1 99:59:59,999 --> 99:59:59,999 PROF VAUGHN: Okay, this video tutorial is going to give you some art historical 2 99:59:59,999 --> 99:59:59,999 context for what we're moving into with Photoshop, and also some basic design 3 99:59:59,999 --> 99:59:59,999 principle theories. 4 99:59:59,999 --> 99:59:59,999 So we're going to talk a little bit about composition, compositional strategies, 5 99:59:59,999 --> 99:59:59,999 the history of collage, which is where we're sort of launching off into our digital 6 99:59:59,999 --> 99:59:59,999 collages which we're gonna call composites, so they're very similar but 7 99:59:59,999 --> 99:59:59,999 they have a couple differences. 8 99:59:59,999 --> 99:59:59,999 Let's start off with composition. 9 99:59:59,999 --> 99:59:59,999 When we're talking about composition, we're really trying to answer this 10 99:59:59,999 --> 99:59:59,999 question: where do you place your elements? 11 99:59:59,999 --> 99:59:59,999 We're always thinking about placing our elements within our composition to get at 12 99:59:59,999 --> 99:59:59,999 the most dynamic interesting look possible. 13 99:59:59,999 --> 99:59:59,999 There are some, sort of, standards that we have in design principle. 14 99:59:59,999 --> 99:59:59,999 We have rules, we have compositional rules. 15 99:59:59,999 --> 99:59:59,999 We have the rule of thirds and we have the golden rule. 16 99:59:59,999 --> 99:59:59,999 We have framing and implied lines. 17 99:59:59,999 --> 99:59:59,999 We have background colour and atmosphere, and something we call value. 18 99:59:59,999 --> 99:59:59,999 So we're gonna look at these strategies so that you can use them in your own work. 19 99:59:59,999 --> 99:59:59,999 The rule of thirds is a really classic important strategy, typically used in 20 99:59:59,999 --> 99:59:59,999 photography, but we can use it also because we're using images in Photoshop 21 99:59:59,999 --> 99:59:59,999 and we're starting to add and combine different elements. 22 99:59:59,999 --> 99:59:59,999 So, in this rule, we're using an imaginary grid of 9 equal parts, the placement of 23 99:59:59,999 --> 99:59:59,999 your elements at the intersections equals a more interesting placement for the viewer. 24 99:59:59,999 --> 99:59:59,999 Um, so in this you can imagine you have a grid, so I've got 2 vertical lines and 2 25 99:59:59,999 --> 99:59:59,999 horizontal lines drawn in black over these sample images. 26 99:59:59,999 --> 99:59:59,999 Anywhere those lines sort of interact, where they cross over, so right here, 27 99:59:59,999 --> 99:59:59,999 right here, right here, right here, that is the most dynamic placement for any 28 99:59:59,999 --> 99:59:59,999 of your objects or subjects. 29 99:59:59,999 --> 99:59:59,999 So you can see in this photograph, our dog is placed in a really good position. 30 99:59:59,999 --> 99:59:59,999 This vase also, uh, picture, has sort of been placed in the same position. 31 99:59:59,999 --> 99:59:59,999 Any asymmetrical placement is going to create something for your viewers eye 32 99:59:59,999 --> 99:59:59,999 to do. 33 99:59:59,999 --> 99:59:59,999 The viewers eye is going to enter the image plane and give it an opportunity 34 99:59:59,999 --> 99:59:59,999 to travel around the composition, because this is more dynamic, more energetic, can 35 99:59:59,999 --> 99:59:59,999 have a feeling of tension, even. 36 99:59:59,999 --> 99:59:59,999 So these are kind of those power positions where you could imagine placing your 37 99:59:59,999 --> 99:59:59,999 objects, elements, subjects, to create the most dynamic possible position. 38 99:59:59,999 --> 99:59:59,999 Here's another sample, I've got the imaginary, kind of, grid drawn over this. 39 99:59:59,999 --> 99:59:59,999 You can see we've got our subject placed over to the left here. 40 99:59:59,999 --> 99:59:59,999 The eye is starting over here because this is in the foreground, and it is sort of 41 99:59:59,999 --> 99:59:59,999 placed off to the side, so we start here. 42 99:59:59,999 --> 99:59:59,999 We're sort of following the curve of the landscape, similar tonal value, following 43 99:59:59,999 --> 99:59:59,999 it around, and we very quickly, our eye is going to go up to this bright spot, notice 44 99:59:59,999 --> 99:59:59,999 this sort of castle is also at a power position at this intersection, and then 45 99:59:59,999 --> 99:59:59,999 we're going to travel over to this imaginary, sort of like, dragon creature. 46 99:59:59,999 --> 99:59:59,999 So, very dynamic position because the eye is travelling around the composition. 47 99:59:59,999 --> 99:59:59,999 Okay, really important classic, kind of, painting, Edmund Dulac, 48 99:59:59,999 --> 99:59:59,999 this is 'The Little Mermaid.' 49 99:59:59,999 --> 99:59:59,999 Uh, here you can see we have a composition similarly, things are asymmetrical, they are 50 99:59:59,999 --> 99:59:59,999 placed off to the right. 51 99:59:59,999 --> 99:59:59,999 It is not centered, the subject is a little bit lower, the horizon line is up about that 52 99:59:59,999 --> 99:59:59,999 middle third if you imagine the imaginary rule of third grid. 53 99:59:59,999 --> 99:59:59,999 Here gives you a kind of clear picture of, kind of, how these elements are placed. 54 99:59:59,999 --> 99:59:59,999 The imbalance is good here, so remember that, you actually want imbalance in 55 99:59:59,999 --> 99:59:59,999 your composition. 56 99:59:59,999 --> 99:59:59,999 If we compared them, I cropped the one on the right a little bit to make it sort of 57 99:59:59,999 --> 99:59:59,999 centered, the comparison should give you a good idea. 58 99:59:59,999 --> 99:59:59,999 Here, your eye kind of comes in and it travels up and it comes back down. 59 99:59:59,999 --> 99:59:59,999 In this very centered image it sort of just breaks the image plane into 2 parts. 60 99:59:59,999 --> 99:59:59,999 Very boring, very static. 61 99:59:59,999 --> 99:59:59,999 We also have 2 equal parts between the top, because the horizon line is falling in 62 99:59:59,999 --> 99:59:59,999 the middle, and this bottom section. 63 99:59:59,999 --> 99:59:59,999 So it's very very static. 64 99:59:59,999 --> 99:59:59,999 Our second rule is the golden ratio. 65 99:59:59,999 --> 99:59:59,999 This is the Greek mathematical equation, it expresses itself as a spiral. 66 99:59:59,999 --> 99:59:59,999 Many of the most famous pieces of art use this ratio to decide on the placement of 67 99:59:59,999 --> 99:59:59,999 elements, and as a natural way to lead the eye across the image. 68 99:59:59,999 --> 99:59:59,999 This is very popular in, um, architecture as well. 69 99:59:59,999 --> 99:59:59,999 The golden ratio, again, it is a mathematical equation. 70 99:59:59,999 --> 99:59:59,999 Once you know he equation you can use it to determine the placement and the scale 71 99:59:59,999 --> 99:59:59,999 of certain objects. 72 99:59:59,999 --> 99:59:59,999 Here's a very famous piece, you can see how that spiral is being expressed in 73 99:59:59,999 --> 99:59:59,999 the shape of the wave. 74 99:59:59,999 --> 99:59:59,999 Many, uh, very important and classic logos are based on the golden ratio. 75 99:59:59,999 --> 99:59:59,999 So the ratio itself is 1 to 1.618, you can see how these play out in logos that 76 99:59:59,999 --> 99:59:59,999 you're often very familiar with. 77 99:59:59,999 --> 99:59:59,999 So these all are using a ratio of 1 to 1.168: Chevron, Pepsi, all of these logos 78 99:59:59,999 --> 99:59:59,999 using that golden ratio. 79 99:59:59,999 --> 99:59:59,999 The idea behind the golden ratio is that it is a mathematical proportion, so 80 99:59:59,999 --> 99:59:59,999 the ratio itself is often found in nature, think of shells etcetera, things you find 81 99:59:59,999 --> 99:59:59,999 at the beach. 82 99:59:59,999 --> 99:59:59,999 Um, that idea is sort of, uh, being borrowed by designers to make logos that 83 99:59:59,999 --> 99:59:59,999 feel naturally balanced. 84 99:59:59,999 --> 99:59:59,999 Okay, let's talk about placement of where you can put your things, again, thinking 85 99:59:59,999 --> 99:59:59,999 of the golden ratio, thinking of the rule of thirds, thinking about imbalance, 86 99:59:59,999 --> 99:59:59,999 thinking about proportion, we're going to try and do the most dynamic composition. 87 99:59:59,999 --> 99:59:59,999 if we think about what is the least interesting thing to do in comparison to 88 99:59:59,999 --> 99:59:59,999 those strategies, it is always something like this. 89 99:59:59,999 --> 99:59:59,999 It is putting your main element right smack in the center of your image, 90 99:59:59,999 --> 99:59:59,999 of your composition. 91 99:59:59,999 --> 99:59:59,999 The horizon line directly down the center axis, super boring, avoid this. 92 99:59:59,999 --> 99:59:59,999 We can think about giving our sense of- giving our composition a sense of space. 93 99:59:59,999 --> 99:59:59,999 When we're thinking of creating a sense of space, remember we're working 2 94 99:59:59,999 --> 99:59:59,999 dimensionally, but we're creating an illusion of depth. 95 99:59:59,999 --> 99:59:59,999 There are several ways to do this, we can use framing elements, put things in the 96 99:59:59,999 --> 99:59:59,999 foreground, angles and implied lines, or atmospheric perspective and value. 97 99:59:59,999 --> 99:59:59,999 Framing, super simple concept, you're thinking about what is on the edges of 98 99:59:59,999 --> 99:59:59,999 your image, left and right, top and bottom. 99 99:59:59,999 --> 99:59:59,999 You can think about it sort of like a vignette, but anytime you have elements 100 99:59:59,999 --> 99:59:59,999 that are used as a frame, your viewer has the inclination to look through 101 99:59:59,999 --> 99:59:59,999 thus these things that they're looking through become kind of a, uh, 102 99:59:59,999 --> 99:59:59,999 highlighted aspect, if you will. 103 99:59:59,999 --> 99:59:59,999 When we're thinking about framing, it's important to just note the following: 104 99:59:59,999 --> 99:59:59,999 foreground, this word means anything sort of in the frontal view right here. 105 99:59:59,999 --> 99:59:59,999 Our midground appears about here in an image, and our background of 106 99:59:59,999 --> 99:59:59,999 course is the farthest away, so it should be back here. 107 99:59:59,999 --> 99:59:59,999 2 dimensional plane, so again it's an illusion of space. 108 99:59:59,999 --> 99:59:59,999 If we were to print this it's actually a flat object. 109 99:59:59,999 --> 99:59:59,999 Here's another example, what could be placed in the foreground to create a 110 99:59:59,999 --> 99:59:59,999 sense of space? 111 99:59:59,999 --> 99:59:59,999 Particularly we know in our brain that this is a small flower, but when placed 112 99:59:59,999 --> 99:59:59,999 bigger in the foreground and we let the background kind of go blurry, we know 113 99:59:59,999 --> 99:59:59,999 that the landscape is actually very dominant, it's huge compared to the 114 99:59:59,999 --> 99:59:59,999 actual scale of the flower, but by giving the flower some prominence in the 115 99:59:59,999 --> 99:59:59,999 foreground, we have a greater sense of space. 116 99:59:59,999 --> 99:59:59,999 Implied line, so implied lines are another design principle that are very important. 117 99:59:59,999 --> 99:59:59,999 And implied line is a broken line that visually we begin to connect together 118 99:59:59,999 --> 99:59:59,999 using our brain. 119 99:59:59,999 --> 99:59:59,999 Your mind is always going to try to connect the dots, creating a 120 99:59:59,999 --> 99:59:59,999 sense of direction. 121 99:59:59,999 --> 99:59:59,999 These are hidden directionals, remember they're not actual lines they're implied 122 99:59:59,999 --> 99:59:59,999 lines, so in this particular instance the implied line is happening with these 123 99:59:59,999 --> 99:59:59,999 concrete spheres. 124 99:59:59,999 --> 99:59:59,999 We start here in the foreground, it's the largest element grabbing our attention, 125 99:59:59,999 --> 99:59:59,999 our mind just sort of visually steps back through the composition.