WEBVTT 00:00:00.036 --> 00:00:00.756 >> Hi, everyone. 00:00:00.756 --> 00:00:02.306 Welcome to my channel. 00:00:02.306 --> 00:00:05.736 In this tutorial, we'll create a low-poly car in Blender. 00:00:05.736 --> 00:00:06.546 Let's get started. 00:00:07.206 --> 00:00:09.226 Press Shift-A to add a cube object. 00:00:09.226 --> 00:00:12.116 Press numpad 3 to switch to the side view. 00:00:12.556 --> 00:00:14.456 Hit the Tab key to switch to edit mode. 00:00:14.866 --> 00:00:19.056 Press S key, then Y key, and scale up the cube on the y axis, 00:00:19.466 --> 00:00:21.806 press Alt-Z to switch to X-ray mode. 00:00:22.146 --> 00:00:23.316 Select the bottom face. 00:00:24.006 --> 00:00:30.286 Hit the G key, then Z key to move the face on the z axis a little bit. 00:00:30.716 --> 00:00:34.396 Select the top face and move the face down a little bit. 00:00:34.466 --> 00:00:38.286 Press numpad 1 to switch to front view. 00:00:38.286 --> 00:00:42.096 Scale down on the x axis a little bit. 00:00:42.366 --> 00:00:46.916 Press Ctrl-R to add a vertical loop cut just in the middle. 00:00:47.036 --> 00:00:49.676 Select the left-side vertices and delete them. 00:00:50.226 --> 00:00:51.796 We have half of the geometry, now. 00:00:52.306 --> 00:00:56.566 We want to mirror the geometry to the other side and work symmetrically on the x axis. 00:00:56.976 --> 00:01:00.186 Click on the Modifier Properties tab and add a mirror modifier. 00:01:00.446 --> 00:01:04.556 Enable the Clipping option so it will merge the vertices on the mirror plane. 00:01:06.966 --> 00:01:07.446 All right. 00:01:07.876 --> 00:01:10.546 Switch to the side view and turn off the X-ray mode. 00:01:11.966 --> 00:01:14.526 Press Ctrl-R to add a vertical loop cut. 00:01:14.946 --> 00:01:16.846 Slide the loop cut right about here. 00:01:17.986 --> 00:01:20.326 Switch to Face Selection mode at the top left. 00:01:20.626 --> 00:01:21.766 Select this face. 00:01:21.856 --> 00:01:24.426 Hit the E key to extrude just a little bit. 00:01:24.426 --> 00:01:29.106 Hit the S key to scale down the face a little bit, G key, 00:01:29.106 --> 00:01:33.276 then Y key to slide the face on the y axis a little bit. 00:01:33.926 --> 00:01:35.556 Switch to Edge Selection mode. 00:01:35.556 --> 00:01:38.226 Hold down the Shift key and select these edges. 00:01:38.226 --> 00:01:48.326 Press Ctrl-B to bevel the edges. 00:01:48.756 --> 00:01:55.026 Scroll up the mouse wheel and set the segment number to two. 00:01:55.026 --> 00:01:55.476 All right. 00:01:55.476 --> 00:01:57.196 Now, let's add the wheels. 00:01:57.566 --> 00:01:58.806 Go back to Object mode. 00:01:59.266 --> 00:02:02.556 Go to the Viewport Shading menu and enable the cavity option 00:02:02.556 --> 00:02:04.786 to display the model clearly in the viewport. 00:02:04.836 --> 00:02:06.626 Add a cylinder. 00:02:06.766 --> 00:02:11.716 Set the vertex number to 24. 00:02:12.046 --> 00:02:14.916 Rotate the cylinder 90 degrees on the y axis. 00:02:15.296 --> 00:02:16.476 Switch to side view. 00:02:16.636 --> 00:02:19.576 Press Z key and switch to wire frame mode. 00:02:20.036 --> 00:02:22.736 Place the cylinder in the proper place and scale down. 00:02:27.536 --> 00:02:28.686 Switch to the front view. 00:02:29.046 --> 00:02:31.746 Move the cylinder out so that intersect with the car. 00:02:32.166 --> 00:02:33.766 We will make holes for the wheels. 00:02:34.006 --> 00:02:35.376 Switch back to the side view. 00:02:35.636 --> 00:02:40.056 Press Shift-D to duplicate the cylinder, and move the cylinder back side of the car. 00:02:41.626 --> 00:02:44.116 Press Z key to switch back to Solid view. 00:02:44.506 --> 00:02:46.856 Hold down the Shift key and select the cylinders. 00:02:47.186 --> 00:02:49.186 Press Ctrl-J to join them together. 00:02:49.186 --> 00:02:52.016 Hold down the Shift key and select the car. 00:02:52.216 --> 00:02:53.956 The car should be the last selection. 00:02:53.956 --> 00:02:57.296 Go to the Modifier tab and add a Boolean modifier. 00:02:57.746 --> 00:02:59.526 The Boolean method will be the difference. 00:02:59.946 --> 00:03:07.436 Select the cylinders as the Boolean object, apply the modifier, delete the cylinders. 00:03:07.436 --> 00:03:10.576 As you can see, the cylinders have been subtracted from the car model. 00:03:12.236 --> 00:03:14.876 Select the car model and switch to Edit mode. 00:03:14.876 --> 00:03:16.246 Add a cylinder. 00:03:17.576 --> 00:03:20.156 Set the vertex number to 24. 00:03:20.156 --> 00:03:23.226 Rotate the cylinder 90 degrees on the y axis. 00:03:23.476 --> 00:03:29.436 Go to the side view and switch to Wireframe mode. 00:03:29.976 --> 00:03:32.996 Grab and scale the cylinder so that fits inside the hole. 00:03:36.496 --> 00:03:40.416 Switch to the front view and scale down the cylinder on the x axis, 00:03:41.006 --> 00:03:48.036 disable the Clipping option and move the cylinder inside the hole. 00:03:48.036 --> 00:03:51.386 Z key to switch to Solid mode. 00:03:51.766 --> 00:03:54.576 Select this face and press I key to inset, 00:03:55.626 --> 00:04:05.716 E key to extrude inside three times, S key to scale the face down. 00:04:07.366 --> 00:04:10.556 Move the face inside on the x axis a little bit. 00:04:10.556 --> 00:04:14.696 E key to extrude face, hold down the Alt key to select this face loop. 00:04:15.346 --> 00:04:18.196 Go to the Select menu and check, or de-select. 00:04:20.146 --> 00:04:22.096 E to extrude and S to scale. 00:04:23.326 --> 00:04:26.276 Move the faces inside a little bit. 00:04:28.766 --> 00:04:30.356 Select the back face of the wheels. 00:04:30.666 --> 00:04:34.126 Hit the I key to inset, E key to extrude inside. 00:04:35.586 --> 00:04:37.886 Hold down Alt key and select this edge loop. 00:04:37.886 --> 00:04:44.606 Press Ctrl-B to bevel. 00:04:44.606 --> 00:04:47.316 Scroll up the mouse wheel to increase the segment number. 00:04:47.316 --> 00:04:53.326 Hit the L key to select the wheel. 00:04:53.326 --> 00:04:56.976 Switch to the side view, duplicate the front wheels and move the wheels back. 00:04:57.636 --> 00:04:58.886 All right. 00:04:59.096 --> 00:05:05.026 Let's make the car glasses now. 00:05:05.376 --> 00:05:06.456 Switch to the side view. 00:05:07.076 --> 00:05:09.976 Hit the K key to activate the Knife tool. 00:05:09.976 --> 00:05:13.536 Hit the A key and cut the bottom of the car horizontally. 00:05:13.536 --> 00:05:18.356 In the same way, cut the windows and doors of the car vertically. 00:05:19.266 --> 00:05:25.696 Select the new faces. 00:05:26.196 --> 00:05:38.416 Hit the E key to extrude the faces inside. 00:05:38.686 --> 00:05:45.296 Hold down Shift, and select the side window faces. 00:05:45.296 --> 00:05:50.226 Hit the I key to inset the faces just a little bit. 00:05:50.576 --> 00:05:53.106 Hold down Shift and select the front and back windows. 00:05:53.436 --> 00:05:55.846 Enable the Clipping option in the mirror modifier. 00:05:56.306 --> 00:05:59.426 Hit the E key to extrude the faces inside just a little bit. 00:05:59.876 --> 00:06:00.396 There we go. 00:06:00.586 --> 00:06:02.066 Let's make the door handles. 00:06:02.066 --> 00:06:08.006 Select the door face and press Shift-D to duplicate the face. 00:06:08.006 --> 00:06:09.556 Hit the S key to scale down. 00:06:09.556 --> 00:06:11.026 Scale down on the z axis. 00:06:11.026 --> 00:06:15.056 Move out on the x axis, E to extrude. 00:06:15.056 --> 00:06:22.786 Ctrl-R to add two loop cuts. 00:06:23.996 --> 00:06:26.656 Hit the S, then the Y key to slide the loop cuts. 00:06:26.656 --> 00:06:29.006 Select these two faces and extrude. 00:06:29.006 --> 00:06:34.586 Press the L key to select all faces. 00:06:34.956 --> 00:06:36.346 Move the handle back to the door. 00:06:36.346 --> 00:06:45.396 Duplicate the door handle and move the handle to the back door. 00:06:46.736 --> 00:06:50.166 Let's make the rear window mirror. 00:06:50.166 --> 00:06:51.806 Switch to the front view. 00:06:51.806 --> 00:06:54.276 Select the front face and disable the Clipping option. 00:06:54.276 --> 00:06:57.296 Duplicate the face and move the faces outside. 00:06:57.406 --> 00:07:00.846 Press Shift-Ctrl- B to bevel the vertices. 00:07:00.846 --> 00:07:09.086 Scroll up the mouse wheel to increase the vertex number, L key to select the face and scale down. 00:07:09.086 --> 00:07:14.386 Scale down on the z axis. 00:07:17.976 --> 00:07:19.166 E key to extrude. 00:07:19.616 --> 00:07:21.576 L key to select all faces. 00:07:21.756 --> 00:07:23.486 Place the mirror in the proper place. 00:07:28.716 --> 00:07:33.446 Select the face, E, key to extrude, S, key to scale down. 00:07:35.766 --> 00:07:40.096 Select the face, I key to inset the face, and extrude inside a little bit. 00:07:43.236 --> 00:07:46.126 Select the bottom faces and extrude out just a little bit. 00:07:47.086 --> 00:07:50.326 All right, let's design the front and back sides of the car. 00:07:50.666 --> 00:07:53.586 Switch to Edge Selection mode and select the edges. 00:07:53.586 --> 00:08:00.516 Move the edges on the y axis a little bit. 00:08:00.516 --> 00:08:04.026 In the same way, select the edges and move them on the y axis. 00:08:05.156 --> 00:08:12.006 Let's create the headlights now. 00:08:12.006 --> 00:08:13.046 Select the faces. 00:08:13.206 --> 00:08:19.226 Be sure that the Clipping option is disabled. 00:08:19.576 --> 00:08:24.576 Duplicate the faces, hit the S then Z key to scale down on the z axis. 00:08:24.576 --> 00:08:27.706 Hit the G then Z key to move the faces up. 00:08:28.766 --> 00:08:36.906 Select the edge and press double G key to slide the edge. 00:08:37.826 --> 00:08:39.456 Shift-Ctrl-B to bevel. 00:08:44.886 --> 00:08:45.976 Select the faces. 00:08:46.766 --> 00:08:51.586 Go to the Mesh menu and extrude the faces along the normals. 00:08:55.726 --> 00:09:00.826 I key to inset the faces, move the faces outside on the y axis. 00:09:01.586 --> 00:09:07.266 In the same way, let's create stoplights. 00:09:38.046 --> 00:09:41.576 Let's create the radiator now. 00:09:41.576 --> 00:09:44.056 Select the front face and enable the Clipping option. 00:09:44.496 --> 00:09:48.246 Hit the E key, then S key and Z key to scale down the face. 00:09:48.246 --> 00:09:52.756 Select the edge and double G key to slide. 00:09:54.666 --> 00:09:57.916 Select the face and hit the E key to extrude inside. 00:09:59.186 --> 00:10:01.116 Select the face, and duplicate the face. 00:10:01.526 --> 00:10:04.026 Move the face on the z axis a little bit. 00:10:04.026 --> 00:10:06.466 Switch the transformation orientation to Normal. 00:10:06.576 --> 00:10:12.426 S key, then X key to scale down the face. 00:10:12.496 --> 00:10:18.846 E key to extrude, switch back to global transformation, L key to select all faces, 00:10:19.066 --> 00:10:21.116 Shift-D to duplicate and move up. 00:10:21.366 --> 00:10:23.406 Press Shift-R to repeat the process. 00:10:30.396 --> 00:10:31.366 Select the edges. 00:10:35.256 --> 00:10:37.906 Press Ctrl-B to bevel. 00:10:41.836 --> 00:10:43.116 Switch to the side view. 00:10:43.346 --> 00:10:45.856 Press Alt-Z to switch to X-ray mode. 00:10:46.256 --> 00:10:49.816 Select the vertices and move them on the y axis, just a little bit. 00:10:50.246 --> 00:10:53.876 Select the vertices and move them on the z axis, just a little bit. 00:10:58.516 --> 00:10:59.426 Thanks for watching. 00:10:59.746 --> 00:11:00.936 See you in the next tutorial.