[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.46,0:00:03.98,Default,,0000,0000,0000,,>> In this video, I'm going to go\Nover how to make a mug in Blender. Dialogue: 0,0:00:04.86,0:00:06.58,Default,,0000,0000,0000,,So the first thing I'm going\Nto do is, I'm going to get rid Dialogue: 0,0:00:06.58,0:00:08.89,Default,,0000,0000,0000,,of all these objects in the general scene. Dialogue: 0,0:00:09.32,0:00:15.44,Default,,0000,0000,0000,,And I'm going to add a mesh, and\NI'm going to choose a cylinder. Dialogue: 0,0:00:16.34,0:00:21.12,Default,,0000,0000,0000,,And so when I zoom into the cylinder,\Nit looks like it's pretty round. Dialogue: 0,0:00:21.19,0:00:24.16,Default,,0000,0000,0000,,It would make a nice cup sort of shape. Dialogue: 0,0:00:24.89,0:00:26.98,Default,,0000,0000,0000,,I'm going to scale it up a bit. Dialogue: 0,0:00:27.41,0:00:28.75,Default,,0000,0000,0000,,So it's a little taller. Dialogue: 0,0:00:29.01,0:00:34.60,Default,,0000,0000,0000,,And then I'm going to turn\Non Wireframe unshaded. Dialogue: 0,0:00:34.60,0:00:38.85,Default,,0000,0000,0000,,So I'm going to go up here to my Settings,\Nunder Viewport Overlays, and I'm going to turn Dialogue: 0,0:00:38.85,0:00:41.64,Default,,0000,0000,0000,,on Wireframe so I can see the wireframe easily. Dialogue: 0,0:00:42.33,0:00:47.92,Default,,0000,0000,0000,,And then I'm going to go into\NEdit mode by hitting Tab. Dialogue: 0,0:00:48.45,0:00:51.58,Default,,0000,0000,0000,,And I'm' going to start making some loop cuts. Dialogue: 0,0:00:51.58,0:01:00.59,Default,,0000,0000,0000,,So I'm going to go to Loop cut, and I'm\Ngoing to make 1, 2, 3, 4, 5, 6, 7 cuts. Dialogue: 0,0:01:01.29,0:01:05.15,Default,,0000,0000,0000,,And so now they're all sort of\Nlike these evenly spaced cuts. Dialogue: 0,0:01:05.15,0:01:06.75,Default,,0000,0000,0000,,That's pretty good. Dialogue: 0,0:01:07.75,0:01:12.85,Default,,0000,0000,0000,,And the next thing I'm going to do is go into\NFace mode, and I'm going to select the face Dialogue: 0,0:01:12.91,0:01:19.35,Default,,0000,0000,0000,,at the very top, and the way I\Ngo to Face mode is by hitting Q Dialogue: 0,0:01:19.55,0:01:21.92,Default,,0000,0000,0000,,to go back into my Selection mode. Dialogue: 0,0:01:22.11,0:01:23.37,Default,,0000,0000,0000,,Select the very top face. Dialogue: 0,0:01:23.69,0:01:29.34,Default,,0000,0000,0000,,Hit X, and choose Faces to delete the face. Dialogue: 0,0:01:30.16,0:01:34.40,Default,,0000,0000,0000,,Now I'm going to go into X-ray mode\Nand I'm going to select all the faces. Dialogue: 0,0:01:34.94,0:01:40.98,Default,,0000,0000,0000,,And I'm going to go to Extrude\Nfaces along normals. Dialogue: 0,0:01:41.40,0:01:45.03,Default,,0000,0000,0000,,So I'll extrude the faces along the normals,\Nand you can see what's happening here. Dialogue: 0,0:01:45.12,0:01:48.36,Default,,0000,0000,0000,,They're -- you know, it's kind of\Npulling them out along the normal. Dialogue: 0,0:01:49.12,0:01:51.87,Default,,0000,0000,0000,,And I'll make a nice, thick cup. Dialogue: 0,0:01:52.68,0:01:53.84,Default,,0000,0000,0000,,That's pretty thick. Dialogue: 0,0:01:54.58,0:02:00.21,Default,,0000,0000,0000,,And so now I've got the cup part. Dialogue: 0,0:02:00.32,0:02:01.58,Default,,0000,0000,0000,,That looks pretty good. Dialogue: 0,0:02:02.07,0:02:04.58,Default,,0000,0000,0000,,And then I'm going to select\Nthe face in the middle. Dialogue: 0,0:02:04.58,0:02:07.65,Default,,0000,0000,0000,,Grab it. And I'm just going to\Npull it up just a little bit just Dialogue: 0,0:02:07.69,0:02:14.65,Default,,0000,0000,0000,,so that there's some space been\Nthis base and the bottom of the cup. Dialogue: 0,0:02:15.71,0:02:26.14,Default,,0000,0000,0000,,I'm going to now select the bottom of the\Ncup, and I'm going to go to Extrude faces. Dialogue: 0,0:02:27.05,0:02:34.35,Default,,0000,0000,0000,,And I'm going to set the extrusion down\Nhere in the lower left-hand corner to zero. Dialogue: 0,0:02:35.06,0:02:39.96,Default,,0000,0000,0000,,So it's like a straight -- you know, like\Nit's basically where the original face is. Dialogue: 0,0:02:40.14,0:02:42.60,Default,,0000,0000,0000,,And then I'm going to go into Scale mode. Dialogue: 0,0:02:42.86,0:02:44.92,Default,,0000,0000,0000,,I'm going to just scale it in a bit. Dialogue: 0,0:02:45.10,0:02:50.02,Default,,0000,0000,0000,,And then I'm going to right-click and\Ngo to Extrude faces along normals. Dialogue: 0,0:02:50.19,0:02:52.17,Default,,0000,0000,0000,,And I'm going to pull that up. Dialogue: 0,0:02:52.86,0:02:59.45,Default,,0000,0000,0000,,And Extrude face along normals basically is\Nwhichever way the face or faces were facing, Dialogue: 0,0:02:59.78,0:03:02.98,Default,,0000,0000,0000,,that's the direction the extrusion will happen. Dialogue: 0,0:03:04.01,0:03:07.38,Default,,0000,0000,0000,,So I extrude this along the normals. Dialogue: 0,0:03:07.45,0:03:09.92,Default,,0000,0000,0000,,Pull it up a little bit. Dialogue: 0,0:03:10.42,0:03:13.04,Default,,0000,0000,0000,,So this is looking pretty good so far. Dialogue: 0,0:03:13.22,0:03:14.21,Default,,0000,0000,0000,,So far, so good. Dialogue: 0,0:03:15.19,0:03:21.97,Default,,0000,0000,0000,,And now the next thing I'm going\Nto do is, I need to add the handle. Dialogue: 0,0:03:22.54,0:03:31.84,Default,,0000,0000,0000,,So in order to add the handle, I'm going to\Ngo into Edit mode, and I'm going to hit 3, Dialogue: 0,0:03:32.25,0:03:38.81,Default,,0000,0000,0000,,and I'm going to select two faces\Nhere and two faces here at the bottom. Dialogue: 0,0:03:39.22,0:03:42.72,Default,,0000,0000,0000,,I'm going to right-click and extrude faces. Dialogue: 0,0:03:43.30,0:03:45.65,Default,,0000,0000,0000,,And just pull those out like this. Dialogue: 0,0:03:45.72,0:03:54.96,Default,,0000,0000,0000,,And then I'm going to go into Loop cut,\Nand I'm going to make a couple loop cuts. Dialogue: 0,0:03:56.44,0:04:01.17,Default,,0000,0000,0000,,And then I'm going to go\Nback into Face selection mode Dialogue: 0,0:04:01.17,0:04:07.50,Default,,0000,0000,0000,,by hitting Q. And select these faces. Dialogue: 0,0:04:09.15,0:04:12.74,Default,,0000,0000,0000,,And then I'm going to extrude those faces. Dialogue: 0,0:04:13.59,0:04:17.94,Default,,0000,0000,0000,,And I'm going to use Scale, since\Nthey're both going in the same direction, Dialogue: 0,0:04:18.78,0:04:25.98,Default,,0000,0000,0000,,instead I'll just use Scale and\Nscale them both close together. Dialogue: 0,0:04:26.46,0:04:30.54,Default,,0000,0000,0000,,And then I'm going to zoom in\Nand delete these faces here. Dialogue: 0,0:04:30.54,0:04:33.75,Default,,0000,0000,0000,,So I'm going to hit X and Select faces. Dialogue: 0,0:04:34.12,0:04:36.49,Default,,0000,0000,0000,,So now those faces are essentially deleted. Dialogue: 0,0:04:37.13,0:04:44.75,Default,,0000,0000,0000,,And I am going to go into Vertex mode,\Ngrab these vertices, scale them even closer Dialogue: 0,0:04:44.75,0:04:48.75,Default,,0000,0000,0000,,to one another, so they're like\Npractically right on top of one another. Dialogue: 0,0:04:49.26,0:04:54.60,Default,,0000,0000,0000,,And then I'm going to merge\Nthese vertices together. Dialogue: 0,0:04:55.13,0:05:02.26,Default,,0000,0000,0000,,So I'm going to do that by right-clicking\Nand going to Merge vertices by distance. Dialogue: 0,0:05:02.44,0:05:04.79,Default,,0000,0000,0000,,So when I use Merge vertices by distance Dialogue: 0,0:05:04.79,0:05:08.75,Default,,0000,0000,0000,,in the lower left-hand corner,\Nthere's a Merge distance number. Dialogue: 0,0:05:09.04,0:05:13.96,Default,,0000,0000,0000,,And as I crank this up --\Nboop -- that's what happens. Dialogue: 0,0:05:14.01,0:05:19.07,Default,,0000,0000,0000,,It basically -- once you get to a high\Nenough number, it says any vertices that are Dialogue: 0,0:05:19.07,0:05:25.67,Default,,0000,0000,0000,,within this number will -- this\Ndistance -- will merge together. Dialogue: 0,0:05:26.18,0:05:32.43,Default,,0000,0000,0000,,So because all of the vertices that I\Nwanted merging together were so close Dialogue: 0,0:05:32.43,0:05:34.98,Default,,0000,0000,0000,,to one another, it was a relatively low number. Dialogue: 0,0:05:35.32,0:05:40.80,Default,,0000,0000,0000,,If I kept cranking the number up higher, you see\Nthey'll all, like, collapse in on one another. Dialogue: 0,0:05:41.12,0:05:51.74,Default,,0000,0000,0000,,So we want to just merge by a distance\Nthat only merges these vertices here. Dialogue: 0,0:05:51.74,0:05:56.04,Default,,0000,0000,0000,,And if you're ever in doubt of,\Nlike, did those vertices merge, Dialogue: 0,0:05:56.04,0:05:56.98,Default,,0000,0000,0000,,because sometimes it's hard to know. Dialogue: 0,0:05:57.06,0:06:05.12,Default,,0000,0000,0000,,You can double-check by going up here to your\NViewport overlays, and select Statistics. Dialogue: 0,0:06:05.12,0:06:09.87,Default,,0000,0000,0000,,And now you can see statistics of\Nhow many vertices you have selected. Dialogue: 0,0:06:10.26,0:06:14.29,Default,,0000,0000,0000,,So under vertices, you can see\NI have 12 vertices selected. Dialogue: 0,0:06:14.74,0:06:20.97,Default,,0000,0000,0000,,And so now, when I go to merge vertices\Nby distance, they've merged together, Dialogue: 0,0:06:20.97,0:06:26.42,Default,,0000,0000,0000,,and now I have six vertices, which means\Nthat every two vertices that I wanted Dialogue: 0,0:06:26.42,0:06:29.71,Default,,0000,0000,0000,,to have merge together have successfully merged. Dialogue: 0,0:06:31.42,0:06:38.03,Default,,0000,0000,0000,,Okay. So now we're getting closer\Nto finishing off this cup already. Dialogue: 0,0:06:38.40,0:06:42.82,Default,,0000,0000,0000,,So I'm just going to grab\Nsome of these vertices here. Dialogue: 0,0:06:42.82,0:06:47.98,Default,,0000,0000,0000,,I'm going to grab some vertices here,\Nand maybe even rotate those a bit. Dialogue: 0,0:06:53.74,0:06:57.99,Default,,0000,0000,0000,,And grab these vertices here. Dialogue: 0,0:06:58.14,0:06:59.30,Default,,0000,0000,0000,,Grab those. Dialogue: 0,0:07:00.07,0:07:03.68,Default,,0000,0000,0000,,Move them a bit. Dialogue: 0,0:07:03.100,0:07:10.87,Default,,0000,0000,0000,,And again, I'm going to rotate\Nthese a little bit. Dialogue: 0,0:07:18.05,0:07:21.29,Default,,0000,0000,0000,,And maybe move them up some. Dialogue: 0,0:07:22.05,0:07:23.98,Default,,0000,0000,0000,,And then I'm going to pull these ups. Dialogue: 0,0:07:28.11,0:07:30.29,Default,,0000,0000,0000,,And move these around a bit. Dialogue: 0,0:07:30.29,0:07:33.79,Default,,0000,0000,0000,,So lookin pretty good so far. Dialogue: 0,0:07:34.54,0:07:41.93,Default,,0000,0000,0000,,And so right now -- let's see what we've got. Dialogue: 0,0:07:42.09,0:07:51.77,Default,,0000,0000,0000,,So I'm going to go out of the Wireframe mode\Nso I can just see what's happening here. Dialogue: 0,0:07:52.05,0:07:52.72,Default,,0000,0000,0000,,And [inaudible]. Dialogue: 0,0:07:53.72,0:08:00.70,Default,,0000,0000,0000,,And from here, I'm going to grab these vertices. Dialogue: 0,0:08:01.38,0:08:05.98,Default,,0000,0000,0000,,So I'm going to go back into this mode here. Dialogue: 0,0:08:06.07,0:08:10.16,Default,,0000,0000,0000,,I'm going to grab all of\Nthese vertices in X-ray mode. Dialogue: 0,0:08:10.24,0:08:17.87,Default,,0000,0000,0000,,And I'm going to scale them in a bit, like that. Dialogue: 0,0:08:18.12,0:08:21.45,Default,,0000,0000,0000,,And I think they also need to be moved in some. Dialogue: 0,0:08:22.13,0:08:25.93,Default,,0000,0000,0000,,And maybe this one needs\Nto be out a little more. Dialogue: 0,0:08:27.05,0:08:28.98,Default,,0000,0000,0000,,Maybe some of these could be out a little more. Dialogue: 0,0:08:34.18,0:08:37.96,Default,,0000,0000,0000,,And so now this is looking pretty good. Dialogue: 0,0:08:37.96,0:08:41.77,Default,,0000,0000,0000,,So I'm going to go out of Edit mode, and yes. Dialogue: 0,0:08:41.88,0:08:42.96,Default,,0000,0000,0000,,This looks like a mug. Dialogue: 0,0:08:43.23,0:08:43.98,Default,,0000,0000,0000,,Looks pretty good. Dialogue: 0,0:08:44.45,0:08:49.45,Default,,0000,0000,0000,,And so the next step is, you know,\Nright now it looks pretty blocky. Dialogue: 0,0:08:49.81,0:08:51.98,Default,,0000,0000,0000,,So I'm going to smooth it by selecting it. Dialogue: 0,0:08:52.05,0:08:56.89,Default,,0000,0000,0000,,And I'm going to go over here to the\Nright-hand side, and I'm going to go Dialogue: 0,0:08:56.89,0:08:59.96,Default,,0000,0000,0000,,to the Modifier properties button here. Dialogue: 0,0:09:00.81,0:09:03.28,Default,,0000,0000,0000,,And I'm going to add a modifier. Dialogue: 0,0:09:03.73,0:09:06.77,Default,,0000,0000,0000,,So there's all kind of different\Nmodifiers that you can add. Dialogue: 0,0:09:07.22,0:09:13.45,Default,,0000,0000,0000,,And for the time being, we're going to\Njust go straight to Multiresolution. Dialogue: 0,0:09:13.81,0:09:21.98,Default,,0000,0000,0000,,And what multiresolution does is, it allows\Nyou to subdivide and smooth your objet. Dialogue: 0,0:09:22.47,0:09:24.100,Default,,0000,0000,0000,,So I subdivided it once. Dialogue: 0,0:09:25.13,0:09:32.17,Default,,0000,0000,0000,,I think subdividing it twice is\Nprobably the optimal resolution. Dialogue: 0,0:09:32.58,0:09:34.98,Default,,0000,0000,0000,,Maybe don't even need it quite this smooth. Dialogue: 0,0:09:35.40,0:09:40.32,Default,,0000,0000,0000,,Right now, we can see all the faces,\Nyou know, all the individual faces. Dialogue: 0,0:09:40.32,0:09:42.84,Default,,0000,0000,0000,,And it doesn't look so great right now. Dialogue: 0,0:09:43.02,0:09:49.60,Default,,0000,0000,0000,,But you can actually change that by\Ngoing to Object, and Shade Smooth -- Dialogue: 0,0:09:50.52,0:09:53.68,Default,,0000,0000,0000,,or with the object selected, Shade Smooth. Dialogue: 0,0:09:54.14,0:09:58.73,Default,,0000,0000,0000,,And then it makes it so that you\Ndon't see all of the individual faces. Dialogue: 0,0:09:59.09,0:10:03.96,Default,,0000,0000,0000,,It kind of smooths all the edges\Nout, and this is what you get. Dialogue: 0,0:10:04.34,0:10:06.07,Default,,0000,0000,0000,,So that looks pretty good. Dialogue: 0,0:10:06.32,0:10:13.68,Default,,0000,0000,0000,,And just a quick and easy way to use\Nextrusions, and using the multires tool.