[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.12,0:00:01.20,Default,,0000,0000,0000,,Welcome to Prankers. Dialogue: 0,0:00:01.20,0:00:05.49,Default,,0000,0000,0000,,Today I'm gonna prank my dad into funding \Na God of War Game-as-a-Service. Dialogue: 0,0:00:11.73,0:00:14.24,Default,,0000,0000,0000,,KYLE: This week, we were \Ngraced and inconvenienced Dialogue: 0,0:00:14.24,0:00:17.83,Default,,0000,0000,0000,,by a brand-new Xbox Developer Direct. Dialogue: 0,0:00:17.83,0:00:19.68,Default,,0000,0000,0000,,Last year I thought it was funny Dialogue: 0,0:00:19.68,0:00:23.24,Default,,0000,0000,0000,,that they used the exact same \Nopening song 2 years in a row. Dialogue: 0,0:00:23.24,0:00:24.92,Default,,0000,0000,0000,,[bright music] Dialogue: 0,0:00:24.92,0:00:29.29,Default,,0000,0000,0000,,Now, this year it would be silly \Nto assume they'd try anything new. Dialogue: 0,0:00:29.29,0:00:30.75,Default,,0000,0000,0000,,It's copy and paste at this point. Dialogue: 0,0:00:30.75,0:00:37.16,Default,,0000,0000,0000,,[same bright music] Dialogue: 0,0:00:37.16,0:00:44.55,Default,,0000,0000,0000,,Why that's weird is that Xbox's whole business \Nhas changed dramatically since January of 2023 Dialogue: 0,0:00:44.55,0:00:45.89,Default,,0000,0000,0000,,and so has its marketing. Dialogue: 0,0:00:45.89,0:00:50.65,Default,,0000,0000,0000,,But for some reason, \Nthe Developer Direct remains unchanged. Dialogue: 0,0:00:50.65,0:00:54.22,Default,,0000,0000,0000,,Someone at Microsoft likes these \Nexactly the way they are. Dialogue: 0,0:00:54.22,0:00:54.92,Default,,0000,0000,0000,,But you know what? Dialogue: 0,0:00:54.92,0:00:58.77,Default,,0000,0000,0000,,That makes the small ways in which they \Nare different stand out even more. Dialogue: 0,0:00:58.77,0:00:59.59,Default,,0000,0000,0000,,Here are: Dialogue: 0,0:01:02.89,0:01:03.56,Default,,0000,0000,0000,,Firstly: Dialogue: 0,0:01:05.86,0:01:09.01,Default,,0000,0000,0000,,For some reason, \Nthere was a brand-new warning Dialogue: 0,0:01:09.01,0:01:11.15,Default,,0000,0000,0000,,at the beginning of \Nthis year's presentation. Dialogue: 0,0:01:16.22,0:01:18.15,Default,,0000,0000,0000,,I'm not sure that would \Nstand out to anyone, right? Dialogue: 0,0:01:18.15,0:01:22.77,Default,,0000,0000,0000,,That doesn't seem unusual.\NBut Xbox has never done that before. Dialogue: 0,0:01:22.77,0:01:24.89,Default,,0000,0000,0000,,Even looking at their \Nmost recent game showcase, Dialogue: 0,0:01:24.89,0:01:27.12,Default,,0000,0000,0000,,all they had was this \NMature Content warning. Dialogue: 0,0:01:27.12,0:01:30.52,Default,,0000,0000,0000,,But the Developer Direct warning \Ndoesn't stop there. Dialogue: 0,0:01:30.52,0:01:33.60,Default,,0000,0000,0000,,Turns out, \Nit's not really a warning. It says: Dialogue: 0,0:01:37.18,0:01:40.23,Default,,0000,0000,0000,,Oh, got it!\NSo this is just commercial time. Dialogue: 0,0:01:40.23,0:01:45.06,Default,,0000,0000,0000,,Back when Xbox deleted Day 1 benefits \Nfrom the regular Game Pass tier, Dialogue: 0,0:01:45.06,0:01:48.77,Default,,0000,0000,0000,,I was making light of the fact they \Ncouldn't say their favorite phrase anymore, Dialogue: 0,0:01:49.36,0:01:50.70,Default,,0000,0000,0000,,"Day 1 with Game Pass." Dialogue: 0,0:01:50.70,0:01:54.02,Default,,0000,0000,0000,,Look, Game Pass Ultimate \Nis the one that has Day 1 games. Dialogue: 0,0:01:54.02,0:01:56.47,Default,,0000,0000,0000,,Core and Standard do not. Dialogue: 0,0:01:56.47,0:02:00.55,Default,,0000,0000,0000,,How silly of you to think \NStandard Game Pass would have Day 1. Dialogue: 0,0:02:00.55,0:02:04.14,Default,,0000,0000,0000,,But they just keep saying it.\NNothing's actually changed. Dialogue: 0,0:02:04.14,0:02:08.15,Default,,0000,0000,0000,,You gotta read between the lines.\NPC and Ultimate is implied here. Dialogue: 0,0:02:08.15,0:02:08.44,Default,,0000,0000,0000,,[HONK] Dialogue: 0,0:02:08.44,0:02:10.32,Default,,0000,0000,0000,,You know what, you'll figure it out \Nwhen you get to the website. Dialogue: 0,0:02:10.32,0:02:12.38,Default,,0000,0000,0000,,The good news warning continues: Dialogue: 0,0:02:23.06,0:02:26.48,Default,,0000,0000,0000,,It sits in the same portion \Nof a presentation Dialogue: 0,0:02:26.48,0:02:29.99,Default,,0000,0000,0000,,where you would typically have \Nsome sort of disclaimer. Dialogue: 0,0:02:29.99,0:02:33.40,Default,,0000,0000,0000,,However, at this point, \Nit is purely commercial speech. Dialogue: 0,0:02:33.40,0:02:37.82,Default,,0000,0000,0000,,And this, to me, IS Xbox right now. Dialogue: 0,0:02:37.82,0:02:41.78,Default,,0000,0000,0000,,This is the current mission statement \Nof the Xbox brand. Dialogue: 0,0:02:41.78,0:02:42.91,Default,,0000,0000,0000,,Finally: Dialogue: 0,0:02:44.22,0:02:47.49,Default,,0000,0000,0000,,appears\Nand then a silly little animation for it. Dialogue: 0,0:02:47.49,0:02:51.37,Default,,0000,0000,0000,,And that's really what they give you.\NThey give you a little show. Dialogue: 0,0:02:51.37,0:02:55.93,Default,,0000,0000,0000,,Less than ever, this feels like \Ndevelopers directly talking to you Dialogue: 0,0:02:55.93,0:02:59.63,Default,,0000,0000,0000,,and more like they're just \Nputting on a little play for us Dialogue: 0,0:02:59.63,0:03:03.61,Default,,0000,0000,0000,,that was written by their PR managers\Nwho are grinding their teeth backstage. Dialogue: 0,0:03:03.61,0:03:04.84,Default,,0000,0000,0000,,Consider this moment here. Dialogue: 0,0:03:04.84,0:03:07.52,Default,,0000,0000,0000,,MARTY STRATTON: --at our \Nmost ambitious game yet. Dialogue: 0,0:03:07.52,0:03:10.22,Default,,0000,0000,0000,,This is Doom: The Dark Ages. Dialogue: 0,0:03:10.22,0:03:12.18,Default,,0000,0000,0000,,HUGO MARTIN: That was so stupid\NI mouthed the words. Dialogue: 0,0:03:12.18,0:03:15.03,Default,,0000,0000,0000,,[everyone laughs] Dialogue: 0,0:03:15.03,0:03:19.23,Default,,0000,0000,0000,,KYLE: I think that's a fun, \Nhonest, humorous moment. Dialogue: 0,0:03:19.23,0:03:22.100,Default,,0000,0000,0000,,However, it is only funny, \Nit can only exist, Dialogue: 0,0:03:22.100,0:03:27.36,Default,,0000,0000,0000,,because everything up to that point \NWAS rehearsed, WAS scripted. Dialogue: 0,0:03:27.36,0:03:30.09,Default,,0000,0000,0000,,It's funny because of how weird \Neverything else feels. Dialogue: 0,0:03:30.09,0:03:31.38,Default,,0000,0000,0000,,This could be filled with developers Dialogue: 0,0:03:31.38,0:03:34.27,Default,,0000,0000,0000,,genuinely talking off-the-cuff about \Nwhat they've been working on, Dialogue: 0,0:03:34.27,0:03:37.64,Default,,0000,0000,0000,,but for the most part, it's fluffy, \Nmeaningless mission statements. Dialogue: 0,0:03:37.64,0:03:41.28,Default,,0000,0000,0000,,JASMIN ROY: At Compulsion Games, \Nwe love to craft around central themes. Dialogue: 0,0:03:42.62,0:03:46.56,Default,,0000,0000,0000,,Another big difference between \NDeveloper Directs in previous years is: Dialogue: 0,0:03:48.21,0:03:56.16,Default,,0000,0000,0000,,The very indignity of seeing PS5 advertised \Nin an Xbox showcase. Dialogue: 0,0:03:56.16,0:03:58.70,Default,,0000,0000,0000,,Now, one might think, \N"Obviously in previous years Dialogue: 0,0:03:58.70,0:04:02.57,Default,,0000,0000,0000,,they were all Xbox exclusives.\NThere was no opportunity to put PS5 in here." Dialogue: 0,0:04:02.57,0:04:05.98,Default,,0000,0000,0000,,But no, look at Visions of Mana\Nand Minecraft Legends here, Dialogue: 0,0:04:05.98,0:04:08.96,Default,,0000,0000,0000,,free from the blight \Nof PlayStation references. Dialogue: 0,0:04:08.96,0:04:12.15,Default,,0000,0000,0000,,By the way, they only did \Nthese funny doodles Year 1. Dialogue: 0,0:04:13.27,0:04:14.66,Default,,0000,0000,0000,,They stopped that immediately. Dialogue: 0,0:04:14.66,0:04:17.70,Default,,0000,0000,0000,,But yeah, even as recently \Nas last year's Xbox Showcase, Dialogue: 0,0:04:17.70,0:04:19.66,Default,,0000,0000,0000,,they didn't mention the PS5. Dialogue: 0,0:04:19.66,0:04:21.86,Default,,0000,0000,0000,,But why would you?\NYou don't do that kind of thing. Dialogue: 0,0:04:21.86,0:04:23.71,Default,,0000,0000,0000,,Nintendo doesn't do that.\NSony doesn't do that. Dialogue: 0,0:04:23.71,0:04:27.42,Default,,0000,0000,0000,,You don't talk about-- You don't \Nadvertise other people's consoles. Dialogue: 0,0:04:27.42,0:04:28.42,Default,,0000,0000,0000,,That's ridiculous. Dialogue: 0,0:04:28.42,0:04:31.02,Default,,0000,0000,0000,,[drawl] Well, lookee here. Dialogue: 0,0:04:31.02,0:04:33.98,Default,,0000,0000,0000,,While this may not seem like \Na big deal at first glance, Dialogue: 0,0:04:33.98,0:04:37.79,Default,,0000,0000,0000,,it is the indubitable flag \Nrepresenting the pivot. Dialogue: 0,0:04:37.79,0:04:42.43,Default,,0000,0000,0000,,"From this day forth," says Xbox,\N"We do not fear the PS5. Dialogue: 0,0:04:42.43,0:04:44.30,Default,,0000,0000,0000,,'Cause remember,\Nall this stuff is on Game Pass. Dialogue: 0,0:04:44.30,0:04:47.87,Default,,0000,0000,0000,,You could buy once, you could play it all on your Xbox and Xbox PC app. Dialogue: 0,0:04:47.87,0:04:53.94,Default,,0000,0000,0000,,So really, if you buy this on PS5,\Nyou're only hurtin' yourself. Dialogue: 0,0:04:53.94,0:04:56.99,Default,,0000,0000,0000,,Really, it's kinda stupid \Nif you don't give us $20 a month. Dialogue: 0,0:04:57.76,0:04:59.93,Default,,0000,0000,0000,,Kinda just wasting your income. Dialogue: 0,0:04:59.93,0:05:01.68,Default,,0000,0000,0000,,Kinda think you're bad at economics." Dialogue: 0,0:05:01.68,0:05:04.13,Default,,0000,0000,0000,,Last big change,\Nfor the first time in one of these: Dialogue: 0,0:05:06.93,0:05:09.55,Default,,0000,0000,0000,,Remember, \Nthe beauty of a Developer Direct Dialogue: 0,0:05:09.55,0:05:13.65,Default,,0000,0000,0000,,is that there are no \Nmanipulative, hotshot trailers, Dialogue: 0,0:05:13.65,0:05:16.15,Default,,0000,0000,0000,,no fancy editing.\NGive me sloppy editing. Dialogue: 0,0:05:16.15,0:05:17.40,Default,,0000,0000,0000,,HAZEL'S MOM: As long as you \Ndidn't forget the-- Dialogue: 0,0:05:17.40,0:05:19.10,Default,,0000,0000,0000,,HAZEL: --flashlights and batteries. Dialogue: 0,0:05:19.10,0:05:21.00,Default,,0000,0000,0000,,HAZEL'S MOM: Oh, shoot,\Nwe've got 5 minutes. Dialogue: 0,0:05:21.00,0:05:23.64,Default,,0000,0000,0000,,KYLE: Yeah, that hits the spot.\NAnd you know what else? Dialogue: 0,0:05:23.64,0:05:25.49,Default,,0000,0000,0000,,I like it when developers are talking, Dialogue: 0,0:05:25.49,0:05:27.94,Default,,0000,0000,0000,,not reading off of some \Nteleprompter somewhere. Dialogue: 0,0:05:28.05,0:05:31.94,Default,,0000,0000,0000,,STRATTON: A lot has changed since then\Nbut our team is as passionate as ever. Dialogue: 0,0:05:31.94,0:05:35.44,Default,,0000,0000,0000,,KYLE: That's what I'm talkin' about.\NTrailers are for other shows. Dialogue: 0,0:05:35.44,0:05:38.82,Default,,0000,0000,0000,,Developer Directs, \N50 minutes of authenticity. Dialogue: 0,0:05:38.82,0:05:42.39,Default,,0000,0000,0000,,But really, the most exciting portion \Nof this Developer Direct Dialogue: 0,0:05:42.39,0:05:46.22,Default,,0000,0000,0000,,was not just the revelation \Nthat a pretty nice Ninja Gaiden 4 Dialogue: 0,0:05:46.22,0:05:49.77,Default,,0000,0000,0000,,is in development \Nfrom Team Ninja and Platinum Games, Dialogue: 0,0:05:49.77,0:05:56.36,Default,,0000,0000,0000,,but also that Ninja Gaiden 2 Black exists\Nand it looks better than this new game. And: Dialogue: 0,0:06:01.39,0:06:05.10,Default,,0000,0000,0000,,Kind of confusing sentence.\NI see now why they're typing out PS5. Dialogue: 0,0:06:05.10,0:06:08.99,Default,,0000,0000,0000,,But what I mean to say is,\Nafter all this, I do wonder if Dialogue: 0,0:06:08.99,0:06:15.75,Default,,0000,0000,0000,,the tried and true Nintendo Direct method \Nof trailer, explanation, information Dialogue: 0,0:06:15.75,0:06:18.29,Default,,0000,0000,0000,,is still the best way \Nto do this kind of thing. Dialogue: 0,0:06:18.66,0:06:21.16,Default,,0000,0000,0000,,Look at how they introduced Expedition 33. Dialogue: 0,0:06:23.86,0:06:31.74,Default,,0000,0000,0000,,[somber piano plays] Dialogue: 0,0:06:31.74,0:06:38.26,Default,,0000,0000,0000,,[French singing] Dialogue: 0,0:06:38.26,0:06:39.67,Default,,0000,0000,0000,,GUILLAUME BROCHE: Bonjour, everyone. Dialogue: 0,0:06:39.67,0:06:42.70,Default,,0000,0000,0000,,KYLE: Yeah, they were in no rush\Nto show you that video game. Dialogue: 0,0:06:42.70,0:06:44.68,Default,,0000,0000,0000,,"First things first, \Nlook at these tall ceilings." Dialogue: 0,0:06:44.68,0:06:46.81,Default,,0000,0000,0000,,To be clear, though, \NI do think Expedition 33 Dialogue: 0,0:06:46.81,0:06:49.28,Default,,0000,0000,0000,,brought the best presentation \Nof the entire direct, Dialogue: 0,0:06:49.28,0:06:53.92,Default,,0000,0000,0000,,demonstrating clearly how it's both \Nsimilar and different to your expectations, Dialogue: 0,0:06:53.92,0:06:58.06,Default,,0000,0000,0000,,unafraid to expose its pointlessly \Ncomplicated passive effect system, Dialogue: 0,0:06:58.06,0:07:01.39,Default,,0000,0000,0000,,and a true enthusiasm \Nto introduce the world map. Dialogue: 0,0:07:01.39,0:07:04.17,Default,,0000,0000,0000,,Okay, almost true enthusiasm. Dialogue: 0,0:07:04.70,0:07:08.61,Default,,0000,0000,0000,,Try to tell me when this developer \Nreiterates that there's a world map, Dialogue: 0,0:07:08.61,0:07:10.37,Default,,0000,0000,0000,,that it comes off as unscripted. Dialogue: 0,0:07:10.37,0:07:13.55,Default,,0000,0000,0000,,TOM GUILLERMAN: --a completely 3D \Nand navigatable world map. Dialogue: 0,0:07:13.55,0:07:15.06,Default,,0000,0000,0000,,Yes, we've got a world map. Dialogue: 0,0:07:15.06,0:07:19.34,Default,,0000,0000,0000,,KYLE: To me, it's just incredibly off-putting \Nhow seemingly afraid they are Dialogue: 0,0:07:19.34,0:07:25.16,Default,,0000,0000,0000,,to just let developers speak freely \Nin a potentially sub-optimal manner. Dialogue: 0,0:07:25.54,0:07:29.60,Default,,0000,0000,0000,,"What if it's not entertaining enough?\NWe could lose viewers." Dialogue: 0,0:07:30.80,0:07:35.15,Default,,0000,0000,0000,,But, in fairness, \Nthey never promised a documentary. Dialogue: 0,0:07:35.15,0:07:37.01,Default,,0000,0000,0000,,In fact, I wonder if that WAS a warning. Dialogue: 0,0:07:39.97,0:07:42.92,Default,,0000,0000,0000,,MENACING VOICE: Enjoy the show. Dialogue: 0,0:07:42.92,0:07:45.68,Default,,0000,0000,0000,,KYLE: Despite that, \Ndespite the abundance of artifice, Dialogue: 0,0:07:45.68,0:07:53.46,Default,,0000,0000,0000,,I do think Developer Directs are one of the \Nmost interesting ways to present a showcase. Dialogue: 0,0:07:53.84,0:07:56.84,Default,,0000,0000,0000,,That they really-- They spend a lot of \Ntime on the games themselves. Dialogue: 0,0:07:56.84,0:07:59.63,Default,,0000,0000,0000,,50 minutes for 4 games \Nis actually pretty crazy. Dialogue: 0,0:07:59.63,0:08:03.00,Default,,0000,0000,0000,,And I really, really like that someone \Nat Xbox recognizes Dialogue: 0,0:08:03.00,0:08:07.46,Default,,0000,0000,0000,,that some of these mid-budget games \Nare truly interesting Dialogue: 0,0:08:07.46,0:08:09.54,Default,,0000,0000,0000,,and deserve the full spotlight. Dialogue: 0,0:08:09.54,0:08:12.86,Default,,0000,0000,0000,,I don't think it was a better \Npresentation than last year's Dialogue: 0,0:08:12.86,0:08:14.99,Default,,0000,0000,0000,,but I'm going to give it a better grade Dialogue: 0,0:08:14.99,0:08:19.16,Default,,0000,0000,0000,,because my expectations are just \Ngenerally sinking across the board. Dialogue: 0,0:08:19.16,0:08:20.18,Default,,0000,0000,0000,,Therefore: Dialogue: 0,0:08:21.33,0:08:23.70,Default,,0000,0000,0000,,And that's Delayed Input.\NI'll be back next week. Dialogue: 0,0:08:23.70,0:08:24.70,Default,,0000,0000,0000,,Thanks for watching. Dialogue: 0,0:08:35.14,0:08:37.70,Default,,0000,0000,0000,,Alright, so one of the things that \Nactually stands out to me the most Dialogue: 0,0:08:37.70,0:08:39.40,Default,,0000,0000,0000,,from the entire presentation Dialogue: 0,0:08:41.60,0:08:45.12,Default,,0000,0000,0000,,is how soft and silly the new Doom looks. Dialogue: 0,0:08:45.83,0:08:49.32,Default,,0000,0000,0000,,That's right, I'm officially putting \NDoom: The Dark Ages Dialogue: 0,0:08:49.32,0:08:50.68,Default,,0000,0000,0000,,on Dum-Dum Watch. Dialogue: 0,0:08:51.62,0:08:57.14,Default,,0000,0000,0000,,Doom is dangerously close \Nto transitioning from Dialogue: 0,0:08:57.14,0:09:02.19,Default,,0000,0000,0000,,this absolutely unassailable, \Ncool guy franchise to Dialogue: 0,0:09:02.80,0:09:07.20,Default,,0000,0000,0000,,an absolute dorkfest,\Nat least how it's presented. Dialogue: 0,0:09:07.20,0:09:11.38,Default,,0000,0000,0000,,Doom somehow became this some sort of \NDo What the Circle Tells You To Do game. Dialogue: 0,0:09:11.38,0:09:15.41,Default,,0000,0000,0000,,Hit an enemy until a purple circle appears\Nand then walk over and kill it. Dialogue: 0,0:09:15.41,0:09:18.64,Default,,0000,0000,0000,,It's made clear, just looking at it,\Nthat the Doom team Dialogue: 0,0:09:18.64,0:09:25.81,Default,,0000,0000,0000,,is trying to take this franchise in a more\Nbroad, wide market direction. Dialogue: 0,0:09:25.81,0:09:27.26,Default,,0000,0000,0000,,And they'll even tell you that. Dialogue: 0,0:09:27.26,0:09:29.64,Default,,0000,0000,0000,,STRATTON: So in 2016, \Nwe asked you to run and gun. Dialogue: 0,0:09:30.09,0:09:32.16,Default,,0000,0000,0000,,In Doom Eternal it was jump and shoot. Dialogue: 0,0:09:33.05,0:09:36.28,Default,,0000,0000,0000,,And in Doom: The Dark Ages\Nyou're gonna stand and fight. Dialogue: 0,0:09:36.28,0:09:38.93,Default,,0000,0000,0000,,KYLE: And remember, \Nthat's the pre-approved PR. Dialogue: 0,0:09:38.93,0:09:41.17,Default,,0000,0000,0000,,They're proud of that.\NAnd what's-- It's-- Dialogue: 0,0:09:41.17,0:09:44.60,Default,,0000,0000,0000,,What's so funny about it, to me, \Nis that "stand and fight" Dialogue: 0,0:09:44.60,0:09:47.90,Default,,0000,0000,0000,,is the least interesting option \Nof those 3 things. Dialogue: 0,0:09:47.90,0:09:50.44,Default,,0000,0000,0000,,And it's not like we weren't \Nfighting before. Dialogue: 0,0:09:50.44,0:09:54.65,Default,,0000,0000,0000,,And the accompanying clip \Nthat demonstrates this is indeed boring. Dialogue: 0,0:09:54.65,0:09:56.71,Default,,0000,0000,0000,,Looks like the player's just \Npressing the buttons Dialogue: 0,0:09:56.71,0:09:59.95,Default,,0000,0000,0000,,that game is explicitly \Nasking them to press. Dialogue: 0,0:09:59.95,0:10:01.59,Default,,0000,0000,0000,,I'm not even sure you have to aim. Dialogue: 0,0:10:01.59,0:10:05.73,Default,,0000,0000,0000,,Look at this example of one of their \Nbig, new, expansive levels. Dialogue: 0,0:10:05.73,0:10:09.18,Default,,0000,0000,0000,,It's so weird to me. It's so weird that \Nthe demons are just organized. Dialogue: 0,0:10:09.18,0:10:12.14,Default,,0000,0000,0000,,They're just lined up \Nwaiting for you to come kill them. Dialogue: 0,0:10:12.14,0:10:14.28,Default,,0000,0000,0000,,Look at these 5 shield guys. Dialogue: 0,0:10:14.28,0:10:17.38,Default,,0000,0000,0000,,I guess that should be \Nan intimidating obstacle. Dialogue: 0,0:10:17.38,0:10:20.58,Default,,0000,0000,0000,,Ideally, you'd look at 5 shield guys \Nand you think, Dialogue: 0,0:10:20.58,0:10:23.37,Default,,0000,0000,0000,,"Oh, okay. \NHow am I gonna flank them? Dialogue: 0,0:10:23.37,0:10:25.91,Default,,0000,0000,0000,,I gotta figure out what angle \Nto hit this from." Dialogue: 0,0:10:25.91,0:10:29.98,Default,,0000,0000,0000,,When, no, we all know you're gonna hit 'em \Nwith the shield and they all die in one hit. Dialogue: 0,0:10:29.98,0:10:31.81,Default,,0000,0000,0000,,I don't care how much you \Njack up the speed. Dialogue: 0,0:10:31.81,0:10:34.03,Default,,0000,0000,0000,,It's gonna look stupid at any difficulty. Dialogue: 0,0:10:34.03,0:10:39.04,Default,,0000,0000,0000,,And again, stupid is not necessarily bad.\NI've been known to enjoy some stupid games. Dialogue: 0,0:10:39.68,0:10:41.86,Default,,0000,0000,0000,,But Doom presents itself as cool. Dialogue: 0,0:10:41.86,0:10:44.31,Default,,0000,0000,0000,,Let me ask you something:\NDo you buy this? Dialogue: 0,0:10:44.31,0:10:46.98,Default,,0000,0000,0000,,Do you believe those buildings \Nhave occupants in them? Dialogue: 0,0:10:47.46,0:10:50.76,Default,,0000,0000,0000,,Do you feel huge?\NYou feel like you're a big robot? Dialogue: 0,0:10:50.76,0:10:54.05,Default,,0000,0000,0000,,'Cause to me, it looks airy.\NIt looks weightless. Dialogue: 0,0:10:54.05,0:10:58.22,Default,,0000,0000,0000,,Epic on paper, cartoonish in practice. Dialogue: 0,0:10:58.22,0:11:00.21,Default,,0000,0000,0000,,"Oh good, another purple circle." Dialogue: 0,0:11:00.21,0:11:03.88,Default,,0000,0000,0000,,And look, I know I'm just basing this off \Nof the presentation I watched today, Dialogue: 0,0:11:03.88,0:11:06.38,Default,,0000,0000,0000,,which was made for a mass market. Dialogue: 0,0:11:06.38,0:11:12.29,Default,,0000,0000,0000,,I'm not saying for certain the game will be \Ndumb and silly and Disney XD-level drama. Dialogue: 0,0:11:12.29,0:11:13.63,Default,,0000,0000,0000,,But Dialogue: 0,0:11:13.63,0:11:15.95,Default,,0000,0000,0000,,it is officially on Dum-Dum Watch. Dialogue: 0,0:11:17.68,0:11:20.09,Default,,0000,0000,0000,,STRATTON: And if that wasn't enough,\Nwe also have for you Dialogue: 0,0:11:20.09,0:11:24.47,Default,,0000,0000,0000,,your very own fire-breathing, \Ngatling gun-toting cybernetic dragon.