[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.22,0:00:00.79,Default,,0000,0000,0000,,>> Hey, art nerds. Dialogue: 0,0:00:00.79,0:00:03.17,Default,,0000,0000,0000,,We are going to be talking\Nabout character design. Dialogue: 0,0:00:03.42,0:00:06.32,Default,,0000,0000,0000,,Now, creating an entire character from scratch, Dialogue: 0,0:00:06.32,0:00:09.82,Default,,0000,0000,0000,,human or otherwise, takes\Na lot of creative energy. Dialogue: 0,0:00:10.35,0:00:15.68,Default,,0000,0000,0000,,Every artist has their own creative process,\Nso there is no right way to create a character. Dialogue: 0,0:00:16.16,0:00:22.02,Default,,0000,0000,0000,,But, typically, the character design process\Nfor each artist begins at the same place. Dialogue: 0,0:00:22.02,0:00:27.65,Default,,0000,0000,0000,,Before even putting a pencil to paper or pen\Nto tablet, a character designer should start Dialogue: 0,0:00:27.65,0:00:30.82,Default,,0000,0000,0000,,with the most important step of all, research. Dialogue: 0,0:00:30.82,0:00:35.59,Default,,0000,0000,0000,,It can be helpful to try and\Ndeconstruct why certain characters Dialogue: 0,0:00:35.59,0:00:38.81,Default,,0000,0000,0000,,and their characteristics\Nwork and why some don't. Dialogue: 0,0:00:38.81,0:00:43.87,Default,,0000,0000,0000,,Study other characters, and think about\Nwhat makes them so successful and what Dialogue: 0,0:00:43.87,0:00:48.80,Default,,0000,0000,0000,,in particular you like about them,\Ntheir personality, their style choice, Dialogue: 0,0:00:48.99,0:00:51.68,Default,,0000,0000,0000,,or maybe you just really dig their hair. Dialogue: 0,0:00:51.68,0:00:55.82,Default,,0000,0000,0000,,You need to take a deep look into\Nyour character's personality in order Dialogue: 0,0:00:55.82,0:00:59.40,Default,,0000,0000,0000,,to develop a visual idea\Nof its physical features. Dialogue: 0,0:01:00.17,0:01:07.08,Default,,0000,0000,0000,,So one big influencer for your whole\Ndesign is who your character is aimed at. Dialogue: 0,0:01:07.19,0:01:10.17,Default,,0000,0000,0000,,What group of people is your\Ncharacter intended for? Dialogue: 0,0:01:10.17,0:01:13.16,Default,,0000,0000,0000,,This group is referred to\Nas your target audience. Dialogue: 0,0:01:13.61,0:01:16.17,Default,,0000,0000,0000,,Think about the age of your intended audience. Dialogue: 0,0:01:16.33,0:01:20.02,Default,,0000,0000,0000,,For example, characters aimed at\Nyoung children are typically designed Dialogue: 0,0:01:20.02,0:01:22.10,Default,,0000,0000,0000,,around basic shapes and bright colors. Dialogue: 0,0:01:22.10,0:01:27.99,Default,,0000,0000,0000,,Be sure to also take a close look at\Nyour audience's gender, personality, Dialogue: 0,0:01:28.15,0:01:31.36,Default,,0000,0000,0000,,or subcultures that they may be a part of. Dialogue: 0,0:01:31.36,0:01:36.55,Default,,0000,0000,0000,,Whether you're creating a llama, robot, or\Nmonster, you can guarantee there are going Dialogue: 0,0:01:36.55,0:01:40.10,Default,,0000,0000,0000,,to be 100 other similar creations out there. Dialogue: 0,0:01:40.10,0:01:43.29,Default,,0000,0000,0000,,Your character needs to be\Nstrong and interesting Dialogue: 0,0:01:43.29,0:01:45.76,Default,,0000,0000,0000,,in a visual sense to get people's attention. Dialogue: 0,0:01:45.94,0:01:48.48,Default,,0000,0000,0000,,Even its silhouette needs to be striking. Dialogue: 0,0:01:49.95,0:01:53.22,Default,,0000,0000,0000,,So what special trait does\Nyour character possess? Dialogue: 0,0:01:53.42,0:01:56.85,Default,,0000,0000,0000,,Do they have any usual or unusual quirks? Dialogue: 0,0:01:56.85,0:02:00.40,Default,,0000,0000,0000,,Maybe some cool prop hat or weapon\Nthey seem to always carry around Dialogue: 0,0:02:00.40,0:02:03.36,Default,,0000,0000,0000,,or that illustrates some aspect of their being. Dialogue: 0,0:02:03.54,0:02:10.22,Default,,0000,0000,0000,,Exaggerating the defining features of your\Ncharacter will help it appear larger than life. Dialogue: 0,0:02:10.22,0:02:14.91,Default,,0000,0000,0000,,Exaggerated features will also help viewers\Nidentify the character's key qualities. Dialogue: 0,0:02:14.91,0:02:20.84,Default,,0000,0000,0000,,Is your character supposed to be super\Nfast, curious, smart, evil, kind, strong? Dialogue: 0,0:02:20.84,0:02:25.82,Default,,0000,0000,0000,,What can you do to exaggerate or accentuate\Nthese features your character possesses? Dialogue: 0,0:02:26.73,0:02:30.01,Default,,0000,0000,0000,,Colors can also communicate\Na character's personality. Dialogue: 0,0:02:30.01,0:02:33.82,Default,,0000,0000,0000,,Typically, dark colors, such as black, purples, Dialogue: 0,0:02:33.82,0:02:38.11,Default,,0000,0000,0000,,and grays depict baddies\Nand malevolent intentions. Dialogue: 0,0:02:38.11,0:02:41.62,Default,,0000,0000,0000,,Light colors, on the other hand,\Nsuch as white, blues, pinks, Dialogue: 0,0:02:41.62,0:02:45.39,Default,,0000,0000,0000,,and yellows express innocence, good, and purity. Dialogue: 0,0:02:45.45,0:02:49.85,Default,,0000,0000,0000,,By changing only the color, you can change\Nhow your character is perceived by others. Dialogue: 0,0:02:50.82,0:02:54.60,Default,,0000,0000,0000,,Interesting looks alone do not\Nnecessarily make for a good character. Dialogue: 0,0:02:54.60,0:02:57.79,Default,,0000,0000,0000,,Its personality is key as well. Dialogue: 0,0:02:57.82,0:03:02.06,Default,,0000,0000,0000,,A character's personality can be revealed\Nthrough animations or even as simply Dialogue: 0,0:03:02.06,0:03:03.97,Default,,0000,0000,0000,,as how he or she carries themselves. Dialogue: 0,0:03:04.05,0:03:09.50,Default,,0000,0000,0000,,While some characters appear to be\Nconfident, standing tall and relaxed, Dialogue: 0,0:03:09.50,0:03:13.51,Default,,0000,0000,0000,,others may appear very timid, with\Nshoulders ever so slightly slouched, Dialogue: 0,0:03:13.51,0:03:17.47,Default,,0000,0000,0000,,keeping their arms close and eyes\Navoiding contact with all others. Dialogue: 0,0:03:17.57,0:03:21.47,Default,,0000,0000,0000,,The personality of your character doesn't\Nhave to be particularly agreeable, Dialogue: 0,0:03:21.47,0:03:27.35,Default,,0000,0000,0000,,but it does need to be interesting, unless\Nyour character is purposefully dull. Dialogue: 0,0:03:28.22,0:03:31.79,Default,,0000,0000,0000,,The basic shapes you use to construct\Nyour character can contribute Dialogue: 0,0:03:31.79,0:03:33.72,Default,,0000,0000,0000,,to its perceived personality. Dialogue: 0,0:03:33.72,0:03:38.20,Default,,0000,0000,0000,,If you want to learn more about this, I have\Na whole video that goes into shape language. Dialogue: 0,0:03:38.20,0:03:39.68,Default,,0000,0000,0000,,So be sure to check it out. Dialogue: 0,0:03:41.05,0:03:45.48,Default,,0000,0000,0000,,Expressions showing a character's\Nrange of emotions and depicting its ups Dialogue: 0,0:03:45.48,0:03:48.19,Default,,0000,0000,0000,,and downs will further flush out your character. Dialogue: 0,0:03:48.19,0:03:52.26,Default,,0000,0000,0000,,Depending on its personality, a\Nfigure's emotions might be muted and wry Dialogue: 0,0:03:52.26,0:03:55.36,Default,,0000,0000,0000,,or explosive and wildly exaggerated. Dialogue: 0,0:03:55.36,0:03:59.63,Default,,0000,0000,0000,,Subtle alterations in the shape\Nof your character's eyes, mouth, Dialogue: 0,0:03:59.63,0:04:04.23,Default,,0000,0000,0000,,even eyebrows can change\Nits expression dramatically. Dialogue: 0,0:04:04.23,0:04:07.76,Default,,0000,0000,0000,,As the old saying goes, the eyes\Nspeak louder than the mouth; Dialogue: 0,0:04:07.76,0:04:10.55,Default,,0000,0000,0000,,and emotions can be seen around the eyes. Dialogue: 0,0:04:10.97,0:04:15.10,Default,,0000,0000,0000,,Even with only being able to see the\Neyes of each of these characters, Dialogue: 0,0:04:15.10,0:04:21.47,Default,,0000,0000,0000,,I bet you can get a pretty close guess as to\Nwhich emotion he or she may be expressing. Dialogue: 0,0:04:25.06,0:04:30.85,Default,,0000,0000,0000,,The driving force behind a character's\Npersonality is what he or she wants to achieve. Dialogue: 0,0:04:30.85,0:04:35.42,Default,,0000,0000,0000,,Often, the incompleteness or flaws in a\Ncharacter are what make them interesting. Dialogue: 0,0:04:35.48,0:04:39.66,Default,,0000,0000,0000,,And to help out -- figure that out,\Nyour character needs a backstory. Dialogue: 0,0:04:39.66,0:04:44.99,Default,,0000,0000,0000,,Developing its backstory for your character\Nis important, especially if you're planning Dialogue: 0,0:04:44.99,0:04:48.17,Default,,0000,0000,0000,,for the character to exist\Nwithin comics or animations. Dialogue: 0,0:04:48.17,0:04:49.91,Default,,0000,0000,0000,,Where does your character come from? Dialogue: 0,0:04:49.91,0:04:51.80,Default,,0000,0000,0000,,How did it come to exist? Dialogue: 0,0:04:51.80,0:04:55.36,Default,,0000,0000,0000,,What life-changing events has it experienced? Dialogue: 0,0:04:55.36,0:04:59.35,Default,,0000,0000,0000,,Having answers to these questions are\Ngoing to help back up the solidity Dialogue: 0,0:04:59.35,0:05:01.47,Default,,0000,0000,0000,,and subsequent belief in your character. Dialogue: 0,0:05:01.47,0:05:05.84,Default,,0000,0000,0000,,Sometimes telling of a character's\Nbackstory can be more interesting Dialogue: 0,0:05:05.84,0:05:08.01,Default,,0000,0000,0000,,than the character's present adventures. Dialogue: 0,0:05:08.18,0:05:11.45,Default,,0000,0000,0000,,The deeper you go, the more\Nreal your character will be. Dialogue: 0,0:05:11.74,0:05:17.07,Default,,0000,0000,0000,,Relationships, hobbies, bad habits, routines,\Nthings they collect, things they hate, Dialogue: 0,0:05:17.07,0:05:21.09,Default,,0000,0000,0000,,what home is like, what they wish\Nto accomplish, the list is endless. Dialogue: 0,0:05:21.09,0:05:27.68,Default,,0000,0000,0000,,Even when you think you are nearing the end of\Nyour character's design, question each element Dialogue: 0,0:05:27.68,0:05:31.72,Default,,0000,0000,0000,,of your creation, especially\Nthings such as its facial features. Dialogue: 0,0:05:31.72,0:05:36.07,Default,,0000,0000,0000,,The slightest alteration can have a great\Neffect on how your character is perceived. Dialogue: 0,0:05:36.14,0:05:41.99,Default,,0000,0000,0000,,Things like head shape; hairstyle; facial\Nfeatures, such as eyes, ears, nose, mouth; Dialogue: 0,0:05:41.99,0:05:45.89,Default,,0000,0000,0000,,even the fit of your jeans on\Nyour character says something Dialogue: 0,0:05:45.89,0:05:48.62,Default,,0000,0000,0000,,about their personality or their mission. Dialogue: 0,0:05:48.67,0:05:52.08,Default,,0000,0000,0000,,Baggy, lazy, comfortable, athletic jeans. Dialogue: 0,0:05:52.08,0:05:55.75,Default,,0000,0000,0000,,Got some relaxed, stable,\Nand more reliable jeans. Dialogue: 0,0:05:55.75,0:05:58.42,Default,,0000,0000,0000,,They got those stylish and\Ncreative skinny jeans. Dialogue: 0,0:05:58.42,0:06:03.03,Default,,0000,0000,0000,,Okay. So there's so many options, so please\Npay attention to every single detail. Dialogue: 0,0:06:04.79,0:06:09.83,Default,,0000,0000,0000,,The idea of character design is to go\Non a creative dive into the unknown and, Dialogue: 0,0:06:09.83,0:06:14.24,Default,,0000,0000,0000,,from that abyss, pull out the best design\Nthat matches the character description. Dialogue: 0,0:06:14.83,0:06:20.18,Default,,0000,0000,0000,,Great and memorable characters come as a\Nresult of the time and creative energy put Dialogue: 0,0:06:20.18,0:06:22.66,Default,,0000,0000,0000,,into making them by character designers. Dialogue: 0,0:06:22.66,0:06:24.100,Default,,0000,0000,0000,,And think about this. Dialogue: 0,0:06:24.100,0:06:32.37,Default,,0000,0000,0000,,Every single character you've ever seen on TV or\Nplayed in a video game was designed by someone.