1 00:00:00,189 --> 00:00:02,779 In this video, I'm gonna make a quick demonstration 2 00:00:02,779 --> 00:00:06,369 on how to create an assembly drawing in Onshape. 3 00:00:06,500 --> 00:00:08,409 We're gonna use a very simple part, 4 00:00:08,659 --> 00:00:11,619 which is the start/select button for the NES 5 00:00:11,989 --> 00:00:13,909 game controller by Nintendo. 6 00:00:14,229 --> 00:00:15,449 And 7 00:00:16,059 --> 00:00:17,020 we're going to 8 00:00:17,100 --> 00:00:18,860 just going to show you how it's done. 9 00:00:18,899 --> 00:00:19,450 OK. 10 00:00:19,620 --> 00:00:19,899 All right. 11 00:00:20,059 --> 00:00:20,489 So, 12 00:00:20,850 --> 00:00:23,129 looking now into Onshape, 13 00:00:23,340 --> 00:00:29,780 you can see that I am looking at an assembly drawing of the entire controller. 14 00:00:30,229 --> 00:00:33,130 And I just want to point out the kinds of things that exist 15 00:00:33,500 --> 00:00:36,779 in assembly drawings so that we can try to create them 16 00:00:37,180 --> 00:00:38,490 when we make our own 17 00:00:38,779 --> 00:00:40,250 drawing of the 18 00:00:40,740 --> 00:00:41,689 start select 19 00:00:42,029 --> 00:00:42,529 button 20 00:00:42,659 --> 00:00:43,330 assembly, 21 00:00:43,459 --> 00:00:43,900 right? 22 00:00:44,139 --> 00:00:48,330 So, we will often have an exploded view with a bill of materials 23 00:00:48,759 --> 00:00:49,290 in 24 00:00:49,650 --> 00:00:50,139 an 25 00:00:50,950 --> 00:00:53,020 assembly drawing. And here, we see that's on 26 00:00:53,020 --> 00:00:55,759 sheet 2 that's where that typically would show up. 27 00:00:56,069 --> 00:00:57,689 And then, here on sheet 1, 28 00:00:58,029 --> 00:01:02,689 we have the orthographic projections with an Iso view with any important notes 29 00:01:02,990 --> 00:01:05,180 and then some assembly dimensions. 30 00:01:05,470 --> 00:01:07,419 That's all we're gonna try to do 31 00:01:07,790 --> 00:01:10,059 in this simple example. 32 00:01:11,379 --> 00:01:13,680 So, I'm gonna show you how that's done. 33 00:01:13,949 --> 00:01:17,269 I am working in my NES folder. 34 00:01:17,750 --> 00:01:19,459 I should call it NES document. 35 00:01:19,629 --> 00:01:22,709 In my NES documents, I have three or four, 36 00:01:22,800 --> 00:01:23,309 excuse me, 37 00:01:23,470 --> 00:01:24,279 special folders. 38 00:01:24,309 --> 00:01:25,870 All my assembly studios are here. 39 00:01:25,910 --> 00:01:27,260 All my part studios are here. 40 00:01:27,389 --> 00:01:29,620 My drawings are here, and my decals are over here. 41 00:01:29,870 --> 00:01:31,739 We're going to create a new drawing. 42 00:01:31,989 --> 00:01:33,300 And we're going to 43 00:01:33,669 --> 00:01:34,459 simply 44 00:01:35,230 --> 00:01:37,790 hit the plus button and create a new drawing— 45 00:01:37,949 --> 00:01:38,589 create drawing. 46 00:01:38,989 --> 00:01:42,980 We want to create a drawing using this B size format. 47 00:01:43,239 --> 00:01:44,470 So, we're going to pull that in. 48 00:01:45,339 --> 00:01:45,559 OK. 49 00:01:45,720 --> 00:01:49,430 Then, it's gonna ask us what part we want to do or what assembly we want to do. 50 00:01:49,440 --> 00:01:51,639 And we want to do an assembly of 51 00:01:52,080 --> 00:01:52,639 the 52 00:01:53,419 --> 00:01:57,750 subassembly of the SS button. That's what we want. So, bringing that in, 53 00:01:58,040 --> 00:02:00,389 it's now gonna give us our orthographic 54 00:02:00,839 --> 00:02:02,540 projections that's our front view. 55 00:02:02,800 --> 00:02:04,169 Here's our top view. 56 00:02:04,559 --> 00:02:09,350 Now, I'm already on projection. So, I can get this view. 57 00:02:09,800 --> 00:02:10,389 And 58 00:02:10,639 --> 00:02:15,360 let's get our bottom view in there because we will probably need it. 59 00:02:16,500 --> 00:02:17,289 Also, 60 00:02:17,580 --> 00:02:20,130 what we're gonna do on this is 61 00:02:20,539 --> 00:02:23,759 switch our scale from 3 to 1 to something smaller. 62 00:02:24,179 --> 00:02:24,410 OK. 63 00:02:24,460 --> 00:02:26,050 3 to 1 to something smaller. 64 00:02:26,460 --> 00:02:26,690 So, 65 00:02:26,699 --> 00:02:27,639 how am I gonna do that? 66 00:02:27,660 --> 00:02:28,250 I'm gonna 67 00:02:28,419 --> 00:02:31,100 just escape out of what I was doing there and right click 68 00:02:31,100 --> 00:02:34,970 on this and get to our sheet properties and just switch this to 69 00:02:35,270 --> 00:02:36,100 2 to 1. 70 00:02:37,910 --> 00:02:38,220 OK. 71 00:02:38,509 --> 00:02:40,850 Everything gets just a little bit smaller that way. 72 00:02:41,139 --> 00:02:42,929 I can move some of these things 73 00:02:43,300 --> 00:02:45,289 off in these other directions. 74 00:02:45,580 --> 00:02:48,009 So, this is what our sheet 1 is gonna look like. 75 00:02:48,259 --> 00:02:49,169 We're gonna have 76 00:02:49,479 --> 00:02:53,369 an Iso view in there. So, let's go get an Iso view front— 77 00:02:53,820 --> 00:02:54,690 Iso. 78 00:02:55,789 --> 00:02:56,339 OK. 79 00:02:56,669 --> 00:02:59,020 Gonna pop our eyes of you just like that. 80 00:03:01,330 --> 00:03:01,979 OK. 81 00:03:02,389 --> 00:03:03,160 And 82 00:03:04,470 --> 00:03:05,220 it's 83 00:03:05,350 --> 00:03:08,300 probably gonna be helpful to see the underside of this. 84 00:03:08,750 --> 00:03:12,139 So, one way that we can do that is we can just do a projection 85 00:03:12,509 --> 00:03:13,460 off of that. 86 00:03:13,669 --> 00:03:16,460 We can grab this guy and just project 87 00:03:16,830 --> 00:03:18,580 below it, and now we can see 88 00:03:18,899 --> 00:03:20,820 those parts are there. 89 00:03:21,110 --> 00:03:23,479 We can see that it's an assembly of a couple of things. 90 00:03:24,240 --> 00:03:24,259 All right. 91 00:03:25,190 --> 00:03:27,899 Now, we have some title block work that we're gonna do, 92 00:03:28,300 --> 00:03:28,860 but 93 00:03:29,699 --> 00:03:32,309 we also have to think about the exploded view 94 00:03:32,619 --> 00:03:34,050 that we need to get in here. 95 00:03:34,380 --> 00:03:34,770 So, 96 00:03:34,940 --> 00:03:38,970 let's just go change some of the metadata on this drawing starting with 97 00:03:39,619 --> 00:03:40,740 its name. 98 00:03:40,979 --> 00:03:41,350 OK. 99 00:03:41,539 --> 00:03:48,179 So, this is going to be my SA S slash S, that's the subassembly for the SS button. 100 00:03:49,080 --> 00:03:49,679 OK. 101 00:03:50,009 --> 00:03:50,119 The 102 00:03:50,139 --> 00:03:52,669 title of my drawing is going to be 103 00:03:53,009 --> 00:03:54,029 sub-assembly. 104 00:03:56,979 --> 00:03:58,889 Sub-assembly. Let me put a dash in 105 00:03:59,750 --> 00:04:00,240 there. 106 00:04:01,490 --> 00:04:02,600 Sub-assembly. 107 00:04:03,710 --> 00:04:04,509 Start 108 00:04:05,110 --> 00:04:06,770 slash select 109 00:04:07,509 --> 00:04:08,139 button. 110 00:04:08,710 --> 00:04:08,869 OK. 111 00:04:08,990 --> 00:04:10,500 The person who drew this 112 00:04:10,830 --> 00:04:11,589 is me. 113 00:04:12,740 --> 00:04:14,130 CA Matson. 114 00:04:14,419 --> 00:04:17,290 The day that it was drawn was this 9th 115 00:04:17,619 --> 00:04:19,029 of August. 116 00:04:19,420 --> 00:04:21,420 Selecting that. It has not been checked yet, 117 00:04:21,459 --> 00:04:23,010 so that's not gonna get anything. 118 00:04:23,299 --> 00:04:23,820 My revision, 119 00:04:23,859 --> 00:04:27,609 I'm gonna put a revision 1 since I'm not imagining it to be released yet. 120 00:04:28,179 --> 00:04:28,910 OK. 121 00:04:29,500 --> 00:04:30,220 OK. 122 00:04:31,399 --> 00:04:32,940 I can actually 123 00:04:33,299 --> 00:04:33,859 leave 124 00:04:34,179 --> 00:04:36,540 this like this because 125 00:04:37,279 --> 00:04:37,950 it's not, 126 00:04:38,059 --> 00:04:40,250 I'm not actually releasing it yet. 127 00:04:40,549 --> 00:04:41,019 OK. 128 00:04:42,190 --> 00:04:43,700 Revision is released. 129 00:04:44,309 --> 00:04:44,859 OK. 130 00:04:45,149 --> 00:04:45,700 Finished. 131 00:04:45,709 --> 00:04:46,660 I don't know. 132 00:04:47,160 --> 00:04:47,940 OK. 133 00:04:48,589 --> 00:04:49,500 Comments: 134 00:04:49,869 --> 00:04:50,420 See 135 00:04:50,750 --> 00:04:52,299 Part Drawings. 136 00:04:52,309 --> 00:04:52,869 Oops! 137 00:04:53,029 --> 00:04:56,220 This is what we should say for the finish is "See 138 00:04:56,510 --> 00:04:57,959 Part Drawings." 139 00:04:58,269 --> 00:04:58,429 OK. 140 00:04:58,589 --> 00:04:59,059 Comments. 141 00:04:59,070 --> 00:05:00,299 I don't need to have anything in there. 142 00:05:00,309 --> 00:05:02,260 I could put those dashes back in there. 143 00:05:02,630 --> 00:05:02,750 OK. 144 00:05:02,850 --> 00:05:05,260 Our part number doesn't matter for the drawing. 145 00:05:05,549 --> 00:05:08,220 We're actually gonna get the part number from the subassembly, 146 00:05:08,869 --> 00:05:11,279 apply, turns out the subassembly 147 00:05:11,640 --> 00:05:13,070 part number is already there. 148 00:05:13,119 --> 00:05:16,559 I can see it down here because it was in the metadata for the subassembly. 149 00:05:18,010 --> 00:05:20,029 I can also see that millimeter is in there. 150 00:05:20,160 --> 00:05:22,589 That's from the metadata of the subassembly. 151 00:05:23,220 --> 00:05:25,720 And so, we've got our title block settled. 152 00:05:25,880 --> 00:05:27,750 That's everything we need in there. 153 00:05:28,160 --> 00:05:31,589 Now, what we need to do is let's get our second sheet in. 154 00:05:31,839 --> 00:05:32,119 OK. 155 00:05:32,200 --> 00:05:34,450 So, come over here, and we create a second sheet, 156 00:05:34,839 --> 00:05:35,790 add a sheet. 157 00:05:36,440 --> 00:05:36,709 OK. 158 00:05:36,720 --> 00:05:40,309 And now, in this sheet, I'm seeing my revision block up here which I don't want. 159 00:05:40,559 --> 00:05:43,260 So, I'm just going to look at the properties of that sheet 160 00:05:43,519 --> 00:05:44,589 and change this 161 00:05:44,959 --> 00:05:45,709 into 162 00:05:45,920 --> 00:05:47,239 the continuation, 163 00:05:49,100 --> 00:05:50,049 which is this one. 164 00:05:51,000 --> 00:05:52,730 You can learn about that in the 165 00:05:52,950 --> 00:05:55,980 video that describes how to create a part drawing. 166 00:05:56,269 --> 00:05:57,859 Now my revision block has gone away, 167 00:05:57,910 --> 00:06:00,579 but I still have all the other things in here that are needed. 168 00:06:00,869 --> 00:06:03,980 And what we want to put into this one is the view 169 00:06:04,350 --> 00:06:06,500 that is the Iso view. 170 00:06:07,049 --> 00:06:07,420 OK. 171 00:06:07,589 --> 00:06:08,339 Hold on a second. 172 00:06:08,350 --> 00:06:09,529 View orientation, 173 00:06:09,869 --> 00:06:10,829 isometric. 174 00:06:11,679 --> 00:06:11,859 We 175 00:06:11,940 --> 00:06:14,579 actually haven't made an exploded view for this yet. 176 00:06:14,779 --> 00:06:17,320 So, we need to actually go into our part studio 177 00:06:17,579 --> 00:06:18,369 and do 178 00:06:18,459 --> 00:06:18,769 that 179 00:06:18,779 --> 00:06:19,100 quickly. 180 00:06:19,179 --> 00:06:21,290 It's actually in our assembly studio. 181 00:06:21,660 --> 00:06:23,230 We're gonna do that right now. 182 00:06:25,089 --> 00:06:25,709 OK. 183 00:06:25,799 --> 00:06:28,399 And what we're gonna do is we're gonna look at 184 00:06:28,399 --> 00:06:32,549 this from the upside down view because it's gonna be more meaningful 185 00:06:32,839 --> 00:06:37,790 if we have an exploded view that's basically like this orientation. 186 00:06:38,000 --> 00:06:38,690 OK. 187 00:06:39,239 --> 00:06:42,390 So, I'm gonna save this as a named view, 188 00:06:42,640 --> 00:06:45,959 and I'm gonna call this Iso Explode because that's what I 189 00:06:45,959 --> 00:06:48,059 like to call the ones that are related to that. 190 00:06:48,309 --> 00:06:48,760 OK. 191 00:06:49,660 --> 00:06:53,980 Then, I'm gonna come down here and make the exploded view and add an exploded view. 192 00:06:54,269 --> 00:06:55,279 Luckily, it's so easy. 193 00:06:55,309 --> 00:06:57,100 I only have two parts I need to pick, 194 00:06:57,350 --> 00:06:59,100 and those are my parts right there, 195 00:06:59,429 --> 00:07:02,380 and that's about the extent of my exploded view. 196 00:07:02,709 --> 00:07:04,380 Unexploded and, 197 00:07:04,959 --> 00:07:05,980 that's not what I wanted. 198 00:07:06,350 --> 00:07:07,880 Unexploded and 199 00:07:08,049 --> 00:07:08,920 exploded. 200 00:07:09,510 --> 00:07:09,660 OK. 201 00:07:10,589 --> 00:07:12,739 So, that's that. We've got that. 202 00:07:13,109 --> 00:07:13,670 And 203 00:07:15,989 --> 00:07:20,269 I think that I am just for 204 00:07:20,679 --> 00:07:20,910 fun 205 00:07:21,019 --> 00:07:23,269 going to unexplode this for a second. 206 00:07:24,359 --> 00:07:24,589 OK. 207 00:07:24,630 --> 00:07:25,420 Let's see. 208 00:07:25,709 --> 00:07:26,950 What I was thinking about is I want 209 00:07:26,950 --> 00:07:30,100 to have this orientation unexploded and exploded, 210 00:07:30,109 --> 00:07:32,220 but I already saved this one as 211 00:07:32,549 --> 00:07:33,820 Iso Explode, 212 00:07:34,109 --> 00:07:34,670 right? 213 00:07:34,910 --> 00:07:39,130 So, we should be able to go into our drawing set at this point, 214 00:07:39,470 --> 00:07:43,149 into the subassembly for the SS button. 215 00:07:43,869 --> 00:07:45,320 And I'm on my second sheet. 216 00:07:45,410 --> 00:07:47,239 I can now insert some views, 217 00:07:47,269 --> 00:07:49,510 and the view that I want to insert is 218 00:07:49,850 --> 00:07:51,200 my Iso Explode. 219 00:07:52,679 --> 00:07:52,929 OK. 220 00:07:53,040 --> 00:07:54,429 There's the 221 00:07:54,640 --> 00:07:57,290 exploded or the Iso view. 222 00:07:57,600 --> 00:08:01,239 I can right click on this then and get the explode state. 223 00:08:02,869 --> 00:08:03,380 OK. 224 00:08:03,589 --> 00:08:04,980 I can see what's going on up here. 225 00:08:05,109 --> 00:08:07,140 I need to refresh my part, 226 00:08:07,390 --> 00:08:08,029 just this one. 227 00:08:09,010 --> 00:08:10,820 And now, I can right click on this, 228 00:08:11,109 --> 00:08:12,869 and I can come over here to my display 229 00:08:12,869 --> 00:08:15,739 state, explode state, and go to my explode one state. 230 00:08:16,109 --> 00:08:17,429 And I got this. 231 00:08:17,910 --> 00:08:20,619 This is actually working out just the way I want it to 232 00:08:21,029 --> 00:08:24,140 because what we want to do is add a bill of materials to this now. 233 00:08:24,540 --> 00:08:27,350 The way we're gonna add the bill of materials is we're gonna come right up here to 234 00:08:27,350 --> 00:08:31,579 not this one, which is table, but the one right next to it, which is BOM 235 00:08:31,700 --> 00:08:31,779 table, 236 00:08:31,790 --> 00:08:33,820 which means bill of materials table. 237 00:08:33,989 --> 00:08:36,390 I'm just gonna click it in anywhere right now. 238 00:08:38,609 --> 00:08:42,000 And what's interesting on this is 239 00:08:42,409 --> 00:08:43,010 that 240 00:08:43,640 --> 00:08:44,020 I 241 00:08:44,058 --> 00:08:45,369 don't have any 242 00:08:45,500 --> 00:08:45,690 awesome 243 00:08:45,700 --> 00:08:49,729 metadata coming in the way I hoped we would have metadata coming in. 244 00:08:50,099 --> 00:08:51,960 Why do we not have any metadata coming in? 245 00:08:52,179 --> 00:08:54,809 We must not have done anything with our part 246 00:08:55,260 --> 00:08:56,369 for the pill, 247 00:08:56,739 --> 00:08:58,909 and we haven't added in a description 248 00:08:59,219 --> 00:09:00,619 for this part. 249 00:09:00,739 --> 00:09:02,609 So, we're gonna have to fix that right now. 250 00:09:02,900 --> 00:09:04,750 So, we're gonna come in here and first of all just 251 00:09:05,020 --> 00:09:07,700 take this guy and move it right down here to this corner. 252 00:09:08,340 --> 00:09:11,460 Then, we're going to stretch this out and 253 00:09:11,780 --> 00:09:13,299 stretch this guy out. 254 00:09:13,500 --> 00:09:15,780 We don't need our item one to be so big. 255 00:09:15,940 --> 00:09:20,700 That one's kind of dumb if it's too big because there's nothing in there except that. 256 00:09:20,900 --> 00:09:21,380 OK. 257 00:09:22,000 --> 00:09:22,890 And 258 00:09:23,099 --> 00:09:26,210 I'm just trying to line it up with this edge right over here. 259 00:09:26,500 --> 00:09:26,780 OK. 260 00:09:26,900 --> 00:09:28,289 This is our bill of materials, 261 00:09:28,299 --> 00:09:30,250 but when we made our parts, we weren't 262 00:09:30,500 --> 00:09:33,210 careful enough to put part numbers in or descriptions. 263 00:09:33,580 --> 00:09:38,809 So, we're going to go take care of that right now by going over to, 264 00:09:39,219 --> 00:09:42,429 first of all, we need to go get the right numbers for what these are. 265 00:09:42,539 --> 00:09:46,179 Let's go into our assembly studio and into the NES controller 266 00:09:46,559 --> 00:09:50,609 and onto the second page to see these this bill of materials 267 00:09:50,940 --> 00:09:51,809 to get what we need. 268 00:09:51,940 --> 00:09:53,940 So, first of all, we're working on SS. 269 00:09:54,739 --> 00:09:55,000 OK. 270 00:09:55,080 --> 00:09:56,679 So, that's the start select button. 271 00:09:56,690 --> 00:09:57,510 So, we're looking at 272 00:09:57,840 --> 00:09:59,210 subassembly 4. 273 00:09:59,599 --> 00:10:04,840 And we need the membrane, which is 402 or 4002 NES. 274 00:10:05,739 --> 00:10:06,590 And that's 275 00:10:06,619 --> 00:10:07,520 the membrane. 276 00:10:08,599 --> 00:10:11,229 And then the one underneath, it was the pill, 277 00:10:11,489 --> 00:10:13,840 and that's 4004 278 00:10:14,250 --> 00:10:15,130 GEN. 279 00:10:17,229 --> 00:10:20,150 And we're gonna go into our part studios 280 00:10:20,150 --> 00:10:22,809 because that's where the metadata is stored for this. 281 00:10:23,299 --> 00:10:27,130 And we're gonna go into our SS button, and we're gonna look at properties, 282 00:10:27,460 --> 00:10:31,369 and we're going to open up the part studio and look at the SS button 283 00:10:31,700 --> 00:10:32,929 and see that 284 00:10:33,260 --> 00:10:35,950 I do have a part number there. So, that's good. 285 00:10:35,950 --> 00:10:38,609 Why it's not showing up and the other thing? That's 286 00:10:38,859 --> 00:10:40,979 we're gonna have to figure that one out in just 287 00:10:40,979 --> 00:10:43,270 a little bit. But we can add our description in here 288 00:10:43,619 --> 00:10:45,369 which is the 289 00:10:48,719 --> 00:10:49,419 SS Start 290 00:10:51,559 --> 00:10:52,429 Select 291 00:10:55,250 --> 00:10:55,950 Membrane. 292 00:10:56,789 --> 00:10:57,489 OK. 293 00:10:57,849 --> 00:11:02,239 There's our part, project, NES, silicone rubber, millimeter. 294 00:11:02,340 --> 00:11:02,619 OK. 295 00:11:02,739 --> 00:11:03,739 We're gonna apply that. 296 00:11:05,130 --> 00:11:05,330 OK. 297 00:11:05,409 --> 00:11:07,090 Then, we're gonna look at our contact pill, 298 00:11:07,250 --> 00:11:09,000 which does not have a part number 299 00:11:09,289 --> 00:11:12,169 4004-GEN. 300 00:11:12,650 --> 00:11:14,320 The description on this one is 301 00:11:14,929 --> 00:11:15,880 contact 302 00:11:16,669 --> 00:11:16,880 pill, 303 00:11:16,890 --> 00:11:17,880 3 millimeters. 304 00:11:19,190 --> 00:11:21,539 And this is for 305 00:11:22,140 --> 00:11:23,150 Project NES. 306 00:11:24,969 --> 00:11:29,010 On this one, and then unit of measure, we're gonna go up to millimeter. 307 00:11:29,369 --> 00:11:30,650 We should have done this before, 308 00:11:30,729 --> 00:11:33,130 got our metadata sort of just all cleaned up. 309 00:11:33,929 --> 00:11:37,590 And let's go see if this has solved any of our problems. 310 00:11:37,729 --> 00:11:39,340 It may not have solved all of them, 311 00:11:39,390 --> 00:11:41,099 but we're gonna see if it has. 312 00:11:41,750 --> 00:11:43,059 InTO our drawings, 313 00:11:43,390 --> 00:11:46,979 into our subassembly SS button, 314 00:11:47,270 --> 00:11:51,820 hit the refresh button over here. We should at least see descriptions pop up 315 00:11:52,070 --> 00:11:54,659 good, and we see both of our part numbers pop up. 316 00:11:54,950 --> 00:11:57,739 So, that has worked out really nicely. 317 00:11:58,109 --> 00:11:59,669 This is all that needs to appear 318 00:12:00,005 --> 00:12:01,534 in the second page. 319 00:12:01,945 --> 00:12:03,734 It is our exploded view. 320 00:12:04,065 --> 00:12:05,835 Actually, we need to fix one thing in a second. 321 00:12:06,025 --> 00:12:08,864 This is our exploded view, and this is the bill of materials. 322 00:12:08,984 --> 00:12:12,815 Now, what's missing is we haven't said what is item 1 and what is item 2. 323 00:12:13,065 --> 00:12:17,104 And the way that we do that is we use the balloons, and this is the balloon call out 324 00:12:17,385 --> 00:12:17,945 right here. 325 00:12:18,650 --> 00:12:19,159 OK. 326 00:12:19,280 --> 00:12:20,359 Is this right? 327 00:12:20,489 --> 00:12:20,859 OK. 328 00:12:20,919 --> 00:12:21,599 Yep. 329 00:12:21,960 --> 00:12:24,840 And what we're gonna do is we're going to pick on this part, 330 00:12:25,190 --> 00:12:25,950 and go like this, 331 00:12:25,960 --> 00:12:27,909 and that's gonna say that that's part 2. 332 00:12:28,200 --> 00:12:32,390 And we're gonna click on this part right here, and it's gonna say that that's part 1. 333 00:12:32,559 --> 00:12:35,309 I like to line up these lines, so they're parallel 334 00:12:35,640 --> 00:12:36,150 to each other. 335 00:12:36,200 --> 00:12:37,549 I think it looks cleaner. 336 00:12:37,960 --> 00:12:38,599 So, 337 00:12:39,200 --> 00:12:40,280 that's that. 338 00:12:40,440 --> 00:12:43,190 Let me hit escape to get out of the callout thing. 339 00:12:43,440 --> 00:12:45,559 And let me pull number 2 in 340 00:12:45,799 --> 00:12:47,190 so it's not so far away. 341 00:12:47,830 --> 00:12:48,419 OK. 342 00:12:48,799 --> 00:12:51,419 Pull number one in a little bit, so it's not so far away. 343 00:12:52,070 --> 00:12:55,260 Now, one of these is a dot and one of these is an arrow. 344 00:12:55,510 --> 00:12:56,669 What is the difference here? 345 00:12:56,830 --> 00:12:57,950 Anytime it's produced, 346 00:12:58,030 --> 00:13:02,440 anytime it's pointing to an actual piece of geometry such as the center, 347 00:13:02,750 --> 00:13:03,869 it's going to do an arrow. 348 00:13:03,909 --> 00:13:04,669 If I do the edge, 349 00:13:04,710 --> 00:13:05,549 it'll do the same thing, 350 00:13:05,590 --> 00:13:07,179 but if I go just right to the middle, 351 00:13:07,369 --> 00:13:08,580 it will create a dot. 352 00:13:08,869 --> 00:13:10,979 I think the dot looks a little bit 353 00:13:11,460 --> 00:13:11,859 cleaner 354 00:13:12,070 --> 00:13:12,590 because it's, 355 00:13:12,599 --> 00:13:12,989 I 356 00:13:13,030 --> 00:13:15,659 think, a little bit easier to identify 357 00:13:16,030 --> 00:13:16,940 where it is. 358 00:13:17,229 --> 00:13:20,989 So, what we've just done is we created part page 2 359 00:13:21,390 --> 00:13:22,950 of this assembly drawing, 360 00:13:22,960 --> 00:13:24,390 this very simple assembly drawing, 361 00:13:24,469 --> 00:13:25,500 and it is done. 362 00:13:25,710 --> 00:13:26,539 So, that's great. 363 00:13:26,770 --> 00:13:29,159 What we need to do is go back over here to item number 1, 364 00:13:29,229 --> 00:13:29,630 excuse me, 365 00:13:29,669 --> 00:13:30,750 page number 1, 366 00:13:31,070 --> 00:13:34,469 to do a few important things that need to be put in 367 00:13:35,950 --> 00:13:36,340 here. 368 00:13:36,349 --> 00:13:36,789 First of all, 369 00:13:36,830 --> 00:13:38,809 assembly drawings never have 370 00:13:39,200 --> 00:13:40,059 hidden views, 371 00:13:40,150 --> 00:13:41,150 hidden lines shown. 372 00:13:41,229 --> 00:13:42,950 So, we don't need to add any hidden lines 373 00:13:42,950 --> 00:13:45,500 or make any comments about them not being there. 374 00:13:45,909 --> 00:13:49,340 But what we do want to do is put the overall dimensions on this 375 00:13:49,630 --> 00:13:52,059 and then put in the assembly dimensions. 376 00:13:52,429 --> 00:13:53,840 And I can see 377 00:13:54,190 --> 00:13:55,299 that there is 378 00:13:55,549 --> 00:13:58,580 a few assembly dimensions that we should be thinking about. 379 00:13:58,869 --> 00:13:59,309 OK. 380 00:14:00,000 --> 00:14:00,630 And 381 00:14:00,799 --> 00:14:02,919 let's just get some key dimensions on here first. 382 00:14:03,000 --> 00:14:04,030 So, I'm gonna hit D. 383 00:14:04,159 --> 00:14:06,239 I'm gonna go from this line over to this line. 384 00:14:06,260 --> 00:14:08,510 It's gonna give us our overall width. 385 00:14:08,950 --> 00:14:09,510 OK. 386 00:14:09,679 --> 00:14:12,219 Then, I'm gonna go from this line up to 387 00:14:12,359 --> 00:14:16,229 this line right there and that's gonna give us our overall height. 388 00:14:16,719 --> 00:14:17,429 And then, 389 00:14:17,559 --> 00:14:21,880 I'm going to get this line to this line to get us our overall width. 390 00:14:23,369 --> 00:14:23,760 OK. 391 00:14:23,919 --> 00:14:25,169 There's our overall width. 392 00:14:26,380 --> 00:14:26,489 Yeah. 393 00:14:26,520 --> 00:14:28,780 I like to think of the length is the highest. 394 00:14:29,530 --> 00:14:29,909 You know, 395 00:14:29,989 --> 00:14:31,109 the largest number, 396 00:14:31,150 --> 00:14:32,719 the width is the second largest number, 397 00:14:32,729 --> 00:14:33,940 and then the height 398 00:14:34,190 --> 00:14:35,140 or the thickness 399 00:14:35,469 --> 00:14:37,380 is the smaller number. 400 00:14:37,669 --> 00:14:38,150 OK. 401 00:14:38,390 --> 00:14:40,739 So, that's those key dimensions. 402 00:14:41,150 --> 00:14:41,630 Now, 403 00:14:41,869 --> 00:14:42,530 we 404 00:14:42,830 --> 00:14:45,940 do have two parts that are assembled to this. 405 00:14:46,549 --> 00:14:46,750 OK. 406 00:14:46,909 --> 00:14:48,299 They're assembled to this, 407 00:14:48,669 --> 00:14:52,070 and we need to know the center to center distance between those. 408 00:14:54,419 --> 00:14:55,010 OK. 409 00:14:55,210 --> 00:14:59,320 And it could be helpful to know where are these in space. 410 00:14:59,770 --> 00:15:00,210 OK. 411 00:15:00,609 --> 00:15:02,840 So, let's go ahead and put in a center line 412 00:15:03,489 --> 00:15:04,400 from say 413 00:15:04,559 --> 00:15:05,880 here 414 00:15:06,369 --> 00:15:06,729 to here. 415 00:15:06,770 --> 00:15:08,280 This is not what I want it to do. 416 00:15:08,409 --> 00:15:08,640 OK. 417 00:15:08,650 --> 00:15:10,520 Let's undo that—control Z. 418 00:15:10,960 --> 00:15:13,080 Actually, just grab it and hit delete. 419 00:15:13,409 --> 00:15:16,719 I want to get this edge-to-edge center. 420 00:15:16,849 --> 00:15:18,150 So, I want to like pick yes. 421 00:15:18,210 --> 00:15:20,210 This is what I was trying to do before in something 422 00:15:20,530 --> 00:15:21,830 odd happened there. 423 00:15:22,239 --> 00:15:23,390 So this, 424 00:15:23,400 --> 00:15:25,869 if I pull it all the way down below my part 425 00:15:26,239 --> 00:15:29,359 and to all the way above my part will represent the 426 00:15:29,359 --> 00:15:32,809 center line of this object, which will say that it's symmetrical 427 00:15:33,590 --> 00:15:34,510 across from this. 428 00:15:34,880 --> 00:15:37,669 Now, what I can do is add a center mark onto 429 00:15:38,080 --> 00:15:39,070 one of these guys, 430 00:15:39,599 --> 00:15:39,830 all right, 431 00:15:39,840 --> 00:15:40,359 like that. 432 00:15:42,080 --> 00:15:42,739 Oops, 433 00:15:42,960 --> 00:15:44,039 I have escaped out of that, 434 00:15:44,119 --> 00:15:45,479 so back to our center mark. 435 00:15:46,210 --> 00:15:46,979 I have... 436 00:15:47,070 --> 00:15:47,710 I 437 00:15:47,750 --> 00:15:49,260 want to accept that 438 00:15:49,590 --> 00:15:50,859 And now I can do... 439 00:15:50,989 --> 00:15:54,299 I might as well put a center mark in this other one right here. 440 00:15:54,789 --> 00:15:54,909 OK. 441 00:15:55,030 --> 00:15:57,640 Since we're dimensioning to it with the 16. 442 00:15:58,070 --> 00:16:00,460 Now, what I can do is dimension 443 00:16:01,130 --> 00:16:01,429 from 444 00:16:01,510 --> 00:16:02,400 this center 445 00:16:02,630 --> 00:16:04,340 over to the center line, 446 00:16:04,950 --> 00:16:07,859 and then we can know now that that's placed that way. 447 00:16:08,190 --> 00:16:10,789 What we haven't done is said that it's centered in this 448 00:16:10,789 --> 00:16:14,140 other direction, which we can do in a slightly simpler way 449 00:16:14,429 --> 00:16:17,340 by putting in our center lines from here to here. 450 00:16:17,830 --> 00:16:18,400 OK. 451 00:16:18,909 --> 00:16:23,179 And escaping out of that and then just pulling this all the way this way 452 00:16:23,669 --> 00:16:27,229 and all the way this way, and then visually 453 00:16:27,510 --> 00:16:28,659 it can be seen 454 00:16:28,909 --> 00:16:30,669 that those share the center. 455 00:16:30,979 --> 00:16:33,989 So, that is to find the assembly of that 456 00:16:34,280 --> 00:16:35,869 with one exception. 457 00:16:36,200 --> 00:16:38,799 We actually need a cross-section, and our cross-section 458 00:16:38,799 --> 00:16:41,940 has to show what's going on with that contact pill. 459 00:16:42,380 --> 00:16:43,309 All right. So, 460 00:16:43,559 --> 00:16:44,820 I'm gonna come up here 461 00:16:45,130 --> 00:16:46,200 into this area. 462 00:16:46,640 --> 00:16:51,010 And because I want to get a cross-section right through one of those pills, 463 00:16:51,260 --> 00:16:51,789 I'm 464 00:16:52,020 --> 00:16:55,369 gonna put a center mark on that. 465 00:16:55,619 --> 00:16:56,140 OK. 466 00:16:56,340 --> 00:16:59,330 Then, I'm going to get a cross-section marker, 467 00:16:59,619 --> 00:17:00,969 which is going to be vertical. 468 00:17:01,260 --> 00:17:03,210 I'm gonna click on that center mark, 469 00:17:03,580 --> 00:17:04,130 and then 470 00:17:04,300 --> 00:17:07,608 I can just look wherever I want like over here, for example. 471 00:17:07,819 --> 00:17:08,500 OK. 472 00:17:08,939 --> 00:17:09,598 Now, 473 00:17:10,140 --> 00:17:11,368 let's take this section, 474 00:17:11,449 --> 00:17:12,380 pull it down here. 475 00:17:14,598 --> 00:17:15,068 Oops! 476 00:17:15,660 --> 00:17:19,400 It's not what I wanted to do because I have not delinked them yet, 477 00:17:19,530 --> 00:17:20,400 so to speak. 478 00:17:20,770 --> 00:17:23,650 I have not suppressed the relationship that says they have to be 479 00:17:23,650 --> 00:17:27,160 next to each other. So, suppressing the alignment with the parent. 480 00:17:27,569 --> 00:17:29,040 I'm gonna bring this down here, 481 00:17:29,569 --> 00:17:30,689 and I'm going to 482 00:17:31,010 --> 00:17:32,719 change the size of this so it can be 483 00:17:33,089 --> 00:17:33,500 seen. 484 00:17:33,569 --> 00:17:34,890 Actually, I'm not gonna do that. 485 00:17:35,170 --> 00:17:36,650 What I'm gonna do is 486 00:17:37,329 --> 00:17:38,439 leave this right here 487 00:17:38,650 --> 00:17:40,339 and now make a detailed view 488 00:17:40,650 --> 00:17:42,680 of the one thing that I have to measure 489 00:17:42,969 --> 00:17:47,479 just like right in here. So, we'll go straight from that center, and I just need 490 00:17:47,930 --> 00:17:49,839 that information. 491 00:17:50,089 --> 00:17:52,750 I need that information right there. 492 00:17:53,040 --> 00:17:53,530 OK. 493 00:17:53,930 --> 00:17:56,569 That's good except we wanna make this now as big 494 00:17:56,569 --> 00:17:59,079 as we can possibly make it because we need to 495 00:17:59,310 --> 00:18:00,729 dimension to it. 496 00:18:00,930 --> 00:18:03,530 We don't wanna move the name; we wanna actually move the view. 497 00:18:04,109 --> 00:18:05,989 So, double clicking on this. 498 00:18:06,319 --> 00:18:08,030 I'm gonna switch this to a 499 00:18:08,280 --> 00:18:09,630 like a 16 to 1. 500 00:18:09,839 --> 00:18:10,040 OK. 501 00:18:10,119 --> 00:18:10,880 That's pretty giant. 502 00:18:10,959 --> 00:18:12,959 Let's see how messy this looks on our drawing. 503 00:18:14,760 --> 00:18:15,040 OK. 504 00:18:15,079 --> 00:18:16,310 It's not horrible. 505 00:18:16,599 --> 00:18:17,510 What we're gonna do is 506 00:18:17,760 --> 00:18:19,939 move this guy over here just a little bit, 507 00:18:20,199 --> 00:18:22,310 move this guy down just a little bit 508 00:18:22,719 --> 00:18:23,510 right here, 509 00:18:23,880 --> 00:18:25,000 trying to just tune this up, 510 00:18:25,160 --> 00:18:26,150 make it look good, 511 00:18:26,520 --> 00:18:28,229 this one up just a little bit. 512 00:18:28,599 --> 00:18:31,069 Move our section view over just a little bit, 513 00:18:31,359 --> 00:18:34,310 and then give this guy a little bit of breathing room, and 514 00:18:34,599 --> 00:18:35,589 that's looking good. 515 00:18:35,709 --> 00:18:36,170 OK. 516 00:18:36,520 --> 00:18:37,670 What we need to do. 517 00:18:38,589 --> 00:18:38,900 OK. 518 00:18:39,060 --> 00:18:40,520 This is our contact pill. 519 00:18:41,119 --> 00:18:41,540 OK. 520 00:18:44,910 --> 00:18:48,199 And the reason why it doesn't look like a cross-section is because I 521 00:18:48,199 --> 00:18:51,390 didn't take my cross-section through the pill, which is right in the middle. 522 00:18:51,599 --> 00:18:53,089 That probably would have been 523 00:18:53,400 --> 00:18:53,670 useful 524 00:18:53,680 --> 00:18:54,630 to do. 525 00:18:55,060 --> 00:18:55,709 And 526 00:18:56,140 --> 00:18:58,709 so, let's dimension this though, nevertheless. 527 00:18:59,000 --> 00:19:01,089 I'm gonna go and dimension 528 00:19:01,439 --> 00:19:02,349 from here 529 00:19:02,760 --> 00:19:04,420 to here. This little point 530 00:19:04,680 --> 00:19:07,069 is a very critical number for us. 531 00:19:07,150 --> 00:19:08,910 I'm gonna pull it out right over there, 532 00:19:09,359 --> 00:19:10,040 and I'm gonna 533 00:19:10,800 --> 00:19:13,650 say typical on this because it's gonna exist in 534 00:19:13,650 --> 00:19:16,640 various places on this. I need a space first, 535 00:19:16,890 --> 00:19:17,410 typical. 536 00:19:19,469 --> 00:19:19,869 OK. 537 00:19:20,030 --> 00:19:22,150 Now, I need to adjust this so 538 00:19:23,270 --> 00:19:23,680 that 539 00:19:23,709 --> 00:19:25,459 it doesn't look so bad. 540 00:19:26,280 --> 00:19:28,599 Don't want to really have all these lines crossing. 541 00:19:29,709 --> 00:19:31,459 But I don't have a lot of options. 542 00:19:31,670 --> 00:19:34,189 So, I'm just gonna have to pull it out here like that. 543 00:19:34,890 --> 00:19:34,900 OK. 544 00:19:36,380 --> 00:19:41,170 Now, let's see if we can fix this detail. Let's see if we can fix this section view. 545 00:19:41,619 --> 00:19:43,819 I don't want this section view to go through that. 546 00:19:43,939 --> 00:19:47,329 I want it to go through something that's more like that, 547 00:19:47,619 --> 00:19:49,930 but I'm going to have to delete that relationship. 548 00:19:50,020 --> 00:19:51,449 How am I going to do that? 549 00:19:51,660 --> 00:19:52,180 Flip, 550 00:19:52,339 --> 00:19:52,739 paste, 551 00:19:52,900 --> 00:19:53,459 delete. 552 00:19:53,540 --> 00:19:53,680 I 553 00:19:53,780 --> 00:19:55,270 don't wanna delete the section. 554 00:19:55,579 --> 00:19:57,050 That's going to mess that up. 555 00:19:57,500 --> 00:19:57,939 OK. 556 00:19:59,939 --> 00:20:01,719 Can I delete my center mark? 557 00:20:02,060 --> 00:20:03,180 Where is my center mark? 558 00:20:03,260 --> 00:20:04,520 Is it on here? 559 00:20:04,939 --> 00:20:05,530 OK. 560 00:20:05,619 --> 00:20:07,199 Isometric top view, 561 00:20:07,339 --> 00:20:08,500 detail view, 562 00:20:08,800 --> 00:20:09,939 section view. 563 00:20:10,979 --> 00:20:11,589 I 564 00:20:11,680 --> 00:20:13,699 am not entirely sure how to do that, 565 00:20:13,780 --> 00:20:17,069 but I could just take this and go give it to some other entity 566 00:20:17,560 --> 00:20:18,359 like that. 567 00:20:18,479 --> 00:20:18,680 OK. 568 00:20:18,729 --> 00:20:19,869 And that helps us. 569 00:20:20,089 --> 00:20:22,229 I had to break it away from that one. 570 00:20:22,599 --> 00:20:24,349 Now, I can take this over here, 571 00:20:24,479 --> 00:20:25,119 oops, 572 00:20:25,439 --> 00:20:26,160 take it. 573 00:20:27,180 --> 00:20:29,270 Take it away from this, and we need to go 574 00:20:29,650 --> 00:20:32,510 right up into that part there. 575 00:20:32,839 --> 00:20:33,270 OK. 576 00:20:33,560 --> 00:20:35,410 Now, what have we seen? 577 00:20:35,599 --> 00:20:39,150 We see a little bit of trouble in here. It's turned red because it's a little bit 578 00:20:39,400 --> 00:20:42,390 confused about where the center point of this is. 579 00:20:42,680 --> 00:20:42,939 OK. 580 00:20:43,040 --> 00:20:45,359 But all we have to do is grab it and reapply it. 581 00:20:46,270 --> 00:20:47,660 And it will, 582 00:20:47,790 --> 00:20:49,170 and that will work. 583 00:20:49,510 --> 00:20:51,209 So, what we have just done 584 00:20:51,550 --> 00:20:52,939 is we made 585 00:20:53,550 --> 00:20:54,109 this 586 00:20:54,750 --> 00:20:57,689 so we could see the cross-section of the pill. 587 00:20:58,099 --> 00:21:01,569 Now, this dimension has lost its reference because we 588 00:21:01,579 --> 00:21:03,709 moved it. Now, we can just put it back, 589 00:21:04,020 --> 00:21:06,780 and we can move this reference and put it back, 590 00:21:07,140 --> 00:21:09,849 and we'll be all sort of settled there. 591 00:21:10,459 --> 00:21:11,069 OK. 592 00:21:11,459 --> 00:21:11,900 So, 593 00:21:12,219 --> 00:21:14,300 that is that. We created 594 00:21:14,459 --> 00:21:15,369 a drawing 595 00:21:15,739 --> 00:21:18,010 that has an assembly in it, 596 00:21:18,300 --> 00:21:21,390 and it's a subassembly drawing because it's part of a larger thing, 597 00:21:21,449 --> 00:21:22,890 the NES controller. 598 00:21:23,300 --> 00:21:24,530 We have also 599 00:21:25,099 --> 00:21:29,500 had a second page. And in our second page, we have our exploded view, which 600 00:21:29,500 --> 00:21:33,369 is very simple in this case, and our bill of materials which is linked to the 601 00:21:33,699 --> 00:21:35,170 metadata for the part. 602 00:21:35,380 --> 00:21:37,260 We have our title block, which is linked to both 603 00:21:37,260 --> 00:21:39,579 the metadata of the part and for the drawing. 604 00:21:40,410 --> 00:21:45,459 And by part, it's actually going to the part and the subassembly metadata and 605 00:21:45,790 --> 00:21:46,500 the drawing 606 00:21:46,750 --> 00:21:47,540 metadata. 607 00:21:49,119 --> 00:21:49,369 And 608 00:21:49,410 --> 00:21:51,959 we have a reasonable drawing here where we 609 00:21:51,959 --> 00:21:55,869 have the overall dimensions shown in the orthographic projections. 610 00:21:56,239 --> 00:21:58,589 We also have assembly dimensions, 611 00:21:58,839 --> 00:22:02,069 things that don't exist on part drawings but only exist in 612 00:22:02,359 --> 00:22:03,150 assembly 613 00:22:03,479 --> 00:22:05,910 drawings such as the center to center distance on this, 614 00:22:05,959 --> 00:22:06,849 which is 16. 615 00:22:07,410 --> 00:22:09,170 Now, we have two things that we need to take 616 00:22:09,170 --> 00:22:11,400 care of before we are totally done with this video, 617 00:22:11,650 --> 00:22:15,280 and one of them is that we want to make sure that we create a version of this. 618 00:22:15,489 --> 00:22:19,359 And our version of this needs to be a V1 because we haven't released yet. 619 00:22:19,569 --> 00:22:20,089 OK. 620 00:22:20,160 --> 00:22:22,839 And this is saying we need to update this before creating a version, 621 00:22:22,849 --> 00:22:24,160 but I'm gonna get a name on here. 622 00:22:24,569 --> 00:22:27,000 This is going to be the 623 00:22:27,329 --> 00:22:29,140 subassembly SS 624 00:22:29,609 --> 00:22:30,239 button 625 00:22:30,410 --> 00:22:31,280 drawing. 626 00:22:31,750 --> 00:22:32,140 OK. 627 00:22:32,410 --> 00:22:35,000 And I'm just gonna do this before we make 628 00:22:35,209 --> 00:22:35,560 that 629 00:22:35,569 --> 00:22:36,089 version. 630 00:22:36,430 --> 00:22:38,849 And we're gonna save it, and that's now saved. 631 00:22:39,260 --> 00:22:39,770 But 632 00:22:40,060 --> 00:22:44,250 what do we do if we want to actually get it out of this CAD system? 633 00:22:44,619 --> 00:22:45,010 Well, 634 00:22:45,140 --> 00:22:48,439 we need to right click down here and hit export, 635 00:22:48,800 --> 00:22:51,969 and we want to export this as a PDF, which we're going to do. 636 00:22:52,469 --> 00:22:54,469 Now, you might be imagining that this is going to 637 00:22:54,469 --> 00:22:57,469 be exported to a computer somewhere or something like that, 638 00:22:57,510 --> 00:22:59,339 but it's actually just exported 639 00:22:59,630 --> 00:23:01,859 to your actual NES document. 640 00:23:01,989 --> 00:23:02,189 OK. 641 00:23:02,199 --> 00:23:02,939 It's right here. 642 00:23:03,270 --> 00:23:06,630 SA S-S dash button 643 00:23:07,189 --> 00:23:07,989 PDF. 644 00:23:08,459 --> 00:23:10,569 Here is the PDF that we just created. 645 00:23:10,859 --> 00:23:12,250 Now, if you want to have this 646 00:23:12,660 --> 00:23:16,489 SA S-S button PDF on your computer, 647 00:23:16,660 --> 00:23:20,089 you right click on it and you download it, and it goes into your downloads, 648 00:23:20,339 --> 00:23:22,170 and then you are all settled 649 00:23:22,500 --> 00:23:23,109 for 650 00:23:23,819 --> 00:23:26,390 being able to share that drawing with someone else 651 00:23:26,739 --> 00:23:28,130 who's not in Onshape 652 00:23:28,540 --> 00:23:32,609 or sharing it with a vendor or putting it in a portfolio or 653 00:23:33,199 --> 00:23:36,300 turning it in for a course assignment or anything like that. 654 00:23:36,969 --> 00:23:37,420 OK. 655 00:23:37,689 --> 00:23:39,000 What do we do in this video? 656 00:23:39,189 --> 00:23:39,770 Well, 657 00:23:40,979 --> 00:23:42,349 we created an engineering drawing. 658 00:23:42,459 --> 00:23:44,449 We learned how to create an engineering drawing. 659 00:23:44,579 --> 00:23:47,459 There are a number of simple things we needed to do to get the 660 00:23:47,739 --> 00:23:49,369 metadata linking together, 661 00:23:49,739 --> 00:23:52,130 and there's a few things we needed to do to get 662 00:23:52,500 --> 00:23:54,369 the views in place, 663 00:23:54,619 --> 00:23:57,609 and a few features that we haven't really thought about before 664 00:23:57,979 --> 00:23:58,609 at all, 665 00:23:58,739 --> 00:24:01,770 which is how do we get the bill of materials table in there 666 00:24:02,510 --> 00:24:04,469 and how do we get the balloons 667 00:24:04,739 --> 00:24:05,930 and how do we choose 668 00:24:06,339 --> 00:24:07,810 view orientations 669 00:24:08,020 --> 00:24:11,390 that make sense and how do we turn on the exploded views. 670 00:24:11,540 --> 00:24:13,969 Those are all the kinds of things we did in this video, 671 00:24:14,300 --> 00:24:21,810 which go into part 5 of the good CAD process, which is ways that we present 672 00:24:22,140 --> 00:24:23,020 our modeling work, 673 00:24:23,099 --> 00:24:24,209 our engineering work 674 00:24:24,420 --> 00:24:25,329 to other people. 675 00:24:25,500 --> 00:24:29,689 And an engineering assembly drawing is a fundamental way to do that.