0:00:00.000,0:00:01.351 [knock on door][br]Hey, 0:00:02.041,0:00:05.238 Mom says you have to let me [br]borrow your new graphics card. 0:00:11.323,0:00:16.758 KYLE: Previously teased in fun/corporate [br]cross promotional PR just a few weeks ago, 0:00:19.248,0:00:21.573 was officially revealed this week. 0:00:21.573,0:00:24.183 Immediate side note, [br]when I went to rewatch the trailer, 0:00:24.183,0:00:27.187 I noticed this banner on [br]Xbox's YouTube channel. It says: 0:00:32.901,0:00:36.738 Which would lead one to ask,[br]"Why would I pre-order something 0:00:36.738,0:00:40.306 that I'm going to eventually play [br]Day 1 on Game Pass?" 0:00:41.108,0:00:44.167 And I think what they mean here [br]is the "and" is an option. 0:00:44.167,0:00:45.938 You have the option to pre-order 0:00:45.938,0:00:49.238 AND you have the option to [br]play Day One on Game Pass. 0:00:49.238,0:00:52.138 It could be "or".[br]The end of the trailer says "or." 0:00:52.138,0:00:52.773 But if this said: 0:00:56.106,0:00:58.604 there's kind of no reason to pre-order. 0:00:58.604,0:01:02.075 It's like saying, "You can go on [br]a second date with me 0:01:02.075,0:01:05.966 or take this $20,000 [br]and walk away forever." 0:01:06.784,0:01:10.178 They're gonna take the money.[br]Nobody wants to pre-order that bad. 0:01:10.178,0:01:12.876 Really, though, this couldn't be simpler.[br]The solution's obvious. 0:01:12.876,0:01:14.325 Just make it a plus sign. 0:01:14.901,0:01:15.816 What were they thinking? 0:01:15.816,0:01:18.843 But I'd say when I watched that trailer,[br]I had two main takeaways. 0:01:18.843,0:01:19.910 First takeaway: 0:01:19.910,0:01:23.206 The Stop the Music moment[br]doesn't really hit. 0:01:23.206,0:01:26.903 And when I say Stop the Music moment,[br]I just mean that part of a trailer where 0:01:26.903,0:01:29.395 the music's goin' great, right?[br]We have a lot of momentum. 0:01:29.395,0:01:32.969 But then suddenly, bwoo.[br]Stop the music. 0:01:34.187,0:01:38.375 Big reveal. [br]"Whoa, they're doing WHAT?" 0:01:38.375,0:01:40.439 Music kicks back in.[br]Title. 0:01:40.439,0:01:43.960 Trailer's edited like you're supposed to [br]throw your head back and say, 0:01:43.960,0:01:47.696 "Wha--?! A-- Whoa![br]I can't believe they're going there!" 0:01:47.696,0:01:50.692 But, I don't know, [br]it just seems like another place. 0:01:50.692,0:01:56.777 Anyway, it's kind of interesting that [br]this collection of two classic games 0:01:56.777,0:01:58.984 would be so proud to advertise: 0:02:01.712,0:02:06.094 And I think it has something to do with [br]what they're doing with Tony Hawk 4. 0:02:06.094,0:02:08.247 Here's what the Xbox website says: 0:02:28.689,0:02:31.382 So Tony Hawk 4, back in the day, [br]tried out a new thing 0:02:31.382,0:02:33.598 where you'd have more open area levels 0:02:33.598,0:02:38.283 and you would skate around and pick up [br]whatever little missions at your own leisure. 0:02:38.283,0:02:42.792 Tony Hawk 3 + 4, I think [br]to be a more cohesive package, 0:02:42.792,0:02:49.374 has taken that fourth game and authentically [br]streamlined it into the epic 2-minute format. 0:02:49.374,0:02:51.987 Kotaku confirms that's what they're doing. 0:02:51.987,0:02:56.841 So I wonder if including the water park in [br]the same breath as explaining these changes 0:02:56.841,0:02:59.567 is their way of saying, [br]"It's all good, alright? 0:02:59.567,0:03:02.887 None of this is bad.[br]We're not taking anything away. 0:03:02.887,0:03:05.939 In fact, we're giving you more.[br]We're giving you a water park." 0:03:08.749,0:03:12.329 And then the other big takeaway [br]is obviously, "Woo, 0:03:12.329,0:03:14.203 look at Doom Slayer here." 0:03:14.203,0:03:19.141 Not just a hidden character, mind you,[br]but a Digital Deluxe incentive. 0:03:19.141,0:03:25.796 To me, an indicator that the Doom Slayer [br]is teetering on the precipice of becoming 0:03:25.796,0:03:29.299 a mascot.[br]I do think it is less exciting in that 0:03:29.299,0:03:33.526 he looks identical to his in-game [br]character model from Doom Eternal. 0:03:33.526,0:03:34.933 So does this Revenant. 0:03:34.933,0:03:38.368 And sorry that the best shot I could find [br]of that guy is from the Switch trailer. 0:03:38.368,0:03:42.178 I think it's apparent to anyone whether [br]they're really thinking about it or not, 0:03:42.178,0:03:46.194 that the specialness of a crossover [br]is reduced when 0:03:46.194,0:03:50.126 you're looking at a 3D model [br]that has already existed before. 0:03:50.126,0:03:55.856 It's like, "Big deal. [br]You put Quagmire in Grand Theft Auto. 0:03:55.856,0:03:59.590 You're not gonna get a blog post [br]about that anymore. We've seen it." 0:03:59.590,0:04:03.654 I feel like the real magic,[br]the real fun of a crossover event, 0:04:03.654,0:04:09.405 is when the guest character has to [br]adhere to the host game's aesthetic. 0:04:09.405,0:04:12.460 Recent example: Sub-Zero in Fortnite. 0:04:12.460,0:04:16.966 He's both unmistakably Sub-Zero AND [br]unmistakably a Fortnite character. 0:04:16.966,0:04:18.445 They really pulled this off. 0:04:18.445,0:04:23.053 Least they could do here is [br]give Doom Slayer, like, a sideways hat. 0:04:23.999,0:04:27.832 Maybe give this guy a shirt [br]that says "Gnarly Dude." Make 'em fit. 0:04:27.832,0:04:31.296 By the way, I don't believe these boards [br]contain any original art. 0:04:31.296,0:04:33.875 It's basically, [br]"Yeah, we took some PNGs we had 0:04:33.875,0:04:38.513 lying around from the last few Doom games [br]and slapped 'em on some skateboards. 0:04:38.513,0:04:40.332 Enjoy those."[br]Those could've been cool. 0:04:40.332,0:04:43.089 All what I'm saying is they--[br]Maybe it would've been cool if they hired some 0:04:43.089,0:04:48.802 unique artist to do Tony Hawk-specific [br]Doom original art for those boards. 0:04:49.538,0:04:51.110 Kinda like what Fortnite does. 0:04:51.110,0:04:55.659 I think the Unmaykr Hoverboard down here [br]is pretty much a new asset. 0:04:55.659,0:04:57.589 Yeah, that's what the gun looks like. 0:04:57.589,0:04:59.316 So there you go.[br]That's a new thing. 0:04:59.316,0:05:03.069 And I think a funny thing about this,[br]just in case you are concerned that 0:05:03.069,0:05:08.668 maybe you're plunking down 20 US dollars [br]on a swaparoo of pre-existing assets 0:05:08.668,0:05:12.359 is that the bullet points for the [br]Digital Deluxe Edition on the store page, 0:05:12.359,0:05:17.329 in a very self-aware fashion, stress [br]that each of those characters include: 0:05:18.580,0:05:24.397 To me, that is exactly technically enough[br]to shield this from being a quick asset swap. 0:05:24.397,0:05:27.851 The value is in that horn toot.[br]Better show it twice. 0:05:28.337,0:05:28.800 [toot] 0:05:29.946,0:05:30.216 [toot] 0:05:30.216,0:05:33.821 But also, take a look at that cover art[br]for the Digital Deluxe Editions. 0:05:33.821,0:05:36.587 You see what I'm saying?[br]This is mascot status. 0:05:36.587,0:05:39.907 You don't do this unless [br]Doom Slayer is huge. 0:05:39.907,0:05:42.348 And by the way, if any [br]of that footage was confusing, 0:05:42.348,0:05:47.937 it's from a whole minute-long trailer just [br]for the Digital Deluxe Edition of this game. 0:05:47.937,0:05:54.467 And what this is and why it is so funny that [br]they do still advertise Day 1 on Game Pass 0:05:54.467,0:05:57.085 is that they are also, at the same time, 0:05:57.085,0:06:00.205 trying their best [br]to discourage you from doing that. 0:06:00.205,0:06:02.746 "If you want to play as the Doom Slayer, 0:06:02.746,0:06:06.252 how about $20 on top [br]of your regular subscription? 0:06:06.252,0:06:11.473 If you wanna play 3 whole days before [br]Day 1, slip us an Andrew Jackson. 0:06:11.473,0:06:17.983 If you want this Wireframe Tony Shader[br]and access to the demo at some point, 0:06:17.983,0:06:20.700 pre-purchase now." 0:06:20.700,0:06:26.080 The message everyone is receiving is that [br]while your 19.99 a month is really nice, 0:06:26.080,0:06:30.135 it's simply not enough.[br]You need to be doing better than that. 0:06:30.135,0:06:35.679 However, let me be uncharacteristically [br]fair to poor Xbox for just one moment. 0:06:35.679,0:06:40.200 Back in 2020, back when Activision [br]was its own publicly-traded corporation, 0:06:40.200,0:06:43.870 you did have to digitally pre-order [br]Tony Hawk's Pro Skater 1+2 0:06:43.870,0:06:46.035 to access its demo as well. 0:06:46.035,0:06:51.205 So some of this is really just[br]Activision business inertia. 0:06:52.135,0:06:53.346 We can't stop is now. 0:06:53.346,0:06:59.882 So while it's fun to see Activision characters [br]finally mix with Microsoft characters, 0:06:59.882,0:07:04.032 it's also kind of fun to watch [br]Activision business and marketing 0:07:04.032,0:07:06.641 mix with Microsoft business and marketing. 0:07:06.641,0:07:10.690 There is a Digital Deluxe Edition [br]of Tony Hawk 1+2, 0:07:10.690,0:07:13.078 which was a measly 10 extra dollars 0:07:13.078,0:07:18.208 and included The Ripper, who is,[br]I believe, an icon in skate culture. 0:07:18.208,0:07:26.362 But, curiously, there are no trailers that [br]end advertising this Digial Deluxe Edition. 0:07:26.362,0:07:31.391 There's not even a single trailer that is [br]only about the Digital Deluxe Edition. 0:07:31.391,0:07:34.102 I mean, there are no [br]promotional screenshots, even. 0:07:34.102,0:07:36.815 I had to pull this from the Tony Hawk wiki. 0:07:37.775,0:07:39.087 He does look cool. 0:07:40.493,0:07:42.503 It's at least an original character model. 0:07:42.843,0:07:43.155 [HONK] 0:07:43.155,0:07:47.558 So it's hard to say if Tony Hawk using its [br]final, dramatic seconds of its trailer 0:07:47.558,0:07:50.723 to advertise ways [br]that you can pay more now 0:07:50.723,0:07:54.219 is more of an Xbox influence[br]or 0:07:54.219,0:07:56.263 a Call of Duty influence. 0:07:56.263,0:08:00.533 Or maybe that's just how you end your [br]trailer if you're, like, a big shot game. 0:08:00.533,0:08:06.267 But for Tony Hawk, it wasn't there [br]5 years ago and now it's here. 0:08:06.267,0:08:11.422 But, to be clear with you, [br]I do think it is cool that this exists. 0:08:11.422,0:08:16.293 Back in 2021, when Vicarious Visions [br]got sucked up into Blizzard, 0:08:16.293,0:08:20.465 it seemed like there would [br]never be a Tony Hawk 3+4. 0:08:20.465,0:08:26.528 So it is encouraging that Microsoft [br]was able to justify publishing this game. 0:08:27.075,0:08:27.875 Now, 0:08:28.594,0:08:32.693 we just have to hope that [br]nobody plays it Day 1 on Game Pass. 0:08:33.313,0:08:35.901 And that's Delayed Input.[br]I'll be back next week. 0:08:35.901,0:08:37.108 Thanks for watching. 0:08:47.791,0:08:52.190 As the Doom Slayer [br]becomes an official mascot, 0:08:52.190,0:08:55.694 I do feel like it's time [br]to call out somebody who is 0:08:55.694,0:09:00.491 definitely, certainly become a mascot.[br]That's Astro Bot. 0:09:00.491,0:09:03.326 Just in July of last year, [br]Sony put out that 0:09:03.326,0:09:05.846 Game & Network Services Segment[br]presentation, right? 0:09:05.846,0:09:09.105 They had this slide for [br]Exciting New Releases 0:09:09.105,0:09:11.708 and didn't even include Astro Bot. 0:09:11.708,0:09:15.787 He wasn't their guy yet. It wasn't [br]worth mentioning to the investors. 0:09:15.787,0:09:19.586 However, in November, [br]after Astro Bot sold 1.5 million copies 0:09:19.586,0:09:22.933 in its first 9 weeks,[br]Sony started to talk it up more. 0:09:22.933,0:09:24.372 Look at this weird stat, by the way. 0:09:24.372,0:09:26.964 37% of people who bought Astro Bot 0:09:26.964,0:09:31.261 didn't buy any other first-party [br]PlayStation title in the last 2 years. 0:09:31.261,0:09:32.517 That is kinda crazy. 0:09:32.517,0:09:36.973 But I feel like its a couple of recent [br]ads that have really solidified this. 0:09:36.973,0:09:41.022 Astro Bot's appearing in 2 ads [br]co-starring Finn Wolfhard, 0:09:41.022,0:09:42.934 who you might recognize as 0:09:42.934,0:09:47.410 the guy who's got the Slimer subplot [br]in Ghostbusters: Frozen Empire. 0:09:47.410,0:09:49.714 [Slimer screaming] 0:09:52.844,0:09:53.196 TREVOR: Yeah. 0:09:53.196,0:09:55.953 KYLE: A legitimate, famous actor. 0:09:55.953,0:09:59.477 Listen to how affectionately [br]he talks to Astro Bot. 0:09:59.477,0:10:00.893 WOLFHARD: Alright Astro, break's over. 0:10:00.893,0:10:03.707 KYLE: Yeah, I think it's apparent that [br]Astro Bot is a good mascot. 0:10:03.707,0:10:09.055 But what I also appreciate is the marketing [br]team seems to realize and recognize 0:10:09.055,0:10:17.493 that their more serious human face IP[br]can be mascotified with Astro Bot robots. 0:10:17.493,0:10:21.716 Robot Joel and Ellie finding [br]some big mushrooms and freakin' out 0:10:21.716,0:10:23.629 is actually incredibly funny to me. 0:10:23.629,0:10:27.985 Last of Us is huge. It's a huge success. [br]No one would argue that. However, 0:10:28.395,0:10:32.866 some franchises just aren't [br]cut out to become controllers. 0:10:32.866,0:10:37.829 Meanwhile, Astro Bot, [br]practically born to become a controller. 0:10:37.829,0:10:40.545 They shoulda just [br]put a little beard on this. 0:10:41.211,0:10:42.562 There you go:[br]Last of Us.