1 00:00:00,076 --> 00:00:03,136 >> The new sculpting tools in Blender 4.3 are looking really good. 2 00:00:03,136 --> 00:00:06,836 So I'm going to quickly take you through some of the changes with a quick start guide. 3 00:00:06,996 --> 00:00:10,106 So in Blender 4.3, I've got my default cube selected. 4 00:00:10,316 --> 00:00:12,446 I'm going to go across to the sculpting workspace. 5 00:00:12,656 --> 00:00:14,716 You can see my screencast keys down the corner here. 6 00:00:14,816 --> 00:00:17,406 And instantly, you'll see the interface has changed slightly 7 00:00:17,406 --> 00:00:21,456 with our brushes now along the bottom here, instead of along the left-hand side here. 8 00:00:21,716 --> 00:00:23,246 If you're completely new to sculpting in Blender, 9 00:00:23,506 --> 00:00:25,626 you'll find that you won't be able to sculpt on your cube. 10 00:00:25,816 --> 00:00:28,746 That's because it hasn't got enough topology or faces. 11 00:00:28,926 --> 00:00:31,586 Sculpting will only affect the vertices. 12 00:00:31,586 --> 00:00:34,886 So I can sculpt on this bit here, and you can see it just about moving. 13 00:00:35,086 --> 00:00:36,776 We need to add vertices to this. 14 00:00:37,186 --> 00:00:39,786 The simplest way to do that is using the re-mesh option 15 00:00:39,786 --> 00:00:41,716 at the top here, and that's in the same place. 16 00:00:41,716 --> 00:00:43,706 And under this menu, the two things you need to know 17 00:00:43,706 --> 00:00:46,746 about are voxel size and the re-mesh button there. 18 00:00:46,826 --> 00:00:48,966 And both those have keyboard shortcuts. 19 00:00:49,136 --> 00:00:52,706 If you press R, you'll get the voxel size, and it's much easier to see it like this. 20 00:00:52,766 --> 00:00:55,406 You can see the size of the faces that I'm going to create. 21 00:00:55,406 --> 00:00:59,276 And I'll go down to something like 0.04 and left click. 22 00:00:59,496 --> 00:01:01,006 So that set the voxel size. 23 00:01:01,006 --> 00:01:03,766 And you can see up here, we're roughly around 0.04. 24 00:01:03,926 --> 00:01:06,896 And the re-mesh button, the shortcut for that is Ctrl R. 25 00:01:07,146 --> 00:01:09,106 So you can see it's slightly changed there. 26 00:01:09,106 --> 00:01:11,986 And if I start drawing now, you can see those faces there. 27 00:01:12,136 --> 00:01:17,236 So R to set the face or voxel size and Ctrl R to actually do the re-mesh. 28 00:01:17,426 --> 00:01:19,166 You've got your radius and strength up here. 29 00:01:19,426 --> 00:01:23,686 You can change those with F for radius and Shift F for strength. 30 00:01:24,046 --> 00:01:26,286 You've also got your brush settings down the side here 31 00:01:26,286 --> 00:01:28,786 under the active tool and workspace settings. 32 00:01:28,896 --> 00:01:31,356 You've also got your symmetry options at the top here, 33 00:01:31,436 --> 00:01:33,826 and you can enable your symmetry for symmetrical objects. 34 00:01:33,986 --> 00:01:36,726 So for anybody new to sculpting, that is the quick start guide. 35 00:01:36,876 --> 00:01:40,106 And you can now have a play with the brushes, which are all listed along the bottom. 36 00:01:40,176 --> 00:01:42,076 And that, of course, is the big change. 37 00:01:42,076 --> 00:01:46,386 All your brushes are down the bottom here, and these brushes are actually assets. 38 00:01:46,496 --> 00:01:49,746 There's a big advantage to this, and that's that you can import brushes. 39 00:01:49,986 --> 00:01:52,196 So if you've seen a wonderful brush pack somewhere, 40 00:01:52,196 --> 00:01:54,306 you can download those and import them. 41 00:01:54,306 --> 00:01:57,526 And you can create your own and save them into this asset shelf. 42 00:01:57,726 --> 00:01:59,106 There are a few new brushes. 43 00:01:59,106 --> 00:02:00,086 I won't go over those. 44 00:02:00,086 --> 00:02:01,356 I'll save that for another video. 45 00:02:01,436 --> 00:02:06,906 But you can use your scroll wheel to wheel through the menu here, or you can expand this 46 00:02:06,906 --> 00:02:11,836 out and make it bigger, and you can change the size or the display settings just here. 47 00:02:11,956 --> 00:02:13,806 I think something like 32 works well. 48 00:02:14,096 --> 00:02:18,016 You can, of course, include the names if you haven't got an oversized interface like I have. 49 00:02:18,166 --> 00:02:19,236 So I'll hide those for the moment. 50 00:02:19,296 --> 00:02:22,376 And you can choose to hide or show certain groups. 51 00:02:22,486 --> 00:02:26,166 So the paint brushes, for example, could be here, simulation brushes, 52 00:02:26,166 --> 00:02:27,846 all those sort of cloth things and so forth. 53 00:02:27,846 --> 00:02:29,166 Add and subtract. 54 00:02:29,246 --> 00:02:32,886 And then the general has the extra push and pull ones as well. 55 00:02:33,046 --> 00:02:34,256 I'll keep that on all for now. 56 00:02:34,256 --> 00:02:38,436 On the very side here, you have the actual asset library tools. 57 00:02:38,626 --> 00:02:41,526 So you can find different brushes from different libraries and so forth. 58 00:02:41,806 --> 00:02:45,086 See my video on asset libraries for more information on that. 59 00:02:45,216 --> 00:02:48,206 That's only something you have to worry about if you're actually importing brushes. 60 00:02:48,416 --> 00:02:50,916 If you create a new brush for yourself, you can save it here 61 00:02:50,916 --> 00:02:52,546 and it will always appear when you open up Blender. 62 00:02:52,706 --> 00:02:53,846 So let's do exactly that. 63 00:02:54,006 --> 00:02:58,376 Generally speaking, you'll probably always use the draw brush to create new brushes from. 64 00:02:58,566 --> 00:02:59,996 So I'll right-click on that. 65 00:02:59,996 --> 00:03:02,606 And we've got an option of duplicate asset. 66 00:03:02,606 --> 00:03:03,506 We can give this a name. 67 00:03:03,506 --> 00:03:05,266 I'll call this rock brush. 68 00:03:05,666 --> 00:03:08,116 And you can see it's going to save it to my user library. 69 00:03:08,476 --> 00:03:09,546 So I can press save. 70 00:03:09,866 --> 00:03:13,676 And you can see I've now got the draw brush here and my rock brush here. 71 00:03:13,846 --> 00:03:17,866 So on this rock brush, if I make some changes, let's say add a texture to this. 72 00:03:18,286 --> 00:03:20,376 So under the texture, I'll click new. 73 00:03:20,376 --> 00:03:22,196 Unfortunately, we can't change the texture in here. 74 00:03:22,196 --> 00:03:26,146 We have to go to the texture properties here and then open up an image. 75 00:03:26,146 --> 00:03:27,516 So I'll press open here. 76 00:03:27,716 --> 00:03:31,166 Go across to my brush folder and choose one of my rock brushes 77 00:03:31,166 --> 00:03:32,566 that I've downloaded from somewhere. 78 00:03:32,826 --> 00:03:34,116 Let's take rock seven here. 79 00:03:34,436 --> 00:03:35,056 Open that up. 80 00:03:35,226 --> 00:03:37,346 And then I can start drawing with this. 81 00:03:37,346 --> 00:03:39,486 And you can see it's not doing a great job at the moment. 82 00:03:39,536 --> 00:03:42,146 I'd probably want to go back to my brush settings. 83 00:03:42,626 --> 00:03:44,226 And you can see the texture pop in there. 84 00:03:44,676 --> 00:03:45,646 I'll minimize that. 85 00:03:45,806 --> 00:03:49,396 And under the stroke method, I can change this to something like anchored 86 00:03:49,566 --> 00:03:51,106 and it comes out with this texture here. 87 00:03:51,196 --> 00:03:52,696 However, it's not looking great. 88 00:03:52,996 --> 00:03:57,996 So I'll add a few more faces by pressing R for the re-mesh, bringing this down to something 89 00:03:57,996 --> 00:04:01,516 like 0.01 around there, and CTRL R to re-mesh. 90 00:04:01,516 --> 00:04:03,326 You can see now, I've got some more detail. 91 00:04:03,626 --> 00:04:05,056 Let's bring out that rock brush. 92 00:04:05,056 --> 00:04:07,416 And now, I can paint with this lovely rock texture. 93 00:04:09,336 --> 00:04:10,566 I can right-click on this. 94 00:04:10,666 --> 00:04:14,336 I can add it to my quick favorites or give it a special keyboard shortcut. 95 00:04:14,336 --> 00:04:15,026 Let's try that. 96 00:04:15,026 --> 00:04:17,886 I'll click that, and let's press Q, for example. 97 00:04:18,046 --> 00:04:21,516 So let's go to a different brush, like the blob brush here. 98 00:04:21,856 --> 00:04:25,856 When I press Q, you can see it selects my rock brush just there. 99 00:04:25,996 --> 00:04:28,756 The other great thing is that I can press file, new. 100 00:04:28,816 --> 00:04:30,536 And this time, I'll open up a sculpting file. 101 00:04:30,746 --> 00:04:32,306 I won't save any of the changes. 102 00:04:32,576 --> 00:04:35,176 And even though I haven't saved any changes, if I come down to here, 103 00:04:35,316 --> 00:04:36,776 you can see there's my rock brush. 104 00:04:36,866 --> 00:04:40,656 And amazingly, it has the texture still there, and I can click and drag 105 00:04:40,776 --> 00:04:42,776 to add my rock texture to my sphere. 106 00:04:43,116 --> 00:04:43,766 I'll undo that, though. 107 00:04:44,136 --> 00:04:47,046 Press R, bring my voxels down. 108 00:04:47,046 --> 00:04:48,716 CTRL R to do the re-mesh. 109 00:04:48,836 --> 00:04:51,556 And then let's bring out some lovely rocks again. 110 00:04:51,556 --> 00:04:53,006 That's amazing, isn't it? 111 00:04:53,006 --> 00:04:56,656 So hopefully, you can see how this asset shelf for our brushes is going 112 00:04:56,656 --> 00:04:59,846 to make things a lot easier within Blender's sculpting workspace. 113 00:04:59,966 --> 00:05:04,066 And keep an eye out on this channel for more videos about the individual brushes themselves. 114 00:05:04,066 --> 00:05:05,646 If you've got any questions, then do comment below, 115 00:05:05,836 --> 00:05:07,496 and check the description for any updates. 116 00:05:07,496 --> 00:05:09,306 Thanks for watching, and I'll see you next time.