1 00:00:00,540 --> 00:00:01,484 Welcome to Prankers. 2 00:00:01,484 --> 00:00:05,606 Today I'm gonna prank my dad into funding a God of War Game-as-a-Service. 3 00:00:11,122 --> 00:00:14,344 KYLE: This week, we were graced and inconvenienced 4 00:00:14,344 --> 00:00:17,901 by a brand-new Xbox Developer Direct. 5 00:00:17,901 --> 00:00:19,804 Last year I thought it was funny 6 00:00:19,804 --> 00:00:23,470 that they used the exact same opening song 2 years in a row. 7 00:00:23,470 --> 00:00:25,355 [bright music] 8 00:00:25,355 --> 00:00:29,238 Now, this year it would be silly to assume they'd try anything new. 9 00:00:29,238 --> 00:00:30,858 It's copy and paste at this point. 10 00:00:30,858 --> 00:00:37,763 [same bright music] 11 00:00:37,763 --> 00:00:44,650 Why that's weird is that Xbox's whole business has changed dramatically since January of 2023 12 00:00:44,650 --> 00:00:46,061 and so has its marketing. 13 00:00:46,061 --> 00:00:50,627 But for some reason, the Developer Direct remains unchanged. 14 00:00:50,627 --> 00:00:54,292 Someone at Microsoft likes these exactly the way they are. 15 00:00:54,292 --> 00:00:55,078 But you know what? 16 00:00:55,078 --> 00:00:58,694 That makes the small ways in which they are different stand out even more. 17 00:00:58,694 --> 00:00:59,670 Here are: 18 00:01:03,009 --> 00:01:03,594 Firstly: 19 00:01:05,865 --> 00:01:08,953 For some reason, there was a brand-new warning 20 00:01:08,953 --> 00:01:11,367 at the beginning of this year's presentation. 21 00:01:16,418 --> 00:01:18,313 I'm not sure that would stand out to anyone, right? 22 00:01:18,313 --> 00:01:22,830 That doesn't seem unusual. But Xbox has never done that before. 23 00:01:22,830 --> 00:01:24,757 Even looking at their most recent game showcase, 24 00:01:24,757 --> 00:01:27,398 all they had was this Mature Content warning. 25 00:01:27,398 --> 00:01:30,386 But the Developer Direct warning doesn't stop there. 26 00:01:30,386 --> 00:01:33,442 Turns out, it's not really a warning. 27 00:01:33,442 --> 00:01:33,876 It says: 28 00:01:37,090 --> 00:01:40,304 Oh, got it! So this is just commercial time. 29 00:01:40,304 --> 00:01:45,297 Back when Xbox deleted day-one benefits from the regular Game Pass tier, 30 00:01:45,297 --> 00:01:48,727 I was making light of the fact they couldn't say their favorite phrase anymore, 31 00:01:48,727 --> 00:01:50,825 "Day 1 with Game Pass." 32 00:01:50,825 --> 00:01:54,197 Look, Game Pass Ultimate is the one that has Day 1 games. 33 00:01:54,197 --> 00:01:56,518 Core and Standard do not. 34 00:01:56,518 --> 00:02:00,617 How silly of you to think Standard Game Pass would have Day 1. 35 00:02:00,617 --> 00:02:04,207 But they just keep saying it. Nothing's actually changed. 36 00:02:04,207 --> 00:02:07,940 You gotta read between the lines. PC and Ultimate is implied here. 37 00:02:07,940 --> 00:02:09,049 [HONK] You know what, 38 00:02:09,049 --> 00:02:10,328 you'll figure it out when you get to the website. 39 00:02:10,328 --> 00:02:12,364 The good news warning continues: 40 00:02:23,359 --> 00:02:26,491 It sits in the same portion of a presentation 41 00:02:26,491 --> 00:02:29,780 where you would typically have some sort of disclaimer. 42 00:02:29,780 --> 00:02:33,505 However, at this point, it is purely commercial speech. 43 00:02:33,505 --> 00:02:37,702 And this, to me, IS Xbox right now. 44 00:02:37,702 --> 00:02:41,835 This is the current mission statement of the Xbox brand. 45 00:02:41,835 --> 00:02:43,230 Finally: 46 00:02:44,815 --> 00:02:45,568 appears and then a silly little animation for it. 47 00:02:45,568 --> 00:02:51,312 And that's really what they give you. They give you a little show. 48 00:02:51,312 --> 00:02:55,968 Less than ever, this feels like developers directly talking to you 49 00:02:55,968 --> 00:02:59,762 and more like they're just putting on a little play for us 50 00:02:59,762 --> 00:03:03,818 that was written by their PR managers who are grinding their teeth backstage. 51 00:03:03,818 --> 00:03:05,029 Consider this moment here. 52 00:03:05,029 --> 00:03:07,475 MARTY STRATTON: --at our most ambitious game yet. 53 00:03:07,475 --> 00:03:10,657 This is Doom: The Dark Ages. 54 00:03:10,657 --> 00:03:12,360 HUGO MARTIN: That was so stupid I mouthed the words. 55 00:03:12,360 --> 00:03:15,424 [everyone laughs] 56 00:03:15,424 --> 00:03:19,589 KYLE: I think that's a fun, honest, humorous moment. 57 00:03:19,589 --> 00:03:23,189 However, it is only funny, it can only exist, 58 00:03:23,189 --> 00:03:27,279 'cause everything up to that point WAS rehearsed, WAS scripted. 59 00:03:27,279 --> 00:03:30,251 It's funny because of how weird everything else feels. 60 00:03:30,251 --> 00:03:31,429 This could be filled with developers 61 00:03:31,429 --> 00:03:34,368 genuinely talking off-the-cuff about what they've been working on, 62 00:03:34,368 --> 00:03:37,431 but for the most part, it's fluffy, meaningless mission statements. 63 00:03:37,431 --> 00:03:41,346 JASMIN ROY: At Compulsion Games, we love to craft around central themes. 64 00:03:41,346 --> 00:03:46,640 Another big difference between Developer Directs in previous years is: 65 00:03:48,367 --> 00:03:56,251 The very indignity of seeing PS5 advertised in an Xbox showcase. 66 00:03:56,251 --> 00:03:59,948 Now, one might think, "Obviously in previous years 67 00:03:59,948 --> 00:04:02,796 they were all Xbox exclusives. There was no opportunity to put PS5 in here." 68 00:04:02,796 --> 00:04:05,893 But no, look at Visions of Mana and Minecraft Legends here, 69 00:04:05,893 --> 00:04:08,707 free from the blight of PlayStation references. 70 00:04:08,707 --> 00:04:12,097 By the way, they only did these funny doodles Year 1. 71 00:04:12,097 --> 00:04:14,608 They stopped that immediately. 72 00:04:14,608 --> 00:04:17,715 But yeah, even as recently as last year's Xbox Showcase, 73 00:04:17,715 --> 00:04:19,693 they didn't mention the PS5. 74 00:04:19,693 --> 00:04:21,580 But why would you? You don't do that kind of thing. 75 00:04:21,580 --> 00:04:23,976 Nintendo doesn't do that. Sony doesn't do that. 76 00:04:23,976 --> 00:04:27,239 You don't talk about-- You don't advertise other people's consoles. 77 00:04:27,239 --> 00:04:28,751 That's ridiculous. 78 00:04:28,751 --> 00:04:31,115 [drawl] Well, lookee here. 79 00:04:31,115 --> 00:04:33,769 While this may not seem like a big deal at first glance, 80 00:04:33,769 --> 00:04:37,643 it is the indubitable flag representing the pivot. 81 00:04:37,643 --> 00:04:42,803 "From this day forth," says Xbox, "We do not fear the PS5. 82 00:04:42,803 --> 00:04:43,496 'Cause remember: 83 00:04:44,389 --> 00:04:54,167 So really, if you buy this on PS5, you're only hurting yourself. 84 00:04:54,167 --> 00:04:57,187 Really, it's kinda stupid if you don't give us $20 a month. 85 00:04:57,187 --> 00:04:59,777 Kinda just wasting your income. 86 00:04:59,777 --> 00:05:01,697 Kinda think you're bad at economics." 87 00:05:01,697 --> 00:05:04,018 Last big change, for the first time in one of these: 88 00:05:06,899 --> 00:05:09,443 Remember, the beauty of a Developer Direct 89 00:05:09,443 --> 00:05:13,852 is that there are no manipulative, hotshot trailers, 90 00:05:13,852 --> 00:05:16,357 no fancy editing. Give me sloppy editing. 91 00:05:16,357 --> 00:05:17,392 HAZEL'S MOM: As long as you didn't forget the-- 92 00:05:17,392 --> 00:05:19,195 HAZEL: --flashlights and batteries. 93 00:05:19,195 --> 00:05:21,133 HAZEL'S MOM: Oh shoot, we've got 5 minutes. 94 00:05:21,133 --> 00:05:23,202 KYLE: Yeah, that hits the spot. And you know what else? 95 00:05:23,202 --> 00:05:25,599 I like it when developers are talking, 96 00:05:25,599 --> 00:05:27,962 not reading off of some teleprompter somewhere. 97 00:05:27,962 --> 00:05:32,063 STRATTON: A lot has changed since then but our team is as passionate as ever. 98 00:05:32,063 --> 00:05:35,669 KYLE: That's what I'm talkin' about. Trailers are for other shows. 99 00:05:35,669 --> 00:05:39,032 Developer Directs, 50 minutes of authenticity. 100 00:05:39,032 --> 00:05:42,648 But really, the most exciting portion of this Developer Direct 101 00:05:42,648 --> 00:05:46,339 was not just the revelation that a pretty nice Ninja Gaiden 4 102 00:05:46,339 --> 00:05:49,753 is in development from Team Ninja and Platinum Games, 103 00:05:49,753 --> 00:05:55,212 but also that Ninja Gaiden 2 Black exists and it looks better than this new game. 104 00:05:55,212 --> 00:05:56,807 And you can: 105 00:06:01,533 --> 00:06:05,100 Kind of confusing sentence. I see now why they're typing out PS5. 106 00:06:05,100 --> 00:06:08,930 But what I mean to say is, after all this, I do wonder if 107 00:06:08,930 --> 00:06:15,318 the tried and true Nintendo Direct method of trailer, explanation, information 108 00:06:15,318 --> 00:06:18,073 is still the best way to do this kind of thing. 109 00:06:18,073 --> 00:06:21,204 Look at how they introduced Expedition 33. 110 00:06:21,204 --> 00:06:32,249 [somber piano plays] 111 00:06:32,249 --> 00:06:38,729 [French singing] 112 00:06:38,729 --> 00:06:39,856 GUILLAUME BROCHE: Bonjour, everyone. 113 00:06:39,856 --> 00:06:42,485 KYLE: Yeah, they were in no rush to show you that video game. 114 00:06:42,485 --> 00:06:44,847 First things first, look at these tall ceilings. 115 00:06:44,847 --> 00:06:46,810 To be clear, though, I do think Expedition 33 116 00:06:46,810 --> 00:06:49,422 brought the best presentation of the entire direct, 117 00:06:49,422 --> 00:06:54,021 demonstrating clearly how it's both similar and different to your expectations, 118 00:06:54,021 --> 00:06:58,031 unafraid to expose its pointlessly complicated passive effect system, 119 00:06:58,031 --> 00:07:01,428 and a true enthusiasm to introduce the world map. 120 00:07:01,428 --> 00:07:04,026 Okay, almost true enthusiasm. 121 00:07:04,026 --> 00:07:08,442 Try to tell me when this developer reiterates that there's a world map, 122 00:07:08,442 --> 00:07:10,546 that it comes off as unscripted. 123 00:07:10,546 --> 00:07:13,769 TOM GUILLERMAN: --a completely 3D and navigatable world map. 124 00:07:13,769 --> 00:07:15,187 Yes, we've got a world map. 125 00:07:15,187 --> 00:07:19,437 KYLE: To me, it's just incredibly off-putting how seemingly afraid they are 126 00:07:19,437 --> 00:07:25,156 to just let developers speak freely in a potentially sub-optimal manner. 127 00:07:25,156 --> 00:07:29,455 "What if it's not entertaining enough? We could lose viewers." 128 00:07:29,455 --> 00:07:33,121 But, in fairness, they never promised a documentary. 129 00:07:33,121 --> 00:07:37,104 In fact, I wonder if that WAS a warning. 130 00:07:37,104 --> 00:07:43,190 MENACING VOICE: Enjoy the show. 131 00:07:43,190 --> 00:07:45,795 KYLE: Despite that, despite the abundant artifice, 132 00:07:45,795 --> 00:07:53,323 I do think Developer Directs are one of the most interesting ways to present a showcase. 133 00:07:53,323 --> 00:07:57,016 That they really-- They spend a lot of time on the games themselves. 134 00:07:57,016 --> 00:07:59,637 50 minutes for 4 games is actually pretty crazy. 135 00:07:59,637 --> 00:08:03,111 And I really, really like that someone at Xbox recognizes 136 00:08:03,111 --> 00:08:07,460 that some of these mid-budget games are truly interesting 137 00:08:07,460 --> 00:08:09,649 and deserve the full spotlight. 138 00:08:09,649 --> 00:08:12,487 I don't think it was a better presentation than last year's 139 00:08:12,487 --> 00:08:15,141 but I'm going to give it a better grade 140 00:08:15,141 --> 00:08:19,164 because my expectations are just generally sinking across the board. 141 00:08:19,164 --> 00:08:20,183 Therefore: 142 00:08:21,270 --> 00:08:23,799 And that's Delayed Input. I'll be back next week. 143 00:08:23,799 --> 00:08:24,867 Thanks for watching. 144 00:08:34,911 --> 00:08:37,918 Alright, so one of the things that actually stands out to me the most 145 00:08:37,918 --> 00:08:39,203 from the entire presentation 146 00:08:39,203 --> 00:08:45,122 is how soft and silly the new Doom looks. 147 00:08:45,122 --> 00:08:49,614 That's right, I'm officially putting Doom: The Dark Ages 148 00:08:49,614 --> 00:08:50,675 on Dum-Dum Watch. 149 00:08:51,750 --> 00:08:56,752 Doom is dangerously close to transitioning from 150 00:08:56,752 --> 00:09:02,354 this absolutely unassailable, cool guy franchise to 151 00:09:02,354 --> 00:09:07,223 an absolute dorkfest, at least how it's presented. 152 00:09:07,223 --> 00:09:11,337 Doom somehow became some sort of Do What the Circle Tells You To Do game. 153 00:09:11,337 --> 00:09:15,353 Hit an enemy until a purple circle appears and then walk over and kill it. 154 00:09:15,353 --> 00:09:18,711 It's made clear, just looking at it, that the Doom team 155 00:09:18,711 --> 00:09:25,789 is trying to take this franchise in a more wide market direction. 156 00:09:25,789 --> 00:09:27,259 And they'll even tell you that. 157 00:09:27,259 --> 00:09:29,639 STRATTON: So in 2016, we asked you to run and gun. 158 00:09:29,639 --> 00:09:32,052 In Doom Eternal it was jump and shoot. 159 00:09:32,052 --> 00:09:36,470 And in Doom: The Dark Ages you're gonna stand and fight. 160 00:09:36,470 --> 00:09:38,772 KYLE: And remember, that's the pre-approved PR. 161 00:09:38,772 --> 00:09:40,876 They're proud of that. And what's-- 162 00:09:40,876 --> 00:09:44,175 What's so funny about it, to me, is that "stand and fight" 163 00:09:44,175 --> 00:09:47,389 is the least interesting option of those 3 things. 164 00:09:47,389 --> 00:09:50,301 And it's not like we weren't fighting before. 165 00:09:50,301 --> 00:09:54,710 And the accompanying clip that demonstrates this is indeed boring. 166 00:09:54,710 --> 00:09:56,823 Looks like the player's just pressing the buttons 167 00:09:56,823 --> 00:09:59,920 that game is explicitly asking them to press. 168 00:09:59,920 --> 00:10:01,698 I'm not even sure you have to aim. 169 00:10:01,698 --> 00:10:05,290 Look at this example of one of their big, new, expansive levels. 170 00:10:05,290 --> 00:10:09,194 It's so weird to me. It's so weird that the demons are just organized. 171 00:10:09,194 --> 00:10:12,075 They're just lined up waiting for you to come kill them. 172 00:10:12,075 --> 00:10:13,845 Look at these 5 shield guys. 173 00:10:13,845 --> 00:10:17,343 I guess that should be an intimidating obstacle. 174 00:10:17,343 --> 00:10:20,584 Ideally, you'd look at 5 shield guys and you think, 175 00:10:20,584 --> 00:10:23,508 "Oh, okay. How am I gonna flank them? 176 00:10:23,508 --> 00:10:26,159 I gotta figure out what angle to hit this from." 177 00:10:26,159 --> 00:10:30,060 When, no, we all know you're gonna hit 'em with the shield and they all die in one hit. 178 00:10:30,060 --> 00:10:31,954 I don't care how much you jack up the speed. 179 00:10:31,954 --> 00:10:34,101 It's gonna look stupid at any difficulty. 180 00:10:34,101 --> 00:10:38,935 And again, stupid is not necessarily bad. I've been known to enjoy some stupid games. 181 00:10:38,935 --> 00:10:42,082 But Doom presents itself as cool. 182 00:10:42,082 --> 00:10:44,403 Let me ask you something: Do you buy this? 183 00:10:44,403 --> 00:10:46,865 Do you believe those buildings have occupants in them? 184 00:10:46,865 --> 00:10:50,656 Do you feel huge? You feel like you're a big robot? 185 00:10:50,656 --> 00:10:54,078 'Cause to me, it looks airy. It looks weightless. 186 00:10:54,078 --> 00:10:59,832 Epic on paper, cartoonish in practice. "Oh good, another purple circle." 187 00:10:59,832 --> 00:11:04,015 And look, I know I'm just basing this off of the presentation I watched today, 188 00:11:04,015 --> 00:11:05,842 which was made for a mass market. 189 00:11:05,842 --> 00:11:12,331 I'm not saying for certain the game will be dumb and silly and Disney XD-level drama. 190 00:11:12,331 --> 00:11:13,340 But 191 00:11:13,340 --> 00:11:15,946 it is officially on Dum-Dum Watch. 192 00:11:18,066 --> 00:11:20,311 STRATTON: And if that wasn't enough, we also have for you 193 00:11:20,311 --> 00:11:24,378 your very own fire-breathing, gatling gun-toting cybernetic dragon.