1 00:00:00,456 --> 00:00:03,976 >> In this video, I'm going to go over how to make a mug in Blender. 2 00:00:04,856 --> 00:00:06,576 So the first thing I'm going to do is, I'm going to get rid 3 00:00:06,576 --> 00:00:08,886 of all these objects in the general scene. 4 00:00:09,316 --> 00:00:15,436 And I'm going to add a mesh, and I'm going to choose a cylinder. 5 00:00:16,336 --> 00:00:21,116 And so when I zoom into the cylinder, it looks like it's pretty round. 6 00:00:21,186 --> 00:00:24,156 It would make a nice cup sort of shape. 7 00:00:24,886 --> 00:00:26,976 I'm going to scale it up a bit. 8 00:00:27,406 --> 00:00:28,746 So it's a little taller. 9 00:00:29,006 --> 00:00:34,596 And then I'm going to turn on Wireframe unshaded. 10 00:00:34,596 --> 00:00:38,846 So I'm going to go up here to my Settings, under Viewport Overlays, and I'm going to turn 11 00:00:38,846 --> 00:00:41,636 on Wireframe so I can see the wireframe easily. 12 00:00:42,326 --> 00:00:47,916 And then I'm going to go into Edit mode by hitting Tab. 13 00:00:48,446 --> 00:00:51,576 And I'm' going to start making some loop cuts. 14 00:00:51,576 --> 00:01:00,586 So I'm going to go to Loop cut, and I'm going to make 1, 2, 3, 4, 5, 6, 7 cuts. 15 00:01:01,286 --> 00:01:05,146 And so now they're all sort of like these evenly spaced cuts. 16 00:01:05,146 --> 00:01:06,746 That's pretty good. 17 00:01:07,746 --> 00:01:12,846 And the next thing I'm going to do is go into Face mode, and I'm going to select the face 18 00:01:12,906 --> 00:01:19,346 at the very top, and the way I go to Face mode is by hitting Q 19 00:01:19,546 --> 00:01:21,916 to go back into my Selection mode. 20 00:01:22,106 --> 00:01:23,366 Select the very top face. 21 00:01:23,686 --> 00:01:29,336 Hit X, and choose Faces to delete the face. 22 00:01:30,156 --> 00:01:34,396 Now I'm going to go into X-ray mode and I'm going to select all the faces. 23 00:01:34,936 --> 00:01:40,976 And I'm going to go to Extrude faces along normals. 24 00:01:41,396 --> 00:01:45,026 So I'll extrude the faces along the normals, and you can see what's happening here. 25 00:01:45,116 --> 00:01:48,356 They're -- you know, it's kind of pulling them out along the normal. 26 00:01:49,116 --> 00:01:51,866 And I'll make a nice, thick cup. 27 00:01:52,676 --> 00:01:53,836 That's pretty thick. 28 00:01:54,576 --> 00:02:00,206 And so now I've got the cup part. 29 00:02:00,316 --> 00:02:01,576 That looks pretty good. 30 00:02:02,066 --> 00:02:04,576 And then I'm going to select the face in the middle. 31 00:02:04,576 --> 00:02:07,646 Grab it. And I'm just going to pull it up just a little bit just 32 00:02:07,686 --> 00:02:14,646 so that there's some space been this base and the bottom of the cup. 33 00:02:15,706 --> 00:02:26,136 I'm going to now select the bottom of the cup, and I'm going to go to Extrude faces. 34 00:02:27,046 --> 00:02:34,346 And I'm going to set the extrusion down here in the lower left-hand corner to zero. 35 00:02:35,056 --> 00:02:39,956 So it's like a straight -- you know, like it's basically where the original face is. 36 00:02:40,136 --> 00:02:42,596 And then I'm going to go into Scale mode. 37 00:02:42,856 --> 00:02:44,916 I'm going to just scale it in a bit. 38 00:02:45,096 --> 00:02:50,016 And then I'm going to right-click and go to Extrude faces along normals. 39 00:02:50,186 --> 00:02:52,166 And I'm going to pull that up. 40 00:02:52,856 --> 00:02:59,446 And Extrude face along normals basically is whichever way the face or faces were facing, 41 00:02:59,776 --> 00:03:02,976 that's the direction the extrusion will happen. 42 00:03:04,006 --> 00:03:07,376 So I extrude this along the normals. 43 00:03:07,446 --> 00:03:09,916 Pull it up a little bit. 44 00:03:10,416 --> 00:03:13,036 So this is looking pretty good so far. 45 00:03:13,216 --> 00:03:14,206 So far, so good. 46 00:03:15,186 --> 00:03:21,966 And now the next thing I'm going to do is, I need to add the handle. 47 00:03:22,536 --> 00:03:31,836 So in order to add the handle, I'm going to go into Edit mode, and I'm going to hit 3, 48 00:03:32,246 --> 00:03:38,806 and I'm going to select two faces here and two faces here at the bottom. 49 00:03:39,216 --> 00:03:42,716 I'm going to right-click and extrude faces. 50 00:03:43,296 --> 00:03:45,646 And just pull those out like this. 51 00:03:45,716 --> 00:03:54,956 And then I'm going to go into Loop cut, and I'm going to make a couple loop cuts. 52 00:03:56,436 --> 00:04:01,166 And then I'm going to go back into Face selection mode 53 00:04:01,166 --> 00:04:07,496 by hitting Q. And select these faces. 54 00:04:09,146 --> 00:04:12,736 And then I'm going to extrude those faces. 55 00:04:13,586 --> 00:04:17,936 And I'm going to use Scale, since they're both going in the same direction, 56 00:04:18,776 --> 00:04:25,976 instead I'll just use Scale and scale them both close together. 57 00:04:26,456 --> 00:04:30,536 And then I'm going to zoom in and delete these faces here. 58 00:04:30,536 --> 00:04:33,746 So I'm going to hit X and Select faces. 59 00:04:34,116 --> 00:04:36,486 So now those faces are essentially deleted. 60 00:04:37,126 --> 00:04:44,746 And I am going to go into Vertex mode, grab these vertices, scale them even closer 61 00:04:44,746 --> 00:04:48,746 to one another, so they're like practically right on top of one another. 62 00:04:49,256 --> 00:04:54,596 And then I'm going to merge these vertices together. 63 00:04:55,126 --> 00:05:02,256 So I'm going to do that by right-clicking and going to Merge vertices by distance. 64 00:05:02,436 --> 00:05:04,786 So when I use Merge vertices by distance 65 00:05:04,786 --> 00:05:08,746 in the lower left-hand corner, there's a Merge distance number. 66 00:05:09,036 --> 00:05:13,956 And as I crank this up -- boop -- that's what happens. 67 00:05:14,006 --> 00:05:19,066 It basically -- once you get to a high enough number, it says any vertices that are 68 00:05:19,066 --> 00:05:25,666 within this number will -- this distance -- will merge together. 69 00:05:26,176 --> 00:05:32,426 So because all of the vertices that I wanted merging together were so close 70 00:05:32,426 --> 00:05:34,976 to one another, it was a relatively low number. 71 00:05:35,316 --> 00:05:40,796 If I kept cranking the number up higher, you see they'll all, like, collapse in on one another. 72 00:05:41,116 --> 00:05:51,736 So we want to just merge by a distance that only merges these vertices here. 73 00:05:51,736 --> 00:05:56,036 And if you're ever in doubt of, like, did those vertices merge, 74 00:05:56,036 --> 00:05:56,976 because sometimes it's hard to know. 75 00:05:57,056 --> 00:06:05,116 You can double-check by going up here to your Viewport overlays, and select Statistics. 76 00:06:05,116 --> 00:06:09,866 And now you can see statistics of how many vertices you have selected. 77 00:06:10,256 --> 00:06:14,286 So under vertices, you can see I have 12 vertices selected. 78 00:06:14,736 --> 00:06:20,966 And so now, when I go to merge vertices by distance, they've merged together, 79 00:06:20,966 --> 00:06:26,416 and now I have six vertices, which means that every two vertices that I wanted 80 00:06:26,416 --> 00:06:29,706 to have merge together have successfully merged. 81 00:06:31,416 --> 00:06:38,026 Okay. So now we're getting closer to finishing off this cup already. 82 00:06:38,396 --> 00:06:42,816 So I'm just going to grab some of these vertices here. 83 00:06:42,816 --> 00:06:47,976 I'm going to grab some vertices here, and maybe even rotate those a bit. 84 00:06:53,736 --> 00:06:57,986 And grab these vertices here. 85 00:06:58,136 --> 00:06:59,296 Grab those. 86 00:07:00,066 --> 00:07:03,676 Move them a bit. 87 00:07:03,996 --> 00:07:10,866 And again, I'm going to rotate these a little bit. 88 00:07:18,046 --> 00:07:21,286 And maybe move them up some. 89 00:07:22,046 --> 00:07:23,976 And then I'm going to pull these ups. 90 00:07:28,106 --> 00:07:30,286 And move these around a bit. 91 00:07:30,286 --> 00:07:33,786 So lookin pretty good so far. 92 00:07:34,536 --> 00:07:41,926 And so right now -- let's see what we've got. 93 00:07:42,086 --> 00:07:51,766 So I'm going to go out of the Wireframe mode so I can just see what's happening here. 94 00:07:52,046 --> 00:07:52,716 And [inaudible]. 95 00:07:53,716 --> 00:08:00,696 And from here, I'm going to grab these vertices. 96 00:08:01,376 --> 00:08:05,976 So I'm going to go back into this mode here. 97 00:08:06,066 --> 00:08:10,156 I'm going to grab all of these vertices in X-ray mode. 98 00:08:10,236 --> 00:08:17,866 And I'm going to scale them in a bit, like that. 99 00:08:18,116 --> 00:08:21,446 And I think they also need to be moved in some. 100 00:08:22,126 --> 00:08:25,926 And maybe this one needs to be out a little more. 101 00:08:27,046 --> 00:08:28,976 Maybe some of these could be out a little more. 102 00:08:34,176 --> 00:08:37,956 And so now this is looking pretty good. 103 00:08:37,956 --> 00:08:41,766 So I'm going to go out of Edit mode, and yes. 104 00:08:41,876 --> 00:08:42,956 This looks like a mug. 105 00:08:43,226 --> 00:08:43,976 Looks pretty good. 106 00:08:44,446 --> 00:08:49,446 And so the next step is, you know, right now it looks pretty blocky. 107 00:08:49,806 --> 00:08:51,976 So I'm going to smooth it by selecting it. 108 00:08:52,046 --> 00:08:56,886 And I'm going to go over here to the right-hand side, and I'm going to go 109 00:08:56,886 --> 00:08:59,956 to the Modifier properties button here. 110 00:09:00,806 --> 00:09:03,276 And I'm going to add a modifier. 111 00:09:03,726 --> 00:09:06,766 So there's all kind of different modifiers that you can add. 112 00:09:07,216 --> 00:09:13,446 And for the time being, we're going to just go straight to Multiresolution. 113 00:09:13,806 --> 00:09:21,976 And what multiresolution does is, it allows you to subdivide and smooth your objet. 114 00:09:22,466 --> 00:09:24,996 So I subdivided it once. 115 00:09:25,126 --> 00:09:32,166 I think subdividing it twice is probably the optimal resolution. 116 00:09:32,576 --> 00:09:34,976 Maybe don't even need it quite this smooth. 117 00:09:35,396 --> 00:09:40,316 Right now, we can see all the faces, you know, all the individual faces. 118 00:09:40,316 --> 00:09:42,836 And it doesn't look so great right now. 119 00:09:43,016 --> 00:09:49,596 But you can actually change that by going to Object, and Shade Smooth -- 120 00:09:50,516 --> 00:09:53,676 or with the object selected, Shade Smooth. 121 00:09:54,136 --> 00:09:58,726 And then it makes it so that you don't see all of the individual faces. 122 00:09:59,086 --> 00:10:03,956 It kind of smooths all the edges out, and this is what you get. 123 00:10:04,336 --> 00:10:06,066 So that looks pretty good. 124 00:10:06,316 --> 00:10:13,676 And just a quick and easy way to use extrusions, and using the multires tool.