1 00:00:00,000 --> 00:00:00,330 2 00:00:00,330 --> 00:00:03,110 One of the most fundamental ideas in all of physics 3 00:00:03,110 --> 00:00:05,385 is the idea of work. 4 00:00:05,385 --> 00:00:08,450 Now when you first learn work, you just say, oh, that's 5 00:00:08,450 --> 00:00:10,120 just force times distance. 6 00:00:10,120 --> 00:00:12,200 But then later on, when you learn a little bit about 7 00:00:12,200 --> 00:00:14,770 vectors, you realize that the force isn't always going in 8 00:00:14,770 --> 00:00:17,610 the same direction as your displacement. 9 00:00:17,610 --> 00:00:21,450 So you learn that work is really the magnitude, let me 10 00:00:21,450 --> 00:00:33,070 write this down, the magnitude of the force, in the direction, 11 00:00:33,070 --> 00:00:39,460 or the component of the force in the direction 12 00:00:39,460 --> 00:00:41,740 of displacement. 13 00:00:41,740 --> 00:00:44,206 Displacement is just distance with some direction. 14 00:00:44,206 --> 00:00:49,970 15 00:00:49,970 --> 00:00:55,290 Times the magnitude of the displacement, or you could say, 16 00:00:55,290 --> 00:00:56,695 times the distance displaced. 17 00:00:56,695 --> 00:01:00,810 18 00:01:00,810 --> 00:01:02,330 And the classic example. 19 00:01:02,330 --> 00:01:06,250 Maybe you have an ice cube, or some type of block. 20 00:01:06,250 --> 00:01:08,740 I just ice so that there's not a lot of friction. 21 00:01:08,740 --> 00:01:12,510 Maybe it's standing on a bigger lake or ice or something. 22 00:01:12,510 --> 00:01:15,030 And maybe you're pulling on that ice cube at an angle. 23 00:01:15,030 --> 00:01:17,610 Let's say, you're pulling at an angle like that. 24 00:01:17,610 --> 00:01:20,820 That is my force, right there. 25 00:01:20,820 --> 00:01:24,080 Let's say my force is equal to-- well, that's 26 00:01:24,080 --> 00:01:25,160 my force vector. 27 00:01:25,160 --> 00:01:33,870 Let's say the magnitude of my force vector, let's 28 00:01:33,870 --> 00:01:35,310 say it's 10 newtons. 29 00:01:35,310 --> 00:01:37,650 And let's say the direction of my force vector, right, any 30 00:01:37,650 --> 00:01:41,080 vector has to have a magnitude and a direction, and the 31 00:01:41,080 --> 00:01:44,920 direction, let's say it has a 30 degree angle, let's say a 60 32 00:01:44,920 --> 00:01:47,770 degree angle, above horizontal. 33 00:01:47,770 --> 00:01:49,560 So that's the direction I'm pulling in. 34 00:01:49,560 --> 00:01:52,600 And let's say I displace it. 35 00:01:52,600 --> 00:01:55,930 This is all review, hopefully. 36 00:01:55,930 --> 00:01:59,225 If you're displacing it, let's say you displace it 5 newtons. 37 00:01:59,225 --> 00:02:02,570 So let's say the displacement, that's the displacement vector 38 00:02:02,570 --> 00:02:10,290 right there, and the magnitude of it is equal to 5 meters. 39 00:02:10,290 --> 00:02:13,460 So you've learned from the definition of work, you can't 40 00:02:13,460 --> 00:02:16,940 just say, oh, I'm pulling with 10 newtons of force and 41 00:02:16,940 --> 00:02:18,360 I'm moving it 5 meters. 42 00:02:18,360 --> 00:02:22,560 You can't just multiply the 10 newtons times the 5 meters. 43 00:02:22,560 --> 00:02:25,660 You have to find the magnitude of the component going in the 44 00:02:25,660 --> 00:02:29,050 same direction as my displacement. 45 00:02:29,050 --> 00:02:31,860 So what I essentially need to do is, the length, if you 46 00:02:31,860 --> 00:02:34,930 imagine the length of this vector being 10, that's the 47 00:02:34,930 --> 00:02:37,750 total force, but you need to figure out the length of the 48 00:02:37,750 --> 00:02:40,770 vector, that's the component of the force, going in the same 49 00:02:40,770 --> 00:02:43,460 direction as my displacement. 50 00:02:43,460 --> 00:02:45,570 And a little simple trigonometry, you know that 51 00:02:45,570 --> 00:02:53,120 this is 10 times the cosine of 60 degrees, or that's equal to, 52 00:02:53,120 --> 00:02:58,010 cosine of 60 degrees is 1/2, so that's just equal to 5. 53 00:02:58,010 --> 00:03:00,380 So this magnitude, the magnitude of the force going 54 00:03:00,380 --> 00:03:02,410 in the same direction of the displacement in this 55 00:03:02,410 --> 00:03:04,810 case, is 5 newtons. 56 00:03:04,810 --> 00:03:07,500 57 00:03:07,500 --> 00:03:09,850 And then you can figure out the work. 58 00:03:09,850 --> 00:03:19,560 You could say that the work is equal to 5 newtons times, I'll 59 00:03:19,560 --> 00:03:20,630 just write a dot for times. 60 00:03:20,630 --> 00:03:22,290 I don't want you to think it's cross product. 61 00:03:22,290 --> 00:03:26,680 Times 5 meters, which is 25 newton meters, or you could 62 00:03:26,680 --> 00:03:31,250 even say 25 Joules of work have been done. 63 00:03:31,250 --> 00:03:35,280 And this is all review of somewhat basic physics. 64 00:03:35,280 --> 00:03:36,720 But just think about what happened, here. 65 00:03:36,720 --> 00:03:37,430 What was the work? 66 00:03:37,430 --> 00:03:39,190 If I write in the abstract. 67 00:03:39,190 --> 00:03:42,550 The work is equal to the 5 newtons. 68 00:03:42,550 --> 00:03:46,700 That was the magnitude of my force vector, so it's the 69 00:03:46,700 --> 00:03:52,630 magnitude of my force vector, times the cosine of this angle. 70 00:03:52,630 --> 00:03:53,860 So you know, let's call that theta. 71 00:03:53,860 --> 00:03:55,010 Let's say it a little generally. 72 00:03:55,010 --> 00:03:58,150 So times the cosine of the angle. 73 00:03:58,150 --> 00:04:01,740 This is the amount of my force in the direction of the 74 00:04:01,740 --> 00:04:04,960 displacement, the cosine of the angle between them, times the 75 00:04:04,960 --> 00:04:06,800 magnitude of the displacement. 76 00:04:06,800 --> 00:04:12,260 So times the magnitude of the displacement. 77 00:04:12,260 --> 00:04:15,560 Or if I wanted to rewrite that, I could just write that as, the 78 00:04:15,560 --> 00:04:18,940 magnitude of the displacement times the magnitude of 79 00:04:18,940 --> 00:04:23,400 the force times the cosine of theta. 80 00:04:23,400 --> 00:04:26,760 And I've done multiple videos of this, in the linear algebra 81 00:04:26,760 --> 00:04:28,880 playlist, in the physics playlist, where I talk about 82 00:04:28,880 --> 00:04:31,580 the dot product and the cross product and all of that, but 83 00:04:31,580 --> 00:04:40,470 this is the dot product of the vectors d and f. 84 00:04:40,470 --> 00:04:43,700 So in general, if you're trying to find the work for a constant 85 00:04:43,700 --> 00:04:46,730 displacement, and you have a constant force, you just take 86 00:04:46,730 --> 00:04:48,530 the dot product of those two vectors. 87 00:04:48,530 --> 00:04:51,330 And if the dot product is a completely foreign concept to 88 00:04:51,330 --> 00:04:53,770 you, might want to watch, I think I've made multiple, 4 89 00:04:53,770 --> 00:04:56,380 or 5 videos on the dot product, and its intuition, 90 00:04:56,380 --> 00:04:57,420 and how it compares. 91 00:04:57,420 --> 00:04:59,280 But just to give you a little bit of that intuition right 92 00:04:59,280 --> 00:05:03,920 here, the dot product, when I take f dot d, or d dot f, 93 00:05:03,920 --> 00:05:08,440 what it's giving me is, I'm multiplying the magnitude, well 94 00:05:08,440 --> 00:05:10,130 I could just read this out. 95 00:05:10,130 --> 00:05:13,590 But the idea of the dot product is, take how much of this 96 00:05:13,590 --> 00:05:16,800 vector is going in the same direction as this vector, 97 00:05:16,800 --> 00:05:18,500 in this case, this much. 98 00:05:18,500 --> 00:05:21,110 And then multiply the two magnitudes. 99 00:05:21,110 --> 00:05:22,410 And that's what we did right here. 100 00:05:22,410 --> 00:05:26,230 So the work is going to be the force vector, dot, taking the 101 00:05:26,230 --> 00:05:28,980 dot part of the force vector with the displacement vector, 102 00:05:28,980 --> 00:05:30,840 and this, of course, is a scalar value. 103 00:05:30,840 --> 00:05:33,040 And we'll work out some examples in the future where 104 00:05:33,040 --> 00:05:34,360 you'll see that that's true. 105 00:05:34,360 --> 00:05:39,000 So this is all review of fairly elementary physics. 106 00:05:39,000 --> 00:05:42,500 Now let's take a more complex example, but it's 107 00:05:42,500 --> 00:05:43,670 really the same idea. 108 00:05:43,670 --> 00:05:45,873 Let's define a vector field. 109 00:05:45,873 --> 00:05:48,660 110 00:05:48,660 --> 00:05:51,371 So let's say that I have a vector field f, and we're 111 00:05:51,371 --> 00:05:54,050 going to think about what this means in a second. 112 00:05:54,050 --> 00:05:58,890 It's a function of x and y, and it's equal to some scalar 113 00:05:58,890 --> 00:06:04,490 function of x and y times the i-unit vector, or the 114 00:06:04,490 --> 00:06:08,760 horizontal unit vector, plus some other function, scalar 115 00:06:08,760 --> 00:06:14,250 function of x and y, times the vertical unit vector. 116 00:06:14,250 --> 00:06:15,580 So what would something like this be? 117 00:06:15,580 --> 00:06:17,460 This is a vector field. 118 00:06:17,460 --> 00:06:20,210 This is a vector field in 2-dimensional space. 119 00:06:20,210 --> 00:06:21,330 We're on the x-y plane. 120 00:06:21,330 --> 00:06:31,190 121 00:06:31,190 --> 00:06:35,840 Or you could even say, on R2. 122 00:06:35,840 --> 00:06:37,690 Either way, I don't want to get too much into 123 00:06:37,690 --> 00:06:39,230 the mathiness of it. 124 00:06:39,230 --> 00:06:40,590 But what does this do? 125 00:06:40,590 --> 00:06:47,270 Well, if I were to draw my x-y plane, so that is my, again, 126 00:06:47,270 --> 00:06:49,070 having trouble drawing a straight line. 127 00:06:49,070 --> 00:06:50,610 All right, there we go. 128 00:06:50,610 --> 00:06:54,050 That's my y-axis, and that's my x-axis. 129 00:06:54,050 --> 00:06:56,360 I'm just drawing the first quadrant, and but you could 130 00:06:56,360 --> 00:06:59,450 go negative in either direction, if you like. 131 00:06:59,450 --> 00:07:01,260 What does this thing do? 132 00:07:01,260 --> 00:07:02,350 Well, it's essentially saying, look. 133 00:07:02,350 --> 00:07:06,800 You give me any x, any y, you give any x, y in the x-y plane, 134 00:07:06,800 --> 00:07:09,970 and these are going to end up with some numbers, right? 135 00:07:09,970 --> 00:07:12,655 When you put x, y here, you're going to get some value, when 136 00:07:12,655 --> 00:07:14,310 you put x, y here, you're going to get some value. 137 00:07:14,310 --> 00:07:16,980 So you're going to get some combination of the i- 138 00:07:16,980 --> 00:07:18,070 and j-unit vectors. 139 00:07:18,070 --> 00:07:19,770 So you're going to get some vector. 140 00:07:19,770 --> 00:07:23,020 So what this does, it defines a vector that's associated with 141 00:07:23,020 --> 00:07:24,810 every point on x-y plane. 142 00:07:24,810 --> 00:07:28,780 So you could say, if I take this point on the x-y plane, 143 00:07:28,780 --> 00:07:32,480 and I would pop it into this, I'll get something times i plus 144 00:07:32,480 --> 00:07:34,730 something times j, and when you add those 2, maybe I get a 145 00:07:34,730 --> 00:07:37,130 vector that something like that. 146 00:07:37,130 --> 00:07:38,100 And you could do that on every point. 147 00:07:38,100 --> 00:07:39,190 I'm just taking random samples. 148 00:07:39,190 --> 00:07:41,420 Maybe when I go here, the vector looks 149 00:07:41,420 --> 00:07:42,280 something like that. 150 00:07:42,280 --> 00:07:44,910 Maybe when I go here, the victor looks like this. 151 00:07:44,910 --> 00:07:47,560 Maybe when I go here, the vector looks like that. 152 00:07:47,560 --> 00:07:50,350 And maybe when I go up here, the vector goes like that. 153 00:07:50,350 --> 00:07:52,320 I'm just randomly picking points. 154 00:07:52,320 --> 00:07:57,090 It defines a vector on all of the x, y coordinates where 155 00:07:57,090 --> 00:08:00,920 these scalar functions are properly defined. 156 00:08:00,920 --> 00:08:02,370 And that's why it's called a vector field. 157 00:08:02,370 --> 00:08:06,580 It defines what a potential, maybe, force would be, 158 00:08:06,580 --> 00:08:11,430 or some other type of force, at any point. 159 00:08:11,430 --> 00:08:14,350 At any point, if you happen to have something there. 160 00:08:14,350 --> 00:08:15,900 Maybe that's what the function is. 161 00:08:15,900 --> 00:08:17,750 And I could keep doing this forever, and 162 00:08:17,750 --> 00:08:18,790 filling in all the gaps. 163 00:08:18,790 --> 00:08:19,660 But I think you get the idea. 164 00:08:19,660 --> 00:08:24,790 It associates a vector with every point on x-y plane. 165 00:08:24,790 --> 00:08:29,010 Now, this is called a vector field, so it probably makes a 166 00:08:29,010 --> 00:08:30,950 lot of sense that this could be used to describe 167 00:08:30,950 --> 00:08:31,870 any type of field. 168 00:08:31,870 --> 00:08:33,410 It could be a gravitation field. 169 00:08:33,410 --> 00:08:36,840 It could be an electric field, it could be a magnetic field. 170 00:08:36,840 --> 00:08:39,630 And this could be essentially telling you how much force 171 00:08:39,630 --> 00:08:43,190 there would be on some particle in that field. 172 00:08:43,190 --> 00:08:44,660 That's exactly what this would describe. 173 00:08:44,660 --> 00:08:48,950 Now, let's say that in this field, I have some particle 174 00:08:48,950 --> 00:08:51,610 traveling on x-y plane. 175 00:08:51,610 --> 00:08:58,620 Let's say it starts there, and by virtue of all of these crazy 176 00:08:58,620 --> 00:09:03,850 forces that are acting on it, and maybe it's on some tracks 177 00:09:03,850 --> 00:09:06,900 or something, so it won't always move exactly in the 178 00:09:06,900 --> 00:09:09,360 direction that the field is trying to move it at. 179 00:09:09,360 --> 00:09:14,030 Let's say it moves in a path that moves something like this. 180 00:09:14,030 --> 00:09:17,710 And let's say that this path, or this curve, is defined by 181 00:09:17,710 --> 00:09:22,010 a position vector function. 182 00:09:22,010 --> 00:09:25,150 So let's say that that's defined by r of t, which is 183 00:09:25,150 --> 00:09:33,780 just x of t times i plus y of t times our unit factor j. 184 00:09:33,780 --> 00:09:35,130 That's r of t right there. 185 00:09:35,130 --> 00:09:37,730 Well, in order for this to be a finite path, this is true 186 00:09:37,730 --> 00:09:42,370 before t is greater than or equal to a, and less 187 00:09:42,370 --> 00:09:45,640 than or equal to b. 188 00:09:45,640 --> 00:09:47,830 This is the path that the particle just happens to 189 00:09:47,830 --> 00:09:50,370 take, due to all of these wacky forces. 190 00:09:50,370 --> 00:09:54,270 So when the particle is right here, maybe the vector field 191 00:09:54,270 --> 00:09:56,960 acting on it, maybe it's putting a force like that. 192 00:09:56,960 --> 00:09:59,520 But since the thing is on some type of tracks, it moves 193 00:09:59,520 --> 00:10:00,400 in this direction. 194 00:10:00,400 --> 00:10:03,830 And then when it's here, maybe the vector field is like that, 195 00:10:03,830 --> 00:10:05,740 but it moves in that direction, because it's on some 196 00:10:05,740 --> 00:10:06,940 type of tracks. 197 00:10:06,940 --> 00:10:09,500 Now, everything I've done in this video is to build up 198 00:10:09,500 --> 00:10:11,180 to a fundamental question. 199 00:10:11,180 --> 00:10:13,910 What was the work done on the particle by the field? 200 00:10:13,910 --> 00:10:24,960 201 00:10:24,960 --> 00:10:28,620 To answer that question, we could zoom in a little bit. 202 00:10:28,620 --> 00:10:31,100 I'm going to zoom in on only a little small 203 00:10:31,100 --> 00:10:34,710 snippet of our path. 204 00:10:34,710 --> 00:10:38,010 And let's try to figure out what the work is done in a very 205 00:10:38,010 --> 00:10:40,470 small part of our path, because it's constantly changing. 206 00:10:40,470 --> 00:10:42,190 The field is changing direction. 207 00:10:42,190 --> 00:10:43,630 my object is changing direction. 208 00:10:43,630 --> 00:10:47,780 So let's say when I'm here, and let's say I move a 209 00:10:47,780 --> 00:10:49,740 small amount of my path. 210 00:10:49,740 --> 00:10:55,860 So let's say I move, this is an infinitesimally 211 00:10:55,860 --> 00:10:58,500 small dr. Right? 212 00:10:58,500 --> 00:11:00,810 I have a differential, it's a differential vector, infinitely 213 00:11:00,810 --> 00:11:02,630 small displacement. 214 00:11:02,630 --> 00:11:06,800 and let's say over the course of that, the vector field is 215 00:11:06,800 --> 00:11:08,840 acting in this local area, let's say it looks 216 00:11:08,840 --> 00:11:10,480 something like that. 217 00:11:10,480 --> 00:11:13,490 It's providing a force that looks something like that. 218 00:11:13,490 --> 00:11:16,640 So that's the vector field in that area, or the force 219 00:11:16,640 --> 00:11:18,750 directed on that particle right when it's at that point. 220 00:11:18,750 --> 00:11:18,870 Right? 221 00:11:18,870 --> 00:11:22,420 It's an infinitesimally small amount of time in space. 222 00:11:22,420 --> 00:11:24,440 You could say, OK, over that little small point, we 223 00:11:24,440 --> 00:11:26,600 have this constant force. 224 00:11:26,600 --> 00:11:29,790 What was the work done over this small period? 225 00:11:29,790 --> 00:11:32,330 You could say, what's the small interval of work? 226 00:11:32,330 --> 00:11:36,120 You could say d work, or a differential of work. 227 00:11:36,120 --> 00:11:38,940 Well, by the same exact logic that we did with the simple 228 00:11:38,940 --> 00:11:43,810 problem, it's the magnitude of the force in the direction of 229 00:11:43,810 --> 00:11:48,550 our displacement times the magnitude of our displacement. 230 00:11:48,550 --> 00:11:52,800 And we know what that is, just from this example up here. 231 00:11:52,800 --> 00:11:54,810 That's the dot product. 232 00:11:54,810 --> 00:11:58,340 It's the dot product of the force and our super-small 233 00:11:58,340 --> 00:11:59,480 displacement. 234 00:11:59,480 --> 00:12:07,860 So that's equal to the dot product of our force and our 235 00:12:07,860 --> 00:12:09,870 super-small displacement. 236 00:12:09,870 --> 00:12:13,240 Now, just by doing this, we're just figuring out the work 237 00:12:13,240 --> 00:12:16,440 over, maybe like a really small, super-small dr. But 238 00:12:16,440 --> 00:12:18,820 what we want to do, is we want to sum them all up. 239 00:12:18,820 --> 00:12:21,870 We want to sum up all of the drs to figure out the total, 240 00:12:21,870 --> 00:12:25,090 all of the f dot drs to figure out the total work done. 241 00:12:25,090 --> 00:12:27,510 And that's where the integral comes in. 242 00:12:27,510 --> 00:12:32,570 We will do a line integral over-- I mean, you could 243 00:12:32,570 --> 00:12:33,910 think of it two ways. 244 00:12:33,910 --> 00:12:37,440 You could write just d dot w there, but we could say, we'll 245 00:12:37,440 --> 00:12:42,700 do a line integral along this curve c, could call that c 246 00:12:42,700 --> 00:12:46,410 or along r, whatever you want to say it, of dw. 247 00:12:46,410 --> 00:12:47,800 That'll give us the total work. 248 00:12:47,800 --> 00:12:49,500 So let's say, work is equal to that. 249 00:12:49,500 --> 00:12:54,040 Or we could also write it over the integral, over the same 250 00:12:54,040 --> 00:13:00,500 curve of f of f dot dr. 251 00:13:00,500 --> 00:13:03,580 And this might seem like a really, you know, gee, this 252 00:13:03,580 --> 00:13:05,120 is really abstract, Sal. 253 00:13:05,120 --> 00:13:09,220 How do we actually calculate something like this? 254 00:13:09,220 --> 00:13:13,130 Especially because we have everything parameterized 255 00:13:13,130 --> 00:13:14,030 in terms of t. 256 00:13:14,030 --> 00:13:16,130 How do we get this in terms of t? 257 00:13:16,130 --> 00:13:19,710 And if you just think about it, what is f dot r? 258 00:13:19,710 --> 00:13:21,030 Or what is f dot dr? 259 00:13:21,030 --> 00:13:23,300 Well, actually, to answer that, let's remember 260 00:13:23,300 --> 00:13:25,830 what dr looked like. 261 00:13:25,830 --> 00:13:36,200 If you remember, dr/dt is equal to x prime of t, I'm writing it 262 00:13:36,200 --> 00:13:39,120 like, I could have written dx dt if I wanted to do, times the 263 00:13:39,120 --> 00:13:45,180 i-unit vector, plus y prime of t, times the j-unit vector. 264 00:13:45,180 --> 00:13:49,320 And if we just wanted to dr, we could multiply both sides, if 265 00:13:49,320 --> 00:13:51,850 we're being a little bit more hand-wavy with the 266 00:13:51,850 --> 00:13:53,470 differentials, not too rigorous. 267 00:13:53,470 --> 00:13:58,480 We'll get dr is equal to x prime of t dt times the unit 268 00:13:58,480 --> 00:14:05,070 vector i plus y prime of t times the differential dt 269 00:14:05,070 --> 00:14:07,280 times the unit vector j. 270 00:14:07,280 --> 00:14:09,070 So this is our dr right here. 271 00:14:09,070 --> 00:14:12,110 272 00:14:12,110 --> 00:14:16,280 And remember what our vector field was. 273 00:14:16,280 --> 00:14:17,440 It was this thing up here. 274 00:14:17,440 --> 00:14:19,590 Let me copy and paste it. 275 00:14:19,590 --> 00:14:21,030 And we'll see that the dot product is 276 00:14:21,030 --> 00:14:23,360 actually not so crazy. 277 00:14:23,360 --> 00:14:26,710 So copy, and let me paste it down here. 278 00:14:26,710 --> 00:14:31,130 279 00:14:31,130 --> 00:14:33,820 So what's this integral going to look like? 280 00:14:33,820 --> 00:14:37,600 This integral right here, that gives the total work done by 281 00:14:37,600 --> 00:14:40,790 the field, on the particle, as it moves along that path. 282 00:14:40,790 --> 00:14:44,090 Just super fundamental to pretty much any serious physics 283 00:14:44,090 --> 00:14:47,170 that you might eventually find yourself doing. 284 00:14:47,170 --> 00:14:48,170 So you could say, well gee. 285 00:14:48,170 --> 00:14:52,420 It's going to be the integral, let's just say from t is equal 286 00:14:52,420 --> 00:14:55,320 to a, to t is equal to b. 287 00:14:55,320 --> 00:14:58,310 Right? a is where we started off on the path, t is equal 288 00:14:58,310 --> 00:14:59,790 to a to t is equal to b. 289 00:14:59,790 --> 00:15:01,760 You can imagine it as being timed, as a particle 290 00:15:01,760 --> 00:15:03,610 moving, as time increases. 291 00:15:03,610 --> 00:15:07,000 And then what is f dot dr? 292 00:15:07,000 --> 00:15:10,640 Well, if you remember from just what the dot product is, you 293 00:15:10,640 --> 00:15:15,310 can essentially just take the product of the corresponding 294 00:15:15,310 --> 00:15:17,740 components of your of vector, and add them up. 295 00:15:17,740 --> 00:15:20,070 So this is going to be the integral from t equals a to t 296 00:15:20,070 --> 00:15:27,246 equals b, of p of p of x, really, instead of writing x, 297 00:15:27,246 --> 00:15:30,740 y, it's x of t, right? x as a function of t, y as 298 00:15:30,740 --> 00:15:32,350 a function of t. 299 00:15:32,350 --> 00:15:33,690 So that's that. 300 00:15:33,690 --> 00:15:37,600 Times this thing right here, times this component, right? 301 00:15:37,600 --> 00:15:39,300 We're multiplying the i-components. 302 00:15:39,300 --> 00:15:50,650 So times x prime of t d t, and then that plus, we're going 303 00:15:50,650 --> 00:15:52,370 to do the same thing with the q function. 304 00:15:52,370 --> 00:15:56,060 So this is q plus, I'll go to another line. 305 00:15:56,060 --> 00:15:57,760 Hopefully you realize I could have just kept writing, but 306 00:15:57,760 --> 00:15:59,020 I'm running out of space. 307 00:15:59,020 --> 00:16:09,960 Plus q of x of t, y of t, times the component of our dr. Times 308 00:16:09,960 --> 00:16:11,900 the y-component, or the j-component. 309 00:16:11,900 --> 00:16:15,530 y prime of t dt. 310 00:16:15,530 --> 00:16:16,620 And we're done! 311 00:16:16,620 --> 00:16:17,480 And we're done. 312 00:16:17,480 --> 00:16:19,300 This might still seem a little bit abstract, but we're going 313 00:16:19,300 --> 00:16:23,020 to see in the next video, everything is now in terms of 314 00:16:23,020 --> 00:16:25,480 t, so this is just a straight-up integration, 315 00:16:25,480 --> 00:16:27,170 with respect to dt. 316 00:16:27,170 --> 00:16:30,150 If we want, we could take the dt's outside of the equation, 317 00:16:30,150 --> 00:16:32,270 and it'll look a little bit more normal for you. 318 00:16:32,270 --> 00:16:34,640 But this is essentially all that we have to do. 319 00:16:34,640 --> 00:16:38,080 And we're going to see some concrete examples of taking a 320 00:16:38,080 --> 00:16:43,230 line integral through a vector field, or using vector 321 00:16:43,230 --> 00:16:45,790 functions, in the next video. 322 00:16:45,790 --> 00:16:46,000