0:00:00.189,0:00:02.779 In this video, I'm gonna make a quick demonstration 0:00:02.779,0:00:06.369 on how to create an assembly drawing in Onshape. 0:00:06.500,0:00:08.409 We're gonna use a very simple part, 0:00:08.659,0:00:11.619 which is the start/select button for the NES 0:00:11.989,0:00:13.909 game controller by Nintendo. 0:00:14.229,0:00:15.449 And 0:00:16.059,0:00:17.020 we're going to 0:00:17.100,0:00:18.860 just going to show you how it's done. 0:00:18.899,0:00:19.450 OK. 0:00:19.620,0:00:19.899 All right. 0:00:20.059,0:00:20.489 So, 0:00:20.850,0:00:23.129 looking now into Onshape, 0:00:23.340,0:00:29.780 you can see that I am looking at an assembly drawing of the entire controller. 0:00:30.229,0:00:33.130 And I just want to point out the kinds of things that exist 0:00:33.500,0:00:36.779 in assembly drawings so that we can try to create them 0:00:37.180,0:00:38.490 when we make our own 0:00:38.779,0:00:40.250 drawing of the 0:00:40.740,0:00:41.689 start select 0:00:42.029,0:00:42.529 button 0:00:42.659,0:00:43.330 assembly, 0:00:43.459,0:00:43.900 right? 0:00:44.139,0:00:48.330 So, we will often have an exploded view with a bill of materials 0:00:48.759,0:00:49.290 in 0:00:49.650,0:00:50.139 an 0:00:50.950,0:00:53.020 assembly drawing. And here, we see that's on 0:00:53.020,0:00:55.759 sheet 2 that's where that typically would show up. 0:00:56.069,0:00:57.689 And then, here on sheet 1, 0:00:58.029,0:01:02.689 we have the orthographic projections with an Iso view with any important notes 0:01:02.990,0:01:05.180 and then some assembly dimensions. 0:01:05.470,0:01:07.419 That's all we're gonna try to do 0:01:07.790,0:01:10.059 in this simple example. 0:01:11.379,0:01:13.680 So, I'm gonna show you how that's done. 0:01:13.949,0:01:17.269 I am working in my NES folder. 0:01:17.750,0:01:19.459 I should call it NES document. 0:01:19.629,0:01:22.709 In my NES documents, I have three or four, 0:01:22.800,0:01:23.309 excuse me, 0:01:23.470,0:01:24.279 special folders. 0:01:24.309,0:01:25.870 All my assembly studios are here. 0:01:25.910,0:01:27.260 All my part studios are here. 0:01:27.389,0:01:29.620 My drawings are here, and my decals are over here. 0:01:29.870,0:01:31.739 We're going to create a new drawing. 0:01:31.989,0:01:33.300 And we're going to 0:01:33.669,0:01:34.459 simply 0:01:35.230,0:01:37.790 hit the plus button and create a new drawing— 0:01:37.949,0:01:38.589 create drawing. 0:01:38.989,0:01:42.980 We want to create a drawing using this B size format. 0:01:43.239,0:01:44.470 So, we're going to pull that in. 0:01:45.339,0:01:45.559 OK. 0:01:45.720,0:01:49.430 Then, it's gonna ask us what part we want to do or what assembly we want to do. 0:01:49.440,0:01:51.639 And we want to do an assembly of 0:01:52.080,0:01:52.639 the 0:01:53.419,0:01:57.750 subassembly of the SS button. That's what we want. So, bringing that in, 0:01:58.040,0:02:00.389 it's now gonna give us our orthographic 0:02:00.839,0:02:02.540 projections that's our front view. 0:02:02.800,0:02:04.169 Here's our top view. 0:02:04.559,0:02:09.350 Now, I'm already on projection. So, I can get this view. 0:02:09.800,0:02:10.389 And 0:02:10.639,0:02:15.360 let's get our bottom view in there because we will probably need it. 0:02:16.500,0:02:17.289 Also, 0:02:17.580,0:02:20.130 what we're gonna do on this is 0:02:20.539,0:02:23.759 switch our scale from 3 to 1 to something smaller. 0:02:24.179,0:02:24.410 OK. 0:02:24.460,0:02:26.050 3 to 1 to something smaller. 0:02:26.460,0:02:26.690 So, 0:02:26.699,0:02:27.639 how am I gonna do that? 0:02:27.660,0:02:28.250 I'm gonna 0:02:28.419,0:02:31.100 just escape out of what I was doing there and right click 0:02:31.100,0:02:34.970 on this and get to our sheet properties and just switch this to 0:02:35.270,0:02:36.100 2 to 1. 0:02:37.910,0:02:38.220 OK. 0:02:38.509,0:02:40.850 Everything gets just a little bit smaller that way. 0:02:41.139,0:02:42.929 I can move some of these things 0:02:43.300,0:02:45.289 off in these other directions. 0:02:45.580,0:02:48.009 So, this is what our sheet 1 is gonna look like. 0:02:48.259,0:02:49.169 We're gonna have 0:02:49.479,0:02:53.369 an Iso view in there. So, let's go get an Iso view front— 0:02:53.820,0:02:54.690 Iso. 0:02:55.789,0:02:56.339 OK. 0:02:56.669,0:02:59.020 Gonna pop our eyes of you just like that. 0:03:01.330,0:03:01.979 OK. 0:03:02.389,0:03:03.160 And 0:03:04.470,0:03:05.220 it's 0:03:05.350,0:03:08.300 probably gonna be helpful to see the underside of this. 0:03:08.750,0:03:12.139 So, one way that we can do that is we can just do a projection 0:03:12.509,0:03:13.460 off of that. 0:03:13.669,0:03:16.460 We can grab this guy and just project 0:03:16.830,0:03:18.580 below it, and now we can see 0:03:18.899,0:03:20.820 those parts are there. 0:03:21.110,0:03:23.479 We can see that it's an assembly of a couple of things. 0:03:24.240,0:03:24.259 All right. 0:03:25.190,0:03:27.899 Now, we have some title block work that we're gonna do, 0:03:28.300,0:03:28.860 but 0:03:29.699,0:03:32.309 we also have to think about the exploded view 0:03:32.619,0:03:34.050 that we need to get in here. 0:03:34.380,0:03:34.770 So, 0:03:34.940,0:03:38.970 let's just go change some of the metadata on this drawing starting with 0:03:39.619,0:03:40.740 its name. 0:03:40.979,0:03:41.350 OK. 0:03:41.539,0:03:48.179 So, this is going to be my SA S slash S, that's the subassembly for the SS button. 0:03:49.080,0:03:49.679 OK. 0:03:50.009,0:03:50.119 The 0:03:50.139,0:03:52.669 title of my drawing is going to be 0:03:53.009,0:03:54.029 sub-assembly. 0:03:56.979,0:03:58.889 Sub-assembly. Let me put a dash in 0:03:59.750,0:04:00.240 there. 0:04:01.490,0:04:02.600 Sub-assembly. 0:04:03.710,0:04:04.509 Start 0:04:05.110,0:04:06.770 slash select 0:04:07.509,0:04:08.139 button. 0:04:08.710,0:04:08.869 OK. 0:04:08.990,0:04:10.500 The person who drew this 0:04:10.830,0:04:11.589 is me. 0:04:12.740,0:04:14.130 CA Matson. 0:04:14.419,0:04:17.290 The day that it was drawn was this 9th 0:04:17.619,0:04:19.029 of August. 0:04:19.420,0:04:21.420 Selecting that. It has not been checked yet, 0:04:21.459,0:04:23.010 so that's not gonna get anything. 0:04:23.299,0:04:23.820 My revision, 0:04:23.859,0:04:27.609 I'm gonna put a revision 1 since I'm not imagining it to be released yet. 0:04:28.179,0:04:28.910 OK. 0:04:29.500,0:04:30.220 OK. 0:04:31.399,0:04:32.940 I can actually 0:04:33.299,0:04:33.859 leave 0:04:34.179,0:04:36.540 this like this because 0:04:37.279,0:04:37.950 it's not, 0:04:38.059,0:04:40.250 I'm not actually releasing it yet. 0:04:40.549,0:04:41.019 OK. 0:04:42.190,0:04:43.700 Revision is released. 0:04:44.309,0:04:44.859 OK. 0:04:45.149,0:04:45.700 Finished. 0:04:45.709,0:04:46.660 I don't know. 0:04:47.160,0:04:47.940 OK. 0:04:48.589,0:04:49.500 Comments: 0:04:49.869,0:04:50.420 See 0:04:50.750,0:04:52.299 Part Drawings. 0:04:52.309,0:04:52.869 Oops! 0:04:53.029,0:04:56.220 This is what we should say for the finish is "See 0:04:56.510,0:04:57.959 Part Drawings." 0:04:58.269,0:04:58.429 OK. 0:04:58.589,0:04:59.059 Comments. 0:04:59.070,0:05:00.299 I don't need to have anything in there. 0:05:00.309,0:05:02.260 I could put those dashes back in there. 0:05:02.630,0:05:02.750 OK. 0:05:02.850,0:05:05.260 Our part number doesn't matter for the drawing. 0:05:05.549,0:05:08.220 We're actually gonna get the part number from the subassembly, 0:05:08.869,0:05:11.279 apply, turns out the subassembly 0:05:11.640,0:05:13.070 part number is already there. 0:05:13.119,0:05:16.559 I can see it down here because it was in the metadata for the subassembly. 0:05:18.010,0:05:20.029 I can also see that millimeter is in there. 0:05:20.160,0:05:22.589 That's from the metadata of the subassembly. 0:05:23.220,0:05:25.720 And so, we've got our title block settled. 0:05:25.880,0:05:27.750 That's everything we need in there. 0:05:28.160,0:05:31.589 Now, what we need to do is let's get our second sheet in. 0:05:31.839,0:05:32.119 OK. 0:05:32.200,0:05:34.450 So, come over here, and we create a second sheet, 0:05:34.839,0:05:35.790 add a sheet. 0:05:36.440,0:05:36.709 OK. 0:05:36.720,0:05:40.309 And now, in this sheet, I'm seeing my revision block up here which I don't want. 0:05:40.559,0:05:43.260 So, I'm just going to look at the properties of that sheet 0:05:43.519,0:05:44.589 and change this 0:05:44.959,0:05:45.709 into 0:05:45.920,0:05:47.239 the continuation, 0:05:49.100,0:05:50.049 which is this one. 0:05:51.000,0:05:52.730 You can learn about that in the 0:05:52.950,0:05:55.980 video that describes how to create a part drawing. 0:05:56.269,0:05:57.859 Now my revision block has gone away, 0:05:57.910,0:06:00.579 but I still have all the other things in here that are needed. 0:06:00.869,0:06:03.980 And what we want to put into this one is the view 0:06:04.350,0:06:06.500 that is the Iso view. 0:06:07.049,0:06:07.420 OK. 0:06:07.589,0:06:08.339 Hold on a second. 0:06:08.350,0:06:09.529 View orientation, 0:06:09.869,0:06:10.829 isometric. 0:06:11.679,0:06:11.859 We 0:06:11.940,0:06:14.579 actually haven't made an exploded view for this yet. 0:06:14.779,0:06:17.320 So, we need to actually go into our part studio 0:06:17.579,0:06:18.369 and do 0:06:18.459,0:06:18.769 that 0:06:18.779,0:06:19.100 quickly. 0:06:19.179,0:06:21.290 It's actually in our assembly studio. 0:06:21.660,0:06:23.230 We're gonna do that right now. 0:06:25.089,0:06:25.709 OK. 0:06:25.799,0:06:28.399 And what we're gonna do is we're gonna look at 0:06:28.399,0:06:32.549 this from the upside down view because it's gonna be more meaningful 0:06:32.839,0:06:37.790 if we have an exploded view that's basically like this orientation. 0:06:38.000,0:06:38.690 OK. 0:06:39.239,0:06:42.390 So, I'm gonna save this as a named view, 0:06:42.640,0:06:45.959 and I'm gonna call this Iso Explode because that's what I 0:06:45.959,0:06:48.059 like to call the ones that are related to that. 0:06:48.309,0:06:48.760 OK. 0:06:49.660,0:06:53.980 Then, I'm gonna come down here and make the exploded view and add an exploded view. 0:06:54.269,0:06:55.279 Luckily, it's so easy. 0:06:55.309,0:06:57.100 I only have two parts I need to pick, 0:06:57.350,0:06:59.100 and those are my parts right there, 0:06:59.429,0:07:02.380 and that's about the extent of my exploded view. 0:07:02.709,0:07:04.380 Unexploded and, 0:07:04.959,0:07:05.980 that's not what I wanted. 0:07:06.350,0:07:07.880 Unexploded and 0:07:08.049,0:07:08.920 exploded. 0:07:09.510,0:07:09.660 OK. 0:07:10.589,0:07:12.739 So, that's that. We've got that. 0:07:13.109,0:07:13.670 And 0:07:15.989,0:07:20.269 I think that I am just for 0:07:20.679,0:07:20.910 fun 0:07:21.019,0:07:23.269 going to unexplode this for a second. 0:07:24.359,0:07:24.589 OK. 0:07:24.630,0:07:25.420 Let's see. 0:07:25.709,0:07:26.950 What I was thinking about is I want 0:07:26.950,0:07:30.100 to have this orientation unexploded and exploded, 0:07:30.109,0:07:32.220 but I already saved this one as 0:07:32.549,0:07:33.820 Iso Explode, 0:07:34.109,0:07:34.670 right? 0:07:34.910,0:07:39.130 So, we should be able to go into our drawing set at this point, 0:07:39.470,0:07:43.149 into the subassembly for the SS button. 0:07:43.869,0:07:45.320 And I'm on my second sheet. 0:07:45.410,0:07:47.239 I can now insert some views, 0:07:47.269,0:07:49.510 and the view that I want to insert is 0:07:49.850,0:07:51.200 my Iso Explode. 0:07:52.679,0:07:52.929 OK. 0:07:53.040,0:07:54.429 There's the 0:07:54.640,0:07:57.290 exploded or the Iso view. 0:07:57.600,0:08:01.239 I can right click on this then and get the explode state. 0:08:02.869,0:08:03.380 OK. 0:08:03.589,0:08:04.980 I can see what's going on up here. 0:08:05.109,0:08:07.140 I need to refresh my part, 0:08:07.390,0:08:08.029 just this one. 0:08:09.010,0:08:10.820 And now, I can right click on this, 0:08:11.109,0:08:12.869 and I can come over here to my display 0:08:12.869,0:08:15.739 state, explode state, and go to my explode one state. 0:08:16.109,0:08:17.429 And I got this. 0:08:17.910,0:08:20.619 This is actually working out just the way I want it to 0:08:21.029,0:08:24.140 because what we want to do is add a bill of materials to this now. 0:08:24.540,0:08:27.350 The way we're gonna add the bill of materials is we're gonna come right up here to 0:08:27.350,0:08:31.579 not this one, which is table, but the one right next to it, which is BOM 0:08:31.700,0:08:31.779 table, 0:08:31.790,0:08:33.820 which means bill of materials table. 0:08:33.989,0:08:36.390 I'm just gonna click it in anywhere right now. 0:08:38.609,0:08:42.000 And what's interesting on this is 0:08:42.409,0:08:43.010 that 0:08:43.640,0:08:44.020 I 0:08:44.058,0:08:45.369 don't have any 0:08:45.500,0:08:45.690 awesome 0:08:45.700,0:08:49.729 metadata coming in the way I hoped we would have metadata coming in. 0:08:50.099,0:08:51.960 Why do we not have any metadata coming in? 0:08:52.179,0:08:54.809 We must not have done anything with our part 0:08:55.260,0:08:56.369 for the pill, 0:08:56.739,0:08:58.909 and we haven't added in a description 0:08:59.219,0:09:00.619 for this part. 0:09:00.739,0:09:02.609 So, we're gonna have to fix that right now. 0:09:02.900,0:09:04.750 So, we're gonna come in here and first of all just 0:09:05.020,0:09:07.700 take this guy and move it right down here to this corner. 0:09:08.340,0:09:11.460 Then, we're going to stretch this out and 0:09:11.780,0:09:13.299 stretch this guy out. 0:09:13.500,0:09:15.780 We don't need our item one to be so big. 0:09:15.940,0:09:20.700 That one's kind of dumb if it's too big because there's nothing in there except that. 0:09:20.900,0:09:21.380 OK. 0:09:22.000,0:09:22.890 And 0:09:23.099,0:09:26.210 I'm just trying to line it up with this edge right over here. 0:09:26.500,0:09:26.780 OK. 0:09:26.900,0:09:28.289 This is our bill of materials, 0:09:28.299,0:09:30.250 but when we made our parts, we weren't 0:09:30.500,0:09:33.210 careful enough to put part numbers in or descriptions. 0:09:33.580,0:09:38.809 So, we're going to go take care of that right now by going over to, 0:09:39.219,0:09:42.429 first of all, we need to go get the right numbers for what these are. 0:09:42.539,0:09:46.179 Let's go into our assembly studio and into the NES controller 0:09:46.559,0:09:50.609 and onto the second page to see these this bill of materials 0:09:50.940,0:09:51.809 to get what we need. 0:09:51.940,0:09:53.940 So, first of all, we're working on SS. 0:09:54.739,0:09:55.000 OK. 0:09:55.080,0:09:56.679 So, that's the start select button. 0:09:56.690,0:09:57.510 So, we're looking at 0:09:57.840,0:09:59.210 subassembly 4. 0:09:59.599,0:10:04.840 And we need the membrane, which is 402 or 4002 NES. 0:10:05.739,0:10:06.590 And that's 0:10:06.619,0:10:07.520 the membrane. 0:10:08.599,0:10:11.229 And then the one underneath, it was the pill, 0:10:11.489,0:10:13.840 and that's 4004 0:10:14.250,0:10:15.130 GEN. 0:10:17.229,0:10:20.150 And we're gonna go into our part studios 0:10:20.150,0:10:22.809 because that's where the metadata is stored for this. 0:10:23.299,0:10:27.130 And we're gonna go into our SS button, and we're gonna look at properties, 0:10:27.460,0:10:31.369 and we're going to open up the part studio and look at the SS button 0:10:31.700,0:10:32.929 and see that 0:10:33.260,0:10:35.950 I do have a part number there. So, that's good. 0:10:35.950,0:10:38.609 Why it's not showing up and the other thing? That's 0:10:38.859,0:10:40.979 we're gonna have to figure that one out in just 0:10:40.979,0:10:43.270 a little bit. But we can add our description in here 0:10:43.619,0:10:45.369 which is the 0:10:48.719,0:10:49.419 SS Start 0:10:51.559,0:10:52.429 Select 0:10:55.250,0:10:55.950 Membrane. 0:10:56.789,0:10:57.489 OK. 0:10:57.849,0:11:02.239 There's our part, project, NES, silicone rubber, millimeter. 0:11:02.340,0:11:02.619 OK. 0:11:02.739,0:11:03.739 We're gonna apply that. 0:11:05.130,0:11:05.330 OK. 0:11:05.409,0:11:07.090 Then, we're gonna look at our contact pill, 0:11:07.250,0:11:09.000 which does not have a part number 0:11:09.289,0:11:12.169 4004-GEN. 0:11:12.650,0:11:14.320 The description on this one is 0:11:14.929,0:11:15.880 contact 0:11:16.669,0:11:16.880 pill, 0:11:16.890,0:11:17.880 3 millimeters. 0:11:19.190,0:11:21.539 And this is for 0:11:22.140,0:11:23.150 Project NES. 0:11:24.969,0:11:29.010 On this one, and then unit of measure, we're gonna go up to millimeter. 0:11:29.369,0:11:30.650 We should have done this before, 0:11:30.729,0:11:33.130 got our metadata sort of just all cleaned up. 0:11:33.929,0:11:37.590 And let's go see if this has solved any of our problems. 0:11:37.729,0:11:39.340 It may not have solved all of them, 0:11:39.390,0:11:41.099 but we're gonna see if it has. 0:11:41.750,0:11:43.059 InTO our drawings, 0:11:43.390,0:11:46.979 into our subassembly SS button, 0:11:47.270,0:11:51.820 hit the refresh button over here. We should at least see descriptions pop up 0:11:52.070,0:11:54.659 good, and we see both of our part numbers pop up. 0:11:54.950,0:11:57.739 So, that has worked out really nicely. 0:11:58.109,0:11:59.669 This is all that needs to appear 0:12:00.005,0:12:01.534 in the second page. 0:12:01.945,0:12:03.734 It is our exploded view. 0:12:04.065,0:12:05.835 Actually, we need to fix one thing in a second. 0:12:06.025,0:12:08.864 This is our exploded view, and this is the bill of materials. 0:12:08.984,0:12:12.815 Now, what's missing is we haven't said what is item 1 and what is item 2. 0:12:13.065,0:12:17.104 And the way that we do that is we use the balloons, and this is the balloon call out 0:12:17.385,0:12:17.945 right here. 0:12:18.650,0:12:19.159 OK. 0:12:19.280,0:12:20.359 Is this right? 0:12:20.489,0:12:20.859 OK. 0:12:20.919,0:12:21.599 Yep. 0:12:21.960,0:12:24.840 And what we're gonna do is we're going to pick on this part, 0:12:25.190,0:12:25.950 and go like this, 0:12:25.960,0:12:27.909 and that's gonna say that that's part 2. 0:12:28.200,0:12:32.390 And we're gonna click on this part right here, and it's gonna say that that's part 1. 0:12:32.559,0:12:35.309 I like to line up these lines, so they're parallel 0:12:35.640,0:12:36.150 to each other. 0:12:36.200,0:12:37.549 I think it looks cleaner. 0:12:37.960,0:12:38.599 So, 0:12:39.200,0:12:40.280 that's that. 0:12:40.440,0:12:43.190 Let me hit escape to get out of the callout thing. 0:12:43.440,0:12:45.559 And let me pull number 2 in 0:12:45.799,0:12:47.190 so it's not so far away. 0:12:47.830,0:12:48.419 OK. 0:12:48.799,0:12:51.419 Pull number one in a little bit, so it's not so far away. 0:12:52.070,0:12:55.260 Now, one of these is a dot and one of these is an arrow. 0:12:55.510,0:12:56.669 What is the difference here? 0:12:56.830,0:12:57.950 Anytime it's produced, 0:12:58.030,0:13:02.440 anytime it's pointing to an actual piece of geometry such as the center, 0:13:02.750,0:13:03.869 it's going to do an arrow. 0:13:03.909,0:13:04.669 If I do the edge, 0:13:04.710,0:13:05.549 it'll do the same thing, 0:13:05.590,0:13:07.179 but if I go just right to the middle, 0:13:07.369,0:13:08.580 it will create a dot. 0:13:08.869,0:13:10.979 I think the dot looks a little bit 0:13:11.460,0:13:11.859 cleaner 0:13:12.070,0:13:12.590 because it's, 0:13:12.599,0:13:12.989 I 0:13:13.030,0:13:15.659 think, a little bit easier to identify 0:13:16.030,0:13:16.940 where it is. 0:13:17.229,0:13:20.989 So, what we've just done is we created part page 2 0:13:21.390,0:13:22.950 of this assembly drawing, 0:13:22.960,0:13:24.390 this very simple assembly drawing, 0:13:24.469,0:13:25.500 and it is done. 0:13:25.710,0:13:26.539 So, that's great. 0:13:26.770,0:13:29.159 What we need to do is go back over here to item number 1, 0:13:29.229,0:13:29.630 excuse me, 0:13:29.669,0:13:30.750 page number 1, 0:13:31.070,0:13:34.469 to do a few important things that need to be put in 0:13:35.950,0:13:36.340 here. 0:13:36.349,0:13:36.789 First of all, 0:13:36.830,0:13:38.809 assembly drawings never have 0:13:39.200,0:13:40.059 hidden views, 0:13:40.150,0:13:41.150 hidden lines shown. 0:13:41.229,0:13:42.950 So, we don't need to add any hidden lines 0:13:42.950,0:13:45.500 or make any comments about them not being there. 0:13:45.909,0:13:49.340 But what we do want to do is put the overall dimensions on this 0:13:49.630,0:13:52.059 and then put in the assembly dimensions. 0:13:52.429,0:13:53.840 And I can see 0:13:54.190,0:13:55.299 that there is 0:13:55.549,0:13:58.580 a few assembly dimensions that we should be thinking about. 0:13:58.869,0:13:59.309 OK. 0:14:00.000,0:14:00.630 And 0:14:00.799,0:14:02.919 let's just get some key dimensions on here first. 0:14:03.000,0:14:04.030 So, I'm gonna hit D. 0:14:04.159,0:14:06.239 I'm gonna go from this line over to this line. 0:14:06.260,0:14:08.510 It's gonna give us our overall width. 0:14:08.950,0:14:09.510 OK. 0:14:09.679,0:14:12.219 Then, I'm gonna go from this line up to 0:14:12.359,0:14:16.229 this line right there and that's gonna give us our overall height. 0:14:16.719,0:14:17.429 And then, 0:14:17.559,0:14:21.880 I'm going to get this line to this line to get us our overall width. 0:14:23.369,0:14:23.760 OK. 0:14:23.919,0:14:25.169 There's our overall width. 0:14:26.380,0:14:26.489 Yeah. 0:14:26.520,0:14:28.780 I like to think of the length is the highest. 0:14:29.530,0:14:29.909 You know, 0:14:29.989,0:14:31.109 the largest number, 0:14:31.150,0:14:32.719 the width is the second largest number, 0:14:32.729,0:14:33.940 and then the height 0:14:34.190,0:14:35.140 or the thickness 0:14:35.469,0:14:37.380 is the smaller number. 0:14:37.669,0:14:38.150 OK. 0:14:38.390,0:14:40.739 So, that's those key dimensions. 0:14:41.150,0:14:41.630 Now, 0:14:41.869,0:14:42.530 we 0:14:42.830,0:14:45.940 do have two parts that are assembled to this. 0:14:46.549,0:14:46.750 OK. 0:14:46.909,0:14:48.299 They're assembled to this, 0:14:48.669,0:14:52.070 and we need to know the center to center distance between those. 0:14:54.419,0:14:55.010 OK. 0:14:55.210,0:14:59.320 And it could be helpful to know where are these in space. 0:14:59.770,0:15:00.210 OK. 0:15:00.609,0:15:02.840 So, let's go ahead and put in a center line 0:15:03.489,0:15:04.400 from say 0:15:04.559,0:15:05.880 here 0:15:06.369,0:15:06.729 to here. 0:15:06.770,0:15:08.280 This is not what I want it to do. 0:15:08.409,0:15:08.640 OK. 0:15:08.650,0:15:10.520 Let's undo that—control Z. 0:15:10.960,0:15:13.080 Actually, just grab it and hit delete. 0:15:13.409,0:15:16.719 I want to get this edge-to-edge center. 0:15:16.849,0:15:18.150 So, I want to like pick yes. 0:15:18.210,0:15:20.210 This is what I was trying to do before in something 0:15:20.530,0:15:21.830 odd happened there. 0:15:22.239,0:15:23.390 So this, 0:15:23.400,0:15:25.869 if I pull it all the way down below my part 0:15:26.239,0:15:29.359 and to all the way above my part will represent the 0:15:29.359,0:15:32.809 center line of this object, which will say that it's symmetrical 0:15:33.590,0:15:34.510 across from this. 0:15:34.880,0:15:37.669 Now, what I can do is add a center mark onto 0:15:38.080,0:15:39.070 one of these guys, 0:15:39.599,0:15:39.830 all right, 0:15:39.840,0:15:40.359 like that. 0:15:42.080,0:15:42.739 Oops, 0:15:42.960,0:15:44.039 I have escaped out of that, 0:15:44.119,0:15:45.479 so back to our center mark. 0:15:46.210,0:15:46.979 I have... 0:15:47.070,0:15:47.710 I 0:15:47.750,0:15:49.260 want to accept that 0:15:49.590,0:15:50.859 And now I can do... 0:15:50.989,0:15:54.299 I might as well put a center mark in this other one right here. 0:15:54.789,0:15:54.909 OK. 0:15:55.030,0:15:57.640 Since we're dimensioning to it with the 16. 0:15:58.070,0:16:00.460 Now, what I can do is dimension 0:16:01.130,0:16:01.429 from 0:16:01.510,0:16:02.400 this center 0:16:02.630,0:16:04.340 over to the center line, 0:16:04.950,0:16:07.859 and then we can know now that that's placed that way. 0:16:08.190,0:16:10.789 What we haven't done is said that it's centered in this 0:16:10.789,0:16:14.140 other direction, which we can do in a slightly simpler way 0:16:14.429,0:16:17.340 by putting in our center lines from here to here. 0:16:17.830,0:16:18.400 OK. 0:16:18.909,0:16:23.179 And escaping out of that and then just pulling this all the way this way 0:16:23.669,0:16:27.229 and all the way this way, and then visually 0:16:27.510,0:16:28.659 it can be seen 0:16:28.909,0:16:30.669 that those share the center. 0:16:30.979,0:16:33.989 So, that is to find the assembly of that 0:16:34.280,0:16:35.869 with one exception. 0:16:36.200,0:16:38.799 We actually need a cross-section, and our cross-section 0:16:38.799,0:16:41.940 has to show what's going on with that contact pill. 0:16:42.380,0:16:43.309 All right. So, 0:16:43.559,0:16:44.820 I'm gonna come up here 0:16:45.130,0:16:46.200 into this area. 0:16:46.640,0:16:51.010 And because I want to get a cross-section right through one of those pills, 0:16:51.260,0:16:51.789 I'm 0:16:52.020,0:16:55.369 gonna put a center mark on that. 0:16:55.619,0:16:56.140 OK. 0:16:56.340,0:16:59.330 Then, I'm going to get a cross-section marker, 0:16:59.619,0:17:00.969 which is going to be vertical. 0:17:01.260,0:17:03.210 I'm gonna click on that center mark, 0:17:03.580,0:17:04.130 and then 0:17:04.300,0:17:07.608 I can just look wherever I want like over here, for example. 0:17:07.819,0:17:08.500 OK. 0:17:08.939,0:17:09.598 Now, 0:17:10.140,0:17:11.368 let's take this section, 0:17:11.449,0:17:12.380 pull it down here. 0:17:14.598,0:17:15.068 Oops! 0:17:15.660,0:17:19.400 It's not what I wanted to do because I have not delinked them yet, 0:17:19.530,0:17:20.400 so to speak. 0:17:20.770,0:17:23.650 I have not suppressed the relationship that says they have to be 0:17:23.650,0:17:27.160 next to each other. So, suppressing the alignment with the parent. 0:17:27.569,0:17:29.040 I'm gonna bring this down here, 0:17:29.569,0:17:30.689 and I'm going to 0:17:31.010,0:17:32.719 change the size of this so it can be 0:17:33.089,0:17:33.500 seen. 0:17:33.569,0:17:34.890 Actually, I'm not gonna do that. 0:17:35.170,0:17:36.650 What I'm gonna do is 0:17:37.329,0:17:38.439 leave this right here 0:17:38.650,0:17:40.339 and now make a detailed view 0:17:40.650,0:17:42.680 of the one thing that I have to measure 0:17:42.969,0:17:47.479 just like right in here. So, we'll go straight from that center, and I just need 0:17:47.930,0:17:49.839 that information. 0:17:50.089,0:17:52.750 I need that information right there. 0:17:53.040,0:17:53.530 OK. 0:17:53.930,0:17:56.569 That's good except we wanna make this now as big 0:17:56.569,0:17:59.079 as we can possibly make it because we need to 0:17:59.310,0:18:00.729 dimension to it. 0:18:00.930,0:18:03.530 We don't wanna move the name; we wanna actually move the view. 0:18:04.109,0:18:05.989 So, double clicking on this. 0:18:06.319,0:18:08.030 I'm gonna switch this to a 0:18:08.280,0:18:09.630 like a 16 to 1. 0:18:09.839,0:18:10.040 OK. 0:18:10.119,0:18:10.880 That's pretty giant. 0:18:10.959,0:18:12.959 Let's see how messy this looks on our drawing. 0:18:14.760,0:18:15.040 OK. 0:18:15.079,0:18:16.310 It's not horrible. 0:18:16.599,0:18:17.510 What we're gonna do is 0:18:17.760,0:18:19.939 move this guy over here just a little bit, 0:18:20.199,0:18:22.310 move this guy down just a little bit 0:18:22.719,0:18:23.510 right here, 0:18:23.880,0:18:25.000 trying to just tune this up, 0:18:25.160,0:18:26.150 make it look good, 0:18:26.520,0:18:28.229 this one up just a little bit. 0:18:28.599,0:18:31.069 Move our section view over just a little bit, 0:18:31.359,0:18:34.310 and then give this guy a little bit of breathing room, and 0:18:34.599,0:18:35.589 that's looking good. 0:18:35.709,0:18:36.170 OK. 0:18:36.520,0:18:37.670 What we need to do. 0:18:38.589,0:18:38.900 OK. 0:18:39.060,0:18:40.520 This is our contact pill. 0:18:41.119,0:18:41.540 OK. 0:18:44.910,0:18:48.199 And the reason why it doesn't look like a cross-section is because I 0:18:48.199,0:18:51.390 didn't take my cross-section through the pill, which is right in the middle. 0:18:51.599,0:18:53.089 That probably would have been 0:18:53.400,0:18:53.670 useful 0:18:53.680,0:18:54.630 to do. 0:18:55.060,0:18:55.709 And 0:18:56.140,0:18:58.709 so, let's dimension this though, nevertheless. 0:18:59.000,0:19:01.089 I'm gonna go and dimension 0:19:01.439,0:19:02.349 from here 0:19:02.760,0:19:04.420 to here. This little point 0:19:04.680,0:19:07.069 is a very critical number for us. 0:19:07.150,0:19:08.910 I'm gonna pull it out right over there, 0:19:09.359,0:19:10.040 and I'm gonna 0:19:10.800,0:19:13.650 say typical on this because it's gonna exist in 0:19:13.650,0:19:16.640 various places on this. I need a space first, 0:19:16.890,0:19:17.410 typical. 0:19:19.469,0:19:19.869 OK. 0:19:20.030,0:19:22.150 Now, I need to adjust this so 0:19:23.270,0:19:23.680 that 0:19:23.709,0:19:25.459 it doesn't look so bad. 0:19:26.280,0:19:28.599 Don't want to really have all these lines crossing. 0:19:29.709,0:19:31.459 But I don't have a lot of options. 0:19:31.670,0:19:34.189 So, I'm just gonna have to pull it out here like that. 0:19:34.890,0:19:34.900 OK. 0:19:36.380,0:19:41.170 Now, let's see if we can fix this detail. Let's see if we can fix this section view. 0:19:41.619,0:19:43.819 I don't want this section view to go through that. 0:19:43.939,0:19:47.329 I want it to go through something that's more like that, 0:19:47.619,0:19:49.930 but I'm going to have to delete that relationship. 0:19:50.020,0:19:51.449 How am I going to do that? 0:19:51.660,0:19:52.180 Flip, 0:19:52.339,0:19:52.739 paste, 0:19:52.900,0:19:53.459 delete. 0:19:53.540,0:19:53.680 I 0:19:53.780,0:19:55.270 don't wanna delete the section. 0:19:55.579,0:19:57.050 That's going to mess that up. 0:19:57.500,0:19:57.939 OK. 0:19:59.939,0:20:01.719 Can I delete my center mark? 0:20:02.060,0:20:03.180 Where is my center mark? 0:20:03.260,0:20:04.520 Is it on here? 0:20:04.939,0:20:05.530 OK. 0:20:05.619,0:20:07.199 Isometric top view, 0:20:07.339,0:20:08.500 detail view, 0:20:08.800,0:20:09.939 section view. 0:20:10.979,0:20:11.589 I 0:20:11.680,0:20:13.699 am not entirely sure how to do that, 0:20:13.780,0:20:17.069 but I could just take this and go give it to some other entity 0:20:17.560,0:20:18.359 like that. 0:20:18.479,0:20:18.680 OK. 0:20:18.729,0:20:19.869 And that helps us. 0:20:20.089,0:20:22.229 I had to break it away from that one. 0:20:22.599,0:20:24.349 Now, I can take this over here, 0:20:24.479,0:20:25.119 oops, 0:20:25.439,0:20:26.160 take it. 0:20:27.180,0:20:29.270 Take it away from this, and we need to go 0:20:29.650,0:20:32.510 right up into that part there. 0:20:32.839,0:20:33.270 OK. 0:20:33.560,0:20:35.410 Now, what have we seen? 0:20:35.599,0:20:39.150 We see a little bit of trouble in here. It's turned red because it's a little bit 0:20:39.400,0:20:42.390 confused about where the center point of this is. 0:20:42.680,0:20:42.939 OK. 0:20:43.040,0:20:45.359 But all we have to do is grab it and reapply it. 0:20:46.270,0:20:47.660 And it will, 0:20:47.790,0:20:49.170 and that will work. 0:20:49.510,0:20:51.209 So, what we have just done 0:20:51.550,0:20:52.939 is we made 0:20:53.550,0:20:54.109 this 0:20:54.750,0:20:57.689 so we could see the cross-section of the pill. 0:20:58.099,0:21:01.569 Now, this dimension has lost its reference because we 0:21:01.579,0:21:03.709 moved it. Now, we can just put it back, 0:21:04.020,0:21:06.780 and we can move this reference and put it back, 0:21:07.140,0:21:09.849 and we'll be all sort of settled there. 0:21:10.459,0:21:11.069 OK. 0:21:11.459,0:21:11.900 So, 0:21:12.219,0:21:14.300 that is that. We created 0:21:14.459,0:21:15.369 a drawing 0:21:15.739,0:21:18.010 that has an assembly in it, 0:21:18.300,0:21:21.390 and it's a subassembly drawing because it's part of a larger thing, 0:21:21.449,0:21:22.890 the NES controller. 0:21:23.300,0:21:24.530 We have also 0:21:25.099,0:21:29.500 had a second page. And in our second page, we have our exploded view, which 0:21:29.500,0:21:33.369 is very simple in this case, and our bill of materials which is linked to the 0:21:33.699,0:21:35.170 metadata for the part. 0:21:35.380,0:21:37.260 We have our title block, which is linked to both 0:21:37.260,0:21:39.579 the metadata of the part and for the drawing. 0:21:40.410,0:21:45.459 And by part, it's actually going to the part and the subassembly metadata and 0:21:45.790,0:21:46.500 the drawing 0:21:46.750,0:21:47.540 metadata. 0:21:49.119,0:21:49.369 And 0:21:49.410,0:21:51.959 we have a reasonable drawing here where we 0:21:51.959,0:21:55.869 have the overall dimensions shown in the orthographic projections. 0:21:56.239,0:21:58.589 We also have assembly dimensions, 0:21:58.839,0:22:02.069 things that don't exist on part drawings but only exist in 0:22:02.359,0:22:03.150 assembly 0:22:03.479,0:22:05.910 drawings such as the center to center distance on this, 0:22:05.959,0:22:06.849 which is 16. 0:22:07.410,0:22:09.170 Now, we have two things that we need to take 0:22:09.170,0:22:11.400 care of before we are totally done with this video, 0:22:11.650,0:22:15.280 and one of them is that we want to make sure that we create a version of this. 0:22:15.489,0:22:19.359 And our version of this needs to be a V1 because we haven't released yet. 0:22:19.569,0:22:20.089 OK. 0:22:20.160,0:22:22.839 And this is saying we need to update this before creating a version, 0:22:22.849,0:22:24.160 but I'm gonna get a name on here. 0:22:24.569,0:22:27.000 This is going to be the 0:22:27.329,0:22:29.140 subassembly SS 0:22:29.609,0:22:30.239 button 0:22:30.410,0:22:31.280 drawing. 0:22:31.750,0:22:32.140 OK. 0:22:32.410,0:22:35.000 And I'm just gonna do this before we make 0:22:35.209,0:22:35.560 that 0:22:35.569,0:22:36.089 version. 0:22:36.430,0:22:38.849 And we're gonna save it, and that's now saved. 0:22:39.260,0:22:39.770 But 0:22:40.060,0:22:44.250 what do we do if we want to actually get it out of this CAD system? 0:22:44.619,0:22:45.010 Well, 0:22:45.140,0:22:48.439 we need to right click down here and hit export, 0:22:48.800,0:22:51.969 and we want to export this as a PDF, which we're going to do. 0:22:52.469,0:22:54.469 Now, you might be imagining that this is going to 0:22:54.469,0:22:57.469 be exported to a computer somewhere or something like that, 0:22:57.510,0:22:59.339 but it's actually just exported 0:22:59.630,0:23:01.859 to your actual NES document. 0:23:01.989,0:23:02.189 OK. 0:23:02.199,0:23:02.939 It's right here. 0:23:03.270,0:23:06.630 SA S-S dash button 0:23:07.189,0:23:07.989 PDF. 0:23:08.459,0:23:10.569 Here is the PDF that we just created. 0:23:10.859,0:23:12.250 Now, if you want to have this 0:23:12.660,0:23:16.489 SA S-S button PDF on your computer, 0:23:16.660,0:23:20.089 you right click on it and you download it, and it goes into your downloads, 0:23:20.339,0:23:22.170 and then you are all settled 0:23:22.500,0:23:23.109 for 0:23:23.819,0:23:26.390 being able to share that drawing with someone else 0:23:26.739,0:23:28.130 who's not in Onshape 0:23:28.540,0:23:32.609 or sharing it with a vendor or putting it in a portfolio or 0:23:33.199,0:23:36.300 turning it in for a course assignment or anything like that. 0:23:36.969,0:23:37.420 OK. 0:23:37.689,0:23:39.000 What do we do in this video? 0:23:39.189,0:23:39.770 Well, 0:23:40.979,0:23:42.349 we created an engineering drawing. 0:23:42.459,0:23:44.449 We learned how to create an engineering drawing. 0:23:44.579,0:23:47.459 There are a number of simple things we needed to do to get the 0:23:47.739,0:23:49.369 metadata linking together, 0:23:49.739,0:23:52.130 and there's a few things we needed to do to get 0:23:52.500,0:23:54.369 the views in place, 0:23:54.619,0:23:57.609 and a few features that we haven't really thought about before 0:23:57.979,0:23:58.609 at all, 0:23:58.739,0:24:01.770 which is how do we get the bill of materials table in there 0:24:02.510,0:24:04.469 and how do we get the balloons 0:24:04.739,0:24:05.930 and how do we choose 0:24:06.339,0:24:07.810 view orientations 0:24:08.020,0:24:11.390 that make sense and how do we turn on the exploded views. 0:24:11.540,0:24:13.969 Those are all the kinds of things we did in this video, 0:24:14.300,0:24:21.810 which go into part 5 of the good CAD process, which is ways that we present 0:24:22.140,0:24:23.020 our modeling work, 0:24:23.099,0:24:24.209 our engineering work 0:24:24.420,0:24:25.329 to other people. 0:24:25.500,0:24:29.689 And an engineering assembly drawing is a fundamental way to do that.