0:00:00.456,0:00:03.976 >> In this video, I'm going to go[br]over how to make a mug in Blender. 0:00:04.856,0:00:06.576 So the first thing I'm going[br]to do is, I'm going to get rid 0:00:06.576,0:00:08.886 of all these objects in the general scene. 0:00:09.316,0:00:15.436 And I'm going to add a mesh, and[br]I'm going to choose a cylinder. 0:00:16.336,0:00:21.116 And so when I zoom into the cylinder,[br]it looks like it's pretty round. 0:00:21.186,0:00:24.156 It would make a nice cup sort of shape. 0:00:24.886,0:00:26.976 I'm going to scale it up a bit. 0:00:27.406,0:00:28.746 So it's a little taller. 0:00:29.006,0:00:34.596 And then I'm going to turn[br]on Wireframe unshaded. 0:00:34.596,0:00:38.846 So I'm going to go up here to my Settings,[br]under Viewport Overlays, and I'm going to turn 0:00:38.846,0:00:41.636 on Wireframe so I can see the wireframe easily. 0:00:42.326,0:00:47.916 And then I'm going to go into[br]Edit mode by hitting Tab. 0:00:48.446,0:00:51.576 And I'm' going to start making some loop cuts. 0:00:51.576,0:01:00.586 So I'm going to go to Loop cut, and I'm[br]going to make 1, 2, 3, 4, 5, 6, 7 cuts. 0:01:01.286,0:01:05.146 And so now they're all sort of[br]like these evenly spaced cuts. 0:01:05.146,0:01:06.746 That's pretty good. 0:01:07.746,0:01:12.846 And the next thing I'm going to do is go into[br]Face mode, and I'm going to select the face 0:01:12.906,0:01:19.346 at the very top, and the way I[br]go to Face mode is by hitting Q 0:01:19.546,0:01:21.916 to go back into my Selection mode. 0:01:22.106,0:01:23.366 Select the very top face. 0:01:23.686,0:01:29.336 Hit X, and choose Faces to delete the face. 0:01:30.156,0:01:34.396 Now I'm going to go into X-ray mode[br]and I'm going to select all the faces. 0:01:34.936,0:01:40.976 And I'm going to go to Extrude[br]faces along normals. 0:01:41.396,0:01:45.026 So I'll extrude the faces along the normals,[br]and you can see what's happening here. 0:01:45.116,0:01:48.356 They're -- you know, it's kind of[br]pulling them out along the normal. 0:01:49.116,0:01:51.866 And I'll make a nice, thick cup. 0:01:52.676,0:01:53.836 That's pretty thick. 0:01:54.576,0:02:00.206 And so now I've got the cup part. 0:02:00.316,0:02:01.576 That looks pretty good. 0:02:02.066,0:02:04.576 And then I'm going to select[br]the face in the middle. 0:02:04.576,0:02:07.646 Grab it. And I'm just going to[br]pull it up just a little bit just 0:02:07.686,0:02:14.646 so that there's some space been[br]this base and the bottom of the cup. 0:02:15.706,0:02:26.136 I'm going to now select the bottom of the[br]cup, and I'm going to go to Extrude faces. 0:02:27.046,0:02:34.346 And I'm going to set the extrusion down[br]here in the lower left-hand corner to zero. 0:02:35.056,0:02:39.956 So it's like a straight -- you know, like[br]it's basically where the original face is. 0:02:40.136,0:02:42.596 And then I'm going to go into Scale mode. 0:02:42.856,0:02:44.916 I'm going to just scale it in a bit. 0:02:45.096,0:02:50.016 And then I'm going to right-click and[br]go to Extrude faces along normals. 0:02:50.186,0:02:52.166 And I'm going to pull that up. 0:02:52.856,0:02:59.446 And Extrude face along normals basically is[br]whichever way the face or faces were facing, 0:02:59.776,0:03:02.976 that's the direction the extrusion will happen. 0:03:04.006,0:03:07.376 So I extrude this along the normals. 0:03:07.446,0:03:09.916 Pull it up a little bit. 0:03:10.416,0:03:13.036 So this is looking pretty good so far. 0:03:13.216,0:03:14.206 So far, so good. 0:03:15.186,0:03:21.966 And now the next thing I'm going[br]to do is, I need to add the handle. 0:03:22.536,0:03:31.836 So in order to add the handle, I'm going to[br]go into Edit mode, and I'm going to hit 3, 0:03:32.246,0:03:38.806 and I'm going to select two faces[br]here and two faces here at the bottom. 0:03:39.216,0:03:42.716 I'm going to right-click and extrude faces. 0:03:43.296,0:03:45.646 And just pull those out like this. 0:03:45.716,0:03:54.956 And then I'm going to go into Loop cut,[br]and I'm going to make a couple loop cuts. 0:03:56.436,0:04:01.166 And then I'm going to go[br]back into Face selection mode 0:04:01.166,0:04:07.496 by hitting Q. And select these faces. 0:04:09.146,0:04:12.736 And then I'm going to extrude those faces. 0:04:13.586,0:04:17.936 And I'm going to use Scale, since[br]they're both going in the same direction, 0:04:18.776,0:04:25.976 instead I'll just use Scale and[br]scale them both close together. 0:04:26.456,0:04:30.536 And then I'm going to zoom in[br]and delete these faces here. 0:04:30.536,0:04:33.746 So I'm going to hit X and Select faces. 0:04:34.116,0:04:36.486 So now those faces are essentially deleted. 0:04:37.126,0:04:44.746 And I am going to go into Vertex mode,[br]grab these vertices, scale them even closer 0:04:44.746,0:04:48.746 to one another, so they're like[br]practically right on top of one another. 0:04:49.256,0:04:54.596 And then I'm going to merge[br]these vertices together. 0:04:55.126,0:05:02.256 So I'm going to do that by right-clicking[br]and going to Merge vertices by distance. 0:05:02.436,0:05:04.786 So when I use Merge vertices by distance 0:05:04.786,0:05:08.746 in the lower left-hand corner,[br]there's a Merge distance number. 0:05:09.036,0:05:13.956 And as I crank this up --[br]boop -- that's what happens. 0:05:14.006,0:05:19.066 It basically -- once you get to a high[br]enough number, it says any vertices that are 0:05:19.066,0:05:25.666 within this number will -- this[br]distance -- will merge together. 0:05:26.176,0:05:32.426 So because all of the vertices that I[br]wanted merging together were so close 0:05:32.426,0:05:34.976 to one another, it was a relatively low number. 0:05:35.316,0:05:40.796 If I kept cranking the number up higher, you see[br]they'll all, like, collapse in on one another. 0:05:41.116,0:05:51.736 So we want to just merge by a distance[br]that only merges these vertices here. 0:05:51.736,0:05:56.036 And if you're ever in doubt of,[br]like, did those vertices merge, 0:05:56.036,0:05:56.976 because sometimes it's hard to know. 0:05:57.056,0:06:05.116 You can double-check by going up here to your[br]Viewport overlays, and select Statistics. 0:06:05.116,0:06:09.866 And now you can see statistics of[br]how many vertices you have selected. 0:06:10.256,0:06:14.286 So under vertices, you can see[br]I have 12 vertices selected. 0:06:14.736,0:06:20.966 And so now, when I go to merge vertices[br]by distance, they've merged together, 0:06:20.966,0:06:26.416 and now I have six vertices, which means[br]that every two vertices that I wanted 0:06:26.416,0:06:29.706 to have merge together have successfully merged. 0:06:31.416,0:06:38.026 Okay. So now we're getting closer[br]to finishing off this cup already. 0:06:38.396,0:06:42.816 So I'm just going to grab[br]some of these vertices here. 0:06:42.816,0:06:47.976 I'm going to grab some vertices here,[br]and maybe even rotate those a bit. 0:06:53.736,0:06:57.986 And grab these vertices here. 0:06:58.136,0:06:59.296 Grab those. 0:07:00.066,0:07:03.676 Move them a bit. 0:07:03.996,0:07:10.866 And again, I'm going to rotate[br]these a little bit. 0:07:18.046,0:07:21.286 And maybe move them up some. 0:07:22.046,0:07:23.976 And then I'm going to pull these ups. 0:07:28.106,0:07:30.286 And move these around a bit. 0:07:30.286,0:07:33.786 So lookin pretty good so far. 0:07:34.536,0:07:41.926 And so right now -- let's see what we've got. 0:07:42.086,0:07:51.766 So I'm going to go out of the Wireframe mode[br]so I can just see what's happening here. 0:07:52.046,0:07:52.716 And [inaudible]. 0:07:53.716,0:08:00.696 And from here, I'm going to grab these vertices. 0:08:01.376,0:08:05.976 So I'm going to go back into this mode here. 0:08:06.066,0:08:10.156 I'm going to grab all of[br]these vertices in X-ray mode. 0:08:10.236,0:08:17.866 And I'm going to scale them in a bit, like that. 0:08:18.116,0:08:21.446 And I think they also need to be moved in some. 0:08:22.126,0:08:25.926 And maybe this one needs[br]to be out a little more. 0:08:27.046,0:08:28.976 Maybe some of these could be out a little more. 0:08:34.176,0:08:37.956 And so now this is looking pretty good. 0:08:37.956,0:08:41.766 So I'm going to go out of Edit mode, and yes. 0:08:41.876,0:08:42.956 This looks like a mug. 0:08:43.226,0:08:43.976 Looks pretty good. 0:08:44.446,0:08:49.446 And so the next step is, you know,[br]right now it looks pretty blocky. 0:08:49.806,0:08:51.976 So I'm going to smooth it by selecting it. 0:08:52.046,0:08:56.886 And I'm going to go over here to the[br]right-hand side, and I'm going to go 0:08:56.886,0:08:59.956 to the Modifier properties button here. 0:09:00.806,0:09:03.276 And I'm going to add a modifier. 0:09:03.726,0:09:06.766 So there's all kind of different[br]modifiers that you can add. 0:09:07.216,0:09:13.446 And for the time being, we're going to[br]just go straight to Multiresolution. 0:09:13.806,0:09:21.976 And what multiresolution does is, it allows[br]you to subdivide and smooth your objet. 0:09:22.466,0:09:24.996 So I subdivided it once. 0:09:25.126,0:09:32.166 I think subdividing it twice is[br]probably the optimal resolution. 0:09:32.576,0:09:34.976 Maybe don't even need it quite this smooth. 0:09:35.396,0:09:40.316 Right now, we can see all the faces,[br]you know, all the individual faces. 0:09:40.316,0:09:42.836 And it doesn't look so great right now. 0:09:43.016,0:09:49.596 But you can actually change that by[br]going to Object, and Shade Smooth -- 0:09:50.516,0:09:53.676 or with the object selected, Shade Smooth. 0:09:54.136,0:09:58.726 And then it makes it so that you[br]don't see all of the individual faces. 0:09:59.086,0:10:03.956 It kind of smooths all the edges[br]out, and this is what you get. 0:10:04.336,0:10:06.066 So that looks pretty good. 0:10:06.316,0:10:13.676 And just a quick and easy way to use[br]extrusions, and using the multires tool.