1 99:59:59,999 --> 99:59:59,999 Welcome to Prankers. 2 99:59:59,999 --> 99:59:59,999 Today I'm gonna prank my dad into funding a God of War Game-as-a-Service. 3 99:59:59,999 --> 99:59:59,999 KYLE: This week, we were graced and inconvenienced 4 99:59:59,999 --> 99:59:59,999 by a brand-new Xbox Developer Direct. 5 99:59:59,999 --> 99:59:59,999 Last year I thought it was funny 6 99:59:59,999 --> 99:59:59,999 that they used the exact same opening song 2 years in a row. 7 99:59:59,999 --> 99:59:59,999 [bright music] 8 99:59:59,999 --> 99:59:59,999 Now, this year it would be silly to assume they'd try anything new. 9 99:59:59,999 --> 99:59:59,999 It's copy and paste at this point. 10 99:59:59,999 --> 99:59:59,999 [same bright music] 11 99:59:59,999 --> 99:59:59,999 Why that's weird is that Xbox's whole business has changed dramatically since January of 2023 12 99:59:59,999 --> 99:59:59,999 and so has its marketing. 13 99:59:59,999 --> 99:59:59,999 But for some reason, the Developer Direct remains unchanged. 14 99:59:59,999 --> 99:59:59,999 Someone at Microsoft likes these exactly the way they are. 15 99:59:59,999 --> 99:59:59,999 But you know what? 16 99:59:59,999 --> 99:59:59,999 That makes the small ways in which they are different stand out even more. 17 99:59:59,999 --> 99:59:59,999 Here are: 18 99:59:59,999 --> 99:59:59,999 Firstly: 19 99:59:59,999 --> 99:59:59,999 For some reason, there was a brand-new warning 20 99:59:59,999 --> 99:59:59,999 at the beginning of this year's presentation. 21 99:59:59,999 --> 99:59:59,999 I'm not sure that would stand out to anyone, right? 22 99:59:59,999 --> 99:59:59,999 That doesn't seem unusual. But Xbox has never done that before. 23 99:59:59,999 --> 99:59:59,999 Even looking at their most recent game showcase, 24 99:59:59,999 --> 99:59:59,999 all they had was this Mature Content warning. 25 99:59:59,999 --> 99:59:59,999 But the Developer Direct warning doesn't stop there. 26 99:59:59,999 --> 99:59:59,999 Turns out, it's not really a warning. 27 99:59:59,999 --> 99:59:59,999 It says: 28 99:59:59,999 --> 99:59:59,999 Oh, got it! So this is just commercial time. 29 99:59:59,999 --> 99:59:59,999 Back when Xbox deleted day-one benefits from the regular Game Pass tier, 30 99:59:59,999 --> 99:59:59,999 I was making light of the fact they couldn't say their favorite phrase anymore, 31 99:59:59,999 --> 99:59:59,999 "Day 1 with Game Pass." 32 99:59:59,999 --> 99:59:59,999 Look, Game Pass Ultimate is the one that has Day 1 games. 33 99:59:59,999 --> 99:59:59,999 Core and Standard do not. 34 99:59:59,999 --> 99:59:59,999 How silly of you to think Standard Game Pass would have Day 1. 35 99:59:59,999 --> 99:59:59,999 But they just keep saying it. Nothing's actually changed. 36 99:59:59,999 --> 99:59:59,999 You gotta read between the lines. PC and Ultimate is implied here. 37 99:59:59,999 --> 99:59:59,999 [HONK] You know what, 38 99:59:59,999 --> 99:59:59,999 you'll figure it out when you get to the website. 39 99:59:59,999 --> 99:59:59,999 The good news warning continues: 40 99:59:59,999 --> 99:59:59,999 It sits in the same portion of a presentation 41 99:59:59,999 --> 99:59:59,999 where you would typically have some sort of disclaimer. 42 99:59:59,999 --> 99:59:59,999 However, at this point, it is purely commercial speech. 43 99:59:59,999 --> 99:59:59,999 And this, to me, IS Xbox right now. 44 99:59:59,999 --> 99:59:59,999 This is the current mission statement of the Xbox brand. 45 99:59:59,999 --> 99:59:59,999 Finally: 46 99:59:59,999 --> 99:59:59,999 appears and then a silly little animation for it. 47 99:59:59,999 --> 99:59:59,999 And that's really what they give you. They give you a little show. 48 99:59:59,999 --> 99:59:59,999 Less than ever, this feels like developers directly talking to you 49 99:59:59,999 --> 99:59:59,999 and more like they're just putting on a little play for us 50 99:59:59,999 --> 99:59:59,999 that was written by their PR managers who are grinding their teeth backstage. 51 99:59:59,999 --> 99:59:59,999 Consider this moment here. 52 99:59:59,999 --> 99:59:59,999 MARTY STRATTON: --at our most ambitious game yet. 53 99:59:59,999 --> 99:59:59,999 This is Doom: The Dark Ages. 54 99:59:59,999 --> 99:59:59,999 HUGO MARTIN: That was so stupid I mouthed the words. 55 99:59:59,999 --> 99:59:59,999 [everyone laughs] 56 99:59:59,999 --> 99:59:59,999 KYLE: I think that's a fun, honest, humorous moment. 57 99:59:59,999 --> 99:59:59,999 However, it is only funny, it can only exist, 58 99:59:59,999 --> 99:59:59,999 'cause everything up to that point WAS rehearsed, WAS scripted. 59 99:59:59,999 --> 99:59:59,999 It's funny because of how weird everything else feels. 60 99:59:59,999 --> 99:59:59,999 This could be filled with developers 61 99:59:59,999 --> 99:59:59,999 genuinely talking off-the-cuff about what they've been working on, 62 99:59:59,999 --> 99:59:59,999 but for the most part, it's fluffy, meaningless mission statements. 63 99:59:59,999 --> 99:59:59,999 JASMIN ROY: At Compulsion Games, we love to craft around central themes. 64 99:59:59,999 --> 99:59:59,999 Another big difference between Developer Directs in previous years is: 65 99:59:59,999 --> 99:59:59,999 The very indignity of seeing PS5 advertised in an Xbox showcase. 66 99:59:59,999 --> 99:59:59,999 Now, one might think, "Obviously in previous years 67 99:59:59,999 --> 99:59:59,999 they were all Xbox exclusives. There was no opportunity to put PS5 in here." 68 99:59:59,999 --> 99:59:59,999 But no, look at Visions of Mana and Minecraft Legends here, 69 99:59:59,999 --> 99:59:59,999 free from the blight of PlayStation references. 70 99:59:59,999 --> 99:59:59,999 By the way, they only did these funny doodles Year 1. 71 99:59:59,999 --> 99:59:59,999 They stopped that immediately. 72 99:59:59,999 --> 99:59:59,999 But yeah, even as recently as last year's Xbox Showcase, 73 99:59:59,999 --> 99:59:59,999 they didn't mention the PS5. 74 99:59:59,999 --> 99:59:59,999 But why would you? You don't do that kind of thing. 75 99:59:59,999 --> 99:59:59,999 Nintendo doesn't do that. Sony doesn't do that. 76 99:59:59,999 --> 99:59:59,999 You don't talk about-- You don't advertise other people's consoles. 77 99:59:59,999 --> 99:59:59,999 That's ridiculous. 78 99:59:59,999 --> 99:59:59,999 [drawl] Well, lookee here. 79 99:59:59,999 --> 99:59:59,999 While this may not seem like a big deal at first glance, 80 99:59:59,999 --> 99:59:59,999 it is the indubitable flag representing the pivot. 81 99:59:59,999 --> 99:59:59,999 "From this day forth," says Xbox, "We do not fear the PS5. 82 99:59:59,999 --> 99:59:59,999 'Cause remember: 83 99:59:59,999 --> 99:59:59,999 So really, if you buy this on PS5, you're only hurting yourself. 84 99:59:59,999 --> 99:59:59,999 Really, it's kinda stupid if you don't give us $20 a month. 85 99:59:59,999 --> 99:59:59,999 Kinda just wasting your income. 86 99:59:59,999 --> 99:59:59,999 Kinda think you're bad at economics." 87 99:59:59,999 --> 99:59:59,999 Last big change, for the first time in one of these: 88 99:59:59,999 --> 99:59:59,999 Remember, the beauty of a Developer Direct 89 99:59:59,999 --> 99:59:59,999 is that there are no manipulative, hotshot trailers, 90 99:59:59,999 --> 99:59:59,999 no fancy editing. Give me sloppy editing. 91 99:59:59,999 --> 99:59:59,999 HAZEL'S MOM: As long as you didn't forget the-- 92 99:59:59,999 --> 99:59:59,999 HAZEL: --flashlights and batteries. 93 99:59:59,999 --> 99:59:59,999 HAZEL'S MOM: Oh shoot, we've got 5 minutes. 94 99:59:59,999 --> 99:59:59,999 KYLE: Yeah, that hits the spot. And you know what else? 95 99:59:59,999 --> 99:59:59,999 I like it when developers are talking, 96 99:59:59,999 --> 99:59:59,999 not reading off of some teleprompter somewhere. 97 99:59:59,999 --> 99:59:59,999 STRATTON: A lot has changed since then but our team is as passionate as ever. 98 99:59:59,999 --> 99:59:59,999 KYLE: That's what I'm talkin' about. Trailers are for other shows. 99 99:59:59,999 --> 99:59:59,999 Developer Directs, 50 minutes of authenticity. 100 99:59:59,999 --> 99:59:59,999 But really, the most exciting portion of this Developer Direct 101 99:59:59,999 --> 99:59:59,999 was not just the revelation that a pretty nice Ninja Gaiden 4 102 99:59:59,999 --> 99:59:59,999 is in development from Team Ninja and Platinum Games, 103 99:59:59,999 --> 99:59:59,999 but also that Ninja Gaiden 2 Black exists and it looks better than this new game. 104 99:59:59,999 --> 99:59:59,999 And you can: 105 99:59:59,999 --> 99:59:59,999 Kind of confusing sentence. I see now why they're typing out PS5. 106 99:59:59,999 --> 99:59:59,999 But what I mean to say is, after all this, I do wonder if 107 99:59:59,999 --> 99:59:59,999 the tried and true Nintendo Direct method of trailer, explanation, information 108 99:59:59,999 --> 99:59:59,999 is still the best way to do this kind of thing. 109 99:59:59,999 --> 99:59:59,999 Look at how they introduced Expedition 33. 110 99:59:59,999 --> 99:59:59,999 [somber piano plays] 111 99:59:59,999 --> 99:59:59,999 [French singing] 112 99:59:59,999 --> 99:59:59,999 GUILLAUME BROCHE: Bonjour, everyone. 113 99:59:59,999 --> 99:59:59,999 KYLE: Yeah, they were in no rush to show you that video game. 114 99:59:59,999 --> 99:59:59,999 First things first, look at these tall ceilings. 115 99:59:59,999 --> 99:59:59,999 To be clear, though, I do think Expedition 33 116 99:59:59,999 --> 99:59:59,999 brought the best presentation of the entire direct, 117 99:59:59,999 --> 99:59:59,999 demonstrating clearly how it's both similar and different to your expectations, 118 99:59:59,999 --> 99:59:59,999 unafraid to expose its pointlessly complicated passive effect system, 119 99:59:59,999 --> 99:59:59,999 and a true enthusiasm to introduce the world map. 120 99:59:59,999 --> 99:59:59,999 Okay, almost true enthusiasm. 121 99:59:59,999 --> 99:59:59,999 Try to tell me when this developer reiterates that there's a world map, 122 99:59:59,999 --> 99:59:59,999 that it comes off as unscripted. 123 99:59:59,999 --> 99:59:59,999 TOM GUILLERMAN: --a completely 3D and navigatable world map. 124 99:59:59,999 --> 99:59:59,999 Yes, we've got a world map. 125 99:59:59,999 --> 99:59:59,999 KYLE: To me, it's just incredibly off-putting how seemingly afraid they are 126 99:59:59,999 --> 99:59:59,999 to just let developers speak freely in a potentially sub-optimal manner. 127 99:59:59,999 --> 99:59:59,999 "What if it's not entertaining enough? We could lose viewers." 128 99:59:59,999 --> 99:59:59,999 But, in fairness, they never promised a documentary. 129 99:59:59,999 --> 99:59:59,999 In fact, I wonder if that WAS a warning. 130 99:59:59,999 --> 99:59:59,999 MENACING VOICE: Enjoy the show. 131 99:59:59,999 --> 99:59:59,999 KYLE: Despite that, despite the abundant artifice, 132 99:59:59,999 --> 99:59:59,999 I do think Developer Directs are one of the most interesting ways to present a showcase. 133 99:59:59,999 --> 99:59:59,999 That they really-- They spend a lot of time on the games themselves. 134 99:59:59,999 --> 99:59:59,999 50 minutes for 4 games is actually pretty crazy. 135 99:59:59,999 --> 99:59:59,999 And I really, really like that someone at Xbox recognizes 136 99:59:59,999 --> 99:59:59,999 that some of these mid-budget games are truly interesting 137 99:59:59,999 --> 99:59:59,999 and deserve the full spotlight. 138 99:59:59,999 --> 99:59:59,999 I don't think it was a better presentation than last year's 139 99:59:59,999 --> 99:59:59,999 but I'm going to give it a better grade 140 99:59:59,999 --> 99:59:59,999 because my expectations are just generally sinking across the board. 141 99:59:59,999 --> 99:59:59,999 Therefore: 142 99:59:59,999 --> 99:59:59,999 And that's Delayed Input. I'll be back next week. 143 99:59:59,999 --> 99:59:59,999 Thanks for watching. 144 99:59:59,999 --> 99:59:59,999 Alright, so one of the things that actually stands out to me the most 145 99:59:59,999 --> 99:59:59,999 from the entire presentation 146 99:59:59,999 --> 99:59:59,999 is how soft and silly the new Doom looks. 147 99:59:59,999 --> 99:59:59,999 That's right, I'm officially putting Doom: The Dark Ages 148 99:59:59,999 --> 99:59:59,999 on Dum-Dum Watch. 149 99:59:59,999 --> 99:59:59,999 Doom is dangerously close to transitioning from 150 99:59:59,999 --> 99:59:59,999 this absolutely unassailable, cool guy franchise to 151 99:59:59,999 --> 99:59:59,999 an absolute dorkfest, at least how it's presented. 152 99:59:59,999 --> 99:59:59,999 Doom somehow became some sort of Do What the Circle Tells You To Do game. 153 99:59:59,999 --> 99:59:59,999 Hit an enemy until a purple circle appears and then walk over and kill it. 154 99:59:59,999 --> 99:59:59,999 It's made clear, just looking at it, that the Doom team 155 99:59:59,999 --> 99:59:59,999 is trying to take this franchise in a more wide market direction. 156 99:59:59,999 --> 99:59:59,999 And they'll even tell you that. 157 99:59:59,999 --> 99:59:59,999 STRATTON: