1 00:00:00,000 --> 00:00:01,351 [knock] Hey, 2 00:00:02,041 --> 00:00:05,238 Mom says you have to let me borrow your new graphics card. 3 00:00:11,323 --> 00:00:16,758 KYLE: Previously teased in fun/corporate cross promotional PR just a few weeks ago, 4 00:00:19,248 --> 00:00:21,573 was officially revealed this week. 5 00:00:21,573 --> 00:00:24,183 Immediate side note, when I went to rewatch the trailer, 6 00:00:24,183 --> 00:00:27,187 I noticed this banner on Xbox's YouTube channel. It says: 7 00:00:32,901 --> 00:00:36,738 Which would lead one to ask, "Why would I pre-order something 8 00:00:36,738 --> 00:00:40,306 that I'm going to eventually play Day 1 on Game Pass?" 9 00:00:41,108 --> 00:00:44,167 And I think what they mean here is the "and" is an option. 10 00:00:44,167 --> 00:00:45,938 You have the option to pre-order 11 00:00:45,938 --> 00:00:49,238 AND you have the option to play Day One on Game Pass. 12 00:00:49,238 --> 00:00:52,138 It could be "or". The end of the trailer says "or." 13 00:00:52,138 --> 00:00:52,773 But if this said: 14 00:00:56,106 --> 00:00:58,604 there's kind of no reason to pre-order. 15 00:00:58,604 --> 00:01:02,075 It's like saying, "You can go on a second date with me 16 00:01:02,075 --> 00:01:05,966 or take this $20,000 and walk away forever." 17 00:01:06,784 --> 00:01:10,178 They're gonna take the money. Nobody wants to pre-order that bad. 18 00:01:10,178 --> 00:01:12,876 Really, though, this couldn't be simpler. The solution's obvious. 19 00:01:12,876 --> 00:01:14,325 Just make it a plus sign. 20 00:01:14,901 --> 00:01:15,816 What were they thinking? 21 00:01:15,816 --> 00:01:18,843 But I'd say when I watched that trailer, I had two main takeaways. 22 00:01:18,843 --> 00:01:19,910 First takeaway: 23 00:01:19,910 --> 00:01:23,206 The Stop the Music moment doesn't really hit. 24 00:01:23,206 --> 00:01:26,903 And when I say Stop the Music moment, I just mean that part of a trailer where 25 00:01:26,903 --> 00:01:29,395 the music's goin' great, right? We have a lot of momentum. 26 00:01:29,395 --> 00:01:32,969 But then suddenly, bwoo. Stop the music. 27 00:01:34,187 --> 00:01:38,375 Big reveal. "Whoa, they're doing WHAT?" 28 00:01:38,375 --> 00:01:40,439 Music kicks back in. Title. 29 00:01:40,439 --> 00:01:43,960 Trailer's edited like you're supposed to throw your head back and say, 30 00:01:43,960 --> 00:01:47,696 "Wha--?! A-- Whoa! I can't believe they're going there!" 31 00:01:47,696 --> 00:01:50,692 But, I don't know, it just seems like another place. 32 00:01:50,692 --> 00:01:56,777 Anyway, it's kind of interesting that this collection of two classic games 33 00:01:56,777 --> 00:01:58,984 would be so proud to advertise: 34 00:02:01,712 --> 00:02:06,094 And I think it has something to do with what they're doing with Tony Hawk 4. 35 00:02:06,094 --> 00:02:08,247 Here's what the Xbox website says: 36 00:02:28,689 --> 00:02:31,382 So Tony Hawk 4, back in the day, tried out a new thing 37 00:02:31,382 --> 00:02:33,598 where you'd have more open area levels 38 00:02:33,598 --> 00:02:38,283 and you would skate around and pick up whatever little missions at your own leisure. 39 00:02:38,283 --> 00:02:42,792 Tony Hawk 3 + 4, I think to be a more cohesive package, 40 00:02:42,792 --> 00:02:49,374 has taken that fourth game and authentically streamlined it into the epic 2-minute format. 41 00:02:49,374 --> 00:02:51,987 Kotaku confirms that's what they're doing. 42 00:02:51,987 --> 00:02:56,841 So I wonder if including the water park in the same breath as explaining these changes 43 00:02:56,841 --> 00:02:59,567 is their way of saying, "It's all good, alright? 44 00:02:59,567 --> 00:03:02,887 None of this is bad. We're not taking anything away. 45 00:03:02,887 --> 00:03:05,939 In fact, we're giving you more. We're giving you a water park." 46 00:03:08,749 --> 00:03:12,329 And then the other big takeaway is obviously, "Woo, 47 00:03:12,329 --> 00:03:14,203 look at Doom Slayer here." 48 00:03:14,203 --> 00:03:19,141 Not just a hidden character, mind you, but a Digital Deluxe incentive. 49 00:03:19,141 --> 00:03:25,796 To me, an indicator that the Doom Slayer is teetering on the precipice of becoming 50 00:03:25,796 --> 00:03:29,299 a mascot. I do think it is less exciting in that 51 00:03:29,299 --> 00:03:33,526 he looks identical to his in-game character model from Doom Eternal. 52 00:03:33,526 --> 00:03:34,933 So does this Revenant. 53 00:03:34,933 --> 00:03:38,368 And sorry that the best shot I could find of that guy is from the Switch trailer. 54 00:03:38,368 --> 00:03:42,178 I think it's apparent to anyone whether they're really thinking about it or not, 55 00:03:42,178 --> 00:03:46,194 that the specialness of a crossover is reduced when 56 00:03:46,194 --> 00:03:50,126 you're looking at a 3D model that has already existed before. 57 00:03:50,126 --> 00:03:55,856 It's like, "Big deal. You put Quagmire in Grand Theft Auto. 58 00:03:55,856 --> 00:03:59,590 You're not gonna get a blog post about that anymore. We've seen it." 59 00:03:59,590 --> 00:04:03,654 I feel like the real magic, the real fun of a crossover event 60 00:04:03,654 --> 00:04:09,405 is when the guest character has to adhere to the host game's aesthetic. 61 00:04:09,405 --> 00:04:12,460 Recent example: Sub-Zero in Fortnite. 62 00:04:12,460 --> 00:04:16,966 He's both unmistakably Sub-Zero AND unmistakably a Fortnite character. 63 00:04:16,966 --> 00:04:18,445 They really pulled this off. 64 00:04:18,445 --> 00:04:23,053 Least they could do here is give Doom Slayer, like, a sideways hat. 65 00:04:23,999 --> 00:04:27,832 Maybe give this guy a shirt that says "Gnarly Dude." Make 'em fit. 66 00:04:27,832 --> 00:04:31,296 By the way, I don't believe these boards contain any original art. 67 00:04:31,296 --> 00:04:33,875 It's basically, "Yeah, we took some PNGs we had 68 00:04:33,875 --> 00:04:38,513 lying around from the last few Doom games and slapped 'em on some skateboards. 69 00:04:38,513 --> 00:04:40,332 Enjoy those." Those could've been cool. 70 00:04:40,332 --> 00:04:43,089 All what I'm saying is they-- Maybe it would've been cool if they hired some 71 00:04:43,089 --> 00:04:48,802 unique artist to do Tony Hawk-specific Doom original art for those boards. 72 00:04:49,538 --> 00:04:51,110 Kinda like what Fortnite does. 73 00:04:51,110 --> 00:04:55,659 I think the Unmaykr Hoverboard down here is pretty much a new asset. 74 00:04:55,659 --> 00:04:57,589 Yeah, that's what the gun looks like. 75 00:04:57,589 --> 00:04:59,446 So there you go. That's a new thing. 76 00:04:59,446 --> 00:05:03,229 And I think a funny thing about this, just in case you are concerned that 77 00:05:03,229 --> 00:05:08,878 maybe you're plunking down 20 US dollars on a swaparoo of pre-existing assets 78 00:05:08,878 --> 00:05:12,279 is that the bullet points for the Digital Deluxe Edition on the store page, 79 00:05:12,279 --> 00:05:16,539 in a very self-aware fashion, stress that each of those characters: 80 00:05:18,630 --> 00:05:24,437 To me, that is exactly technically enough to shield this from being a quick asset swap. 81 00:05:24,437 --> 00:05:27,847 The value is in that horn toot. Better show it twice. 82 00:05:27,847 --> 00:05:30,646 [two horn toots] 83 00:05:30,646 --> 00:05:33,721 But also, take a look at that cover for the Digital Deluxe Editions. 84 00:05:33,721 --> 00:05:36,557 You see what I'm saying? This is mascot status. 85 00:05:36,557 --> 00:05:39,987 You don't do this unless Doom Slayer is huge. 86 00:05:39,987 --> 00:05:42,388 And by the way, if any of that footage was confusing, 87 00:05:42,388 --> 00:05:48,097 it's from a whole minute-long trailer just for the Digital Deluxe Edition of this game. 88 00:05:48,097 --> 00:05:54,187 And what this is and why it is so funny that they do still advertise Day 1 on Game Pass 89 00:05:54,187 --> 00:06:00,205 is that they also, at the same time, trying their best to discourage you from doing that. 90 00:06:00,205 --> 00:06:02,746 "If you want to play as the Doom Slayer, 91 00:06:02,746 --> 00:06:06,312 how about $20 on top of your regular subscription? 92 00:06:06,312 --> 00:06:11,663 If you wanna play 3 whole days before Day 1, slip us an Andrew Jackson. 93 00:06:11,663 --> 00:06:18,053 If you want this Wireframe Tony Shader and access to the demo at some point, 94 00:06:18,053 --> 00:06:20,270 pre-purchase now." 95 00:06:20,270 --> 00:06:26,230 The message everyone is receiving is that while your 19.99 a month is really nice, 96 00:06:26,230 --> 00:06:30,345 it's simply not enough. You need to be doing better than that. 97 00:06:30,345 --> 00:06:35,629 However, let me be uncharacteristically fair to poor Xbox for just one moment. 98 00:06:35,629 --> 00:06:40,270 Back in 2020, back when Activision was its own publicly-traded corporation, 99 00:06:40,270 --> 00:06:44,120 you did have to digitally pre-order Tony Hawk's Pro Skater 1+2 100 00:06:44,120 --> 00:06:46,145 to access its demo as well. 101 00:06:46,145 --> 00:06:51,145 So some of this was really just Activision business inertia. 102 00:06:51,145 --> 00:06:53,546 We can't stop is now. 103 00:06:53,546 --> 00:07:00,012 So while it's fun to see Activision characters finally mix with Microsoft characters, 104 00:07:00,012 --> 00:07:04,112 it's also kind of fun to watch Activision business and marketing 105 00:07:04,112 --> 00:07:06,921 mix with Microsoft business and marketing. 106 00:07:06,921 --> 00:07:10,670 There is a Digital Deluxe Edition of Tony Hawk 1+2, 107 00:07:10,670 --> 00:07:13,888 which was a measly 10 extra dollars. And 108 00:07:13,888 --> 00:07:18,228 included The Ripper, who is, I believe, and icon in skate culture. 109 00:07:18,228 --> 00:07:26,252 But, curiously, there are no trailers that end advertising this Digial Deluxe Edition. 110 00:07:26,252 --> 00:07:31,361 There's not even a single trailer that is only about the Digital Deluxe Edition. 111 00:07:31,361 --> 00:07:34,262 I mean, there are no promotional screenshots, even. 112 00:07:34,262 --> 00:07:36,695 I had to pull this from the Tony Hawk wiki. 113 00:07:36,695 --> 00:07:42,653 He does look cool. It's at least an original character model. 114 00:07:42,653 --> 00:07:43,645 [HONK] 115 00:07:43,645 --> 00:07:47,678 So it's hard to say if Tony Hawk using its final, dramatic seconds of its trailer 116 00:07:47,678 --> 00:07:50,553 to advertise way that you can pay more now 117 00:07:50,553 --> 00:07:54,569 is more of an Xbox influence or 118 00:07:54,569 --> 00:07:56,203 a Call of Duty influence. 119 00:07:56,203 --> 00:08:00,403 Or maybe that's just how you end your trailer if you're, like, a big shot game. 120 00:08:00,403 --> 00:08:05,927 But for Tony Hawk, it wasn't there 5 years ago and now it's here. 121 00:08:05,927 --> 00:08:11,562 But, to be clear with you, I do think it is cool that this exists. 122 00:08:11,562 --> 00:08:16,003 Back in 2021, when Vicarious Visions got sucked up into Blizzard, 123 00:08:16,003 --> 00:08:20,745 it seemed like there would never be a Tony Hawk 3+4. 124 00:08:20,745 --> 00:08:26,395 So it is encouraging that Microsoft was able to justify publishing this game. 125 00:08:26,395 --> 00:08:28,444 Now, 126 00:08:28,444 --> 00:08:32,553 we just have to hope that nobody plays it Day 1 on Game Pass. 127 00:08:32,553 --> 00:08:36,061 And that's Delayed Input. I'll be back next week. 128 00:08:36,061 --> 00:08:37,028 Thanks for watching. 129 00:08:48,061 --> 00:08:51,910 As the Doom Slayer becomes an official mascot, 130 00:08:51,910 --> 00:08:55,894 I do feel like it's time to call out somebody who is 131 00:08:55,894 --> 00:09:00,761 definitely, certainly become a mascot. That's Astro Bot. 132 00:09:00,761 --> 00:09:03,203 Just in July of last year, Sony put out that: 133 00:09:06,086 --> 00:09:07,436 presentation, right? 134 00:09:07,436 --> 00:09:09,385 They had this slide for Exciting New Releases 135 00:09:09,385 --> 00:09:11,918 and didn't even include Astro Bot. 136 00:09:11,918 --> 00:09:15,777 He wasn't their guy yet. It wasn't worth mentioning to the investors. 137 00:09:15,777 --> 00:09:19,886 However, in November, after Astro Bot sold 1.5 million copies 138 00:09:19,886 --> 00:09:23,143 in its first 9 weeks, Sony started to talk it up more. 139 00:09:23,143 --> 00:09:24,502 Look at this weird stat, by the way. 140 00:09:24,502 --> 00:09:26,844 37% of people who bought Astro Bot 141 00:09:26,844 --> 00:09:31,161 didn't buy any other first-party PlayStation title in the last 2 years. 142 00:09:31,161 --> 00:09:32,577 That is kinda crazy. 143 00:09:32,577 --> 00:09:36,843 But I feel like its a couple of recent ads that have really solidified this. 144 00:09:36,843 --> 00:09:41,052 Astro Bot's appearing in 2 ads co-starring Finn Wolfhard, 145 00:09:41,052 --> 00:09:43,544 who you might recognize as the guy 146 00:09:43,544 --> 00:09:47,410 who's got the Slimer subplot in Ghostbusters: Frozen Empire. 147 00:09:47,802 --> 00:09:49,970 [Slimer screaming] 148 00:09:53,194 --> 00:09:53,826 TREVOR: Yeah. 149 00:09:53,826 --> 00:09:55,603 KYLE: A legitimate, famous actor. 150 00:09:55,603 --> 00:09:59,577 Listen to how affectionately he talks to Astro Bot. 151 00:09:59,577 --> 00:10:00,903 WOLFHARD: Alright Astro, break's over. 152 00:10:00,903 --> 00:10:03,877 KYLE: Yeah, I think it's apparent that Astro Bot is a good mascot. 153 00:10:03,877 --> 00:10:08,735 But what I also appreciate is the marketing team seems to realize and recognize 154 00:10:08,735 --> 00:10:17,593 that their more serious human face IP can be mascotified with Astro Bot robots. 155 00:10:17,593 --> 00:10:21,986 Robot Joel and Ellie finding some big mushrooms and freakin; out 156 00:10:21,986 --> 00:10:23,809 is actually incredibly funny to me. 157 00:10:23,809 --> 00:10:27,985 Last of Us is huge. It's a huge success. No one would argue that. However, 158 00:10:27,985 --> 00:10:32,726 some franchises just aren't cut out to become controllers. 159 00:10:32,726 --> 00:10:37,369 Meanwhile, Astro Bot, practically born to become a controller. 160 00:10:37,369 --> 00:10:40,661 They shoulda just put a little beard on this. 161 00:10:40,661 --> 00:10:42,402 There you go. Last of Us.