1 00:00:08,252 --> 00:00:11,152 (loud scraping) 2 00:00:11,203 --> 00:00:14,800 MEL CHIN: It was after a big  museum show, her first museum show, 3 00:00:15,701 --> 00:00:22,120 that I was in an elevator, going  down and the voice says, or asks, 4 00:00:22,120 --> 00:00:24,000 “Mel, what do you love more  than anything in the world?” 5 00:00:24,000 --> 00:00:28,337 And I said, “Well, I love to make things  with my hands. I just love doing that.” 6 00:00:33,370 --> 00:00:35,400 The other voice says, “okay, stop.” 7 00:00:37,000 --> 00:00:40,040 And I listened to that voice. 8 00:00:40,040 --> 00:00:44,720 By stopping I was able to  flow free in the world again, 9 00:00:44,720 --> 00:00:49,140 not being held by some delusional  idea of what it meant to be an artist. 10 00:00:50,920 --> 00:00:56,920 And I felt free to listen to other voices,  other ideas that were in the world. 11 00:00:56,920 --> 00:01:00,720 NEWSCASTER: It happened on Detroit’s  East side, the 2100 block of Springell. 12 00:01:00,720 --> 00:01:03,920 You’re watching one of the most  intense fires of this “Devil’s Night.” 13 00:01:03,920 --> 00:01:05,920 The target—an abandoned home. 14 00:01:05,920 --> 00:01:10,998 For nearly 2 ½ hours, city firefighters struggled  with low water pressure and a roaring blaze. 15 00:01:23,933 --> 00:01:26,140 CHIN: If you look at the images  of burning homes in Detroit, 16 00:01:26,140 --> 00:01:30,487 if that’s my recollection of it, I have  to change that image of that house. 17 00:01:32,560 --> 00:01:39,160 What could you do with that house? You  have no electricity, no water, no money. 18 00:01:39,160 --> 00:01:43,208 But you have these places decayed  by fire or by abandonment. 19 00:01:44,560 --> 00:01:48,101 As an artist, you go in to  see what you can contribute. 20 00:01:48,800 --> 00:01:50,640 That’s where the “Spawn” idea came around— 21 00:01:50,640 --> 00:01:57,506 It stands for… a covert activity. 22 00:01:58,160 --> 00:02:01,496 You take the internal organs of a place, 23 00:02:02,037 --> 00:02:07,000 and you use it in a whole ‘nother  way, rather than just reconstruction. 24 00:02:08,938 --> 00:02:14,514 MAN: But it’s sad to see something  that working and now not working. 25 00:02:15,258 --> 00:02:17,320 –Can we get up the stairs this way? 26 00:02:17,320 --> 00:02:21,780 –We’d be better off going up the stairs  the front way. This has got a lot of trash. 27 00:02:23,200 --> 00:02:26,151 CHIN: This project is about  transformation on many different levels. 28 00:02:27,120 --> 00:02:32,360 You’re taking what is considered  of no value and of shame and says, 29 00:02:32,360 --> 00:02:35,520 “No, it has value, but it has  another kind of value, another life.” 30 00:02:35,520 --> 00:02:38,720 Through the idea of conceptual  art, we can do this. 31 00:02:39,640 --> 00:02:44,120 It’s almost like kind of, reclaim it out  of the fire. It’s a whole ‘nother idea. 32 00:02:44,120 --> 00:02:46,320 So it’s a three-year project,  maybe two-year project, 33 00:02:46,320 --> 00:02:49,180 where you actually see a transformation over time. 34 00:02:49,180 --> 00:02:51,760 –MAN: And the last I know,  the basement was flooded. 35 00:02:51,760 --> 00:02:56,800 –CHIN: Okay, so there is a basement to  this? But we got to engineer it correctly. 36 00:02:56,800 --> 00:02:58,960 So you can work on one half. 37 00:02:58,960 --> 00:03:02,320 And the whole house can just swing  aside and the basement is revealed. 38 00:03:02,320 --> 00:03:07,000 Take a whole house, put it on a pivot,  so the whole house can spin aside. 39 00:03:07,000 --> 00:03:11,480 And underneath is all this activity  in the basement of raising earthworms, 40 00:03:11,480 --> 00:03:15,400 or fishing worms, Devil’s Night  Crawlers that you can sell to 41 00:03:15,400 --> 00:03:19,000 the large fishing population, -...in a way where it could really help 42 00:03:19,000 --> 00:03:22,960 transform the vision of  Detroit in a very positive way. 43 00:03:22,960 --> 00:03:30,680 My contribution is twofold— to create  something that can be living after I’m gone, 44 00:03:30,680 --> 00:03:33,882 or I’m not a part of it so it can  be returned to the neighborhood. 45 00:03:37,240 --> 00:03:43,043 And at the same time reclaim an icon  from what it has been depicted now as. 46 00:03:52,733 --> 00:03:55,473 MAN: Yo, man, you think  it’s going to happen today? 47 00:03:55,473 --> 00:03:56,647 MAN 2: I hope so. 48 00:03:57,233 --> 00:04:01,233 MAN 3: Hey, guy, Gerald’s been here  all day. Is it going to happen soon? 49 00:04:01,233 --> 00:04:01,879 MAN 1: Maybe. 50 00:04:02,893 --> 00:04:04,000 MAN 4: What you guys doing? 51 00:04:04,406 --> 00:04:06,153 MAN 2: Well, we’re just waiting for it to happen. 52 00:04:06,153 --> 00:04:08,229 MAN 4: Come on, guys, you got to make it happen. 53 00:04:11,113 --> 00:04:12,081 MAN 3: Here we go. 54 00:04:14,831 --> 00:04:20,400 MAN 2: Gerald, you’re the hardest  working man around. How is it today? 55 00:04:20,400 --> 00:04:27,840 MAN: Man, I am one happy ass. Big fat worms to  sort for all those rich people’s delicate roses. 56 00:04:28,967 --> 00:04:29,720 MAN: Fade in to black. 57 00:04:32,264 --> 00:04:36,880 CHIN: Making art, I think, is not  about one track, not one method, 58 00:04:36,880 --> 00:04:40,501 but the diversity of mediums  and techniques is minor. 59 00:04:41,120 --> 00:04:43,640 But the diversity of ideas  and how they survive and the 60 00:04:43,640 --> 00:04:47,634 methods they are transmitted is very important. 61 00:04:52,880 --> 00:04:57,120 “Knowmad” is a video game that you sit down, 62 00:04:57,120 --> 00:05:03,040 and you drive through 36 tribal  carpets that were selected 63 00:05:03,040 --> 00:05:11,023 based on a mapping of tribes that exist in  Turkey, or Anatolia, in Iran and Afghanistan. 64 00:05:12,600 --> 00:05:17,120 Tribal cultures are dying, as we  know, or as we have known them, 65 00:05:17,120 --> 00:05:19,334 after existing for thousands of years. 66 00:05:21,760 --> 00:05:29,640 Video game culture is thriving, overtaking  Hollywood in terms of how much money it brings in. 67 00:05:30,800 --> 00:05:35,880 Perhaps in a video game, it can drive  you into a place, a curious place, 68 00:05:35,880 --> 00:05:40,161 where you might ask the question,  “Where did these patterns come from?” 69 00:05:51,897 --> 00:05:56,320 It felt like to have the installation  occur with the real tribal rugs 70 00:05:56,320 --> 00:06:01,080 was a way of allowing peripheral  information to float back into your head 71 00:06:01,080 --> 00:06:02,760 as you would turn away from the game. 72 00:06:02,760 --> 00:06:06,452 There’s a real world of rugs  and people there as well. 73 00:06:08,953 --> 00:06:13,561 That’s a prayer rug, so we want to make sure  it’s pointing in the right direction—east. 74 00:06:14,800 --> 00:06:17,003 It’s creating a layered environment. 75 00:06:20,428 --> 00:06:22,560 MAN: Originally, Mel kind of  gave us the concept of what to do 76 00:06:22,560 --> 00:06:25,800 and the whole driving game aspect and stuff. 77 00:06:26,480 --> 00:06:30,300 Only he really didn’t know what all  it was going to entail. Half-way. 78 00:06:31,179 --> 00:06:34,560 MAN: He gave us specific rugs  that he wanted us to use, 79 00:06:34,560 --> 00:06:39,719 and using software we developed sort  of these abstract obstacle courses. 80 00:06:42,040 --> 00:06:45,680 This gave us an opportunity to  just sort of make these abstract, 81 00:06:45,680 --> 00:06:49,320 colorful, make-believe worlds  where there really was no rules 82 00:06:49,320 --> 00:06:52,560 other than just sort of respect the symbolism 83 00:06:52,560 --> 00:06:56,703 and the patterns in the carpet and  just kind of go crazy from there. 84 00:07:04,520 --> 00:07:10,640 CHIN: I wanted to limit my influence. Rather  than saying, “It has to be this, and this,” 85 00:07:10,640 --> 00:07:14,560 I said, “Sort of see this, but you  do not have to be held to that.” 86 00:07:14,560 --> 00:07:18,521 Because if we’re going to make  art, it should be liberating. 87 00:07:24,200 --> 00:07:27,560 My thoughts in the objects I  make or have made have been a 88 00:07:27,560 --> 00:07:29,520 collection of ideas that have  come from others as well. 89 00:07:30,240 --> 00:07:36,381 Part of the art is creating the  form for the new invention to occur. 90 00:07:43,440 --> 00:07:47,880 Knowmad is a digital re-weave of patterns  that have been around for thousands of years 91 00:07:47,880 --> 00:07:49,713 that we may know nothing about. 92 00:07:52,440 --> 00:07:56,880 But perhaps in a video game,  we might have that, again, 93 00:07:56,880 --> 00:08:03,640 the desire to respect what they might  have been, more than just decoration. 94 00:08:03,640 --> 00:08:05,000 Because they are about people. 95 00:08:16,560 --> 00:08:21,587 “Revival field” is a simple sculpture  that has this poetic premise. 96 00:08:23,480 --> 00:08:27,080 In Michaelangelo’s days, he  would have a block of marble, 97 00:08:27,080 --> 00:08:30,920 and he would have an image in his  mind, incredible images in his mind, 98 00:08:30,920 --> 00:08:37,284 and he would take the chisel and carve away  until we see something as remarkable as “David.” 99 00:08:41,160 --> 00:08:44,200 In our contemporary times,  our materials have changed. 100 00:08:44,200 --> 00:08:47,680 Our materials are still  marble, but they also can be… 101 00:08:50,640 --> 00:08:52,294 stuff that we’ve never dreamed of using. 102 00:08:54,480 --> 00:08:56,368 In this case, toxic earth. 103 00:08:58,960 --> 00:09:03,480 It is the sculpturing of an  ecology from one near death, 104 00:09:03,480 --> 00:09:08,698 or one that is decayed or  dead, into one that is living. 105 00:09:15,000 --> 00:09:18,868 NARRATOR: The diversity of life has  been deeply affected by industry. 106 00:09:23,600 --> 00:09:30,200 The smelting of metals, such as zinc, cadmium,  lead, and copper, produces particulates, 107 00:09:30,200 --> 00:09:33,299 sometimes invisible to the eye,  which contaminate the environment. 108 00:09:34,200 --> 00:09:37,771 These metal particulates weaken  and destroy many forms of life. 109 00:09:38,920 --> 00:09:42,459 Long after the smelting is complete,  pollution remains in the soil. 110 00:09:43,518 --> 00:09:45,979 There have been no viable  solutions to this problem, 111 00:09:46,520 --> 00:09:51,240 until the “Revival Field'' project,  which proved an existing theory. 112 00:09:51,240 --> 00:09:56,080 Special plants called hyperaccumulators  are introduced into the barren landscape. 113 00:09:56,080 --> 00:09:58,520 The metal in the soil would kill most plants, 114 00:09:58,520 --> 00:10:03,080 but the hyperaccumulators thrive, pulling  the metals into their stems and shoots. 115 00:10:03,080 --> 00:10:05,339 When the plants mature, they are harvested. 116 00:10:05,880 --> 00:10:09,200 The plants are then burned in reclaiming furnaces. 117 00:10:09,200 --> 00:10:14,240 This process yields metal purer than  high-grade ore, which can be resold. 118 00:10:14,240 --> 00:10:20,440 The continuation of this process cleans the soil  and allows life to return to the environment. 119 00:10:20,440 --> 00:10:24,317 This renewed ecology is the  completion of a work of art. 120 00:10:34,119 --> 00:10:38,520 CHIN: I don’t go about trying to make  a science/art project or anything, 121 00:10:38,520 --> 00:10:44,334 or political project. I think it has  to be driven by some kind of poetry. 122 00:10:47,400 --> 00:10:55,480 That poetry of plants having the capacity  to transform a system was amazing enough, 123 00:10:56,134 --> 00:10:58,040 and it was also driven by pragmatism. 124 00:10:58,040 --> 00:11:04,760 I think you have to have both. It has  a little red cast in it, at the base. 125 00:11:04,760 --> 00:11:06,634 But I don’t know if that is… 126 00:11:11,120 --> 00:11:18,261 In this world, there are cultures  dying… and some cultures thriving. 127 00:11:20,920 --> 00:11:27,534 There are soils that are dead that can  be reborn with the help of a work of art. 128 00:11:28,560 --> 00:11:36,600 There are neighborhoods, they tell us, that  are dying… but instead they are inspiring. 129 00:11:36,600 --> 00:11:40,204 We assume that we are living  in a culture of consumption… 130 00:11:40,880 --> 00:11:44,067 that tells us what to eat and what to dear. 131 00:11:50,480 --> 00:11:57,512 But it’s not all that. Art for the 21st  century is the same as it’s always been— 132 00:11:58,120 --> 00:12:00,277 it is never the same. 133 00:12:11,000 --> 00:12:12,000 MAN: 134 00:12:12,000 --> 00:12:14,520 You know, normally I like to use artificial. 135 00:12:14,520 --> 00:12:19,200 But if I’m going after that big lunker, or that  ornery wall-eyed pike up here in the great lake, 136 00:12:19,200 --> 00:12:22,320 I like to use the biggest,  baddest worm of them all— 137 00:12:22,320 --> 00:12:26,320 Devil’s Nightcrawlers, direct from Detroit City. 138 00:12:26,320 --> 00:12:29,160 These worms will drive you crazy  with all the fish you gonna catch. 139 00:12:31,360 --> 00:12:35,520 See what I mean? Devil’s  Nightcrawlers, the Motown worm. 140 00:12:35,520 --> 00:12:39,840 Guaranteed to catch you mo’ fish, give  you mo’ action than any worm around. 141 00:12:39,840 --> 00:12:44,346 Devil’s Nightcrawlers,  home-grown in East Side Detroit.