WEBVTT 00:00:00.189 --> 00:00:02.779 In this video, I'm gonna make a quick demonstration 00:00:02.779 --> 00:00:06.369 on how to create an assembly drawing in Onshape. 00:00:06.500 --> 00:00:08.409 We're gonna use a very simple part, 00:00:08.659 --> 00:00:11.619 which is the start/select button for the NES 00:00:11.989 --> 00:00:13.909 game controller by Nintendo. 00:00:14.229 --> 00:00:15.449 And 00:00:16.059 --> 00:00:17.020 we're going to 00:00:17.100 --> 00:00:18.860 just going to show you how it's done. 00:00:18.899 --> 00:00:19.450 OK. 00:00:19.620 --> 00:00:19.899 All right. 00:00:20.059 --> 00:00:20.489 So, 00:00:20.850 --> 00:00:23.129 looking now into Onshape, 00:00:23.340 --> 00:00:29.780 you can see that I am looking at an assembly drawing of the entire controller. 00:00:30.229 --> 00:00:33.130 And I just want to point out the kinds of things that exist 00:00:33.500 --> 00:00:36.779 in assembly drawings so that we can try to create them 00:00:37.180 --> 00:00:38.490 when we make our own 00:00:38.779 --> 00:00:40.250 drawing of the 00:00:40.740 --> 00:00:41.689 start select 00:00:42.029 --> 00:00:42.529 button 00:00:42.659 --> 00:00:43.330 assembly, 00:00:43.459 --> 00:00:43.900 right? 00:00:44.139 --> 00:00:48.330 So, we will often have an exploded view with a bill of materials 00:00:48.759 --> 00:00:49.290 in 00:00:49.650 --> 00:00:50.139 an 00:00:50.950 --> 00:00:53.020 assembly drawing. And here, we see that's on 00:00:53.020 --> 00:00:55.759 sheet 2 that's where that typically would show up. 00:00:56.069 --> 00:00:57.689 And then, here on sheet 1, 00:00:58.029 --> 00:01:02.689 we have the orthographic projections with an Iso view with any important notes 00:01:02.990 --> 00:01:05.180 and then some assembly dimensions. 00:01:05.470 --> 00:01:07.419 That's all we're gonna try to do 00:01:07.790 --> 00:01:10.059 in this simple example. 00:01:11.379 --> 00:01:13.680 So, I'm gonna show you how that's done. 00:01:13.949 --> 00:01:17.269 I am working in my NES folder. 00:01:17.750 --> 00:01:19.459 I should call it NES document. 00:01:19.629 --> 00:01:22.709 In my NES documents, I have three or four, 00:01:22.800 --> 00:01:23.309 excuse me, 00:01:23.470 --> 00:01:24.279 special folders. 00:01:24.309 --> 00:01:25.870 All my assembly studios are here. 00:01:25.910 --> 00:01:27.260 All my part studios are here. 00:01:27.389 --> 00:01:29.620 My drawings are here, and my decals are over here. 00:01:29.870 --> 00:01:31.739 We're going to create a new drawing. 00:01:31.989 --> 00:01:33.300 And we're going to 00:01:33.669 --> 00:01:34.459 simply 00:01:35.230 --> 00:01:37.790 hit the plus button and create a new drawing— 00:01:37.949 --> 00:01:38.589 create drawing. 00:01:38.989 --> 00:01:42.980 We want to create a drawing using this B size format. 00:01:43.239 --> 00:01:44.470 So, we're going to pull that in. 00:01:45.339 --> 00:01:45.559 OK. 00:01:45.720 --> 00:01:49.430 Then, it's gonna ask us what part we want to do or what assembly we want to do. 00:01:49.440 --> 00:01:51.639 And we want to do an assembly of 00:01:52.080 --> 00:01:52.639 the 00:01:53.419 --> 00:01:57.750 subassembly of the SS button. That's what we want. So, bringing that in, 00:01:58.040 --> 00:02:00.389 it's now gonna give us our orthographic 00:02:00.839 --> 00:02:02.540 projections that's our front view. 00:02:02.800 --> 00:02:04.169 Here's our top view. 00:02:04.559 --> 00:02:09.350 Now, I'm already on projection. So, I can get this view. 00:02:09.800 --> 00:02:10.389 And 00:02:10.639 --> 00:02:15.360 let's get our bottom view in there because we will probably need it. 00:02:16.500 --> 00:02:17.289 Also, 00:02:17.580 --> 00:02:20.130 what we're gonna do on this is 00:02:20.539 --> 00:02:23.759 switch our scale from 3 to 1 to something smaller. 00:02:24.179 --> 00:02:24.410 OK. 00:02:24.460 --> 00:02:26.050 3 to 1 to something smaller. 00:02:26.460 --> 00:02:26.690 So, 00:02:26.699 --> 00:02:27.639 how am I gonna do that? 00:02:27.660 --> 00:02:28.250 I'm gonna 00:02:28.419 --> 00:02:31.100 just escape out of what I was doing there and right click 00:02:31.100 --> 00:02:34.970 on this and get to our sheet properties and just switch this to 00:02:35.270 --> 00:02:36.100 2 to 1. 00:02:37.910 --> 00:02:38.220 OK. 00:02:38.509 --> 00:02:40.850 Everything gets just a little bit smaller that way. 00:02:41.139 --> 00:02:42.929 I can move some of these things 00:02:43.300 --> 00:02:45.289 off in these other directions. 00:02:45.580 --> 00:02:48.009 So, this is what our sheet 1 is gonna look like. 00:02:48.259 --> 00:02:49.169 We're gonna have 00:02:49.479 --> 00:02:53.369 an Iso view in there. So, let's go get an Iso view front— 00:02:53.820 --> 00:02:54.690 Iso. 00:02:55.789 --> 00:02:56.339 OK. 00:02:56.669 --> 00:02:59.020 Gonna pop our eyes of you just like that. 00:03:01.330 --> 00:03:01.979 OK. 00:03:02.389 --> 00:03:03.160 And 00:03:04.470 --> 00:03:05.220 it's 00:03:05.350 --> 00:03:08.300 probably gonna be helpful to see the underside of this. 00:03:08.750 --> 00:03:12.139 So, one way that we can do that is we can just do a projection 00:03:12.509 --> 00:03:13.460 off of that. 00:03:13.669 --> 00:03:16.460 We can grab this guy and just project 00:03:16.830 --> 00:03:18.580 below it, and now we can see 00:03:18.899 --> 00:03:20.820 those parts are there. 00:03:21.110 --> 00:03:23.479 We can see that it's an assembly of a couple of things. 00:03:24.240 --> 00:03:24.259 All right. 00:03:25.190 --> 00:03:27.899 Now, we have some title block work that we're gonna do, 00:03:28.300 --> 00:03:28.860 but 00:03:29.699 --> 00:03:32.309 we also have to think about the exploded view 00:03:32.619 --> 00:03:34.050 that we need to get in here. 00:03:34.380 --> 00:03:34.770 So, 00:03:34.940 --> 00:03:38.970 let's just go change some of the metadata on this drawing starting with 00:03:39.619 --> 00:03:40.740 its name. 00:03:40.979 --> 00:03:41.350 OK. 00:03:41.539 --> 00:03:48.179 So, this is going to be my SA S slash S, that's the subassembly for the SS button. 00:03:49.080 --> 00:03:49.679 OK. 00:03:50.009 --> 00:03:50.119 The 00:03:50.139 --> 00:03:52.669 title of my drawing is going to be 00:03:53.009 --> 00:03:54.029 sub-assembly. 00:03:56.979 --> 00:03:58.889 Sub-assembly. Let me put a dash in 00:03:59.750 --> 00:04:00.240 there. 00:04:01.490 --> 00:04:02.600 Sub-assembly. 00:04:03.710 --> 00:04:04.509 Start 00:04:05.110 --> 00:04:06.770 slash select 00:04:07.509 --> 00:04:08.139 button. 00:04:08.710 --> 00:04:08.869 OK. 00:04:08.990 --> 00:04:10.500 The person who drew this 00:04:10.830 --> 00:04:11.589 is me. 00:04:12.740 --> 00:04:14.130 CA Matson. 00:04:14.419 --> 00:04:17.290 The day that it was drawn was this 9th 00:04:17.619 --> 00:04:19.029 of August. 00:04:19.420 --> 00:04:21.420 Selecting that. It has not been checked yet, 00:04:21.459 --> 00:04:23.010 so that's not gonna get anything. 00:04:23.299 --> 00:04:23.820 My revision, 00:04:23.859 --> 00:04:27.609 I'm gonna put a revision 1 since I'm not imagining it to be released yet. 00:04:28.179 --> 00:04:28.910 OK. 00:04:29.500 --> 00:04:30.220 OK. 00:04:31.399 --> 00:04:32.940 I can actually 00:04:33.299 --> 00:04:33.859 leave 00:04:34.179 --> 00:04:36.540 this like this because 00:04:37.279 --> 00:04:37.950 it's not, 00:04:38.059 --> 00:04:40.250 I'm not actually releasing it yet. 00:04:40.549 --> 00:04:41.019 OK. 00:04:42.190 --> 00:04:43.700 Revision is released. 00:04:44.309 --> 00:04:44.859 OK. 00:04:45.149 --> 00:04:45.700 Finished. 00:04:45.709 --> 00:04:46.660 I don't know. 00:04:47.160 --> 00:04:47.940 OK. 00:04:48.589 --> 00:04:49.500 Comments: 00:04:49.869 --> 00:04:50.420 See 00:04:50.750 --> 00:04:52.299 Part Drawings. 00:04:52.309 --> 00:04:52.869 Oops! 00:04:53.029 --> 00:04:56.220 This is what we should say for the finish is "See 00:04:56.510 --> 00:04:57.959 Part Drawings." 00:04:58.269 --> 00:04:58.429 OK. 00:04:58.589 --> 00:04:59.059 Comments. 00:04:59.070 --> 00:05:00.299 I don't need to have anything in there. 00:05:00.309 --> 00:05:02.260 I could put those dashes back in there. 00:05:02.630 --> 00:05:02.750 OK. 00:05:02.850 --> 00:05:05.260 Our part number doesn't matter for the drawing. 00:05:05.549 --> 00:05:08.220 We're actually gonna get the part number from the subassembly, 00:05:08.869 --> 00:05:11.279 apply, turns out the subassembly 00:05:11.640 --> 00:05:13.070 part number is already there. 00:05:13.119 --> 00:05:16.559 I can see it down here because it was in the metadata for the subassembly. 00:05:18.010 --> 00:05:20.029 I can also see that millimeter is in there. 00:05:20.160 --> 00:05:22.589 That's from the metadata of the subassembly. 00:05:23.220 --> 00:05:25.720 And so, we've got our title block settled. 00:05:25.880 --> 00:05:27.750 That's everything we need in there. 00:05:28.160 --> 00:05:31.589 Now, what we need to do is let's get our second sheet in. 00:05:31.839 --> 00:05:32.119 OK. 00:05:32.200 --> 00:05:34.450 So, come over here, and we create a second sheet, 00:05:34.839 --> 00:05:35.790 add a sheet. 00:05:36.440 --> 00:05:36.709 OK. 00:05:36.720 --> 00:05:40.309 And now, in this sheet, I'm seeing my revision block up here which I don't want. 00:05:40.559 --> 00:05:43.260 So, I'm just going to look at the properties of that sheet 00:05:43.519 --> 00:05:44.589 and change this 00:05:44.959 --> 00:05:45.709 into 00:05:45.920 --> 00:05:47.239 the continuation, 00:05:49.100 --> 00:05:50.049 which is this one. 00:05:51.000 --> 00:05:52.730 You can learn about that in the 00:05:52.950 --> 00:05:55.980 video that describes how to create a part drawing. 00:05:56.269 --> 00:05:57.859 Now my revision block has gone away, 00:05:57.910 --> 00:06:00.579 but I still have all the other things in here that are needed. 00:06:00.869 --> 00:06:03.980 And what we want to put into this one is the view 00:06:04.350 --> 00:06:06.500 that is the Iso view. 00:06:07.049 --> 00:06:07.420 OK. 00:06:07.589 --> 00:06:08.339 Hold on a second. 00:06:08.350 --> 00:06:09.529 View orientation, 00:06:09.869 --> 00:06:10.829 isometric. 00:06:11.679 --> 00:06:11.859 We 00:06:11.940 --> 00:06:14.579 actually haven't made an exploded view for this yet. 00:06:14.779 --> 00:06:17.320 So, we need to actually go into our part studio 00:06:17.579 --> 00:06:18.369 and do 00:06:18.459 --> 00:06:18.769 that 00:06:18.779 --> 00:06:19.100 quickly. 00:06:19.179 --> 00:06:21.290 It's actually in our assembly studio. 00:06:21.660 --> 00:06:23.230 We're gonna do that right now. 00:06:25.089 --> 00:06:25.709 OK. 00:06:25.799 --> 00:06:28.399 And what we're gonna do is we're gonna look at 00:06:28.399 --> 00:06:32.549 this from the upside down view because it's gonna be more meaningful 00:06:32.839 --> 00:06:37.790 if we have an exploded view that's basically like this orientation. 00:06:38.000 --> 00:06:38.690 OK. 00:06:39.239 --> 00:06:42.390 So, I'm gonna save this as a named view, 00:06:42.640 --> 00:06:45.959 and I'm gonna call this Iso Explode because that's what I 00:06:45.959 --> 00:06:48.059 like to call the ones that are related to that. 00:06:48.309 --> 00:06:48.760 OK. 00:06:49.660 --> 00:06:53.980 Then, I'm gonna come down here and make the exploded view and add an exploded view. 00:06:54.269 --> 00:06:55.279 Luckily, it's so easy. 00:06:55.309 --> 00:06:57.100 I only have two parts I need to pick, 00:06:57.350 --> 00:06:59.100 and those are my parts right there, 00:06:59.429 --> 00:07:02.380 and that's about the extent of my exploded view. 00:07:02.709 --> 00:07:04.380 Unexploded and, 00:07:04.959 --> 00:07:05.980 that's not what I wanted. 00:07:06.350 --> 00:07:07.880 Unexploded and 00:07:08.049 --> 00:07:08.920 exploded. 00:07:09.510 --> 00:07:09.660 OK. 00:07:10.589 --> 00:07:12.739 So, that's that. We've got that. 00:07:13.109 --> 00:07:13.670 And 00:07:15.989 --> 00:07:20.269 I think that I am just for 00:07:20.679 --> 00:07:20.910 fun 00:07:21.019 --> 00:07:23.269 going to unexplode this for a second. 00:07:24.359 --> 00:07:24.589 OK. 00:07:24.630 --> 00:07:25.420 Let's see. 00:07:25.709 --> 00:07:26.950 What I was thinking about is I want 00:07:26.950 --> 00:07:30.100 to have this orientation unexploded and exploded, 00:07:30.109 --> 00:07:32.220 but I already saved this one as 00:07:32.549 --> 00:07:33.820 Iso Explode, 00:07:34.109 --> 00:07:34.670 right? 00:07:34.910 --> 00:07:39.130 So, we should be able to go into our drawing set at this point, 00:07:39.470 --> 00:07:43.149 into the subassembly for the SS button. 00:07:43.869 --> 00:07:45.320 And I'm on my second sheet. 00:07:45.410 --> 00:07:47.239 I can now insert some views, 00:07:47.269 --> 00:07:49.510 and the view that I want to insert is 00:07:49.850 --> 00:07:51.200 my Iso Explode. 00:07:52.679 --> 00:07:52.929 OK. 00:07:53.040 --> 00:07:54.429 There's the 00:07:54.640 --> 00:07:57.290 exploded or the Iso view. 00:07:57.600 --> 00:08:01.239 I can right click on this then and get the explode state. 00:08:02.869 --> 00:08:03.380 OK. 00:08:03.589 --> 00:08:04.980 I can see what's going on up here. 00:08:05.109 --> 00:08:07.140 I need to refresh my part, 00:08:07.390 --> 00:08:08.029 just this one. 00:08:09.010 --> 00:08:10.820 And now, I can right click on this, 00:08:11.109 --> 00:08:12.869 and I can come over here to my display 00:08:12.869 --> 00:08:15.739 state, explode state, and go to my explode one state. 00:08:16.109 --> 00:08:17.429 And I got this. 00:08:17.910 --> 00:08:20.619 This is actually working out just the way I want it to 00:08:21.029 --> 00:08:24.140 because what we want to do is add a bill of materials to this now. 00:08:24.540 --> 00:08:27.350 The way we're gonna add the bill of materials is we're gonna come right up here to 00:08:27.350 --> 00:08:31.579 not this one, which is table, but the one right next to it, which is BOM 00:08:31.700 --> 00:08:31.779 table, 00:08:31.790 --> 00:08:33.820 which means bill of materials table. 00:08:33.989 --> 00:08:36.390 I'm just gonna click it in anywhere right now. 00:08:38.609 --> 00:08:42.000 And what's interesting on this is 00:08:42.409 --> 00:08:43.010 that 00:08:43.640 --> 00:08:44.020 I 00:08:44.058 --> 00:08:45.369 don't have any 00:08:45.500 --> 00:08:45.690 awesome 00:08:45.700 --> 00:08:49.729 metadata coming in the way I hoped we would have metadata coming in. 00:08:50.099 --> 00:08:51.960 Why do we not have any metadata coming in? 00:08:52.179 --> 00:08:54.809 We must not have done anything with our part 00:08:55.260 --> 00:08:56.369 for the pill, 00:08:56.739 --> 00:08:58.909 and we haven't added in a description 00:08:59.219 --> 00:09:00.619 for this part. 00:09:00.739 --> 00:09:02.609 So, we're gonna have to fix that right now. 00:09:02.900 --> 00:09:04.750 So, we're gonna come in here and first of all just 00:09:05.020 --> 00:09:07.700 take this guy and move it right down here to this corner. 00:09:08.340 --> 00:09:11.460 Then, we're going to stretch this out and 00:09:11.780 --> 00:09:13.299 stretch this guy out. 00:09:13.500 --> 00:09:15.780 We don't need our item one to be so big. 00:09:15.940 --> 00:09:20.700 That one's kind of dumb if it's too big because there's nothing in there except that. 00:09:20.900 --> 00:09:21.380 OK. 00:09:22.000 --> 00:09:22.890 And 00:09:23.099 --> 00:09:26.210 I'm just trying to line it up with this edge right over here. 00:09:26.500 --> 00:09:26.780 OK. 00:09:26.900 --> 00:09:28.289 This is our bill of materials, 00:09:28.299 --> 00:09:30.250 but when we made our parts, we weren't 00:09:30.500 --> 00:09:33.210 careful enough to put part numbers in or descriptions. 00:09:33.580 --> 00:09:38.809 So, we're going to go take care of that right now by going over to, 00:09:39.219 --> 00:09:42.429 first of all, we need to go get the right numbers for what these are. 00:09:42.539 --> 00:09:46.179 Let's go into our assembly studio and into the NES controller 00:09:46.559 --> 00:09:50.609 and onto the second page to see these this bill of materials 00:09:50.940 --> 00:09:51.809 to get what we need. 00:09:51.940 --> 00:09:53.940 So, first of all, we're working on SS. 00:09:54.739 --> 00:09:55.000 OK. 00:09:55.080 --> 00:09:56.679 So, that's the start select button. 00:09:56.690 --> 00:09:57.510 So, we're looking at 00:09:57.840 --> 00:09:59.210 subassembly 4. 00:09:59.599 --> 00:10:04.840 And we need the membrane, which is 402 or 4002 NES. 00:10:05.739 --> 00:10:06.590 And that's 00:10:06.619 --> 00:10:07.520 the membrane. 00:10:08.599 --> 00:10:11.229 And then the one underneath, it was the pill, 00:10:11.489 --> 00:10:13.840 and that's 4004 00:10:14.250 --> 00:10:15.130 GEN. 00:10:17.229 --> 00:10:20.150 And we're gonna go into our part studios 00:10:20.150 --> 00:10:22.809 because that's where the metadata is stored for this. 00:10:23.299 --> 00:10:27.130 And we're gonna go into our SS button, and we're gonna look at properties, 00:10:27.460 --> 00:10:31.369 and we're going to open up the part studio and look at the SS button 00:10:31.700 --> 00:10:32.929 and see that 00:10:33.260 --> 00:10:35.950 I do have a part number there. So, that's good. 00:10:35.950 --> 00:10:38.609 Why it's not showing up and the other thing? That's 00:10:38.859 --> 00:10:40.979 we're gonna have to figure that one out in just 00:10:40.979 --> 00:10:43.270 a little bit. But we can add our description in here 00:10:43.619 --> 00:10:45.369 which is the 00:10:48.719 --> 00:10:49.419 SS Start 00:10:51.559 --> 00:10:52.429 Select 00:10:55.250 --> 00:10:55.950 Membrane. 00:10:56.789 --> 00:10:57.489 OK. 00:10:57.849 --> 00:11:02.239 There's our part, project, NES, silicone rubber, millimeter. 00:11:02.340 --> 00:11:02.619 OK. 00:11:02.739 --> 00:11:03.739 We're gonna apply that. 00:11:05.130 --> 00:11:05.330 OK. 00:11:05.409 --> 00:11:07.090 Then, we're gonna look at our contact pill, 00:11:07.250 --> 00:11:09.000 which does not have a part number 00:11:09.289 --> 00:11:12.169 4004-GEN. 00:11:12.650 --> 00:11:14.320 The description on this one is 00:11:14.929 --> 00:11:15.880 contact 00:11:16.669 --> 00:11:16.880 pill, 00:11:16.890 --> 00:11:17.880 3 millimeters. 00:11:19.190 --> 00:11:21.539 And this is for 00:11:22.140 --> 00:11:23.150 Project NES. 00:11:24.969 --> 00:11:29.010 On this one, and then unit of measure, we're gonna go up to millimeter. 00:11:29.369 --> 00:11:30.650 We should have done this before, 00:11:30.729 --> 00:11:33.130 got our metadata sort of just all cleaned up. 00:11:33.929 --> 00:11:37.590 And let's go see if this has solved any of our problems. 00:11:37.729 --> 00:11:39.340 It may not have solved all of them, 00:11:39.390 --> 00:11:41.099 but we're gonna see if it has. 00:11:41.750 --> 00:11:43.059 InTO our drawings, 00:11:43.390 --> 00:11:46.979 into our subassembly SS button, 00:11:47.270 --> 00:11:51.820 hit the refresh button over here. We should at least see descriptions pop up 00:11:52.070 --> 00:11:54.659 good, and we see both of our part numbers pop up. 00:11:54.950 --> 00:11:57.739 So, that has worked out really nicely. 00:11:58.109 --> 00:11:59.669 This is all that needs to appear 00:12:00.005 --> 00:12:01.534 in the second page. 00:12:01.945 --> 00:12:03.734 It is our exploded view. 00:12:04.065 --> 00:12:05.835 Actually, we need to fix one thing in a second. 00:12:06.025 --> 00:12:08.864 This is our exploded view, and this is the bill of materials. 00:12:08.984 --> 00:12:12.815 Now, what's missing is we haven't said what is item 1 and what is item 2. 00:12:13.065 --> 00:12:17.104 And the way that we do that is we use the balloons, and this is the balloon call out 00:12:17.385 --> 00:12:17.945 right here. 00:12:18.650 --> 00:12:19.159 OK. 00:12:19.280 --> 00:12:20.359 Is this right? 00:12:20.489 --> 00:12:20.859 OK. 00:12:20.919 --> 00:12:21.599 Yep. 00:12:21.960 --> 00:12:24.840 And what we're gonna do is we're going to pick on this part, 00:12:25.190 --> 00:12:25.950 and go like this, 00:12:25.960 --> 00:12:27.909 and that's gonna say that that's part 2. 00:12:28.200 --> 00:12:32.390 And we're gonna click on this part right here, and it's gonna say that that's part 1. 00:12:32.559 --> 00:12:35.309 I like to line up these lines, so they're parallel 00:12:35.640 --> 00:12:36.150 to each other. 00:12:36.200 --> 00:12:37.549 I think it looks cleaner. 00:12:37.960 --> 00:12:38.599 So, 00:12:39.200 --> 00:12:40.280 that's that. 00:12:40.440 --> 00:12:43.190 Let me hit escape to get out of the callout thing. 00:12:43.440 --> 00:12:45.559 And let me pull number 2 in 00:12:45.799 --> 00:12:47.190 so it's not so far away. 00:12:47.830 --> 00:12:48.419 OK. 00:12:48.799 --> 00:12:51.419 Pull number one in a little bit, so it's not so far away. 00:12:52.070 --> 00:12:55.260 Now, one of these is a dot and one of these is an arrow. 00:12:55.510 --> 00:12:56.669 What is the difference here? 00:12:56.830 --> 00:12:57.950 Anytime it's produced, 00:12:58.030 --> 00:13:02.440 anytime it's pointing to an actual piece of geometry such as the center, 00:13:02.750 --> 00:13:03.869 it's going to do an arrow. 00:13:03.909 --> 00:13:04.669 If I do the edge, 00:13:04.710 --> 00:13:05.549 it'll do the same thing, 00:13:05.590 --> 00:13:07.179 but if I go just right to the middle, 00:13:07.369 --> 00:13:08.580 it will create a dot. 00:13:08.869 --> 00:13:10.979 I think the dot looks a little bit 00:13:11.460 --> 00:13:11.859 cleaner 00:13:12.070 --> 00:13:12.590 because it's, 00:13:12.599 --> 00:13:12.989 I 00:13:13.030 --> 00:13:15.659 think, a little bit easier to identify 00:13:16.030 --> 00:13:16.940 where it is. 00:13:17.229 --> 00:13:20.989 So, what we've just done is we created part page 2 00:13:21.390 --> 00:13:22.950 of this assembly drawing, 00:13:22.960 --> 00:13:24.390 this very simple assembly drawing, 00:13:24.469 --> 00:13:25.500 and it is done. 00:13:25.710 --> 00:13:26.539 So, that's great. 00:13:26.770 --> 00:13:29.159 What we need to do is go back over here to item number 1, 00:13:29.229 --> 00:13:29.630 excuse me, 00:13:29.669 --> 00:13:30.750 page number 1, 00:13:31.070 --> 00:13:34.469 to do a few important things that need to be put in 00:13:35.950 --> 00:13:36.340 here. 00:13:36.349 --> 00:13:36.789 First of all, 00:13:36.830 --> 00:13:38.809 assembly drawings never have 00:13:39.200 --> 00:13:40.059 hidden views, 00:13:40.150 --> 00:13:41.150 hidden lines shown. 00:13:41.229 --> 00:13:42.950 So, we don't need to add any hidden lines 00:13:42.950 --> 00:13:45.500 or make any comments about them not being there. 00:13:45.909 --> 00:13:49.340 But what we do want to do is put the overall dimensions on this 00:13:49.630 --> 00:13:52.059 and then put in the assembly dimensions. 00:13:52.429 --> 00:13:53.840 And I can see 00:13:54.190 --> 00:13:55.299 that there is 00:13:55.549 --> 00:13:58.580 a few assembly dimensions that we should be thinking about. 00:13:58.869 --> 00:13:59.309 OK. 00:14:00.000 --> 00:14:00.630 And 00:14:00.799 --> 00:14:02.919 let's just get some key dimensions on here first. 00:14:03.000 --> 00:14:04.030 So, I'm gonna hit D. 00:14:04.159 --> 00:14:06.239 I'm gonna go from this line over to this line. 00:14:06.260 --> 00:14:08.510 It's gonna give us our overall width. 00:14:08.950 --> 00:14:09.510 OK. 00:14:09.679 --> 00:14:12.219 Then, I'm gonna go from this line up to 00:14:12.359 --> 00:14:16.229 this line right there and that's gonna give us our overall height. 00:14:16.719 --> 00:14:17.429 And then, 00:14:17.559 --> 00:14:21.880 I'm going to get this line to this line to get us our overall width. 00:14:23.369 --> 00:14:23.760 OK. 00:14:23.919 --> 00:14:25.169 There's our overall width. 00:14:26.380 --> 00:14:26.489 Yeah. 00:14:26.520 --> 00:14:28.780 I like to think of the length is the highest. 00:14:29.530 --> 00:14:29.909 You know, 00:14:29.989 --> 00:14:31.109 the largest number, 00:14:31.150 --> 00:14:32.719 the width is the second largest number, 00:14:32.729 --> 00:14:33.940 and then the height 00:14:34.190 --> 00:14:35.140 or the thickness 00:14:35.469 --> 00:14:37.380 is the smaller number. 00:14:37.669 --> 00:14:38.150 OK. 00:14:38.390 --> 00:14:40.739 So, that's those key dimensions. 00:14:41.150 --> 00:14:41.630 Now, 00:14:41.869 --> 00:14:42.530 we 00:14:42.830 --> 00:14:45.940 do have two parts that are assembled to this. 00:14:46.549 --> 00:14:46.750 OK. 00:14:46.909 --> 00:14:48.299 They're assembled to this, 00:14:48.669 --> 00:14:52.070 and we need to know the center to center distance between those. 00:14:54.419 --> 00:14:55.010 OK. 00:14:55.210 --> 00:14:59.320 And it could be helpful to know where are these in space. 00:14:59.770 --> 00:15:00.210 OK. 00:15:00.609 --> 00:15:02.840 So, let's go ahead and put in a center line 00:15:03.489 --> 00:15:04.400 from say 00:15:04.559 --> 00:15:05.880 here 00:15:06.369 --> 00:15:06.729 to here. 00:15:06.770 --> 00:15:08.280 This is not what I want it to do. 00:15:08.409 --> 00:15:08.640 OK. 00:15:08.650 --> 00:15:10.520 Let's undo that—control Z. 00:15:10.960 --> 00:15:13.080 Actually, just grab it and hit delete. 00:15:13.409 --> 00:15:16.719 I want to get this edge-to-edge center. 00:15:16.849 --> 00:15:18.150 So, I want to like pick yes. 00:15:18.210 --> 00:15:20.210 This is what I was trying to do before in something 00:15:20.530 --> 00:15:21.830 odd happened there. 00:15:22.239 --> 00:15:23.390 So this, 00:15:23.400 --> 00:15:25.869 if I pull it all the way down below my part 00:15:26.239 --> 00:15:29.359 and to all the way above my part will represent the 00:15:29.359 --> 00:15:32.809 center line of this object, which will say that it's symmetrical 00:15:33.590 --> 00:15:34.510 across from this. 00:15:34.880 --> 00:15:37.669 Now, what I can do is add a center mark onto 00:15:38.080 --> 00:15:39.070 one of these guys, 00:15:39.599 --> 00:15:39.830 all right, 00:15:39.840 --> 00:15:40.359 like that. 00:15:42.080 --> 00:15:42.739 Oops, 00:15:42.960 --> 00:15:44.039 I have escaped out of that, 00:15:44.119 --> 00:15:45.479 so back to our center mark. 00:15:46.210 --> 00:15:46.979 I have... 00:15:47.070 --> 00:15:47.710 I 00:15:47.750 --> 00:15:49.260 want to accept that 00:15:49.590 --> 00:15:50.859 And now I can do... 00:15:50.989 --> 00:15:54.299 I might as well put a center mark in this other one right here. 00:15:54.789 --> 00:15:54.909 OK. 00:15:55.030 --> 00:15:57.640 Since we're dimensioning to it with the 16. 00:15:58.070 --> 00:16:00.460 Now, what I can do is dimension 00:16:01.130 --> 00:16:01.429 from 00:16:01.510 --> 00:16:02.400 this center 00:16:02.630 --> 00:16:04.340 over to the center line, 00:16:04.950 --> 00:16:07.859 and then we can know now that that's placed that way. 00:16:08.190 --> 00:16:10.789 What we haven't done is said that it's centered in this 00:16:10.789 --> 00:16:14.140 other direction, which we can do in a slightly simpler way 00:16:14.429 --> 00:16:17.340 by putting in our center lines from here to here. 00:16:17.830 --> 00:16:18.400 OK. 00:16:18.909 --> 00:16:23.179 And escaping out of that and then just pulling this all the way this way 00:16:23.669 --> 00:16:27.229 and all the way this way, and then visually 00:16:27.510 --> 00:16:28.659 it can be seen 00:16:28.909 --> 00:16:30.669 that those share the center. 00:16:30.979 --> 00:16:33.989 So, that is to find the assembly of that 00:16:34.280 --> 00:16:35.869 with one exception. 00:16:36.200 --> 00:16:38.799 We actually need a cross-section, and our cross-section 00:16:38.799 --> 00:16:41.940 has to show what's going on with that contact pill. 00:16:42.380 --> 00:16:43.309 All right. So, 00:16:43.559 --> 00:16:44.820 I'm gonna come up here 00:16:45.130 --> 00:16:46.200 into this area. 00:16:46.640 --> 00:16:51.010 And because I want to get a cross-section right through one of those pills, 00:16:51.260 --> 00:16:51.789 I'm 00:16:52.020 --> 00:16:55.369 gonna put a center mark on that. 00:16:55.619 --> 00:16:56.140 OK. 00:16:56.340 --> 00:16:59.330 Then, I'm going to get a cross-section marker, 00:16:59.619 --> 00:17:00.969 which is going to be vertical. 00:17:01.260 --> 00:17:03.210 I'm gonna click on that center mark, 00:17:03.580 --> 00:17:04.130 and then 00:17:04.300 --> 00:17:07.608 I can just look wherever I want like over here, for example. 00:17:07.819 --> 00:17:08.500 OK. 00:17:08.939 --> 00:17:09.598 Now, 00:17:10.140 --> 00:17:11.368 let's take this section, 00:17:11.449 --> 00:17:12.380 pull it down here. 00:17:14.598 --> 00:17:15.068 Oops! 00:17:15.660 --> 00:17:19.400 It's not what I wanted to do because I have not delinked them yet, 00:17:19.530 --> 00:17:20.400 so to speak. 00:17:20.770 --> 00:17:23.650 I have not suppressed the relationship that says they have to be 00:17:23.650 --> 00:17:27.160 next to each other. So, suppressing the alignment with the parent. 00:17:27.569 --> 00:17:29.040 I'm gonna bring this down here, 00:17:29.569 --> 00:17:30.689 and I'm going to 00:17:31.010 --> 00:17:32.719 change the size of this so it can be 00:17:33.089 --> 00:17:33.500 seen. 00:17:33.569 --> 00:17:34.890 Actually, I'm not gonna do that. 00:17:35.170 --> 00:17:36.650 What I'm gonna do is 00:17:37.329 --> 00:17:38.439 leave this right here 00:17:38.650 --> 00:17:40.339 and now make a detailed view 00:17:40.650 --> 00:17:42.680 of the one thing that I have to measure 00:17:42.969 --> 00:17:47.479 just like right in here. So, we'll go straight from that center, and I just need 00:17:47.930 --> 00:17:49.839 that information. 00:17:50.089 --> 00:17:52.750 I need that information right there. 00:17:53.040 --> 00:17:53.530 OK. 00:17:53.930 --> 00:17:56.569 That's good except we wanna make this now as big 00:17:56.569 --> 00:17:59.079 as we can possibly make it because we need to 00:17:59.310 --> 00:18:00.729 dimension to it. 00:18:00.930 --> 00:18:03.530 We don't wanna move the name; we wanna actually move the view. 00:18:04.109 --> 00:18:05.989 So, double clicking on this. 00:18:06.319 --> 00:18:08.030 I'm gonna switch this to a 00:18:08.280 --> 00:18:09.630 like a 16 to 1. 00:18:09.839 --> 00:18:10.040 OK. 00:18:10.119 --> 00:18:10.880 That's pretty giant. 00:18:10.959 --> 00:18:12.959 Let's see how messy this looks on our drawing. 00:18:14.760 --> 00:18:15.040 OK. 00:18:15.079 --> 00:18:16.310 It's not horrible. 00:18:16.599 --> 00:18:17.510 What we're gonna do is 00:18:17.760 --> 00:18:19.939 move this guy over here just a little bit, 00:18:20.199 --> 00:18:22.310 move this guy down just a little bit 00:18:22.719 --> 00:18:23.510 right here, 00:18:23.880 --> 00:18:25.000 trying to just tune this up, 00:18:25.160 --> 00:18:26.150 make it look good, 00:18:26.520 --> 00:18:28.229 this one up just a little bit. 00:18:28.599 --> 00:18:31.069 Move our section view over just a little bit, 00:18:31.359 --> 00:18:34.310 and then give this guy a little bit of breathing room, and 00:18:34.599 --> 00:18:35.589 that's looking good. 00:18:35.709 --> 00:18:36.170 OK. 00:18:36.520 --> 00:18:37.670 What we need to do. 00:18:38.589 --> 00:18:38.900 OK. 00:18:39.060 --> 00:18:40.520 This is our contact pill. 00:18:41.119 --> 00:18:41.540 OK. 00:18:44.910 --> 00:18:48.199 And the reason why it doesn't look like a cross-section is because I 00:18:48.199 --> 00:18:51.390 didn't take my cross-section through the pill, which is right in the middle. 00:18:51.599 --> 00:18:53.089 That probably would have been 00:18:53.400 --> 00:18:53.670 useful 00:18:53.680 --> 00:18:54.630 to do. 00:18:55.060 --> 00:18:55.709 And 00:18:56.140 --> 00:18:58.709 so, let's dimension this though, nevertheless. 00:18:59.000 --> 00:19:01.089 I'm gonna go and dimension 00:19:01.439 --> 00:19:02.349 from here 00:19:02.760 --> 00:19:04.420 to here. This little point 00:19:04.680 --> 00:19:07.069 is a very critical number for us. 00:19:07.150 --> 00:19:08.910 I'm gonna pull it out right over there, 00:19:09.359 --> 00:19:10.040 and I'm gonna 00:19:10.800 --> 00:19:13.650 say typical on this because it's gonna exist in 00:19:13.650 --> 00:19:16.640 various places on this. I need a space first, 00:19:16.890 --> 00:19:17.410 typical. 00:19:19.469 --> 00:19:19.869 OK. 00:19:20.030 --> 00:19:22.150 Now, I need to adjust this so 00:19:23.270 --> 00:19:23.680 that 00:19:23.709 --> 00:19:25.459 it doesn't look so bad. 00:19:26.280 --> 00:19:28.599 Don't want to really have all these lines crossing. 00:19:29.709 --> 00:19:31.459 But I don't have a lot of options. 00:19:31.670 --> 00:19:34.189 So, I'm just gonna have to pull it out here like that. 00:19:34.890 --> 00:19:34.900 OK. 00:19:36.380 --> 00:19:41.170 Now, let's see if we can fix this detail. Let's see if we can fix this section view. 00:19:41.619 --> 00:19:43.819 I don't want this section view to go through that. 00:19:43.939 --> 00:19:47.329 I want it to go through something that's more like that, 00:19:47.619 --> 00:19:49.930 but I'm going to have to delete that relationship. 00:19:50.020 --> 00:19:51.449 How am I going to do that? 00:19:51.660 --> 00:19:52.180 Flip, 00:19:52.339 --> 00:19:52.739 paste, 00:19:52.900 --> 00:19:53.459 delete. 00:19:53.540 --> 00:19:53.680 I 00:19:53.780 --> 00:19:55.270 don't wanna delete the section. 00:19:55.579 --> 00:19:57.050 That's going to mess that up. 00:19:57.500 --> 00:19:57.939 OK. 00:19:59.939 --> 00:20:01.719 Can I delete my center mark? 00:20:02.060 --> 00:20:03.180 Where is my center mark? 00:20:03.260 --> 00:20:04.520 Is it on here? 00:20:04.939 --> 00:20:05.530 OK. 00:20:05.619 --> 00:20:07.199 Isometric top view, 00:20:07.339 --> 00:20:08.500 detail view, 00:20:08.800 --> 00:20:09.939 section view. 00:20:10.979 --> 00:20:11.589 I 00:20:11.680 --> 00:20:13.699 am not entirely sure how to do that, 00:20:13.780 --> 00:20:17.069 but I could just take this and go give it to some other entity 00:20:17.560 --> 00:20:18.359 like that. 00:20:18.479 --> 00:20:18.680 OK. 00:20:18.729 --> 00:20:19.869 And that helps us. 00:20:20.089 --> 00:20:22.229 I had to break it away from that one. 00:20:22.599 --> 00:20:24.349 Now, I can take this over here, 00:20:24.479 --> 00:20:25.119 oops, 00:20:25.439 --> 00:20:26.160 take it. 00:20:27.180 --> 00:20:29.270 Take it away from this, and we need to go 00:20:29.650 --> 00:20:32.510 right up into that part there. 00:20:32.839 --> 00:20:33.270 OK. 00:20:33.560 --> 00:20:35.410 Now, what have we seen? 00:20:35.599 --> 00:20:39.150 We see a little bit of trouble in here. It's turned red because it's a little bit 00:20:39.400 --> 00:20:42.390 confused about where the center point of this is. 00:20:42.680 --> 00:20:42.939 OK. 00:20:43.040 --> 00:20:45.359 But all we have to do is grab it and reapply it. 00:20:46.270 --> 00:20:47.660 And it will, 00:20:47.790 --> 00:20:49.170 and that will work. 00:20:49.510 --> 00:20:51.209 So, what we have just done 00:20:51.550 --> 00:20:52.939 is we made 00:20:53.550 --> 00:20:54.109 this 00:20:54.750 --> 00:20:57.689 so we could see the cross-section of the pill. 00:20:58.099 --> 00:21:01.569 Now, this dimension has lost its reference because we 00:21:01.579 --> 00:21:03.709 moved it. Now, we can just put it back, 00:21:04.020 --> 00:21:06.780 and we can move this reference and put it back, 00:21:07.140 --> 00:21:09.849 and we'll be all sort of settled there. 00:21:10.459 --> 00:21:11.069 OK. 00:21:11.459 --> 00:21:11.900 So, 00:21:12.219 --> 00:21:14.300 that is that. We created 00:21:14.459 --> 00:21:15.369 a drawing 00:21:15.739 --> 00:21:18.010 that has an assembly in it, 00:21:18.300 --> 00:21:21.390 and it's a subassembly drawing because it's part of a larger thing, 00:21:21.449 --> 00:21:22.890 the NES controller. 00:21:23.300 --> 00:21:24.530 We have also 00:21:25.099 --> 00:21:29.500 had a second page. And in our second page, we have our exploded view, which 00:21:29.500 --> 00:21:33.369 is very simple in this case, and our bill of materials which is linked to the 00:21:33.699 --> 00:21:35.170 metadata for the part. 00:21:35.380 --> 00:21:37.260 We have our title block, which is linked to both 00:21:37.260 --> 00:21:39.579 the metadata of the part and for the drawing. 00:21:40.410 --> 00:21:45.459 And by part, it's actually going to the part and the subassembly metadata and 00:21:45.790 --> 00:21:46.500 the drawing 00:21:46.750 --> 00:21:47.540 metadata. 00:21:49.119 --> 00:21:49.369 And 00:21:49.410 --> 00:21:51.959 we have a reasonable drawing here where we 00:21:51.959 --> 00:21:55.869 have the overall dimensions shown in the orthographic projections. 00:21:56.239 --> 00:21:58.589 We also have assembly dimensions, 00:21:58.839 --> 00:22:02.069 things that don't exist on part drawings but only exist in 00:22:02.359 --> 00:22:03.150 assembly 00:22:03.479 --> 00:22:05.910 drawings such as the center to center distance on this, 00:22:05.959 --> 00:22:06.849 which is 16. 00:22:07.410 --> 00:22:09.170 Now, we have two things that we need to take 00:22:09.170 --> 00:22:11.400 care of before we are totally done with this video, 00:22:11.650 --> 00:22:15.280 and one of them is that we want to make sure that we create a version of this. 00:22:15.489 --> 00:22:19.359 And our version of this needs to be a V1 because we haven't released yet. 00:22:19.569 --> 00:22:20.089 OK. 00:22:20.160 --> 00:22:22.839 And this is saying we need to update this before creating a version, 00:22:22.849 --> 00:22:24.160 but I'm gonna get a name on here. 00:22:24.569 --> 00:22:27.000 This is going to be the 00:22:27.329 --> 00:22:29.140 subassembly SS 00:22:29.609 --> 00:22:30.239 button 00:22:30.410 --> 00:22:31.280 drawing. 00:22:31.750 --> 00:22:32.140 OK. 00:22:32.410 --> 00:22:35.000 And I'm just gonna do this before we make 00:22:35.209 --> 00:22:35.560 that 00:22:35.569 --> 00:22:36.089 version. 00:22:36.430 --> 00:22:38.849 And we're gonna save it, and that's now saved. 00:22:39.260 --> 00:22:39.770 But 00:22:40.060 --> 00:22:44.250 what do we do if we want to actually get it out of this CAD system? 00:22:44.619 --> 00:22:45.010 Well, 00:22:45.140 --> 00:22:48.439 we need to right click down here and hit export, 00:22:48.800 --> 00:22:51.969 and we want to export this as a PDF, which we're going to do. 00:22:52.469 --> 00:22:54.469 Now, you might be imagining that this is going to 00:22:54.469 --> 00:22:57.469 be exported to a computer somewhere or something like that, 00:22:57.510 --> 00:22:59.339 but it's actually just exported 00:22:59.630 --> 00:23:01.859 to your actual NES document. 00:23:01.989 --> 00:23:02.189 OK. 00:23:02.199 --> 00:23:02.939 It's right here. 00:23:03.270 --> 00:23:06.630 SA S-S dash button 00:23:07.189 --> 00:23:07.989 PDF. 00:23:08.459 --> 00:23:10.569 Here is the PDF that we just created. 00:23:10.859 --> 00:23:12.250 Now, if you want to have this 00:23:12.660 --> 00:23:16.489 SA S-S button PDF on your computer, 00:23:16.660 --> 00:23:20.089 you right click on it and you download it, and it goes into your downloads, 00:23:20.339 --> 00:23:22.170 and then you are all settled 00:23:22.500 --> 00:23:23.109 for 00:23:23.819 --> 00:23:26.390 being able to share that drawing with someone else 00:23:26.739 --> 00:23:28.130 who's not in Onshape 00:23:28.540 --> 00:23:32.609 or sharing it with a vendor or putting it in a portfolio or 00:23:33.199 --> 00:23:36.300 turning it in for a course assignment or anything like that. 00:23:36.969 --> 00:23:37.420 OK. 00:23:37.689 --> 00:23:39.000 What do we do in this video? 00:23:39.189 --> 00:23:39.770 Well, 00:23:40.979 --> 00:23:42.349 we created an engineering drawing. 00:23:42.459 --> 00:23:44.449 We learned how to create an engineering drawing. 00:23:44.579 --> 00:23:47.459 There are a number of simple things we needed to do to get the 00:23:47.739 --> 00:23:49.369 metadata linking together, 00:23:49.739 --> 00:23:52.130 and there's a few things we needed to do to get 00:23:52.500 --> 00:23:54.369 the views in place, 00:23:54.619 --> 00:23:57.609 and a few features that we haven't really thought about before 00:23:57.979 --> 00:23:58.609 at all, 00:23:58.739 --> 00:24:01.770 which is how do we get the bill of materials table in there 00:24:02.510 --> 00:24:04.469 and how do we get the balloons 00:24:04.739 --> 00:24:05.930 and how do we choose 00:24:06.339 --> 00:24:07.810 view orientations 00:24:08.020 --> 00:24:11.390 that make sense and how do we turn on the exploded views. 00:24:11.540 --> 00:24:13.969 Those are all the kinds of things we did in this video, 00:24:14.300 --> 00:24:21.810 which go into part 5 of the good CAD process, which is ways that we present 00:24:22.140 --> 00:24:23.020 our modeling work, 00:24:23.099 --> 00:24:24.209 our engineering work 00:24:24.420 --> 00:24:25.329 to other people. 00:24:25.500 --> 00:24:29.689 And an engineering assembly drawing is a fundamental way to do that.