[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.06,0:00:04.96,Default,,0000,0000,0000,,[school bell rings] Dialogue: 0,0:00:04.96,0:00:08.73,Default,,0000,0000,0000,,-If I eat 100 marshmallows,\NI would be filled up! Dialogue: 0,0:00:08.73,0:00:10.59,Default,,0000,0000,0000,,(Richard Aslin)\NEverybody knows that young children, Dialogue: 0,0:00:10.59,0:00:14.16,Default,,0000,0000,0000,,particularly toddlers--\Ntwo to four-year-olds-- Dialogue: 0,0:00:14.16,0:00:17.07,Default,,0000,0000,0000,,are subject to impulsivity, Dialogue: 0,0:00:17.07,0:00:20.21,Default,,0000,0000,0000,,and it has been thought that\Nthat is a characteristic Dialogue: 0,0:00:20.21,0:00:21.63,Default,,0000,0000,0000,,that children are born with. Dialogue: 0,0:00:21.63,0:00:24.51,Default,,0000,0000,0000,,-Do you know what?\NIt is snack time now. Dialogue: 0,0:00:24.51,0:00:27.51,Default,,0000,0000,0000,,-And so, what we wanted to know\Nis whether or not Dialogue: 0,0:00:27.51,0:00:30.63,Default,,0000,0000,0000,,some of these differences\Nbetween children Dialogue: 0,0:00:30.63,0:00:34.86,Default,,0000,0000,0000,,can be influenced by their own\Nrational thought processes. Dialogue: 0,0:00:34.86,0:00:37.98,Default,,0000,0000,0000,,-We wanted to manipulate\Nchildren's beliefs Dialogue: 0,0:00:37.98,0:00:41.34,Default,,0000,0000,0000,,about how reliable the environment\Nthat they were in was. Dialogue: 0,0:00:41.34,0:00:42.84,Default,,0000,0000,0000,,We assign kids to one of two conditions: Dialogue: 0,0:00:42.84,0:00:45.76,Default,,0000,0000,0000,,either the reliable condition\Nor the unreliable condition. Dialogue: 0,0:00:45.76,0:00:47.79,Default,,0000,0000,0000,,-So, for the art supplies\Nthat you get to use, Dialogue: 0,0:00:47.79,0:00:49.26,Default,,0000,0000,0000,,you actually have a choice. Dialogue: 0,0:00:49.26,0:00:52.11,Default,,0000,0000,0000,,You can either use these crayons\Nright now, Dialogue: 0,0:00:52.11,0:00:55.32,Default,,0000,0000,0000,,or if you can wait for me to go get some\Nfrom the other room, Dialogue: 0,0:00:55.32,0:00:57.72,Default,,0000,0000,0000,,you can use our big set of art supplies\Ninstead. Dialogue: 0,0:00:57.72,0:00:59.40,Default,,0000,0000,0000,,(Celeste Kidd)\NThe kids in the reliable condition, Dialogue: 0,0:00:59.40,0:01:01.20,Default,,0000,0000,0000,,when the team member came back\Ninto the room, Dialogue: 0,0:01:01.20,0:01:03.73,Default,,0000,0000,0000,,had the better thing,\Nand for the kids Dialogue: 0,0:01:03.73,0:01:06.35,Default,,0000,0000,0000,,in the unreliable condition,\Nthe experimenter apologized, Dialogue: 0,0:01:06.35,0:01:08.61,Default,,0000,0000,0000,,and said she made a mistake,\Nwe didn't have that available, Dialogue: 0,0:01:08.61,0:01:10.41,Default,,0000,0000,0000,,and then helped them use\Nthe first option. Dialogue: 0,0:01:10.41,0:01:13.80,Default,,0000,0000,0000,,-I'm so sorry, but I actually don't have\Nthat big set of art supplies Dialogue: 0,0:01:13.80,0:01:16.50,Default,,0000,0000,0000,,I told you about.\NSorry about that. Dialogue: 0,0:01:16.50,0:01:18.84,Default,,0000,0000,0000,,But you can still use these ones\Nto make your project. Dialogue: 0,0:01:18.84,0:01:21.99,Default,,0000,0000,0000,,(Aslin)\NA classic example of a task Dialogue: 0,0:01:21.99,0:01:24.45,Default,,0000,0000,0000,,in which children show impulsivity Dialogue: 0,0:01:24.45,0:01:26.31,Default,,0000,0000,0000,,is what's called\Nthe "marshmallow task". Dialogue: 0,0:01:26.31,0:01:29.89,Default,,0000,0000,0000,,-For your snack, you have a choice.\NLook what I've got. Dialogue: 0,0:01:29.89,0:01:31.54,Default,,0000,0000,0000,,-[gasp] A marshmallow! Dialogue: 0,0:01:31.54,0:01:33.93,Default,,0000,0000,0000,,-Yeah! So, wait, just a second;\Nlet me explain. Dialogue: 0,0:01:33.93,0:01:37.47,Default,,0000,0000,0000,,So, you can either eat\Nthis one marshmallow right now, Dialogue: 0,0:01:37.47,0:01:40.71,Default,,0000,0000,0000,,or if you can wait for me to go get it\Nfrom the other room, Dialogue: 0,0:01:40.71,0:01:43.34,Default,,0000,0000,0000,,you can have two marshmallows instead. Dialogue: 0,0:01:43.34,0:01:45.90,Default,,0000,0000,0000,,-I want two marshmallows! Dialogue: 0,0:01:45.90,0:01:47.58,Default,,0000,0000,0000,,(Aslin)\NAnd what we found, Dialogue: 0,0:01:47.58,0:01:49.56,Default,,0000,0000,0000,,which was an incredibly large effect, Dialogue: 0,0:01:49.56,0:01:52.92,Default,,0000,0000,0000,,the children who were in\Nthe unreliable group Dialogue: 0,0:01:52.92,0:01:55.95,Default,,0000,0000,0000,,were more likely to fairly quickly Dialogue: 0,0:01:55.95,0:01:57.99,Default,,0000,0000,0000,,pick up the marshmallow\Nand eat it. Dialogue: 0,0:01:57.99,0:02:00.54,Default,,0000,0000,0000,,So, on average,\Nthey waited about three minutes. Dialogue: 0,0:02:00.54,0:02:03.51,Default,,0000,0000,0000,,-And did you know,\NI did not eat this marshmallow yet? Dialogue: 0,0:02:03.51,0:02:05.49,Default,,0000,0000,0000,,(Aslin) The children\Nwho were in the reliable group Dialogue: 0,0:02:05.49,0:02:08.67,Default,,0000,0000,0000,,waited four times longer,\Nso they waited about 12 minutes, Dialogue: 0,0:02:08.67,0:02:10.80,Default,,0000,0000,0000,,which is an incredibly long time Dialogue: 0,0:02:10.80,0:02:14.67,Default,,0000,0000,0000,,for young children to wait\Nbefore they get a reward. Dialogue: 0,0:02:14.67,0:02:16.98,Default,,0000,0000,0000,,(Kidd) The difference\Nis maybe due to differing expectations Dialogue: 0,0:02:16.98,0:02:18.54,Default,,0000,0000,0000,,about what's likely to happen\Nin the world. Dialogue: 0,0:02:18.54,0:02:20.28,Default,,0000,0000,0000,,That's what this experiment\Nwas designed to address. Dialogue: 0,0:02:20.28,0:02:22.20,Default,,0000,0000,0000,,-For any three year old,\Nself-control is not necessarily Dialogue: 0,0:02:22.20,0:02:24.05,Default,,0000,0000,0000,,at the top of their skill base.\N[laughs] Dialogue: 0,0:02:24.05,0:02:26.20,Default,,0000,0000,0000,,But, in general,\Nwhen she sets her mind Dialogue: 0,0:02:26.20,0:02:28.31,Default,,0000,0000,0000,,that she's going to do something,\Nshe's going to do it. Dialogue: 0,0:02:28.31,0:02:30.45,Default,,0000,0000,0000,,(Kidd) In the marshmallow task,\Nwhat you want to do Dialogue: 0,0:02:30.45,0:02:34.12,Default,,0000,0000,0000,,is you want to get\Nthe most amount of marshmallow possible, Dialogue: 0,0:02:34.12,0:02:36.25,Default,,0000,0000,0000,,but there may be other considerations. Dialogue: 0,0:02:36.25,0:02:38.61,Default,,0000,0000,0000,,Given that I have this one marshmallow\Nnow that's guaranteed, Dialogue: 0,0:02:38.61,0:02:40.26,Default,,0000,0000,0000,,what are the chances that if I wait, Dialogue: 0,0:02:40.26,0:02:41.88,Default,,0000,0000,0000,,there's going to be a second marshmallow\Nlater? Dialogue: 0,0:02:41.88,0:02:44.62,Default,,0000,0000,0000,,-If it was a teacher he had\Nall the time, that if-- Dialogue: 0,0:02:44.62,0:02:47.62,Default,,0000,0000,0000,,they would have that trust bond\Na little bit longer, Dialogue: 0,0:02:47.62,0:02:49.02,Default,,0000,0000,0000,,then he'd probably wait longer. Dialogue: 0,0:02:49.02,0:02:51.36,Default,,0000,0000,0000,,(Aslin)\NOne of the lines of work Dialogue: 0,0:02:51.36,0:02:54.87,Default,,0000,0000,0000,,that evolved as a result\Nof the marshmallow task Dialogue: 0,0:02:54.87,0:02:59.52,Default,,0000,0000,0000,,was to look at the outcomes Dialogue: 0,0:02:59.52,0:03:02.70,Default,,0000,0000,0000,,of children's behavior\Nlater in life, Dialogue: 0,0:03:02.70,0:03:05.46,Default,,0000,0000,0000,,but something that's been missing\Nfrom the equation Dialogue: 0,0:03:05.46,0:03:08.64,Default,,0000,0000,0000,,is this rational process\Nby which children Dialogue: 0,0:03:08.64,0:03:11.97,Default,,0000,0000,0000,,are accessing information\Nin their environment Dialogue: 0,0:03:11.97,0:03:14.04,Default,,0000,0000,0000,,and making decisions about\Nwhether they should behave Dialogue: 0,0:03:14.04,0:03:16.35,Default,,0000,0000,0000,,in the short term\Nor behave in the long term. Dialogue: 0,0:03:16.35,0:03:18.69,Default,,0000,0000,0000,,So, if they're in an environment Dialogue: 0,0:03:18.69,0:03:22.38,Default,,0000,0000,0000,,in which long term gain\Nis very rare, Dialogue: 0,0:03:22.38,0:03:25.26,Default,,0000,0000,0000,,well then, it makes perfect sense\Nfor them to behave impulsively Dialogue: 0,0:03:25.26,0:03:27.30,Default,,0000,0000,0000,,because that's going to maximize\Ntheir reward. Dialogue: 0,0:03:27.30,0:03:30.66,Default,,0000,0000,0000,,-How's it taste?\N-Mmmm! Dialogue: 0,0:03:30.66,0:03:33.18,Default,,0000,0000,0000,,(narrator) A production\Nof the University of Rochester. Dialogue: 0,0:03:33.18,0:03:35.87,Default,,0000,0000,0000,,Please visit us online\Nand subscribe to our channel Dialogue: 0,0:03:35.87,0:03:38.58,Default,,0000,0000,0000,,for more videos. Dialogue: 0,0:03:38.58,0:03:43.58,Default,,0000,0000,0000,,[school bell rings]