MEL CHIN: It was after a big  museum show, her first museum show, that I was in an elevator, going  down and the voice says, or asks, “Mel, what do you love more  than anything in the world?” And I said, “Well, I love to make things  with my hands. I just love doing that.” The other voice says, “okay, stop.” And I listened to that voice. By stopping I was able to  flow free in the world again, not being held by some delusional  idea of what it meant to be an artist. And I felt free to listen to other voices,  other ideas that were in the world. NEWSCASTER: It happened on Detroit’s  East side, the 2100 block of Springell. You’re watching one of the most  intense fires of this “Devil’s Night.” The target—an abandoned home. For nearly 2 ½ hours, city firefighters struggled  with low water pressure and a roaring blaze. CHIN: If you look at the images  of burning homes in Detroit, if that’s my recollection of it, I have  to change that image of that house. What could you do with that house? You  have no electricity, no water, no money. But you have these places decayed  by fire or by abandonment. As an artist, you go in to  see what you can contribute. That’s where the “Spawn” idea came around— It stands for… a covert activity. You take the internal organs of a place, and you use it in a whole ‘nother  way, rather than just reconstruction. MAN: But it’s sad to see something  that working and now not working. –Can we get up the stairs this way? –We’d be better off going up the stairs  the front way. This has got a lot of trash. CHIN: This project is about  transformation on many different levels. You’re taking what is considered  of no value and of shame and says, “No, it has value, but it has  another kind of value, another life.” Through the idea of conceptual  art, we can do this. It’s almost like kind of, reclaim it out  of the fire. It’s a whole ‘nother idea. So it’s a three-year project,  maybe two-year project, where you actually see a transformation over time. –MAN: And the last I know,  the basement was flooded. –CHIN: Okay, so there is a basement to  this? But we got to engineer it correctly. So you can work on one half. And the whole house can just swing  aside and the basement is revealed. Take a whole house, put it on a pivot,  so the whole house can spin aside. And underneath is all this activity  in the basement of raising earthworms, or fishing worms, Devil’s Night  Crawlers that you can sell to the large fishing population, -...in a way where it could really help transform the vision of  Detroit in a very positive way. My contribution is twofold— to create  something that can be living after I’m gone, or I’m not a part of it so it can  be returned to the neighborhood. And at the same time reclaim an icon  from what it has been depicted now as. MAN: Yo, man, you think  it’s going to happen today? MAN 2: I hope so. MAN 3: Hey, guy, Gerald’s been here  all day. Is it going to happen soon? MAN 1: Maybe. MAN 4: What you guys doing? MAN 2: Well, we’re just waiting for it to happen. MAN 4: Come on, guys, you got to make it happen. MAN 3: Here we go. MAN 2: Gerald, you’re the hardest  working man around. How is it today? MAN: Man, I am one happy ass. Big fat worms to  sort for all those rich people’s delicate roses. MAN: Fade in to black. CHIN: Making art, I think, is not  about one track, not one method, but the diversity of mediums  and techniques is minor. But the diversity of ideas  and how they survive and the methods they are transmitted is very important. “Knowmad” is a video game that you sit down, and you drive through 36 tribal  carpets that were selected based on a mapping of tribes that exist in  Turkey, or Anatolia, in Iran and Afghanistan. Tribal cultures are dying, as we  know, or as we have known them, after existing for thousands of years. Video game culture is thriving, overtaking  Hollywood in terms of how much money it brings in. Perhaps in a video game, it can drive  you into a place, a curious place, where you might ask the question,  “Where did these patterns come from?” It felt like to have the installation  occur with the real tribal rugs was a way of allowing peripheral  information to float back into your head as you would turn away from the game. There’s a real world of rugs  and people there as well. That’s a prayer rug, so we want to make sure  it’s pointing in the right direction—east. It’s creating a layered environment. MAN: Originally, Mel kind of  gave us the concept of what to do and the whole driving game aspect and stuff. Only he really didn’t know what all  it was going to entail. Half-way. MAN: He gave us specific rugs  that he wanted us to use, and using software we developed sort  of these abstract obstacle courses. This gave us an opportunity to  just sort of make these abstract, colorful, make-believe worlds  where there really was no rules other than just sort of respect the symbolism and the patterns in the carpet and  just kind of go crazy from there. CHIN: I wanted to limit my influence. Rather  than saying, “It has to be this, and this,” I said, “Sort of see this, but you  do not have to be held to that.” Because if we’re going to make  art, it should be liberating. My thoughts in the objects I  make or have made have been a collection of ideas that have  come from others as well. Part of the art is creating the  form for the new invention to occur. Knowmad is a digital re-weave of patterns  that have been around for thousands of years that we may know nothing about. But perhaps in a video game,  we might have that, again, the desire to respect what they might  have been, more than just decoration. Because they are about people. “Revival field” is a simple sculpture  that has this poetic premise. In Michaelangelo’s days, he  would have a block of marble, and he would have an image in his  mind, incredible images in his mind, and he would take the chisel and carve away  until we see something as remarkable as “David.” In our contemporary times,  our materials have changed. Our materials are still  marble, but they also can be… stuff that we’ve never dreamed of using. In this case, toxic earth. It is the sculpturing of an  ecology from one near death, or one that is decayed or  dead, into one that is living. NARRATOR: The diversity of life has  been deeply affected by industry. The smelting of metals, such as zinc, cadmium,  lead, and copper, produces particulates, sometimes invisible to the eye,  which contaminate the environment. These metal particulates weaken  and destroy many forms of life. Long after the smelting is complete,  pollution remains in the soil. There have been no viable  solutions to this problem, until the “Revival Field'' project,  which proved an existing theory. Special plants called hyperaccumulators  are introduced into the barren landscape. The metal in the soil would kill most plants, but the hyperaccumulators thrive, pulling  the metals into their stems and shoots. When the plants mature, they are harvested. The plants are then burned in reclaiming furnaces. This process yields metal purer than  high-grade ore, which can be resold. The continuation of this process cleans the soil  and allows life to return to the environment. This renewed ecology is the  completion of a work of art. CHIN: I don’t go about trying to make  a science/art project or anything, or political project. I think it has  to be driven by some kind of poetry. That poetry of plants having the capacity  to transform a system was amazing enough, and it was also driven by pragmatism. I think you have to have both. It has  a little red cast in it, at the base. But I don’t know if that is… In this world, there are cultures  dying… and some cultures thriving. There are soils that are dead that can  be reborn with the help of a work of art. There are neighborhoods, they tell us, that  are dying… but instead they are inspiring. We assume that we are living  in a culture of consumption… that tells us what to eat and what to dear. But it’s not all that. Art for the 21st  century is the same as it’s always been— it is never the same. MAN: You know, normally I like to use artificial. But if I’m going after that big lunker, or that  ornery wall-eyed pike up here in the great lake, I like to use the biggest,  baddest worm of them all— Devil’s Nightcrawlers, direct from Detroit City. These worms will drive you crazy  with all the fish you gonna catch. See what I mean? Devil’s  Nightcrawlers, the Motown worm. Guaranteed to catch you mo’ fish, give  you mo’ action than any worm around. Devil’s Nightcrawlers,  home-grown in East Side Detroit.