>> In this video, I'm going to go over how to make a mug in Blender.
So the first thing I'm going to do is, I'm going to get rid
of all these objects in the general scene.
And I'm going to add a mesh, and I'm going to choose a cylinder.
And so when I zoom into the cylinder, it looks like it's pretty round.
It would make a nice cup sort of shape.
I'm going to scale it up a bit.
So it's a little taller.
And then I'm going to turn on Wireframe unshaded.
So I'm going to go up here to my Settings, under Viewport Overlays, and I'm going to turn
on Wireframe so I can see the wireframe easily.
And then I'm going to go into Edit mode by hitting Tab.
And I'm' going to start making some loop cuts.
So I'm going to go to Loop cut, and I'm going to make 1, 2, 3, 4, 5, 6, 7 cuts.
And so now they're all sort of like these evenly spaced cuts.
That's pretty good.
And the next thing I'm going to do is go into Face mode, and I'm going to select the face
at the very top, and the way I go to Face mode is by hitting Q
to go back into my Selection mode.
Select the very top face.
Hit X, and choose Faces to delete the face.
Now I'm going to go into X-ray mode and I'm going to select all the faces.
And I'm going to go to Extrude faces along normals.
So I'll extrude the faces along the normals, and you can see what's happening here.
They're -- you know, it's kind of pulling them out along the normal.
And I'll make a nice, thick cup.
That's pretty thick.
And so now I've got the cup part.
That looks pretty good.
And then I'm going to select the face in the middle.
Grab it. And I'm just going to pull it up just a little bit just
so that there's some space been this base and the bottom of the cup.
I'm going to now select the bottom of the cup, and I'm going to go to Extrude faces.
And I'm going to set the extrusion down here in the lower left-hand corner to zero.
So it's like a straight -- you know, like it's basically where the original face is.
And then I'm going to go into Scale mode.
I'm going to just scale it in a bit.
And then I'm going to right-click and go to Extrude faces along normals.
And I'm going to pull that up.
And Extrude face along normals basically is whichever way the face or faces were facing,
that's the direction the extrusion will happen.
So I extrude this along the normals.
Pull it up a little bit.
So this is looking pretty good so far.
So far, so good.
And now the next thing I'm going to do is, I need to add the handle.
So in order to add the handle, I'm going to go into Edit mode, and I'm going to hit 3,
and I'm going to select two faces here and two faces here at the bottom.
I'm going to right-click and extrude faces.
And just pull those out like this.
And then I'm going to go into Loop cut, and I'm going to make a couple loop cuts.
And then I'm going to go back into Face selection mode
by hitting Q. And select these faces.
And then I'm going to extrude those faces.
And I'm going to use Scale, since they're both going in the same direction,
instead I'll just use Scale and scale them both close together.
And then I'm going to zoom in and delete these faces here.
So I'm going to hit X and Select faces.
So now those faces are essentially deleted.
And I am going to go into Vertex mode, grab these vertices, scale them even closer
to one another, so they're like practically right on top of one another.
And then I'm going to merge these vertices together.
So I'm going to do that by right-clicking and going to Merge vertices by distance.
So when I use Merge vertices by distance
in the lower left-hand corner, there's a Merge distance number.
And as I crank this up -- boop -- that's what happens.
It basically -- once you get to a high enough number, it says any vertices that are
within this number will -- this distance -- will merge together.
So because all of the vertices that I wanted merging together were so close
to one another, it was a relatively low number.
If I kept cranking the number up higher, you see they'll all, like, collapse in on one another.
So we want to just merge by a distance that only merges these vertices here.
And if you're ever in doubt of, like, did those vertices merge,
because sometimes it's hard to know.
You can double-check by going up here to your Viewport overlays, and select Statistics.
And now you can see statistics of how many vertices you have selected.
So under vertices, you can see I have 12 vertices selected.
And so now, when I go to merge vertices by distance, they've merged together,
and now I have six vertices, which means that every two vertices that I wanted
to have merge together have successfully merged.
Okay. So now we're getting closer to finishing off this cup already.
So I'm just going to grab some of these vertices here.
I'm going to grab some vertices here, and maybe even rotate those a bit.
And grab these vertices here.
Grab those.
Move them a bit.
And again, I'm going to rotate these a little bit.
And maybe move them up some.
And then I'm going to pull these ups.
And move these around a bit.
So lookin pretty good so far.
And so right now -- let's see what we've got.
So I'm going to go out of the Wireframe mode so I can just see what's happening here.
And [inaudible].
And from here, I'm going to grab these vertices.
So I'm going to go back into this mode here.
I'm going to grab all of these vertices in X-ray mode.
And I'm going to scale them in a bit, like that.
And I think they also need to be moved in some.
And maybe this one needs to be out a little more.
Maybe some of these could be out a little more.
And so now this is looking pretty good.
So I'm going to go out of Edit mode, and yes.
This looks like a mug.
Looks pretty good.
And so the next step is, you know, right now it looks pretty blocky.
So I'm going to smooth it by selecting it.
And I'm going to go over here to the right-hand side, and I'm going to go
to the Modifier properties button here.
And I'm going to add a modifier.
So there's all kind of different modifiers that you can add.
And for the time being, we're going to just go straight to Multiresolution.
And what multiresolution does is, it allows you to subdivide and smooth your objet.
So I subdivided it once.
I think subdividing it twice is probably the optimal resolution.
Maybe don't even need it quite this smooth.
Right now, we can see all the faces, you know, all the individual faces.
And it doesn't look so great right now.
But you can actually change that by going to Object, and Shade Smooth --
or with the object selected, Shade Smooth.
And then it makes it so that you don't see all of the individual faces.
It kind of smooths all the edges out, and this is what you get.
So that looks pretty good.
And just a quick and easy way to use extrusions, and using the multires tool.