WEBVTT 00:00:00.076 --> 00:00:03.136 >> The new sculpting tools in Blender 4.3 are looking really good. 00:00:03.136 --> 00:00:06.836 So I'm going to quickly take you through some of the changes with a quick start guide. 00:00:06.996 --> 00:00:10.106 So in Blender 4.3, I've got my default cube selected. 00:00:10.316 --> 00:00:12.446 I'm going to go across to the sculpting workspace. 00:00:12.656 --> 00:00:14.716 You can see my screencast keys down the corner here. 00:00:14.816 --> 00:00:17.406 And instantly, you'll see the interface has changed slightly 00:00:17.406 --> 00:00:21.456 with our brushes now along the bottom here, instead of along the left-hand side here. 00:00:21.716 --> 00:00:23.246 If you're completely new to sculpting in Blender, 00:00:23.506 --> 00:00:25.626 you'll find that you won't be able to sculpt on your cube. 00:00:25.816 --> 00:00:28.746 That's because it hasn't got enough topology or faces. 00:00:28.926 --> 00:00:31.586 Sculpting will only affect the vertices. 00:00:31.586 --> 00:00:34.886 So I can sculpt on this bit here, and you can see it just about moving. 00:00:35.086 --> 00:00:36.776 We need to add vertices to this. 00:00:37.186 --> 00:00:39.786 The simplest way to do that is using the re-mesh option 00:00:39.786 --> 00:00:41.716 at the top here, and that's in the same place. 00:00:41.716 --> 00:00:43.706 And under this menu, the two things you need to know 00:00:43.706 --> 00:00:46.746 about are voxel size and the re-mesh button there. 00:00:46.826 --> 00:00:48.966 And both those have keyboard shortcuts. 00:00:49.136 --> 00:00:52.706 If you press R, you'll get the voxel size, and it's much easier to see it like this. 00:00:52.766 --> 00:00:55.406 You can see the size of the faces that I'm going to create. 00:00:55.406 --> 00:00:59.276 And I'll go down to something like 0.04 and left click. 00:00:59.496 --> 00:01:01.006 So that set the voxel size. 00:01:01.006 --> 00:01:03.766 And you can see up here, we're roughly around 0.04. 00:01:03.926 --> 00:01:06.896 And the re-mesh button, the shortcut for that is Ctrl R. 00:01:07.146 --> 00:01:09.106 So you can see it's slightly changed there. 00:01:09.106 --> 00:01:11.986 And if I start drawing now, you can see those faces there. 00:01:12.136 --> 00:01:17.236 So R to set the face or voxel size and Ctrl R to actually do the re-mesh. 00:01:17.426 --> 00:01:19.166 You've got your radius and strength up here. 00:01:19.426 --> 00:01:23.686 You can change those with F for radius and Shift F for strength. 00:01:24.046 --> 00:01:26.286 You've also got your brush settings down the side here 00:01:26.286 --> 00:01:28.786 under the active tool and workspace settings. 00:01:28.896 --> 00:01:31.356 You've also got your symmetry options at the top here, 00:01:31.436 --> 00:01:33.826 and you can enable your symmetry for symmetrical objects. 00:01:33.986 --> 00:01:36.726 So for anybody new to sculpting, that is the quick start guide. 00:01:36.876 --> 00:01:40.106 And you can now have a play with the brushes, which are all listed along the bottom. 00:01:40.176 --> 00:01:42.076 And that, of course, is the big change. 00:01:42.076 --> 00:01:46.386 All your brushes are down the bottom here, and these brushes are actually assets. 00:01:46.496 --> 00:01:49.746 There's a big advantage to this, and that's that you can import brushes. 00:01:49.986 --> 00:01:52.196 So if you've seen a wonderful brush pack somewhere, 00:01:52.196 --> 00:01:54.306 you can download those and import them. 00:01:54.306 --> 00:01:57.526 And you can create your own and save them into this asset shelf. 00:01:57.726 --> 00:01:59.106 There are a few new brushes. 00:01:59.106 --> 00:02:00.086 I won't go over those. 00:02:00.086 --> 00:02:01.356 I'll save that for another video. 00:02:01.436 --> 00:02:06.906 But you can use your scroll wheel to wheel through the menu here, or you can expand this 00:02:06.906 --> 00:02:11.836 out and make it bigger, and you can change the size or the display settings just here. 00:02:11.956 --> 00:02:13.806 I think something like 32 works well. 00:02:14.096 --> 00:02:18.016 You can, of course, include the names if you haven't got an oversized interface like I have. 00:02:18.166 --> 00:02:19.236 So I'll hide those for the moment. 00:02:19.296 --> 00:02:22.376 And you can choose to hide or show certain groups. 00:02:22.486 --> 00:02:26.166 So the paint brushes, for example, could be here, simulation brushes, 00:02:26.166 --> 00:02:27.846 all those sort of cloth things and so forth. 00:02:27.846 --> 00:02:29.166 Add and subtract. 00:02:29.246 --> 00:02:32.886 And then the general has the extra push and pull ones as well. 00:02:33.046 --> 00:02:34.256 I'll keep that on all for now. 00:02:34.256 --> 00:02:38.436 On the very side here, you have the actual asset library tools. 00:02:38.626 --> 00:02:41.526 So you can find different brushes from different libraries and so forth. 00:02:41.806 --> 00:02:45.086 See my video on asset libraries for more information on that. 00:02:45.216 --> 00:02:48.206 That's only something you have to worry about if you're actually importing brushes. 00:02:48.416 --> 00:02:50.916 If you create a new brush for yourself, you can save it here 00:02:50.916 --> 00:02:52.546 and it will always appear when you open up Blender. 00:02:52.706 --> 00:02:53.846 So let's do exactly that. 00:02:54.006 --> 00:02:58.376 Generally speaking, you'll probably always use the draw brush to create new brushes from. 00:02:58.566 --> 00:02:59.996 So I'll right-click on that. 00:02:59.996 --> 00:03:02.606 And we've got an option of duplicate asset. 00:03:02.606 --> 00:03:03.506 We can give this a name. 00:03:03.506 --> 00:03:05.266 I'll call this rock brush. 00:03:05.666 --> 00:03:08.116 And you can see it's going to save it to my user library. 00:03:08.476 --> 00:03:09.546 So I can press save. 00:03:09.866 --> 00:03:13.676 And you can see I've now got the draw brush here and my rock brush here. 00:03:13.846 --> 00:03:17.866 So on this rock brush, if I make some changes, let's say add a texture to this. 00:03:18.286 --> 00:03:20.376 So under the texture, I'll click new. 00:03:20.376 --> 00:03:22.196 Unfortunately, we can't change the texture in here. 00:03:22.196 --> 00:03:26.146 We have to go to the texture properties here and then open up an image. 00:03:26.146 --> 00:03:27.516 So I'll press open here. 00:03:27.716 --> 00:03:31.166 Go across to my brush folder and choose one of my rock brushes 00:03:31.166 --> 00:03:32.566 that I've downloaded from somewhere. 00:03:32.826 --> 00:03:34.116 Let's take rock seven here. 00:03:34.436 --> 00:03:35.056 Open that up. 00:03:35.226 --> 00:03:37.346 And then I can start drawing with this. 00:03:37.346 --> 00:03:39.486 And you can see it's not doing a great job at the moment. 00:03:39.536 --> 00:03:42.146 I'd probably want to go back to my brush settings. 00:03:42.626 --> 00:03:44.226 And you can see the texture pop in there. 00:03:44.676 --> 00:03:45.646 I'll minimize that. 00:03:45.806 --> 00:03:49.396 And under the stroke method, I can change this to something like anchored 00:03:49.566 --> 00:03:51.106 and it comes out with this texture here. 00:03:51.196 --> 00:03:52.696 However, it's not looking great. 00:03:52.996 --> 00:03:57.996 So I'll add a few more faces by pressing R for the re-mesh, bringing this down to something 00:03:57.996 --> 00:04:01.516 like 0.01 around there, and CTRL R to re-mesh. 00:04:01.516 --> 00:04:03.326 You can see now, I've got some more detail. 00:04:03.626 --> 00:04:05.056 Let's bring out that rock brush. 00:04:05.056 --> 00:04:07.416 And now, I can paint with this lovely rock texture. 00:04:09.336 --> 00:04:10.566 I can right-click on this. 00:04:10.666 --> 00:04:14.336 I can add it to my quick favorites or give it a special keyboard shortcut. 00:04:14.336 --> 00:04:15.026 Let's try that. 00:04:15.026 --> 00:04:17.886 I'll click that, and let's press Q, for example. 00:04:18.046 --> 00:04:21.516 So let's go to a different brush, like the blob brush here. 00:04:21.856 --> 00:04:25.856 When I press Q, you can see it selects my rock brush just there. 00:04:25.996 --> 00:04:28.756 The other great thing is that I can press file, new. 00:04:28.816 --> 00:04:30.536 And this time, I'll open up a sculpting file. 00:04:30.746 --> 00:04:32.306 I won't save any of the changes. 00:04:32.576 --> 00:04:35.176 And even though I haven't saved any changes, if I come down to here, 00:04:35.316 --> 00:04:36.776 you can see there's my rock brush. 00:04:36.866 --> 00:04:40.656 And amazingly, it has the texture still there, and I can click and drag 00:04:40.776 --> 00:04:42.776 to add my rock texture to my sphere. 00:04:43.116 --> 00:04:43.766 I'll undo that, though. 00:04:44.136 --> 00:04:47.046 Press R, bring my voxels down. 00:04:47.046 --> 00:04:48.716 CTRL R to do the re-mesh. 00:04:48.836 --> 00:04:51.556 And then let's bring out some lovely rocks again. 00:04:51.556 --> 00:04:53.006 That's amazing, isn't it? 00:04:53.006 --> 00:04:56.656 So hopefully, you can see how this asset shelf for our brushes is going 00:04:56.656 --> 00:04:59.846 to make things a lot easier within Blender's sculpting workspace. 00:04:59.966 --> 00:05:04.066 And keep an eye out on this channel for more videos about the individual brushes themselves. 00:05:04.066 --> 00:05:05.646 If you've got any questions, then do comment below, 00:05:05.836 --> 00:05:07.496 and check the description for any updates. 00:05:07.496 --> 00:05:09.306 Thanks for watching, and I'll see you next time.