0:00:00.184,0:00:01.685 So you're me and you're in math class 0:00:01.685,0:00:02.898 and you're learning about graph theory, 0:00:02.898,0:00:04.349 a subject too interesting to be included 0:00:04.349,0:00:05.662 in most grade school curricula. 0:00:05.662,0:00:06.877 So maybe you're in some special program 0:00:06.877,0:00:07.846 or maybe you're in college 0:00:07.846,0:00:09.705 and were somehow not scarred for life 0:00:09.705,0:00:10.498 by your grade school math teachers. 0:00:10.498,0:00:11.721 I'm not sure why you're not paying attention 0:00:11.721,0:00:12.990 but maybe you have an incompetent teacher 0:00:12.990,0:00:14.251 and it's too heart-breaking to watch him 0:00:14.251,0:00:15.651 butcher what could be a fun subject, 0:00:15.651,0:00:16.739 full of snakes and balloons. 0:00:16.739,0:00:19.107 Snakes aren't really all that relevant to the mathematics here. 0:00:19.107,0:00:20.655 But being able to draw them will be useful later, 0:00:20.655,0:00:22.378 so you should probably start practicing now. 0:00:22.378,0:00:24.936 I've got a family of 3 related doodle games to show you, 0:00:24.936,0:00:27.098 all stemming from drawing squiggles all over the page. 0:00:27.098,0:00:28.605 The first one goes like this: 0:00:28.605,0:00:31.022 draw a squiggle- a closed curve that ends where it begins. 0:00:31.022,0:00:32.528 The only real rule here is to make sure 0:00:32.528,0:00:34.047 that all the crossings are distinct. 0:00:34.047,0:00:35.956 Next, make it start weaving- 0:00:35.956,0:00:36.968 follow the curve around and 0:00:36.968,0:00:38.594 that each crossing alternate going under and over 0:00:38.594,0:00:40.471 until you've assigned all the crossings. 0:00:40.471,0:00:42.148 Then put on the finishing touches, and voila! 0:00:42.148,0:00:44.822 You try it again, adding a little artistic flair to the lines. 0:00:44.822,0:00:47.155 The cool part is that the weaving always works out perfectly, 0:00:47.155,0:00:49.226 when you're going around alternating over and under 0:00:49.226,0:00:50.788 and get to a crossing you've already assigned, 0:00:50.788,0:00:52.462 it will always be the right one. 0:00:52.462,0:00:55.037 This is very interesting, and we'll get back to it later. 0:00:55.037,0:00:57.749 But first I'd like to point out 2 things: one is that 0:00:57.749,0:01:00.654 this works for any number of closed curves on the plane. 0:01:00.654,0:01:01.812 So go ahead and link stuff up 0:01:01.812,0:01:03.943 or make a weaving out of 2 colors of yarn. 0:01:03.943,0:01:04.881 The other is that 0:01:04.881,0:01:07.279 this doodle also works out for snakes on a plane 0:01:07.279,0:01:09.274 as long as you keep the head and tail on the outside 0:01:09.274,0:01:10.435 or on the same inside face. 0:01:10.435,0:01:12.716 because mathematically it's the same as if they linked up 0:01:12.716,0:01:15.346 or just actually link up the head and tail into an Ouroboros. 0:01:15.346,0:01:18.261 For example, here's 3 Ourobori in a configuration 0:01:18.261,0:01:19.746 known as the Borromean Rings 0:01:19.746,0:01:21.479 which has the neat property that 0:01:21.479,0:01:23.865 no 2 snakes are actually linked with each other. 0:01:23.865,0:01:25.448 Also because I like naming things, 0:01:25.448,0:01:27.556 this design shall henceforth be known as 0:01:27.556,0:01:29.237 the "OuroBorromean Rings". 0:01:29.237,0:01:30.461 But you are me, after all, 0:01:30.461,0:01:31.805 so you're finding a lot to think about 0:01:31.805,0:01:34.082 even with just drawing one line that isn't a snake. 0:01:34.082,0:01:35.812 Such as, "What kinds of knots are you drawing?" 0:01:35.812,0:01:37.220 "And can you classify them?" 0:01:37.220,0:01:39.388 For example, these 3 knots all have 5 crossings 0:01:39.388,0:01:42.374 but 2 are essentially the same knot and one is different. 0:01:42.374,0:01:45.258 Knot theory questions are actually really difficult and interesting 0:01:45.258,0:01:47.055 but you're going to have to look that one up yourself. 0:01:47.055,0:01:48.848 Oh, and you should also learn how to draw rope 0:01:48.848,0:01:50.829 because it's an integral part of knot theory. 0:01:50.829,0:01:51.687 So integral, in fact, that 0:01:51.687,0:01:53.774 if you draw a bunch of integral signs in a row, 0:01:53.774,0:01:56.234 a sight which is often quite daunting to a mathematician, 0:01:56.234,0:01:58.526 you can just shade it in, and TA-DA. 0:01:58.526,0:02:01.490 But, being able to draw snakes is also super useful 0:02:01.490,0:02:03.346 especially as this doodle game is excellent for 0:02:03.346,0:02:05.157 producing Dark Mark tattoo designs. 0:02:05.157,0:02:06.860 Also, this doodle game can be combined 0:02:06.860,0:02:08.020 with the stars doodle game. 0:02:08.020,0:02:10.505 For example, if this pentagram gets knighted, 0:02:10.505,0:02:13.331 it will henceforth be known as "Serpentagram" 0:02:13.331,0:02:16.319 Also notice that this snake is a 5 twist Mobius strip 0:02:16.319,0:02:17.946 so you could also call it a "Mobiaboros" 0:02:17.946,0:02:19.784 but we'll get back to one-sidedness later. 0:02:19.784,0:02:21.921 Or, if you want to draw something super complicated 0:02:21.921,0:02:23.438 like the 8th square star, 0:02:23.438,0:02:26.948 combining snakes and stars is a great technique for that too. 0:02:26.948,0:02:29.328 Here's a boa that ate 8 8gons. 0:02:29.328,0:02:31.808 The creativity that your mind is forced into 0:02:31.808,0:02:34.736 during these boring classes, is both a gift and a burden. 0:02:34.736,0:02:37.016 But here's a few authentic doodles using these techniques 0:02:37.016,0:02:38.457 that I did when I was in college. 0:02:38.457,0:02:40.079 Just to show you I'm not making all this up. 0:02:40.079,0:02:41.895 These are from a freshmen music history class, 0:02:41.895,0:02:43.963 because I happen to be able to find this notebook. 0:02:43.963,0:02:45.807 But this is a doodle I actually did most often 0:02:45.807,0:02:47.336 during my 9th grade Italian class. 0:02:47.336,0:02:48.518 Language being another subject 0:02:48.518,0:02:51.163 usually taught by unfathomably stupid methods. 0:02:51.163,0:02:53.951 For example, these snakes are having trouble communicating 0:02:53.951,0:02:55.369 because one speaks in Parseltongue 0:02:55.369,0:02:56.798 and the other speaks in Python. 0:02:56.798,0:02:59.022 And their language classes, much like math classes, 0:02:59.022,0:03:02.193 focus too much on memorization and not enough on immersion 0:03:02.193,0:03:03.380 But just pretend you're in math class, 0:03:03.380,0:03:05.515 learning about graph theory so that I can draw the parallels 0:03:05.515,0:03:07.227 because here's the 2nd doodle game 0:03:07.227,0:03:08.987 which is very much mathematically related. 0:03:08.987,0:03:10.983 Draw a squiggle all over the page 0:03:10.983,0:03:12.679 and make sure it closes up. 0:03:12.679,0:03:14.393 Pick an outside section and color it in. 0:03:14.393,0:03:15.728 Now you want to alternate coloring 0:03:15.728,0:03:18.426 so that no 2 faces of the same color touch. 0:03:18.426,0:03:19.419 Curiously enough, 0:03:19.419,0:03:20.923 much like the weaving game, 0:03:20.923,0:03:23.325 this game always mathemagically works out. 0:03:23.325,0:03:26.126 It also works really well if you make the lines spiky 0:03:26.126,0:03:27.309 instead of a smooth curve 0:03:27.309,0:03:29.188 and once again, it works with multiple lines too. 0:03:29.188,0:03:30.364 It probably has something to do with 0:03:30.364,0:03:32.332 the 2 colorability of graphs of even degree, 0:03:32.332,0:03:33.611 which might even be what your teacher is trying to 0:03:33.611,0:03:34.708 teach you at this very moment 0:03:34.708,0:03:36.009 for all you're paying attention. 0:03:36.009,0:03:37.524 But maybe you can chat with him after class about snakes 0:03:37.524,0:03:38.692 and he'll explain it to you 0:03:38.692,0:03:40.424 because I'd rather move on to the next doodle game. 0:03:40.424,0:03:42.164 This is a combination of the last 2 0:03:42.164,0:03:44.523 Step 1: draw a smooth closed curve 0:03:44.523,0:03:46.374 Step 2: assign overs and unders 0:03:46.374,0:03:48.423 Step 3: shade in every other face 0:03:48.423,0:03:51.232 After that, it takes a little artistic finesse 0:03:51.232,0:03:52.302 to get the shading right, 0:03:52.302,0:03:53.372 but you end up with some sort of really neat surface. 0:03:53.372,0:03:56.772 For example, this one only has one edge and one side 0:03:56.772,0:03:58.117 but if you're interested in this, 0:03:58.117,0:03:59.372 you should really be talking to 0:03:59.372,0:04:00.924 your resident topology professor and not me. 0:04:00.924,0:04:02.539 But here's the thing: 0:04:02.539,0:04:03.840 if someone asked you 5 minutes ago 0:04:03.840,0:04:05.702 what tangled up snakes, demented checkerboards, 0:04:05.702,0:04:07.652 and crazy twisty surfaces have in common? 0:04:07.652,0:04:08.955 what would you have answered? 0:04:08.955,0:04:11.295 This is why I love mathematics: 0:04:11.295,0:04:12.726 the moment when you realize that 0:04:12.726,0:04:14.384 something seemingly arbitrary and confusing 0:04:14.384,0:04:16.659 is actually part of something. 0:04:16.659,0:04:18.739 It's better than the cleverest possible ending 0:04:18.739,0:04:20.194 to any crime show or mystery novel, 0:04:20.194,0:04:22.413 because that's only the beginning. 0:04:22.413,0:04:24.691 Anyway, have fun with that.