1 00:00:01,409 --> 00:00:01,700 All right, 2 00:00:01,850 --> 00:00:04,769 this is the lantern I used to use when I was a boy scout. 3 00:00:05,719 --> 00:00:06,860 It's a candle. 4 00:00:07,349 --> 00:00:09,630 That's kind of dangerous to light a candle in your tent. 5 00:00:10,489 --> 00:00:11,899 But it's a really cool light. 6 00:00:12,430 --> 00:00:12,590 OK, 7 00:00:12,670 --> 00:00:13,659 so now that we have the lights on, 8 00:00:13,670 --> 00:00:16,139 we are actually talking about lanterns, 9 00:00:16,520 --> 00:00:17,219 not the 10 00:00:17,680 --> 00:00:19,340 candle version of this, 11 00:00:19,510 --> 00:00:20,139 but 12 00:00:20,590 --> 00:00:26,260 the battery-operated backpacking lanterns like this one, 13 00:00:26,670 --> 00:00:28,870 that you would hang from your tent, and we're going 14 00:00:28,870 --> 00:00:33,090 to use this as an example of Next Generation Design 15 00:00:33,430 --> 00:00:35,419 and how we ultimately go from 16 00:00:35,990 --> 00:00:37,060 something like this 17 00:00:38,009 --> 00:00:38,869 to something like 18 00:00:39,009 --> 00:00:39,729 this. 19 00:00:40,759 --> 00:00:41,080 All right, 20 00:00:41,279 --> 00:00:45,790 so now jumping into small presentation, I want to give you here, you can see 21 00:00:46,159 --> 00:00:46,599 that 22 00:00:46,880 --> 00:00:49,590 on the left we have the representation of 23 00:00:49,799 --> 00:00:52,209 what we'll call the current generation, 24 00:00:52,319 --> 00:00:54,270 even though this is actually pretty old now, 25 00:00:54,279 --> 00:00:57,000 but for the purpose of this illustration, we'll imagine 26 00:00:57,000 --> 00:01:00,619 this to be the current iteration of the current generation. 27 00:01:01,159 --> 00:01:04,040 And if tasked with the responsibility of 28 00:01:04,040 --> 00:01:06,199 coming up with the next generation design, 29 00:01:07,089 --> 00:01:07,189 one 30 00:01:07,189 --> 00:01:09,389 would start the process 31 00:01:09,940 --> 00:01:10,459 of 32 00:01:10,470 --> 00:01:11,069 understanding 33 00:01:11,239 --> 00:01:12,360 who uses this, 34 00:01:12,480 --> 00:01:13,900 how it gets used, 35 00:01:14,279 --> 00:01:14,870 and 36 00:01:15,129 --> 00:01:17,389 go through the ideation process, 37 00:01:17,519 --> 00:01:18,610 make some choices, 38 00:01:18,760 --> 00:01:20,949 get some CAD work stuff done, 39 00:01:21,400 --> 00:01:21,870 until 40 00:01:21,879 --> 00:01:26,739 you ultimately end up at what is a final next gen design, 41 00:01:26,839 --> 00:01:27,639 which is like this one. 42 00:01:27,680 --> 00:01:28,830 And the purpose of this 43 00:01:29,160 --> 00:01:30,519 video is for us 44 00:01:30,839 --> 00:01:30,849 to 45 00:01:31,449 --> 00:01:34,180 take you through the first portions of this. 46 00:01:34,309 --> 00:01:34,349 Well, 47 00:01:34,430 --> 00:01:36,069 we'll go all the way to the CAD portion, 48 00:01:36,150 --> 00:01:36,470 but 49 00:01:36,790 --> 00:01:38,629 we're gonna go through the first portions of this, 50 00:01:38,639 --> 00:01:42,580 and I'm gonna show you how much time I spent on each part 51 00:01:42,870 --> 00:01:46,419 and hopefully from this you can walk away with a sense of what to do, 52 00:01:46,589 --> 00:01:47,069 number one, 53 00:01:47,080 --> 00:01:49,069 and then also the kind of discipline 54 00:01:49,364 --> 00:01:53,044 that is required to stick with it and not let it take too much 55 00:01:53,375 --> 00:01:54,364 of your time. 56 00:01:54,805 --> 00:01:55,014 All right, 57 00:01:55,175 --> 00:01:58,805 so as I began this project and I want you to actually know 58 00:01:58,805 --> 00:02:02,324 that the data that I'm about to show you is 100% real, 59 00:02:02,654 --> 00:02:06,294 it is what I did for this project to go literally from what we see on 60 00:02:06,294 --> 00:02:09,815 the left hand side of the video to the right hand side of the video, 61 00:02:10,740 --> 00:02:12,940 which ultimately took about 25 62 00:02:13,300 --> 00:02:14,009 hours, 63 00:02:14,869 --> 00:02:15,770 maybe a little bit less, 64 00:02:15,899 --> 00:02:18,490 but nevertheless it was around that amount. 65 00:02:18,880 --> 00:02:19,059 All right, 66 00:02:19,139 --> 00:02:21,100 so as I started to think 67 00:02:21,500 --> 00:02:21,929 about 68 00:02:21,940 --> 00:02:25,970 lantern and my experience with lanterns and just sort of the ideas of 69 00:02:26,300 --> 00:02:27,770 what lanterns are all about. 70 00:02:27,979 --> 00:02:31,410 I often find myself pulling out a piece of paper 71 00:02:31,619 --> 00:02:33,009 and just sketching. 72 00:02:33,179 --> 00:02:35,250 I started right over in this area, 73 00:02:35,419 --> 00:02:36,970 2D sketches of 74 00:02:37,380 --> 00:02:41,250 blocks with buttons and shiny glassy domes 75 00:02:41,539 --> 00:02:42,529 that were on there. 76 00:02:42,889 --> 00:02:46,419 And proceeded through generating a bunch of ideas 77 00:02:46,419 --> 00:02:49,419 that ranged all the way to circular hanging globes 78 00:02:49,699 --> 00:02:52,369 to things that looked more traditional to what we 79 00:02:52,729 --> 00:02:53,490 already know 80 00:02:53,880 --> 00:02:56,889 about the Brunton lantern for backpacking. 81 00:02:57,339 --> 00:02:57,449 What's 82 00:02:57,589 --> 00:03:00,110 going on in my head while I'm working on this? 83 00:03:00,119 --> 00:03:01,979 This is about a 20-minute sketch. 84 00:03:02,449 --> 00:03:08,389 I just was thinking and pondering and wondering what it would be like 85 00:03:08,389 --> 00:03:12,380 to use one of these lanterns. And as you're doing these sketches, 86 00:03:12,389 --> 00:03:14,940 it's super valuable in my perspective 87 00:03:15,389 --> 00:03:16,740 because you're starting to think, 88 00:03:17,029 --> 00:03:17,229 OK, 89 00:03:17,309 --> 00:03:18,699 well it's got to be turned on, 90 00:03:18,710 --> 00:03:19,639 it's gotta 91 00:03:19,990 --> 00:03:21,699 sit stable on the ground, 92 00:03:21,830 --> 00:03:25,979 it's got to hang somewhere, it's got to have a portion where light comes through, 93 00:03:25,990 --> 00:03:28,419 it's got to have a portion where batteries are stored. 94 00:03:28,850 --> 00:03:33,979 And these kinds of things rush through my mind while I'm sketching. 95 00:03:34,149 --> 00:03:36,940 You could think of this even though this is a good sketch. 96 00:03:37,190 --> 00:03:38,800 You could think of this a bit 97 00:03:39,070 --> 00:03:41,419 as like a doodling in the sense that 98 00:03:41,630 --> 00:03:46,020 I'm just sort of thinking and thinking about the product 99 00:03:46,309 --> 00:03:46,750 and the 100 00:03:46,889 --> 00:03:49,270 experience that someone might have with the product. 101 00:03:49,559 --> 00:03:49,839 This, 102 00:03:49,880 --> 00:03:50,470 like 103 00:03:50,639 --> 00:03:54,600 I said it's about 20 minutes of just sort of thinking through the process, and I 104 00:03:54,600 --> 00:03:57,509 did that. I'm gonna say before I really started 105 00:03:57,509 --> 00:04:00,750 the design process while I was thinking about what 106 00:04:01,000 --> 00:04:04,800 sort of product would I want to do for the next gen project. 107 00:04:05,369 --> 00:04:05,610 Alright, 108 00:04:05,850 --> 00:04:07,050 so now we need to put this, 109 00:04:07,089 --> 00:04:07,520 however, 110 00:04:07,529 --> 00:04:10,139 into the context of the basic design process 111 00:04:10,449 --> 00:04:11,360 which we see right here, 112 00:04:11,369 --> 00:04:15,759 and we have five major parts to the basic design process. 113 00:04:15,970 --> 00:04:18,760 The first thing we have to do is really understand the need, 114 00:04:19,040 --> 00:04:19,119 the 115 00:04:19,130 --> 00:04:23,019 need for a next-generation product or the need for a 116 00:04:23,329 --> 00:04:23,559 next 117 00:04:23,570 --> 00:04:25,089 different kind of lantern. 118 00:04:26,250 --> 00:04:27,489 After we understand those needs, 119 00:04:27,570 --> 00:04:29,700 we jump into an exploration phase 120 00:04:29,970 --> 00:04:32,600 where we start to look at a lot of different ideas. 121 00:04:32,730 --> 00:04:34,570 I'm gonna show you some other ideation, 122 00:04:34,690 --> 00:04:36,440 not just what we saw on the previous page, 123 00:04:36,489 --> 00:04:36,839 but 124 00:04:37,049 --> 00:04:39,040 some other ones coming up here in just a little bit 125 00:04:39,250 --> 00:04:45,010 that represent a kind of accelerated fast-paced concept generation. 126 00:04:45,529 --> 00:04:45,760 We 127 00:04:45,769 --> 00:04:49,010 then make a bunch of decisions and we call this 128 00:04:49,010 --> 00:04:53,000 the defined portion of the design process where we're actually defining out 129 00:04:53,209 --> 00:04:55,130 what's the shape gonna actually be, 130 00:04:55,209 --> 00:04:57,000 what are the features we're gonna add. 131 00:04:57,209 --> 00:04:58,369 We're making decisions. 132 00:04:58,410 --> 00:05:00,320 This is a real big decision 133 00:05:00,609 --> 00:05:01,700 time right here, 134 00:05:01,769 --> 00:05:02,130 OK? 135 00:05:02,429 --> 00:05:05,010 And then what we do is we go and we test the design. 136 00:05:05,290 --> 00:05:06,119 Now if we're 137 00:05:06,529 --> 00:05:07,679 outside of the CAD system, 138 00:05:07,739 --> 00:05:09,209 and of course this is a CAD course, 139 00:05:09,329 --> 00:05:11,200 so we're not really outside the CAD system. 140 00:05:11,209 --> 00:05:12,720 But if we're outside the CAD system, 141 00:05:12,929 --> 00:05:15,600 we are literally testing the product with people 142 00:05:15,850 --> 00:05:19,600 or we're dropping it and seeing if it breaks and we're testing it physically. 143 00:05:19,929 --> 00:05:22,250 But we can still do this step within the CAD system, 144 00:05:22,540 --> 00:05:24,109 and then what we do is 145 00:05:24,279 --> 00:05:27,070 we take a hard look at what we're creating, 146 00:05:27,320 --> 00:05:29,510 and we ask ourselves if we think it's any good. 147 00:05:29,649 --> 00:05:31,429 And we even show other people, 148 00:05:31,799 --> 00:05:32,059 and 149 00:05:32,070 --> 00:05:33,790 get feedback from them. 150 00:05:34,040 --> 00:05:36,210 And then, of course, we often need to 151 00:05:36,210 --> 00:05:36,440 refine. 152 00:05:37,690 --> 00:05:40,470 Each of these steps is gonna have to be returned to 153 00:05:40,769 --> 00:05:42,140 at some point because 154 00:05:42,489 --> 00:05:47,760 we will do it in a preliminary way first and then we will go and we will iterate 155 00:05:48,049 --> 00:05:50,880 and we will do a more refined round 156 00:05:51,209 --> 00:05:53,649 through these and hopefully we'll go through a couple 157 00:05:53,649 --> 00:05:56,250 of rounds while we try to improve the design. 158 00:05:57,470 --> 00:05:59,739 So, what I'm gonna do now is talk to you about 159 00:06:00,040 --> 00:06:03,209 how I actually approached this one evening, 160 00:06:04,100 --> 00:06:04,200 the 161 00:06:04,200 --> 00:06:07,010 first thing I did was I sat down and I made a plan. 162 00:06:07,260 --> 00:06:11,489 You can see down here at the bottom, it was 7:28 p.m. when I started this. 163 00:06:11,660 --> 00:06:13,769 That's not my most effective time of the day, 164 00:06:13,859 --> 00:06:15,589 but that's when I had time to do it. 165 00:06:15,859 --> 00:06:17,420 The first thing I did was I planned, 166 00:06:17,540 --> 00:06:18,100 OK? 167 00:06:18,299 --> 00:06:21,769 I said I want to do the two first parts, 168 00:06:22,019 --> 00:06:24,420 the first two parts of the basic design process. 169 00:06:24,500 --> 00:06:26,809 I wanted to try to understand and explore. 170 00:06:27,109 --> 00:06:29,279 And during this time at this evening, 171 00:06:29,399 --> 00:06:30,790 this is what I wanted to do. 172 00:06:31,040 --> 00:06:33,549 I also wanted to get the CAD strategies together 173 00:06:33,799 --> 00:06:35,950 and I only wanted to spend 2 hours. 174 00:06:36,239 --> 00:06:39,829 And because I've gone through this kind of thing enough in my life, 175 00:06:40,079 --> 00:06:42,320 I knew that if it was gonna take me 2 hours, 176 00:06:42,380 --> 00:06:45,309 I would have to make a plan that would be a 1-hour plan 177 00:06:45,679 --> 00:06:49,100 because it would take me twice as long as I think it's gonna take me 178 00:06:49,279 --> 00:06:50,200 to get the thing done. 179 00:06:50,820 --> 00:06:53,660 So, I listed out the actions that I was going to take. 180 00:06:53,989 --> 00:06:57,100 I was gonna look at the parts that I had because I have a couple 181 00:06:57,100 --> 00:07:00,940 of backpacking lanterns like this one and like the candle that I showed you earlier. 182 00:07:01,500 --> 00:07:03,899 I was then gonna go online and look at reviews 183 00:07:03,899 --> 00:07:07,130 if I could find any reviews for this particular lantern. 184 00:07:07,380 --> 00:07:09,570 Then I was going to take some pictures of the 185 00:07:09,899 --> 00:07:11,250 parts that I had 186 00:07:11,529 --> 00:07:14,500 and do some sketches for the next generation ideas, 187 00:07:14,700 --> 00:07:18,769 choose a concept and then make strategies for making those parts. 188 00:07:19,100 --> 00:07:19,519 Now, 189 00:07:19,540 --> 00:07:20,059 I 190 00:07:20,220 --> 00:07:22,489 dedicated a certain amount of time 191 00:07:22,739 --> 00:07:24,730 to each of these which I've written and read 192 00:07:24,730 --> 00:07:27,489 and I forced myself to stay to those times, 193 00:07:27,540 --> 00:07:28,450 at least I tried, 194 00:07:28,500 --> 00:07:28,820 OK? 195 00:07:29,350 --> 00:07:29,730 So, 196 00:07:29,750 --> 00:07:30,179 let's 197 00:07:30,299 --> 00:07:31,549 go on and see what happens. 198 00:07:31,670 --> 00:07:32,640 So now, 199 00:07:32,670 --> 00:07:34,600 after about 10 minutes, 200 00:07:34,869 --> 00:07:35,230 I don't know, 201 00:07:35,309 --> 00:07:35,829 5 minutes, 202 00:07:35,869 --> 00:07:36,309 10 minutes, 203 00:07:36,350 --> 00:07:36,779 whatever, 204 00:07:37,029 --> 00:07:37,660 I have, 205 00:07:38,109 --> 00:07:38,315 gathered 206 00:07:38,315 --> 00:07:40,179 up the lanterns that I have. 207 00:07:40,390 --> 00:07:41,700 I have looked at them 208 00:07:41,950 --> 00:07:43,859 and I have taken some pictures. 209 00:07:43,950 --> 00:07:44,269 I took 210 00:07:44,450 --> 00:07:45,359 one of them apart 211 00:07:45,640 --> 00:07:47,910 to look at the major pieces that were in there. 212 00:07:48,200 --> 00:07:48,529 Now, 213 00:07:48,559 --> 00:07:52,519 clearly you might not have the object that you've chosen for next generation, 214 00:07:52,769 --> 00:07:55,299 but within the next-generation project descriptions, 215 00:07:55,640 --> 00:07:59,690 I've found a product teardown or a decomposition 216 00:08:00,079 --> 00:08:03,989 online and given it to you where you can basically look at this kind of stuff 217 00:08:04,200 --> 00:08:06,500 to see what's going on. But I didn't have that for the lantern, 218 00:08:06,600 --> 00:08:08,750 so I had one and I took it apart. 219 00:08:09,040 --> 00:08:11,149 And these are the major pieces that were in there, 220 00:08:12,000 --> 00:08:13,760 turns out there's 32 pieces, 221 00:08:13,959 --> 00:08:14,959 I took pictures of them. 222 00:08:16,380 --> 00:08:17,529 Then I went online 223 00:08:17,779 --> 00:08:20,320 and did some searching 224 00:08:20,670 --> 00:08:23,730 and I did some searching for mostly 225 00:08:24,100 --> 00:08:27,260 customer reviews of the exact product that I'm 226 00:08:27,260 --> 00:08:29,609 trying to create a next generation for. 227 00:08:30,130 --> 00:08:30,260 All right, 228 00:08:30,380 --> 00:08:31,440 so I did find some, 229 00:08:31,480 --> 00:08:33,489 even though it's a somewhat old lantern. 230 00:08:33,940 --> 00:08:34,169 I 231 00:08:34,179 --> 00:08:35,210 did find some 232 00:08:35,539 --> 00:08:39,380 and I found a lot of really good things in 233 00:08:39,808 --> 00:08:40,599 there. 234 00:08:40,929 --> 00:08:41,830 And 235 00:08:42,190 --> 00:08:44,570 I'm going to not say anything really about this. 236 00:08:44,690 --> 00:08:46,119 I'm going to summarize it in just a minute, 237 00:08:46,169 --> 00:08:46,609 OK? 238 00:08:47,169 --> 00:08:47,200 But 239 00:08:47,330 --> 00:08:48,479 we did 240 00:08:48,650 --> 00:08:49,000 see 241 00:08:49,030 --> 00:08:50,119 things like 242 00:08:50,450 --> 00:08:52,520 the legs are a little bit flimsy. 243 00:08:52,729 --> 00:08:55,840 I should actually say the way that this particular design works 244 00:08:56,169 --> 00:08:59,239 is that in order to sort of not have it tip over, 245 00:08:59,530 --> 00:09:01,359 there are these legs that deploy, 246 00:09:01,890 --> 00:09:02,960 like this is actually 247 00:09:03,369 --> 00:09:05,289 kind of cool at first sight. 248 00:09:05,880 --> 00:09:06,710 But 249 00:09:07,080 --> 00:09:09,520 as you work a little bit more with this, 250 00:09:09,559 --> 00:09:11,960 you realize it doesn't actually do very much 251 00:09:12,320 --> 00:09:13,109 and 252 00:09:13,320 --> 00:09:14,010 so 253 00:09:14,320 --> 00:09:14,669 yeah, 254 00:09:14,880 --> 00:09:16,869 plus people online are basically 255 00:09:17,200 --> 00:09:18,599 saying some similar things about this. 256 00:09:18,640 --> 00:09:19,669 So, that's a clue 257 00:09:19,880 --> 00:09:21,469 that those are things that I was gonna 258 00:09:21,640 --> 00:09:22,229 work on. 259 00:09:22,400 --> 00:09:26,859 So, I'm about 20 minutes into the design process at this point, 260 00:09:27,039 --> 00:09:27,479 OK? 261 00:09:27,510 --> 00:09:29,510 And what have I learned so far? 262 00:09:29,719 --> 00:09:32,309 I've learned that the feet are odd, 263 00:09:32,640 --> 00:09:33,960 but the size is good. 264 00:09:34,409 --> 00:09:36,530 I also learned from the reviews that 265 00:09:36,809 --> 00:09:37,909 it breaks 266 00:09:38,090 --> 00:09:39,130 if you drop it. 267 00:09:39,530 --> 00:09:41,520 And it breaks right at the 268 00:09:41,849 --> 00:09:43,599 connection right here. 269 00:09:43,849 --> 00:09:44,599 And frankly, 270 00:09:44,729 --> 00:09:46,489 I have a couple of these and one is 271 00:09:46,489 --> 00:09:48,799 broken right there and then it's super glued together, 272 00:09:48,849 --> 00:09:49,400 OK? 273 00:09:50,570 --> 00:09:50,670 The 274 00:09:50,670 --> 00:09:53,250 button can also get pushed while it's in the pack, 275 00:09:53,330 --> 00:09:54,640 which is disastrous 276 00:09:55,119 --> 00:09:57,919 because you really don't want to be carrying extra batteries, 277 00:09:58,530 --> 00:09:58,890 and 278 00:09:58,969 --> 00:10:01,849 to have the thing stay on in your backpack during the day, 279 00:10:02,010 --> 00:10:02,289 that's, 280 00:10:02,409 --> 00:10:03,140 that's horrible, 281 00:10:03,219 --> 00:10:03,609 OK? 282 00:10:04,150 --> 00:10:04,429 So, 283 00:10:04,510 --> 00:10:07,780 then I listed out some things to keep and some things to change, 284 00:10:08,109 --> 00:10:08,859 some things to keep, 285 00:10:08,950 --> 00:10:10,030 want to keep the gray, 286 00:10:10,119 --> 00:10:10,530 red, 287 00:10:10,710 --> 00:10:12,340 dark gray color scheme, 288 00:10:12,869 --> 00:10:14,739 want to keep the inverted dome. 289 00:10:15,030 --> 00:10:16,669 There's a thing on the inside of this where 290 00:10:16,669 --> 00:10:18,630 the light shines up and then it's pushed down, 291 00:10:18,710 --> 00:10:20,049 that's an inverted dome. 292 00:10:20,309 --> 00:10:23,140 We want to keep that that basic working principle. 293 00:10:24,650 --> 00:10:25,000 Wanted 294 00:10:25,140 --> 00:10:28,789 to keep a hook or a loop on the top 295 00:10:29,200 --> 00:10:32,710 because it's got to hang from a tent on the inside of a tent somewhere. 296 00:10:33,039 --> 00:10:33,239 OK. 297 00:10:33,359 --> 00:10:38,750 We wanted to keep a general cylindrical shape and not like a cuboid or a rectangular 298 00:10:39,000 --> 00:10:39,630 prism 299 00:10:39,880 --> 00:10:42,109 like I showed in some of my hand sketches earlier, 300 00:10:42,440 --> 00:10:44,710 and we want to take the same battery strategy. 301 00:10:44,919 --> 00:10:46,750 And what is that battery strategy? 302 00:10:47,159 --> 00:10:47,940 It's that 303 00:10:48,280 --> 00:10:52,750 there's basically a carrier for four AA batteries. 304 00:10:53,150 --> 00:10:54,219 I think those are AA batteries. 305 00:10:54,260 --> 00:10:57,729 You have four AA batteries and it just slides in the end 306 00:10:57,979 --> 00:11:00,340 and we wanted to keep that same basic strategy. 307 00:11:00,380 --> 00:11:02,289 We're not even gonna try to change that piece 308 00:11:02,619 --> 00:11:03,330 at all, 309 00:11:03,450 --> 00:11:04,140 OK? 310 00:11:05,369 --> 00:11:05,550 Some 311 00:11:05,550 --> 00:11:06,390 things to change, 312 00:11:06,690 --> 00:11:07,690 we want to change the feet, 313 00:11:07,979 --> 00:11:09,609 change the robustness of the globe, 314 00:11:09,739 --> 00:11:10,729 change the hook 315 00:11:11,299 --> 00:11:11,770 loop 316 00:11:11,940 --> 00:11:12,450 thing, 317 00:11:12,700 --> 00:11:13,010 OK? 318 00:11:13,099 --> 00:11:16,369 We want to change the button and get some button protection in there, 319 00:11:16,380 --> 00:11:18,250 possibly change the base shape. 320 00:11:18,659 --> 00:11:22,260 So, I'm about a half hour into the project by the time we're done with this list. 321 00:11:22,669 --> 00:11:25,469 And I find myself doing a little bit of ideation 322 00:11:25,960 --> 00:11:27,210 and in that ideation, 323 00:11:27,599 --> 00:11:29,830 I started thinking a lot about these legs 324 00:11:30,080 --> 00:11:32,390 and how we could make these legs more effective. 325 00:11:32,760 --> 00:11:36,109 And so, we get a little bit of mechanical design in here 326 00:11:36,440 --> 00:11:39,599 where I'm thinking about the tip over and where the center 327 00:11:39,599 --> 00:11:42,869 of mass is and what the overall base size is. 328 00:11:43,190 --> 00:11:44,349 And ultimately 329 00:11:44,559 --> 00:11:47,309 I draw a couple of pictures as you can see right here. 330 00:11:47,520 --> 00:11:49,479 I take a photo and then draw right on top of 331 00:11:49,479 --> 00:11:54,270 those pictures trying to establish how big my legs could get 332 00:11:54,599 --> 00:11:57,510 and how much benefit it would give me if I did that. 333 00:11:57,840 --> 00:12:00,859 And under the worst case scenario where it tips at the 334 00:12:01,409 --> 00:12:03,440 closest to the center portion, 335 00:12:03,479 --> 00:12:04,770 which is right in here, 336 00:12:05,039 --> 00:12:05,460 OK, 337 00:12:05,599 --> 00:12:08,229 we actually don't get very much from these legs, 338 00:12:08,409 --> 00:12:11,520 and that was just learned from that mechanical study. 339 00:12:11,979 --> 00:12:12,090 All right, 340 00:12:12,140 --> 00:12:12,260 well, 341 00:12:12,270 --> 00:12:14,890 I also did some other sketches then where I'm thinking 342 00:12:15,219 --> 00:12:17,650 I'm just gonna go for some sort of base that 343 00:12:18,020 --> 00:12:21,859 ultimately gives me similar protection but without the mechanics of the 344 00:12:22,099 --> 00:12:24,539 articulating arms or the deploying arms. 345 00:12:26,010 --> 00:12:28,909 I do a bunch of brainstorming on what I want to do at the top 346 00:12:29,280 --> 00:12:31,750 and there's a couple of things going on here. 347 00:12:31,880 --> 00:12:32,119 One, 348 00:12:32,159 --> 00:12:33,510 I want to get a loop in there 349 00:12:33,799 --> 00:12:35,099 which already exists, 350 00:12:35,239 --> 00:12:37,270 but I actually want to get a loop that opens 351 00:12:37,520 --> 00:12:40,520 so that I can just loop around a loop that's already in the top 352 00:12:40,520 --> 00:12:43,109 of the tent and not have to have another string hanging off of it. 353 00:12:43,400 --> 00:12:46,210 And I got a couple of options that are coming from this. 354 00:12:46,479 --> 00:12:50,280 There's also another thing going on here which you can see here in the front. 355 00:12:51,109 --> 00:12:51,209 One 356 00:12:51,209 --> 00:12:56,469 of the things that I wanted to improve was to make the lantern more obviously 357 00:12:56,880 --> 00:12:59,070 turn on-able when it was dark. 358 00:12:59,359 --> 00:13:00,270 And so, I 359 00:13:00,359 --> 00:13:04,609 want people to grab it in their hands and feel by the shape of the object 360 00:13:04,840 --> 00:13:07,869 where the front is because on the front they're going to find the button. 361 00:13:08,280 --> 00:13:12,270 And so, I've given some features on the next generation design that has that 362 00:13:12,559 --> 00:13:14,830 such as this thing that's right up here. 363 00:13:15,239 --> 00:13:15,760 Now 364 00:13:16,690 --> 00:13:19,400 you can see I've sketched right on top of some photos. 365 00:13:19,609 --> 00:13:22,919 I'm trying to be as fast as I can in my exploration here. 366 00:13:23,210 --> 00:13:24,799 So, I'm an hour in 367 00:13:24,969 --> 00:13:26,630 at this point in the project 368 00:13:26,880 --> 00:13:29,840 and I've already identified things that I want to change, 369 00:13:29,880 --> 00:13:30,820 and that's pretty 370 00:13:30,820 --> 00:13:30,960 good. 371 00:13:31,729 --> 00:13:32,479 Also 372 00:13:32,729 --> 00:13:35,359 wanting to change the shape and freshen it up a bit 373 00:13:35,650 --> 00:13:36,440 because it looks 374 00:13:36,770 --> 00:13:39,119 old and not very interesting, 375 00:13:39,530 --> 00:13:40,000 so, 376 00:13:41,080 --> 00:13:41,260 yeah, 377 00:13:41,380 --> 00:13:41,480 then 378 00:13:41,480 --> 00:13:43,049 I spend about 379 00:13:43,299 --> 00:13:44,409 40 minutes, 380 00:13:45,179 --> 00:13:45,370 creating 381 00:13:45,370 --> 00:13:47,390 two good sketches, 382 00:13:47,539 --> 00:13:49,570 and these two good sketches are 383 00:13:49,940 --> 00:13:51,140 guiding me 384 00:13:51,479 --> 00:13:56,039 to where I want to go. And I've sort of gotten enough information now 385 00:13:56,309 --> 00:13:58,989 that I can start thinking about the parts and I can 386 00:13:58,989 --> 00:14:02,380 start thinking about how I'm gonna model those parts. And so, 387 00:14:02,719 --> 00:14:06,789 that's what I've got going on here, you can see I'm thinking I'm gonna 388 00:14:06,789 --> 00:14:10,500 do a revolve down here and stick a logo on here and do a revolve. 389 00:14:10,669 --> 00:14:12,950 I don't know why I thought I was going to do a revolve for a button. 390 00:14:13,070 --> 00:14:13,780 Surely, it's 391 00:14:14,190 --> 00:14:14,820 circular, 392 00:14:14,840 --> 00:14:15,179 but 393 00:14:15,549 --> 00:14:16,869 behind it is not circular. 394 00:14:16,909 --> 00:14:18,539 I did not use a revolve on this, 395 00:14:18,549 --> 00:14:19,750 but I thought I was going to. 396 00:14:20,440 --> 00:14:22,080 Then I got some revolves and some cuts. 397 00:14:22,119 --> 00:14:23,989 There's a bunch of revolves in this whole thing, 398 00:14:24,080 --> 00:14:24,469 OK, 399 00:14:24,799 --> 00:14:26,789 plus some sweeps over here. 400 00:14:28,530 --> 00:14:28,690 All right, 401 00:14:28,849 --> 00:14:33,400 so then with this I could jump right into getting my CAD strategies, 402 00:14:33,650 --> 00:14:35,159 which is exactly what I did. 403 00:14:35,409 --> 00:14:38,679 I made this CAD strategies for these 11 parts, 404 00:14:39,090 --> 00:14:39,479 and, 405 00:14:39,809 --> 00:14:40,210 although 406 00:14:40,210 --> 00:14:41,130 I won't go into all of them, 407 00:14:41,210 --> 00:14:43,000 I will go into one of them, 408 00:14:43,440 --> 00:14:43,489 just 409 00:14:43,570 --> 00:14:46,239 to show you kind of how the CAD strategy was because 410 00:14:46,450 --> 00:14:49,179 it takes some diligence to like crunch through it and 411 00:14:49,179 --> 00:14:51,320 like stick with it and make the CAD strategies. 412 00:14:51,609 --> 00:14:53,919 It can be quite tempting to want to skip this part, 413 00:14:54,090 --> 00:14:54,369 OK? 414 00:14:54,859 --> 00:14:55,349 But 415 00:14:55,559 --> 00:14:58,080 it's useful to do this because once you get into the CAD system, 416 00:14:58,119 --> 00:14:59,520 it's like you already know what to do, 417 00:14:59,640 --> 00:15:00,000 OK? 418 00:15:00,359 --> 00:15:02,229 So, this is for the center hub. 419 00:15:02,520 --> 00:15:04,880 I wanted to make a profile for a revolve, 420 00:15:04,919 --> 00:15:05,760 which I did right here. 421 00:15:05,780 --> 00:15:07,489 I made a profile for a revolve, 422 00:15:08,010 --> 00:15:08,059 and 423 00:15:08,080 --> 00:15:09,190 then revolved it, 424 00:15:09,309 --> 00:15:11,510 which is what this arrow is sort of representing here. 425 00:15:11,640 --> 00:15:12,090 OK. 426 00:15:12,359 --> 00:15:14,599 Then I made two cut outs, 427 00:15:14,719 --> 00:15:15,830 one for the button 428 00:15:16,239 --> 00:15:16,760 and 429 00:15:17,119 --> 00:15:17,210 or 430 00:15:17,210 --> 00:15:18,789 I just made a cut out for the button, 431 00:15:19,010 --> 00:15:19,109 OK, 432 00:15:19,119 --> 00:15:19,789 which is here. 433 00:15:20,039 --> 00:15:23,289 And then I made three holes for the screws which are in the top 434 00:15:23,590 --> 00:15:27,520 and I just made one and then patterned it around. 435 00:15:27,989 --> 00:15:28,299 So, 436 00:15:28,390 --> 00:15:28,700 what 437 00:15:28,710 --> 00:15:30,349 have we got going on here? 438 00:15:30,390 --> 00:15:30,859 We have 439 00:15:31,210 --> 00:15:33,099 been about 2.5 hours. 440 00:15:33,150 --> 00:15:35,059 I wanted to only spend 2 hours. 441 00:15:35,270 --> 00:15:35,469 OK, 442 00:15:35,479 --> 00:15:35,630 look, 443 00:15:35,669 --> 00:15:39,619 I guess I'm showing you all the strategies that I made. 444 00:15:39,710 --> 00:15:44,070 I wasn't planning to do that or I guess I just didn't think to turn off these slides. 445 00:15:44,150 --> 00:15:44,549 So, 446 00:15:44,909 --> 00:15:45,059 I 447 00:15:45,109 --> 00:15:48,349 did in fact make all these strategies and 448 00:15:48,789 --> 00:15:49,000 it 449 00:15:49,010 --> 00:15:51,119 was a little bit painful because 450 00:15:51,469 --> 00:15:53,659 I was kind of done with working on it at this point. 451 00:15:53,669 --> 00:15:55,299 It was 2.5 hours 452 00:15:55,830 --> 00:15:56,380 in, 453 00:15:56,659 --> 00:15:57,190 but 454 00:15:57,549 --> 00:15:59,950 what I did was then took those strategies, 455 00:16:00,070 --> 00:16:00,780 not on this day, 456 00:16:00,830 --> 00:16:02,020 it was on a different day. 457 00:16:02,270 --> 00:16:04,020 I then went into the CAD system 458 00:16:04,630 --> 00:16:05,059 and 459 00:16:05,349 --> 00:16:07,900 made all those parts the way my strategy said, 460 00:16:08,150 --> 00:16:09,400 and I put them together. 461 00:16:09,669 --> 00:16:11,859 And what do you suspect happened when I put them together? 462 00:16:12,309 --> 00:16:12,409 Well, 463 00:16:12,469 --> 00:16:13,349 this is what happened. 464 00:16:14,039 --> 00:16:15,250 I got a lantern 465 00:16:15,580 --> 00:16:17,690 that like kind of had the right parts, 466 00:16:18,020 --> 00:16:19,450 but didn't it all look 467 00:16:19,700 --> 00:16:22,070 like the kind of lantern I envisioned in my head. 468 00:16:22,179 --> 00:16:23,010 It was close, 469 00:16:23,219 --> 00:16:25,390 but it definitely wasn't top notch. 470 00:16:26,530 --> 00:16:26,940 You know, 471 00:16:27,039 --> 00:16:30,950 Brunton styling and it just looked underdeveloped, 472 00:16:31,030 --> 00:16:32,070 which is exactly what it was, 473 00:16:32,080 --> 00:16:33,059 it was underdeveloped. 474 00:16:33,429 --> 00:16:38,299 What happens is this, it just happens all the time like this in the design process. 475 00:16:38,710 --> 00:16:42,859 The very first model that you put together will not be beautiful. 476 00:16:43,229 --> 00:16:45,140 It will be your first version. 477 00:16:45,429 --> 00:16:49,179 And the sooner you can get to the first version of your design, 478 00:16:49,380 --> 00:16:51,820 the more successful you will be in this project. 479 00:16:52,109 --> 00:16:52,539 Why? 480 00:16:52,869 --> 00:16:54,590 Because once you have the first version. 481 00:16:54,969 --> 00:16:57,830 You can start seeing what the actual problems are 482 00:16:57,830 --> 00:17:01,049 and you can start making improvements to fix them. 483 00:17:01,460 --> 00:17:01,929 So, after, 484 00:17:02,200 --> 00:17:02,820 I 485 00:17:04,439 --> 00:17:04,810 don't know. 486 00:17:04,839 --> 00:17:10,310 I'm gonna say probably 5 or 6 more hours of CAD work at this point 487 00:17:10,640 --> 00:17:12,739 got to this version of the design. 488 00:17:13,040 --> 00:17:16,310 Now this version of the design is feeling more professional. 489 00:17:16,560 --> 00:17:17,868 It's feeling more 490 00:17:18,118 --> 00:17:19,410 like styled, 491 00:17:19,479 --> 00:17:22,000 it's broken up into its pieces. 492 00:17:22,199 --> 00:17:22,270 What 493 00:17:22,358 --> 00:17:23,510 we have on this version, 494 00:17:23,520 --> 00:17:26,310 which we did before was just a revolve of sort of 495 00:17:26,750 --> 00:17:27,989 the right 496 00:17:28,280 --> 00:17:31,839 kinds of sizes and right kinds of pieces and the parts are chunked together, 497 00:17:32,349 --> 00:17:32,859 but 498 00:17:32,910 --> 00:17:33,869 over here 499 00:17:34,189 --> 00:17:35,949 we see that we have really improved this. 500 00:17:36,030 --> 00:17:38,099 We've increased the size of this diameter, 501 00:17:38,430 --> 00:17:41,880 put a nice reveal between them so we can see it nicely. 502 00:17:42,329 --> 00:17:42,540 We 503 00:17:42,550 --> 00:17:44,160 have got some protection for the button, 504 00:17:44,270 --> 00:17:45,430 which is one of the things we wanted. 505 00:17:45,469 --> 00:17:47,020 The button here is recessed. 506 00:17:47,270 --> 00:17:48,420 We have this front 507 00:17:48,869 --> 00:17:52,140 piece right here which is a representation of where's the front 508 00:17:52,140 --> 00:17:53,699 as well as the thing that's going on up here, 509 00:17:53,709 --> 00:17:55,270 which is a representation of the front. 510 00:17:55,670 --> 00:17:58,760 And then we have this part that unscrews where the battery 511 00:17:59,170 --> 00:17:59,760 goes. 512 00:18:00,050 --> 00:18:05,650 So, we can see a little bit deeper here into the product and what we ended up with 513 00:18:05,650 --> 00:18:09,319 at the very end or what I should say I ended up with at the very end. 514 00:18:10,250 --> 00:18:10,350 You 515 00:18:10,350 --> 00:18:11,449 can see all the parts, 516 00:18:11,489 --> 00:18:12,290 the foot pads, 517 00:18:12,369 --> 00:18:14,160 the bottom that screws into here, 518 00:18:14,329 --> 00:18:16,760 the battery box goes right into here. 519 00:18:17,209 --> 00:18:17,369 OK, 520 00:18:17,530 --> 00:18:20,420 and I just got the batteries right off of GrabCAD 521 00:18:20,810 --> 00:18:23,560 because there was no need for me to remake those batteries 522 00:18:23,890 --> 00:18:27,209 and it's quite likely I got the standard box off of that. 523 00:18:27,329 --> 00:18:27,449 Yes, 524 00:18:27,569 --> 00:18:29,479 it says here online CAD database. 525 00:18:29,930 --> 00:18:34,599 I got my logo on there in the same sort of place as previous generations. 526 00:18:34,890 --> 00:18:36,000 I've kept the 527 00:18:36,260 --> 00:18:37,010 gray, 528 00:18:37,670 --> 00:18:38,900 light gray, 529 00:18:39,099 --> 00:18:42,150 dark gray, red coloring scheme here. 530 00:18:42,209 --> 00:18:47,010 I've got a circuit board with the light with the reflectors with the glass globe, 531 00:18:47,180 --> 00:18:49,050 which is not glass it's actually plastic 532 00:18:49,260 --> 00:18:50,849 with the inverted dome 533 00:18:51,099 --> 00:18:53,420 in my top and then this other part that's up here. 534 00:18:53,540 --> 00:18:53,859 So, 535 00:18:54,300 --> 00:18:56,449 this is how I went. 536 00:18:57,420 --> 00:18:57,520 This 537 00:18:57,520 --> 00:19:01,459 is how I went from wanting to do a next-generation design like this one. 538 00:19:01,859 --> 00:19:02,959 And ending up at this, 539 00:19:03,000 --> 00:19:07,829 which I believe is a pretty good-looking design that is well designed out, 540 00:19:08,479 --> 00:19:08,760 and 541 00:19:08,800 --> 00:19:11,550 how the first couple of hours went on that. 542 00:19:11,839 --> 00:19:13,910 We went right through the design process, 543 00:19:14,239 --> 00:19:14,469 you know, 544 00:19:14,680 --> 00:19:18,449 trying to understand what was going on by looking at the user reviews, 545 00:19:18,800 --> 00:19:20,359 generating some ideas, 546 00:19:21,530 --> 00:19:23,640 choosing some ideas, and making decisions, 547 00:19:23,650 --> 00:19:25,599 that's such a critical part of this whole thing. 548 00:19:25,969 --> 00:19:27,400 Making some decisions 549 00:19:27,770 --> 00:19:28,400 and then 550 00:19:28,689 --> 00:19:33,520 banging out the CAD to get the first version of my CAD as early as possible, 551 00:19:33,770 --> 00:19:34,650 which was this one, 552 00:19:35,050 --> 00:19:36,870 so that I could spend the 553 00:19:36,870 --> 00:19:37,010 next 554 00:19:37,699 --> 00:19:37,859 you know, 555 00:19:38,020 --> 00:19:38,430 I don't know, 556 00:19:38,500 --> 00:19:40,969 12 hours maybe on the project, 557 00:19:41,140 --> 00:19:42,250 even more I think, 558 00:19:42,780 --> 00:19:42,920 maybe 559 00:19:42,920 --> 00:19:47,969 15 hours I getting a good second revision and then finally ending up at a good 560 00:19:48,219 --> 00:19:51,579 third or fourth revision that has been refined. 561 00:19:52,020 --> 00:19:52,300 All right, 562 00:19:52,459 --> 00:19:52,979 that 563 00:19:53,099 --> 00:19:53,479 is 564 00:19:53,500 --> 00:19:57,130 all I wanted to go over today relative to the Brunton project, 565 00:19:57,380 --> 00:19:57,739 excuse me, 566 00:19:57,750 --> 00:19:59,780 the next-generation project of which I have 567 00:19:59,780 --> 00:20:02,500 demonstrated this with the Brunton Backpacking lantern. 568 00:20:02,930 --> 00:20:06,349 But I do want to just say one more thing about projects like this 569 00:20:06,640 --> 00:20:08,550 and everyone experiences this, 570 00:20:08,800 --> 00:20:09,560 me included, 571 00:20:09,599 --> 00:20:10,060 OK? 572 00:20:10,300 --> 00:20:11,359 And that is that 573 00:20:11,640 --> 00:20:12,349 there is 574 00:20:12,680 --> 00:20:15,520 a time that progresses in this direction 575 00:20:15,839 --> 00:20:19,550 and there is your love for what you're working on in this direction 576 00:20:19,800 --> 00:20:21,579 and at the beginning of any project 577 00:20:21,839 --> 00:20:23,630 there is a level of excitement 578 00:20:24,000 --> 00:20:27,760 that soon drops off because of all the work that needs to be done, 579 00:20:28,109 --> 00:20:30,239 and then the problems that are faced. 580 00:20:30,489 --> 00:20:32,800 And then you end up in the pit of despair 581 00:20:33,050 --> 00:20:35,680 and that pit of despair is tough to be in 582 00:20:35,969 --> 00:20:38,290 because you don't like the project anymore, you 583 00:20:38,290 --> 00:20:40,199 wish you weren't working on it anymore, 584 00:20:40,890 --> 00:20:43,050 but I can tell you having done this hundreds 585 00:20:43,050 --> 00:20:45,560 of times and not just with CAD-related things 586 00:20:45,770 --> 00:20:47,609 or product development related things. 587 00:20:49,199 --> 00:20:50,270 When you're here 588 00:20:50,560 --> 00:20:53,189 you got to keep going because you're so close 589 00:20:53,439 --> 00:20:56,839 to the point where you are going to be very proud of what you 590 00:20:57,160 --> 00:20:57,760 created. 591 00:20:58,229 --> 00:20:58,670 All right, 592 00:20:59,000 --> 00:21:01,040 I think you should get started following a 593 00:21:01,040 --> 00:21:03,229 method that's pretty close to what I did here 594 00:21:03,479 --> 00:21:04,979 where you force yourself 595 00:21:05,319 --> 00:21:06,670 to stick to a tight 596 00:21:07,000 --> 00:21:07,630 deadline 597 00:21:07,800 --> 00:21:09,949 and get your first model as soon 598 00:21:10,160 --> 00:21:10,949 as possible.