15,Default,,0000,0000,0000,,Darkwraiths can deal a tonne of \Ndamage but are relatively squishy. Dialogue: 0,0:34:34.36,0:34:38.04,Default,,0000,0000,0000,,Don't forget to equip the ring before \Nfalling down. Dialogue: 0,0:34:38.68,0:34:42.54,Default,,0000,0000,0000,,Since we had to take off the flip ring,\Nthe best strategy was to put back Dialogue: 0,0:34:42.54,0:34:44.45,Default,,0000,0000,0000,,our trusty Giant's Set. Dialogue: 0,0:34:44.45,0:34:49.62,Default,,0000,0000,0000,,This is usually a test of damage \Nper second, but with the Giant armour, Dialogue: 0,0:34:49.62,0:34:52.17,Default,,0000,0000,0000,,it becomes a test of endurance. Dialogue: 0,0:35:25.50,0:35:32.52,Default,,0000,0000,0000,,"Greetings, undead warrior. You must\Ndestroy the fading lord Gwyn, Dialogue: 0,0:35:32.52,0:35:39.36,Default,,0000,0000,0000,,who has coddled fire, and resisted\Nnature, and become the fourth lord." Dialogue: 0,0:35:39.36,0:35:41.36,Default,,0000,0000,0000,,But now, watch this. Dialogue: 0,0:35:41.36,0:35:43.34,Default,,0000,0000,0000,,"Very well..." Dialogue: 0,0:35:50.24,0:35:53.88,Default,,0000,0000,0000,,Since we had the Lordvessel before \Ndefeating the Four Kings, Dialogue: 0,0:35:53.88,0:35:57.88,Default,,0000,0000,0000,,we can now access the Kiln without \Ndefeating the gargoyles. Dialogue: 0,0:36:03.63,0:36:07.14,Default,,0000,0000,0000,,Friendship ended with Frampt, \Nnow Kaathe is my best friend. Dialogue: 0,0:36:10.45,0:36:13.38,Default,,0000,0000,0000,,The closest gold fog was Lost Izalith. Dialogue: 0,0:36:13.64,0:36:16.31,Default,,0000,0000,0000,,We can use humanities to unlock \Nthe shortcut, Dialogue: 0,0:36:16.31,0:36:18.99,Default,,0000,0000,0000,,but more importantly, outside \Nof the chamber, Dialogue: 0,0:36:18.99,0:36:21.68,Default,,0000,0000,0000,,we stand at the edge of the elevator. Dialogue: 0,0:36:24.38,0:36:27.06,Default,,0000,0000,0000,,We can do a couple of quitouts to do this. Dialogue: 0,0:36:30.65,0:36:31.72,Default,,0000,0000,0000,,"Ow!" Dialogue: 0,0:36:31.72,0:36:37.61,Default,,0000,0000,0000,,As always, if you have DSFix enabled, \Ndisable it for this segment. Dialogue: 0,0:36:37.61,0:36:42.38,Default,,0000,0000,0000,,We technically haven't crossed the \Nfog gate, so the AI is disabled. Dialogue: 0,0:36:48.59,0:36:53.96,Default,,0000,0000,0000,,After reaching the shortcut, we hunt down \Nthe Sunlight Maggot for a source of light. Dialogue: 0,0:36:53.96,0:36:56.98,Default,,0000,0000,0000,,And now, the last boss for this path. Dialogue: 0,0:36:57.69,0:36:58.79,Default,,0000,0000,0000,,"Ow!" Dialogue: 0,0:36:59.24,0:37:02.93,Default,,0000,0000,0000,,The trick is to backstep right \Nafter the attack passes. Dialogue: 0,0:37:02.93,0:37:08.24,Default,,0000,0000,0000,,After that, we can use two firebombs in \Nquick succession to break the balls. Dialogue: 0,0:37:22.60,0:37:27.24,Default,,0000,0000,0000,,We already killed the Four Kings, \Nso only two lords remain. Dialogue: 0,0:37:27.24,0:37:29.29,Default,,0000,0000,0000,,And with the catacombs cleared out - Dialogue: 0,0:37:29.74,0:37:31.66,Default,,0000,0000,0000,,Still, could be worse. Dialogue: 0,0:37:31.66,0:37:35.43,Default,,0000,0000,0000,,Before coming here, make sure \Nyou've killed the Sunlight Maggot, Dialogue: 0,0:37:35.43,0:37:38.30,Default,,0000,0000,0000,,otherwise it'll be a really bad time. Dialogue: 0,0:37:46.91,0:37:48.33,Default,,0000,0000,0000,,"Oh, cock." Dialogue: 0,0:37:57.55,0:38:01.79,Default,,0000,0000,0000,,Going through the Tomb of the Giants\Nisn't the only way to reach Nito. Dialogue: 0,0:38:01.79,0:38:06.51,Default,,0000,0000,0000,,We just need two things, and fortunately\Nyou can get both in the same area. Dialogue: 0,0:38:06.51,0:38:11.73,Default,,0000,0000,0000,,First, was an Eye of Death, which we can\Npick up behind a Titanite Demon. Dialogue: 0,0:38:11.73,0:38:15.23,Default,,0000,0000,0000,,Second, is a coffin, which is right \Nnext to the Eye. Dialogue: 0,0:38:17.08,0:38:20.45,Default,,0000,0000,0000,,This teleports us straight to Nito's \Nboss room. Dialogue: 0,0:38:20.78,0:38:24.21,Default,,0000,0000,0000,,Now, normally this event is used \Nas a way to enter the covenant, Dialogue: 0,0:38:24.21,0:38:28.02,Default,,0000,0000,0000,,but we can use our bow to give \Nhim quite a rude awakening. Dialogue: 0,0:38:30.61,0:38:35.26,Default,,0000,0000,0000,,While it was indeed the same area,\Nusing the coffin deactivates the boss. Dialogue: 0,0:38:38.04,0:38:41.54,Default,,0000,0000,0000,,So we had no choice but to \NHomeward Bone out. Dialogue: 0,0:38:51.61,0:38:56.45,Default,,0000,0000,0000,,By force quitting just before we load in,\Nwe can confuse the game, Dialogue: 0,0:38:56.45,0:38:59.18,Default,,0000,0000,0000,,and teleport to the default location. Dialogue: 0,0:38:59.59,0:39:03.16,Default,,0000,0000,0000,,Since Nito's room is technically inside\Nthe Tomb of Giants, Dialogue: 0,0:39:03.16,0:39:06.70,Default,,0000,0000,0000,,the default location is the start \Nof the Tomb of Giants. Dialogue: 0,0:39:06.70,0:39:11.38,Default,,0000,0000,0000,,And with the Sunlight Maggot, we can \Nmake easy work of the area. Dialogue: 0,0:39:29.72,0:39:30.82,Default,,0000,0000,0000,,Cock. Dialogue: 0,0:39:47.58,0:39:53.57,Default,,0000,0000,0000,,"Ahh, you were at my side all along... Dialogue: 0,0:39:54.41,0:39:57.28,Default,,0000,0000,0000,,My true mentor... Dialogue: 0,0:39:57.76,0:40:00.79,Default,,0000,0000,0000,,my guiding moonlight..." Dialogue: 0,0:40:01.98,0:40:06.54,Default,,0000,0000,0000,,Now because of complex international music\Nlicensing laws we're only allowed to show Dialogue: 0,0:40:06.54,0:40:10.37,Default,,0000,0000,0000,,you the very briefest clip from \Nthis next song. Dialogue: 0,0:40:18.23,0:40:23.41,Default,,0000,0000,0000,,It has hyper armour, it has range,\Nand it can knock down. Dialogue: 0,0:40:23.41,0:40:25.64,Default,,0000,0000,0000,,Everything you could ever want. Dialogue: 0,0:40:25.64,0:40:29.14,Default,,0000,0000,0000,,Combined with the Giant's Armour, we \Nmake short work of the area, Dialogue: 0,0:40:29.14,0:40:30.95,Default,,0000,0000,0000,,and the boss itself. Dialogue: 0,0:41:00.44,0:41:04.06,Default,,0000,0000,0000,,Back at Anor Londo, we flip our \Nway up to Duke's Archives. Dialogue: 0,0:41:04.06,0:41:08.53,Default,,0000,0000,0000,,First floor is easy enough, it \Ngets stuck behind an invisible wall. Dialogue: 0,0:41:09.35,0:41:12.54,Default,,0000,0000,0000,,Second one requires a bit more \Npersonal touch. Dialogue: 0,0:41:14.54,0:41:17.78,Default,,0000,0000,0000,,The floor above housed a lot of \NCrystal Soldiers. Dialogue: 0,0:41:19.59,0:41:24.12,Default,,0000,0000,0000,,Don't let the small size fool you, \Nthey can hit like an absolute truck. Dialogue: 0,0:41:32.50,0:41:36.55,Default,,0000,0000,0000,,Now for Seath, first encounter is fake \Nso there's nothing you can do about that. Dialogue: 0,0:41:38.59,0:41:42.59,Default,,0000,0000,0000,,After spawning in the cell, we \Ncan grab the key. Dialogue: 0,0:41:44.12,0:41:48.54,Default,,0000,0000,0000,,Stepping out triggers the defense, \Nbut these things are weak to fire, Dialogue: 0,0:41:48.54,0:41:52.54,Default,,0000,0000,0000,,so my chaos weapon should be able to \Nhandle them just fine. Dialogue: 0,0:42:01.84,0:42:05.36,Default,,0000,0000,0000,,The key to escaping the Archives \Nwas on top of a ladder, Dialogue: 0,0:42:05.36,0:42:11.30,Default,,0000,0000,0000,,and even if we could somehow skip the key,\Nthe door was above yet another ladder. Dialogue: 0,0:42:12.55,0:42:17.02,Default,,0000,0000,0000,,More concerning, we couldn't even \Nwarp out to try a different method. Dialogue: 0,0:42:18.51,0:42:20.03,Default,,0000,0000,0000,,"Oh, cock." Dialogue: 0,0:42:29.56,0:42:33.12,Default,,0000,0000,0000,,Well, maybe not the last part, but \Nwe are still in quite a pickle. Dialogue: 0,0:42:34.95,0:42:38.08,Default,,0000,0000,0000,,"Somebody! Please let me out of here!" Dialogue: 0,0:42:41.07,0:42:45.07,Default,,0000,0000,0000,,After saving Griggs, we buy \Nthe fall control spell and a staff. Dialogue: 0,0:42:47.75,0:42:50.67,Default,,0000,0000,0000,,Back to the Archives, we clear \Nout the room, Dialogue: 0,0:42:50.67,0:42:53.62,Default,,0000,0000,0000,,activate the elevator, but quit out. Dialogue: 0,0:42:54.05,0:42:57.34,Default,,0000,0000,0000,,After that, we approach the edge \Nwhere the elevator used to be, Dialogue: 0,0:43:00.85,0:43:03.91,Default,,0000,0000,0000,,fall down, and quit out. Dialogue: 0,0:43:07.08,0:43:10.93,Default,,0000,0000,0000,,There are three outcomes to this, most\Nlikely is getting stuck. Dialogue: 0,0:43:10.93,0:43:14.13,Default,,0000,0000,0000,,In this case, just darksign \Nout and try again. Dialogue: 0,0:43:14.13,0:43:16.94,Default,,0000,0000,0000,,Second outcome is immediately \Nslipping off, Dialogue: 0,0:43:16.94,0:43:18.95,Default,,0000,0000,0000,,also not ideal. Dialogue: 0,0:43:18.95,0:43:23.61,Default,,0000,0000,0000,,But the third one is you slip out,\Nbut don't fall. Dialogue: 0,0:43:24.11,0:43:25.59,Default,,0000,0000,0000,,This is what you want to see. Dialogue: 0,0:43:25.59,0:43:28.24,Default,,0000,0000,0000,,Cast fall control and backstep off. Dialogue: 0,0:43:28.24,0:43:31.34,Default,,0000,0000,0000,,Two fake floors, and quit on third. Dialogue: 0,0:43:51.80,0:43:54.60,Default,,0000,0000,0000,,Like I hate, I hate heights, \Nyou know I don't- Dialogue: 0,0:43:54.60,0:43:56.51,Default,,0000,0000,0000,,I hate ladders, I hate them. Dialogue: 0,0:43:56.51,0:43:58.57,Default,,0000,0000,0000,,Still, could be worse. Dialogue: 0,0:43:59.16,0:44:00.76,Default,,0000,0000,0000,,And then it was! Dialogue: 0,0:44:00.92,0:44:01.96,Default,,0000,0000,0000,,"Ow!" Dialogue: 0,0:44:05.09,0:44:10.82,Default,,0000,0000,0000,,Next up, was Seath. After we bait him to \Nbreak the crystal that he came to protect, Dialogue: 0,0:44:10.82,0:44:13.59,Default,,0000,0000,0000,,we trade blows until one of us dies. Dialogue: 0,0:44:24.79,0:44:29.33,Default,,0000,0000,0000,,With all four lords dead, we can finally \Nreach the Kiln of the First Flame, Dialogue: 0,0:44:29.33,0:44:31.53,Default,,0000,0000,0000,,and put down the old codger. Dialogue: 0,0:45:04.06,0:45:07.86,Default,,0000,0000,0000,,That's the entirety of Dark Souls \Nbeaten without walking, Dialogue: 0,0:45:07.86,0:45:09.38,Default,,0000,0000,0000,,So 100 points for me. Dialogue: 0,0:45:09.38,0:45:12.82,Default,,0000,0000,0000,,[JEREMY] You do realise that since we\Nhelped you in Anor Londo, Dialogue: 0,0:45:12.82,0:45:14.34,Default,,0000,0000,0000,,we also get points for that. Dialogue: 0,0:45:14.34,0:45:16.30,Default,,0000,0000,0000,,[RICHARD] Yeah, that was the deal, James. Dialogue: 0,0:45:16.80,0:45:18.07,Default,,0000,0000,0000,,[JAMES] Cock! Dialogue: 0,0:45:18.07,0:45:21.38,Default,,0000,0000,0000,,[JEREMY] So, 100 points for me for \Nstanding next to the ladder. Dialogue: 0,0:45:21.38,0:45:24.82,Default,,0000,0000,0000,,[RICHARD] And can't forget 100 points for\Nme for pulling that lever. Dialogue: 0,0:45:24.82,0:45:28.97,Default,,0000,0000,0000,,[JAMES] This is quite honestly the biggest\Nload of limp-wristed twoddle - Dialogue: 0,0:45:28.97,0:45:31.34,Default,,0000,0000,0000,,[RICHARD] Yep, sorry mate. It's 100 \Nor nothing. Dialogue: 0,0:45:31.34,0:45:33.88,Default,,0000,0000,0000,,[JAMES] Oh, well alright then. So \Nwe're even. Happy now? Dialogue: 0,0:45:33.88,0:45:38.79,Default,,0000,0000,0000,,[JEREMY] Not quite. Because as it turns\Nout, James, you actually get 0 points Dialogue: 0,0:45:38.79,0:45:39.98,Default,,0000,0000,0000,,for this challenge. Dialogue: 0,0:45:39.98,0:45:43.74,Default,,0000,0000,0000,,[JAMES] So I got help from you two, and \Nthat somehow gives points to you, Dialogue: 0,0:45:43.74,0:45:45.64,Default,,0000,0000,0000,,and not me for finishing the challenge. Dialogue: 0,0:45:45.64,0:45:48.54,Default,,0000,0000,0000,,[JEREMY] No, James. It's because of this. Dialogue: 0,0:45:50.46,0:45:59.14,Default,,0000,0000,0000,,"Hahahahaha!" "Shut up!" Dialogue: 0,0:46:04.09,0:46:06.10,Default,,0000,0000,0000,,[JAMES] I was hoping you didn't know that. Dialogue: 0,0:46:10.91,0:46:14.36,Default,,0000,0000,0000,,Some say, he was the first ever Darkwraith\Nto exist. Dialogue: 0,0:46:14.36,0:46:15.14,Default,,0000,0000,0000,,[RICHARD] What? Dialogue: 0,0:46:15.14,0:46:17.62,Default,,0000,0000,0000,,This is not my character. Dialogue: 0,0:46:17.62,0:46:19.43,Default,,0000,0000,0000,,And he is called... Dialogue: 0,0:46:19.43,0:46:20.44,Default,,0000,0000,0000,,The Stig. Dialogue: 0,0:46:20.44,0:46:21.40,Default,,0000,0000,0000,,[JEREMY] Oh for... Dialogue: 0,0:46:23.60,0:46:26.26,Default,,0000,0000,0000,,[JAMES] In our previous attempt at \Nescaping the asylum, Dialogue: 0,0:46:26.26,0:46:28.88,Default,,0000,0000,0000,,we used two characters and an invasion. Dialogue: 0,0:46:29.36,0:46:33.13,Default,,0000,0000,0000,,This failed because the invasion didn't\Nhappen in the asylum. Dialogue: 0,0:46:33.13,0:46:38.43,Default,,0000,0000,0000,,First, the Stig lures a hollow all the way\Ndown to the nearest ladder. Dialogue: 0,0:46:39.09,0:46:44.31,Default,,0000,0000,0000,,As you may remember, we can trick the game\Ninto thinking that we are on the ladder Dialogue: 0,0:46:44.31,0:46:50.95,Default,,0000,0000,0000,,by using a critical strike and \Ninteracting with a ladder at the same time. Dialogue: 0,0:46:50.95,0:46:56.92,Default,,0000,0000,0000,,This stores our position next to the ladder, \Nso we can walk out into Firelink Shrine Dialogue: 0,0:46:56.92,0:47:00.92,Default,,0000,0000,0000,,and beyond, with our position \Nstill in the asylum. Dialogue: 0,0:47:01.87,0:47:05.67,Default,,0000,0000,0000,,Getting staggered, or your weapon \Nbouncing against a wall, will break Dialogue: 0,0:47:05.67,0:47:09.35,Default,,0000,0000,0000,,ladder storage, so go full Havel \Nplus the dark hand. Dialogue: 0,0:47:11.91,0:47:14.41,Default,,0000,0000,0000,,Now we need to invade someone. Dialogue: 0,0:47:15.07,0:47:21.05,Default,,0000,0000,0000,,Our first pick would be Lautrec but that\Nwould require going through Sen's Fortress. Dialogue: 0,0:47:21.05,0:47:25.34,Default,,0000,0000,0000,,A much easier solution was to invade a \Nplayer in the Undead Burg, Dialogue: 0,0:47:25.34,0:47:29.93,Default,,0000,0000,0000,,so after clearing out the area, we use\Na Cracked Red Eye Orb. Dialogue: 0,0:47:35.84,0:47:39.84,Default,,0000,0000,0000,,It's not just invasion that's broken, \Nnone of the online items work. Dialogue: 0,0:47:40.54,0:47:44.16,Default,,0000,0000,0000,,This was unfortunately because of ladder\Nstorage. Dialogue: 0,0:47:44.16,0:47:48.66,Default,,0000,0000,0000,,We can see this by disabling ladder \Nstorage, by running out of stamina. Dialogue: 0,0:47:50.96,0:47:55.29,Default,,0000,0000,0000,,I suspect this feature was implemented\Nto prevent people from invading Dialogue: 0,0:47:55.29,0:47:58.19,Default,,0000,0000,0000,,from unstable ground, like elevators. Dialogue: 0,0:47:59.62,0:48:02.50,Default,,0000,0000,0000,,Whatever the reason may have been, we\Nneeded to perform Dialogue: 0,0:48:02.50,0:48:07.28,Default,,0000,0000,0000,,an invasion during ladder storage, and\Nsince there was no way to do both, Dialogue: 0,0:48:07.28,0:48:10.29,Default,,0000,0000,0000,,we were once again on our wit's end. Dialogue: 0,0:48:10.29,0:48:14.16,Default,,0000,0000,0000,,[JEREMY] Oh no! That is such a shame! Dialogue: 0,0:48:14.16,0:48:17.40,Default,,0000,0000,0000,,Oh sorry James, that's really \Na rotten bit of luck... Dialogue: 0,0:48:21.26,0:48:23.86,Default,,0000,0000,0000,,"You could not live with your own failure. Dialogue: 0,0:48:24.54,0:48:26.02,Default,,0000,0000,0000,,Where did that bring you? Dialogue: 0,0:48:26.56,0:48:27.85,Default,,0000,0000,0000,,Back to me." Dialogue: 0,0:48:28.02,0:48:32.27,Default,,0000,0000,0000,,[JEREMY] Problem is, Stig can't use an\Nonline item while in ladder storage. Dialogue: 0,0:48:32.27,0:48:37.06,Default,,0000,0000,0000,,But he doesn't have to. Because I can. Dialogue: 0,0:48:38.84,0:48:43.88,Default,,0000,0000,0000,,The Gravelord Sign is the only way to \Ninvade someone, without the invader Dialogue: 0,0:48:43.88,0:48:46.10,Default,,0000,0000,0000,,having to use an item. Dialogue: 0,0:48:47.59,0:48:51.14,Default,,0000,0000,0000,,[JAMES] Now, normally, using a Black \NSeparation Crystal will return you to Dialogue: 0,0:48:51.14,0:48:53.16,Default,,0000,0000,0000,,where you started the invasion. Dialogue: 0,0:48:53.16,0:48:56.85,Default,,0000,0000,0000,,But since our stable position was saved, \Nthanks to ladder storage, Dialogue: 0,0:48:56.85,0:49:00.85,Default,,0000,0000,0000,,Stig pops back up in Undead Asylum. Dialogue: 0,0:49:02.87,0:49:07.42,Default,,0000,0000,0000,,We've now invaded someone while technically\Nbeing inside the asylum. Dialogue: 0,0:49:07.80,0:49:12.59,Default,,0000,0000,0000,,Next, we create our main save file to \Ntransfer this invasion coordinate, Dialogue: 0,0:49:15.49,0:49:18.40,Default,,0000,0000,0000,,and quit out completely to clear \Nthe memory. Dialogue: 0,0:49:21.45,0:49:26.88,Default,,0000,0000,0000,,Back to Stig, we perform what is called a\N"Purple Coward's Crystal Storage Invasion Dialogue: 0,0:49:26.88,0:49:30.08,Default,,0000,0000,0000,,Point Wrong Warp."\NQuite a mouthful! Dialogue: 0,0:49:42.96,0:49:47.45,Default,,0000,0000,0000,,[JEREMY] With the power of friendship,\NJames was able to overcome the Dialogue: 0,0:49:47.45,0:49:53.18,Default,,0000,0000,0000,,impossible task of beating Dark Souls I\Nwithout walking. Dialogue: 0,0:49:53.60,0:49:57.60,Default,,0000,0000,0000,,[RICHARD] All of us had an essential role\Nto the run, and therefore Dialogue: 0,0:49:57.60,0:50:02.30,Default,,0000,0000,0000,,awarded 100 points, leading to the first \Never tie. Dialogue: 0,0:50:02.30,0:50:03.45,Default,,0000,0000,0000,,[JAMES] Well, uh... Dialogue: 0,0:50:03.45,0:50:04.20,Default,,0000,0000,0000,,[JEREMY] What? Dialogue: 0,0:50:04.20,0:50:08.92,Default,,0000,0000,0000,,[JAMES] This also means that the previous\Nrun is possible without picking up the key. Dialogue: 0,0:50:08.92,0:50:13.73,Default,,0000,0000,0000,,And since the score was 100 or nothing,\Nthis can only mean one thing. Dialogue: 0,0:50:13.73,0:50:15.05,Default,,0000,0000,0000,,[JEREMY] Oh for Christ's... Dialogue: 0,0:50:15.05,0:50:19.43,Default,,0000,0000,0000,,[JAMES] Straight away there which I think\Nyou will find makes the winner! Dialogue: 0,0:50:21.41,0:50:24.02,Default,,0000,0000,0000,,The news caused a bit of a row. Dialogue: 0,0:50:24.02,0:50:24.74,Default,,0000,0000,0000,,[RICHARD] No! Dialogue: 0,0:50:24.74,0:50:27.53,Default,,0000,0000,0000,,[JEREMY] It's rubbish! That is actually,\Ngenuinely rubbish. Dialogue: 0,0:50:27.53,0:50:29.82,Default,,0000,0000,0000,,[PAST RICHARD] Yep, sorry mate, it's \N100 or nothing. Dialogue: 0,0:50:29.82,0:50:30.83,Default,,0000,0000,0000,,[JAMES] Just like you said! Dialogue: 0,0:50:30.83,0:50:31.81,Default,,0000,0000,0000,,[RICHARD] Oh for God's sake! Dialogue: 0,0:50:31.81,0:50:32.58,Default,,0000,0000,0000,,[JEREMY] It isn't! Dialogue: 0,0:50:32.58,0:50:33.20,Default,,0000,0000,0000,,[JAMES] It is! Dialogue: 0,0:50:33.20,0:50:35.83,Default,,0000,0000,0000,,[JEREMY] You can't just change the result\Nof a previous run, that's rubbish! Dialogue: 0,0:50:35.83,0:50:38.37,Default,,0000,0000,0000,,[JAMES] Anyways, I think we can at least\Nagree on one thing. Dialogue: 0,0:50:38.37,0:50:39.48,Default,,0000,0000,0000,,[JEREMY] And what would that be? Dialogue: 0,0:50:39.48,0:50:40.89,Default,,0000,0000,0000,,[RICHARD] Don't say it! Don't you dare\Nsay it! Dialogue: 0,0:50:40.89,0:50:43.36,Default,,0000,0000,0000,,[JAMES] A skill issue.