WEBVTT 00:00:00.553 --> 00:00:02.234 "Your face is too dark 00:00:02.234 --> 00:00:03.954 for my sensors to --" 00:00:04.604 --> 00:00:06.672 "Bitch, I'm black and I'm proud." 00:00:06.672 --> 00:00:08.464 "Tell your sensors to calibrate that." 00:00:08.464 --> 00:00:10.782 "I have no reference for "black." 00:00:11.518 --> 00:00:13.228 "No. Of course you don't." 00:00:22.026 --> 00:00:23.211 In our hyper-connected world, 00:00:23.261 --> 00:00:25.931 where most of us carry around handheld devices 00:00:25.931 --> 00:00:27.299 that keep us linked to the 00:00:27.299 --> 00:00:28.847 internet at all times 00:00:28.847 --> 00:00:31.215 and tech companies monitor our behavior 00:00:31.215 --> 00:00:32.467 and purchasing habits constantly, 00:00:32.757 --> 00:00:34.368 a game in which you harness that 00:00:34.368 --> 00:00:36.686 technological web to disrupt 00:00:36.686 --> 00:00:38.460 the schemes of powerful corporations~ 00:00:38.460 --> 00:00:40.065 makes perfect sense. 00:00:40.065 --> 00:00:42.271 But with 2014's Watch Dogs, 00:00:42.271 --> 00:00:44.254 Ubisoft failed to turn this premise 00:00:44.254 --> 00:00:46.372 into a compelling game. 00:00:46.372 --> 00:00:47.674 Watch Dogs 2 makes some meaningful 00:00:47.674 --> 00:00:49.354 improvements on its predecessor. 00:00:49.354 --> 00:00:51.584 It gives us a more memorable hero 00:00:51.584 --> 00:00:52.715 and supporting cast, 00:00:52.715 --> 00:00:54.433 and a San Francisco that exudes a 00:00:54.433 --> 00:00:55.700 bit more more personality 00:00:55.700 --> 00:00:57.816 than the first games' setting did. 00:00:57.816 --> 00:01:00.264 Unfortunately, Watch Dogs 2 still fails 00:01:00.264 --> 00:01:01.672 where it matters most: 00:01:01.672 --> 00:01:04.401 trotting out a series of crushingly-repetitive 00:01:04.401 --> 00:01:06.970 missions that never come close to making you feel 00:01:06.970 --> 00:01:08.652 like a hacker extraordinaire. 00:01:08.922 --> 00:01:11.027 Nearly every main story mission 00:01:11.027 --> 00:01:13.980 has you infiltrating some heavily-guarded facility 00:01:13.980 --> 00:01:16.320 or another, in order to steal something, 00:01:16.320 --> 00:01:17.514 or hack something, 00:01:17.514 --> 00:01:19.810 and once you find a strategy that works for you, 00:01:19.810 --> 00:01:22.533 it's very easy to fall into a pattern of approaching 00:01:22.533 --> 00:01:25.688 all of these missions in more or less the same way. 00:01:25.688 --> 00:01:27.231 Your character, Marcus Holloway, 00:01:27.231 --> 00:01:29.154 can't take much punishment, 00:01:29.154 --> 00:01:31.349 and the environments are filled with enemies 00:01:31.349 --> 00:01:33.660 who will immediately call for more reinforcements 00:01:33.660 --> 00:01:35.311 at any sign of trouble -- 00:01:35.311 --> 00:01:37.061 so you're discouraged from relying on the 00:01:37.061 --> 00:01:39.688 all-out, guns-blazing approach. 00:01:39.688 --> 00:01:41.458 This makes sense in a game that wants you 00:01:41.458 --> 00:01:43.111 to use your hacker abilities to tackle 00:01:43.111 --> 00:01:44.844 the situations you're faced with, 00:01:44.844 --> 00:01:46.751 but because failure in this game can be 00:01:46.751 --> 00:01:47.915 so punishing, 00:01:47.915 --> 00:01:49.449 and send you back so far, 00:01:49.449 --> 00:01:51.045 I tended to complete most missions 00:01:51.045 --> 00:01:52.890 using the same tactic; 00:01:52.890 --> 00:01:55.721 the core of my strategy was hanging back, 00:01:55.721 --> 00:01:57.980 hacking into the building's security systems, 00:01:57.980 --> 00:01:59.884 and picking off the enemies who could call 00:01:59.884 --> 00:02:02.254 for reinforcements one-by-one, 00:02:02.254 --> 00:02:04.774 by forging criminal records and having the police 00:02:04.774 --> 00:02:07.150 come in and arrest or kill them. 00:02:07.150 --> 00:02:09.542 It was passive and often tedious, 00:02:09.542 --> 00:02:11.441 but it got the job done. 00:02:11.441 --> 00:02:12.930 Of course, sometimes it's a strength 00:02:12.930 --> 00:02:15.002 when a game punishes you for failure. 00:02:15.002 --> 00:02:16.751 In games with precise combat, 00:02:16.751 --> 00:02:18.750 the prospect of a significant setback 00:02:18.750 --> 00:02:20.145 can raise the stakes, 00:02:20.145 --> 00:02:22.072 encouraging you to master the mechanics, 00:02:22.072 --> 00:02:25.171 and making your victories all the more rewarding. 00:02:25.171 --> 00:02:27.583 But Watch Dogs 2 is no such game. 00:02:27.583 --> 00:02:29.231 This is no Dark Souls. 00:02:29.231 --> 00:02:31.621 This is a by-the-numbers, open world game 00:02:31.621 --> 00:02:34.346 with mediocre gun play and systems that interact 00:02:34.346 --> 00:02:37.419 so erratically, that all you can do is try to 00:02:37.419 --> 00:02:38.902 manage them well enough to complete 00:02:38.902 --> 00:02:42.086 your objective and get out alive. 00:02:42.086 --> 00:02:43.519 As shabby as the mission design is, 00:02:43.519 --> 00:02:45.213 the game deserves some credit for its 00:02:45.213 --> 00:02:47.570 obviously well-intentioned efforts to acknowledge 00:02:47.570 --> 00:02:50.225 the existence of structural racism. 00:02:50.225 --> 00:02:52.571 At one point, the young black protagonist, Marcus, 00:02:52.571 --> 00:02:55.323 discusses the racial profiling tactics that 00:02:55.323 --> 00:02:57.270 tagged him as a criminal risk. 00:02:57.270 --> 00:02:58.792 And his brother-in-arms, Horatio, 00:02:58.792 --> 00:03:01.902 whose day job is at the Google stand-in, "Nudle," 00:03:01.902 --> 00:03:04.061 comments frankly on the racism and 00:03:04.061 --> 00:03:07.013 condencension he experiences as one of the only 00:03:07.013 --> 00:03:08.202 people of color in an 00:03:08.202 --> 00:03:09.966 overwhelmingly-white company. 00:03:09.966 --> 00:03:10.946 "You haven't experienced 00:03:10.946 --> 00:03:13.082 corporate life until you're the only brother 00:03:13.082 --> 00:03:14.744 in a meeting and have to represent 00:03:14.744 --> 00:03:16.585 all of blackdom." 00:03:16.585 --> 00:03:17.598 "Jesus!" 00:03:17.598 --> 00:03:18.752 The presence of Miranda 00:03:18.752 --> 00:03:20.266 a black trans councilwoman 00:03:20.266 --> 00:03:21.601 who does what she can 00:03:21.601 --> 00:03:23.233 to help Marcus and his colleagues 00:03:23.233 --> 00:03:25.311 in the hacker collective known as "DedSec" 00:03:25.311 --> 00:03:26.955 is also welcome. 00:03:26.955 --> 00:03:27.982 On the other hand, 00:03:27.982 --> 00:03:29.950 Latinx people in Watch Dogs 2 are 00:03:29.950 --> 00:03:32.313 primarily represented as the most clichéd 00:03:32.313 --> 00:03:34.372 kinds of gang members imaginable. 00:03:34.372 --> 00:03:36.764 As important as it is that games give us heroes 00:03:36.764 --> 00:03:39.071 and supporting characters who break from 00:03:39.071 --> 00:03:40.605 the long-established molds, 00:03:40.605 --> 00:03:42.803 there's more to great characterization than 00:03:42.803 --> 00:03:44.573 simply ticking off a few boxes 00:03:44.573 --> 00:03:46.311 on a diversity checklist. 00:03:46.311 --> 00:03:48.632 And Watch Dogs 2 falls short here. 00:03:48.632 --> 00:03:50.849 Its characters relate to each other more in 00:03:50.849 --> 00:03:53.961 geek, sci-fi references and cheesy one-liners, 00:03:53.961 --> 00:03:56.197 than in anything that actually reveals to us 00:03:56.197 --> 00:03:57.372 who they are, 00:03:57.372 --> 00:03:59.132 and what makes them tick. 00:03:59.132 --> 00:04:01.004 So it's hard to get invested in their struggle 00:04:01.004 --> 00:04:03.233 and their relationships with each other. 00:04:03.233 --> 00:04:05.473 "Come on, Wesley Crusher! Launch waits!" 00:04:05.473 --> 00:04:07.565 "Bitch, please. I'm clearly Sisko." 00:04:07.565 --> 00:04:09.294 "Jake Sisko?" 00:04:09.294 --> 00:04:10.899 "CAPTAIN Sisko." 00:04:10.899 --> 00:04:13.314 The San Francisco setting of Watch Dogs 2 00:04:13.314 --> 00:04:16.055 is recognizable but doesn't feel authentic -- 00:04:16.055 --> 00:04:17.993 despite being packed with landmarks 00:04:17.993 --> 00:04:19.412 and familiar locations, 00:04:19.412 --> 00:04:22.092 including San Francisco's greatest treasure 00:04:22.092 --> 00:04:24.803 the sea lions down at Pier 39. 00:04:24.803 --> 00:04:26.767 It's great to see Pride flags flying in 00:04:26.767 --> 00:04:28.232 certain spots around the city, 00:04:28.232 --> 00:04:30.066 and Watch Dogs 2 makes no effort 00:04:30.066 --> 00:04:31.486 to minimize or deny the existence of 00:04:31.486 --> 00:04:33.326 SF's queer community. 00:04:33.326 --> 00:04:35.730 But for all that, the game's concerns 00:04:35.730 --> 00:04:38.136 feel oddly detached from the real issues 00:04:38.136 --> 00:04:40.364 that face San Francisco today. 00:04:40.364 --> 00:04:41.038 Graffiti that reads 00:04:41.038 --> 00:04:42.693 "ARTISTS USED TO LIVE HERE" 00:04:42.693 --> 00:04:44.943 poignantly speaks to the fact that 00:04:44.943 --> 00:04:47.218 entire communities are being driven out of the city 00:04:47.218 --> 00:04:50.344 as tech companies make life here unsustainable 00:04:50.344 --> 00:04:51.593 for so many. 00:04:51.593 --> 00:04:53.595 And the occasional passerby may make mention 00:04:53.595 --> 00:04:55.705 of the gentrification that's taking place: 00:04:55.705 --> 00:04:58.664 "Super gentrification! It's wretched!" 00:04:58.664 --> 00:05:00.269 So why isn't DedSec using its power 00:05:00.269 --> 00:05:02.701 to stand up for marginalized communities? 00:05:02.701 --> 00:05:05.535 Why isn't DedSec fighting for affordable housing, 00:05:05.535 --> 00:05:07.975 and fighting against the police injustice 00:05:07.975 --> 00:05:10.996 that specifically targets people of color? 00:05:10.996 --> 00:05:11.996 Why not confront the things 00:05:11.996 --> 00:05:13.934 that are really happening here? 00:05:13.934 --> 00:05:15.575 The things that really matter to 00:05:15.575 --> 00:05:18.633 the people who call San Francisco home? 00:05:18.633 --> 00:05:20.244 Perhaps the strangest thing of all 00:05:20.244 --> 00:05:21.681 about Watch Dogs 2, though, 00:05:21.681 --> 00:05:24.525 is its uneasy relationship with power. 00:05:24.525 --> 00:05:26.554 Ostensibly, DedSec is all about 00:05:26.554 --> 00:05:28.124 waking up the populace, 00:05:28.124 --> 00:05:29.495 getting them to understand 00:05:29.495 --> 00:05:32.010 how power is abused by politicians, 00:05:32.010 --> 00:05:34.403 tech companies, and government agencies 00:05:34.403 --> 00:05:35.614 to limit people's freedom 00:05:35.614 --> 00:05:38.043 to think and act for themselves. 00:05:38.043 --> 00:05:40.041 But what DedSec never does, 00:05:40.041 --> 00:05:42.659 is turn that questioning lens on its own use 00:05:42.659 --> 00:05:44.332 and abuse, of power. 00:05:44.332 --> 00:05:46.571 It was never lost on me that, 00:05:46.571 --> 00:05:48.031 playing as a young black man 00:05:48.031 --> 00:05:50.087 who had been profiled as a likely criminal 00:05:50.087 --> 00:05:51.059 because of his race, 00:05:51.059 --> 00:05:53.582 I then harnessed the power of techonology 00:05:53.582 --> 00:05:57.303 to forge criminal records for dozens and dozens 00:05:57.303 --> 00:05:58.434 of innocent people, 00:05:58.434 --> 00:06:00.372 and watched them get marched off 00:06:00.372 --> 00:06:01.949 by the cops themselves. 00:06:01.949 --> 00:06:03.782 But hey, what was I gonna do? 00:06:03.782 --> 00:06:05.663 I had a mission to complete. 00:06:05.663 --> 00:06:08.302 "We will not stand idle while that happens." 00:06:08.302 --> 00:06:10.410 "DedSec has given you the truth." 00:06:10.410 --> 00:06:12.178 "Do what you will."