All right, this is the lantern I used to use when I was a boy scout. It's a candle. That's kind of dangerous to light a candle in your tent. But it's a really cool light. OK, so now that we have the lights on, we are actually talking about lanterns, not the candle version of this, but the battery-operated backpacking lanterns like this one, that you would hang from your tent, and we're going to use this as an example of Next Generation Design and how we ultimately go from something like this to something like this. All right, so now jumping into small presentation, I want to give you here, you can see that on the left we have the representation of what we'll call the current generation, even though this is actually pretty old now, but for the purpose of this illustration, we'll imagine this to be the current iteration of the current generation. And if tasked with the responsibility of coming up with the next generation design, one would start the process of understanding who uses this, how it gets used, and go through the ideation process, make some choices, get some CAD work stuff done, until you ultimately end up at what is a final next gen design, which is like this one. And the purpose of this video is for us to take you through the first portions of this. Well, we'll go all the way to the CAD portion, but we're gonna go through the first portions of this, and I'm gonna show you how much time I spent on each part and hopefully from this you can walk away with a sense of what to do, number one, and then also the kind of discipline that is required to stick with it and not let it take too much of your time. All right, so as I began this project and I want you to actually know that the data that I'm about to show you is 100% real, it is what I did for this project to go literally from what we see on the left hand side of the video to the right hand side of the video, which ultimately took about 25 hours, maybe a little bit less, but nevertheless it was around that amount. All right, so as I started to think about lantern and my experience with lanterns and just sort of the ideas of what lanterns are all about. I often find myself pulling out a piece of paper and just sketching. I started right over in this area, 2D sketches of blocks with buttons and shiny glassy domes that were on there. And proceeded through generating a bunch of ideas that ranged all the way to circular hanging globes to things that looked more traditional to what we already know about the Brunton lantern for backpacking. What's going on in my head while I'm working on this? This is about a 20-minute sketch. I just was thinking and pondering and wondering what it would be like to use one of these lanterns. And as you're doing these sketches, it's super valuable in my perspective because you're starting to think, OK, well it's got to be turned on, it's gotta sit stable on the ground, it's got to hang somewhere, it's got to have a portion where light comes through, it's got to have a portion where batteries are stored. And these kinds of things rush through my mind while I'm sketching. You could think of this even though this is a good sketch. You could think of this a bit as like a doodling in the sense that I'm just sort of thinking and thinking about the product and the experience that someone might have with the product. This, like I said it's about 20 minutes of just sort of thinking through the process, and I did that. I'm gonna say before I really started the design process while I was thinking about what sort of product would I want to do for the next gen project. Alright, so now we need to put this, however, into the context of the basic design process which we see right here, and we have five major parts to the basic design process. The first thing we have to do is really understand the need, the need for a next-generation product or the need for a next different kind of lantern. After we understand those needs, we jump into an exploration phase where we start to look at a lot of different ideas. I'm gonna show you some other ideation, not just what we saw on the previous page, but some other ones coming up here in just a little bit that represent a kind of accelerated fast-paced concept generation. We then make a bunch of decisions and we call this the defined portion of the design process where we're actually defining out what's the shape gonna actually be, what are the features we're gonna add. We're making decisions. This is a real big decision time right here, OK? And then what we do is we go and we test the design. Now if we're outside of the CAD system, and of course this is a CAD course, so we're not really outside the CAD system. But if we're outside the CAD system, we are literally testing the product with people or we're dropping it and seeing if it breaks and we're testing it physically. But we can still do this step within the CAD system, and then what we do is we take a hard look at what we're creating, and we ask ourselves if we think it's any good. And we even show other people, and get feedback from them. And then, of course, we often need to refine. Each of these steps is gonna have to be returned to at some point because we will do it in a preliminary way first and then we will go and we will iterate and we will do a more refined round through these and hopefully we'll go through a couple of rounds while we try to improve the design. So, what I'm gonna do now is talk to you about how I actually approached this one evening, the first thing I did was I sat down and I made a plan. You can see down here at the bottom, it was 7:28 p.m. when I started this. That's not my most effective time of the day, but that's when I had time to do it. The first thing I did was I planned, OK? I said I want to do the two first parts, the first two parts of the basic design process. I wanted to try to understand and explore. And during this time at this evening, this is what I wanted to do. I also wanted to get the CAD strategies together and I only wanted to spend 2 hours. And because I've gone through this kind of thing enough in my life, I knew that if it was gonna take me 2 hours, I would have to make a plan that would be a 1-hour plan because it would take me twice as long as I think it's gonna take me to get the thing done. So, I listed out the actions that I was going to take. I was gonna look at the parts that I had because I have a couple of backpacking lanterns like this one and like the candle that I showed you earlier. I was then gonna go online and look at reviews if I could find any reviews for this particular lantern. Then I was going to take some pictures of the parts that I had and do some sketches for the next generation ideas, choose a concept and then make strategies for making those parts. Now, I dedicated a certain amount of time to each of these which I've written and read and I forced myself to stay to those times, at least I tried, OK? So, let's go on and see what happens. So now, after about 10 minutes, I don't know, 5 minutes, 10 minutes, whatever, I have, gathered up the lanterns that I have. I have looked at them and I have taken some pictures. I took one of them apart to look at the major pieces that were in there. Now, clearly you might not have the object that you've chosen for next generation, but within the next-generation project descriptions, I've found a product teardown or a decomposition online and given it to you where you can basically look at this kind of stuff to see what's going on. But I didn't have that for the lantern, so I had one and I took it apart. And these are the major pieces that were in there, turns out there's 32 pieces, I took pictures of them. Then I went online and did some searching and I did some searching for mostly customer reviews of the exact product that I'm trying to create a next generation for. All right, so I did find some, even though it's a somewhat old lantern. I did find some and I found a lot of really good things in there. And I'm going to not say anything really about this. I'm going to summarize it in just a minute, OK? But we did see things like the legs are a little bit flimsy. I should actually say the way that this particular design works is that in order to sort of not have it tip over, there are these legs that deploy, like this is actually kind of cool at first sight. But as you work a little bit more with this, you realize it doesn't actually do very much and so yeah, plus people online are basically saying some similar things about this. So, that's a clue that those are things that I was gonna work on. So, I'm about 20 minutes into the design process at this point, OK? And what have I learned so far? I've learned that the feet are odd, but the size is good. I also learned from the reviews that it breaks if you drop it. And it breaks right at the connection right here. And frankly, I have a couple of these and one is broken right there and then it's super glued together, OK? The button can also get pushed while it's in the pack, which is disastrous because you really don't want to be carrying extra batteries, and to have the thing stay on in your backpack during the day, that's, that's horrible, OK? So, then I listed out some things to keep and some things to change, some things to keep, want to keep the gray, red, dark gray color scheme, want to keep the inverted dome. There's a thing on the inside of this where the light shines up and then it's pushed down, that's an inverted dome. We want to keep that that basic working principle. Wanted to keep a hook or a loop on the top because it's got to hang from a tent on the inside of a tent somewhere. OK. We wanted to keep a general cylindrical shape and not like a cuboid or a rectangular prism like I showed in some of my hand sketches earlier, and we want to take the same battery strategy. And what is that battery strategy? It's that there's basically a carrier for four AA batteries. I think those are AA batteries. You have four AA batteries and it just slides in the end and we wanted to keep that same basic strategy. We're not even gonna try to change that piece at all, OK? Some things to change, we want to change the feet, change the robustness of the globe, change the hook loop thing, OK? We want to change the button and get some button protection in there, possibly change the base shape. So, I'm about a half hour into the project by the time we're done with this list. And I find myself doing a little bit of ideation and in that ideation, I started thinking a lot about these legs and how we could make these legs more effective. And so, we get a little bit of mechanical design in here where I'm thinking about the tip over and where the center of mass is and what the overall base size is. And ultimately I draw a couple of pictures as you can see right here. I take a photo and then draw right on top of those pictures trying to establish how big my legs could get and how much benefit it would give me if I did that. And under the worst case scenario where it tips at the closest to the center portion, which is right in here, OK, we actually don't get very much from these legs, and that was just learned from that mechanical study. All right, well, I also did some other sketches then where I'm thinking I'm just gonna go for some sort of base that ultimately gives me similar protection but without the mechanics of the articulating arms or the deploying arms. I do a bunch of brainstorming on what I want to do at the top and there's a couple of things going on here. One, I want to get a loop in there which already exists, but I actually want to get a loop that opens so that I can just loop around a loop that's already in the top of the tent and not have to have another string hanging off of it. And I got a couple of options that are coming from this. There's also another thing going on here which you can see here in the front. One of the things that I wanted to improve was to make the lantern more obviously turn on-able when it was dark. And so, I want people to grab it in their hands and feel by the shape of the object where the front is because on the front they're going to find the button. And so, I've given some features on the next generation design that has that such as this thing that's right up here. Now you can see I've sketched right on top of some photos. I'm trying to be as fast as I can in my exploration here. So, I'm an hour in at this point in the project and I've already identified things that I want to change, and that's pretty good. Also wanting to change the shape and freshen it up a bit because it looks old and not very interesting, so, yeah, then I spend about 40 minutes, creating two good sketches, and these two good sketches are guiding me to where I want to go. And I've sort of gotten enough information now that I can start thinking about the parts and I can start thinking about how I'm gonna model those parts. And so, that's what I've got going on here, you can see I'm thinking I'm gonna do a revolve down here and stick a logo on here and do a revolve. I don't know why I thought I was going to do a revolve for a button. Surely, it's circular, but behind it is not circular. I did not use a revolve on this, but I thought I was going to. Then I got some revolves and some cuts. There's a bunch of revolves in this whole thing, OK, plus some sweeps over here. All right, so then with this I could jump right into getting my CAD strategies, which is exactly what I did. I made this CAD strategies for these 11 parts, and, although I won't go into all of them, I will go into one of them, just to show you kind of how the CAD strategy was because it takes some diligence to like crunch through it and like stick with it and make the CAD strategies. It can be quite tempting to want to skip this part, OK? But it's useful to do this because once you get into the CAD system, it's like you already know what to do, OK? So, this is for the center hub. I wanted to make a profile for a revolve, which I did right here. I made a profile for a revolve, and then revolved it, which is what this arrow is sort of representing here. OK. Then I made two cut outs, one for the button and or I just made a cut out for the button, OK, which is here. And then I made three holes for the screws which are in the top and I just made one and then patterned it around. So, what have we got going on here? We have been about 2.5 hours. I wanted to only spend 2 hours. OK, look, I guess I'm showing you all the strategies that I made. I wasn't planning to do that or I guess I just didn't think to turn off these slides. So, I did in fact make all these strategies and it was a little bit painful because I was kind of done with working on it at this point. It was 2.5 hours in, but what I did was then took those strategies, not on this day, it was on a different day. I then went into the CAD system and made all those parts the way my strategy said, and I put them together. And what do you suspect happened when I put them together? Well, this is what happened. I got a lantern that like kind of had the right parts, but didn't it all look like the kind of lantern I envisioned in my head. It was close, but it definitely wasn't top notch. You know, Brunton styling and it just looked underdeveloped, which is exactly what it was, it was underdeveloped. What happens is this, it just happens all the time like this in the design process. The very first model that you put together will not be beautiful. It will be your first version. And the sooner you can get to the first version of your design, the more successful you will be in this project. Why? Because once you have the first version. You can start seeing what the actual problems are and you can start making improvements to fix them. So, after, I don't know. I'm gonna say probably 5 or 6 more hours of CAD work at this point got to this version of the design. Now this version of the design is feeling more professional. It's feeling more like styled, it's broken up into its pieces. What we have on this version, which we did before was just a revolve of sort of the right kinds of sizes and right kinds of pieces and the parts are chunked together, but over here we see that we have really improved this. We've increased the size of this diameter, put a nice reveal between them so we can see it nicely. We have got some protection for the button, which is one of the things we wanted. The button here is recessed. We have this front piece right here which is a representation of where's the front as well as the thing that's going on up here, which is a representation of the front. And then we have this part that unscrews where the battery goes. So, we can see a little bit deeper here into the product and what we ended up with at the very end or what I should say I ended up with at the very end. You can see all the parts, the foot pads, the bottom that screws into here, the battery box goes right into here. OK, and I just got the batteries right off of GrabCAD because there was no need for me to remake those batteries and it's quite likely I got the standard box off of that. Yes, it says here online CAD database. I got my logo on there in the same sort of place as previous generations. I've kept the gray, light gray, dark gray, red coloring scheme here. I've got a circuit board with the light with the reflectors with the glass globe, which is not glass it's actually plastic with the inverted dome in my top and then this other part that's up here. So, this is how I went. This is how I went from wanting to do a next-generation design like this one. And ending up at this, which I believe is a pretty good-looking design that is well designed out, and how the first couple of hours went on that. We went right through the design process, you know, trying to understand what was going on by looking at the user reviews, generating some ideas, choosing some ideas, and making decisions, that's such a critical part of this whole thing. Making some decisions and then banging out the CAD to get the first version of my CAD as early as possible, which was this one, so that I could spend the next you know, I don't know, 12 hours maybe on the project, even more I think, maybe 15 hours I getting a good second revision and then finally ending up at a good third or fourth revision that has been refined. All right, that is all I wanted to go over today relative to the Brunton project, excuse me, the next-generation project of which I have demonstrated this with the Brunton Backpacking lantern. But I do want to just say one more thing about projects like this and everyone experiences this, me included, OK? And that is that there is a time that progresses in this direction and there is your love for what you're working on in this direction and at the beginning of any project there is a level of excitement that soon drops off because of all the work that needs to be done, and then the problems that are faced. And then you end up in the pit of despair and that pit of despair is tough to be in because you don't like the project anymore, you wish you weren't working on it anymore, but I can tell you having done this hundreds of times and not just with CAD-related things or product development related things. When you're here you got to keep going because you're so close to the point where you are going to be very proud of what you created. All right, I think you should get started following a method that's pretty close to what I did here where you force yourself to stick to a tight deadline and get your first model as soon as possible.