WEBVTT 00:00:00.000 --> 00:00:00.330 00:00:00.330 --> 00:00:03.110 One of the most fundamental ideas in all of physics 00:00:03.110 --> 00:00:05.385 is the idea of work. 00:00:05.385 --> 00:00:08.450 Now when you first learn work, you just say, oh, that's 00:00:08.450 --> 00:00:10.120 just force times distance. 00:00:10.120 --> 00:00:12.200 But then later on, when you learn a little bit about 00:00:12.200 --> 00:00:14.770 vectors, you realize that the force isn't always going in 00:00:14.770 --> 00:00:17.610 the same direction as your displacement. 00:00:17.610 --> 00:00:21.450 So you learn that work is really the magnitude, let me 00:00:21.450 --> 00:00:33.070 write this down, the magnitude of the force, in the direction, 00:00:33.070 --> 00:00:39.460 or the component of the force in the direction 00:00:39.460 --> 00:00:41.740 of displacement. 00:00:41.740 --> 00:00:44.206 Displacement is just distance with some direction. 00:00:44.206 --> 00:00:49.970 00:00:49.970 --> 00:00:55.290 Times the magnitude of the displacement, or you could say, 00:00:55.290 --> 00:00:56.695 times the distance displaced. 00:00:56.695 --> 00:01:00.810 00:01:00.810 --> 00:01:02.330 And the classic example. 00:01:02.330 --> 00:01:06.250 Maybe you have an ice cube, or some type of block. 00:01:06.250 --> 00:01:08.740 I just ice so that there's not a lot of friction. 00:01:08.740 --> 00:01:12.510 Maybe it's standing on a bigger lake or ice or something. 00:01:12.510 --> 00:01:15.030 And maybe you're pulling on that ice cube at an angle. 00:01:15.030 --> 00:01:17.610 Let's say, you're pulling at an angle like that. 00:01:17.610 --> 00:01:20.820 That is my force, right there. 00:01:20.820 --> 00:01:24.080 Let's say my force is equal to-- well, that's 00:01:24.080 --> 00:01:25.160 my force vector. 00:01:25.160 --> 00:01:33.870 Let's say the magnitude of my force vector, let's 00:01:33.870 --> 00:01:35.310 say it's 10 newtons. 00:01:35.310 --> 00:01:37.650 And let's say the direction of my force vector, right, any 00:01:37.650 --> 00:01:41.080 vector has to have a magnitude and a direction, and the 00:01:41.080 --> 00:01:44.920 direction, let's say it has a 30 degree angle, let's say a 60 00:01:44.920 --> 00:01:47.770 degree angle, above horizontal. 00:01:47.770 --> 00:01:49.560 So that's the direction I'm pulling in. 00:01:49.560 --> 00:01:52.600 And let's say I displace it. 00:01:52.600 --> 00:01:55.930 This is all review, hopefully. 00:01:55.930 --> 00:01:59.225 If you're displacing it, let's say you displace it 5 newtons. 00:01:59.225 --> 00:02:02.570 So let's say the displacement, that's the displacement vector 00:02:02.570 --> 00:02:10.290 right there, and the magnitude of it is equal to 5 meters. 00:02:10.290 --> 00:02:13.460 So you've learned from the definition of work, you can't 00:02:13.460 --> 00:02:16.940 just say, oh, I'm pulling with 10 newtons of force and 00:02:16.940 --> 00:02:18.360 I'm moving it 5 meters. 00:02:18.360 --> 00:02:22.560 You can't just multiply the 10 newtons times the 5 meters. 00:02:22.560 --> 00:02:25.660 You have to find the magnitude of the component going in the 00:02:25.660 --> 00:02:29.050 same direction as my displacement. 00:02:29.050 --> 00:02:31.860 So what I essentially need to do is, the length, if you 00:02:31.860 --> 00:02:34.930 imagine the length of this vector being 10, that's the 00:02:34.930 --> 00:02:37.750 total force, but you need to figure out the length of the 00:02:37.750 --> 00:02:40.770 vector, that's the component of the force, going in the same 00:02:40.770 --> 00:02:43.460 direction as my displacement. 00:02:43.460 --> 00:02:45.570 And a little simple trigonometry, you know that 00:02:45.570 --> 00:02:53.120 this is 10 times the cosine of 60 degrees, or that's equal to, 00:02:53.120 --> 00:02:58.010 cosine of 60 degrees is 1/2, so that's just equal to 5. 00:02:58.010 --> 00:03:00.380 So this magnitude, the magnitude of the force going 00:03:00.380 --> 00:03:02.410 in the same direction of the displacement in this 00:03:02.410 --> 00:03:04.810 case, is 5 newtons. 00:03:04.810 --> 00:03:07.500 00:03:07.500 --> 00:03:09.850 And then you can figure out the work. 00:03:09.850 --> 00:03:19.560 You could say that the work is equal to 5 newtons times, I'll 00:03:19.560 --> 00:03:20.630 just write a dot for times. 00:03:20.630 --> 00:03:22.290 I don't want you to think it's cross product. 00:03:22.290 --> 00:03:26.680 Times 5 meters, which is 25 newton meters, or you could 00:03:26.680 --> 00:03:31.250 even say 25 Joules of work have been done. 00:03:31.250 --> 00:03:35.280 And this is all review of somewhat basic physics. 00:03:35.280 --> 00:03:36.720 But just think about what happened, here. 00:03:36.720 --> 00:03:37.430 What was the work? 00:03:37.430 --> 00:03:39.190 If I write in the abstract. 00:03:39.190 --> 00:03:42.550 The work is equal to the 5 newtons. 00:03:42.550 --> 00:03:46.700 That was the magnitude of my force vector, so it's the 00:03:46.700 --> 00:03:52.630 magnitude of my force vector, times the cosine of this angle. 00:03:52.630 --> 00:03:53.860 So you know, let's call that theta. 00:03:53.860 --> 00:03:55.010 Let's say it a little generally. 00:03:55.010 --> 00:03:58.150 So times the cosine of the angle. 00:03:58.150 --> 00:04:01.740 This is the amount of my force in the direction of the 00:04:01.740 --> 00:04:04.960 displacement, the cosine of the angle between them, times the 00:04:04.960 --> 00:04:06.800 magnitude of the displacement. 00:04:06.800 --> 00:04:12.260 So times the magnitude of the displacement. 00:04:12.260 --> 00:04:15.560 Or if I wanted to rewrite that, I could just write that as, the 00:04:15.560 --> 00:04:18.940 magnitude of the displacement times the magnitude of 00:04:18.940 --> 00:04:23.400 the force times the cosine of theta. 00:04:23.400 --> 00:04:26.760 And I've done multiple videos of this, in the linear algebra 00:04:26.760 --> 00:04:28.880 playlist, in the physics playlist, where I talk about 00:04:28.880 --> 00:04:31.580 the dot product and the cross product and all of that, but 00:04:31.580 --> 00:04:40.470 this is the dot product of the vectors d and f. 00:04:40.470 --> 00:04:43.700 So in general, if you're trying to find the work for a constant 00:04:43.700 --> 00:04:46.730 displacement, and you have a constant force, you just take 00:04:46.730 --> 00:04:48.530 the dot product of those two vectors. 00:04:48.530 --> 00:04:51.330 And if the dot product is a completely foreign concept to 00:04:51.330 --> 00:04:53.770 you, might want to watch, I think I've made multiple, 4 00:04:53.770 --> 00:04:56.380 or 5 videos on the dot product, and its intuition, 00:04:56.380 --> 00:04:57.420 and how it compares. 00:04:57.420 --> 00:04:59.280 But just to give you a little bit of that intuition right 00:04:59.280 --> 00:05:03.920 here, the dot product, when I take f dot d, or d dot f, 00:05:03.920 --> 00:05:08.440 what it's giving me is, I'm multiplying the magnitude, well 00:05:08.440 --> 00:05:10.130 I could just read this out. 00:05:10.130 --> 00:05:13.590 But the idea of the dot product is, take how much of this 00:05:13.590 --> 00:05:16.800 vector is going in the same direction as this vector, 00:05:16.800 --> 00:05:18.500 in this case, this much. 00:05:18.500 --> 00:05:21.110 And then multiply the two magnitudes. 00:05:21.110 --> 00:05:22.410 And that's what we did right here. 00:05:22.410 --> 00:05:26.230 So the work is going to be the force vector, dot, taking the 00:05:26.230 --> 00:05:28.980 dot part of the force vector with the displacement vector, 00:05:28.980 --> 00:05:30.840 and this, of course, is a scalar value. 00:05:30.840 --> 00:05:33.040 And we'll work out some examples in the future where 00:05:33.040 --> 00:05:34.360 you'll see that that's true. 00:05:34.360 --> 00:05:39.000 So this is all review of fairly elementary physics. 00:05:39.000 --> 00:05:42.500 Now let's take a more complex example, but it's 00:05:42.500 --> 00:05:43.670 really the same idea. 00:05:43.670 --> 00:05:45.873 Let's define a vector field. 00:05:45.873 --> 00:05:48.660 00:05:48.660 --> 00:05:51.371 So let's say that I have a vector field f, and we're 00:05:51.371 --> 00:05:54.050 going to think about what this means in a second. 00:05:54.050 --> 00:05:58.890 It's a function of x and y, and it's equal to some scalar 00:05:58.890 --> 00:06:04.490 function of x and y times the i-unit vector, or the 00:06:04.490 --> 00:06:08.760 horizontal unit vector, plus some other function, scalar 00:06:08.760 --> 00:06:14.250 function of x and y, times the vertical unit vector. 00:06:14.250 --> 00:06:15.580 So what would something like this be? 00:06:15.580 --> 00:06:17.460 This is a vector field. 00:06:17.460 --> 00:06:20.210 This is a vector field in 2-dimensional space. 00:06:20.210 --> 00:06:21.330 We're on the x-y plane. 00:06:21.330 --> 00:06:31.190 00:06:31.190 --> 00:06:35.840 Or you could even say, on R2. 00:06:35.840 --> 00:06:37.690 Either way, I don't want to get too much into 00:06:37.690 --> 00:06:39.230 the mathiness of it. 00:06:39.230 --> 00:06:40.590 But what does this do? 00:06:40.590 --> 00:06:47.270 Well, if I were to draw my x-y plane, so that is my, again, 00:06:47.270 --> 00:06:49.070 having trouble drawing a straight line. 00:06:49.070 --> 00:06:50.610 All right, there we go. 00:06:50.610 --> 00:06:54.050 That's my y-axis, and that's my x-axis. 00:06:54.050 --> 00:06:56.360 I'm just drawing the first quadrant, and but you could 00:06:56.360 --> 00:06:59.450 go negative in either direction, if you like. 00:06:59.450 --> 00:07:01.260 What does this thing do? 00:07:01.260 --> 00:07:02.350 Well, it's essentially saying, look. 00:07:02.350 --> 00:07:06.800 You give me any x, any y, you give any x, y in the x-y plane, 00:07:06.800 --> 00:07:09.970 and these are going to end up with some numbers, right? 00:07:09.970 --> 00:07:12.655 When you put x, y here, you're going to get some value, when 00:07:12.655 --> 00:07:14.310 you put x, y here, you're going to get some value. 00:07:14.310 --> 00:07:16.980 So you're going to get some combination of the i- 00:07:16.980 --> 00:07:18.070 and j-unit vectors. 00:07:18.070 --> 00:07:19.770 So you're going to get some vector. 00:07:19.770 --> 00:07:23.020 So what this does, it defines a vector that's associated with 00:07:23.020 --> 00:07:24.810 every point on x-y plane. 00:07:24.810 --> 00:07:28.780 So you could say, if I take this point on the x-y plane, 00:07:28.780 --> 00:07:32.480 and I would pop it into this, I'll get something times i plus 00:07:32.480 --> 00:07:34.730 something times j, and when you add those 2, maybe I get a 00:07:34.730 --> 00:07:37.130 vector that something like that. 00:07:37.130 --> 00:07:38.100 And you could do that on every point. 00:07:38.100 --> 00:07:39.190 I'm just taking random samples. 00:07:39.190 --> 00:07:41.420 Maybe when I go here, the vector looks 00:07:41.420 --> 00:07:42.280 something like that. 00:07:42.280 --> 00:07:44.910 Maybe when I go here, the victor looks like this. 00:07:44.910 --> 00:07:47.560 Maybe when I go here, the vector looks like that. 00:07:47.560 --> 00:07:50.350 And maybe when I go up here, the vector goes like that. 00:07:50.350 --> 00:07:52.320 I'm just randomly picking points. 00:07:52.320 --> 00:07:57.090 It defines a vector on all of the x, y coordinates where 00:07:57.090 --> 00:08:00.920 these scalar functions are properly defined. 00:08:00.920 --> 00:08:02.370 And that's why it's called a vector field. 00:08:02.370 --> 00:08:06.580 It defines what a potential, maybe, force would be, 00:08:06.580 --> 00:08:11.430 or some other type of force, at any point. 00:08:11.430 --> 00:08:14.350 At any point, if you happen to have something there. 00:08:14.350 --> 00:08:15.900 Maybe that's what the function is. 00:08:15.900 --> 00:08:17.750 And I could keep doing this forever, and 00:08:17.750 --> 00:08:18.790 filling in all the gaps. 00:08:18.790 --> 00:08:19.660 But I think you get the idea. 00:08:19.660 --> 00:08:24.790 It associates a vector with every point on x-y plane. 00:08:24.790 --> 00:08:29.010 Now, this is called a vector field, so it probably makes a 00:08:29.010 --> 00:08:30.950 lot of sense that this could be used to describe 00:08:30.950 --> 00:08:31.870 any type of field. 00:08:31.870 --> 00:08:33.410 It could be a gravitation field. 00:08:33.410 --> 00:08:36.840 It could be an electric field, it could be a magnetic field. 00:08:36.840 --> 00:08:39.630 And this could be essentially telling you how much force 00:08:39.630 --> 00:08:43.190 there would be on some particle in that field. 00:08:43.190 --> 00:08:44.660 That's exactly what this would describe. 00:08:44.660 --> 00:08:48.950 Now, let's say that in this field, I have some particle 00:08:48.950 --> 00:08:51.610 traveling on x-y plane. 00:08:51.610 --> 00:08:58.620 Let's say it starts there, and by virtue of all of these crazy 00:08:58.620 --> 00:09:03.850 forces that are acting on it, and maybe it's on some tracks 00:09:03.850 --> 00:09:06.900 or something, so it won't always move exactly in the 00:09:06.900 --> 00:09:09.360 direction that the field is trying to move it at. 00:09:09.360 --> 00:09:14.030 Let's say it moves in a path that moves something like this. 00:09:14.030 --> 00:09:17.710 And let's say that this path, or this curve, is defined by 00:09:17.710 --> 00:09:22.010 a position vector function. 00:09:22.010 --> 00:09:25.150 So let's say that that's defined by r of t, which is 00:09:25.150 --> 00:09:33.780 just x of t times i plus y of t times our unit factor j. 00:09:33.780 --> 00:09:35.130 That's r of t right there. 00:09:35.130 --> 00:09:37.730 Well, in order for this to be a finite path, this is true 00:09:37.730 --> 00:09:42.370 before t is greater than or equal to a, and less 00:09:42.370 --> 00:09:45.640 than or equal to b. 00:09:45.640 --> 00:09:47.830 This is the path that the particle just happens to 00:09:47.830 --> 00:09:50.370 take, due to all of these wacky forces. 00:09:50.370 --> 00:09:54.270 So when the particle is right here, maybe the vector field 00:09:54.270 --> 00:09:56.960 acting on it, maybe it's putting a force like that. 00:09:56.960 --> 00:09:59.520 But since the thing is on some type of tracks, it moves 00:09:59.520 --> 00:10:00.400 in this direction. 00:10:00.400 --> 00:10:03.830 And then when it's here, maybe the vector field is like that, 00:10:03.830 --> 00:10:05.740 but it moves in that direction, because it's on some 00:10:05.740 --> 00:10:06.940 type of tracks. 00:10:06.940 --> 00:10:09.500 Now, everything I've done in this video is to build up 00:10:09.500 --> 00:10:11.180 to a fundamental question. 00:10:11.180 --> 00:10:13.910 What was the work done on the particle by the field? 00:10:13.910 --> 00:10:24.960 00:10:24.960 --> 00:10:28.620 To answer that question, we could zoom in a little bit. 00:10:28.620 --> 00:10:31.100 I'm going to zoom in on only a little small 00:10:31.100 --> 00:10:34.710 snippet of our path. 00:10:34.710 --> 00:10:38.010 And let's try to figure out what the work is done in a very 00:10:38.010 --> 00:10:40.470 small part of our path, because it's constantly changing. 00:10:40.470 --> 00:10:42.190 The field is changing direction. 00:10:42.190 --> 00:10:43.630 my object is changing direction. 00:10:43.630 --> 00:10:47.780 So let's say when I'm here, and let's say I move a 00:10:47.780 --> 00:10:49.740 small amount of my path. 00:10:49.740 --> 00:10:55.860 So let's say I move, this is an infinitesimally 00:10:55.860 --> 00:10:58.500 small dr. Right? 00:10:58.500 --> 00:11:00.810 I have a differential, it's a differential vector, infinitely 00:11:00.810 --> 00:11:02.630 small displacement. 00:11:02.630 --> 00:11:06.800 and let's say over the course of that, the vector field is 00:11:06.800 --> 00:11:08.840 acting in this local area, let's say it looks 00:11:08.840 --> 00:11:10.480 something like that. 00:11:10.480 --> 00:11:13.490 It's providing a force that looks something like that. 00:11:13.490 --> 00:11:16.640 So that's the vector field in that area, or the force 00:11:16.640 --> 00:11:18.750 directed on that particle right when it's at that point. 00:11:18.750 --> 00:11:18.870 Right? 00:11:18.870 --> 00:11:22.420 It's an infinitesimally small amount of time in space. 00:11:22.420 --> 00:11:24.440 You could say, OK, over that little small point, we 00:11:24.440 --> 00:11:26.600 have this constant force. 00:11:26.600 --> 00:11:29.790 What was the work done over this small period? 00:11:29.790 --> 00:11:32.330 You could say, what's the small interval of work? 00:11:32.330 --> 00:11:36.120 You could say d work, or a differential of work. 00:11:36.120 --> 00:11:38.940 Well, by the same exact logic that we did with the simple 00:11:38.940 --> 00:11:43.810 problem, it's the magnitude of the force in the direction of 00:11:43.810 --> 00:11:48.550 our displacement times the magnitude of our displacement. 00:11:48.550 --> 00:11:52.800 And we know what that is, just from this example up here. 00:11:52.800 --> 00:11:54.810 That's the dot product. 00:11:54.810 --> 00:11:58.340 It's the dot product of the force and our super-small 00:11:58.340 --> 00:11:59.480 displacement. 00:11:59.480 --> 00:12:07.860 So that's equal to the dot product of our force and our 00:12:07.860 --> 00:12:09.870 super-small displacement. 00:12:09.870 --> 00:12:13.240 Now, just by doing this, we're just figuring out the work 00:12:13.240 --> 00:12:16.440 over, maybe like a really small, super-small dr. But 00:12:16.440 --> 00:12:18.820 what we want to do, is we want to sum them all up. 00:12:18.820 --> 00:12:21.870 We want to sum up all of the drs to figure out the total, 00:12:21.870 --> 00:12:25.090 all of the f dot drs to figure out the total work done. 00:12:25.090 --> 00:12:27.510 And that's where the integral comes in. 00:12:27.510 --> 00:12:32.570 We will do a line integral over-- I mean, you could 00:12:32.570 --> 00:12:33.910 think of it two ways. 00:12:33.910 --> 00:12:37.440 You could write just d dot w there, but we could say, we'll 00:12:37.440 --> 00:12:42.700 do a line integral along this curve c, could call that c 00:12:42.700 --> 00:12:46.410 or along r, whatever you want to say it, of dw. 00:12:46.410 --> 00:12:47.800 That'll give us the total work. 00:12:47.800 --> 00:12:49.500 So let's say, work is equal to that. 00:12:49.500 --> 00:12:54.040 Or we could also write it over the integral, over the same 00:12:54.040 --> 00:13:00.500 curve of f of f dot dr. 00:13:00.500 --> 00:13:03.580 And this might seem like a really, you know, gee, this 00:13:03.580 --> 00:13:05.120 is really abstract, Sal. 00:13:05.120 --> 00:13:09.220 How do we actually calculate something like this? 00:13:09.220 --> 00:13:13.130 Especially because we have everything parameterized 00:13:13.130 --> 00:13:14.030 in terms of t. 00:13:14.030 --> 00:13:16.130 How do we get this in terms of t? 00:13:16.130 --> 00:13:19.710 And if you just think about it, what is f dot r? 00:13:19.710 --> 00:13:21.030 Or what is f dot dr? 00:13:21.030 --> 00:13:23.300 Well, actually, to answer that, let's remember 00:13:23.300 --> 00:13:25.830 what dr looked like. 00:13:25.830 --> 00:13:36.200 If you remember, dr/dt is equal to x prime of t, I'm writing it 00:13:36.200 --> 00:13:39.120 like, I could have written dx dt if I wanted to do, times the 00:13:39.120 --> 00:13:45.180 i-unit vector, plus y prime of t, times the j-unit vector. 00:13:45.180 --> 00:13:49.320 And if we just wanted to dr, we could multiply both sides, if 00:13:49.320 --> 00:13:51.850 we're being a little bit more hand-wavy with the 00:13:51.850 --> 00:13:53.470 differentials, not too rigorous. 00:13:53.470 --> 00:13:58.480 We'll get dr is equal to x prime of t dt times the unit 00:13:58.480 --> 00:14:05.070 vector i plus y prime of t times the differential dt 00:14:05.070 --> 00:14:07.280 times the unit vector j. 00:14:07.280 --> 00:14:09.070 So this is our dr right here. 00:14:09.070 --> 00:14:12.110 00:14:12.110 --> 00:14:16.280 And remember what our vector field was. 00:14:16.280 --> 00:14:17.440 It was this thing up here. 00:14:17.440 --> 00:14:19.590 Let me copy and paste it. 00:14:19.590 --> 00:14:21.030 And we'll see that the dot product is 00:14:21.030 --> 00:14:23.360 actually not so crazy. 00:14:23.360 --> 00:14:26.710 So copy, and let me paste it down here. 00:14:26.710 --> 00:14:31.130 00:14:31.130 --> 00:14:33.820 So what's this integral going to look like? 00:14:33.820 --> 00:14:37.600 This integral right here, that gives the total work done by 00:14:37.600 --> 00:14:40.790 the field, on the particle, as it moves along that path. 00:14:40.790 --> 00:14:44.090 Just super fundamental to pretty much any serious physics 00:14:44.090 --> 00:14:47.170 that you might eventually find yourself doing. 00:14:47.170 --> 00:14:48.170 So you could say, well gee. 00:14:48.170 --> 00:14:52.420 It's going to be the integral, let's just say from t is equal 00:14:52.420 --> 00:14:55.320 to a, to t is equal to b. 00:14:55.320 --> 00:14:58.310 Right? a is where we started off on the path, t is equal 00:14:58.310 --> 00:14:59.790 to a to t is equal to b. 00:14:59.790 --> 00:15:01.760 You can imagine it as being timed, as a particle 00:15:01.760 --> 00:15:03.610 moving, as time increases. 00:15:03.610 --> 00:15:07.000 And then what is f dot dr? 00:15:07.000 --> 00:15:10.640 Well, if you remember from just what the dot product is, you 00:15:10.640 --> 00:15:15.310 can essentially just take the product of the corresponding 00:15:15.310 --> 00:15:17.740 components of your of vector, and add them up. 00:15:17.740 --> 00:15:20.070 So this is going to be the integral from t equals a to t 00:15:20.070 --> 00:15:27.246 equals b, of p of p of x, really, instead of writing x, 00:15:27.246 --> 00:15:30.740 y, it's x of t, right? x as a function of t, y as 00:15:30.740 --> 00:15:32.350 a function of t. 00:15:32.350 --> 00:15:33.690 So that's that. 00:15:33.690 --> 00:15:37.600 Times this thing right here, times this component, right? 00:15:37.600 --> 00:15:39.300 We're multiplying the i-components. 00:15:39.300 --> 00:15:50.650 So times x prime of t d t, and then that plus, we're going 00:15:50.650 --> 00:15:52.370 to do the same thing with the q function. 00:15:52.370 --> 00:15:56.060 So this is q plus, I'll go to another line. 00:15:56.060 --> 00:15:57.760 Hopefully you realize I could have just kept writing, but 00:15:57.760 --> 00:15:59.020 I'm running out of space. 00:15:59.020 --> 00:16:09.960 Plus q of x of t, y of t, times the component of our dr. Times 00:16:09.960 --> 00:16:11.900 the y-component, or the j-component. 00:16:11.900 --> 00:16:15.530 y prime of t dt. 00:16:15.530 --> 00:16:16.620 And we're done! 00:16:16.620 --> 00:16:17.480 And we're done. 00:16:17.480 --> 00:16:19.300 This might still seem a little bit abstract, but we're going 00:16:19.300 --> 00:16:23.020 to see in the next video, everything is now in terms of 00:16:23.020 --> 00:16:25.480 t, so this is just a straight-up integration, 00:16:25.480 --> 00:16:27.170 with respect to dt. 00:16:27.170 --> 00:16:30.150 If we want, we could take the dt's outside of the equation, 00:16:30.150 --> 00:16:32.270 and it'll look a little bit more normal for you. 00:16:32.270 --> 00:16:34.640 But this is essentially all that we have to do. 00:16:34.640 --> 00:16:38.080 And we're going to see some concrete examples of taking a 00:16:38.080 --> 00:16:43.230 line integral through a vector field, or using vector 00:16:43.230 --> 00:16:45.790 functions, in the next video. 00:16:45.790 --> 00:16:46.000