WEBVTT 00:00:01.409 --> 00:00:01.700 All right, 00:00:01.850 --> 00:00:04.769 this is the lantern I used to use when I was a boy scout. 00:00:05.719 --> 00:00:06.860 It's a candle. 00:00:07.349 --> 00:00:09.630 That's kind of dangerous to light a candle in your tent. 00:00:10.489 --> 00:00:11.899 But it's a really cool light. 00:00:12.430 --> 00:00:12.590 OK, 00:00:12.670 --> 00:00:13.659 so now that we have the lights on, 00:00:13.670 --> 00:00:16.139 we are actually talking about lanterns, 00:00:16.520 --> 00:00:17.219 not the 00:00:17.680 --> 00:00:19.340 candle version of this, 00:00:19.510 --> 00:00:20.139 but 00:00:20.590 --> 00:00:26.260 the battery-operated backpacking lanterns like this one, 00:00:26.670 --> 00:00:28.870 that you would hang from your tent, and we're going 00:00:28.870 --> 00:00:33.090 to use this as an example of Next Generation Design 00:00:33.430 --> 00:00:35.419 and how we ultimately go from 00:00:35.990 --> 00:00:37.060 something like this 00:00:38.009 --> 00:00:38.869 to something like 00:00:39.009 --> 00:00:39.729 this. 00:00:40.759 --> 00:00:41.080 All right, 00:00:41.279 --> 00:00:45.790 so now jumping into small presentation, I want to give you here, you can see 00:00:46.159 --> 00:00:46.599 that 00:00:46.880 --> 00:00:49.590 on the left we have the representation of 00:00:49.799 --> 00:00:52.209 what we'll call the current generation, 00:00:52.319 --> 00:00:54.270 even though this is actually pretty old now, 00:00:54.279 --> 00:00:57.000 but for the purpose of this illustration, we'll imagine 00:00:57.000 --> 00:01:00.619 this to be the current iteration of the current generation. 00:01:01.159 --> 00:01:04.040 And if tasked with the responsibility of 00:01:04.040 --> 00:01:06.199 coming up with the next generation design, 00:01:07.089 --> 00:01:07.189 one 00:01:07.189 --> 00:01:09.389 would start the process 00:01:09.940 --> 00:01:10.459 of 00:01:10.470 --> 00:01:11.069 understanding 00:01:11.239 --> 00:01:12.360 who uses this, 00:01:12.480 --> 00:01:13.900 how it gets used, 00:01:14.279 --> 00:01:14.870 and 00:01:15.129 --> 00:01:17.389 go through the ideation process, 00:01:17.519 --> 00:01:18.610 make some choices, 00:01:18.760 --> 00:01:20.949 get some CAD work stuff done, 00:01:21.400 --> 00:01:21.870 until 00:01:21.879 --> 00:01:26.739 you ultimately end up at what is a final next gen design, 00:01:26.839 --> 00:01:27.639 which is like this one. 00:01:27.680 --> 00:01:28.830 And the purpose of this 00:01:29.160 --> 00:01:30.519 video is for us 00:01:30.839 --> 00:01:30.849 to 00:01:31.449 --> 00:01:34.180 take you through the first portions of this. 00:01:34.309 --> 00:01:34.349 Well, 00:01:34.430 --> 00:01:36.069 we'll go all the way to the CAD portion, 00:01:36.150 --> 00:01:36.470 but 00:01:36.790 --> 00:01:38.629 we're gonna go through the first portions of this, 00:01:38.639 --> 00:01:42.580 and I'm gonna show you how much time I spent on each part 00:01:42.870 --> 00:01:46.419 and hopefully from this you can walk away with a sense of what to do, 00:01:46.589 --> 00:01:47.069 number one, 00:01:47.080 --> 00:01:49.069 and then also the kind of discipline 00:01:49.364 --> 00:01:53.044 that is required to stick with it and not let it take too much 00:01:53.375 --> 00:01:54.364 of your time. 00:01:54.805 --> 00:01:55.014 All right, 00:01:55.175 --> 00:01:58.805 so as I began this project and I want you to actually know 00:01:58.805 --> 00:02:02.324 that the data that I'm about to show you is 100% real, 00:02:02.654 --> 00:02:06.294 it is what I did for this project to go literally from what we see on 00:02:06.294 --> 00:02:09.815 the left hand side of the video to the right hand side of the video, 00:02:10.740 --> 00:02:12.940 which ultimately took about 25 00:02:13.300 --> 00:02:14.009 hours, 00:02:14.869 --> 00:02:15.770 maybe a little bit less, 00:02:15.899 --> 00:02:18.490 but nevertheless it was around that amount. 00:02:18.880 --> 00:02:19.059 All right, 00:02:19.139 --> 00:02:21.100 so as I started to think 00:02:21.500 --> 00:02:21.929 about 00:02:21.940 --> 00:02:25.970 lantern and my experience with lanterns and just sort of the ideas of 00:02:26.300 --> 00:02:27.770 what lanterns are all about. 00:02:27.979 --> 00:02:31.410 I often find myself pulling out a piece of paper 00:02:31.619 --> 00:02:33.009 and just sketching. 00:02:33.179 --> 00:02:35.250 I started right over in this area, 00:02:35.419 --> 00:02:36.970 2D sketches of 00:02:37.380 --> 00:02:41.250 blocks with buttons and shiny glassy domes 00:02:41.539 --> 00:02:42.529 that were on there. 00:02:42.889 --> 00:02:46.419 And proceeded through generating a bunch of ideas 00:02:46.419 --> 00:02:49.419 that ranged all the way to circular hanging globes 00:02:49.699 --> 00:02:52.369 to things that looked more traditional to what we 00:02:52.729 --> 00:02:53.490 already know 00:02:53.880 --> 00:02:56.889 about the Brunton lantern for backpacking. 00:02:57.339 --> 00:02:57.449 What's 00:02:57.589 --> 00:03:00.110 going on in my head while I'm working on this? 00:03:00.119 --> 00:03:01.979 This is about a 20-minute sketch. 00:03:02.449 --> 00:03:08.389 I just was thinking and pondering and wondering what it would be like 00:03:08.389 --> 00:03:12.380 to use one of these lanterns. And as you're doing these sketches, 00:03:12.389 --> 00:03:14.940 it's super valuable in my perspective 00:03:15.389 --> 00:03:16.740 because you're starting to think, 00:03:17.029 --> 00:03:17.229 OK, 00:03:17.309 --> 00:03:18.699 well it's got to be turned on, 00:03:18.710 --> 00:03:19.639 it's gotta 00:03:19.990 --> 00:03:21.699 sit stable on the ground, 00:03:21.830 --> 00:03:25.979 it's got to hang somewhere, it's got to have a portion where light comes through, 00:03:25.990 --> 00:03:28.419 it's got to have a portion where batteries are stored. 00:03:28.850 --> 00:03:33.979 And these kinds of things rush through my mind while I'm sketching. 00:03:34.149 --> 00:03:36.940 You could think of this even though this is a good sketch. 00:03:37.190 --> 00:03:38.800 You could think of this a bit 00:03:39.070 --> 00:03:41.419 as like a doodling in the sense that 00:03:41.630 --> 00:03:46.020 I'm just sort of thinking and thinking about the product 00:03:46.309 --> 00:03:46.750 and the 00:03:46.889 --> 00:03:49.270 experience that someone might have with the product. 00:03:49.559 --> 00:03:49.839 This, 00:03:49.880 --> 00:03:50.470 like 00:03:50.639 --> 00:03:54.600 I said it's about 20 minutes of just sort of thinking through the process, and I 00:03:54.600 --> 00:03:57.509 did that. I'm gonna say before I really started 00:03:57.509 --> 00:04:00.750 the design process while I was thinking about what 00:04:01.000 --> 00:04:04.800 sort of product would I want to do for the next gen project. 00:04:05.369 --> 00:04:05.610 Alright, 00:04:05.850 --> 00:04:07.050 so now we need to put this, 00:04:07.089 --> 00:04:07.520 however, 00:04:07.529 --> 00:04:10.139 into the context of the basic design process 00:04:10.449 --> 00:04:11.360 which we see right here, 00:04:11.369 --> 00:04:15.759 and we have five major parts to the basic design process. 00:04:15.970 --> 00:04:18.760 The first thing we have to do is really understand the need, 00:04:19.040 --> 00:04:19.119 the 00:04:19.130 --> 00:04:23.019 need for a next-generation product or the need for a 00:04:23.329 --> 00:04:23.559 next 00:04:23.570 --> 00:04:25.089 different kind of lantern. 00:04:26.250 --> 00:04:27.489 After we understand those needs, 00:04:27.570 --> 00:04:29.700 we jump into an exploration phase 00:04:29.970 --> 00:04:32.600 where we start to look at a lot of different ideas. 00:04:32.730 --> 00:04:34.570 I'm gonna show you some other ideation, 00:04:34.690 --> 00:04:36.440 not just what we saw on the previous page, 00:04:36.489 --> 00:04:36.839 but 00:04:37.049 --> 00:04:39.040 some other ones coming up here in just a little bit 00:04:39.250 --> 00:04:45.010 that represent a kind of accelerated fast-paced concept generation. 00:04:45.529 --> 00:04:45.760 We 00:04:45.769 --> 00:04:49.010 then make a bunch of decisions and we call this 00:04:49.010 --> 00:04:53.000 the defined portion of the design process where we're actually defining out 00:04:53.209 --> 00:04:55.130 what's the shape gonna actually be, 00:04:55.209 --> 00:04:57.000 what are the features we're gonna add. 00:04:57.209 --> 00:04:58.369 We're making decisions. 00:04:58.410 --> 00:05:00.320 This is a real big decision 00:05:00.609 --> 00:05:01.700 time right here, 00:05:01.769 --> 00:05:02.130 OK? 00:05:02.429 --> 00:05:05.010 And then what we do is we go and we test the design. 00:05:05.290 --> 00:05:06.119 Now if we're 00:05:06.529 --> 00:05:07.679 outside of the CAD system, 00:05:07.739 --> 00:05:09.209 and of course this is a CAD course, 00:05:09.329 --> 00:05:11.200 so we're not really outside the CAD system. 00:05:11.209 --> 00:05:12.720 But if we're outside the CAD system, 00:05:12.929 --> 00:05:15.600 we are literally testing the product with people 00:05:15.850 --> 00:05:19.600 or we're dropping it and seeing if it breaks and we're testing it physically. 00:05:19.929 --> 00:05:22.250 But we can still do this step within the CAD system, 00:05:22.540 --> 00:05:24.109 and then what we do is 00:05:24.279 --> 00:05:27.070 we take a hard look at what we're creating, 00:05:27.320 --> 00:05:29.510 and we ask ourselves if we think it's any good. 00:05:29.649 --> 00:05:31.429 And we even show other people, 00:05:31.799 --> 00:05:32.059 and 00:05:32.070 --> 00:05:33.790 get feedback from them. 00:05:34.040 --> 00:05:36.210 And then, of course, we often need to 00:05:36.210 --> 00:05:36.440 refine. 00:05:37.690 --> 00:05:40.470 Each of these steps is gonna have to be returned to 00:05:40.769 --> 00:05:42.140 at some point because 00:05:42.489 --> 00:05:47.760 we will do it in a preliminary way first and then we will go and we will iterate 00:05:48.049 --> 00:05:50.880 and we will do a more refined round 00:05:51.209 --> 00:05:53.649 through these and hopefully we'll go through a couple 00:05:53.649 --> 00:05:56.250 of rounds while we try to improve the design. 00:05:57.470 --> 00:05:59.739 So, what I'm gonna do now is talk to you about 00:06:00.040 --> 00:06:03.209 how I actually approached this one evening, 00:06:04.100 --> 00:06:04.200 the 00:06:04.200 --> 00:06:07.010 first thing I did was I sat down and I made a plan. 00:06:07.260 --> 00:06:11.489 You can see down here at the bottom, it was 7:28 p.m. when I started this. 00:06:11.660 --> 00:06:13.769 That's not my most effective time of the day, 00:06:13.859 --> 00:06:15.589 but that's when I had time to do it. 00:06:15.859 --> 00:06:17.420 The first thing I did was I planned, 00:06:17.540 --> 00:06:18.100 OK? 00:06:18.299 --> 00:06:21.769 I said I want to do the two first parts, 00:06:22.019 --> 00:06:24.420 the first two parts of the basic design process. 00:06:24.500 --> 00:06:26.809 I wanted to try to understand and explore. 00:06:27.109 --> 00:06:29.279 And during this time at this evening, 00:06:29.399 --> 00:06:30.790 this is what I wanted to do. 00:06:31.040 --> 00:06:33.549 I also wanted to get the CAD strategies together 00:06:33.799 --> 00:06:35.950 and I only wanted to spend 2 hours. 00:06:36.239 --> 00:06:39.829 And because I've gone through this kind of thing enough in my life, 00:06:40.079 --> 00:06:42.320 I knew that if it was gonna take me 2 hours, 00:06:42.380 --> 00:06:45.309 I would have to make a plan that would be a 1-hour plan 00:06:45.679 --> 00:06:49.100 because it would take me twice as long as I think it's gonna take me 00:06:49.279 --> 00:06:50.200 to get the thing done. 00:06:50.820 --> 00:06:53.660 So, I listed out the actions that I was going to take. 00:06:53.989 --> 00:06:57.100 I was gonna look at the parts that I had because I have a couple 00:06:57.100 --> 00:07:00.940 of backpacking lanterns like this one and like the candle that I showed you earlier. 00:07:01.500 --> 00:07:03.899 I was then gonna go online and look at reviews 00:07:03.899 --> 00:07:07.130 if I could find any reviews for this particular lantern. 00:07:07.380 --> 00:07:09.570 Then I was going to take some pictures of the 00:07:09.899 --> 00:07:11.250 parts that I had 00:07:11.529 --> 00:07:14.500 and do some sketches for the next generation ideas, 00:07:14.700 --> 00:07:18.769 choose a concept and then make strategies for making those parts. 00:07:19.100 --> 00:07:19.519 Now, 00:07:19.540 --> 00:07:20.059 I 00:07:20.220 --> 00:07:22.489 dedicated a certain amount of time 00:07:22.739 --> 00:07:24.730 to each of these which I've written and read 00:07:24.730 --> 00:07:27.489 and I forced myself to stay to those times, 00:07:27.540 --> 00:07:28.450 at least I tried, 00:07:28.500 --> 00:07:28.820 OK? 00:07:29.350 --> 00:07:29.730 So, 00:07:29.750 --> 00:07:30.179 let's 00:07:30.299 --> 00:07:31.549 go on and see what happens. 00:07:31.670 --> 00:07:32.640 So now, 00:07:32.670 --> 00:07:34.600 after about 10 minutes, 00:07:34.869 --> 00:07:35.230 I don't know, 00:07:35.309 --> 00:07:35.829 5 minutes, 00:07:35.869 --> 00:07:36.309 10 minutes, 00:07:36.350 --> 00:07:36.779 whatever, 00:07:37.029 --> 00:07:37.660 I have, 00:07:38.109 --> 00:07:38.315 gathered 00:07:38.315 --> 00:07:40.179 up the lanterns that I have. 00:07:40.390 --> 00:07:41.700 I have looked at them 00:07:41.950 --> 00:07:43.859 and I have taken some pictures. 00:07:43.950 --> 00:07:44.269 I took 00:07:44.450 --> 00:07:45.359 one of them apart 00:07:45.640 --> 00:07:47.910 to look at the major pieces that were in there. 00:07:48.200 --> 00:07:48.529 Now, 00:07:48.559 --> 00:07:52.519 clearly you might not have the object that you've chosen for next generation, 00:07:52.769 --> 00:07:55.299 but within the next-generation project descriptions, 00:07:55.640 --> 00:07:59.690 I've found a product teardown or a decomposition 00:08:00.079 --> 00:08:03.989 online and given it to you where you can basically look at this kind of stuff 00:08:04.200 --> 00:08:06.500 to see what's going on. But I didn't have that for the lantern, 00:08:06.600 --> 00:08:08.750 so I had one and I took it apart. 00:08:09.040 --> 00:08:11.149 And these are the major pieces that were in there, 00:08:12.000 --> 00:08:13.760 turns out there's 32 pieces, 00:08:13.959 --> 00:08:14.959 I took pictures of them. 00:08:16.380 --> 00:08:17.529 Then I went online 00:08:17.779 --> 00:08:20.320 and did some searching 00:08:20.670 --> 00:08:23.730 and I did some searching for mostly 00:08:24.100 --> 00:08:27.260 customer reviews of the exact product that I'm 00:08:27.260 --> 00:08:29.609 trying to create a next generation for. 00:08:30.130 --> 00:08:30.260 All right, 00:08:30.380 --> 00:08:31.440 so I did find some, 00:08:31.480 --> 00:08:33.489 even though it's a somewhat old lantern. 00:08:33.940 --> 00:08:34.169 I 00:08:34.179 --> 00:08:35.210 did find some 00:08:35.539 --> 00:08:39.380 and I found a lot of really good things in 00:08:39.808 --> 00:08:40.599 there. 00:08:40.929 --> 00:08:41.830 And 00:08:42.190 --> 00:08:44.570 I'm going to not say anything really about this. 00:08:44.690 --> 00:08:46.119 I'm going to summarize it in just a minute, 00:08:46.169 --> 00:08:46.609 OK? 00:08:47.169 --> 00:08:47.200 But 00:08:47.330 --> 00:08:48.479 we did 00:08:48.650 --> 00:08:49.000 see 00:08:49.030 --> 00:08:50.119 things like 00:08:50.450 --> 00:08:52.520 the legs are a little bit flimsy. 00:08:52.729 --> 00:08:55.840 I should actually say the way that this particular design works 00:08:56.169 --> 00:08:59.239 is that in order to sort of not have it tip over, 00:08:59.530 --> 00:09:01.359 there are these legs that deploy, 00:09:01.890 --> 00:09:02.960 like this is actually 00:09:03.369 --> 00:09:05.289 kind of cool at first sight. 00:09:05.880 --> 00:09:06.710 But 00:09:07.080 --> 00:09:09.520 as you work a little bit more with this, 00:09:09.559 --> 00:09:11.960 you realize it doesn't actually do very much 00:09:12.320 --> 00:09:13.109 and 00:09:13.320 --> 00:09:14.010 so 00:09:14.320 --> 00:09:14.669 yeah, 00:09:14.880 --> 00:09:16.869 plus people online are basically 00:09:17.200 --> 00:09:18.599 saying some similar things about this. 00:09:18.640 --> 00:09:19.669 So, that's a clue 00:09:19.880 --> 00:09:21.469 that those are things that I was gonna 00:09:21.640 --> 00:09:22.229 work on. 00:09:22.400 --> 00:09:26.859 So, I'm about 20 minutes into the design process at this point, 00:09:27.039 --> 00:09:27.479 OK? 00:09:27.510 --> 00:09:29.510 And what have I learned so far? 00:09:29.719 --> 00:09:32.309 I've learned that the feet are odd, 00:09:32.640 --> 00:09:33.960 but the size is good. 00:09:34.409 --> 00:09:36.530 I also learned from the reviews that 00:09:36.809 --> 00:09:37.909 it breaks 00:09:38.090 --> 00:09:39.130 if you drop it. 00:09:39.530 --> 00:09:41.520 And it breaks right at the 00:09:41.849 --> 00:09:43.599 connection right here. 00:09:43.849 --> 00:09:44.599 And frankly, 00:09:44.729 --> 00:09:46.489 I have a couple of these and one is 00:09:46.489 --> 00:09:48.799 broken right there and then it's super glued together, 00:09:48.849 --> 00:09:49.400 OK? 00:09:50.570 --> 00:09:50.670 The 00:09:50.670 --> 00:09:53.250 button can also get pushed while it's in the pack, 00:09:53.330 --> 00:09:54.640 which is disastrous 00:09:55.119 --> 00:09:57.919 because you really don't want to be carrying extra batteries, 00:09:58.530 --> 00:09:58.890 and 00:09:58.969 --> 00:10:01.849 to have the thing stay on in your backpack during the day, 00:10:02.010 --> 00:10:02.289 that's, 00:10:02.409 --> 00:10:03.140 that's horrible, 00:10:03.219 --> 00:10:03.609 OK? 00:10:04.150 --> 00:10:04.429 So, 00:10:04.510 --> 00:10:07.780 then I listed out some things to keep and some things to change, 00:10:08.109 --> 00:10:08.859 some things to keep, 00:10:08.950 --> 00:10:10.030 want to keep the gray, 00:10:10.119 --> 00:10:10.530 red, 00:10:10.710 --> 00:10:12.340 dark gray color scheme, 00:10:12.869 --> 00:10:14.739 want to keep the inverted dome. 00:10:15.030 --> 00:10:16.669 There's a thing on the inside of this where 00:10:16.669 --> 00:10:18.630 the light shines up and then it's pushed down, 00:10:18.710 --> 00:10:20.049 that's an inverted dome. 00:10:20.309 --> 00:10:23.140 We want to keep that that basic working principle. 00:10:24.650 --> 00:10:25.000 Wanted 00:10:25.140 --> 00:10:28.789 to keep a hook or a loop on the top 00:10:29.200 --> 00:10:32.710 because it's got to hang from a tent on the inside of a tent somewhere. 00:10:33.039 --> 00:10:33.239 OK. 00:10:33.359 --> 00:10:38.750 We wanted to keep a general cylindrical shape and not like a cuboid or a rectangular 00:10:39.000 --> 00:10:39.630 prism 00:10:39.880 --> 00:10:42.109 like I showed in some of my hand sketches earlier, 00:10:42.440 --> 00:10:44.710 and we want to take the same battery strategy. 00:10:44.919 --> 00:10:46.750 And what is that battery strategy? 00:10:47.159 --> 00:10:47.940 It's that 00:10:48.280 --> 00:10:52.750 there's basically a carrier for four AA batteries. 00:10:53.150 --> 00:10:54.219 I think those are AA batteries. 00:10:54.260 --> 00:10:57.729 You have four AA batteries and it just slides in the end 00:10:57.979 --> 00:11:00.340 and we wanted to keep that same basic strategy. 00:11:00.380 --> 00:11:02.289 We're not even gonna try to change that piece 00:11:02.619 --> 00:11:03.330 at all, 00:11:03.450 --> 00:11:04.140 OK? 00:11:05.369 --> 00:11:05.550 Some 00:11:05.550 --> 00:11:06.390 things to change, 00:11:06.690 --> 00:11:07.690 we want to change the feet, 00:11:07.979 --> 00:11:09.609 change the robustness of the globe, 00:11:09.739 --> 00:11:10.729 change the hook 00:11:11.299 --> 00:11:11.770 loop 00:11:11.940 --> 00:11:12.450 thing, 00:11:12.700 --> 00:11:13.010 OK? 00:11:13.099 --> 00:11:16.369 We want to change the button and get some button protection in there, 00:11:16.380 --> 00:11:18.250 possibly change the base shape. 00:11:18.659 --> 00:11:22.260 So, I'm about a half hour into the project by the time we're done with this list. 00:11:22.669 --> 00:11:25.469 And I find myself doing a little bit of ideation 00:11:25.960 --> 00:11:27.210 and in that ideation, 00:11:27.599 --> 00:11:29.830 I started thinking a lot about these legs 00:11:30.080 --> 00:11:32.390 and how we could make these legs more effective. 00:11:32.760 --> 00:11:36.109 And so, we get a little bit of mechanical design in here 00:11:36.440 --> 00:11:39.599 where I'm thinking about the tip over and where the center 00:11:39.599 --> 00:11:42.869 of mass is and what the overall base size is. 00:11:43.190 --> 00:11:44.349 And ultimately 00:11:44.559 --> 00:11:47.309 I draw a couple of pictures as you can see right here. 00:11:47.520 --> 00:11:49.479 I take a photo and then draw right on top of 00:11:49.479 --> 00:11:54.270 those pictures trying to establish how big my legs could get 00:11:54.599 --> 00:11:57.510 and how much benefit it would give me if I did that. 00:11:57.840 --> 00:12:00.859 And under the worst case scenario where it tips at the 00:12:01.409 --> 00:12:03.440 closest to the center portion, 00:12:03.479 --> 00:12:04.770 which is right in here, 00:12:05.039 --> 00:12:05.460 OK, 00:12:05.599 --> 00:12:08.229 we actually don't get very much from these legs, 00:12:08.409 --> 00:12:11.520 and that was just learned from that mechanical study. 00:12:11.979 --> 00:12:12.090 All right, 00:12:12.140 --> 00:12:12.260 well, 00:12:12.270 --> 00:12:14.890 I also did some other sketches then where I'm thinking 00:12:15.219 --> 00:12:17.650 I'm just gonna go for some sort of base that 00:12:18.020 --> 00:12:21.859 ultimately gives me similar protection but without the mechanics of the 00:12:22.099 --> 00:12:24.539 articulating arms or the deploying arms. 00:12:26.010 --> 00:12:28.909 I do a bunch of brainstorming on what I want to do at the top 00:12:29.280 --> 00:12:31.750 and there's a couple of things going on here. 00:12:31.880 --> 00:12:32.119 One, 00:12:32.159 --> 00:12:33.510 I want to get a loop in there 00:12:33.799 --> 00:12:35.099 which already exists, 00:12:35.239 --> 00:12:37.270 but I actually want to get a loop that opens 00:12:37.520 --> 00:12:40.520 so that I can just loop around a loop that's already in the top 00:12:40.520 --> 00:12:43.109 of the tent and not have to have another string hanging off of it. 00:12:43.400 --> 00:12:46.210 And I got a couple of options that are coming from this. 00:12:46.479 --> 00:12:50.280 There's also another thing going on here which you can see here in the front. 00:12:51.109 --> 00:12:51.209 One 00:12:51.209 --> 00:12:56.469 of the things that I wanted to improve was to make the lantern more obviously 00:12:56.880 --> 00:12:59.070 turn on-able when it was dark. 00:12:59.359 --> 00:13:00.270 And so, I 00:13:00.359 --> 00:13:04.609 want people to grab it in their hands and feel by the shape of the object 00:13:04.840 --> 00:13:07.869 where the front is because on the front they're going to find the button. 00:13:08.280 --> 00:13:12.270 And so, I've given some features on the next generation design that has that 00:13:12.559 --> 00:13:14.830 such as this thing that's right up here. 00:13:15.239 --> 00:13:15.760 Now 00:13:16.690 --> 00:13:19.400 you can see I've sketched right on top of some photos. 00:13:19.609 --> 00:13:22.919 I'm trying to be as fast as I can in my exploration here. 00:13:23.210 --> 00:13:24.799 So, I'm an hour in 00:13:24.969 --> 00:13:26.630 at this point in the project 00:13:26.880 --> 00:13:29.840 and I've already identified things that I want to change, 00:13:29.880 --> 00:13:30.820 and that's pretty 00:13:30.820 --> 00:13:30.960 good. 00:13:31.729 --> 00:13:32.479 Also 00:13:32.729 --> 00:13:35.359 wanting to change the shape and freshen it up a bit 00:13:35.650 --> 00:13:36.440 because it looks 00:13:36.770 --> 00:13:39.119 old and not very interesting, 00:13:39.530 --> 00:13:40.000 so, 00:13:41.080 --> 00:13:41.260 yeah, 00:13:41.380 --> 00:13:41.480 then 00:13:41.480 --> 00:13:43.049 I spend about 00:13:43.299 --> 00:13:44.409 40 minutes, 00:13:45.179 --> 00:13:45.370 creating 00:13:45.370 --> 00:13:47.390 two good sketches, 00:13:47.539 --> 00:13:49.570 and these two good sketches are 00:13:49.940 --> 00:13:51.140 guiding me 00:13:51.479 --> 00:13:56.039 to where I want to go. And I've sort of gotten enough information now 00:13:56.309 --> 00:13:58.989 that I can start thinking about the parts and I can 00:13:58.989 --> 00:14:02.380 start thinking about how I'm gonna model those parts. And so, 00:14:02.719 --> 00:14:06.789 that's what I've got going on here, you can see I'm thinking I'm gonna 00:14:06.789 --> 00:14:10.500 do a revolve down here and stick a logo on here and do a revolve. 00:14:10.669 --> 00:14:12.950 I don't know why I thought I was going to do a revolve for a button. 00:14:13.070 --> 00:14:13.780 Surely, it's 00:14:14.190 --> 00:14:14.820 circular, 00:14:14.840 --> 00:14:15.179 but 00:14:15.549 --> 00:14:16.869 behind it is not circular. 00:14:16.909 --> 00:14:18.539 I did not use a revolve on this, 00:14:18.549 --> 00:14:19.750 but I thought I was going to. 00:14:20.440 --> 00:14:22.080 Then I got some revolves and some cuts. 00:14:22.119 --> 00:14:23.989 There's a bunch of revolves in this whole thing, 00:14:24.080 --> 00:14:24.469 OK, 00:14:24.799 --> 00:14:26.789 plus some sweeps over here. 00:14:28.530 --> 00:14:28.690 All right, 00:14:28.849 --> 00:14:33.400 so then with this I could jump right into getting my CAD strategies, 00:14:33.650 --> 00:14:35.159 which is exactly what I did. 00:14:35.409 --> 00:14:38.679 I made this CAD strategies for these 11 parts, 00:14:39.090 --> 00:14:39.479 and, 00:14:39.809 --> 00:14:40.210 although 00:14:40.210 --> 00:14:41.130 I won't go into all of them, 00:14:41.210 --> 00:14:43.000 I will go into one of them, 00:14:43.440 --> 00:14:43.489 just 00:14:43.570 --> 00:14:46.239 to show you kind of how the CAD strategy was because 00:14:46.450 --> 00:14:49.179 it takes some diligence to like crunch through it and 00:14:49.179 --> 00:14:51.320 like stick with it and make the CAD strategies. 00:14:51.609 --> 00:14:53.919 It can be quite tempting to want to skip this part, 00:14:54.090 --> 00:14:54.369 OK? 00:14:54.859 --> 00:14:55.349 But 00:14:55.559 --> 00:14:58.080 it's useful to do this because once you get into the CAD system, 00:14:58.119 --> 00:14:59.520 it's like you already know what to do, 00:14:59.640 --> 00:15:00.000 OK? 00:15:00.359 --> 00:15:02.229 So, this is for the center hub. 00:15:02.520 --> 00:15:04.880 I wanted to make a profile for a revolve, 00:15:04.919 --> 00:15:05.760 which I did right here. 00:15:05.780 --> 00:15:07.489 I made a profile for a revolve, 00:15:08.010 --> 00:15:08.059 and 00:15:08.080 --> 00:15:09.190 then revolved it, 00:15:09.309 --> 00:15:11.510 which is what this arrow is sort of representing here. 00:15:11.640 --> 00:15:12.090 OK. 00:15:12.359 --> 00:15:14.599 Then I made two cut outs, 00:15:14.719 --> 00:15:15.830 one for the button 00:15:16.239 --> 00:15:16.760 and 00:15:17.119 --> 00:15:17.210 or 00:15:17.210 --> 00:15:18.789 I just made a cut out for the button, 00:15:19.010 --> 00:15:19.109 OK, 00:15:19.119 --> 00:15:19.789 which is here. 00:15:20.039 --> 00:15:23.289 And then I made three holes for the screws which are in the top 00:15:23.590 --> 00:15:27.520 and I just made one and then patterned it around. 00:15:27.989 --> 00:15:28.299 So, 00:15:28.390 --> 00:15:28.700 what 00:15:28.710 --> 00:15:30.349 have we got going on here? 00:15:30.390 --> 00:15:30.859 We have 00:15:31.210 --> 00:15:33.099 been about 2.5 hours. 00:15:33.150 --> 00:15:35.059 I wanted to only spend 2 hours. 00:15:35.270 --> 00:15:35.469 OK, 00:15:35.479 --> 00:15:35.630 look, 00:15:35.669 --> 00:15:39.619 I guess I'm showing you all the strategies that I made. 00:15:39.710 --> 00:15:44.070 I wasn't planning to do that or I guess I just didn't think to turn off these slides. 00:15:44.150 --> 00:15:44.549 So, 00:15:44.909 --> 00:15:45.059 I 00:15:45.109 --> 00:15:48.349 did in fact make all these strategies and 00:15:48.789 --> 00:15:49.000 it 00:15:49.010 --> 00:15:51.119 was a little bit painful because 00:15:51.469 --> 00:15:53.659 I was kind of done with working on it at this point. 00:15:53.669 --> 00:15:55.299 It was 2.5 hours 00:15:55.830 --> 00:15:56.380 in, 00:15:56.659 --> 00:15:57.190 but 00:15:57.549 --> 00:15:59.950 what I did was then took those strategies, 00:16:00.070 --> 00:16:00.780 not on this day, 00:16:00.830 --> 00:16:02.020 it was on a different day. 00:16:02.270 --> 00:16:04.020 I then went into the CAD system 00:16:04.630 --> 00:16:05.059 and 00:16:05.349 --> 00:16:07.900 made all those parts the way my strategy said, 00:16:08.150 --> 00:16:09.400 and I put them together. 00:16:09.669 --> 00:16:11.859 And what do you suspect happened when I put them together? 00:16:12.309 --> 00:16:12.409 Well, 00:16:12.469 --> 00:16:13.349 this is what happened. 00:16:14.039 --> 00:16:15.250 I got a lantern 00:16:15.580 --> 00:16:17.690 that like kind of had the right parts, 00:16:18.020 --> 00:16:19.450 but didn't it all look 00:16:19.700 --> 00:16:22.070 like the kind of lantern I envisioned in my head. 00:16:22.179 --> 00:16:23.010 It was close, 00:16:23.219 --> 00:16:25.390 but it definitely wasn't top notch. 00:16:26.530 --> 00:16:26.940 You know, 00:16:27.039 --> 00:16:30.950 Brunton styling and it just looked underdeveloped, 00:16:31.030 --> 00:16:32.070 which is exactly what it was, 00:16:32.080 --> 00:16:33.059 it was underdeveloped. 00:16:33.429 --> 00:16:38.299 What happens is this, it just happens all the time like this in the design process. 00:16:38.710 --> 00:16:42.859 The very first model that you put together will not be beautiful. 00:16:43.229 --> 00:16:45.140 It will be your first version. 00:16:45.429 --> 00:16:49.179 And the sooner you can get to the first version of your design, 00:16:49.380 --> 00:16:51.820 the more successful you will be in this project. 00:16:52.109 --> 00:16:52.539 Why? 00:16:52.869 --> 00:16:54.590 Because once you have the first version. 00:16:54.969 --> 00:16:57.830 You can start seeing what the actual problems are 00:16:57.830 --> 00:17:01.049 and you can start making improvements to fix them. 00:17:01.460 --> 00:17:01.929 So, after, 00:17:02.200 --> 00:17:02.820 I 00:17:04.439 --> 00:17:04.810 don't know. 00:17:04.839 --> 00:17:10.310 I'm gonna say probably 5 or 6 more hours of CAD work at this point 00:17:10.640 --> 00:17:12.739 got to this version of the design. 00:17:13.040 --> 00:17:16.310 Now this version of the design is feeling more professional. 00:17:16.560 --> 00:17:17.868 It's feeling more 00:17:18.118 --> 00:17:19.410 like styled, 00:17:19.479 --> 00:17:22.000 it's broken up into its pieces. 00:17:22.199 --> 00:17:22.270 What 00:17:22.358 --> 00:17:23.510 we have on this version, 00:17:23.520 --> 00:17:26.310 which we did before was just a revolve of sort of 00:17:26.750 --> 00:17:27.989 the right 00:17:28.280 --> 00:17:31.839 kinds of sizes and right kinds of pieces and the parts are chunked together, 00:17:32.349 --> 00:17:32.859 but 00:17:32.910 --> 00:17:33.869 over here 00:17:34.189 --> 00:17:35.949 we see that we have really improved this. 00:17:36.030 --> 00:17:38.099 We've increased the size of this diameter, 00:17:38.430 --> 00:17:41.880 put a nice reveal between them so we can see it nicely. 00:17:42.329 --> 00:17:42.540 We 00:17:42.550 --> 00:17:44.160 have got some protection for the button, 00:17:44.270 --> 00:17:45.430 which is one of the things we wanted. 00:17:45.469 --> 00:17:47.020 The button here is recessed. 00:17:47.270 --> 00:17:48.420 We have this front 00:17:48.869 --> 00:17:52.140 piece right here which is a representation of where's the front 00:17:52.140 --> 00:17:53.699 as well as the thing that's going on up here, 00:17:53.709 --> 00:17:55.270 which is a representation of the front. 00:17:55.670 --> 00:17:58.760 And then we have this part that unscrews where the battery 00:17:59.170 --> 00:17:59.760 goes. 00:18:00.050 --> 00:18:05.650 So, we can see a little bit deeper here into the product and what we ended up with 00:18:05.650 --> 00:18:09.319 at the very end or what I should say I ended up with at the very end. 00:18:10.250 --> 00:18:10.350 You 00:18:10.350 --> 00:18:11.449 can see all the parts, 00:18:11.489 --> 00:18:12.290 the foot pads, 00:18:12.369 --> 00:18:14.160 the bottom that screws into here, 00:18:14.329 --> 00:18:16.760 the battery box goes right into here. 00:18:17.209 --> 00:18:17.369 OK, 00:18:17.530 --> 00:18:20.420 and I just got the batteries right off of GrabCAD 00:18:20.810 --> 00:18:23.560 because there was no need for me to remake those batteries 00:18:23.890 --> 00:18:27.209 and it's quite likely I got the standard box off of that. 00:18:27.329 --> 00:18:27.449 Yes, 00:18:27.569 --> 00:18:29.479 it says here online CAD database. 00:18:29.930 --> 00:18:34.599 I got my logo on there in the same sort of place as previous generations. 00:18:34.890 --> 00:18:36.000 I've kept the 00:18:36.260 --> 00:18:37.010 gray, 00:18:37.670 --> 00:18:38.900 light gray, 00:18:39.099 --> 00:18:42.150 dark gray, red coloring scheme here. 00:18:42.209 --> 00:18:47.010 I've got a circuit board with the light with the reflectors with the glass globe, 00:18:47.180 --> 00:18:49.050 which is not glass it's actually plastic 00:18:49.260 --> 00:18:50.849 with the inverted dome 00:18:51.099 --> 00:18:53.420 in my top and then this other part that's up here. 00:18:53.540 --> 00:18:53.859 So, 00:18:54.300 --> 00:18:56.449 this is how I went. 00:18:57.420 --> 00:18:57.520 This 00:18:57.520 --> 00:19:01.459 is how I went from wanting to do a next-generation design like this one. 00:19:01.859 --> 00:19:02.959 And ending up at this, 00:19:03.000 --> 00:19:07.829 which I believe is a pretty good-looking design that is well designed out, 00:19:08.479 --> 00:19:08.760 and 00:19:08.800 --> 00:19:11.550 how the first couple of hours went on that. 00:19:11.839 --> 00:19:13.910 We went right through the design process, 00:19:14.239 --> 00:19:14.469 you know, 00:19:14.680 --> 00:19:18.449 trying to understand what was going on by looking at the user reviews, 00:19:18.800 --> 00:19:20.359 generating some ideas, 00:19:21.530 --> 00:19:23.640 choosing some ideas, and making decisions, 00:19:23.650 --> 00:19:25.599 that's such a critical part of this whole thing. 00:19:25.969 --> 00:19:27.400 Making some decisions 00:19:27.770 --> 00:19:28.400 and then 00:19:28.689 --> 00:19:33.520 banging out the CAD to get the first version of my CAD as early as possible, 00:19:33.770 --> 00:19:34.650 which was this one, 00:19:35.050 --> 00:19:36.870 so that I could spend the 00:19:36.870 --> 00:19:37.010 next 00:19:37.699 --> 00:19:37.859 you know, 00:19:38.020 --> 00:19:38.430 I don't know, 00:19:38.500 --> 00:19:40.969 12 hours maybe on the project, 00:19:41.140 --> 00:19:42.250 even more I think, 00:19:42.780 --> 00:19:42.920 maybe 00:19:42.920 --> 00:19:47.969 15 hours I getting a good second revision and then finally ending up at a good 00:19:48.219 --> 00:19:51.579 third or fourth revision that has been refined. 00:19:52.020 --> 00:19:52.300 All right, 00:19:52.459 --> 00:19:52.979 that 00:19:53.099 --> 00:19:53.479 is 00:19:53.500 --> 00:19:57.130 all I wanted to go over today relative to the Brunton project, 00:19:57.380 --> 00:19:57.739 excuse me, 00:19:57.750 --> 00:19:59.780 the next-generation project of which I have 00:19:59.780 --> 00:20:02.500 demonstrated this with the Brunton Backpacking lantern. 00:20:02.930 --> 00:20:06.349 But I do want to just say one more thing about projects like this 00:20:06.640 --> 00:20:08.550 and everyone experiences this, 00:20:08.800 --> 00:20:09.560 me included, 00:20:09.599 --> 00:20:10.060 OK? 00:20:10.300 --> 00:20:11.359 And that is that 00:20:11.640 --> 00:20:12.349 there is 00:20:12.680 --> 00:20:15.520 a time that progresses in this direction 00:20:15.839 --> 00:20:19.550 and there is your love for what you're working on in this direction 00:20:19.800 --> 00:20:21.579 and at the beginning of any project 00:20:21.839 --> 00:20:23.630 there is a level of excitement 00:20:24.000 --> 00:20:27.760 that soon drops off because of all the work that needs to be done, 00:20:28.109 --> 00:20:30.239 and then the problems that are faced. 00:20:30.489 --> 00:20:32.800 And then you end up in the pit of despair 00:20:33.050 --> 00:20:35.680 and that pit of despair is tough to be in 00:20:35.969 --> 00:20:38.290 because you don't like the project anymore, you 00:20:38.290 --> 00:20:40.199 wish you weren't working on it anymore, 00:20:40.890 --> 00:20:43.050 but I can tell you having done this hundreds 00:20:43.050 --> 00:20:45.560 of times and not just with CAD-related things 00:20:45.770 --> 00:20:47.609 or product development related things. 00:20:49.199 --> 00:20:50.270 When you're here 00:20:50.560 --> 00:20:53.189 you got to keep going because you're so close 00:20:53.439 --> 00:20:56.839 to the point where you are going to be very proud of what you 00:20:57.160 --> 00:20:57.760 created. 00:20:58.229 --> 00:20:58.670 All right, 00:20:59.000 --> 00:21:01.040 I think you should get started following a 00:21:01.040 --> 00:21:03.229 method that's pretty close to what I did here 00:21:03.479 --> 00:21:04.979 where you force yourself 00:21:05.319 --> 00:21:06.670 to stick to a tight 00:21:07.000 --> 00:21:07.630 deadline 00:21:07.800 --> 00:21:09.949 and get your first model as soon 00:21:10.160 --> 00:21:10.949 as possible.