WEBVTT 00:00:00.456 --> 00:00:03.976 >> In this video, I'm going to go over how to make a mug in Blender. 00:00:04.856 --> 00:00:06.576 So the first thing I'm going to do is, I'm going to get rid 00:00:06.576 --> 00:00:08.886 of all these objects in the general scene. 00:00:09.316 --> 00:00:15.436 And I'm going to add a mesh, and I'm going to choose a cylinder. 00:00:16.336 --> 00:00:21.116 And so when I zoom into the cylinder, it looks like it's pretty round. 00:00:21.186 --> 00:00:24.156 It would make a nice cup sort of shape. 00:00:24.886 --> 00:00:26.976 I'm going to scale it up a bit. 00:00:27.406 --> 00:00:28.746 So it's a little taller. 00:00:29.006 --> 00:00:34.596 And then I'm going to turn on Wireframe unshaded. 00:00:34.596 --> 00:00:38.846 So I'm going to go up here to my Settings, under Viewport Overlays, and I'm going to turn 00:00:38.846 --> 00:00:41.636 on Wireframe so I can see the wireframe easily. 00:00:42.326 --> 00:00:47.916 And then I'm going to go into Edit mode by hitting Tab. 00:00:48.446 --> 00:00:51.576 And I'm' going to start making some loop cuts. 00:00:51.576 --> 00:01:00.586 So I'm going to go to Loop cut, and I'm going to make 1, 2, 3, 4, 5, 6, 7 cuts. 00:01:01.286 --> 00:01:05.146 And so now they're all sort of like these evenly spaced cuts. 00:01:05.146 --> 00:01:06.746 That's pretty good. 00:01:07.746 --> 00:01:12.846 And the next thing I'm going to do is go into Face mode, and I'm going to select the face 00:01:12.906 --> 00:01:19.346 at the very top, and the way I go to Face mode is by hitting Q 00:01:19.546 --> 00:01:21.916 to go back into my Selection mode. 00:01:22.106 --> 00:01:23.366 Select the very top face. 00:01:23.686 --> 00:01:29.336 Hit X, and choose Faces to delete the face. 00:01:30.156 --> 00:01:34.396 Now I'm going to go into X-ray mode and I'm going to select all the faces. 00:01:34.936 --> 00:01:40.976 And I'm going to go to Extrude faces along normals. 00:01:41.396 --> 00:01:45.026 So I'll extrude the faces along the normals, and you can see what's happening here. 00:01:45.116 --> 00:01:48.356 They're -- you know, it's kind of pulling them out along the normal. 00:01:49.116 --> 00:01:51.866 And I'll make a nice, thick cup. 00:01:52.676 --> 00:01:53.836 That's pretty thick. 00:01:54.576 --> 00:02:00.206 And so now I've got the cup part. 00:02:00.316 --> 00:02:01.576 That looks pretty good. 00:02:02.066 --> 00:02:04.576 And then I'm going to select the face in the middle. 00:02:04.576 --> 00:02:07.646 Grab it. And I'm just going to pull it up just a little bit just 00:02:07.686 --> 00:02:14.646 so that there's some space been this base and the bottom of the cup. 00:02:15.706 --> 00:02:26.136 I'm going to now select the bottom of the cup, and I'm going to go to Extrude faces. 00:02:27.046 --> 00:02:34.346 And I'm going to set the extrusion down here in the lower left-hand corner to zero. 00:02:35.056 --> 00:02:39.956 So it's like a straight -- you know, like it's basically where the original face is. 00:02:40.136 --> 00:02:42.596 And then I'm going to go into Scale mode. 00:02:42.856 --> 00:02:44.916 I'm going to just scale it in a bit. 00:02:45.096 --> 00:02:50.016 And then I'm going to right-click and go to Extrude faces along normals. 00:02:50.186 --> 00:02:52.166 And I'm going to pull that up. 00:02:52.856 --> 00:02:59.446 And Extrude face along normals basically is whichever way the face or faces were facing, 00:02:59.776 --> 00:03:02.976 that's the direction the extrusion will happen. 00:03:04.006 --> 00:03:07.376 So I extrude this along the normals. 00:03:07.446 --> 00:03:09.916 Pull it up a little bit. 00:03:10.416 --> 00:03:13.036 So this is looking pretty good so far. 00:03:13.216 --> 00:03:14.206 So far, so good. 00:03:15.186 --> 00:03:21.966 And now the next thing I'm going to do is, I need to add the handle. 00:03:22.536 --> 00:03:31.836 So in order to add the handle, I'm going to go into Edit mode, and I'm going to hit 3, 00:03:32.246 --> 00:03:38.806 and I'm going to select two faces here and two faces here at the bottom. 00:03:39.216 --> 00:03:42.716 I'm going to right-click and extrude faces. 00:03:43.296 --> 00:03:45.646 And just pull those out like this. 00:03:45.716 --> 00:03:54.956 And then I'm going to go into Loop cut, and I'm going to make a couple loop cuts. 00:03:56.436 --> 00:04:01.166 And then I'm going to go back into Face selection mode 00:04:01.166 --> 00:04:07.496 by hitting Q. And select these faces. 00:04:09.146 --> 00:04:12.736 And then I'm going to extrude those faces. 00:04:13.586 --> 00:04:17.936 And I'm going to use Scale, since they're both going in the same direction, 00:04:18.776 --> 00:04:25.976 instead I'll just use Scale and scale them both close together. 00:04:26.456 --> 00:04:30.536 And then I'm going to zoom in and delete these faces here. 00:04:30.536 --> 00:04:33.746 So I'm going to hit X and Select faces. 00:04:34.116 --> 00:04:36.486 So now those faces are essentially deleted. 00:04:37.126 --> 00:04:44.746 And I am going to go into Vertex mode, grab these vertices, scale them even closer 00:04:44.746 --> 00:04:48.746 to one another, so they're like practically right on top of one another. 00:04:49.256 --> 00:04:54.596 And then I'm going to merge these vertices together. 00:04:55.126 --> 00:05:02.256 So I'm going to do that by right-clicking and going to Merge vertices by distance. 00:05:02.436 --> 00:05:04.786 So when I use Merge vertices by distance 00:05:04.786 --> 00:05:08.746 in the lower left-hand corner, there's a Merge distance number. 00:05:09.036 --> 00:05:13.956 And as I crank this up -- boop -- that's what happens. 00:05:14.006 --> 00:05:19.066 It basically -- once you get to a high enough number, it says any vertices that are 00:05:19.066 --> 00:05:25.666 within this number will -- this distance -- will merge together. 00:05:26.176 --> 00:05:32.426 So because all of the vertices that I wanted merging together were so close 00:05:32.426 --> 00:05:34.976 to one another, it was a relatively low number. 00:05:35.316 --> 00:05:40.796 If I kept cranking the number up higher, you see they'll all, like, collapse in on one another. 00:05:41.116 --> 00:05:51.736 So we want to just merge by a distance that only merges these vertices here. 00:05:51.736 --> 00:05:56.036 And if you're ever in doubt of, like, did those vertices merge, 00:05:56.036 --> 00:05:56.976 because sometimes it's hard to know. 00:05:57.056 --> 00:06:05.116 You can double-check by going up here to your Viewport overlays, and select Statistics. 00:06:05.116 --> 00:06:09.866 And now you can see statistics of how many vertices you have selected. 00:06:10.256 --> 00:06:14.286 So under vertices, you can see I have 12 vertices selected. 00:06:14.736 --> 00:06:20.966 And so now, when I go to merge vertices by distance, they've merged together, 00:06:20.966 --> 00:06:26.416 and now I have six vertices, which means that every two vertices that I wanted 00:06:26.416 --> 00:06:29.706 to have merge together have successfully merged. 00:06:31.416 --> 00:06:38.026 Okay. So now we're getting closer to finishing off this cup already. 00:06:38.396 --> 00:06:42.816 So I'm just going to grab some of these vertices here. 00:06:42.816 --> 00:06:47.976 I'm going to grab some vertices here, and maybe even rotate those a bit. 00:06:53.736 --> 00:06:57.986 And grab these vertices here. 00:06:58.136 --> 00:06:59.296 Grab those. 00:07:00.066 --> 00:07:03.676 Move them a bit. 00:07:03.996 --> 00:07:10.866 And again, I'm going to rotate these a little bit. 00:07:18.046 --> 00:07:21.286 And maybe move them up some. 00:07:22.046 --> 00:07:23.976 And then I'm going to pull these ups. 00:07:28.106 --> 00:07:30.286 And move these around a bit. 00:07:30.286 --> 00:07:33.786 So lookin pretty good so far. 00:07:34.536 --> 00:07:41.926 And so right now -- let's see what we've got. 00:07:42.086 --> 00:07:51.766 So I'm going to go out of the Wireframe mode so I can just see what's happening here. 00:07:52.046 --> 00:07:52.716 And [inaudible]. 00:07:53.716 --> 00:08:00.696 And from here, I'm going to grab these vertices. 00:08:01.376 --> 00:08:05.976 So I'm going to go back into this mode here. 00:08:06.066 --> 00:08:10.156 I'm going to grab all of these vertices in X-ray mode. 00:08:10.236 --> 00:08:17.866 And I'm going to scale them in a bit, like that. 00:08:18.116 --> 00:08:21.446 And I think they also need to be moved in some. 00:08:22.126 --> 00:08:25.926 And maybe this one needs to be out a little more. 00:08:27.046 --> 00:08:28.976 Maybe some of these could be out a little more. 00:08:34.176 --> 00:08:37.956 And so now this is looking pretty good. 00:08:37.956 --> 00:08:41.766 So I'm going to go out of Edit mode, and yes. 00:08:41.876 --> 00:08:42.956 This looks like a mug. 00:08:43.226 --> 00:08:43.976 Looks pretty good. 00:08:44.446 --> 00:08:49.446 And so the next step is, you know, right now it looks pretty blocky. 00:08:49.806 --> 00:08:51.976 So I'm going to smooth it by selecting it. 00:08:52.046 --> 00:08:56.886 And I'm going to go over here to the right-hand side, and I'm going to go 00:08:56.886 --> 00:08:59.956 to the Modifier properties button here. 00:09:00.806 --> 00:09:03.276 And I'm going to add a modifier. 00:09:03.726 --> 00:09:06.766 So there's all kind of different modifiers that you can add. 00:09:07.216 --> 00:09:13.446 And for the time being, we're going to just go straight to Multiresolution. 00:09:13.806 --> 00:09:21.976 And what multiresolution does is, it allows you to subdivide and smooth your objet. 00:09:22.466 --> 00:09:24.996 So I subdivided it once. 00:09:25.126 --> 00:09:32.166 I think subdividing it twice is probably the optimal resolution. 00:09:32.576 --> 00:09:34.976 Maybe don't even need it quite this smooth. 00:09:35.396 --> 00:09:40.316 Right now, we can see all the faces, you know, all the individual faces. 00:09:40.316 --> 00:09:42.836 And it doesn't look so great right now. 00:09:43.016 --> 00:09:49.596 But you can actually change that by going to Object, and Shade Smooth -- 00:09:50.516 --> 00:09:53.676 or with the object selected, Shade Smooth. 00:09:54.136 --> 00:09:58.726 And then it makes it so that you don't see all of the individual faces. 00:09:59.086 --> 00:10:03.956 It kind of smooths all the edges out, and this is what you get. 00:10:04.336 --> 00:10:06.066 So that looks pretty good. 00:10:06.316 --> 00:10:13.676 And just a quick and easy way to use extrusions, and using the multires tool.