1 00:00:00,184 --> 00:00:01,685 So you're me and you're in math class 2 00:00:01,685 --> 00:00:02,898 and you're learning about graph theory, 3 00:00:02,898 --> 00:00:04,349 a subject too interesting to be included 4 00:00:04,349 --> 00:00:05,662 in most grade school curricula. 5 00:00:05,662 --> 00:00:06,877 So maybe you're in some special program 6 00:00:06,877 --> 00:00:07,846 or maybe you're in college 7 00:00:07,846 --> 00:00:09,705 and were somehow not scarred for life 8 00:00:09,705 --> 00:00:10,498 by your grade school math teachers. 9 00:00:10,498 --> 00:00:11,721 I'm not sure why you're not paying attention 10 00:00:11,721 --> 00:00:12,990 but maybe you have an incompetent teacher 11 00:00:12,990 --> 00:00:14,251 and it's too heart-breaking to watch him 12 00:00:14,251 --> 00:00:15,651 butcher what could be a fun subject, 13 00:00:15,651 --> 00:00:16,739 full of snakes and balloons. 14 00:00:16,739 --> 00:00:19,107 Snakes aren't really all that relevant to the mathematics here. 15 00:00:19,107 --> 00:00:20,655 But being able to draw them will be useful later, 16 00:00:20,655 --> 00:00:22,378 so you should probably start practicing now. 17 00:00:22,378 --> 00:00:24,936 I've got a family of 3 related doodle games to show you, 18 00:00:24,936 --> 00:00:27,098 all stemming from drawing squiggles all over the page. 19 00:00:27,098 --> 00:00:28,605 The first one goes like this: 20 00:00:28,605 --> 00:00:31,022 draw a squiggle- a closed curve that ends where it begins. 21 00:00:31,022 --> 00:00:32,528 The only real rule here is to make sure 22 00:00:32,528 --> 00:00:34,047 that all the crossings are distinct. 23 00:00:34,047 --> 00:00:35,956 Next, make it start weaving- 24 00:00:35,956 --> 00:00:36,968 follow the curve around and 25 00:00:36,968 --> 00:00:38,594 that each crossing alternate going under and over 26 00:00:38,594 --> 00:00:40,471 until you've assigned all the crossings. 27 00:00:40,471 --> 00:00:42,148 Then put on the finishing touches, and voila! 28 00:00:42,148 --> 00:00:44,822 You try it again, adding a little artistic flair to the lines. 29 00:00:44,822 --> 00:00:47,155 The cool part is that the weaving always works out perfectly, 30 00:00:47,155 --> 00:00:49,226 when you're going around alternating over and under 31 00:00:49,226 --> 00:00:50,788 and get to a crossing you've already assigned, 32 00:00:50,788 --> 00:00:52,462 it will always be the right one. 33 00:00:52,462 --> 00:00:55,037 This is very interesting, and we'll get back to it later. 34 00:00:55,037 --> 00:00:57,749 But first I'd like to point out 2 things: one is that 35 00:00:57,749 --> 00:01:00,654 this works for any number of closed curves on the plane. 36 00:01:00,654 --> 00:01:01,812 So go ahead and link stuff up 37 00:01:01,812 --> 00:01:03,943 or make a weaving out of 2 colors of yarn. 38 00:01:03,943 --> 00:01:04,881 The other is that 39 00:01:04,881 --> 00:01:07,279 this doodle also works out for snakes on a plane 40 00:01:07,279 --> 00:01:09,274 as long as you keep the head and tail on the outside 41 00:01:09,274 --> 00:01:10,435 or on the same inside face. 42 00:01:10,435 --> 00:01:12,716 because mathematically it's the same as if they linked up 43 00:01:12,716 --> 00:01:15,346 or just actually link up the head and tail into an Ouroboros. 44 00:01:15,346 --> 00:01:18,261 For example, here's 3 Ourobori in a configuration 45 00:01:18,261 --> 00:01:19,746 known as the Borromean Rings 46 00:01:19,746 --> 00:01:21,479 which has the neat property that 47 00:01:21,479 --> 00:01:23,865 no 2 snakes are actually linked with each other. 48 00:01:23,865 --> 00:01:25,448 Also because I like naming things, 49 00:01:25,448 --> 00:01:27,556 this design shall henceforth be known as 50 00:01:27,556 --> 00:01:29,237 the "OuroBorromean Rings". 51 00:01:29,237 --> 00:01:30,461 But you are me, after all, 52 00:01:30,461 --> 00:01:31,805 so you're finding a lot to think about 53 00:01:31,805 --> 00:01:34,082 even with just drawing one line that isn't a snake. 54 00:01:34,082 --> 00:01:35,812 Such as, "What kinds of knots are you drawing?" 55 00:01:35,812 --> 00:01:37,220 "And can you classify them?" 56 00:01:37,220 --> 00:01:39,388 For example, these 3 knots all have 5 crossings 57 00:01:39,388 --> 00:01:42,374 but 2 are essentially the same knot and one is different. 58 00:01:42,374 --> 00:01:45,258 Knot theory questions are actually really difficult and interesting 59 00:01:45,258 --> 00:01:47,055 but you're going to have to look that one up yourself. 60 00:01:47,055 --> 00:01:48,848 Oh, and you should also learn how to draw rope 61 00:01:48,848 --> 00:01:50,829 because it's an integral part of knot theory. 62 00:01:50,829 --> 00:01:51,687 So integral, in fact, that 63 00:01:51,687 --> 00:01:53,774 if you draw a bunch of integral signs in a row, 64 00:01:53,774 --> 00:01:56,234 a sight which is often quite daunting to a mathematician, 65 00:01:56,234 --> 00:01:58,526 you can just shade it in, and TA-DA. 66 00:01:58,526 --> 00:02:01,490 But, being able to draw snakes is also super useful 67 00:02:01,490 --> 00:02:03,346 especially as this doodle game is excellent for 68 00:02:03,346 --> 00:02:05,157 producing Dark Mark tattoo designs. 69 00:02:05,157 --> 00:02:06,860 Also, this doodle game can be combined 70 00:02:06,860 --> 00:02:08,020 with the stars doodle game. 71 00:02:08,020 --> 00:02:10,505 For example, if this pentagram gets knighted, 72 00:02:10,505 --> 00:02:13,331 it will henceforth be known as "Serpentagram" 73 00:02:13,331 --> 00:02:16,319 Also notice that this snake is a 5 twist Mobius strip 74 00:02:16,319 --> 00:02:17,946 so you could also call it a "Mobiaboros" 75 00:02:17,946 --> 00:02:19,784 but we'll get back to one-sidedness later. 76 00:02:19,784 --> 00:02:21,921 Or, if you want to draw something super complicated 77 00:02:21,921 --> 00:02:23,438 like the 8th square star, 78 00:02:23,438 --> 00:02:26,948 combining snakes and stars is a great technique for that too. 79 00:02:26,948 --> 00:02:29,328 Here's a boa that ate 8 8gons. 80 00:02:29,328 --> 00:02:31,808 The creativity that your mind is forced into 81 00:02:31,808 --> 00:02:34,736 during these boring classes, is both a gift and a burden. 82 00:02:34,736 --> 00:02:37,016 But here's a few authentic doodles using these techniques 83 00:02:37,016 --> 00:02:38,457 that I did when I was in college. 84 00:02:38,457 --> 00:02:40,079 Just to show you I'm not making all this up. 85 00:02:40,079 --> 00:02:41,895 These are from a freshmen music history class, 86 00:02:41,895 --> 00:02:43,963 because I happen to be able to find this notebook. 87 00:02:43,963 --> 00:02:45,807 But this is a doodle I actually did most often 88 00:02:45,807 --> 00:02:47,336 during my 9th grade Italian class. 89 00:02:47,336 --> 00:02:48,518 Language being another subject 90 00:02:48,518 --> 00:02:51,163 usually taught by unfathomably stupid methods. 91 00:02:51,163 --> 00:02:53,951 For example, these snakes are having trouble communicating 92 00:02:53,951 --> 00:02:55,369 because one speaks in Parseltongue 93 00:02:55,369 --> 00:02:56,798 and the other speaks in Python. 94 00:02:56,798 --> 00:02:59,022 And their language classes, much like math classes, 95 00:02:59,022 --> 00:03:02,193 focus too much on memorization and not enough on immersion 96 00:03:02,193 --> 00:03:03,380 But just pretend you're in math class, 97 00:03:03,380 --> 00:03:05,515 learning about graph theory so that I can draw the parallels 98 00:03:05,515 --> 00:03:07,227 because here's the 2nd doodle game 99 00:03:07,227 --> 00:03:08,987 which is very much mathematically related. 100 00:03:08,987 --> 00:03:10,983 Draw a squiggle all over the page 101 00:03:10,983 --> 00:03:12,679 and make sure it closes up. 102 00:03:12,679 --> 00:03:14,393 Pick an outside section and color it in. 103 00:03:14,393 --> 00:03:15,728 Now you want to alternate coloring 104 00:03:15,728 --> 00:03:18,426 so that no 2 faces of the same color touch. 105 00:03:18,426 --> 00:03:19,419 Curiously enough, 106 00:03:19,419 --> 00:03:20,923 much like the weaving game, 107 00:03:20,923 --> 00:03:23,325 this game always mathemagically works out. 108 00:03:23,325 --> 00:03:26,126 It also works really well if you make the lines spiky 109 00:03:26,126 --> 00:03:27,309 instead of a smooth curve 110 00:03:27,309 --> 00:03:29,188 and once again, it works with multiple lines too. 111 00:03:29,188 --> 00:03:30,364 It probably has something to do with 112 00:03:30,364 --> 00:03:32,332 the 2 colorability of graphs of even degree, 113 00:03:32,332 --> 00:03:33,611 which might even be what your teacher is trying to 114 00:03:33,611 --> 00:03:34,708 teach you at this very moment 115 00:03:34,708 --> 00:03:36,009 for all you're paying attention. 116 00:03:36,009 --> 00:03:37,524 But maybe you can chat with him after class about snakes 117 00:03:37,524 --> 00:03:38,692 and he'll explain it to you 118 00:03:38,692 --> 00:03:40,424 because I'd rather move on to the next doodle game. 119 00:03:40,424 --> 00:03:42,164 This is a combination of the last 2 120 00:03:42,164 --> 00:03:44,523 Step 1: draw a smooth closed curve 121 00:03:44,523 --> 00:03:46,374 Step 2: assign overs and unders 122 00:03:46,374 --> 00:03:48,423 Step 3: shade in every other face 123 00:03:48,423 --> 00:03:51,232 After that, it takes a little artistic finesse 124 00:03:51,232 --> 00:03:52,302 to get the shading right, 125 00:03:52,302 --> 00:03:53,372 but you end up with some sort of really neat surface. 126 00:03:53,372 --> 00:03:56,772 For example, this one only has one edge and one side 127 00:03:56,772 --> 00:03:58,117 but if you're interested in this, 128 00:03:58,117 --> 00:03:59,372 you should really be talking to 129 00:03:59,372 --> 00:04:00,924 your resident topology professor and not me. 130 00:04:00,924 --> 00:04:02,539 But here's the thing: 131 00:04:02,539 --> 00:04:03,840 if someone asked you 5 minutes ago 132 00:04:03,840 --> 00:04:05,702 what tangled up snakes, demented checkerboards, 133 00:04:05,702 --> 00:04:07,652 and crazy twisty surfaces have in common? 134 00:04:07,652 --> 00:04:08,955 what would you have answered? 135 00:04:08,955 --> 00:04:11,295 This is why I love mathematics: 136 00:04:11,295 --> 00:04:12,726 the moment when you realize that 137 00:04:12,726 --> 00:04:14,384 something seemingly arbitrary and confusing 138 00:04:14,384 --> 00:04:16,659 is actually part of something. 139 00:04:16,659 --> 00:04:18,739 It's better than the cleverest possible ending 140 00:04:18,739 --> 00:04:20,194 to any crime show or mystery novel, 141 00:04:20,194 --> 00:04:22,413 because that's only the beginning. 142 00:04:22,413 --> 00:04:24,691 Anyway, have fun with that.