1 00:00:00,216 --> 00:00:00,786 >> Hey, art nerds. 2 00:00:00,786 --> 00:00:03,166 We are going to be talking about character design. 3 00:00:03,416 --> 00:00:06,316 Now, creating an entire character from scratch, 4 00:00:06,316 --> 00:00:09,816 human or otherwise, takes a lot of creative energy. 5 00:00:10,346 --> 00:00:15,676 Every artist has their own creative process, so there is no right way to create a character. 6 00:00:16,156 --> 00:00:22,016 But, typically, the character design process for each artist begins at the same place. 7 00:00:22,016 --> 00:00:27,646 Before even putting a pencil to paper or pen to tablet, a character designer should start 8 00:00:27,646 --> 00:00:30,816 with the most important step of all, research. 9 00:00:30,816 --> 00:00:35,586 It can be helpful to try and deconstruct why certain characters 10 00:00:35,586 --> 00:00:38,806 and their characteristics work and why some don't. 11 00:00:38,806 --> 00:00:43,866 Study other characters, and think about what makes them so successful and what 12 00:00:43,866 --> 00:00:48,796 in particular you like about them, their personality, their style choice, 13 00:00:48,986 --> 00:00:51,676 or maybe you just really dig their hair. 14 00:00:51,676 --> 00:00:55,816 You need to take a deep look into your character's personality in order 15 00:00:55,816 --> 00:00:59,396 to develop a visual idea of its physical features. 16 00:01:00,166 --> 00:01:07,076 So one big influencer for your whole design is who your character is aimed at. 17 00:01:07,186 --> 00:01:10,166 What group of people is your character intended for? 18 00:01:10,166 --> 00:01:13,156 This group is referred to as your target audience. 19 00:01:13,606 --> 00:01:16,166 Think about the age of your intended audience. 20 00:01:16,326 --> 00:01:20,016 For example, characters aimed at young children are typically designed 21 00:01:20,016 --> 00:01:22,096 around basic shapes and bright colors. 22 00:01:22,096 --> 00:01:27,986 Be sure to also take a close look at your audience's gender, personality, 23 00:01:28,146 --> 00:01:31,356 or subcultures that they may be a part of. 24 00:01:31,356 --> 00:01:36,546 Whether you're creating a llama, robot, or monster, you can guarantee there are going 25 00:01:36,546 --> 00:01:40,096 to be 100 other similar creations out there. 26 00:01:40,096 --> 00:01:43,286 Your character needs to be strong and interesting 27 00:01:43,286 --> 00:01:45,756 in a visual sense to get people's attention. 28 00:01:45,936 --> 00:01:48,476 Even its silhouette needs to be striking. 29 00:01:49,946 --> 00:01:53,216 So what special trait does your character possess? 30 00:01:53,416 --> 00:01:56,846 Do they have any usual or unusual quirks? 31 00:01:56,846 --> 00:02:00,396 Maybe some cool prop hat or weapon they seem to always carry around 32 00:02:00,396 --> 00:02:03,356 or that illustrates some aspect of their being. 33 00:02:03,536 --> 00:02:10,216 Exaggerating the defining features of your character will help it appear larger than life. 34 00:02:10,216 --> 00:02:14,906 Exaggerated features will also help viewers identify the character's key qualities. 35 00:02:14,906 --> 00:02:20,836 Is your character supposed to be super fast, curious, smart, evil, kind, strong? 36 00:02:20,836 --> 00:02:25,816 What can you do to exaggerate or accentuate these features your character possesses? 37 00:02:26,726 --> 00:02:30,006 Colors can also communicate a character's personality. 38 00:02:30,006 --> 00:02:33,816 Typically, dark colors, such as black, purples, 39 00:02:33,816 --> 00:02:38,106 and grays depict baddies and malevolent intentions. 40 00:02:38,106 --> 00:02:41,616 Light colors, on the other hand, such as white, blues, pinks, 41 00:02:41,616 --> 00:02:45,386 and yellows express innocence, good, and purity. 42 00:02:45,446 --> 00:02:49,846 By changing only the color, you can change how your character is perceived by others. 43 00:02:50,816 --> 00:02:54,596 Interesting looks alone do not necessarily make for a good character. 44 00:02:54,596 --> 00:02:57,786 Its personality is key as well. 45 00:02:57,816 --> 00:03:02,056 A character's personality can be revealed through animations or even as simply 46 00:03:02,056 --> 00:03:03,966 as how he or she carries themselves. 47 00:03:04,046 --> 00:03:09,496 While some characters appear to be confident, standing tall and relaxed, 48 00:03:09,496 --> 00:03:13,506 others may appear very timid, with shoulders ever so slightly slouched, 49 00:03:13,506 --> 00:03:17,466 keeping their arms close and eyes avoiding contact with all others. 50 00:03:17,566 --> 00:03:21,466 The personality of your character doesn't have to be particularly agreeable, 51 00:03:21,466 --> 00:03:27,346 but it does need to be interesting, unless your character is purposefully dull. 52 00:03:28,216 --> 00:03:31,786 The basic shapes you use to construct your character can contribute 53 00:03:31,786 --> 00:03:33,716 to its perceived personality. 54 00:03:33,716 --> 00:03:38,196 If you want to learn more about this, I have a whole video that goes into shape language. 55 00:03:38,196 --> 00:03:39,676 So be sure to check it out. 56 00:03:41,046 --> 00:03:45,476 Expressions showing a character's range of emotions and depicting its ups 57 00:03:45,476 --> 00:03:48,186 and downs will further flush out your character. 58 00:03:48,186 --> 00:03:52,256 Depending on its personality, a figure's emotions might be muted and wry 59 00:03:52,256 --> 00:03:55,356 or explosive and wildly exaggerated. 60 00:03:55,356 --> 00:03:59,626 Subtle alterations in the shape of your character's eyes, mouth, 61 00:03:59,626 --> 00:04:04,226 even eyebrows can change its expression dramatically. 62 00:04:04,226 --> 00:04:07,756 As the old saying goes, the eyes speak louder than the mouth; 63 00:04:07,756 --> 00:04:10,546 and emotions can be seen around the eyes. 64 00:04:10,966 --> 00:04:15,096 Even with only being able to see the eyes of each of these characters, 65 00:04:15,096 --> 00:04:21,466 I bet you can get a pretty close guess as to which emotion he or she may be expressing. 66 00:04:25,056 --> 00:04:30,846 The driving force behind a character's personality is what he or she wants to achieve. 67 00:04:30,846 --> 00:04:35,416 Often, the incompleteness or flaws in a character are what make them interesting. 68 00:04:35,476 --> 00:04:39,656 And to help out -- figure that out, your character needs a backstory. 69 00:04:39,656 --> 00:04:44,986 Developing its backstory for your character is important, especially if you're planning 70 00:04:44,986 --> 00:04:48,166 for the character to exist within comics or animations. 71 00:04:48,166 --> 00:04:49,906 Where does your character come from? 72 00:04:49,906 --> 00:04:51,796 How did it come to exist? 73 00:04:51,796 --> 00:04:55,356 What life-changing events has it experienced? 74 00:04:55,356 --> 00:04:59,346 Having answers to these questions are going to help back up the solidity 75 00:04:59,346 --> 00:05:01,466 and subsequent belief in your character. 76 00:05:01,466 --> 00:05:05,836 Sometimes telling of a character's backstory can be more interesting 77 00:05:05,836 --> 00:05:08,006 than the character's present adventures. 78 00:05:08,176 --> 00:05:11,446 The deeper you go, the more real your character will be. 79 00:05:11,736 --> 00:05:17,066 Relationships, hobbies, bad habits, routines, things they collect, things they hate, 80 00:05:17,066 --> 00:05:21,086 what home is like, what they wish to accomplish, the list is endless. 81 00:05:21,086 --> 00:05:27,676 Even when you think you are nearing the end of your character's design, question each element 82 00:05:27,676 --> 00:05:31,716 of your creation, especially things such as its facial features. 83 00:05:31,716 --> 00:05:36,066 The slightest alteration can have a great effect on how your character is perceived. 84 00:05:36,136 --> 00:05:41,986 Things like head shape; hairstyle; facial features, such as eyes, ears, nose, mouth; 85 00:05:41,986 --> 00:05:45,886 even the fit of your jeans on your character says something 86 00:05:45,886 --> 00:05:48,616 about their personality or their mission. 87 00:05:48,666 --> 00:05:52,076 Baggy, lazy, comfortable, athletic jeans. 88 00:05:52,076 --> 00:05:55,746 Got some relaxed, stable, and more reliable jeans. 89 00:05:55,746 --> 00:05:58,416 They got those stylish and creative skinny jeans. 90 00:05:58,416 --> 00:06:03,026 Okay. So there's so many options, so please pay attention to every single detail. 91 00:06:04,786 --> 00:06:09,826 The idea of character design is to go on a creative dive into the unknown and, 92 00:06:09,826 --> 00:06:14,236 from that abyss, pull out the best design that matches the character description. 93 00:06:14,826 --> 00:06:20,176 Great and memorable characters come as a result of the time and creative energy put 94 00:06:20,176 --> 00:06:22,656 into making them by character designers. 95 00:06:22,656 --> 00:06:24,996 And think about this. 96 00:06:24,996 --> 00:06:32,366 Every single character you've ever seen on TV or played in a video game was designed by someone.