[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.60,0:00:00.76,Default,,0000,0000,0000,,>> Hey, guys. Dialogue: 0,0:00:00.76,0:00:06.01,Default,,0000,0000,0000,,Henning and Morten from FlippedNormals here. Dialogue: 0,0:00:06.27,0:00:10.56,Default,,0000,0000,0000,,In this very exciting video, we are going to\Ntake you through everything you need to know Dialogue: 0,0:00:10.56,0:00:13.13,Default,,0000,0000,0000,,in order to get started with Substance Painter. Dialogue: 0,0:00:13.67,0:00:16.08,Default,,0000,0000,0000,,It's going to be maybe an hour or so. Dialogue: 0,0:00:16.08,0:00:17.04,Default,,0000,0000,0000,,>> Something like that, yeah. Dialogue: 0,0:00:17.04,0:00:22.59,Default,,0000,0000,0000,,>> And it's going to be -- it's going to\Nallow you to be a pure beginner to something Dialogue: 0,0:00:22.59,0:00:26.72,Default,,0000,0000,0000,,where you actually know how to navigate the\Nsoftware, what the general principles are. Dialogue: 0,0:00:27.76,0:00:31.53,Default,,0000,0000,0000,,So, before we get too deep into this,\Nwe just quickly want to talk to you Dialogue: 0,0:00:31.53,0:00:34.25,Default,,0000,0000,0000,,about our full introduction\Nto Substance Painter Series. Dialogue: 0,0:00:34.63,0:00:37.57,Default,,0000,0000,0000,,This video you're watching now is not\Na free excerpt or anything on this. Dialogue: 0,0:00:37.57,0:00:38.98,Default,,0000,0000,0000,,This is a whole standalone video. Dialogue: 0,0:00:39.17,0:00:43.36,Default,,0000,0000,0000,,But if you're interested in learning more\Nabout Painter, we have a full course which is Dialogue: 0,0:00:43.36,0:00:47.36,Default,,0000,0000,0000,,over four hours long which covers\Nessentially everything you need to know, Dialogue: 0,0:00:47.46,0:00:51.14,Default,,0000,0000,0000,,where we also go through a more\Nproject-based approach where we do -- Dialogue: 0,0:00:51.14,0:00:53.75,Default,,0000,0000,0000,,we texture this fan here from scratch. Dialogue: 0,0:00:53.75,0:00:56.70,Default,,0000,0000,0000,,>> Yeah. So, if you're interested in\Nsomething that's more project-based Dialogue: 0,0:00:56.70,0:00:58.57,Default,,0000,0000,0000,,where you have a one-to-one\Nthing you can follow, Dialogue: 0,0:00:58.57,0:01:02.45,Default,,0000,0000,0000,,that's going to be probably your\Nnext step after watching this video. Dialogue: 0,0:01:02.45,0:01:03.05,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:01:03.44,0:01:07.79,Default,,0000,0000,0000,,So, before you also get started with anything\Nin Painter, follow the link in the description Dialogue: 0,0:01:07.87,0:01:14.02,Default,,0000,0000,0000,,or Google Substance PBR Guide and read\Nthese two volumes, Volume 1 and Volume 2. Dialogue: 0,0:01:14.12,0:01:18.31,Default,,0000,0000,0000,,These are by far the best guides\Never written on understanding PBR. Dialogue: 0,0:01:18.38,0:01:22.30,Default,,0000,0000,0000,,And if you don't know what we're talking about\Nin terms of PBR, you definitely have to read it. Dialogue: 0,0:01:22.30,0:01:25.89,Default,,0000,0000,0000,,>> Yeah. It's essential for any sort\Nof modern-day texturing nowadays, Dialogue: 0,0:01:25.89,0:01:28.10,Default,,0000,0000,0000,,especially when you're doing it in Painter. Dialogue: 0,0:01:28.39,0:01:29.11,Default,,0000,0000,0000,,>> Yeah, it really is. Dialogue: 0,0:01:30.33,0:01:34.27,Default,,0000,0000,0000,,So, let's open up Painter\Nand let's see what we have. Dialogue: 0,0:01:34.63,0:01:37.34,Default,,0000,0000,0000,,This is what it looks like\Nwhenever you first open up Painter. Dialogue: 0,0:01:37.34,0:01:39.89,Default,,0000,0000,0000,,We're using 2018.3.3. Dialogue: 0,0:01:40.48,0:01:43.77,Default,,0000,0000,0000,,And the thing in Painter is you\Nneed something to work with. Dialogue: 0,0:01:43.77,0:01:47.33,Default,,0000,0000,0000,,Like it's not like ZBrush and Maya\Nwhere you can start painting on nothing. Dialogue: 0,0:01:47.50,0:01:47.71,Default,,0000,0000,0000,,>> No. Dialogue: 0,0:01:47.71,0:01:48.95,Default,,0000,0000,0000,,>> We need assets and projects. Dialogue: 0,0:01:49.32,0:01:54.14,Default,,0000,0000,0000,,So, what we're going to be doing is we're going\Nto go to File, Open Samples and we're going Dialogue: 0,0:01:54.14,0:01:56.70,Default,,0000,0000,0000,,to go this little nice guy called Meet MAT. Dialogue: 0,0:01:57.09,0:02:02.41,Default,,0000,0000,0000,,This is a really good project to\Nwork with because it's quite simple Dialogue: 0,0:02:02.41,0:02:05.79,Default,,0000,0000,0000,,but has everything you need in\Norder to get started with stuff. Dialogue: 0,0:02:06.27,0:02:10.54,Default,,0000,0000,0000,,>> Yeah. The nice thing about this is\Nthat all maps are there for you to use Dialogue: 0,0:02:10.54,0:02:14.61,Default,,0000,0000,0000,,and like it's just easy to paint on because\Nit's got nice UVs and everything's laid out. Dialogue: 0,0:02:15.20,0:02:18.94,Default,,0000,0000,0000,,>> So, we use this in a full series as well\Njust because it's an awesome way to get started. Dialogue: 0,0:02:18.94,0:02:19.13,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:02:19.39,0:02:23.11,Default,,0000,0000,0000,,>> So, you have all the tools\Nyou need over here, Dialogue: 0,0:02:23.11,0:02:26.16,Default,,0000,0000,0000,,such as the painting tools,\Nerasing tools and all that. Dialogue: 0,0:02:26.16,0:02:27.47,Default,,0000,0000,0000,,We'll get to this a bit later on. Dialogue: 0,0:02:27.74,0:02:33.13,Default,,0000,0000,0000,,Up here, we have the menu such as\Nsaving, loading, quitting the software. Dialogue: 0,0:02:34.12,0:02:35.74,Default,,0000,0000,0000,,>> Should you want to rage quit at some point. Dialogue: 0,0:02:35.74,0:02:36.51,Default,,0000,0000,0000,,>> Should you want to do that. Dialogue: 0,0:02:37.14,0:02:41.89,Default,,0000,0000,0000,,Navigation is Alt-left mouse button to rotate. Dialogue: 0,0:02:42.71,0:02:46.56,Default,,0000,0000,0000,,To zoom, you hit Alt-right\Nmouse button and drag. Dialogue: 0,0:02:47.18,0:02:50.07,Default,,0000,0000,0000,,And then to pan, hit Alt-middle mouse button. Dialogue: 0,0:02:50.36,0:02:51.73,Default,,0000,0000,0000,,Now, you can pan around. Dialogue: 0,0:02:52.56,0:02:58.07,Default,,0000,0000,0000,,You can also see we have a split viewport here\Nwhere you can see the UVs and the 3D model. Dialogue: 0,0:02:58.19,0:03:00.19,Default,,0000,0000,0000,,I don't really like to work like this. Dialogue: 0,0:03:00.19,0:03:02.72,Default,,0000,0000,0000,,I generally prefer to see the full 3D viewport. Dialogue: 0,0:03:03.13,0:03:09.10,Default,,0000,0000,0000,,So, you can hit the F1 key to have the split\Nviewport which is what you're currently seeing, Dialogue: 0,0:03:09.31,0:03:13.73,Default,,0000,0000,0000,,F2 for the full 3D view and F3 for\Nthe 2D view or the UV view like this. Dialogue: 0,0:03:13.89,0:03:17.14,Default,,0000,0000,0000,,>> Yeah. Most of the time, I mean,\Nseeing as it's a 3D painting software, Dialogue: 0,0:03:17.14,0:03:19.10,Default,,0000,0000,0000,,you'll probably be using the 3D viewport. Dialogue: 0,0:03:19.31,0:03:23.80,Default,,0000,0000,0000,,There are instances where the UV viewport is\Nuseful, like stamping on logos or something Dialogue: 0,0:03:23.90,0:03:26.47,Default,,0000,0000,0000,,when we want to be more precise\Nwith lining stuff up. Dialogue: 0,0:03:26.76,0:03:28.43,Default,,0000,0000,0000,,But most of the time, it's\Ngoing to be this viewport. Dialogue: 0,0:03:28.70,0:03:31.77,Default,,0000,0000,0000,,>> Yeah. So, you can also drag stuff around. Dialogue: 0,0:03:31.100,0:03:35.48,Default,,0000,0000,0000,,So, this is really cool and you are\Ndefinitely going to be doing this by accident. Dialogue: 0,0:03:36.02,0:03:37.99,Default,,0000,0000,0000,,So, if you, you know, want\Nto customize your interface, Dialogue: 0,0:03:37.99,0:03:39.88,Default,,0000,0000,0000,,you can do this to your heart's content. Dialogue: 0,0:03:40.07,0:03:43.91,Default,,0000,0000,0000,,It's really cool stuff and you can\Nreally make an interface which suits you. Dialogue: 0,0:03:44.65,0:03:46.97,Default,,0000,0000,0000,,You know, everything is really modular here. Dialogue: 0,0:03:46.97,0:03:49.68,Default,,0000,0000,0000,,The way you fix this though is now,\Nwe have screwed this on the out Dialogue: 0,0:03:49.68,0:03:52.50,Default,,0000,0000,0000,,and repair is we go to Window and we'd reset UI. Dialogue: 0,0:03:52.50,0:03:55.27,Default,,0000,0000,0000,,Now, everything is back to where you went off. Dialogue: 0,0:03:55.48,0:03:57.14,Default,,0000,0000,0000,,And it's important to say in the beginning Dialogue: 0,0:03:57.14,0:03:59.60,Default,,0000,0000,0000,,because you will definitely\Nscrew some of this up. Dialogue: 0,0:03:59.86,0:04:04.23,Default,,0000,0000,0000,,>> Yeah. The nice thing about Painter here is\Nthat the UI is relatively simple and the amount Dialogue: 0,0:04:04.23,0:04:08.22,Default,,0000,0000,0000,,of UI options that you have are also\Nkind of limited but in a good way. Dialogue: 0,0:04:08.48,0:04:12.88,Default,,0000,0000,0000,,So, after this introduction, you should have\Na fairly good grasp on everything, actually. Dialogue: 0,0:04:12.88,0:04:13.51,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:04:13.96,0:04:19.34,Default,,0000,0000,0000,,Then we can also rotate the lighting around if\Nyou hold down shift and then right mouse button. Dialogue: 0,0:04:19.70,0:04:22.76,Default,,0000,0000,0000,,So, this is the only way to\Nactually change the lighting. Dialogue: 0,0:04:22.76,0:04:25.37,Default,,0000,0000,0000,,You don't actually have 3D\Nlights and there is no way Dialogue: 0,0:04:25.37,0:04:27.94,Default,,0000,0000,0000,,to lock this to a camera, at least not yet. Dialogue: 0,0:04:28.32,0:04:32.48,Default,,0000,0000,0000,,So, if you're going behind here and\Nyou're seeing that it's really dark, Dialogue: 0,0:04:32.73,0:04:36.45,Default,,0000,0000,0000,,you need to hit Shift-right mouse\Nbutton and just rotate the lighting. Dialogue: 0,0:04:36.71,0:04:39.81,Default,,0000,0000,0000,,This might seem a bit annoying in the beginning\Nbut honestly, it just becomes second nature. Dialogue: 0,0:04:39.97,0:04:40.19,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:04:40.30,0:04:42.07,Default,,0000,0000,0000,,>> It's not going to be a problem at all. Dialogue: 0,0:04:42.26,0:04:45.78,Default,,0000,0000,0000,,Then one thing you can see\Nthough is we have this glare. Dialogue: 0,0:04:46.59,0:04:50.92,Default,,0000,0000,0000,,And this is super cool but\Nit's absolutely useless to us. Dialogue: 0,0:04:51.02,0:04:53.90,Default,,0000,0000,0000,,This might be cool if you're\Npresenting your model but for any kind Dialogue: 0,0:04:53.90,0:04:57.12,Default,,0000,0000,0000,,of texture painting, this is beyond useless. Dialogue: 0,0:04:57.33,0:04:59.60,Default,,0000,0000,0000,,>> Yeah. It actually just messes\Nup your colors most of the time. Dialogue: 0,0:04:59.60,0:05:00.18,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:05:00.59,0:05:05.90,Default,,0000,0000,0000,,So, the way we change this is we go\Nto our menus here up on the right Dialogue: 0,0:05:05.90,0:05:07.88,Default,,0000,0000,0000,,and the top one is called Display Settings. Dialogue: 0,0:05:08.06,0:05:13.96,Default,,0000,0000,0000,,We have a bunch of cool settings here, but the\None we want to disable for now is Post Effects. Dialogue: 0,0:05:14.22,0:05:18.41,Default,,0000,0000,0000,,Disable this and we see that glare\Nand now there is no more glare. Dialogue: 0,0:05:18.76,0:05:23.09,Default,,0000,0000,0000,,This is also where we can change the\Nfocal length as well of our camera. Dialogue: 0,0:05:23.53,0:05:26.43,Default,,0000,0000,0000,,Default 17 is fine for this\Nguy but if you have something Dialogue: 0,0:05:26.43,0:05:28.69,Default,,0000,0000,0000,,like a human face, it's going\Nto look really weird. Dialogue: 0,0:05:29.05,0:05:31.86,Default,,0000,0000,0000,,>> Yeah. You probably want\Nsomething closer to 35, maybe. Dialogue: 0,0:05:31.90,0:05:32.61,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:05:32.61,0:05:35.77,Default,,0000,0000,0000,,We can also change the environment\Nmap you're seeing as well Dialogue: 0,0:05:35.77,0:05:38.41,Default,,0000,0000,0000,,because everything here is lit with an HDRI. Dialogue: 0,0:05:38.41,0:05:41.58,Default,,0000,0000,0000,,Like I said, we don't actually\Nhave lights at all. Dialogue: 0,0:05:41.83,0:05:43.35,Default,,0000,0000,0000,,We only have HDRIs. Dialogue: 0,0:05:43.81,0:05:48.19,Default,,0000,0000,0000,,So, the way we change our lighting is we\Ngo in here and we change the lighting. Dialogue: 0,0:05:48.90,0:05:53.43,Default,,0000,0000,0000,,You can see here that a lot of\Nthe default HDRIs are quite bad Dialogue: 0,0:05:53.68,0:05:55.02,Default,,0000,0000,0000,,because they contain so much color. Dialogue: 0,0:05:55.60,0:05:57.49,Default,,0000,0000,0000,,Like now, there's a green tint to it. Dialogue: 0,0:05:57.49,0:05:59.75,Default,,0000,0000,0000,,The other one has like a nice warm tint. Dialogue: 0,0:05:59.99,0:06:02.94,Default,,0000,0000,0000,,You really want to be careful\Nwith which HDRI you're using. Dialogue: 0,0:06:03.14,0:06:05.90,Default,,0000,0000,0000,,I prefer one of these guys,\Nlike Studio 2 is quite nice. Dialogue: 0,0:06:06.24,0:06:09.67,Default,,0000,0000,0000,,It's quite neutral and it doesn't\Nhave any color information. Dialogue: 0,0:06:10.05,0:06:13.29,Default,,0000,0000,0000,,>> I mean, if you are interested,\NFlippedNormals also has a studio pack Dialogue: 0,0:06:13.29,0:06:15.17,Default,,0000,0000,0000,,that you can actually use for this. Dialogue: 0,0:06:15.72,0:06:19.54,Default,,0000,0000,0000,,But I think the default that come\Nwith Substance are pretty good. Dialogue: 0,0:06:19.82,0:06:20.57,Default,,0000,0000,0000,,>> Yeah, they're decent. Dialogue: 0,0:06:20.65,0:06:20.88,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:06:21.29,0:06:25.25,Default,,0000,0000,0000,,>> This is also where you can do the\Nrotation, but you don't want to do it here. Dialogue: 0,0:06:25.25,0:06:28.61,Default,,0000,0000,0000,,This is purely the Alt -- oh,\Nsorry, Shift-right mouse button. Dialogue: 0,0:06:28.86,0:06:32.63,Default,,0000,0000,0000,,Also, keep in mind, when it comes to\Nrotation, you can't rotate up and down. Dialogue: 0,0:06:32.81,0:06:36.35,Default,,0000,0000,0000,,So, if you have an HDRI and\Nsomething is super dark on the bottom Dialogue: 0,0:06:36.64,0:06:39.04,Default,,0000,0000,0000,,or the top, that's just tough luck. Dialogue: 0,0:06:39.04,0:06:39.19,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:06:39.19,0:06:40.68,Default,,0000,0000,0000,,>> You can't really do anything about that. Dialogue: 0,0:06:40.68,0:06:41.53,Default,,0000,0000,0000,,>> Change your HDRI. Dialogue: 0,0:06:41.82,0:06:42.64,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:06:42.72,0:06:43.27,Default,,0000,0000,0000,,>> That's about it. Dialogue: 0,0:06:44.26,0:06:45.80,Default,,0000,0000,0000,,>> We can also change the exposure. Dialogue: 0,0:06:46.13,0:06:49.93,Default,,0000,0000,0000,,And you never ever, ever want to do this\Nwhen you're painting because now suddenly, Dialogue: 0,0:06:50.14,0:06:52.64,Default,,0000,0000,0000,,if you make it too bright or too dark, Dialogue: 0,0:06:52.74,0:06:55.30,Default,,0000,0000,0000,,you're going to over-light\Nor under-light your textures. Dialogue: 0,0:06:55.30,0:06:56.93,Default,,0000,0000,0000,,So, make sure this is set to zero. Dialogue: 0,0:06:57.32,0:07:00.11,Default,,0000,0000,0000,,You can also enable the shadows\Nwhich are quite cool Dialogue: 0,0:07:00.11,0:07:03.41,Default,,0000,0000,0000,,because now you can see a more\Napproximate result of what you're doing. Dialogue: 0,0:07:03.57,0:07:07.47,Default,,0000,0000,0000,,You can change the computation mode as\Nwell here, but lightweight is quite good. Dialogue: 0,0:07:07.88,0:07:09.87,Default,,0000,0000,0000,,I honestly prefer to work without shadows on. Dialogue: 0,0:07:10.12,0:07:13.72,Default,,0000,0000,0000,,>> Yeah. Because again, like when\Nyou're painting textures, we want, Dialogue: 0,0:07:13.72,0:07:16.62,Default,,0000,0000,0000,,like we want our albedo to\Nbe as pure as possible. Dialogue: 0,0:07:16.62,0:07:17.12,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:07:17.12,0:07:21.71,Default,,0000,0000,0000,,>> And shadows can be good for previews, but\Nyou might forget to turn it off at some point Dialogue: 0,0:07:21.71,0:07:24.05,Default,,0000,0000,0000,,and then start to correct after the shadows. Dialogue: 0,0:07:24.05,0:07:24.66,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:07:25.12,0:07:30.23,Default,,0000,0000,0000,,Then after we've disabled old stuff here and\Nparticularly the pose effects and we know how Dialogue: 0,0:07:30.23,0:07:35.16,Default,,0000,0000,0000,,to change lighting now, we are quickly\Ngoing to look at -- these are texture sets. Dialogue: 0,0:07:35.41,0:07:38.84,Default,,0000,0000,0000,,Texture sets are essentially shaders. Dialogue: 0,0:07:39.13,0:07:40.31,Default,,0000,0000,0000,,The way I like to think about this is Dialogue: 0,0:07:40.39,0:07:44.64,Default,,0000,0000,0000,,that every single texture set here\Nhas one shader assigned to it. Dialogue: 0,0:07:44.64,0:07:46.53,Default,,0000,0000,0000,,So, whenever you're exporting\Nthis back into Maya, Dialogue: 0,0:07:46.86,0:07:50.21,Default,,0000,0000,0000,,the head texture set will be the head shader. Dialogue: 0,0:07:50.54,0:07:54.50,Default,,0000,0000,0000,,It could also be not grouped based\Non body part but based on material. Dialogue: 0,0:07:54.50,0:08:00.25,Default,,0000,0000,0000,,I would call like maybe brass and this would\Nbe called skin and this would be called iron. Dialogue: 0,0:08:00.55,0:08:01.47,Default,,0000,0000,0000,,That helps me a lot. Dialogue: 0,0:08:01.68,0:08:03.53,Default,,0000,0000,0000,,>> Yeah. And that's really how you separate it. Dialogue: 0,0:08:03.53,0:08:07.02,Default,,0000,0000,0000,,So, you would always prep it in\Nanother 3D software beforehand. Dialogue: 0,0:08:07.02,0:08:07.33,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:08:07.33,0:08:11.66,Default,,0000,0000,0000,,>> Just simply, you know, select the object\Nor parts of the objects that you want Dialogue: 0,0:08:12.22,0:08:14.57,Default,,0000,0000,0000,,in your texture set and apply\Na different shader to it. Dialogue: 0,0:08:14.78,0:08:15.26,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:08:15.66,0:08:18.56,Default,,0000,0000,0000,,So, you can see these also\Nhave different UVs as well. Dialogue: 0,0:08:18.80,0:08:23.53,Default,,0000,0000,0000,,So, there is no overlap between them\Nbecause there's completely separate shaders. Dialogue: 0,0:08:23.74,0:08:28.73,Default,,0000,0000,0000,,Whenever you're dealing with texture sets,\Nyou kind of got to discard the mentality Dialogue: 0,0:08:28.73,0:08:32.97,Default,,0000,0000,0000,,of like an outliner or hierarchy of your objects Dialogue: 0,0:08:33.07,0:08:36.27,Default,,0000,0000,0000,,because the hierarchy is completely\Nirrelevant when you're texturing. Dialogue: 0,0:08:36.48,0:08:39.04,Default,,0000,0000,0000,,Hierarchy is used when you're\Nrigging and doing that kind of stuff. Dialogue: 0,0:08:39.04,0:08:40.93,Default,,0000,0000,0000,,But for this, these are pure shaders. Dialogue: 0,0:08:40.99,0:08:43.12,Default,,0000,0000,0000,,Let's go back to F2. Dialogue: 0,0:08:45.49,0:08:50.53,Default,,0000,0000,0000,,So, we can switch between the texture sets\Nby going up here and just clicking on them. Dialogue: 0,0:08:50.53,0:08:56.85,Default,,0000,0000,0000,,Or we can do this by holding Ctrl Alt and\Nright mouse button on the various texture sets. Dialogue: 0,0:08:57.21,0:09:01.71,Default,,0000,0000,0000,,This is the way you probably want to do it\Nbecause clicking up here is quite annoying. Dialogue: 0,0:09:01.96,0:09:07.48,Default,,0000,0000,0000,,Let's say you're painting down here and\Nyou want to switch it, quite annoying. Dialogue: 0,0:09:07.52,0:09:09.46,Default,,0000,0000,0000,,So, Ctrl Alt-right mouse button. Dialogue: 0,0:09:09.68,0:09:10.89,Default,,0000,0000,0000,,We can also solo it. Dialogue: 0,0:09:10.89,0:09:12.66,Default,,0000,0000,0000,,So, let's say you only want to see the body. Dialogue: 0,0:09:12.97,0:09:14.92,Default,,0000,0000,0000,,Now, you just hit the solo button. Dialogue: 0,0:09:14.92,0:09:16.63,Default,,0000,0000,0000,,This is something I do all the time. Dialogue: 0,0:09:16.82,0:09:19.40,Default,,0000,0000,0000,,>> Is there a way to set up\Na hotkey for the solo button? Dialogue: 0,0:09:19.40,0:09:19.92,Default,,0000,0000,0000,,>> Yes, there is. Dialogue: 0,0:09:20.11,0:09:23.72,Default,,0000,0000,0000,,It's Alt-Q which I believe\Nis the old Max hotkey for it? Dialogue: 0,0:09:23.72,0:09:24.32,Default,,0000,0000,0000,,>> Yeah, I think so. Dialogue: 0,0:09:24.32,0:09:30.51,Default,,0000,0000,0000,,Yeah. One thing that's also nice is the tool\Ntips that you get in the bottom left-hand corner Dialogue: 0,0:09:30.51,0:09:34.34,Default,,0000,0000,0000,,of the viewport whenever you're\Nselecting hotkeys that it sort Dialogue: 0,0:09:34.34,0:09:36.80,Default,,0000,0000,0000,,of shows you what possible options there are. Dialogue: 0,0:09:36.80,0:09:38.100,Default,,0000,0000,0000,,Like when you're rotating and\Nstuff, that can be quite handy. Dialogue: 0,0:09:38.100,0:09:40.94,Default,,0000,0000,0000,,Especially in the beginning, the hotkeys Dialogue: 0,0:09:40.94,0:09:43.14,Default,,0000,0000,0000,,and what they do can be a\Nlittle confusing sometimes. Dialogue: 0,0:09:43.55,0:09:44.13,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:09:44.27,0:09:45.91,Default,,0000,0000,0000,,You can also change the shader right here. Dialogue: 0,0:09:46.07,0:09:49.56,Default,,0000,0000,0000,,This is something, we aren't covering\Nthis in this series but if you want Dialogue: 0,0:09:49.56,0:09:51.27,Default,,0000,0000,0000,,to have a different shader assigned to it. Dialogue: 0,0:09:51.27,0:09:55.97,Default,,0000,0000,0000,,For instance, if you're dealing with\Nopacity, this is where you would do that. Dialogue: 0,0:09:56.33,0:09:58.15,Default,,0000,0000,0000,,Then we have the brush tool. Dialogue: 0,0:09:58.31,0:10:01.32,Default,,0000,0000,0000,,By default, we have a regular layer\Nand we cover layers a little bit. Dialogue: 0,0:10:01.72,0:10:05.49,Default,,0000,0000,0000,,The brush tool is one of these tools\Nyou are going to be using quite a lot. Dialogue: 0,0:10:06.09,0:10:09.37,Default,,0000,0000,0000,,So, the hotkey is 1 and you\Ncan find it over here. Dialogue: 0,0:10:09.50,0:10:11.99,Default,,0000,0000,0000,,I prefer to use hotkeys as much as I can. Dialogue: 0,0:10:11.99,0:10:14.70,Default,,0000,0000,0000,,And by default, you're just\Ngoing to paint like this. Dialogue: 0,0:10:15.15,0:10:19.93,Default,,0000,0000,0000,,One thing I do very often whenever I'm painting\Nwith this is that I disable pen pressure Dialogue: 0,0:10:20.19,0:10:24.88,Default,,0000,0000,0000,,for either the opacity or the flow or the size. Dialogue: 0,0:10:25.34,0:10:30.88,Default,,0000,0000,0000,,So, you can do that by going under right\Nnext to the size and disabling pen pressure. Dialogue: 0,0:10:31.22,0:10:33.70,Default,,0000,0000,0000,,Because now, we have the\Nexact same pressure all over. Dialogue: 0,0:10:33.76,0:10:35.56,Default,,0000,0000,0000,,And you can do the same with flow. Dialogue: 0,0:10:35.56,0:10:39.55,Default,,0000,0000,0000,,So now, you can enable pen pressure and now\Nyou have really a lot more control with it. Dialogue: 0,0:10:39.90,0:10:42.26,Default,,0000,0000,0000,,>> Whatever the difference between the two are. Dialogue: 0,0:10:42.87,0:10:45.47,Default,,0000,0000,0000,,>> Yeah, flow and opacity. Dialogue: 0,0:10:45.47,0:10:51.17,Default,,0000,0000,0000,,You can resize the brush by holding Ctrl-right\Nmouse button and going left and right. Dialogue: 0,0:10:52.02,0:10:57.44,Default,,0000,0000,0000,,You can change the hardness by holding\NCtrl-right mouse button and going up and down. Dialogue: 0,0:10:58.16,0:11:01.75,Default,,0000,0000,0000,,You can change -- you can rotate it\Nwhich we can't really see here right now Dialogue: 0,0:11:01.75,0:11:03.10,Default,,0000,0000,0000,,because there isn't anything assigned to it. Dialogue: 0,0:11:03.10,0:11:07.60,Default,,0000,0000,0000,,But you can rotate it by holding\NCtrl and then going up and down. Dialogue: 0,0:11:08.24,0:11:10.66,Default,,0000,0000,0000,,>> So, this is just going to be a\Nlittle confusing in the beginning. Dialogue: 0,0:11:10.95,0:11:13.13,Default,,0000,0000,0000,,It just takes some time getting used to. Dialogue: 0,0:11:13.34,0:11:13.73,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:11:13.73,0:11:15.80,Default,,0000,0000,0000,,You can just kind of see your\Ncursor is rotating around. Dialogue: 0,0:11:15.80,0:11:22.79,Default,,0000,0000,0000,,And then opacity is Ctrl -- flow is\NCtrl and then just go left to right. Dialogue: 0,0:11:23.44,0:11:27.42,Default,,0000,0000,0000,,You can also get straight lines by\Nholding the Shift key when you're painting Dialogue: 0,0:11:28.25,0:11:31.47,Default,,0000,0000,0000,,and you can hit the D key to get lazy mouse. Dialogue: 0,0:11:31.80,0:11:35.75,Default,,0000,0000,0000,,This is incredibly handy if you really\Nwant, like, nice clean lines here. Dialogue: 0,0:11:35.84,0:11:39.56,Default,,0000,0000,0000,,So, let's do some of this and you just\Nget nicer, cleaner lines this way. Dialogue: 0,0:11:39.73,0:11:41.12,Default,,0000,0000,0000,,That's a D hotkey. Dialogue: 0,0:11:43.73,0:11:46.66,Default,,0000,0000,0000,,Then we also have symmetry as well\Nwhich is relevant with brush tool. Dialogue: 0,0:11:46.86,0:11:49.92,Default,,0000,0000,0000,,The hotkey there is L or you can\Ngo up here and enable symmetry. Dialogue: 0,0:11:50.22,0:11:52.39,Default,,0000,0000,0000,,This is really cool symmetry. Dialogue: 0,0:11:52.39,0:11:55.11,Default,,0000,0000,0000,,It's not like Mario symmetry\Nwhich works on screen-based. Dialogue: 0,0:11:55.58,0:11:57.30,Default,,0000,0000,0000,,It's actual real symmetry. Dialogue: 0,0:11:57.56,0:11:57.85,Default,,0000,0000,0000,,>> Yay! Dialogue: 0,0:11:58.34,0:12:02.27,Default,,0000,0000,0000,,>> Yay! One thing to keep in mind as well\Nis that you can't paint across texture sets. Dialogue: 0,0:12:02.27,0:12:04.73,Default,,0000,0000,0000,,So, if you want to paint to the\Nbody now, you can't do that. Dialogue: 0,0:12:04.73,0:12:08.59,Default,,0000,0000,0000,,You have to switch to the texture\Nset and then paint on that. Dialogue: 0,0:12:08.89,0:12:12.77,Default,,0000,0000,0000,,That's why I recommend a hotkey\Nfor doing that because otherwise, Dialogue: 0,0:12:12.100,0:12:15.05,Default,,0000,0000,0000,,it's going to take too much time to go over. Dialogue: 0,0:12:15.05,0:12:15.35,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:12:15.35,0:12:22.59,Default,,0000,0000,0000,,>> We also have the color picker which is the\NP key, which is honestly quite annoying for me Dialogue: 0,0:12:22.80,0:12:25.46,Default,,0000,0000,0000,,because you have to move your hand a lot. Dialogue: 0,0:12:25.46,0:12:27.39,Default,,0000,0000,0000,,But that's how you change the color picker. Dialogue: 0,0:12:27.39,0:12:28.11,Default,,0000,0000,0000,,The color is back to -- Dialogue: 0,0:12:28.11,0:12:29.82,Default,,0000,0000,0000,,>> So, you click it or hold it down? Dialogue: 0,0:12:30.10,0:12:34.08,Default,,0000,0000,0000,,>> You click it and then you click\Nwhere you want and then it switches. Dialogue: 0,0:12:34.08,0:12:38.23,Default,,0000,0000,0000,,You can also right click to get up\Nbrush settings such as size, flow, Dialogue: 0,0:12:38.41,0:12:39.65,Default,,0000,0000,0000,,spacing, all these kind of things. Dialogue: 0,0:12:39.97,0:12:42.82,Default,,0000,0000,0000,,And on the bottom, we also\Nhave the color as well. Dialogue: 0,0:12:42.92,0:12:45.21,Default,,0000,0000,0000,,So, you can change the color\Nto whatever you want to. Dialogue: 0,0:12:51.22,0:12:53.11,Default,,0000,0000,0000,,Then we have layers. Dialogue: 0,0:12:53.33,0:12:56.37,Default,,0000,0000,0000,,So, layers is really where\Nthe fun begins in Painter. Dialogue: 0,0:12:56.67,0:13:00.69,Default,,0000,0000,0000,,We have regular layers which is exactly this. Dialogue: 0,0:13:00.88,0:13:03.70,Default,,0000,0000,0000,,Let's actually go to the head\Nand isolate this and delete this. Dialogue: 0,0:13:04.93,0:13:07.03,Default,,0000,0000,0000,,So, you delete layers by hitting the trash can. Dialogue: 0,0:13:07.09,0:13:09.11,Default,,0000,0000,0000,,And you have two different layers here. Dialogue: 0,0:13:09.11,0:13:12.61,Default,,0000,0000,0000,,You have the fill layer, then you have the\Nregular layer which is just a paint layer. Dialogue: 0,0:13:12.99,0:13:14.92,Default,,0000,0000,0000,,The paint layer is where you can paint on it. Dialogue: 0,0:13:15.34,0:13:16.74,Default,,0000,0000,0000,,Nothing fancy about this. Dialogue: 0,0:13:16.74,0:13:18.96,Default,,0000,0000,0000,,This is very straightforward. Dialogue: 0,0:13:19.23,0:13:22.26,Default,,0000,0000,0000,,This is where we can also project stuff on top. Dialogue: 0,0:13:22.26,0:13:24.85,Default,,0000,0000,0000,,And if you want to paint custom\Nmasks or whatever you want Dialogue: 0,0:13:24.85,0:13:26.21,Default,,0000,0000,0000,,to do, use a regular paint layer. Dialogue: 0,0:13:26.77,0:13:28.93,Default,,0000,0000,0000,,We have blending modes to the right. Dialogue: 0,0:13:29.86,0:13:33.46,Default,,0000,0000,0000,,And we can also change the\Nblending mode per channel. Dialogue: 0,0:13:34.14,0:13:36.100,Default,,0000,0000,0000,,So, if we go down here, we\Nhave different channels. Dialogue: 0,0:13:36.100,0:13:39.23,Default,,0000,0000,0000,,We can paint, for instance, with height. Dialogue: 0,0:13:39.29,0:13:42.47,Default,,0000,0000,0000,,So now, we're painting with height and\Nwe're painting it with red at the same time. Dialogue: 0,0:13:42.90,0:13:46.32,Default,,0000,0000,0000,,So now, we have some height\Ninformation in our brush. Dialogue: 0,0:13:46.98,0:13:50.14,Default,,0000,0000,0000,,So, we can go down here and we\Ncan change this now to height. Dialogue: 0,0:13:50.14,0:13:52.80,Default,,0000,0000,0000,,And we can now change the opacity of this. Dialogue: 0,0:13:53.43,0:13:55.58,Default,,0000,0000,0000,,So, this is the way you control\Nthe different channels. Dialogue: 0,0:13:55.78,0:13:59.09,Default,,0000,0000,0000,,So, if you have roughness, for\Ninstance, you do the same thing. Dialogue: 0,0:13:59.22,0:14:03.10,Default,,0000,0000,0000,,You can change the reference value\Nand you would choose roughness Dialogue: 0,0:14:03.10,0:14:05.34,Default,,0000,0000,0000,,and you change the blending\Nmode or whatever it is. Dialogue: 0,0:14:05.61,0:14:07.97,Default,,0000,0000,0000,,So, it's really cool that\Nyou have such fine control Dialogue: 0,0:14:07.97,0:14:09.87,Default,,0000,0000,0000,,over all the different channels right here. Dialogue: 0,0:14:11.48,0:14:14.98,Default,,0000,0000,0000,,Where the magic happens though when it\Ncomes to Painter isn't with paint layers. Dialogue: 0,0:14:14.98,0:14:20.67,Default,,0000,0000,0000,,Like, it's called Painter but you really aren't\Ngoing to be doing too much hand painting. Dialogue: 0,0:14:20.67,0:14:22.16,Default,,0000,0000,0000,,>> Should be called Substance Filler. Dialogue: 0,0:14:22.56,0:14:26.10,Default,,0000,0000,0000,,>> Should be called Substance Filler because\Nwe are going to be using the fill layer a lot. Dialogue: 0,0:14:26.70,0:14:30.30,Default,,0000,0000,0000,,So, a fill layer is kind of like a material. Dialogue: 0,0:14:30.30,0:14:33.57,Default,,0000,0000,0000,,I like to think about every fill\Nlayer as a separate material Dialogue: 0,0:14:33.57,0:14:36.45,Default,,0000,0000,0000,,because we have all the material\Nattributes we need. Dialogue: 0,0:14:36.66,0:14:39.56,Default,,0000,0000,0000,,This is also where we see our properties. Dialogue: 0,0:14:39.63,0:14:41.18,Default,,0000,0000,0000,,And this is where this becomes relevant. Dialogue: 0,0:14:41.62,0:14:44.60,Default,,0000,0000,0000,,We can see down here, we have all\Nthe properties for our fill layer Dialogue: 0,0:14:44.70,0:14:46.93,Default,,0000,0000,0000,,or whatever it might be,\Nwhatever tool it might be. Dialogue: 0,0:14:47.86,0:14:51.65,Default,,0000,0000,0000,,So, we can change the color by\Nclicking to the gray part here, Dialogue: 0,0:14:52.07,0:14:54.57,Default,,0000,0000,0000,,the gray part, and we can change the color. Dialogue: 0,0:14:55.96,0:14:57.56,Default,,0000,0000,0000,,We can change the metallic. Dialogue: 0,0:14:57.76,0:14:58.40,Default,,0000,0000,0000,,Is it metal? Dialogue: 0,0:14:58.62,0:14:59.43,Default,,0000,0000,0000,,Is it not metal? Dialogue: 0,0:14:59.57,0:15:00.87,Default,,0000,0000,0000,,So, we can make this metallic. Dialogue: 0,0:15:01.40,0:15:03.82,Default,,0000,0000,0000,,We change the roughness to make it really shiny. Dialogue: 0,0:15:04.80,0:15:08.75,Default,,0000,0000,0000,,And we can't really see the effects\Nof height or normal right now. Dialogue: 0,0:15:09.10,0:15:11.02,Default,,0000,0000,0000,,So, this is what I mean with\Nit being a material. Dialogue: 0,0:15:11.19,0:15:13.05,Default,,0000,0000,0000,,But now, we have essentially\Ncreated some kind of like, Dialogue: 0,0:15:13.05,0:15:17.83,Default,,0000,0000,0000,,almost like a car paint shader\Nor some kind of red material. Dialogue: 0,0:15:18.05,0:15:19.97,Default,,0000,0000,0000,,So, you can change this here. Dialogue: 0,0:15:22.24,0:15:26.07,Default,,0000,0000,0000,,>> So, the interesting difference here\Nbetween paint layers and fill layers is Dialogue: 0,0:15:26.07,0:15:30.92,Default,,0000,0000,0000,,that for the fill layers, instead of painting\Nit, you're sort of almost erasing it. Dialogue: 0,0:15:30.92,0:15:31.61,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:15:32.13,0:15:36.75,Default,,0000,0000,0000,,So, the way you would do this is if you\Nwant, let's say you have a base here Dialogue: 0,0:15:36.75,0:15:41.33,Default,,0000,0000,0000,,with a car paint shader and then you\Nwant to have another layer on top, Dialogue: 0,0:15:41.33,0:15:45.08,Default,,0000,0000,0000,,maybe you have some rust on top of it, you will\Nmake a separate layer onto fill layer on top, Dialogue: 0,0:15:45.32,0:15:47.20,Default,,0000,0000,0000,,make this rust and mask between them. Dialogue: 0,0:15:47.20,0:15:49.30,Default,,0000,0000,0000,,We'll get to this in a little bit as well. Dialogue: 0,0:15:49.73,0:15:52.96,Default,,0000,0000,0000,,So, let's delete these and let's\Nmake a new fill layer as well. Dialogue: 0,0:15:53.17,0:15:55.80,Default,,0000,0000,0000,,So now, we're going to talk\Nabout one of my favorite features Dialogue: 0,0:15:55.80,0:15:58.14,Default,,0000,0000,0000,,of Painter which is adding grunge maps. Dialogue: 0,0:15:58.50,0:16:01.85,Default,,0000,0000,0000,,So before, we added the color\Nstraight under here to it. Dialogue: 0,0:16:01.89,0:16:04.49,Default,,0000,0000,0000,,But what we're going to be doing\Nnow, instead of adding a color, Dialogue: 0,0:16:04.55,0:16:06.62,Default,,0000,0000,0000,,we are going to be adding a map into this. Dialogue: 0,0:16:07.29,0:16:13.81,Default,,0000,0000,0000,,So, if you click right above it where it\Nsays base color, we can now hit type grunge. Dialogue: 0,0:16:13.84,0:16:17.19,Default,,0000,0000,0000,,And now, this is going to be\Nflooded with awesome grunges. Dialogue: 0,0:16:18.03,0:16:20.16,Default,,0000,0000,0000,,We have so many different maps. Dialogue: 0,0:16:20.16,0:16:22.91,Default,,0000,0000,0000,,And honestly, I think this is one\Nof the biggest strengths of Painter Dialogue: 0,0:16:23.24,0:16:26.32,Default,,0000,0000,0000,,because you can change the look\Nof your texture so quickly. Dialogue: 0,0:16:26.60,0:16:29.26,Default,,0000,0000,0000,,And a grunge map can be used\Nfor really anything. Dialogue: 0,0:16:29.26,0:16:35.54,Default,,0000,0000,0000,,>> Yeah. There's a lot of good variety in\Nthe maps included in Painter, actually. Dialogue: 0,0:16:35.54,0:16:36.36,Default,,0000,0000,0000,,>> Yeah, there really is. Dialogue: 0,0:16:37.04,0:16:42.69,Default,,0000,0000,0000,,So, one cool thing as well is that we\Nhave access to tri-planar projections. Dialogue: 0,0:16:42.84,0:16:47.46,Default,,0000,0000,0000,,So currently, this is using UV\Nmapping as the projection method. Dialogue: 0,0:16:47.46,0:16:50.97,Default,,0000,0000,0000,,So now, you can see we get seams\Nwhere there are seams in the UV map. Dialogue: 0,0:16:50.97,0:16:52.29,Default,,0000,0000,0000,,And that's unavoidable. Dialogue: 0,0:16:52.29,0:16:52.41,Default,,0000,0000,0000,,That's -- Dialogue: 0,0:16:52.41,0:16:53.61,Default,,0000,0000,0000,,>> And that's what you would expect, you know. Dialogue: 0,0:16:53.61,0:16:53.100,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:16:53.100,0:16:57.48,Default,,0000,0000,0000,,It doesn't matter how good a UV map\Nis, you will have seams by definition. Dialogue: 0,0:16:57.65,0:17:01.20,Default,,0000,0000,0000,,But if we change the projection\Ntype to tri-planar, now suddenly, Dialogue: 0,0:17:01.40,0:17:05.93,Default,,0000,0000,0000,,you are not going to have any seams\Nanymore, at least not where the UVs are. Dialogue: 0,0:17:05.93,0:17:09.59,Default,,0000,0000,0000,,Because now, we have three planes\Nwhich are projected maybe from here, Dialogue: 0,0:17:09.72,0:17:12.16,Default,,0000,0000,0000,,here and here, depending on your setup. Dialogue: 0,0:17:12.50,0:17:14.100,Default,,0000,0000,0000,,And you get a nice blend between the planes. Dialogue: 0,0:17:15.31,0:17:18.85,Default,,0000,0000,0000,,>> Yeah. So, where you would normally\Nhave seams with tri-planar projection, Dialogue: 0,0:17:18.85,0:17:22.04,Default,,0000,0000,0000,,it actually fades between the different maps. Dialogue: 0,0:17:22.30,0:17:22.91,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:17:23.23,0:17:26.73,Default,,0000,0000,0000,,So, we change the hardness to this and now you\Ncan kind of see where the different planes are. Dialogue: 0,0:17:26.81,0:17:30.39,Default,,0000,0000,0000,,So, you can definitely see a seam but because\Nwe can change the hardness all the way down, Dialogue: 0,0:17:30.75,0:17:32.58,Default,,0000,0000,0000,,you now just get this soft transition. Dialogue: 0,0:17:32.95,0:17:33.01,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:17:33.09,0:17:35.81,Default,,0000,0000,0000,,>> And this also means that,\Nwe shouldn't really say this, Dialogue: 0,0:17:35.81,0:17:39.49,Default,,0000,0000,0000,,but it means your UV map can be\Na lot worse because now suddenly, Dialogue: 0,0:17:39.49,0:17:41.52,Default,,0000,0000,0000,,stretching isn't that much of an issue. Dialogue: 0,0:17:41.52,0:17:41.77,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:17:42.04,0:17:44.79,Default,,0000,0000,0000,,>> You can also see here we have a little gizmo. Dialogue: 0,0:17:44.90,0:17:47.37,Default,,0000,0000,0000,,This is something they recently\Nintroduced in Painter. Dialogue: 0,0:17:47.75,0:17:51.67,Default,,0000,0000,0000,,So before, you can only do it\Nwith rotation scale in here. Dialogue: 0,0:17:51.84,0:17:53.40,Default,,0000,0000,0000,,But now, you can actually move it around. Dialogue: 0,0:17:54.16,0:17:57.15,Default,,0000,0000,0000,,You can use -- by default, it's\Ngoing to be set to just move. Dialogue: 0,0:17:57.65,0:17:59.79,Default,,0000,0000,0000,,You can set it to rotate by hitting the E key. Dialogue: 0,0:17:59.79,0:18:02.35,Default,,0000,0000,0000,,And you can set to scale by hitting the R key. Dialogue: 0,0:18:02.70,0:18:05.23,Default,,0000,0000,0000,,And back to move with the W key. Dialogue: 0,0:18:05.33,0:18:07.14,Default,,0000,0000,0000,,So, W, E and R. Dialogue: 0,0:18:08.96,0:18:13.89,Default,,0000,0000,0000,,>> So, one thing we talked about, it's\Nprobably a good idea to be consistent here Dialogue: 0,0:18:14.32,0:18:20.15,Default,,0000,0000,0000,,with which method you use, so you don't start\Nmixing the normal scale rotation and hardness Dialogue: 0,0:18:20.50,0:18:22.52,Default,,0000,0000,0000,,with maybe with the gizmo or something. Dialogue: 0,0:18:22.61,0:18:23.01,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:18:23.01,0:18:28.77,Default,,0000,0000,0000,,Because now, if you start to scale some stuff\Nhere and then you scale some stuff here, Dialogue: 0,0:18:28.89,0:18:31.21,Default,,0000,0000,0000,,it's really hard to know\Nwhat's actually happened to it. Dialogue: 0,0:18:31.21,0:18:34.08,Default,,0000,0000,0000,,Like you can have a crazy high\Nvalue here, but you don't really -- Dialogue: 0,0:18:34.39,0:18:36.13,Default,,0000,0000,0000,,but maybe you can't see what's going on. Dialogue: 0,0:18:37.11,0:18:39.93,Default,,0000,0000,0000,,So, I really recommend you stick\Nto either using the scaling here Dialogue: 0,0:18:40.29,0:18:44.04,Default,,0000,0000,0000,,and rotation here or I prefer\Nto use just a gizmo. Dialogue: 0,0:18:44.04,0:18:46.19,Default,,0000,0000,0000,,I think this is a really good addition to it. Dialogue: 0,0:18:46.19,0:18:48.27,Default,,0000,0000,0000,,>> Yeah, yeah, it's very intuitive to use. Dialogue: 0,0:18:48.36,0:18:49.28,Default,,0000,0000,0000,,>> Yeah, it really is. Dialogue: 0,0:18:49.38,0:18:51.79,Default,,0000,0000,0000,,You can get some really good results with this. Dialogue: 0,0:18:51.93,0:18:58.14,Default,,0000,0000,0000,,You can also duplicate the fill layers around\Nand then you can mask out different parts. Dialogue: 0,0:18:58.14,0:19:02.39,Default,,0000,0000,0000,,For instance, if you see here, we have like a\Npattern going across, you could duplicate it Dialogue: 0,0:19:02.39,0:19:05.21,Default,,0000,0000,0000,,and then you can rotate it and now\Nyou can mask out different parts. Dialogue: 0,0:19:05.21,0:19:09.56,Default,,0000,0000,0000,,So, this is really one of\Nthe strengths of Painter. Dialogue: 0,0:19:09.84,0:19:14.85,Default,,0000,0000,0000,,So, let's add something into\Nthe roughness slot as well. Dialogue: 0,0:19:14.85,0:19:22.39,Default,,0000,0000,0000,,Now, you can see we have different slight\Nvariation in the roughness to this. Dialogue: 0,0:19:22.84,0:19:26.46,Default,,0000,0000,0000,,Now, this is where it becomes relevant\Nthat we have different channels. Dialogue: 0,0:19:26.82,0:19:29.01,Default,,0000,0000,0000,,By default, we're just seeing the material. Dialogue: 0,0:19:29.01,0:19:32.39,Default,,0000,0000,0000,,So, this is with all the lighting\Nand everything into the model. Dialogue: 0,0:19:32.54,0:19:34.87,Default,,0000,0000,0000,,>> Yeah. Everything's sort of like\Nstamped or like meshed together. Dialogue: 0,0:19:34.87,0:19:35.60,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:19:36.19,0:19:38.68,Default,,0000,0000,0000,,>> So, you know, if we were to\Nadd another one into the height, Dialogue: 0,0:19:38.72,0:19:40.53,Default,,0000,0000,0000,,we can see crazy stuff going on here now. Dialogue: 0,0:19:40.90,0:19:44.36,Default,,0000,0000,0000,,And this is really nice that we can\Nsee everything because this means Dialogue: 0,0:19:44.36,0:19:47.55,Default,,0000,0000,0000,,that we get a pretty good approximation of\Nwhat the final one's going to look like. Dialogue: 0,0:19:47.93,0:19:52.28,Default,,0000,0000,0000,,But it's not very good for actual\Npainting because when you're painting, Dialogue: 0,0:19:52.28,0:19:53.88,Default,,0000,0000,0000,,you need to paint every single map. Dialogue: 0,0:19:53.88,0:19:56.26,Default,,0000,0000,0000,,You need to control every single map you have. Dialogue: 0,0:19:56.82,0:19:59.31,Default,,0000,0000,0000,,So, if we go up here to the top right, Dialogue: 0,0:19:59.31,0:20:03.23,Default,,0000,0000,0000,,we can see that we have material\Nand then we have single channel. Dialogue: 0,0:20:03.23,0:20:05.26,Default,,0000,0000,0000,,So, this is where you can\Nchoose the different channels. Dialogue: 0,0:20:05.26,0:20:07.71,Default,,0000,0000,0000,,We have like metallic, roughness,\Nheight, normal. Dialogue: 0,0:20:08.30,0:20:11.16,Default,,0000,0000,0000,,And then we also have below, we have mesh maps. Dialogue: 0,0:20:12.22,0:20:16.95,Default,,0000,0000,0000,,These are maps which are being generated\Nby Painter itself when you bake stuff. Dialogue: 0,0:20:17.54,0:20:20.28,Default,,0000,0000,0000,,We aren't covering too much\Nof this in this series Dialogue: 0,0:20:20.28,0:20:21.98,Default,,0000,0000,0000,,because baking is a whole\Nseparate chapter by itself. Dialogue: 0,0:20:22.79,0:20:22.98,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:20:23.48,0:20:26.94,Default,,0000,0000,0000,,>> But you can choose these\Nby simply clicking on them. Dialogue: 0,0:20:26.94,0:20:28.83,Default,,0000,0000,0000,,And now, you can see the different channels. Dialogue: 0,0:20:30.05,0:20:36.51,Default,,0000,0000,0000,,You can also use the hotkey which is C to\Ngo between them and Shift C to go back. Dialogue: 0,0:20:36.73,0:20:40.43,Default,,0000,0000,0000,,>> Yeah. And here, it becomes pretty apparent\Nwhen you switch between something like roughness Dialogue: 0,0:20:40.43,0:20:43.85,Default,,0000,0000,0000,,and then your height, for example,\Nthat you can see the different maps Dialogue: 0,0:20:43.85,0:20:45.93,Default,,0000,0000,0000,,that we've inputted into those. Dialogue: 0,0:20:46.12,0:20:46.78,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:20:46.86,0:20:50.36,Default,,0000,0000,0000,,It becomes very important to be able\Nto see these individual channels Dialogue: 0,0:20:50.67,0:20:55.26,Default,,0000,0000,0000,,because after you get a certain\Nlevel of complexity into your maps, Dialogue: 0,0:20:55.79,0:20:59.15,Default,,0000,0000,0000,,you might just have -- there\Nis some reflection somewhere. Dialogue: 0,0:20:59.15,0:20:59.48,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:20:59.71,0:21:00.88,Default,,0000,0000,0000,,>> Where is that coming from? Dialogue: 0,0:21:00.88,0:21:04.56,Default,,0000,0000,0000,,Is it coming from -- is it the height\Nmap driving it or what's going on here? Dialogue: 0,0:21:05.99,0:21:11.68,Default,,0000,0000,0000,,So, C to go between, Shift C to go back\Nand B to go between the baked maps. Dialogue: 0,0:21:12.60,0:21:17.13,Default,,0000,0000,0000,,So here, you have ID, ambient occlusion,\Ncurvature, position, thickness. Dialogue: 0,0:21:17.56,0:21:20.38,Default,,0000,0000,0000,,We have a whole separate video\Non this as well on YouTube Dialogue: 0,0:21:20.41,0:21:22.92,Default,,0000,0000,0000,,where we cover what each texture map is doing. Dialogue: 0,0:21:22.92,0:21:23.09,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:21:23.21,0:21:25.25,Default,,0000,0000,0000,,>> So, we highly recommend that\Nyou check that out as well. Dialogue: 0,0:21:25.43,0:21:28.60,Default,,0000,0000,0000,,And to go back to material,\Nyou simply hit the M key. Dialogue: 0,0:21:29.08,0:21:30.48,Default,,0000,0000,0000,,M for material. Dialogue: 0,0:21:30.78,0:21:34.32,Default,,0000,0000,0000,,This is something you're going to be doing\Na lot, so really get used to these hotkeys. Dialogue: 0,0:21:34.32,0:21:38.71,Default,,0000,0000,0000,,When I was learning Painter, I was sitting\Ndown and straight up just hitting the M key, Dialogue: 0,0:21:39.02,0:21:44.83,Default,,0000,0000,0000,,hitting the C key, Shift C, going between\Nthem, B, Shift B. Really get used to these Dialogue: 0,0:21:44.83,0:21:48.30,Default,,0000,0000,0000,,because these will be your\Neveryday painter life. Dialogue: 0,0:21:48.30,0:21:49.86,Default,,0000,0000,0000,,>> Yeah. It's going to speed\Nup your painting a lot. Dialogue: 0,0:21:51.11,0:21:57.11,Default,,0000,0000,0000,,>> So, now that we briefly talk about the\Nfill layer, we need to talk about masking Dialogue: 0,0:21:57.31,0:21:59.88,Default,,0000,0000,0000,,because masking is also really\Nwhere the magic happens. Dialogue: 0,0:22:00.16,0:22:02.41,Default,,0000,0000,0000,,>> Yeah. Especially when\Nyou work with fill layers. Dialogue: 0,0:22:02.41,0:22:03.01,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:22:03.01,0:22:07.05,Default,,0000,0000,0000,,The magic happens in a few different places,\Nbut particularly when it comes to masking. Dialogue: 0,0:22:07.25,0:22:09.11,Default,,0000,0000,0000,,>> Magic just happens within Substance. Dialogue: 0,0:22:09.43,0:22:09.90,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:22:10.54,0:22:13.12,Default,,0000,0000,0000,,So, let's make two new fill layers. Dialogue: 0,0:22:13.21,0:22:19.75,Default,,0000,0000,0000,,This one is going to be like,\Nmaybe it's like a red paint layer. Dialogue: 0,0:22:20.15,0:22:24.25,Default,,0000,0000,0000,,And on top, we're going to\Nhave some kind of dirt. Dialogue: 0,0:22:24.25,0:22:26.87,Default,,0000,0000,0000,,So, you can also rename by\Ndouble clicking on it. Dialogue: 0,0:22:26.87,0:22:28.73,Default,,0000,0000,0000,,And we can call this red. Dialogue: 0,0:22:29.24,0:22:35.53,Default,,0000,0000,0000,,>> That's why I really like the material analogy\Nwith fill layers because you have the control Dialogue: 0,0:22:35.53,0:22:40.39,Default,,0000,0000,0000,,of each individual channel and then you just\Nsort of add new materials or shaders on top. Dialogue: 0,0:22:40.56,0:22:41.31,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:22:41.31,0:22:44.68,Default,,0000,0000,0000,,Like, we covered this fairly in depth\Nin the full series where we're talking Dialogue: 0,0:22:44.68,0:22:48.45,Default,,0000,0000,0000,,about if you want to replicate\Nrust, you need to build it Dialogue: 0,0:22:48.45,0:22:50.69,Default,,0000,0000,0000,,up in a methodical way the same way it's done. Dialogue: 0,0:22:50.69,0:22:50.86,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:22:51.28,0:22:55.03,Default,,0000,0000,0000,,>> So now, we have like a nice\Nlittle paint material here. Dialogue: 0,0:22:55.03,0:22:56.15,Default,,0000,0000,0000,,And now, we can add another one. Dialogue: 0,0:22:56.53,0:22:58.93,Default,,0000,0000,0000,,And here, we can make this nice and grungy. Dialogue: 0,0:22:59.22,0:23:00.82,Default,,0000,0000,0000,,>> Yeah. So, you really just have to think of it Dialogue: 0,0:23:00.82,0:23:04.16,Default,,0000,0000,0000,,as like the original base of\Nthis was painted with red. Dialogue: 0,0:23:04.27,0:23:08.19,Default,,0000,0000,0000,,And then over some years, it got\Nrust on top or something like that. Dialogue: 0,0:23:08.28,0:23:08.87,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:23:08.87,0:23:10.42,Default,,0000,0000,0000,,We can set this again to tri-planar. Dialogue: 0,0:23:10.46,0:23:12.60,Default,,0000,0000,0000,,And you're going to be doing this all the time. Dialogue: 0,0:23:13.05,0:23:14.41,Default,,0000,0000,0000,,>> I almost wish it was default. Dialogue: 0,0:23:14.56,0:23:15.20,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:23:15.35,0:23:17.70,Default,,0000,0000,0000,,One thing as well to keep in mind,\Nwhen you work with fill layers, Dialogue: 0,0:23:17.70,0:23:20.15,Default,,0000,0000,0000,,I tend to disable channels I don't need. Dialogue: 0,0:23:20.15,0:23:25.88,Default,,0000,0000,0000,,For this one, I don't necessarily need metallic\Nand don't need normal so we can disable that. Dialogue: 0,0:23:25.88,0:23:29.15,Default,,0000,0000,0000,,This just keeps it a lot cleaner because\Nthen you have less parameters down here. Dialogue: 0,0:23:29.52,0:23:33.37,Default,,0000,0000,0000,,So now, we have one layer on\Ntop like this and we have -- Dialogue: 0,0:23:33.82,0:23:38.51,Default,,0000,0000,0000,,yeah, we have a red one and then\Nwe have some kind of dirt layer. Dialogue: 0,0:23:39.67,0:23:45.36,Default,,0000,0000,0000,,The way we mask between these now is we right\Nclick and we hit add a white mask which is going Dialogue: 0,0:23:45.36,0:23:50.30,Default,,0000,0000,0000,,to keep everything the way it is, or we add a\Nblack mask which is going to erase everything. Dialogue: 0,0:23:51.24,0:23:53.21,Default,,0000,0000,0000,,This is very similar to how\Nit's done in Photoshop. Dialogue: 0,0:23:53.21,0:23:53.86,Default,,0000,0000,0000,,>> Yeah, yeah. Dialogue: 0,0:23:53.86,0:23:57.30,Default,,0000,0000,0000,,So, if you ever used Photoshop and used\Nmasking there, this should be familiar to you. Dialogue: 0,0:23:57.44,0:23:57.91,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:23:57.91,0:24:00.34,Default,,0000,0000,0000,,So now, we can see that everything disappeared. Dialogue: 0,0:24:00.66,0:24:05.57,Default,,0000,0000,0000,,We can also disable the mask by holding\NShift key and clicking on the Mask. Dialogue: 0,0:24:05.88,0:24:09.95,Default,,0000,0000,0000,,And we can look at the mask by holding\Nthe Alt key and clicking on the Mask. Dialogue: 0,0:24:09.95,0:24:11.65,Default,,0000,0000,0000,,>> Which I think is actually\Nhow you do it in Photoshop. Dialogue: 0,0:24:11.65,0:24:13.75,Default,,0000,0000,0000,,>> I think this is exactly\Nthe same as Photoshop. Dialogue: 0,0:24:14.38,0:24:16.93,Default,,0000,0000,0000,,This is where we have our effect stack as well. Dialogue: 0,0:24:17.32,0:24:20.32,Default,,0000,0000,0000,,This is really handy because\Nhere, we have generators. Dialogue: 0,0:24:20.46,0:24:21.76,Default,,0000,0000,0000,,More on that in a bit. Dialogue: 0,0:24:21.89,0:24:23.50,Default,,0000,0000,0000,,And here, we have paint layers. Dialogue: 0,0:24:23.50,0:24:25.50,Default,,0000,0000,0000,,So now, let's add a quick paint layer to this. Dialogue: 0,0:24:25.94,0:24:28.55,Default,,0000,0000,0000,,And now, we can start painting between these. Dialogue: 0,0:24:28.55,0:24:30.15,Default,,0000,0000,0000,,>> Yeah, that's an important thing to note. Dialogue: 0,0:24:30.15,0:24:34.25,Default,,0000,0000,0000,,You actually need a paint layer\Nunderneath your mask in order to modify it. Dialogue: 0,0:24:34.40,0:24:34.63,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:24:34.63,0:24:37.30,Default,,0000,0000,0000,,>> Otherwise, it will be completely\Nwhite or completely black. Dialogue: 0,0:24:37.46,0:24:38.53,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:24:38.70,0:24:43.85,Default,,0000,0000,0000,,So now, we can see if you hold the Alt key\Nand click on the Mask, not on this part, Dialogue: 0,0:24:43.85,0:24:46.17,Default,,0000,0000,0000,,on the layer, but on the Mask, now\Nwe can see what we're painting. Dialogue: 0,0:24:46.17,0:24:50.43,Default,,0000,0000,0000,,And this again becomes incredibly important\Nwhen you really want control over stuff. Dialogue: 0,0:24:51.03,0:24:51.13,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:24:51.36,0:24:52.58,Default,,0000,0000,0000,,>> So, hit the M key well. Dialogue: 0,0:24:52.58,0:24:54.42,Default,,0000,0000,0000,,Again, go back to materials. Dialogue: 0,0:24:54.47,0:24:56.42,Default,,0000,0000,0000,,And here, we can now see\Nexactly what's going on. Dialogue: 0,0:24:56.70,0:25:02.08,Default,,0000,0000,0000,,Now, this is where we can add some\Nheight information onto this fill layer. Dialogue: 0,0:25:03.14,0:25:05.56,Default,,0000,0000,0000,,>> Yeah, that's the nice thing\Nabout the fill layer compared Dialogue: 0,0:25:05.56,0:25:08.51,Default,,0000,0000,0000,,to the paint layer is here,\Nyou can just up the slider. Dialogue: 0,0:25:08.51,0:25:08.81,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:25:08.87,0:25:12.02,Default,,0000,0000,0000,,>> Whereas with the paint layer, you would\Nactually have to paint the height information. Dialogue: 0,0:25:12.18,0:25:13.97,Default,,0000,0000,0000,,>> So now, we can kind of see what's going on. Dialogue: 0,0:25:13.97,0:25:18.63,Default,,0000,0000,0000,,It's kind of like this is\Ncarving into the painting. Dialogue: 0,0:25:19.32,0:25:22.88,Default,,0000,0000,0000,,So, you can have a lot of control\Nwith this if you go into one layer Dialogue: 0,0:25:22.94,0:25:24.14,Default,,0000,0000,0000,,and just adjusting the height value. Dialogue: 0,0:25:24.43,0:25:29.39,Default,,0000,0000,0000,,A quick tip as well is if you want fine\Ncontrol here, you can hold on the Shift key. Dialogue: 0,0:25:29.47,0:25:31.33,Default,,0000,0000,0000,,And now, you can see that\Nwe're just getting like way -- Dialogue: 0,0:25:31.33,0:25:35.44,Default,,0000,0000,0000,,we have way more precision\Nover our values instead Dialogue: 0,0:25:35.44,0:25:38.78,Default,,0000,0000,0000,,of just dragging and that becomes quite tedious. Dialogue: 0,0:25:39.42,0:25:42.95,Default,,0000,0000,0000,,So, this is really one of the ways\Nyou can be doing a lot of your work. Dialogue: 0,0:25:42.95,0:25:45.21,Default,,0000,0000,0000,,You can be painting masks like this. Dialogue: 0,0:25:45.72,0:25:48.76,Default,,0000,0000,0000,,So, it's a very quick and easy\Nsetup when it comes to masking. Dialogue: 0,0:25:48.81,0:25:51.78,Default,,0000,0000,0000,,If you want to remove this\Nor restart the masking, Dialogue: 0,0:25:51.78,0:25:54.86,Default,,0000,0000,0000,,I just go add black mask again\Nand then it all disappears. Dialogue: 0,0:25:54.96,0:25:59.55,Default,,0000,0000,0000,,You can also copy a mask and you\Ncan also remove a mask altogether. Dialogue: 0,0:25:59.80,0:26:04.83,Default,,0000,0000,0000,,So, let's next look at the shelf. Dialogue: 0,0:26:05.18,0:26:08.23,Default,,0000,0000,0000,,The shelf is where a lot of\Nfun stuff happens in Painter. Dialogue: 0,0:26:08.58,0:26:10.02,Default,,0000,0000,0000,,This is what we have on the bottom. Dialogue: 0,0:26:10.02,0:26:12.69,Default,,0000,0000,0000,,And by default, it's going\Nto be set to materials. Dialogue: 0,0:26:12.75,0:26:15.61,Default,,0000,0000,0000,,But this has way more stuff than just materials. Dialogue: 0,0:26:15.64,0:26:21.27,Default,,0000,0000,0000,,The way we can access this is really\Nwe can drag and drop our stuff onto it. Dialogue: 0,0:26:21.42,0:26:22.65,Default,,0000,0000,0000,,And now, we have a material. Dialogue: 0,0:26:22.100,0:26:24.73,Default,,0000,0000,0000,,This is one of the pre-made materials. Dialogue: 0,0:26:25.22,0:26:28.27,Default,,0000,0000,0000,,And some of these are simply fill\Nlayers which have been turned Dialogue: 0,0:26:28.27,0:26:30.44,Default,,0000,0000,0000,,into smart materials by the\Nguys at Allegorithmic. Dialogue: 0,0:26:30.74,0:26:34.97,Default,,0000,0000,0000,,And some of these are made in\NDesigner and are way more hardcore. Dialogue: 0,0:26:35.07,0:26:36.68,Default,,0000,0000,0000,,>> And are really smart material. Dialogue: 0,0:26:36.68,0:26:37.68,Default,,0000,0000,0000,,>> And really, really smart. Dialogue: 0,0:26:37.68,0:26:41.43,Default,,0000,0000,0000,,So, you can just drag and drop them onto\Nit and you can just see what happens. Dialogue: 0,0:26:41.82,0:26:45.100,Default,,0000,0000,0000,,The way I really learned how to make\Nmaterials in Painter was to drag and drop a lot Dialogue: 0,0:26:45.100,0:26:48.74,Default,,0000,0000,0000,,of materials and try to reverse-engineer them. Dialogue: 0,0:26:49.08,0:26:53.45,Default,,0000,0000,0000,,You know, go through this and see what color\Nthey're using, what are they using for height, Dialogue: 0,0:26:53.45,0:26:55.15,Default,,0000,0000,0000,,what kind of patterns are they using here. Dialogue: 0,0:26:55.45,0:26:57.06,Default,,0000,0000,0000,,This kind of stuff is really handy. Dialogue: 0,0:27:01.53,0:27:04.74,Default,,0000,0000,0000,,So here, we can see one which\Nthis is made in Designer. Dialogue: 0,0:27:04.83,0:27:07.01,Default,,0000,0000,0000,,So here, you don't have the\Nsame attributes as before. Dialogue: 0,0:27:07.01,0:27:10.32,Default,,0000,0000,0000,,So, if you're seeing this kind of stuff, that's\Nnot because you don't know Painter well enough, Dialogue: 0,0:27:10.32,0:27:12.98,Default,,0000,0000,0000,,that's just simply because\Nthis is made in Designer Dialogue: 0,0:27:12.98,0:27:17.54,Default,,0000,0000,0000,,and the author has made certain\Nattributes available. Dialogue: 0,0:27:17.62,0:27:22.12,Default,,0000,0000,0000,,I find these to be quite annoying because I\Ncan't really modify them from heart's content, Dialogue: 0,0:27:22.12,0:27:24.33,Default,,0000,0000,0000,,but they're still really\Ngood as a starting point. Dialogue: 0,0:27:24.54,0:27:27.91,Default,,0000,0000,0000,,>> Yeah. I mean, as we all know, there\Nare some crazy designer materials Dialogue: 0,0:27:27.91,0:27:30.60,Default,,0000,0000,0000,,out there that can do all kinds of things. Dialogue: 0,0:27:30.76,0:27:31.95,Default,,0000,0000,0000,,So, they can be quite useful. Dialogue: 0,0:27:32.40,0:27:32.90,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:27:33.21,0:27:36.94,Default,,0000,0000,0000,,So here, we have -- these are more --\Nthese are simpler, these materials. Dialogue: 0,0:27:36.94,0:27:41.55,Default,,0000,0000,0000,,They're usually almost like one fill\Nlayer, just modified a little bit. Dialogue: 0,0:27:41.55,0:27:45.55,Default,,0000,0000,0000,,But under smart materials, this is\Nwhere stuff is going really crazy. Dialogue: 0,0:27:46.24,0:27:48.21,Default,,0000,0000,0000,,We will cover this a little bit more later on. Dialogue: 0,0:27:48.52,0:27:51.63,Default,,0000,0000,0000,,But essentially, you get really advanced effects Dialogue: 0,0:27:51.63,0:27:53.73,Default,,0000,0000,0000,,by simply just dragging and\Ndropping these onto it. Dialogue: 0,0:27:54.43,0:27:57.72,Default,,0000,0000,0000,,And this is also where people go a bit\Ncrazy with them and they just start Dialogue: 0,0:27:57.72,0:28:02.21,Default,,0000,0000,0000,,to abuse this system where, you know, they\Njust -- they don't learn how to texture, Dialogue: 0,0:28:02.31,0:28:06.36,Default,,0000,0000,0000,,they just drag and drop smart materials and\Nthey think they're not a great texture artist. Dialogue: 0,0:28:06.36,0:28:07.49,Default,,0000,0000,0000,,We have a few rants on this. Dialogue: 0,0:28:07.72,0:28:09.42,Default,,0000,0000,0000,,>> Yeah. There's also videos about it. Dialogue: 0,0:28:09.42,0:28:10.68,Default,,0000,0000,0000,,And yeah, you should check that out. Dialogue: 0,0:28:10.68,0:28:12.41,Default,,0000,0000,0000,,>> So, definitely check that. Dialogue: 0,0:28:12.61,0:28:14.80,Default,,0000,0000,0000,,So, there are also more resources\Nunder here as well. Dialogue: 0,0:28:14.80,0:28:20.52,Default,,0000,0000,0000,,Like, this is where your environments\Nare and stuff like smart masks as well Dialogue: 0,0:28:20.79,0:28:23.36,Default,,0000,0000,0000,,which are exactly the same as a\Nsmart material, just with a mask. Dialogue: 0,0:28:24.06,0:28:26.34,Default,,0000,0000,0000,,We also have like our project maps. Dialogue: 0,0:28:26.34,0:28:29.99,Default,,0000,0000,0000,,You can see these were all the maps\Nwhich have been baked by the baker. Dialogue: 0,0:28:30.28,0:28:32.83,Default,,0000,0000,0000,,We also have alphas. Dialogue: 0,0:28:33.05,0:28:36.78,Default,,0000,0000,0000,,So, if you want like a cool alpha onto your\Nbrush, this is where you would find that. Dialogue: 0,0:28:36.78,0:28:39.11,Default,,0000,0000,0000,,Let's actually show that real quick. Dialogue: 0,0:28:40.42,0:28:46.30,Default,,0000,0000,0000,,So, if you want this in a color, we\Ndrag and drop this into the color. Dialogue: 0,0:28:46.97,0:28:49.26,Default,,0000,0000,0000,,Now, we have a nice little map like this. Dialogue: 0,0:28:49.36,0:28:52.45,Default,,0000,0000,0000,,So, you can do some pretty\Ncrazy stuff with this. Dialogue: 0,0:28:52.65,0:28:52.73,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:28:52.73,0:28:54.58,Default,,0000,0000,0000,,>> You can get some very\Ncool effects right away. Dialogue: 0,0:28:54.69,0:28:56.50,Default,,0000,0000,0000,,You can also use it for height. Dialogue: 0,0:28:59.74,0:29:03.100,Default,,0000,0000,0000,,And ta-da, you know, we get some cool effects. Dialogue: 0,0:29:04.31,0:29:06.78,Default,,0000,0000,0000,,We also have all the grunges\Nlike I was talking about before Dialogue: 0,0:29:07.90,0:29:09.51,Default,,0000,0000,0000,,where you -- this is where they all live. Dialogue: 0,0:29:09.51,0:29:10.99,Default,,0000,0000,0000,,You can also just search for them. Dialogue: 0,0:29:10.99,0:29:13.77,Default,,0000,0000,0000,,Like if you go in roughness, you\Ncan just type search for grunge. Dialogue: 0,0:29:14.17,0:29:15.92,Default,,0000,0000,0000,,But it's really handy to have them all here. Dialogue: 0,0:29:16.84,0:29:20.11,Default,,0000,0000,0000,,So, in short, this is where\Na bunch of stuff will live. Dialogue: 0,0:29:21.22,0:29:25.21,Default,,0000,0000,0000,,So, definitely worth checking that\Nout, particularly the materials Dialogue: 0,0:29:25.21,0:29:27.30,Default,,0000,0000,0000,,and smart materials and smart masking. Dialogue: 0,0:29:28.19,0:29:32.55,Default,,0000,0000,0000,,Also, if you want to bring in your custom\Nresources, like let's say you have images Dialogue: 0,0:29:32.55,0:29:35.62,Default,,0000,0000,0000,,from Photoshop or whatever it might\Nbe, you already baked your maps, Dialogue: 0,0:29:35.72,0:29:37.13,Default,,0000,0000,0000,,this is where you could bring them in. Dialogue: 0,0:29:37.92,0:29:43.93,Default,,0000,0000,0000,,So, we have a little -- we have a\Nmaterial or a map which has been pre-made. Dialogue: 0,0:29:44.58,0:29:49.73,Default,,0000,0000,0000,,And the way we get this in is we\Nsimply drag it in to our shelf. Dialogue: 0,0:29:49.83,0:29:53.76,Default,,0000,0000,0000,,And now, we get this little dialog box up. Dialogue: 0,0:29:53.95,0:29:57.42,Default,,0000,0000,0000,,This is going to tell you the name of it and\Nthen it's going to tell you what this is. Dialogue: 0,0:29:57.42,0:29:58.20,Default,,0000,0000,0000,,Is this an alpha? Dialogue: 0,0:29:58.20,0:29:59.88,Default,,0000,0000,0000,,Is it color lock, environment? Dialogue: 0,0:29:59.88,0:30:00.79,Default,,0000,0000,0000,,Or is it a texture? Dialogue: 0,0:30:00.96,0:30:04.14,Default,,0000,0000,0000,,This is a texture and you've\Ngot a definer as such. Dialogue: 0,0:30:04.14,0:30:05.98,Default,,0000,0000,0000,,If you bring in HDRIs, you\Nset it to environment. Dialogue: 0,0:30:06.07,0:30:09.11,Default,,0000,0000,0000,,>> One thing I'd like to point out\Nhere, something that I didn't know Dialogue: 0,0:30:09.18,0:30:10.69,Default,,0000,0000,0000,,which was really annoying in the beginning. Dialogue: 0,0:30:10.75,0:30:16.87,Default,,0000,0000,0000,,You can select multiple, you know, imported\Nobjects here and then just select all of them Dialogue: 0,0:30:16.87,0:30:19.02,Default,,0000,0000,0000,,if they're all textures or all environments. Dialogue: 0,0:30:19.02,0:30:19.48,Default,,0000,0000,0000,,>> Oh, that's true. Dialogue: 0,0:30:19.48,0:30:19.64,Default,,0000,0000,0000,,Yes. Dialogue: 0,0:30:19.64,0:30:20.94,Default,,0000,0000,0000,,>> Yeah, you don't have to do it one by one. Dialogue: 0,0:30:20.94,0:30:22.09,Default,,0000,0000,0000,,>> You can just drag -- select them all. Dialogue: 0,0:30:22.15,0:30:22.56,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:30:22.56,0:30:23.36,Default,,0000,0000,0000,,>> That's quite handy. Dialogue: 0,0:30:23.62,0:30:25.87,Default,,0000,0000,0000,,You can also change, you can add a prefix to it Dialogue: 0,0:30:26.12,0:30:28.15,Default,,0000,0000,0000,,which I don't really find\Nthat useful, but you could. Dialogue: 0,0:30:28.73,0:30:33.21,Default,,0000,0000,0000,,And then, what you do is you import\Nthis under the current session Dialogue: 0,0:30:33.70,0:30:36.05,Default,,0000,0000,0000,,into the project or onto the shelf. Dialogue: 0,0:30:36.17,0:30:37.73,Default,,0000,0000,0000,,So, we're just going to do current session Dialogue: 0,0:30:37.73,0:30:40.71,Default,,0000,0000,0000,,which means whenever we restart\NPainter, it's going to be reset. Dialogue: 0,0:30:40.98,0:30:42.46,Default,,0000,0000,0000,,>> That just keeps it clean for us here. Dialogue: 0,0:30:42.58,0:30:43.15,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:30:43.15,0:30:46.66,Default,,0000,0000,0000,,So now, we have our resource right here. Dialogue: 0,0:30:48.30,0:30:50.97,Default,,0000,0000,0000,,So now, if we have -- we make a fill layer. Dialogue: 0,0:30:51.48,0:30:54.04,Default,,0000,0000,0000,,Now, we can drag and drop\Nthis guy into the fill layer. Dialogue: 0,0:30:54.16,0:30:57.63,Default,,0000,0000,0000,,And this is how you would tile a map across. Dialogue: 0,0:30:57.63,0:31:01.84,Default,,0000,0000,0000,,This is something I was wondering, me coming\Nfrom Mari, I was wondering, is there like a fill Dialogue: 0,0:31:01.84,0:31:03.98,Default,,0000,0000,0000,,or tile adjustment layer or something like that? Dialogue: 0,0:31:04.41,0:31:08.12,Default,,0000,0000,0000,,But the way you would tile something across\Nis dragging and dropping into a channel Dialogue: 0,0:31:08.45,0:31:10.31,Default,,0000,0000,0000,,and now you can, you know, scale it up. Dialogue: 0,0:31:10.54,0:31:12.22,Default,,0000,0000,0000,,>> Yeah. And that only works with fill layers. Dialogue: 0,0:31:12.22,0:31:13.11,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:31:13.37,0:31:17.73,Default,,0000,0000,0000,,So, you could also set this to\Ntri-planar as well which is quite handy. Dialogue: 0,0:31:18.25,0:31:20.94,Default,,0000,0000,0000,,So, you might use -- you're\Nprobably going to use a combination Dialogue: 0,0:31:21.35,0:31:23.68,Default,,0000,0000,0000,,of tri-planars and UV production. Dialogue: 0,0:31:23.83,0:31:26.03,Default,,0000,0000,0000,,>> Yeah. You know, some materials\Nmight be projections Dialogue: 0,0:31:26.03,0:31:28.36,Default,,0000,0000,0000,,from the UVs and some might be tri-planar. Dialogue: 0,0:31:28.79,0:31:29.32,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:31:29.72,0:31:32.26,Default,,0000,0000,0000,,So next up, we are going to be\Nlooking at the projection tool. Dialogue: 0,0:31:32.61,0:31:35.81,Default,,0000,0000,0000,,Now that we have a resource, we can\Nactually use the projection tool. Dialogue: 0,0:31:35.98,0:31:40.74,Default,,0000,0000,0000,,The projection tool is here. Dialogue: 0,0:31:40.94,0:31:44.73,Default,,0000,0000,0000,,This is -- the hotkey is\N3 for the projection tool. Dialogue: 0,0:31:45.22,0:31:50.61,Default,,0000,0000,0000,,And the way we use this is\Nwe go under our paint tool Dialogue: 0,0:31:50.69,0:31:53.06,Default,,0000,0000,0000,,or under our properties here down to the bottom. Dialogue: 0,0:31:53.52,0:31:56.91,Default,,0000,0000,0000,,And under base color, we\Ndrag our resource in here. Dialogue: 0,0:31:57.12,0:32:00.88,Default,,0000,0000,0000,,>> And that's with a regular layer and not\Na -- regular paint layer, not a fill layer. Dialogue: 0,0:32:00.99,0:32:01.58,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:32:01.58,0:32:04.25,Default,,0000,0000,0000,,Because now, we're doing\Nbespoke painting onto this. Dialogue: 0,0:32:04.74,0:32:09.03,Default,,0000,0000,0000,,The cool thing about using this tool is\Nthat you can get very specific results, Dialogue: 0,0:32:09.03,0:32:11.92,Default,,0000,0000,0000,,such as if you want to have a\Nlogo in a very specific spot Dialogue: 0,0:32:12.24,0:32:16.08,Default,,0000,0000,0000,,or you just really want this texture\Nto be in, you know, this exact spot. Dialogue: 0,0:32:16.53,0:32:19.62,Default,,0000,0000,0000,,This is the way you traditionally\Nbeen painting something like Mari. Dialogue: 0,0:32:20.12,0:32:23.82,Default,,0000,0000,0000,,But now with all the additions of all\Nthese super cool features in Painter, Dialogue: 0,0:32:23.91,0:32:25.18,Default,,0000,0000,0000,,you're doing less and less of this. Dialogue: 0,0:32:25.39,0:32:26.97,Default,,0000,0000,0000,,But this is still a really useful tool. Dialogue: 0,0:32:27.80,0:32:32.56,Default,,0000,0000,0000,,The navigation for this is the\Nsame as regular 3D navigation, Dialogue: 0,0:32:32.56,0:32:34.42,Default,,0000,0000,0000,,except that you're using the S key. Dialogue: 0,0:32:35.14,0:32:38.59,Default,,0000,0000,0000,,So, if you want to rotate it,\Nit's S and left mouse button. Dialogue: 0,0:32:38.79,0:32:41.09,Default,,0000,0000,0000,,You want to scale it down,\Nit's S and right mouse button. Dialogue: 0,0:32:41.09,0:32:44.26,Default,,0000,0000,0000,,And you want to move it, it's\NS and middle mouse button. Dialogue: 0,0:32:46.76,0:32:52.35,Default,,0000,0000,0000,,And then you use your regular hotkeys\Nfor resizing your brush and all that. Dialogue: 0,0:32:52.99,0:32:55.88,Default,,0000,0000,0000,,So, it is an incredibly powerful\Ntool if you really want Dialogue: 0,0:32:55.88,0:32:59.57,Default,,0000,0000,0000,,to get specific textures in specific spots. Dialogue: 0,0:32:59.57,0:33:05.45,Default,,0000,0000,0000,,>> Yeah. And the nice thing about doing this\Nwith projection is that if you have a layer, Dialogue: 0,0:33:05.45,0:33:09.27,Default,,0000,0000,0000,,let's say that it's a fill layer that's\Nnot using tri-planar for some reason Dialogue: 0,0:33:09.27,0:33:13.55,Default,,0000,0000,0000,,but is using UV projection, then you can always\Ncreate a paint layer on top with projection Dialogue: 0,0:33:13.55,0:33:15.29,Default,,0000,0000,0000,,to fill out, you know, those seams. Dialogue: 0,0:33:15.39,0:33:15.97,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:33:16.28,0:33:17.45,Default,,0000,0000,0000,,You can also set this to tiling. Dialogue: 0,0:33:17.54,0:33:20.57,Default,,0000,0000,0000,,It's currently set to no tiling,\Nbut we can set this to tile. Dialogue: 0,0:33:20.57,0:33:22.46,Default,,0000,0000,0000,,And now, it's just going to keep on painting. Dialogue: 0,0:33:22.84,0:33:26.89,Default,,0000,0000,0000,,As this is a tileable map, you know,\Nthis here is just going to keep on going. Dialogue: 0,0:33:27.37,0:33:30.70,Default,,0000,0000,0000,,So, the projection tool, very, very useful. Dialogue: 0,0:33:30.74,0:33:34.07,Default,,0000,0000,0000,,Then we're going to be looking\Nat the polygon fill tool. Dialogue: 0,0:33:34.88,0:33:39.30,Default,,0000,0000,0000,,Let's make a new regular layer and\Nlet's look into the Polygon Fill tool. Dialogue: 0,0:33:39.39,0:33:42.81,Default,,0000,0000,0000,,The Polygon Fill tool is incredibly\Npowerful because it allows you to fill Dialogue: 0,0:33:42.81,0:33:45.43,Default,,0000,0000,0000,,in specific colors in specific areas. Dialogue: 0,0:33:45.43,0:33:48.08,Default,,0000,0000,0000,,So, let's just try it by\Ndefault and see what happens. Dialogue: 0,0:33:48.57,0:33:53.36,Default,,0000,0000,0000,,So now, it's set to polygons which\Nmeans that whatever polygon is selected, Dialogue: 0,0:33:53.61,0:33:55.26,Default,,0000,0000,0000,,we are going to be filling this in. Dialogue: 0,0:33:55.87,0:33:59.76,Default,,0000,0000,0000,,You can also set in triangles which\Nis also quite useful, I suppose. Dialogue: 0,0:34:00.01,0:34:05.04,Default,,0000,0000,0000,,Where this becomes really useful is if\Nthis is set to the mesh part like this, Dialogue: 0,0:34:05.50,0:34:09.18,Default,,0000,0000,0000,,the mesh fill option, where now\Nyou can just click on a portion Dialogue: 0,0:34:09.25,0:34:13.15,Default,,0000,0000,0000,,and it will do all the connected\Nbits to this piece of geometry. Dialogue: 0,0:34:13.32,0:34:16.63,Default,,0000,0000,0000,,>> This is really handy for something\Nlike masking, when you want to mask Dialogue: 0,0:34:16.63,0:34:20.21,Default,,0000,0000,0000,,out entire regions and not like\Nwanting to have to hand paint it. Dialogue: 0,0:34:20.33,0:34:21.06,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:34:21.17,0:34:23.33,Default,,0000,0000,0000,,And then we also have UV section as well. Dialogue: 0,0:34:23.33,0:34:26.81,Default,,0000,0000,0000,,So now, we can mask out only\Nthe UV part of this. Dialogue: 0,0:34:27.23,0:34:30.73,Default,,0000,0000,0000,,This is entirely based on your UV map. Dialogue: 0,0:34:31.26,0:34:33.55,Default,,0000,0000,0000,,>> So, like Morten said,\Nthis becomes really handy Dialogue: 0,0:34:33.55,0:34:35.100,Default,,0000,0000,0000,,if we have a new fill layer and this is red. Dialogue: 0,0:34:36.37,0:34:40.94,Default,,0000,0000,0000,,And then we have another filler\Nand this is not red, it's blue. Dialogue: 0,0:34:41.64,0:34:42.82,Default,,0000,0000,0000,,And now, we mask it out. Dialogue: 0,0:34:43.09,0:34:48.44,Default,,0000,0000,0000,,Right mouse button, add a black mask\Neffect stack, add a paint layer. Dialogue: 0,0:34:48.49,0:34:53.97,Default,,0000,0000,0000,,And now, we can use this\Ntool, the Polygon Fill tool. Dialogue: 0,0:34:55.08,0:34:57.86,Default,,0000,0000,0000,,And simply just click where you want to be. Dialogue: 0,0:34:57.86,0:35:02.85,Default,,0000,0000,0000,,So, for UVs, you simply click these\Nparts and now we mask between them. Dialogue: 0,0:35:03.05,0:35:05.57,Default,,0000,0000,0000,,>> Yeah. So, you know, just\Nin case you didn't catch it, Dialogue: 0,0:35:05.57,0:35:07.90,Default,,0000,0000,0000,,you're not actually selecting with blue here. Dialogue: 0,0:35:07.90,0:35:11.15,Default,,0000,0000,0000,,You're just -- you're selecting\Nwhite for the mask and then Dialogue: 0,0:35:11.15,0:35:13.97,Default,,0000,0000,0000,,that just shows the blue\Nthat is on top of the red. Dialogue: 0,0:35:13.97,0:35:14.49,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:35:14.87,0:35:16.31,Default,,0000,0000,0000,,This is a really useful tool. Dialogue: 0,0:35:16.46,0:35:19.10,Default,,0000,0000,0000,,Like Morten said, this is\Nmostly used for masking. Dialogue: 0,0:35:19.30,0:35:21.18,Default,,0000,0000,0000,,I don't really use this for anything else. Dialogue: 0,0:35:21.92,0:35:26.99,Default,,0000,0000,0000,,Sometimes maybe you want to select some\Npolygons here and there, but I've only used this Dialogue: 0,0:35:26.99,0:35:29.66,Default,,0000,0000,0000,,for masking as far as I can remember. Dialogue: 0,0:35:29.89,0:35:31.64,Default,,0000,0000,0000,,Hotkey here is again 4. Dialogue: 0,0:35:32.10,0:35:34.17,Default,,0000,0000,0000,,So, it's 1, 2 and 3 and 4. Dialogue: 0,0:35:34.28,0:35:34.89,Default,,0000,0000,0000,,>> Pretty intuitive. Dialogue: 0,0:35:34.94,0:35:38.86,Default,,0000,0000,0000,,>> Pretty intuitive stuff. Dialogue: 0,0:35:38.86,0:35:42.34,Default,,0000,0000,0000,,Then we have generators,\Nfilters and mask editors. Dialogue: 0,0:35:43.84,0:35:45.100,Default,,0000,0000,0000,,So, let's look at some of these. Dialogue: 0,0:35:46.78,0:35:51.26,Default,,0000,0000,0000,,Let's start with another fill layer\Nand let's make this the same -- Dialogue: 0,0:35:51.26,0:35:52.60,Default,,0000,0000,0000,,kind of same as what we had before. Dialogue: 0,0:35:52.73,0:35:53.82,Default,,0000,0000,0000,,>> Don't tell me it's a red paint. Dialogue: 0,0:35:53.96,0:35:55.32,Default,,0000,0000,0000,,>> It's going to be a red paint. Dialogue: 0,0:35:55.81,0:36:02.14,Default,,0000,0000,0000,,And on top of this, we can make another\Nlayer which could be like a dirty one, Dialogue: 0,0:36:02.38,0:36:05.13,Default,,0000,0000,0000,,something like this, and just\Nchange the scale of this. Dialogue: 0,0:36:06.92,0:36:09.72,Default,,0000,0000,0000,,Hold on the Shift key just\Nto have a bit more precision. Dialogue: 0,0:36:10.18,0:36:12.86,Default,,0000,0000,0000,,And where generators become\Nuseful is if you want to mask Dialogue: 0,0:36:12.100,0:36:16.46,Default,,0000,0000,0000,,between these different materials now. Dialogue: 0,0:36:16.74,0:36:18.73,Default,,0000,0000,0000,,Now, you saw before we were hand painting it. Dialogue: 0,0:36:19.06,0:36:21.95,Default,,0000,0000,0000,,But honestly, hand painting,\Nthat's for like if you're in 2001. Dialogue: 0,0:36:21.100,0:36:22.37,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:36:22.37,0:36:25.05,Default,,0000,0000,0000,,>> We are going to let the\Ncomputer do some of the work. Dialogue: 0,0:36:25.12,0:36:29.15,Default,,0000,0000,0000,,>> And the generators, as far as I\Nknow, they require the mesh maps, right? Dialogue: 0,0:36:29.15,0:36:29.72,Default,,0000,0000,0000,,>> Yes, exactly. Dialogue: 0,0:36:30.06,0:36:34.65,Default,,0000,0000,0000,,So, if we add a generator to this again\Nunder the effect stack on the layer -- Dialogue: 0,0:36:35.18,0:36:37.17,Default,,0000,0000,0000,,oh, sorry, we have to make a black mask first. Dialogue: 0,0:36:37.58,0:36:39.03,Default,,0000,0000,0000,,And now, we can add generator to this. Dialogue: 0,0:36:39.09,0:36:42.41,Default,,0000,0000,0000,,Now, we have -- nothing has happened\Nnow because there's nothing in it. Dialogue: 0,0:36:42.41,0:36:46.48,Default,,0000,0000,0000,,But if we go under the generator\Nnow, we have a few of them. Dialogue: 0,0:36:46.80,0:36:49.25,Default,,0000,0000,0000,,One which is really cool is metal edges. Dialogue: 0,0:36:49.66,0:36:53.12,Default,,0000,0000,0000,,And this just brings you like\Nreally gnarly broken up edges. Dialogue: 0,0:36:53.51,0:36:56.21,Default,,0000,0000,0000,,The way this works is exactly\Nwhat Morten was saying. Dialogue: 0,0:36:56.64,0:36:59.75,Default,,0000,0000,0000,,If we go through our mesh maps in the B key, Dialogue: 0,0:36:59.75,0:37:03.58,Default,,0000,0000,0000,,we can now see that we have\Nambient occlusion and curvature. Dialogue: 0,0:37:04.29,0:37:11.49,Default,,0000,0000,0000,,These generators rely heavily on\Nparticularly curvature and ambient occlusion. Dialogue: 0,0:37:11.49,0:37:11.71,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:37:11.87,0:37:16.70,Default,,0000,0000,0000,,>> Because now, we have data on where are the\Nedges which is exactly what's happening here. Dialogue: 0,0:37:16.92,0:37:20.75,Default,,0000,0000,0000,,>> Yeah. I mean, so you could use painter\Nwith purely paint layers and fill layers Dialogue: 0,0:37:21.14,0:37:25.63,Default,,0000,0000,0000,,if you want to, but you won't have\Naccess to the actual power of Painter Dialogue: 0,0:37:25.63,0:37:27.48,Default,,0000,0000,0000,,which is the generators, in my opinion. Dialogue: 0,0:37:28.33,0:37:30.17,Default,,0000,0000,0000,,>> So, you can hit the Invert button. Dialogue: 0,0:37:30.17,0:37:32.35,Default,,0000,0000,0000,,This is something you're\Ngoing to be doing quite a lot. Dialogue: 0,0:37:32.67,0:37:35.28,Default,,0000,0000,0000,,You can also change the wear level for this. Dialogue: 0,0:37:35.38,0:37:39.88,Default,,0000,0000,0000,,Now, keep in mind, this is a specific\Ngenerator called metal edge wear. Dialogue: 0,0:37:40.27,0:37:44.85,Default,,0000,0000,0000,,This is not great for a lot of things, but it's\Nalso really good to get a starting point for it. Dialogue: 0,0:37:45.06,0:37:47.97,Default,,0000,0000,0000,,Like, you can see it's very\Nspecific in what it's doing. Dialogue: 0,0:37:48.31,0:37:52.21,Default,,0000,0000,0000,,>> Yeah, it's wearing metal on the edges. Dialogue: 0,0:37:52.39,0:37:52.98,Default,,0000,0000,0000,,>> On the edges. Dialogue: 0,0:37:53.12,0:37:55.87,Default,,0000,0000,0000,,Exactly what you would expect it to do. Dialogue: 0,0:37:55.87,0:37:58.100,Default,,0000,0000,0000,,So now, we can delete this one\Nand we can get another one. Dialogue: 0,0:37:59.33,0:38:01.73,Default,,0000,0000,0000,,Just hit the X key there. Dialogue: 0,0:38:01.87,0:38:05.96,Default,,0000,0000,0000,,And now, we can get another\None which is the mask editor. Dialogue: 0,0:38:06.33,0:38:12.71,Default,,0000,0000,0000,,The mask editor is a lot less sexy from the\Nget go, but this has a lot more power into it. Dialogue: 0,0:38:12.80,0:38:16.63,Default,,0000,0000,0000,,This is also what I was saying\Nbefore that this is where you have Dialogue: 0,0:38:16.71,0:38:18.94,Default,,0000,0000,0000,,to start looking at the specific mask. Dialogue: 0,0:38:19.34,0:38:21.71,Default,,0000,0000,0000,,Hold down the Alt key and click on the Mask. Dialogue: 0,0:38:21.86,0:38:23.18,Default,,0000,0000,0000,,And now, you can see what's going on. Dialogue: 0,0:38:23.24,0:38:27.52,Default,,0000,0000,0000,,>> It's kind of like if you use\Nsomeone's predefined brush in Photoshop Dialogue: 0,0:38:27.70,0:38:29.89,Default,,0000,0000,0000,,versus kind of making your own brush. Dialogue: 0,0:38:29.89,0:38:30.32,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:38:30.90,0:38:36.91,Default,,0000,0000,0000,,So, this allows you to do tons of\Ndifferent things where you can amp up stuff Dialogue: 0,0:38:36.91,0:38:39.60,Default,,0000,0000,0000,,like the ambient occlusion,\Nyou can amp up the curvature Dialogue: 0,0:38:40.04,0:38:42.80,Default,,0000,0000,0000,,and you can really get very\Nspecific results with this. Dialogue: 0,0:38:43.57,0:38:47.88,Default,,0000,0000,0000,,You can also under texture input, you\Ncan add, you guessed it, a grunge. Dialogue: 0,0:38:48.14,0:38:50.94,Default,,0000,0000,0000,,And you can get very cool results with this. Dialogue: 0,0:38:51.08,0:38:54.57,Default,,0000,0000,0000,,If we can see where we can add this\Nand set the opacity now to higher. Dialogue: 0,0:38:55.07,0:38:57.43,Default,,0000,0000,0000,,And that's a super funky texture. Dialogue: 0,0:38:59.48,0:39:05.100,Default,,0000,0000,0000,,So now, this is where you can really\Nget some real power out of the masking. Dialogue: 0,0:39:06.39,0:39:09.13,Default,,0000,0000,0000,,The mask generator is something you're just\Ngoing to have to play with because, honestly, Dialogue: 0,0:39:09.13,0:39:11.61,Default,,0000,0000,0000,,there are way too many settings\Nto play around to show you here. Dialogue: 0,0:39:12.02,0:39:12.73,Default,,0000,0000,0000,,But this is -- Dialogue: 0,0:39:13.06,0:39:17.98,Default,,0000,0000,0000,,>> But essentially, you could make the\Nmetal edge wear from the mask editor. Dialogue: 0,0:39:17.98,0:39:18.71,Default,,0000,0000,0000,,>> Yeah, pretty much. Dialogue: 0,0:39:18.71,0:39:20.53,Default,,0000,0000,0000,,You can get some very interesting\Nresults with this. Dialogue: 0,0:39:20.62,0:39:24.08,Default,,0000,0000,0000,,And again, this is why we look into our -- Dialogue: 0,0:39:24.08,0:39:30.38,Default,,0000,0000,0000,,we watch our mask here instead of looking at\Nthe material because it's just too hard to -- Dialogue: 0,0:39:30.92,0:39:33.31,Default,,0000,0000,0000,,like, you don't have enough\Ninformation, honestly. Dialogue: 0,0:39:33.31,0:39:36.39,Default,,0000,0000,0000,,>> Yeah. And especially once you start stacking\Nstuff on top of each other, you have more Dialogue: 0,0:39:36.39,0:39:38.70,Default,,0000,0000,0000,,and more materials, it can\Nbe quite hard to figure Dialogue: 0,0:39:38.70,0:39:42.24,Default,,0000,0000,0000,,out what material and which generator does what. Dialogue: 0,0:39:42.44,0:39:43.03,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:39:43.52,0:39:46.21,Default,,0000,0000,0000,,And this is again where we\Ncan add like a height to it. Dialogue: 0,0:39:46.21,0:39:49.08,Default,,0000,0000,0000,,And now, you can just see that. Dialogue: 0,0:39:49.08,0:39:50.06,Default,,0000,0000,0000,,Oh, let's do another one. Dialogue: 0,0:39:50.27,0:39:58.03,Default,,0000,0000,0000,,And now, we get this really nice result\Nwhere you get like real depth into it. Dialogue: 0,0:39:58.51,0:40:02.16,Default,,0000,0000,0000,,So again, this is one of the\Nabsolutely coolest things in Painter Dialogue: 0,0:40:02.16,0:40:05.84,Default,,0000,0000,0000,,where you really have a lot of power in this. Dialogue: 0,0:40:06.03,0:40:09.85,Default,,0000,0000,0000,,Another one which is quite handy\Nif you going to delete this is -- Dialogue: 0,0:40:10.45,0:40:12.36,Default,,0000,0000,0000,,oops, that was deleting the entire thing. Dialogue: 0,0:40:13.27,0:40:14.20,Default,,0000,0000,0000,,>> Yeah, that's important. Dialogue: 0,0:40:14.20,0:40:16.88,Default,,0000,0000,0000,,Like, you don't have to actually\Ndelete the generator every time. Dialogue: 0,0:40:16.88,0:40:22.15,Default,,0000,0000,0000,,You can just delete the generator\Nthat's being used in the generator. Dialogue: 0,0:40:22.15,0:40:22.69,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:40:23.28,0:40:24.26,Default,,0000,0000,0000,,Yeah, the container for it. Dialogue: 0,0:40:24.26,0:40:24.67,Default,,0000,0000,0000,,> Yeah, yeah. Dialogue: 0,0:40:24.67,0:40:26.66,Default,,0000,0000,0000,,>> But there's a specific one you're using. Dialogue: 0,0:40:27.16,0:40:28.44,Default,,0000,0000,0000,,Light is also quite handy. Dialogue: 0,0:40:28.84,0:40:31.03,Default,,0000,0000,0000,,This is again, if we hold on the Alt key. Dialogue: 0,0:40:31.32,0:40:34.63,Default,,0000,0000,0000,,Now, you can see exactly what's\Ngoing on here where this is -- Dialogue: 0,0:40:34.89,0:40:38.81,Default,,0000,0000,0000,,you can mask out stuff based on light direction. Dialogue: 0,0:40:39.14,0:40:43.36,Default,,0000,0000,0000,,Now, keep in mind, this doesn't actually -- this\Nis not physically based or anything on this. Dialogue: 0,0:40:43.36,0:40:48.82,Default,,0000,0000,0000,,This just looks at your position map\Nand your world normal map, I believe. Dialogue: 0,0:40:49.38,0:40:51.100,Default,,0000,0000,0000,,So, this doesn't respect\Nshadows or anything like this. Dialogue: 0,0:40:52.13,0:40:58.37,Default,,0000,0000,0000,,But this is incredibly handy if you\Nwant to do something like a worn texture Dialogue: 0,0:40:58.37,0:41:03.62,Default,,0000,0000,0000,,from the top where, you know, stuff is --\Nthere's been a lot of stuff happening up here, Dialogue: 0,0:41:03.75,0:41:05.41,Default,,0000,0000,0000,,but you don't want the bottom to be masked out. Dialogue: 0,0:41:05.81,0:41:07.79,Default,,0000,0000,0000,,>> Or you could do like snow with it, you know. Dialogue: 0,0:41:07.79,0:41:09.20,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:41:09.20,0:41:15.67,Default,,0000,0000,0000,,>> So, don't think of it as maybe actual\Nlight but more -- it's just a mask, basically. Dialogue: 0,0:41:16.06,0:41:19.37,Default,,0000,0000,0000,,It could also be, you know, the\Nsun has destroyed it and stuff. Dialogue: 0,0:41:19.37,0:41:19.83,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:41:19.83,0:41:23.44,Default,,0000,0000,0000,,This is something you see a lot where there's\Na lot of sun damage everywhere and stuff. Dialogue: 0,0:41:23.78,0:41:26.13,Default,,0000,0000,0000,,So, the light one is really nice. Dialogue: 0,0:41:26.18,0:41:28.11,Default,,0000,0000,0000,,And then you can also use a fill layer on top. Dialogue: 0,0:41:28.58,0:41:31.36,Default,,0000,0000,0000,,And you could pipe in different\Nthings like grunges Dialogue: 0,0:41:31.36,0:41:34.50,Default,,0000,0000,0000,,and change the blending modes\Nhere to something like multiply. Dialogue: 0,0:41:34.83,0:41:37.62,Default,,0000,0000,0000,,And now, you can really break\Nup this material now. Dialogue: 0,0:41:37.62,0:41:41.63,Default,,0000,0000,0000,,>> Yeah. So now, it kind of looks\Nlike it's had a lot of heat from above Dialogue: 0,0:41:41.63,0:41:44.46,Default,,0000,0000,0000,,and the paint has started to like\Nalmost bubble up or something. Dialogue: 0,0:41:44.46,0:41:45.05,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:41:45.43,0:41:48.84,Default,,0000,0000,0000,,>> So, the power of generators\Nis crazy in Substance. Dialogue: 0,0:41:48.95,0:41:53.51,Default,,0000,0000,0000,,>> Yeah. This deserves its own\Nvideo because there's way too much Dialogue: 0,0:41:53.51,0:41:54.95,Default,,0000,0000,0000,,to cover when it comes to generators. Dialogue: 0,0:41:55.20,0:42:00.02,Default,,0000,0000,0000,,Then we have smart materials. Dialogue: 0,0:42:00.16,0:42:02.73,Default,,0000,0000,0000,,Smart materials are really, really cool. Dialogue: 0,0:42:03.08,0:42:08.54,Default,,0000,0000,0000,,A smart material is just a saved material\Nwhere all the settings here are saved. Dialogue: 0,0:42:08.54,0:42:12.12,Default,,0000,0000,0000,,So, we can make -- actually, let's\Nundo this and let's have this. Dialogue: 0,0:42:12.19,0:42:13.78,Default,,0000,0000,0000,,So, we could save this as a material. Dialogue: 0,0:42:13.78,0:42:17.71,Default,,0000,0000,0000,,Let's say we want to use this exact\Nmaterial here for something else. Dialogue: 0,0:42:18.62,0:42:20.29,Default,,0000,0000,0000,,Let's say you want to use this for the body. Dialogue: 0,0:42:20.74,0:42:21.94,Default,,0000,0000,0000,,We can easily do that. Dialogue: 0,0:42:22.49,0:42:25.25,Default,,0000,0000,0000,,We can group this and we can call this -- Dialogue: 0,0:42:25.25,0:42:26.79,Default,,0000,0000,0000,,>> So, how do you do that? Dialogue: 0,0:42:26.82,0:42:30.16,Default,,0000,0000,0000,,>> You hit Ctrl G to group it\Nand then we can name it now. Dialogue: 0,0:42:30.24,0:42:34.35,Default,,0000,0000,0000,,We can call it My Smart Material. Dialogue: 0,0:42:35.08,0:42:40.36,Default,,0000,0000,0000,,So, what this means is it's going to use the\Nsame curvature maps and everything is going Dialogue: 0,0:42:40.36,0:42:43.44,Default,,0000,0000,0000,,to pipe into the same places,\Njust in a different place. Dialogue: 0,0:42:44.54,0:42:47.43,Default,,0000,0000,0000,,So, you could simply copy\Npaste this onto a different one Dialogue: 0,0:42:47.71,0:42:49.22,Default,,0000,0000,0000,,or we can make a smart material on it. Dialogue: 0,0:42:49.38,0:42:54.67,Default,,0000,0000,0000,,And you do this by holding down the right mouse\Nbutton or clicking the right mouse button. Dialogue: 0,0:42:54.67,0:42:56.47,Default,,0000,0000,0000,,And then we have Create Smart Material. Dialogue: 0,0:42:56.66,0:43:00.04,Default,,0000,0000,0000,,And now, we can see that My\NSmart Material has been created. Dialogue: 0,0:43:00.24,0:43:05.74,Default,,0000,0000,0000,,Now, we can drag this onto\None of the other ones. Dialogue: 0,0:43:05.74,0:43:09.36,Default,,0000,0000,0000,,So, this is incredibly powerful when\Nit comes to texturing because now, Dialogue: 0,0:43:09.36,0:43:11.28,Default,,0000,0000,0000,,you don't have to texture\Nevery single piece by hand. Dialogue: 0,0:43:11.63,0:43:16.22,Default,,0000,0000,0000,,You can make one really kick-ass material\Nand you can drag these onto the other pieces, Dialogue: 0,0:43:16.58,0:43:18.28,Default,,0000,0000,0000,,obviously do a better job than this. Dialogue: 0,0:43:19.14,0:43:22.01,Default,,0000,0000,0000,,And you can use that as a base. Dialogue: 0,0:43:22.11,0:43:26.01,Default,,0000,0000,0000,,So, for instance, if you have a project and\Nyou got a texture like 200 pieces of wood, Dialogue: 0,0:43:26.45,0:43:30.20,Default,,0000,0000,0000,,you wouldn't look for, like, these\Nspecific references for each of them. Dialogue: 0,0:43:30.38,0:43:34.18,Default,,0000,0000,0000,,You would just make a smart material for\Nwood and you would modify them based on that. Dialogue: 0,0:43:34.18,0:43:37.91,Default,,0000,0000,0000,,>> And if you need something that's a\Nlittle more hero for one piece of wood, Dialogue: 0,0:43:37.91,0:43:39.66,Default,,0000,0000,0000,,you could always drag on your smart material. Dialogue: 0,0:43:39.75,0:43:43.09,Default,,0000,0000,0000,,And then on top of that, you know,\Nadd more fill layers or paint layers. Dialogue: 0,0:43:43.09,0:43:43.65,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:43:43.90,0:43:49.23,Default,,0000,0000,0000,,Smart material should really be used as\Na starting point and not the end result. Dialogue: 0,0:43:50.03,0:43:53.28,Default,,0000,0000,0000,,So yeah, this is -- you have\Nall the predefines down here. Dialogue: 0,0:43:53.57,0:43:55.84,Default,,0000,0000,0000,,And like I said, I really\Nrecommend that you go through them Dialogue: 0,0:43:55.84,0:43:59.14,Default,,0000,0000,0000,,and just reverse-engineer the life out of them. Dialogue: 0,0:43:59.14,0:43:59.20,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:43:59.20,0:44:00.89,Default,,0000,0000,0000,,>> That's going to be quite handy. Dialogue: 0,0:44:04.43,0:44:08.23,Default,,0000,0000,0000,,And then the last thing we are\Ngoing to be looking at is Iray. Dialogue: 0,0:44:08.71,0:44:12.17,Default,,0000,0000,0000,,Now, we have done some really\Nnice texturing on our model Dialogue: 0,0:44:12.35,0:44:15.22,Default,,0000,0000,0000,,and everything is ready for presentation. Dialogue: 0,0:44:15.96,0:44:20.50,Default,,0000,0000,0000,,The way we can present this is we can\Nuse iRay which you find by clicking Dialogue: 0,0:44:20.50,0:44:22.93,Default,,0000,0000,0000,,on this nice friendly camera icon up here. Dialogue: 0,0:44:23.52,0:44:29.69,Default,,0000,0000,0000,,So, iRay is a really nice feature in Painter\Nas it's a proper ray-traced render engine Dialogue: 0,0:44:29.69,0:44:33.22,Default,,0000,0000,0000,,and not like a real time preview like\Nyou're seeing in the actual viewport. Dialogue: 0,0:44:33.81,0:44:37.61,Default,,0000,0000,0000,,So here, we have the render\Nsettings all the way on top here. Dialogue: 0,0:44:37.73,0:44:40.82,Default,,0000,0000,0000,,We set this to one second\Njust to make recording easier. Dialogue: 0,0:44:40.82,0:44:41.06,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:44:41.06,0:44:44.95,Default,,0000,0000,0000,,>> But this is where you would set how\Nlong the rendering time is going to be. Dialogue: 0,0:44:44.95,0:44:49.39,Default,,0000,0000,0000,,So, if you want, like, a nice good render,\Nmaybe set this to like 20 minutes or so. Dialogue: 0,0:44:49.49,0:44:51.33,Default,,0000,0000,0000,,>> You can see we have some noise here, Dialogue: 0,0:44:51.44,0:44:54.31,Default,,0000,0000,0000,,but you can get that away by\Njust increasing the max time. Dialogue: 0,0:44:54.47,0:44:55.11,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:44:55.48,0:45:01.42,Default,,0000,0000,0000,,So, that's one of my favorite features of\NiRay because it's so easy to use in terms Dialogue: 0,0:45:01.42,0:45:05.94,Default,,0000,0000,0000,,of render settings because you have,\Nlike, one slider and that's time. Dialogue: 0,0:45:06.57,0:45:08.63,Default,,0000,0000,0000,,There isn't any like threshold craziness. Dialogue: 0,0:45:09.100,0:45:14.57,Default,,0000,0000,0000,,And then under here, under Display\NSettings, it will inherit all the settings Dialogue: 0,0:45:14.85,0:45:18.35,Default,,0000,0000,0000,,from the regular Painter mode\Nbecause it's still in Painter. Dialogue: 0,0:45:18.73,0:45:25.57,Default,,0000,0000,0000,,So, whatever HDRI you have enabled, it's\Ngoing to set that up for you and it's going Dialogue: 0,0:45:25.57,0:45:28.50,Default,,0000,0000,0000,,to light it properly here with\Nnice shadows and everything. Dialogue: 0,0:45:28.50,0:45:32.28,Default,,0000,0000,0000,,There isn't like a setting for enable\Nshadows, it's just going to do that by itself. Dialogue: 0,0:45:32.94,0:45:34.97,Default,,0000,0000,0000,,>> Because that comes built in with HDRIs. Dialogue: 0,0:45:34.97,0:45:35.66,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:45:35.91,0:45:38.64,Default,,0000,0000,0000,,>> So, this is where I want to\Nshow the FlippedNormals' HDRIs Dialogue: 0,0:45:38.64,0:45:41.96,Default,,0000,0000,0000,,because I think they're just nicer\Nthan the regular studio HDRIs. Dialogue: 0,0:45:42.51,0:45:43.66,Default,,0000,0000,0000,,But that's totally up to you. Dialogue: 0,0:45:44.19,0:45:44.62,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:45:45.53,0:45:49.83,Default,,0000,0000,0000,,So, one setting I always\Nchange is the clear color. Dialogue: 0,0:45:49.95,0:45:54.21,Default,,0000,0000,0000,,By default -- it seems like they're changing\Nsetting now, so clear color section enabled. Dialogue: 0,0:45:54.67,0:45:59.47,Default,,0000,0000,0000,,But if it's not in yours for some reason,\Nthen I would highly recommend enabling it. Dialogue: 0,0:45:59.92,0:46:04.15,Default,,0000,0000,0000,,It just means that there is one clean color\Nin the background because the HDRIs have Dialogue: 0,0:46:04.15,0:46:08.36,Default,,0000,0000,0000,,so much stuff and when you're presenting your\Nwork, you really don't want any nastiness. Dialogue: 0,0:46:08.36,0:46:10.27,Default,,0000,0000,0000,,>> They don't really look\Nnice for backgrounds, I think. Dialogue: 0,0:46:10.39,0:46:11.57,Default,,0000,0000,0000,,>> No, no they don't. Dialogue: 0,0:46:11.78,0:46:14.26,Default,,0000,0000,0000,,You want like probably a\Nnice clean presentation here. Dialogue: 0,0:46:15.51,0:46:17.66,Default,,0000,0000,0000,,You can also change the ground\Nplane where that is. Dialogue: 0,0:46:18.06,0:46:21.82,Default,,0000,0000,0000,,This is by default set to pretty\Ngood value, so this actually works. Dialogue: 0,0:46:21.82,0:46:25.75,Default,,0000,0000,0000,,But you could also change\Nthis to something else. Dialogue: 0,0:46:26.48,0:46:27.85,Default,,0000,0000,0000,,You can do like this. Dialogue: 0,0:46:29.93,0:46:33.82,Default,,0000,0000,0000,,>> Yeah. So, you know, if your model is\Nproperly centered and placed on the ground Dialogue: 0,0:46:33.82,0:46:35.18,Default,,0000,0000,0000,,where it should be, that shouldn't be an issue. Dialogue: 0,0:46:35.29,0:46:35.84,Default,,0000,0000,0000,,>> Yeah, exactly. Dialogue: 0,0:46:36.75,0:46:40.79,Default,,0000,0000,0000,,Then we also have, if you scroll down, we have\Nour camera settings or you can click on these. Dialogue: 0,0:46:40.84,0:46:43.84,Default,,0000,0000,0000,,These aren't different -- they\Naren't like different menus, Dialogue: 0,0:46:43.84,0:46:45.88,Default,,0000,0000,0000,,they're just bookmarks to the same one. Dialogue: 0,0:46:46.46,0:46:47.67,Default,,0000,0000,0000,,So, we have camera settings. Dialogue: 0,0:46:47.94,0:46:50.78,Default,,0000,0000,0000,,You can change this to something like\N35 millimeters if you want, like, Dialogue: 0,0:46:50.78,0:46:53.93,Default,,0000,0000,0000,,a more -- less squished look for it. Dialogue: 0,0:46:54.21,0:46:55.100,Default,,0000,0000,0000,,I prefer a more 35 look. Dialogue: 0,0:46:56.70,0:47:01.69,Default,,0000,0000,0000,,And we can also change stuff like post-effects. Dialogue: 0,0:47:02.05,0:47:07.82,Default,,0000,0000,0000,,If we enable post-effects, by default, glare\Nshould be enabled which is quite crazy. Dialogue: 0,0:47:07.91,0:47:12.97,Default,,0000,0000,0000,,I really just hate the glare feature because\Nit just makes my stuff look nasty, I think. Dialogue: 0,0:47:13.11,0:47:17.23,Default,,0000,0000,0000,,But if you want glare, you can enable\Nthat and have nice glare on your models. Dialogue: 0,0:47:17.36,0:47:19.58,Default,,0000,0000,0000,,>> I mean, if you're going\Nfor like a Mass Effect 3 look Dialogue: 0,0:47:19.62,0:47:22.85,Default,,0000,0000,0000,,on your Painter stuff, then glare can be nice. Dialogue: 0,0:47:22.94,0:47:23.50,Default,,0000,0000,0000,,>> Exactly. Dialogue: 0,0:47:23.58,0:47:26.91,Default,,0000,0000,0000,,When it comes to post-effects, I just\Nprefer to do all of this in Photoshop Dialogue: 0,0:47:26.91,0:47:29.18,Default,,0000,0000,0000,,as I have so much more control over it. Dialogue: 0,0:47:29.29,0:47:31.09,Default,,0000,0000,0000,,And I think the tools there\Nare just a bit nicer. Dialogue: 0,0:47:31.69,0:47:36.96,Default,,0000,0000,0000,,One thing though which is quite\Ncool is we can use depth of field. Dialogue: 0,0:47:37.58,0:47:40.37,Default,,0000,0000,0000,,So, if you enable depth of field\Nand when it's changed aperture, Dialogue: 0,0:47:40.81,0:47:44.75,Default,,0000,0000,0000,,now it's going to give you some\Npretty damn good 2D depth of field. Dialogue: 0,0:47:44.75,0:47:44.93,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:47:45.42,0:47:48.08,Default,,0000,0000,0000,,>> You can also change your focus\Ndistance to see where it's going to be now. Dialogue: 0,0:47:48.38,0:47:49.56,Default,,0000,0000,0000,,And now, it's not rendering. Dialogue: 0,0:47:49.56,0:47:50.93,Default,,0000,0000,0000,,This is purely a 2D effect. Dialogue: 0,0:47:51.67,0:47:56.23,Default,,0000,0000,0000,,Or we can hit control middle\Nmouse button to set the focus. Dialogue: 0,0:47:56.23,0:47:59.65,Default,,0000,0000,0000,,So, we can set this all the\Nway up so it blurs like crazy. Dialogue: 0,0:48:00.68,0:48:03.02,Default,,0000,0000,0000,,Keep in mind, this here is only a 2D effect. Dialogue: 0,0:48:03.56,0:48:08.10,Default,,0000,0000,0000,,If you want real depth of field, we\Nfirst set the aperture all the way Dialogue: 0,0:48:08.10,0:48:09.21,Default,,0000,0000,0000,,down so it doesn't go crazy. Dialogue: 0,0:48:09.58,0:48:12.93,Default,,0000,0000,0000,,We disable the 2D depth of\Nfield, just disable post-effects. Dialogue: 0,0:48:13.79,0:48:21.36,Default,,0000,0000,0000,,And now, if we increase the aperture, now\Nit's going to start blurring the render. Dialogue: 0,0:48:21.50,0:48:21.100,Default,,0000,0000,0000,,>> Pretty crazy. Dialogue: 0,0:48:22.25,0:48:24.47,Default,,0000,0000,0000,,So, this is actual 3D depth of field. Dialogue: 0,0:48:25.19,0:48:26.33,Default,,0000,0000,0000,,>> Yeah, this is quite nice. Dialogue: 0,0:48:26.33,0:48:31.76,Default,,0000,0000,0000,,This is quite noisy though, as you can see,\Nbecause we have set it to literally one second. Dialogue: 0,0:48:32.59,0:48:36.82,Default,,0000,0000,0000,,But if you want this to look nice,\Nyou got to increase this quite a lot. Dialogue: 0,0:48:36.82,0:48:38.83,Default,,0000,0000,0000,,Depth of field takes a long time to resolve. Dialogue: 0,0:48:39.61,0:48:43.92,Default,,0000,0000,0000,,And as with 2D depth of field, it's\Nthe same hotkey for changing the focus. Dialogue: 0,0:48:44.53,0:48:50.45,Default,,0000,0000,0000,,So, Ctrl-middle mouse button for that. Dialogue: 0,0:48:50.45,0:48:55.24,Default,,0000,0000,0000,,>> Yeah. So, I think it's a really cool\Nfeature of iRay actually to have that included Dialogue: 0,0:48:55.56,0:48:59.78,Default,,0000,0000,0000,,because you can make some really nice,\Nvery cinematic-looking renders with it. Dialogue: 0,0:48:59.78,0:49:00.64,Default,,0000,0000,0000,,>> I really like iRay. Dialogue: 0,0:49:00.84,0:49:02.44,Default,,0000,0000,0000,,It's a sort of really good engine. Dialogue: 0,0:49:02.44,0:49:06.87,Default,,0000,0000,0000,,We use it for some of our FlippedNormals'\Npromo shots because it's here. Dialogue: 0,0:49:07.04,0:49:07.32,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:49:07.52,0:49:12.54,Default,,0000,0000,0000,,>> All the stuff rendered for the promo\Nshots for the fan tutorial is all iRay. Dialogue: 0,0:49:12.67,0:49:14.98,Default,,0000,0000,0000,,There isn't any fancy stuff outside there. Dialogue: 0,0:49:15.89,0:49:19.22,Default,,0000,0000,0000,,When you want to save your\Nrender, once it's computed for more Dialogue: 0,0:49:19.32,0:49:22.01,Default,,0000,0000,0000,,than one second, you hit Save Render. Dialogue: 0,0:49:22.48,0:49:23.88,Default,,0000,0000,0000,,And that's going to save the render. Dialogue: 0,0:49:24.22,0:49:27.95,Default,,0000,0000,0000,,I prefer to save it as an EXR file\Nas I just have more control that way. Dialogue: 0,0:49:28.32,0:49:30.09,Default,,0000,0000,0000,,Bring it to Photoshop and keep editing it there. Dialogue: 0,0:49:30.50,0:49:33.70,Default,,0000,0000,0000,,Or you can share it directly to\NArtStation if you are so inclined. Dialogue: 0,0:49:34.21,0:49:38.34,Default,,0000,0000,0000,,You can also just see up here, it's done. Dialogue: 0,0:49:38.71,0:49:41.07,Default,,0000,0000,0000,,If it's not done, it's going to say, "Not done." Dialogue: 0,0:49:41.18,0:49:44.06,Default,,0000,0000,0000,,>> Yeah. And rendering time, one\Nsecond out of one second, so. Dialogue: 0,0:49:44.90,0:49:45.37,Default,,0000,0000,0000,,>> So, pretty good. Dialogue: 0,0:49:45.69,0:49:50.73,Default,,0000,0000,0000,,So again, the hotkey is F10 to go into iRay or\Nyou can click this nice friendly button up here. Dialogue: 0,0:49:51.73,0:49:57.38,Default,,0000,0000,0000,,And F9 or click it again to\Nget back into regular Painter. Dialogue: 0,0:49:57.91,0:50:01.38,Default,,0000,0000,0000,,The cool thing about iRay is that\Nyou can really preview your model. Dialogue: 0,0:50:01.73,0:50:06.69,Default,,0000,0000,0000,,So, instead of exporting your maps out and,\Nyou know, setting them all up in Arnold Dialogue: 0,0:50:06.69,0:50:08.98,Default,,0000,0000,0000,,or whatever it is, you can just\Nget a nice render for it there. Dialogue: 0,0:50:09.25,0:50:14.55,Default,,0000,0000,0000,,So, what I'm doing -- my workflow for this\Nis I paint in Painter and I go into iRay, Dialogue: 0,0:50:14.78,0:50:17.47,Default,,0000,0000,0000,,see the result, go back into\NPainter and keep painting here. Dialogue: 0,0:50:17.76,0:50:19.49,Default,,0000,0000,0000,,So, it's a very iterative process. Dialogue: 0,0:50:20.79,0:50:24.20,Default,,0000,0000,0000,,So, this really covers pretty\Nmuch everything you need to know Dialogue: 0,0:50:24.20,0:50:25.64,Default,,0000,0000,0000,,in order to get started with Painter. Dialogue: 0,0:50:25.64,0:50:30.82,Default,,0000,0000,0000,,There are some features we haven't covered which\Ndeserve separate videos like exporting out maps Dialogue: 0,0:50:30.98,0:50:37.25,Default,,0000,0000,0000,,and baking because they're just slightly\Nbigger topics and they can't fit in this. Dialogue: 0,0:50:37.66,0:50:40.36,Default,,0000,0000,0000,,>> So, yeah, I think you should\Nbe good to go from now on. Dialogue: 0,0:50:40.40,0:50:44.45,Default,,0000,0000,0000,,If you want to see more specific topics\Ncovered, like maybe want us to do a video Dialogue: 0,0:50:44.45,0:50:47.96,Default,,0000,0000,0000,,on purely baking or one on\Ngenerators or something like that, Dialogue: 0,0:50:48.11,0:50:50.68,Default,,0000,0000,0000,,make sure to leave that in\Nthe comments down below. Dialogue: 0,0:50:50.81,0:50:51.45,Default,,0000,0000,0000,,>> For sure. Dialogue: 0,0:50:51.56,0:50:55.50,Default,,0000,0000,0000,,>> And if you do want a more in-depth\None that's more project-based, Dialogue: 0,0:50:55.50,0:50:59.02,Default,,0000,0000,0000,,we have our sort of more comprehensive\Nintroduction to Substance Painter Dialogue: 0,0:50:59.02,0:51:01.26,Default,,0000,0000,0000,,that you can grab over on the\NFlippedNormals Marketplace as well. Dialogue: 0,0:51:01.51,0:51:02.85,Default,,0000,0000,0000,,>> Link to that in the description. Dialogue: 0,0:51:03.04,0:51:06.52,Default,,0000,0000,0000,,And in the description as well,\Nyou'd also have all the hotkeys used Dialogue: 0,0:51:06.52,0:51:07.79,Default,,0000,0000,0000,,and timestamps for everything. Dialogue: 0,0:51:07.79,0:51:11.57,Default,,0000,0000,0000,,So, if you want to revisit this video in\Nthe future, it's going to be really easy. Dialogue: 0,0:51:11.74,0:51:11.96,Default,,0000,0000,0000,,>> Yeah. Dialogue: 0,0:51:12.05,0:51:14.87,Default,,0000,0000,0000,,>> And also, please share this with\Nfriends and colleagues and everything. Dialogue: 0,0:51:14.94,0:51:15.35,Default,,0000,0000,0000,,This is -- Dialogue: 0,0:51:15.35,0:51:18.93,Default,,0000,0000,0000,,>> Anyone who's wanting to\Nget into Painter, I guess. Dialogue: 0,0:51:18.100,0:51:20.82,Default,,0000,0000,0000,,But yeah, thank you guys so much for watching.