[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.06,0:00:03.84,Default,,0000,0000,0000,,all right let's learn some knots shall we? Dialogue: 0,0:00:03.84,0:00:06.66,Default,,0000,0000,0000,,now if you are one of these people Dialogue: 0,0:00:06.66,0:00:09.30,Default,,0000,0000,0000,,who cannot remember how to tie knots and Dialogue: 0,0:00:09.30,0:00:11.58,Default,,0000,0000,0000,,when to use which knot good news I Dialogue: 0,0:00:11.58,0:00:13.62,Default,,0000,0000,0000,,gotcha in this video I'm gonna show you Dialogue: 0,0:00:13.62,0:00:16.14,Default,,0000,0000,0000,,the most essential knots that can get Dialogue: 0,0:00:16.14,0:00:19.56,Default,,0000,0000,0000,,you out of any situation and techniques Dialogue: 0,0:00:19.56,0:00:23.52,Default,,0000,0000,0000,,how to tie them super fast and in a way Dialogue: 0,0:00:23.52,0:00:25.92,Default,,0000,0000,0000,,that you will not forget how it's done Dialogue: 0,0:00:25.92,0:00:28.80,Default,,0000,0000,0000,,alright let's begin if I would ask you Dialogue: 0,0:00:28.80,0:00:31.38,Default,,0000,0000,0000,,to tie the most simple knot you can on Dialogue: 0,0:00:31.38,0:00:34.02,Default,,0000,0000,0000,,the Rope you would do something like Dialogue: 0,0:00:34.02,0:00:36.36,Default,,0000,0000,0000,,this Dialogue: 0,0:00:36.36,0:00:39.66,Default,,0000,0000,0000,,and if you tighten this you will get an Dialogue: 0,0:00:39.66,0:00:41.28,Default,,0000,0000,0000,,overhand knot Dialogue: 0,0:00:41.28,0:00:44.22,Default,,0000,0000,0000,,now if you would do the same what we Dialogue: 0,0:00:44.22,0:00:46.08,Default,,0000,0000,0000,,just did Dialogue: 0,0:00:46.08,0:00:49.80,Default,,0000,0000,0000,,and wrap the tail once more Dialogue: 0,0:00:49.80,0:00:53.22,Default,,0000,0000,0000,,you get something like that and if you Dialogue: 0,0:00:53.22,0:00:56.34,Default,,0000,0000,0000,,tighten this and dress it well Dialogue: 0,0:00:56.34,0:00:58.74,Default,,0000,0000,0000,,you will get a double overhand knot Dialogue: 0,0:00:58.74,0:01:02.04,Default,,0000,0000,0000,,which is also known as a stopper knot so Dialogue: 0,0:01:02.04,0:01:04.08,Default,,0000,0000,0000,,this is the knot that should always live Dialogue: 0,0:01:04.08,0:01:06.30,Default,,0000,0000,0000,,at the end of your rope and it's Dialogue: 0,0:01:06.30,0:01:08.34,Default,,0000,0000,0000,,obviously used Dialogue: 0,0:01:08.34,0:01:11.34,Default,,0000,0000,0000,,to stop your rope from slipping through Dialogue: 0,0:01:11.34,0:01:13.86,Default,,0000,0000,0000,,your bling device and dropping your Dialogue: 0,0:01:13.86,0:01:16.80,Default,,0000,0000,0000,,climber to death or yourself alright Dialogue: 0,0:01:16.80,0:01:18.36,Default,,0000,0000,0000,,let's continue Dialogue: 0,0:01:18.36,0:01:21.60,Default,,0000,0000,0000,,make a gun with your right hand and Dialogue: 0,0:01:21.60,0:01:25.08,Default,,0000,0000,0000,,place the Rope like so where the gun is Dialogue: 0,0:01:25.08,0:01:27.78,Default,,0000,0000,0000,,pointing towards the end of the Rope Dialogue: 0,0:01:27.78,0:01:30.42,Default,,0000,0000,0000,,now take the rope and wrap around your Dialogue: 0,0:01:30.42,0:01:34.08,Default,,0000,0000,0000,,fingers like so and make an X here Dialogue: 0,0:01:34.08,0:01:36.60,Default,,0000,0000,0000,,wrap the Rope again Dialogue: 0,0:01:36.60,0:01:42.72,Default,,0000,0000,0000,,and put the tail through the X Dialogue: 0,0:01:42.72,0:01:45.92,Default,,0000,0000,0000,,like so Dialogue: 0,0:01:46.74,0:01:50.76,Default,,0000,0000,0000,,so now if you look into this you will Dialogue: 0,0:01:50.76,0:01:53.34,Default,,0000,0000,0000,,notice that on one side we have two Dialogue: 0,0:01:53.34,0:01:55.62,Default,,0000,0000,0000,,parallel strands while on other side we Dialogue: 0,0:01:55.62,0:01:57.84,Default,,0000,0000,0000,,have an X and the Rope is going through Dialogue: 0,0:01:57.84,0:02:01.62,Default,,0000,0000,0000,,the X if we tighten this we get a double Dialogue: 0,0:02:01.62,0:02:04.20,Default,,0000,0000,0000,,overhand again or a stopper knot again Dialogue: 0,0:02:04.20,0:02:07.08,Default,,0000,0000,0000,,so in full speed it looks something like Dialogue: 0,0:02:07.08,0:02:08.28,Default,,0000,0000,0000,,this Dialogue: 0,0:02:08.28,0:02:10.74,Default,,0000,0000,0000,,and if you would want a triple overhand Dialogue: 0,0:02:10.74,0:02:13.98,Default,,0000,0000,0000,,you make an X and then you make one Dialogue: 0,0:02:13.98,0:02:15.78,Default,,0000,0000,0000,,extra Loop Dialogue: 0,0:02:15.78,0:02:19.02,Default,,0000,0000,0000,,kind of like extra X and put the detail Dialogue: 0,0:02:19.02,0:02:19.98,Default,,0000,0000,0000,,through Dialogue: 0,0:02:19.98,0:02:23.18,Default,,0000,0000,0000,,both of them Dialogue: 0,0:02:23.40,0:02:25.08,Default,,0000,0000,0000,,like so Dialogue: 0,0:02:25.08,0:02:27.30,Default,,0000,0000,0000,,so you would get that triple overhand Dialogue: 0,0:02:27.30,0:02:28.68,Default,,0000,0000,0000,,knot Dialogue: 0,0:02:28.68,0:02:31.08,Default,,0000,0000,0000,,okay let's make a gun again and Dialogue: 0,0:02:31.08,0:02:33.06,Default,,0000,0000,0000,,previously we had the gun pointing Dialogue: 0,0:02:33.06,0:02:35.94,Default,,0000,0000,0000,,towards the tail this time we flip it Dialogue: 0,0:02:35.94,0:02:39.00,Default,,0000,0000,0000,,around the gun points away from the tail Dialogue: 0,0:02:39.00,0:02:41.76,Default,,0000,0000,0000,,and we will tie the same knot as before Dialogue: 0,0:02:41.76,0:02:45.24,Default,,0000,0000,0000,,where we go once make an X Dialogue: 0,0:02:45.24,0:02:50.10,Default,,0000,0000,0000,,and now we make a byte and put this byte Dialogue: 0,0:02:50.10,0:02:52.92,Default,,0000,0000,0000,,through the X Dialogue: 0,0:02:52.92,0:02:55.74,Default,,0000,0000,0000,,like so Dialogue: 0,0:02:55.74,0:02:58.02,Default,,0000,0000,0000,,if you tighten this Dialogue: 0,0:02:58.02,0:02:59.94,Default,,0000,0000,0000,,you should get exactly the same knot Dialogue: 0,0:02:59.94,0:03:02.46,Default,,0000,0000,0000,,which has two parallel strands on one Dialogue: 0,0:03:02.46,0:03:06.06,Default,,0000,0000,0000,,side and an x on the other side so this Dialogue: 0,0:03:06.06,0:03:10.68,Default,,0000,0000,0000,,knot is a sliding knot if I load it it Dialogue: 0,0:03:10.68,0:03:13.02,Default,,0000,0000,0000,,slides Dialogue: 0,0:03:13.02,0:03:15.42,Default,,0000,0000,0000,,until it cannot slide anymore so this is Dialogue: 0,0:03:15.42,0:03:17.52,Default,,0000,0000,0000,,really great knot if you need a tight Dialogue: 0,0:03:17.52,0:03:20.58,Default,,0000,0000,0000,,connection to some object for example in Dialogue: 0,0:03:20.58,0:03:23.34,Default,,0000,0000,0000,,rope axis it's very commonly used to Dialogue: 0,0:03:23.34,0:03:25.74,Default,,0000,0000,0000,,hook to the carabiners it prevents the Dialogue: 0,0:03:25.74,0:03:28.26,Default,,0000,0000,0000,,Carabiner from flopping around or cross Dialogue: 0,0:03:28.26,0:03:30.66,Default,,0000,0000,0000,,loading plus this knot is very very Dialogue: 0,0:03:30.66,0:03:33.36,Default,,0000,0000,0000,,small and compact so this might be very Dialogue: 0,0:03:33.36,0:03:35.46,Default,,0000,0000,0000,,useful in certain rigging situations Dialogue: 0,0:03:35.46,0:03:37.98,Default,,0000,0000,0000,,where you need to get very close to your Dialogue: 0,0:03:37.98,0:03:39.96,Default,,0000,0000,0000,,Carabiner now one really important Dialogue: 0,0:03:39.96,0:03:42.48,Default,,0000,0000,0000,,aspect about this knot is that it's Dialogue: 0,0:03:42.48,0:03:44.82,Default,,0000,0000,0000,,pretty much impossible to visually check Dialogue: 0,0:03:44.82,0:03:47.52,Default,,0000,0000,0000,,it that's why you have to do a function Dialogue: 0,0:03:47.52,0:03:49.68,Default,,0000,0000,0000,,test meaning take your load line and Dialogue: 0,0:03:49.68,0:03:51.06,Default,,0000,0000,0000,,pull Dialogue: 0,0:03:51.06,0:03:54.36,Default,,0000,0000,0000,,the loop should get smaller and the knot Dialogue: 0,0:03:54.36,0:03:57.30,Default,,0000,0000,0000,,will tighten if you tied it incorrectly Dialogue: 0,0:03:57.30,0:03:59.70,Default,,0000,0000,0000,,as you pull on the load line this is Dialogue: 0,0:03:59.70,0:04:01.08,Default,,0000,0000,0000,,what happens Dialogue: 0,0:04:01.08,0:04:03.72,Default,,0000,0000,0000,,the tail will slip out Dialogue: 0,0:04:03.72,0:04:06.12,Default,,0000,0000,0000,,and this is called the death knot for a Dialogue: 0,0:04:06.12,0:04:08.04,Default,,0000,0000,0000,,reason and Def not basically happens Dialogue: 0,0:04:08.04,0:04:11.22,Default,,0000,0000,0000,,then during the tying if you point your Dialogue: 0,0:04:11.22,0:04:14.22,Default,,0000,0000,0000,,gun towards the tail so instead of that Dialogue: 0,0:04:14.22,0:04:16.44,Default,,0000,0000,0000,,as I showed you before you point away Dialogue: 0,0:04:16.44,0:04:19.02,Default,,0000,0000,0000,,from the tail and then you will get a Dialogue: 0,0:04:19.02,0:04:21.84,Default,,0000,0000,0000,,knot which functions properly Dialogue: 0,0:04:21.84,0:04:25.20,Default,,0000,0000,0000,,but always always function check now to Dialogue: 0,0:04:25.20,0:04:27.60,Default,,0000,0000,0000,,tie this knot around an object take the Dialogue: 0,0:04:27.60,0:04:29.94,Default,,0000,0000,0000,,tail and then you start wrapping this Dialogue: 0,0:04:29.94,0:04:33.54,Default,,0000,0000,0000,,tail around the Rope like so so you go Dialogue: 0,0:04:33.54,0:04:35.28,Default,,0000,0000,0000,,once Dialogue: 0,0:04:35.28,0:04:37.62,Default,,0000,0000,0000,,and then when you go second time you Dialogue: 0,0:04:37.62,0:04:41.28,Default,,0000,0000,0000,,form an X here and now you want to take Dialogue: 0,0:04:41.28,0:04:44.28,Default,,0000,0000,0000,,the tail and pass through the X Dialogue: 0,0:04:44.28,0:04:45.84,Default,,0000,0000,0000,,as always Dialogue: 0,0:04:45.84,0:04:49.20,Default,,0000,0000,0000,,tail goes through the X and since this Dialogue: 0,0:04:49.20,0:04:51.78,Default,,0000,0000,0000,,knot consumes very little rope I like Dialogue: 0,0:04:51.78,0:04:54.24,Default,,0000,0000,0000,,using it as a stopper knot tied to my Dialogue: 0,0:04:54.24,0:04:56.88,Default,,0000,0000,0000,,red end of my row bag Dialogue: 0,0:04:56.88,0:04:59.34,Default,,0000,0000,0000,,so a great little knot Dialogue: 0,0:04:59.34,0:05:02.52,Default,,0000,0000,0000,,but the biggest disadvantage of it is if Dialogue: 0,0:05:02.52,0:05:06.00,Default,,0000,0000,0000,,you load it really hard you will have Dialogue: 0,0:05:06.00,0:05:09.72,Default,,0000,0000,0000,,really hard time untying it in this case Dialogue: 0,0:05:09.72,0:05:11.34,Default,,0000,0000,0000,,when you have a carabiner it's okay Dialogue: 0,0:05:11.34,0:05:13.38,Default,,0000,0000,0000,,because you can unclip from Carabiner Dialogue: 0,0:05:13.38,0:05:15.24,Default,,0000,0000,0000,,and then it's much easier to untie Dialogue: 0,0:05:15.24,0:05:17.88,Default,,0000,0000,0000,,however if you would tie onto some Dialogue: 0,0:05:17.88,0:05:19.26,Default,,0000,0000,0000,,object Dialogue: 0,0:05:19.26,0:05:22.86,Default,,0000,0000,0000,,then it's another story alright let's Dialogue: 0,0:05:22.86,0:05:25.98,Default,,0000,0000,0000,,make another stopper knot but this time Dialogue: 0,0:05:25.98,0:05:29.16,Default,,0000,0000,0000,,don't make it tight leave a little hole Dialogue: 0,0:05:29.16,0:05:31.68,Default,,0000,0000,0000,,here so you can stick your finger Dialogue: 0,0:05:31.68,0:05:33.66,Default,,0000,0000,0000,,through however instead of sticking my Dialogue: 0,0:05:33.66,0:05:35.10,Default,,0000,0000,0000,,finger through I'm gonna stick another Dialogue: 0,0:05:35.10,0:05:37.92,Default,,0000,0000,0000,,rope through now I'm gonna tighten the Dialogue: 0,0:05:37.92,0:05:39.84,Default,,0000,0000,0000,,orange knot a little bit Dialogue: 0,0:05:39.84,0:05:42.60,Default,,0000,0000,0000,,and now here is the trick notice the Dialogue: 0,0:05:42.60,0:05:45.24,Default,,0000,0000,0000,,last strand on the orange knot on the Dialogue: 0,0:05:45.24,0:05:47.82,Default,,0000,0000,0000,,right side so it's this one and it kind Dialogue: 0,0:05:47.82,0:05:49.74,Default,,0000,0000,0000,,of goes that way Dialogue: 0,0:05:49.74,0:05:52.38,Default,,0000,0000,0000,,so the trick is to start tying the green Dialogue: 0,0:05:52.38,0:05:55.14,Default,,0000,0000,0000,,knot the same direction if I go the Dialogue: 0,0:05:55.14,0:05:56.70,Default,,0000,0000,0000,,other direction it's not going to be Dialogue: 0,0:05:56.70,0:06:00.06,Default,,0000,0000,0000,,good so I go the same direction I cross Dialogue: 0,0:06:00.06,0:06:01.86,Default,,0000,0000,0000,,over itself Dialogue: 0,0:06:01.86,0:06:05.88,Default,,0000,0000,0000,,which forms an X as always and then I Dialogue: 0,0:06:05.88,0:06:09.30,Default,,0000,0000,0000,,put the tail under the X as always Dialogue: 0,0:06:09.30,0:06:12.24,Default,,0000,0000,0000,,so if I tighten the green knot Dialogue: 0,0:06:12.24,0:06:14.70,Default,,0000,0000,0000,,I tighten the orange knot Dialogue: 0,0:06:14.70,0:06:17.82,Default,,0000,0000,0000,,and now if I pull them together we come Dialogue: 0,0:06:17.82,0:06:19.08,Default,,0000,0000,0000,,together Dialogue: 0,0:06:19.08,0:06:22.20,Default,,0000,0000,0000,,and form a knot which looks like this Dialogue: 0,0:06:22.20,0:06:24.72,Default,,0000,0000,0000,,where I have four parallel strands on Dialogue: 0,0:06:24.72,0:06:27.90,Default,,0000,0000,0000,,one side and if I flip it over I have Dialogue: 0,0:06:27.90,0:06:30.12,Default,,0000,0000,0000,,two x's one Dialogue: 0,0:06:30.12,0:06:32.88,Default,,0000,0000,0000,,two so this knot is called double Dialogue: 0,0:06:32.88,0:06:34.92,Default,,0000,0000,0000,,fisherman's knot and it's because Dialogue: 0,0:06:34.92,0:06:37.62,Default,,0000,0000,0000,,fissures use this knot to join their Dialogue: 0,0:06:37.62,0:06:40.02,Default,,0000,0000,0000,,fishing lines however in fishing lines Dialogue: 0,0:06:40.02,0:06:41.82,Default,,0000,0000,0000,,since they're very skinny and slippery Dialogue: 0,0:06:41.82,0:06:44.88,Default,,0000,0000,0000,,we often use triple or quadruple version Dialogue: 0,0:06:44.88,0:06:46.98,Default,,0000,0000,0000,,of this knot while in climbing it's Dialogue: 0,0:06:46.98,0:06:49.62,Default,,0000,0000,0000,,obviously a great knot to join two ropes Dialogue: 0,0:06:49.62,0:06:52.14,Default,,0000,0000,0000,,it's really secure you can use different Dialogue: 0,0:06:52.14,0:06:55.02,Default,,0000,0000,0000,,diameters of the ropes however one Dialogue: 0,0:06:55.02,0:06:57.96,Default,,0000,0000,0000,,disadvantage of this knot is that same Dialogue: 0,0:06:57.96,0:07:01.02,Default,,0000,0000,0000,,as with scaffold before if you load it Dialogue: 0,0:07:01.02,0:07:04.32,Default,,0000,0000,0000,,really heavy it's gonna be hard to untie Dialogue: 0,0:07:04.32,0:07:06.72,Default,,0000,0000,0000,,and of course there are other knots for Dialogue: 0,0:07:06.72,0:07:08.94,Default,,0000,0000,0000,,joining two ropes that are even better Dialogue: 0,0:07:08.94,0:07:12.12,Default,,0000,0000,0000,,in certain situations I will cover them Dialogue: 0,0:07:12.12,0:07:14.52,Default,,0000,0000,0000,,in future episodes but for the basics Dialogue: 0,0:07:14.52,0:07:16.80,Default,,0000,0000,0000,,double fisherman's is what everybody Dialogue: 0,0:07:16.80,0:07:19.62,Default,,0000,0000,0000,,should know okay next is the king of the Dialogue: 0,0:07:19.62,0:07:22.74,Default,,0000,0000,0000,,knots a figure of eight and there are Dialogue: 0,0:07:22.74,0:07:25.74,Default,,0000,0000,0000,,two versions of this knot Dialogue: 0,0:07:25.74,0:07:28.32,Default,,0000,0000,0000,,and if that's something new for you I've Dialogue: 0,0:07:28.32,0:07:30.42,Default,,0000,0000,0000,,already made a video showing you my Dialogue: 0,0:07:30.42,0:07:33.54,Default,,0000,0000,0000,,ninja method how to tie this knot in in Dialogue: 0,0:07:33.54,0:07:36.90,Default,,0000,0000,0000,,a way that's easier to untie now if you Dialogue: 0,0:07:36.90,0:07:39.66,Default,,0000,0000,0000,,know how to tie figure of eight into Dialogue: 0,0:07:39.66,0:07:43.32,Default,,0000,0000,0000,,your harness you also know how to tie it Dialogue: 0,0:07:43.32,0:07:46.92,Default,,0000,0000,0000,,into some other object so you follow the Dialogue: 0,0:07:46.92,0:07:50.96,Default,,0000,0000,0000,,same procedure of follow through Dialogue: 0,0:07:53.10,0:07:54.96,Default,,0000,0000,0000,,so in case you don't want to use a Dialogue: 0,0:07:54.96,0:07:57.60,Default,,0000,0000,0000,,carabiner here this is a great option so Dialogue: 0,0:07:57.60,0:07:59.64,Default,,0000,0000,0000,,the method where you tie into your Dialogue: 0,0:07:59.64,0:08:02.70,Default,,0000,0000,0000,,harness or you tie around some object is Dialogue: 0,0:08:02.70,0:08:04.08,Default,,0000,0000,0000,,called the figure of eight follow Dialogue: 0,0:08:04.08,0:08:06.66,Default,,0000,0000,0000,,through however there is another way to Dialogue: 0,0:08:06.66,0:08:08.88,Default,,0000,0000,0000,,tie a figure of eight when you want to Dialogue: 0,0:08:08.88,0:08:11.88,Default,,0000,0000,0000,,do this in the middle of the rope and as Dialogue: 0,0:08:11.88,0:08:17.12,Default,,0000,0000,0000,,you can see this method is really fast Dialogue: 0,0:08:17.52,0:08:20.10,Default,,0000,0000,0000,,okay so this method is actually easier Dialogue: 0,0:08:20.10,0:08:22.98,Default,,0000,0000,0000,,to show and to explain but I will try to Dialogue: 0,0:08:22.98,0:08:26.04,Default,,0000,0000,0000,,do my best so I have a loop here with Dialogue: 0,0:08:26.04,0:08:29.52,Default,,0000,0000,0000,,the tail at the bottom of my poem it's Dialogue: 0,0:08:29.52,0:08:31.56,Default,,0000,0000,0000,,not here it's here Dialogue: 0,0:08:31.56,0:08:35.10,Default,,0000,0000,0000,,like so and now I will have to whip this Dialogue: 0,0:08:35.10,0:08:36.24,Default,,0000,0000,0000,,tail Dialogue: 0,0:08:36.24,0:08:39.18,Default,,0000,0000,0000,,and this is how it looks you whip like Dialogue: 0,0:08:39.18,0:08:41.42,Default,,0000,0000,0000,,so Dialogue: 0,0:08:49.68,0:08:52.80,Default,,0000,0000,0000,,now at this point notice the hole where Dialogue: 0,0:08:52.80,0:08:54.84,Default,,0000,0000,0000,,this thumb is poking through Dialogue: 0,0:08:54.84,0:08:58.94,Default,,0000,0000,0000,,and use the left hand to take this tail Dialogue: 0,0:08:58.94,0:09:02.16,Default,,0000,0000,0000,,under and through that hole where the Dialogue: 0,0:09:02.16,0:09:04.92,Default,,0000,0000,0000,,thumb is poking through and I use my Dialogue: 0,0:09:04.92,0:09:07.20,Default,,0000,0000,0000,,index finger of the right hand to come Dialogue: 0,0:09:07.20,0:09:09.12,Default,,0000,0000,0000,,and help to pull it through Dialogue: 0,0:09:09.12,0:09:10.46,Default,,0000,0000,0000,,pull it through Dialogue: 0,0:09:10.46,0:09:14.16,Default,,0000,0000,0000,,and at this point this strand which goes Dialogue: 0,0:09:14.16,0:09:16.50,Default,,0000,0000,0000,,to the tail sometimes wants to be on Dialogue: 0,0:09:16.50,0:09:19.68,Default,,0000,0000,0000,,this side but actually it needs to be on Dialogue: 0,0:09:19.68,0:09:21.36,Default,,0000,0000,0000,,the other side Dialogue: 0,0:09:21.36,0:09:25.34,Default,,0000,0000,0000,,now if you tighten everything Dialogue: 0,0:09:26.40,0:09:29.46,Default,,0000,0000,0000,,so the tail strand needs to come Dialogue: 0,0:09:29.46,0:09:32.10,Default,,0000,0000,0000,,kind of on top Dialogue: 0,0:09:32.10,0:09:34.26,Default,,0000,0000,0000,,this is bottom it needs to come on top Dialogue: 0,0:09:34.26,0:09:36.36,Default,,0000,0000,0000,,if that's the case you will get a Dialogue: 0,0:09:36.36,0:09:38.40,Default,,0000,0000,0000,,perfect figure of eight which is also Dialogue: 0,0:09:38.40,0:09:40.86,Default,,0000,0000,0000,,going to be easy to untie because the Dialogue: 0,0:09:40.86,0:09:43.08,Default,,0000,0000,0000,,load line this line Dialogue: 0,0:09:43.08,0:09:47.06,Default,,0000,0000,0000,,goes in the middle Dialogue: 0,0:09:50.16,0:09:53.16,Default,,0000,0000,0000,,so real live speed looks something like Dialogue: 0,0:09:53.16,0:09:54.30,Default,,0000,0000,0000,,this Dialogue: 0,0:09:54.30,0:09:57.02,Default,,0000,0000,0000,,where I just need to fix this strand Dialogue: 0,0:09:57.02,0:10:00.06,Default,,0000,0000,0000,,sometimes a little bit Dialogue: 0,0:10:00.06,0:10:02.76,Default,,0000,0000,0000,,so this way of tying figure of eight is Dialogue: 0,0:10:02.76,0:10:05.04,Default,,0000,0000,0000,,called Figure of eight on a byte Dialogue: 0,0:10:05.04,0:10:06.90,Default,,0000,0000,0000,,so basically you need the secure Dialogue: 0,0:10:06.90,0:10:09.30,Default,,0000,0000,0000,,attachment point on the Rope figure of Dialogue: 0,0:10:09.30,0:10:10.80,Default,,0000,0000,0000,,eight Dialogue: 0,0:10:10.80,0:10:13.50,Default,,0000,0000,0000,,now when it comes to safety you don't Dialogue: 0,0:10:13.50,0:10:15.60,Default,,0000,0000,0000,,need any stopper knots for figure of Dialogue: 0,0:10:15.60,0:10:18.24,Default,,0000,0000,0000,,eight but this tail should be at least Dialogue: 0,0:10:18.24,0:10:21.12,Default,,0000,0000,0000,,10 centimeters long so basically one Dialogue: 0,0:10:21.12,0:10:23.16,Default,,0000,0000,0000,,fist or longer Dialogue: 0,0:10:23.16,0:10:25.26,Default,,0000,0000,0000,,in my case I have two and a half fists Dialogue: 0,0:10:25.26,0:10:27.66,Default,,0000,0000,0000,,so it's more than enough and if you Dialogue: 0,0:10:27.66,0:10:29.52,Default,,0000,0000,0000,,would have a thinner rope you can Dialogue: 0,0:10:29.52,0:10:31.80,Default,,0000,0000,0000,,obviously proportionally have this tail Dialogue: 0,0:10:31.80,0:10:34.20,Default,,0000,0000,0000,,shorter alright now let's learn about Dialogue: 0,0:10:34.20,0:10:36.90,Default,,0000,0000,0000,,hitches now if you're wondering what's Dialogue: 0,0:10:36.90,0:10:39.60,Default,,0000,0000,0000,,the difference between a hitch and a Dialogue: 0,0:10:39.60,0:10:43.32,Default,,0000,0000,0000,,knot and not can hold its own shape Dialogue: 0,0:10:43.32,0:10:46.56,Default,,0000,0000,0000,,without any external objects needed like Dialogue: 0,0:10:46.56,0:10:49.32,Default,,0000,0000,0000,,figure of eight while a hitch Dialogue: 0,0:10:49.32,0:10:54.54,Default,,0000,0000,0000,,cannot so this is holding me but if I Dialogue: 0,0:10:54.54,0:10:58.14,Default,,0000,0000,0000,,remove this external object from the Dialogue: 0,0:10:58.14,0:11:00.42,Default,,0000,0000,0000,,hitch the hitch will fall apart okay Dialogue: 0,0:11:00.42,0:11:02.94,Default,,0000,0000,0000,,let's start with the cloves hitch take Dialogue: 0,0:11:02.94,0:11:05.94,Default,,0000,0000,0000,,the rope with the right hand like so now Dialogue: 0,0:11:05.94,0:11:08.70,Default,,0000,0000,0000,,the left hand crosses under the right Dialogue: 0,0:11:08.70,0:11:11.82,Default,,0000,0000,0000,,hand and takes the Rope legs so notice Dialogue: 0,0:11:11.82,0:11:13.98,Default,,0000,0000,0000,,that the thumbs are pointing away from Dialogue: 0,0:11:13.98,0:11:16.26,Default,,0000,0000,0000,,each other and I have a little bit of Dialogue: 0,0:11:16.26,0:11:19.86,Default,,0000,0000,0000,,rope slag between the hands now at this Dialogue: 0,0:11:19.86,0:11:23.34,Default,,0000,0000,0000,,point uncross your arms and you will get Dialogue: 0,0:11:23.34,0:11:25.08,Default,,0000,0000,0000,,something like this Dialogue: 0,0:11:25.08,0:11:29.28,Default,,0000,0000,0000,,now the right Loop goes in front of the Dialogue: 0,0:11:29.28,0:11:32.42,Default,,0000,0000,0000,,left one like so Dialogue: 0,0:11:33.12,0:11:36.48,Default,,0000,0000,0000,,so once again I cross my arms I uncross Dialogue: 0,0:11:36.48,0:11:39.54,Default,,0000,0000,0000,,them and then the right Loop slides on Dialogue: 0,0:11:39.54,0:11:42.30,Default,,0000,0000,0000,,top of the left one and then you clip Dialogue: 0,0:11:42.30,0:11:44.40,Default,,0000,0000,0000,,this to your Carabiner or any other Dialogue: 0,0:11:44.40,0:11:46.44,Default,,0000,0000,0000,,object Dialogue: 0,0:11:46.44,0:11:50.76,Default,,0000,0000,0000,,so and then you can pull on the ends to Dialogue: 0,0:11:50.76,0:11:52.02,Default,,0000,0000,0000,,tighten it Dialogue: 0,0:11:52.02,0:11:54.84,Default,,0000,0000,0000,,now what's great about this hitch is Dialogue: 0,0:11:54.84,0:11:57.36,Default,,0000,0000,0000,,that you can pull on either side of the Dialogue: 0,0:11:57.36,0:12:00.24,Default,,0000,0000,0000,,rope and it's gonna hold and if you want Dialogue: 0,0:12:00.24,0:12:01.50,Default,,0000,0000,0000,,to adjust Dialogue: 0,0:12:01.50,0:12:04.02,Default,,0000,0000,0000,,you loosen the belly in the middle of Dialogue: 0,0:12:04.02,0:12:05.16,Default,,0000,0000,0000,,the knot Dialogue: 0,0:12:05.16,0:12:08.94,Default,,0000,0000,0000,,like so let's say I want to stay at this Dialogue: 0,0:12:08.94,0:12:11.28,Default,,0000,0000,0000,,length so I'm going to pull the other Dialogue: 0,0:12:11.28,0:12:14.90,Default,,0000,0000,0000,,end now like so Dialogue: 0,0:12:15.66,0:12:19.02,Default,,0000,0000,0000,,and I'm secure so this cross and Dialogue: 0,0:12:19.02,0:12:21.00,Default,,0000,0000,0000,,uncrossed technique works really well Dialogue: 0,0:12:21.00,0:12:22.86,Default,,0000,0000,0000,,when you have two hands Dialogue: 0,0:12:22.86,0:12:25.32,Default,,0000,0000,0000,,and if you don't have two hands Dialogue: 0,0:12:25.32,0:12:28.62,Default,,0000,0000,0000,,available this is what you do you clip Dialogue: 0,0:12:28.62,0:12:31.74,Default,,0000,0000,0000,,the Carabiner as always normally now Dialogue: 0,0:12:31.74,0:12:33.60,Default,,0000,0000,0000,,since the gate is pointing to the right Dialogue: 0,0:12:33.60,0:12:35.88,Default,,0000,0000,0000,,I'm gonna use my right hand and I'm Dialogue: 0,0:12:35.88,0:12:37.92,Default,,0000,0000,0000,,gonna flip it upside down with the thumb Dialogue: 0,0:12:37.92,0:12:40.68,Default,,0000,0000,0000,,pointing down and take the other rope Dialogue: 0,0:12:40.68,0:12:43.32,Default,,0000,0000,0000,,which is behind the Carabiner at this Dialogue: 0,0:12:43.32,0:12:46.92,Default,,0000,0000,0000,,point I'm gonna untwist my hand and clip Dialogue: 0,0:12:46.92,0:12:49.58,Default,,0000,0000,0000,,it to the gate Dialogue: 0,0:12:50.00,0:12:54.08,Default,,0000,0000,0000,,and screw the carabeter Dialogue: 0,0:12:54.18,0:12:56.70,Default,,0000,0000,0000,,now when the gate is pointing left you Dialogue: 0,0:12:56.70,0:12:58.74,Default,,0000,0000,0000,,need to use your left hand so the same Dialogue: 0,0:12:58.74,0:13:00.60,Default,,0000,0000,0000,,flip it upside down with the thumb Dialogue: 0,0:13:00.60,0:13:04.26,Default,,0000,0000,0000,,pointing down grab the Rope untwist your Dialogue: 0,0:13:04.26,0:13:05.28,Default,,0000,0000,0000,,hand Dialogue: 0,0:13:05.28,0:13:08.82,Default,,0000,0000,0000,,and clip it to the gate Dialogue: 0,0:13:08.82,0:13:11.82,Default,,0000,0000,0000,,and cloveshitch is another great knot if Dialogue: 0,0:13:11.82,0:13:14.46,Default,,0000,0000,0000,,you like playing with sticks Dialogue: 0,0:13:14.46,0:13:17.88,Default,,0000,0000,0000,,it holds really well Dialogue: 0,0:13:17.88,0:13:20.10,Default,,0000,0000,0000,,I guess this will get a lot of comments Dialogue: 0,0:13:20.10,0:13:22.28,Default,,0000,0000,0000,,right Dialogue: 0,0:13:22.38,0:13:24.30,Default,,0000,0000,0000,,a great visual check if you did it Dialogue: 0,0:13:24.30,0:13:27.00,Default,,0000,0000,0000,,correctly both strands that exit the Dialogue: 0,0:13:27.00,0:13:30.60,Default,,0000,0000,0000,,hitch need to exit from the middle of Dialogue: 0,0:13:30.60,0:13:33.78,Default,,0000,0000,0000,,the knot so we are both kind of squeezed Dialogue: 0,0:13:33.78,0:13:35.34,Default,,0000,0000,0000,,inside Dialogue: 0,0:13:35.34,0:13:38.34,Default,,0000,0000,0000,,and we're exiting on the opposite sides Dialogue: 0,0:13:38.34,0:13:41.04,Default,,0000,0000,0000,,there is a rope between them okay next Dialogue: 0,0:13:41.04,0:13:44.58,Default,,0000,0000,0000,,hitch starts exactly the same as before Dialogue: 0,0:13:44.58,0:13:47.88,Default,,0000,0000,0000,,but at this point instead of sliding the Dialogue: 0,0:13:47.88,0:13:50.28,Default,,0000,0000,0000,,right Loop over the left one imagine Dialogue: 0,0:13:50.28,0:13:53.22,Default,,0000,0000,0000,,that you have a book in front of you and Dialogue: 0,0:13:53.22,0:13:55.38,Default,,0000,0000,0000,,these Loops are kind of like pages of Dialogue: 0,0:13:55.38,0:13:58.92,Default,,0000,0000,0000,,the book and you want to close the book Dialogue: 0,0:13:58.92,0:14:00.96,Default,,0000,0000,0000,,like so Dialogue: 0,0:14:00.96,0:14:03.78,Default,,0000,0000,0000,,so here is another angle I cross my arms Dialogue: 0,0:14:03.78,0:14:07.62,Default,,0000,0000,0000,,I uncross and then I close the book now Dialogue: 0,0:14:07.62,0:14:10.86,Default,,0000,0000,0000,,what I'm doing here I'm twisting this Dialogue: 0,0:14:10.86,0:14:13.44,Default,,0000,0000,0000,,like so before I'm clipping to the Dialogue: 0,0:14:13.44,0:14:15.66,Default,,0000,0000,0000,,Carabiner and the reason for this twist Dialogue: 0,0:14:15.66,0:14:18.42,Default,,0000,0000,0000,,that I did is to keep Dialogue: 0,0:14:18.42,0:14:21.66,Default,,0000,0000,0000,,the brake side of the Rope this one away Dialogue: 0,0:14:21.66,0:14:23.94,Default,,0000,0000,0000,,from the gate so that this rope when Dialogue: 0,0:14:23.94,0:14:25.98,Default,,0000,0000,0000,,it's running it's not running over the Dialogue: 0,0:14:25.98,0:14:27.24,Default,,0000,0000,0000,,gate Dialogue: 0,0:14:27.24,0:14:30.00,Default,,0000,0000,0000,,so when I load the knot will flip this Dialogue: 0,0:14:30.00,0:14:32.88,Default,,0000,0000,0000,,is totally normal and then I can go down Dialogue: 0,0:14:32.88,0:14:35.36,Default,,0000,0000,0000,,like so Dialogue: 0,0:14:35.70,0:14:38.46,Default,,0000,0000,0000,,and as you might have guessed this is Dialogue: 0,0:14:38.46,0:14:40.86,Default,,0000,0000,0000,,the knot or the hitch that you would use Dialogue: 0,0:14:40.86,0:14:42.66,Default,,0000,0000,0000,,in case you would drop your billing Dialogue: 0,0:14:42.66,0:14:44.94,Default,,0000,0000,0000,,device and now you need to go down so Dialogue: 0,0:14:44.94,0:14:48.30,Default,,0000,0000,0000,,take a bit of Slack Dialogue: 0,0:14:48.30,0:14:49.80,Default,,0000,0000,0000,,like so Dialogue: 0,0:14:49.80,0:14:52.26,Default,,0000,0000,0000,,now one thing to know about this hitch Dialogue: 0,0:14:52.26,0:14:54.72,Default,,0000,0000,0000,,is that the most breaking strength it Dialogue: 0,0:14:54.72,0:14:56.28,Default,,0000,0000,0000,,has when this Dialogue: 0,0:14:56.28,0:14:59.40,Default,,0000,0000,0000,,Trends are parallel to each other it's Dialogue: 0,0:14:59.40,0:15:02.82,Default,,0000,0000,0000,,not down here like on normal billing Dialogue: 0,0:15:02.82,0:15:05.40,Default,,0000,0000,0000,,devices it's actually up in the case of Dialogue: 0,0:15:05.40,0:15:08.28,Default,,0000,0000,0000,,the repel like so Dialogue: 0,0:15:08.28,0:15:09.66,Default,,0000,0000,0000,,so Dialogue: 0,0:15:09.66,0:15:12.18,Default,,0000,0000,0000,,like so and then you can lower yourself Dialogue: 0,0:15:12.18,0:15:13.56,Default,,0000,0000,0000,,down Dialogue: 0,0:15:13.56,0:15:15.84,Default,,0000,0000,0000,,so hopefully you will never need to use Dialogue: 0,0:15:15.84,0:15:18.66,Default,,0000,0000,0000,,this but in case you do close your book Dialogue: 0,0:15:18.66,0:15:21.06,Default,,0000,0000,0000,,or pray that's also a good way to Dialogue: 0,0:15:21.06,0:15:24.30,Default,,0000,0000,0000,,remember you can also belay a climber Dialogue: 0,0:15:24.30,0:15:26.94,Default,,0000,0000,0000,,using this one thing to know about that Dialogue: 0,0:15:26.94,0:15:28.92,Default,,0000,0000,0000,,is that when you're switching between Dialogue: 0,0:15:28.92,0:15:31.56,Default,,0000,0000,0000,,giving slack and taking slack the knot Dialogue: 0,0:15:31.56,0:15:34.32,Default,,0000,0000,0000,,will flip upside down this is totally Dialogue: 0,0:15:34.32,0:15:35.76,Default,,0000,0000,0000,,normal Dialogue: 0,0:15:35.76,0:15:38.52,Default,,0000,0000,0000,,so it keeps flipping every time you Dialogue: 0,0:15:38.52,0:15:41.88,Default,,0000,0000,0000,,switch taking slack to giving Slack Dialogue: 0,0:15:41.88,0:15:44.82,Default,,0000,0000,0000,,that's how it should be another very Dialogue: 0,0:15:44.82,0:15:47.22,Default,,0000,0000,0000,,critical thing to know is that it will Dialogue: 0,0:15:47.22,0:15:50.64,Default,,0000,0000,0000,,twist your rope like crazy so this is Dialogue: 0,0:15:50.64,0:15:54.00,Default,,0000,0000,0000,,not the best knot if you want to repel a Dialogue: 0,0:15:54.00,0:15:56.58,Default,,0000,0000,0000,,lot a lot a lot you will have a lot a Dialogue: 0,0:15:56.58,0:15:59.04,Default,,0000,0000,0000,,lot a lot of tangles in your rope so in Dialogue: 0,0:15:59.04,0:16:02.16,Default,,0000,0000,0000,,case of emergency once again cross your Dialogue: 0,0:16:02.16,0:16:06.62,Default,,0000,0000,0000,,arms uncross and then pray Dialogue: 0,0:16:07.62,0:16:10.98,Default,,0000,0000,0000,,and before you go down don't forget to Dialogue: 0,0:16:10.98,0:16:13.68,Default,,0000,0000,0000,,test it before you unclip any other Dialogue: 0,0:16:13.68,0:16:15.62,Default,,0000,0000,0000,,protection Dialogue: 0,0:16:15.62,0:16:18.96,Default,,0000,0000,0000,,all right moving on to friction hitches Dialogue: 0,0:16:18.96,0:16:21.72,Default,,0000,0000,0000,,these are special hitches that can slide Dialogue: 0,0:16:21.72,0:16:24.84,Default,,0000,0000,0000,,on the Rope but when you load it it Dialogue: 0,0:16:24.84,0:16:28.14,Default,,0000,0000,0000,,bites and this is super useful in wide Dialogue: 0,0:16:28.14,0:16:30.48,Default,,0000,0000,0000,,variety applications from backuping your Dialogue: 0,0:16:30.48,0:16:33.54,Default,,0000,0000,0000,,bling device to rigging something where Dialogue: 0,0:16:33.54,0:16:35.70,Default,,0000,0000,0000,,you need to tension the Rope more or Dialogue: 0,0:16:35.70,0:16:38.94,Default,,0000,0000,0000,,rescuing somebody or yourself and I'm Dialogue: 0,0:16:38.94,0:16:41.28,Default,,0000,0000,0000,,gonna show you three most common hitches Dialogue: 0,0:16:41.28,0:16:43.50,Default,,0000,0000,0000,,but don't worry they're kind of similar Dialogue: 0,0:16:43.50,0:16:45.90,Default,,0000,0000,0000,,so I'm gonna explain the differences so Dialogue: 0,0:16:45.90,0:16:48.06,Default,,0000,0000,0000,,you can understand in which application Dialogue: 0,0:16:48.06,0:16:50.82,Default,,0000,0000,0000,,which one is better all right let's Dialogue: 0,0:16:50.82,0:16:53.46,Default,,0000,0000,0000,,start with the prusik the first thing I Dialogue: 0,0:16:53.46,0:16:56.04,Default,,0000,0000,0000,,do when I type prusik is move my Loop Dialogue: 0,0:16:56.04,0:16:58.08,Default,,0000,0000,0000,,to the side a little bit Dialogue: 0,0:16:58.08,0:17:03.12,Default,,0000,0000,0000,,then I pass the knot through itself like Dialogue: 0,0:17:03.12,0:17:03.96,Default,,0000,0000,0000,,so Dialogue: 0,0:17:03.96,0:17:06.12,Default,,0000,0000,0000,,and make it tight again Dialogue: 0,0:17:06.12,0:17:09.54,Default,,0000,0000,0000,,then I pass the note one more time like Dialogue: 0,0:17:09.54,0:17:12.56,Default,,0000,0000,0000,,so notice that I'm keeping these coils Dialogue: 0,0:17:12.56,0:17:15.48,Default,,0000,0000,0000,,coiling inwards towards each other like Dialogue: 0,0:17:15.48,0:17:16.38,Default,,0000,0000,0000,,here Dialogue: 0,0:17:16.38,0:17:19.86,Default,,0000,0000,0000,,and then pass a third time Dialogue: 0,0:17:19.86,0:17:21.20,Default,,0000,0000,0000,,like so Dialogue: 0,0:17:21.20,0:17:24.90,Default,,0000,0000,0000,,now at this point I want to pull on one Dialogue: 0,0:17:24.90,0:17:27.42,Default,,0000,0000,0000,,of these strands to offset the knot so Dialogue: 0,0:17:27.42,0:17:29.88,Default,,0000,0000,0000,,I'm gonna pull on this strand Dialogue: 0,0:17:29.88,0:17:32.16,Default,,0000,0000,0000,,while maintaining Dialogue: 0,0:17:32.16,0:17:35.96,Default,,0000,0000,0000,,the knot neat Dialogue: 0,0:17:41.52,0:17:43.86,Default,,0000,0000,0000,,and the result now to double check the Dialogue: 0,0:17:43.86,0:17:46.98,Default,,0000,0000,0000,,prusik you can kind of see a big smiley Dialogue: 0,0:17:46.98,0:17:49.44,Default,,0000,0000,0000,,with the tongue and all the coils are Dialogue: 0,0:17:49.44,0:17:51.48,Default,,0000,0000,0000,,nice and parallel to each other there is Dialogue: 0,0:17:51.48,0:17:53.40,Default,,0000,0000,0000,,nothing overlapping here Dialogue: 0,0:17:53.40,0:17:58.62,Default,,0000,0000,0000,,and you can clip it to yourself like so Dialogue: 0,0:17:58.62,0:18:01.20,Default,,0000,0000,0000,,and it should hold you Dialogue: 0,0:18:01.20,0:18:04.80,Default,,0000,0000,0000,,now prusik are not releasable under Dialogue: 0,0:18:04.80,0:18:06.24,Default,,0000,0000,0000,,tension Dialogue: 0,0:18:06.24,0:18:09.12,Default,,0000,0000,0000,,and when you load it hard it might be Dialogue: 0,0:18:09.12,0:18:11.52,Default,,0000,0000,0000,,hard to release and to help to release Dialogue: 0,0:18:11.52,0:18:13.98,Default,,0000,0000,0000,,you kind of want to open that mouth that Dialogue: 0,0:18:13.98,0:18:16.38,Default,,0000,0000,0000,,I was talking and that helps to loosen Dialogue: 0,0:18:16.38,0:18:19.80,Default,,0000,0000,0000,,up the prusik so prusiks are very Dialogue: 0,0:18:19.80,0:18:22.20,Default,,0000,0000,0000,,strong and they work in both directions Dialogue: 0,0:18:22.20,0:18:24.72,Default,,0000,0000,0000,,so if you're not planning to move it Dialogue: 0,0:18:24.72,0:18:27.48,Default,,0000,0000,0000,,much in certain rigging situations this Dialogue: 0,0:18:27.48,0:18:30.66,Default,,0000,0000,0000,,is great all right next one is the Klemheist Dialogue: 0,0:18:30.66,0:18:33.78,Default,,0000,0000,0000,,for this one I like to offset the Dialogue: 0,0:18:33.78,0:18:36.12,Default,,0000,0000,0000,,knot from the beginning and then take Dialogue: 0,0:18:36.12,0:18:39.24,Default,,0000,0000,0000,,the other end behind the Rope kind of Dialogue: 0,0:18:39.24,0:18:42.72,Default,,0000,0000,0000,,measure one finger here and then you Dialogue: 0,0:18:42.72,0:18:46.50,Default,,0000,0000,0000,,start rolling around or wrapping around Dialogue: 0,0:18:46.50,0:18:49.38,Default,,0000,0000,0000,,or coiling around this is much easier Dialogue: 0,0:18:49.38,0:18:52.86,Default,,0000,0000,0000,,than original prusik and at this point Dialogue: 0,0:18:52.86,0:18:55.74,Default,,0000,0000,0000,,you take the knot pass through the upper Dialogue: 0,0:18:55.74,0:19:00.86,Default,,0000,0000,0000,,Loop like so and pull it down Dialogue: 0,0:19:02.90,0:19:05.88,Default,,0000,0000,0000,,so again it's important to make it very Dialogue: 0,0:19:05.88,0:19:10.14,Default,,0000,0000,0000,,nice and tidy and also to make sure that Dialogue: 0,0:19:10.14,0:19:12.42,Default,,0000,0000,0000,,this Loop that you just passed your rope Dialogue: 0,0:19:12.42,0:19:15.66,Default,,0000,0000,0000,,through is not longer than entire length Dialogue: 0,0:19:15.66,0:19:16.92,Default,,0000,0000,0000,,of the knot Dialogue: 0,0:19:16.92,0:19:19.32,Default,,0000,0000,0000,,of course when you're gonna load it it's Dialogue: 0,0:19:19.32,0:19:22.38,Default,,0000,0000,0000,,gonna stretch and that's okay but if you Dialogue: 0,0:19:22.38,0:19:25.50,Default,,0000,0000,0000,,make it too long you will have way less Dialogue: 0,0:19:25.50,0:19:29.82,Default,,0000,0000,0000,,friction all right the Klemheist Dialogue: 0,0:19:29.82,0:19:33.72,Default,,0000,0000,0000,,same as the Prusik it's very strong and Dialogue: 0,0:19:33.72,0:19:36.48,Default,,0000,0000,0000,,not releasable under tension however Dialogue: 0,0:19:36.48,0:19:38.46,Default,,0000,0000,0000,,unlike the Prusik Dialogue: 0,0:19:38.46,0:19:42.48,Default,,0000,0000,0000,,well tight Klemheist should be easier Dialogue: 0,0:19:42.48,0:19:45.84,Default,,0000,0000,0000,,to release and similar to prusik when Dialogue: 0,0:19:45.84,0:19:48.44,Default,,0000,0000,0000,,you want to release it you want to open Dialogue: 0,0:19:48.44,0:19:52.02,Default,,0000,0000,0000,,this lip that you passed your tail Dialogue: 0,0:19:52.02,0:19:55.14,Default,,0000,0000,0000,,through that helps to loosen it up Dialogue: 0,0:19:55.14,0:19:58.92,Default,,0000,0000,0000,,now unlike Prusik, Klemheist is Dialogue: 0,0:19:58.92,0:20:02.52,Default,,0000,0000,0000,,single directional so it works best if Dialogue: 0,0:20:02.52,0:20:05.22,Default,,0000,0000,0000,,you pull it downwards in my case it kind Dialogue: 0,0:20:05.22,0:20:07.80,Default,,0000,0000,0000,,of works if you pull up as well but it's Dialogue: 0,0:20:07.80,0:20:09.48,Default,,0000,0000,0000,,not designed for that and it's going to Dialogue: 0,0:20:09.48,0:20:12.12,Default,,0000,0000,0000,,be much weaker so due to the fact that Dialogue: 0,0:20:12.12,0:20:13.74,Default,,0000,0000,0000,,it's a little bit easier to release Dialogue: 0,0:20:13.74,0:20:17.64,Default,,0000,0000,0000,,sometimes and it's holding very strong a Dialogue: 0,0:20:17.64,0:20:20.10,Default,,0000,0000,0000,,lot of climbers prefer this knot over Dialogue: 0,0:20:20.10,0:20:22.74,Default,,0000,0000,0000,,the prusik when you need to ascend the Dialogue: 0,0:20:22.74,0:20:25.32,Default,,0000,0000,0000,,Rope so you can move it easier up and Dialogue: 0,0:20:25.32,0:20:27.78,Default,,0000,0000,0000,,then load it move it up and then load it Dialogue: 0,0:20:27.78,0:20:30.36,Default,,0000,0000,0000,,all right and the last one is an auto- block Dialogue: 0,0:20:30.36,0:20:32.88,Default,,0000,0000,0000,,it starts similar to the Klemheist Dialogue: 0,0:20:32.88,0:20:35.46,Default,,0000,0000,0000,,I like to offset this knot a Dialogue: 0,0:20:35.46,0:20:39.06,Default,,0000,0000,0000,,little bit and then start wrapping Dialogue: 0,0:20:39.06,0:20:42.12,Default,,0000,0000,0000,,around like we already did before Dialogue: 0,0:20:42.12,0:20:45.72,Default,,0000,0000,0000,,and now at this point instead of putting Dialogue: 0,0:20:45.72,0:20:47.88,Default,,0000,0000,0000,,the knot through the loop what we did Dialogue: 0,0:20:47.88,0:20:49.98,Default,,0000,0000,0000,,with the Klemheist you want to take Dialogue: 0,0:20:49.98,0:20:52.08,Default,,0000,0000,0000,,both of these loops Dialogue: 0,0:20:52.08,0:20:56.36,Default,,0000,0000,0000,,and clip it with the carabiner Dialogue: 0,0:20:56.96,0:21:00.60,Default,,0000,0000,0000,,so once you load it it's gonna look a Dialogue: 0,0:21:00.60,0:21:03.54,Default,,0000,0000,0000,,little bit funky but it should grab and Dialogue: 0,0:21:03.54,0:21:08.28,Default,,0000,0000,0000,,auto block is commonly used as a backup Dialogue: 0,0:21:08.28,0:21:11.70,Default,,0000,0000,0000,,for your blade device and extended repel Dialogue: 0,0:21:11.70,0:21:13.62,Default,,0000,0000,0000,,situation Dialogue: 0,0:21:13.62,0:21:18.18,Default,,0000,0000,0000,,so since it doesn't bite that much Dialogue: 0,0:21:18.18,0:21:20.76,Default,,0000,0000,0000,,it's still okay because you don't need Dialogue: 0,0:21:20.76,0:21:22.74,Default,,0000,0000,0000,,that much force to hold the brake side Dialogue: 0,0:21:22.74,0:21:25.32,Default,,0000,0000,0000,,of the Rope however the ability to Dialogue: 0,0:21:25.32,0:21:28.74,Default,,0000,0000,0000,,release this not under tension is what Dialogue: 0,0:21:28.74,0:21:32.58,Default,,0000,0000,0000,,it makes it great option for repelling Dialogue: 0,0:21:32.58,0:21:34.74,Default,,0000,0000,0000,,so here's another demonstration auto Dialogue: 0,0:21:34.74,0:21:37.32,Default,,0000,0000,0000,,block although being the weakest out of Dialogue: 0,0:21:37.32,0:21:39.54,Default,,0000,0000,0000,,the three it still can hold my weight Dialogue: 0,0:21:39.54,0:21:43.14,Default,,0000,0000,0000,,however if I pull on it from top down it Dialogue: 0,0:21:43.14,0:21:45.54,Default,,0000,0000,0000,,will out now the great thing about this Dialogue: 0,0:21:45.54,0:21:48.12,Default,,0000,0000,0000,,Prusik that we can be made simply out of Dialogue: 0,0:21:48.12,0:21:50.88,Default,,0000,0000,0000,,the accessory cord tied into the loop Dialogue: 0,0:21:50.88,0:21:53.40,Default,,0000,0000,0000,,using double fisherman's knot one thing Dialogue: 0,0:21:53.40,0:21:56.16,Default,,0000,0000,0000,,you need to know is that your cord has Dialogue: 0,0:21:56.16,0:21:58.86,Default,,0000,0000,0000,,to be at least three millimeters thinner Dialogue: 0,0:21:58.86,0:22:01.74,Default,,0000,0000,0000,,than the Rope you're gonna be using it Dialogue: 0,0:22:01.74,0:22:04.44,Default,,0000,0000,0000,,on and in general the thinner the chord Dialogue: 0,0:22:04.44,0:22:07.74,Default,,0000,0000,0000,,is the stronger the Prusik is gonna grab Dialogue: 0,0:22:07.74,0:22:10.26,Default,,0000,0000,0000,,and for climbing applications the good Dialogue: 0,0:22:10.26,0:22:12.36,Default,,0000,0000,0000,,diameter is between five and six Dialogue: 0,0:22:12.36,0:22:15.30,Default,,0000,0000,0000,,millimeters now other things that affect Dialogue: 0,0:22:15.30,0:22:18.48,Default,,0000,0000,0000,,how strongly the prusik is gonna bite is Dialogue: 0,0:22:18.48,0:22:21.06,Default,,0000,0000,0000,,the amount of Loops you're gonna make so Dialogue: 0,0:22:21.06,0:22:23.52,Default,,0000,0000,0000,,with every Prusik you can Loop it as Dialogue: 0,0:22:23.52,0:22:26.04,Default,,0000,0000,0000,,many times as it's needed there is no Dialogue: 0,0:22:26.04,0:22:28.98,Default,,0000,0000,0000,,hard rule usually you start around three Dialogue: 0,0:22:28.98,0:22:31.50,Default,,0000,0000,0000,,and then you have to test it to see if Dialogue: 0,0:22:31.50,0:22:34.20,Default,,0000,0000,0000,,it's strong enough but not too strong so Dialogue: 0,0:22:34.20,0:22:36.48,Default,,0000,0000,0000,,it's great idea to test on your own Dialogue: 0,0:22:36.48,0:22:39.42,Default,,0000,0000,0000,,ropes because it also depends on the Dialogue: 0,0:22:39.42,0:22:42.92,Default,,0000,0000,0000,,stiffness of your cord and on your Dialogue: 0,0:22:42.92,0:22:46.44,Default,,0000,0000,0000,,slippiness of your rope and if your rope Dialogue: 0,0:22:46.44,0:22:49.80,Default,,0000,0000,0000,,for example is wet or Frozen it's gonna Dialogue: 0,0:22:49.80,0:22:53.28,Default,,0000,0000,0000,,be even slippier so you might need more Dialogue: 0,0:22:53.28,0:22:56.28,Default,,0000,0000,0000,,wraps Dialogue: 0,0:22:56.42,0:23:00.30,Default,,0000,0000,0000,,also you can tie Prusik on two ropes Dialogue: 0,0:23:00.30,0:23:02.40,Default,,0000,0000,0000,,for example when you're repelling the Dialogue: 0,0:23:02.40,0:23:04.32,Default,,0000,0000,0000,,thing you need to know is that two robes Dialogue: 0,0:23:04.32,0:23:06.84,Default,,0000,0000,0000,,have more surface for the Prusik to Dialogue: 0,0:23:06.84,0:23:08.76,Default,,0000,0000,0000,,bite and usually the pressure will bend Dialogue: 0,0:23:08.76,0:23:12.06,Default,,0000,0000,0000,,harder so you might need less reps so Dialogue: 0,0:23:12.06,0:23:14.82,Default,,0000,0000,0000,,very budget friendly and super useful Dialogue: 0,0:23:14.82,0:23:16.14,Default,,0000,0000,0000,,thing to have Dialogue: 0,0:23:16.14,0:23:18.96,Default,,0000,0000,0000,,but you can also buy already pre-made Dialogue: 0,0:23:18.96,0:23:20.76,Default,,0000,0000,0000,,Prusiks they are even better because Dialogue: 0,0:23:20.76,0:23:22.56,Default,,0000,0000,0000,,they are more friction resistant they Dialogue: 0,0:23:22.56,0:23:24.78,Default,,0000,0000,0000,,are softer and it's easier to tie them Dialogue: 0,0:23:24.78,0:23:27.78,Default,,0000,0000,0000,,however make sure to not buy too thick Dialogue: 0,0:23:27.78,0:23:29.64,Default,,0000,0000,0000,,one they're used for other applications Dialogue: 0,0:23:29.64,0:23:31.44,Default,,0000,0000,0000,,you need a thinner one for sport Dialogue: 0,0:23:31.44,0:23:33.66,Default,,0000,0000,0000,,climbing and in the case you get stuck Dialogue: 0,0:23:33.66,0:23:35.46,Default,,0000,0000,0000,,on the route and you want to escape but Dialogue: 0,0:23:35.46,0:23:38.40,Default,,0000,0000,0000,,you don't have a prusik well maybe you Dialogue: 0,0:23:38.40,0:23:40.92,Default,,0000,0000,0000,,have shoes with laces that you can make Dialogue: 0,0:23:40.92,0:23:43.74,Default,,0000,0000,0000,,your project out of and here I forgot to Dialogue: 0,0:23:43.74,0:23:45.72,Default,,0000,0000,0000,,mention one very important thing about Dialogue: 0,0:23:45.72,0:23:48.42,Default,,0000,0000,0000,,Prusik but you should not rely on Dialogue: 0,0:23:48.42,0:23:51.42,Default,,0000,0000,0000,,them fully you always have to have a Dialogue: 0,0:23:51.42,0:23:53.64,Default,,0000,0000,0000,,very very solid backup Dialogue: 0,0:23:53.64,0:23:56.40,Default,,0000,0000,0000,,all right so of course there are many Dialogue: 0,0:23:56.40,0:23:58.56,Default,,0000,0000,0000,,other knots but to keep your brain from Dialogue: 0,0:23:58.56,0:24:00.54,Default,,0000,0000,0000,,melting I'm gonna keep them for the Dialogue: 0,0:24:00.54,0:24:03.12,Default,,0000,0000,0000,,future episodes and for now I want to Dialogue: 0,0:24:03.12,0:24:05.64,Default,,0000,0000,0000,,say special thank you for Mammoth for Dialogue: 0,0:24:05.64,0:24:08.10,Default,,0000,0000,0000,,sponsoring this video since I put a lot Dialogue: 0,0:24:08.10,0:24:10.32,Default,,0000,0000,0000,,of energy into these videos to make them Dialogue: 0,0:24:10.32,0:24:13.08,Default,,0000,0000,0000,,as quality as possible it's great to Dialogue: 0,0:24:13.08,0:24:15.12,Default,,0000,0000,0000,,partner with the brand who also cares Dialogue: 0,0:24:15.12,0:24:17.88,Default,,0000,0000,0000,,about quality a lot so thank you mahmut Dialogue: 0,0:24:17.88,0:24:20.46,Default,,0000,0000,0000,,and thank you every single of you who Dialogue: 0,0:24:20.46,0:24:23.34,Default,,0000,0000,0000,,are supporting me by visiting my website Dialogue: 0,0:24:23.34,0:24:25.50,Default,,0000,0000,0000,,that helps a ton Dialogue: 0,0:24:25.50,0:24:29.00,Default,,0000,0000,0000,,so I can Dialogue: 0,0:24:29.70,0:24:32.52,Default,,0000,0000,0000,,make more of these videos Dialogue: 0,0:24:32.52,0:24:34.86,Default,,0000,0000,0000,,so bad in these outros Dialogue: 0,0:24:34.86,0:24:38.12,Default,,0000,0000,0000,,I'm gonna leave it like that