0:00:00.000,0:00:00.330 0:00:00.330,0:00:03.110 One of the most fundamental[br]ideas in all of physics 0:00:03.110,0:00:05.385 is the idea of work. 0:00:05.385,0:00:08.450 Now when you first learn work,[br]you just say, oh, that's 0:00:08.450,0:00:10.120 just force times distance. 0:00:10.120,0:00:12.200 But then later on, when you[br]learn a little bit about 0:00:12.200,0:00:14.770 vectors, you realize that the[br]force isn't always going in 0:00:14.770,0:00:17.610 the same direction as[br]your displacement. 0:00:17.610,0:00:21.450 So you learn that work is[br]really the magnitude, let me 0:00:21.450,0:00:33.070 write this down, the magnitude[br]of the force, in the direction, 0:00:33.070,0:00:39.460 or the component of the force[br]in the direction 0:00:39.460,0:00:41.740 of displacement. 0:00:41.740,0:00:44.206 Displacement is just distance[br]with some direction. 0:00:44.206,0:00:49.970 0:00:49.970,0:00:55.290 Times the magnitude of the[br]displacement, or you could say, 0:00:55.290,0:00:56.695 times the distance displaced. 0:00:56.695,0:01:00.810 0:01:00.810,0:01:02.330 And the classic example. 0:01:02.330,0:01:06.250 Maybe you have an ice cube,[br]or some type of block. 0:01:06.250,0:01:08.740 I just ice so that there's[br]not a lot of friction. 0:01:08.740,0:01:12.510 Maybe it's standing on a bigger[br]lake or ice or something. 0:01:12.510,0:01:15.030 And maybe you're pulling on[br]that ice cube at an angle. 0:01:15.030,0:01:17.610 Let's say, you're pulling[br]at an angle like that. 0:01:17.610,0:01:20.820 That is my force, right there. 0:01:20.820,0:01:24.080 Let's say my force is[br]equal to-- well, that's 0:01:24.080,0:01:25.160 my force vector. 0:01:25.160,0:01:33.870 Let's say the magnitude of[br]my force vector, let's 0:01:33.870,0:01:35.310 say it's 10 newtons. 0:01:35.310,0:01:37.650 And let's say the direction of[br]my force vector, right, any 0:01:37.650,0:01:41.080 vector has to have a magnitude[br]and a direction, and the 0:01:41.080,0:01:44.920 direction, let's say it has a[br]30 degree angle, let's say a 60 0:01:44.920,0:01:47.770 degree angle, above horizontal. 0:01:47.770,0:01:49.560 So that's the direction[br]I'm pulling in. 0:01:49.560,0:01:52.600 And let's say I displace it. 0:01:52.600,0:01:55.930 This is all review, hopefully. 0:01:55.930,0:01:59.225 If you're displacing it, let's[br]say you displace it 5 newtons. 0:01:59.225,0:02:02.570 So let's say the displacement,[br]that's the displacement vector 0:02:02.570,0:02:10.290 right there, and the magnitude[br]of it is equal to 5 meters. 0:02:10.290,0:02:13.460 So you've learned from the[br]definition of work, you can't 0:02:13.460,0:02:16.940 just say, oh, I'm pulling with[br]10 newtons of force and 0:02:16.940,0:02:18.360 I'm moving it 5 meters. 0:02:18.360,0:02:22.560 You can't just multiply the 10[br]newtons times the 5 meters. 0:02:22.560,0:02:25.660 You have to find the magnitude[br]of the component going in the 0:02:25.660,0:02:29.050 same direction as[br]my displacement. 0:02:29.050,0:02:31.860 So what I essentially need to[br]do is, the length, if you 0:02:31.860,0:02:34.930 imagine the length of this[br]vector being 10, that's the 0:02:34.930,0:02:37.750 total force, but you need to[br]figure out the length of the 0:02:37.750,0:02:40.770 vector, that's the component of[br]the force, going in the same 0:02:40.770,0:02:43.460 direction as my displacement. 0:02:43.460,0:02:45.570 And a little simple[br]trigonometry, you know that 0:02:45.570,0:02:53.120 this is 10 times the cosine of[br]60 degrees, or that's equal to, 0:02:53.120,0:02:58.010 cosine of 60 degrees is 1/2, so[br]that's just equal to 5. 0:02:58.010,0:03:00.380 So this magnitude, the[br]magnitude of the force going 0:03:00.380,0:03:02.410 in the same direction of[br]the displacement in this 0:03:02.410,0:03:04.810 case, is 5 newtons. 0:03:04.810,0:03:07.500 0:03:07.500,0:03:09.850 And then you can[br]figure out the work. 0:03:09.850,0:03:19.560 You could say that the work is[br]equal to 5 newtons times, I'll 0:03:19.560,0:03:20.630 just write a dot for times. 0:03:20.630,0:03:22.290 I don't want you to think[br]it's cross product. 0:03:22.290,0:03:26.680 Times 5 meters, which is 25[br]newton meters, or you could 0:03:26.680,0:03:31.250 even say 25 Joules of[br]work have been done. 0:03:31.250,0:03:35.280 And this is all review of[br]somewhat basic physics. 0:03:35.280,0:03:36.720 But just think about[br]what happened, here. 0:03:36.720,0:03:37.430 What was the work? 0:03:37.430,0:03:39.190 If I write in the abstract. 0:03:39.190,0:03:42.550 The work is equal[br]to the 5 newtons. 0:03:42.550,0:03:46.700 That was the magnitude of my[br]force vector, so it's the 0:03:46.700,0:03:52.630 magnitude of my force vector,[br]times the cosine of this angle. 0:03:52.630,0:03:53.860 So you know, let's[br]call that theta. 0:03:53.860,0:03:55.010 Let's say it a[br]little generally. 0:03:55.010,0:03:58.150 So times the cosine[br]of the angle. 0:03:58.150,0:04:01.740 This is the amount of my force[br]in the direction of the 0:04:01.740,0:04:04.960 displacement, the cosine of the[br]angle between them, times the 0:04:04.960,0:04:06.800 magnitude of the displacement. 0:04:06.800,0:04:12.260 So times the magnitude[br]of the displacement. 0:04:12.260,0:04:15.560 Or if I wanted to rewrite that,[br]I could just write that as, the 0:04:15.560,0:04:18.940 magnitude of the displacement[br]times the magnitude of 0:04:18.940,0:04:23.400 the force times the[br]cosine of theta. 0:04:23.400,0:04:26.760 And I've done multiple videos[br]of this, in the linear algebra 0:04:26.760,0:04:28.880 playlist, in the physics[br]playlist, where I talk about 0:04:28.880,0:04:31.580 the dot product and the cross[br]product and all of that, but 0:04:31.580,0:04:40.470 this is the dot product[br]of the vectors d and f. 0:04:40.470,0:04:43.700 So in general, if you're trying[br]to find the work for a constant 0:04:43.700,0:04:46.730 displacement, and you have a[br]constant force, you just take 0:04:46.730,0:04:48.530 the dot product of[br]those two vectors. 0:04:48.530,0:04:51.330 And if the dot product is a[br]completely foreign concept to 0:04:51.330,0:04:53.770 you, might want to watch, I[br]think I've made multiple, 4 0:04:53.770,0:04:56.380 or 5 videos on the dot[br]product, and its intuition, 0:04:56.380,0:04:57.420 and how it compares. 0:04:57.420,0:04:59.280 But just to give you a little[br]bit of that intuition right 0:04:59.280,0:05:03.920 here, the dot product, when[br]I take f dot d, or d dot f, 0:05:03.920,0:05:08.440 what it's giving me is, I'm[br]multiplying the magnitude, well 0:05:08.440,0:05:10.130 I could just read this out. 0:05:10.130,0:05:13.590 But the idea of the dot product[br]is, take how much of this 0:05:13.590,0:05:16.800 vector is going in the same[br]direction as this vector, 0:05:16.800,0:05:18.500 in this case, this much. 0:05:18.500,0:05:21.110 And then multiply[br]the two magnitudes. 0:05:21.110,0:05:22.410 And that's what we[br]did right here. 0:05:22.410,0:05:26.230 So the work is going to be the[br]force vector, dot, taking the 0:05:26.230,0:05:28.980 dot part of the force vector[br]with the displacement vector, 0:05:28.980,0:05:30.840 and this, of course,[br]is a scalar value. 0:05:30.840,0:05:33.040 And we'll work out some[br]examples in the future where 0:05:33.040,0:05:34.360 you'll see that that's true. 0:05:34.360,0:05:39.000 So this is all review of[br]fairly elementary physics. 0:05:39.000,0:05:42.500 Now let's take a more[br]complex example, but it's 0:05:42.500,0:05:43.670 really the same idea. 0:05:43.670,0:05:45.873 Let's define a vector field. 0:05:45.873,0:05:48.660 0:05:48.660,0:05:51.371 So let's say that I have a[br]vector field f, and we're 0:05:51.371,0:05:54.050 going to think about what[br]this means in a second. 0:05:54.050,0:05:58.890 It's a function of x and y, and[br]it's equal to some scalar 0:05:58.890,0:06:04.490 function of x and y times the[br]i-unit vector, or the 0:06:04.490,0:06:08.760 horizontal unit vector, plus[br]some other function, scalar 0:06:08.760,0:06:14.250 function of x and y, times the[br]vertical unit vector. 0:06:14.250,0:06:15.580 So what would something[br]like this be? 0:06:15.580,0:06:17.460 This is a vector field. 0:06:17.460,0:06:20.210 This is a vector field[br]in 2-dimensional space. 0:06:20.210,0:06:21.330 We're on the x-y plane. 0:06:21.330,0:06:31.190 0:06:31.190,0:06:35.840 Or you could even say, on R2. 0:06:35.840,0:06:37.690 Either way, I don't want[br]to get too much into 0:06:37.690,0:06:39.230 the mathiness of it. 0:06:39.230,0:06:40.590 But what does this do? 0:06:40.590,0:06:47.270 Well, if I were to draw my x-y[br]plane, so that is my, again, 0:06:47.270,0:06:49.070 having trouble drawing[br]a straight line. 0:06:49.070,0:06:50.610 All right, there we go. 0:06:50.610,0:06:54.050 That's my y-axis, and[br]that's my x-axis. 0:06:54.050,0:06:56.360 I'm just drawing the first[br]quadrant, and but you could 0:06:56.360,0:06:59.450 go negative in either[br]direction, if you like. 0:06:59.450,0:07:01.260 What does this thing do? 0:07:01.260,0:07:02.350 Well, it's essentially[br]saying, look. 0:07:02.350,0:07:06.800 You give me any x, any y, you[br]give any x, y in the x-y plane, 0:07:06.800,0:07:09.970 and these are going to end[br]up with some numbers, right? 0:07:09.970,0:07:12.655 When you put x, y here, you're[br]going to get some value, when 0:07:12.655,0:07:14.310 you put x, y here, you're[br]going to get some value. 0:07:14.310,0:07:16.980 So you're going to get some[br]combination of the i- 0:07:16.980,0:07:18.070 and j-unit vectors. 0:07:18.070,0:07:19.770 So you're going to[br]get some vector. 0:07:19.770,0:07:23.020 So what this does, it defines a[br]vector that's associated with 0:07:23.020,0:07:24.810 every point on x-y plane. 0:07:24.810,0:07:28.780 So you could say, if I take[br]this point on the x-y plane, 0:07:28.780,0:07:32.480 and I would pop it into this,[br]I'll get something times i plus 0:07:32.480,0:07:34.730 something times j, and when you[br]add those 2, maybe I get a 0:07:34.730,0:07:37.130 vector that something[br]like that. 0:07:37.130,0:07:38.100 And you could do that[br]on every point. 0:07:38.100,0:07:39.190 I'm just taking random samples. 0:07:39.190,0:07:41.420 Maybe when I go here,[br]the vector looks 0:07:41.420,0:07:42.280 something like that. 0:07:42.280,0:07:44.910 Maybe when I go here, the[br]victor looks like this. 0:07:44.910,0:07:47.560 Maybe when I go here, the[br]vector looks like that. 0:07:47.560,0:07:50.350 And maybe when I go up here,[br]the vector goes like that. 0:07:50.350,0:07:52.320 I'm just randomly[br]picking points. 0:07:52.320,0:07:57.090 It defines a vector on all of[br]the x, y coordinates where 0:07:57.090,0:08:00.920 these scalar functions[br]are properly defined. 0:08:00.920,0:08:02.370 And that's why it's[br]called a vector field. 0:08:02.370,0:08:06.580 It defines what a potential,[br]maybe, force would be, 0:08:06.580,0:08:11.430 or some other type of[br]force, at any point. 0:08:11.430,0:08:14.350 At any point, if you happen[br]to have something there. 0:08:14.350,0:08:15.900 Maybe that's what[br]the function is. 0:08:15.900,0:08:17.750 And I could keep doing[br]this forever, and 0:08:17.750,0:08:18.790 filling in all the gaps. 0:08:18.790,0:08:19.660 But I think you get the idea. 0:08:19.660,0:08:24.790 It associates a vector with[br]every point on x-y plane. 0:08:24.790,0:08:29.010 Now, this is called a vector[br]field, so it probably makes a 0:08:29.010,0:08:30.950 lot of sense that this could[br]be used to describe 0:08:30.950,0:08:31.870 any type of field. 0:08:31.870,0:08:33.410 It could be a[br]gravitation field. 0:08:33.410,0:08:36.840 It could be an electric field,[br]it could be a magnetic field. 0:08:36.840,0:08:39.630 And this could be essentially[br]telling you how much force 0:08:39.630,0:08:43.190 there would be on some[br]particle in that field. 0:08:43.190,0:08:44.660 That's exactly what[br]this would describe. 0:08:44.660,0:08:48.950 Now, let's say that in this[br]field, I have some particle 0:08:48.950,0:08:51.610 traveling on x-y plane. 0:08:51.610,0:08:58.620 Let's say it starts there, and[br]by virtue of all of these crazy 0:08:58.620,0:09:03.850 forces that are acting on it,[br]and maybe it's on some tracks 0:09:03.850,0:09:06.900 or something, so it won't[br]always move exactly in the 0:09:06.900,0:09:09.360 direction that the field[br]is trying to move it at. 0:09:09.360,0:09:14.030 Let's say it moves in a path[br]that moves something like this. 0:09:14.030,0:09:17.710 And let's say that this path,[br]or this curve, is defined by 0:09:17.710,0:09:22.010 a position vector function. 0:09:22.010,0:09:25.150 So let's say that that's[br]defined by r of t, which is 0:09:25.150,0:09:33.780 just x of t times i plus y of[br]t times our unit factor j. 0:09:33.780,0:09:35.130 That's r of t right there. 0:09:35.130,0:09:37.730 Well, in order for this to be[br]a finite path, this is true 0:09:37.730,0:09:42.370 before t is greater than or[br]equal to a, and less 0:09:42.370,0:09:45.640 than or equal to b. 0:09:45.640,0:09:47.830 This is the path that the[br]particle just happens to 0:09:47.830,0:09:50.370 take, due to all of[br]these wacky forces. 0:09:50.370,0:09:54.270 So when the particle is right[br]here, maybe the vector field 0:09:54.270,0:09:56.960 acting on it, maybe it's[br]putting a force like that. 0:09:56.960,0:09:59.520 But since the thing is on some[br]type of tracks, it moves 0:09:59.520,0:10:00.400 in this direction. 0:10:00.400,0:10:03.830 And then when it's here, maybe[br]the vector field is like that, 0:10:03.830,0:10:05.740 but it moves in that direction,[br]because it's on some 0:10:05.740,0:10:06.940 type of tracks. 0:10:06.940,0:10:09.500 Now, everything I've done in[br]this video is to build up 0:10:09.500,0:10:11.180 to a fundamental question. 0:10:11.180,0:10:13.910 What was the work done on[br]the particle by the field? 0:10:13.910,0:10:24.960 0:10:24.960,0:10:28.620 To answer that question, we[br]could zoom in a little bit. 0:10:28.620,0:10:31.100 I'm going to zoom in on[br]only a little small 0:10:31.100,0:10:34.710 snippet of our path. 0:10:34.710,0:10:38.010 And let's try to figure out[br]what the work is done in a very 0:10:38.010,0:10:40.470 small part of our path, because[br]it's constantly changing. 0:10:40.470,0:10:42.190 The field is[br]changing direction. 0:10:42.190,0:10:43.630 my object is[br]changing direction. 0:10:43.630,0:10:47.780 So let's say when I'm here,[br]and let's say I move a 0:10:47.780,0:10:49.740 small amount of my path. 0:10:49.740,0:10:55.860 So let's say I move, this[br]is an infinitesimally 0:10:55.860,0:10:58.500 small dr. Right? 0:10:58.500,0:11:00.810 I have a differential, it's a[br]differential vector, infinitely 0:11:00.810,0:11:02.630 small displacement. 0:11:02.630,0:11:06.800 and let's say over the course[br]of that, the vector field is 0:11:06.800,0:11:08.840 acting in this local[br]area, let's say it looks 0:11:08.840,0:11:10.480 something like that. 0:11:10.480,0:11:13.490 It's providing a force that[br]looks something like that. 0:11:13.490,0:11:16.640 So that's the vector field in[br]that area, or the force 0:11:16.640,0:11:18.750 directed on that particle right[br]when it's at that point. 0:11:18.750,0:11:18.870 Right? 0:11:18.870,0:11:22.420 It's an infinitesimally small[br]amount of time in space. 0:11:22.420,0:11:24.440 You could say, OK, over that[br]little small point, we 0:11:24.440,0:11:26.600 have this constant force. 0:11:26.600,0:11:29.790 What was the work done[br]over this small period? 0:11:29.790,0:11:32.330 You could say, what's the[br]small interval of work? 0:11:32.330,0:11:36.120 You could say d work, or[br]a differential of work. 0:11:36.120,0:11:38.940 Well, by the same exact logic[br]that we did with the simple 0:11:38.940,0:11:43.810 problem, it's the magnitude of[br]the force in the direction of 0:11:43.810,0:11:48.550 our displacement times the[br]magnitude of our displacement. 0:11:48.550,0:11:52.800 And we know what that is, just[br]from this example up here. 0:11:52.800,0:11:54.810 That's the dot product. 0:11:54.810,0:11:58.340 It's the dot product of the[br]force and our super-small 0:11:58.340,0:11:59.480 displacement. 0:11:59.480,0:12:07.860 So that's equal to the dot[br]product of our force and our 0:12:07.860,0:12:09.870 super-small displacement. 0:12:09.870,0:12:13.240 Now, just by doing this, we're[br]just figuring out the work 0:12:13.240,0:12:16.440 over, maybe like a really[br]small, super-small dr. But 0:12:16.440,0:12:18.820 what we want to do, is we[br]want to sum them all up. 0:12:18.820,0:12:21.870 We want to sum up all of the[br]drs to figure out the total, 0:12:21.870,0:12:25.090 all of the f dot drs to figure[br]out the total work done. 0:12:25.090,0:12:27.510 And that's where the[br]integral comes in. 0:12:27.510,0:12:32.570 We will do a line integral[br]over-- I mean, you could 0:12:32.570,0:12:33.910 think of it two ways. 0:12:33.910,0:12:37.440 You could write just d dot w[br]there, but we could say, we'll 0:12:37.440,0:12:42.700 do a line integral along this[br]curve c, could call that c 0:12:42.700,0:12:46.410 or along r, whatever you[br]want to say it, of dw. 0:12:46.410,0:12:47.800 That'll give us the total work. 0:12:47.800,0:12:49.500 So let's say, work[br]is equal to that. 0:12:49.500,0:12:54.040 Or we could also write it over[br]the integral, over the same 0:12:54.040,0:13:00.500 curve of f of f dot dr. 0:13:00.500,0:13:03.580 And this might seem like a[br]really, you know, gee, this 0:13:03.580,0:13:05.120 is really abstract, Sal. 0:13:05.120,0:13:09.220 How do we actually calculate[br]something like this? 0:13:09.220,0:13:13.130 Especially because we have[br]everything parameterized 0:13:13.130,0:13:14.030 in terms of t. 0:13:14.030,0:13:16.130 How do we get this[br]in terms of t? 0:13:16.130,0:13:19.710 And if you just think about[br]it, what is f dot r? 0:13:19.710,0:13:21.030 Or what is f dot dr? 0:13:21.030,0:13:23.300 Well, actually, to answer[br]that, let's remember 0:13:23.300,0:13:25.830 what dr looked like. 0:13:25.830,0:13:36.200 If you remember, dr/dt is equal[br]to x prime of t, I'm writing it 0:13:36.200,0:13:39.120 like, I could have written dx[br]dt if I wanted to do, times the 0:13:39.120,0:13:45.180 i-unit vector, plus y prime of[br]t, times the j-unit vector. 0:13:45.180,0:13:49.320 And if we just wanted to dr, we[br]could multiply both sides, if 0:13:49.320,0:13:51.850 we're being a little bit more[br]hand-wavy with the 0:13:51.850,0:13:53.470 differentials, not[br]too rigorous. 0:13:53.470,0:13:58.480 We'll get dr is equal to x[br]prime of t dt times the unit 0:13:58.480,0:14:05.070 vector i plus y prime of t[br]times the differential dt 0:14:05.070,0:14:07.280 times the unit vector j. 0:14:07.280,0:14:09.070 So this is our dr right here. 0:14:09.070,0:14:12.110 0:14:12.110,0:14:16.280 And remember what our[br]vector field was. 0:14:16.280,0:14:17.440 It was this thing up here. 0:14:17.440,0:14:19.590 Let me copy and paste it. 0:14:19.590,0:14:21.030 And we'll see that[br]the dot product is 0:14:21.030,0:14:23.360 actually not so crazy. 0:14:23.360,0:14:26.710 So copy, and let me[br]paste it down here. 0:14:26.710,0:14:31.130 0:14:31.130,0:14:33.820 So what's this integral[br]going to look like? 0:14:33.820,0:14:37.600 This integral right here, that[br]gives the total work done by 0:14:37.600,0:14:40.790 the field, on the particle,[br]as it moves along that path. 0:14:40.790,0:14:44.090 Just super fundamental to[br]pretty much any serious physics 0:14:44.090,0:14:47.170 that you might eventually[br]find yourself doing. 0:14:47.170,0:14:48.170 So you could say, well gee. 0:14:48.170,0:14:52.420 It's going to be the integral,[br]let's just say from t is equal 0:14:52.420,0:14:55.320 to a, to t is equal to b. 0:14:55.320,0:14:58.310 Right? a is where we started[br]off on the path, t is equal 0:14:58.310,0:14:59.790 to a to t is equal to b. 0:14:59.790,0:15:01.760 You can imagine it as being[br]timed, as a particle 0:15:01.760,0:15:03.610 moving, as time increases. 0:15:03.610,0:15:07.000 And then what is f dot dr? 0:15:07.000,0:15:10.640 Well, if you remember from just[br]what the dot product is, you 0:15:10.640,0:15:15.310 can essentially just take the[br]product of the corresponding 0:15:15.310,0:15:17.740 components of your of[br]vector, and add them up. 0:15:17.740,0:15:20.070 So this is going to be the[br]integral from t equals a to t 0:15:20.070,0:15:27.246 equals b, of p of p of x,[br]really, instead of writing x, 0:15:27.246,0:15:30.740 y, it's x of t, right? x as a[br]function of t, y as 0:15:30.740,0:15:32.350 a function of t. 0:15:32.350,0:15:33.690 So that's that. 0:15:33.690,0:15:37.600 Times this thing right here,[br]times this component, right? 0:15:37.600,0:15:39.300 We're multiplying[br]the i-components. 0:15:39.300,0:15:50.650 So times x prime of t d t, and[br]then that plus, we're going 0:15:50.650,0:15:52.370 to do the same thing[br]with the q function. 0:15:52.370,0:15:56.060 So this is q plus, I'll[br]go to another line. 0:15:56.060,0:15:57.760 Hopefully you realize I could[br]have just kept writing, but 0:15:57.760,0:15:59.020 I'm running out of space. 0:15:59.020,0:16:09.960 Plus q of x of t, y of t, times[br]the component of our dr. Times 0:16:09.960,0:16:11.900 the y-component, or[br]the j-component. 0:16:11.900,0:16:15.530 y prime of t dt. 0:16:15.530,0:16:16.620 And we're done! 0:16:16.620,0:16:17.480 And we're done. 0:16:17.480,0:16:19.300 This might still seem a little[br]bit abstract, but we're going 0:16:19.300,0:16:23.020 to see in the next video,[br]everything is now in terms of 0:16:23.020,0:16:25.480 t, so this is just a[br]straight-up integration, 0:16:25.480,0:16:27.170 with respect to dt. 0:16:27.170,0:16:30.150 If we want, we could take the[br]dt's outside of the equation, 0:16:30.150,0:16:32.270 and it'll look a little[br]bit more normal for you. 0:16:32.270,0:16:34.640 But this is essentially[br]all that we have to do. 0:16:34.640,0:16:38.080 And we're going to see some[br]concrete examples of taking a 0:16:38.080,0:16:43.230 line integral through a vector[br]field, or using vector 0:16:43.230,0:16:45.790 functions, in the next video. 0:16:45.790,0:16:46.000