[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.00,0:00:01.35,Default,,0000,0000,0000,,[knock on door]\NHey, Dialogue: 0,0:00:02.04,0:00:05.24,Default,,0000,0000,0000,,Mom says you have to let me \Nborrow your new graphics card. Dialogue: 0,0:00:11.32,0:00:16.76,Default,,0000,0000,0000,,KYLE: Previously teased in fun/corporate \Ncross promotional PR just a few weeks ago, Dialogue: 0,0:00:19.25,0:00:21.57,Default,,0000,0000,0000,,was officially revealed this week. Dialogue: 0,0:00:21.57,0:00:24.18,Default,,0000,0000,0000,,Immediate side note, \Nwhen I went to rewatch the trailer, Dialogue: 0,0:00:24.18,0:00:27.19,Default,,0000,0000,0000,,I noticed this banner on \NXbox's YouTube channel. It says: Dialogue: 0,0:00:32.90,0:00:36.74,Default,,0000,0000,0000,,Which would lead one to ask,\N"Why would I pre-order something Dialogue: 0,0:00:36.74,0:00:40.31,Default,,0000,0000,0000,,that I'm going to eventually play \NDay 1 on Game Pass?" Dialogue: 0,0:00:41.11,0:00:44.17,Default,,0000,0000,0000,,And I think what they mean here \Nis the "and" is an option. Dialogue: 0,0:00:44.17,0:00:45.94,Default,,0000,0000,0000,,You have the option to pre-order Dialogue: 0,0:00:45.94,0:00:49.24,Default,,0000,0000,0000,,AND you have the option to \Nplay Day One on Game Pass. Dialogue: 0,0:00:49.24,0:00:52.14,Default,,0000,0000,0000,,It could be "or".\NThe end of the trailer says "or." Dialogue: 0,0:00:52.14,0:00:52.77,Default,,0000,0000,0000,,But if this said: Dialogue: 0,0:00:56.11,0:00:58.60,Default,,0000,0000,0000,,there's kind of no reason to pre-order. Dialogue: 0,0:00:58.60,0:01:02.08,Default,,0000,0000,0000,,It's like saying, "You can go on \Na second date with me Dialogue: 0,0:01:02.08,0:01:05.97,Default,,0000,0000,0000,,or take this $20,000 \Nand walk away forever." Dialogue: 0,0:01:06.78,0:01:10.18,Default,,0000,0000,0000,,They're gonna take the money.\NNobody wants to pre-order that bad. Dialogue: 0,0:01:10.18,0:01:12.88,Default,,0000,0000,0000,,Really, though, this couldn't be simpler.\NThe solution's obvious. Dialogue: 0,0:01:12.88,0:01:14.32,Default,,0000,0000,0000,,Just make it a plus sign. Dialogue: 0,0:01:14.90,0:01:15.82,Default,,0000,0000,0000,,What were they thinking? Dialogue: 0,0:01:15.82,0:01:18.84,Default,,0000,0000,0000,,But I'd say when I watched that trailer,\NI had two main takeaways. Dialogue: 0,0:01:18.84,0:01:19.91,Default,,0000,0000,0000,,First takeaway: Dialogue: 0,0:01:19.91,0:01:23.21,Default,,0000,0000,0000,,The Stop the Music moment\Ndoesn't really hit. Dialogue: 0,0:01:23.21,0:01:26.90,Default,,0000,0000,0000,,And when I say Stop the Music moment,\NI just mean that part of a trailer where Dialogue: 0,0:01:26.90,0:01:29.40,Default,,0000,0000,0000,,the music's goin' great, right?\NWe have a lot of momentum. Dialogue: 0,0:01:29.40,0:01:32.97,Default,,0000,0000,0000,,But then suddenly, bwoo.\NStop the music. Dialogue: 0,0:01:34.19,0:01:38.38,Default,,0000,0000,0000,,Big reveal. \N"Whoa, they're doing WHAT?" Dialogue: 0,0:01:38.38,0:01:40.44,Default,,0000,0000,0000,,Music kicks back in.\NTitle. Dialogue: 0,0:01:40.44,0:01:43.96,Default,,0000,0000,0000,,Trailer's edited like you're supposed to \Nthrow your head back and say, Dialogue: 0,0:01:43.96,0:01:47.70,Default,,0000,0000,0000,,"Wha--?! A-- Whoa!\NI can't believe they're going there!" Dialogue: 0,0:01:47.70,0:01:50.69,Default,,0000,0000,0000,,But, I don't know, \Nit just seems like another place. Dialogue: 0,0:01:50.69,0:01:56.78,Default,,0000,0000,0000,,Anyway, it's kind of interesting that \Nthis collection of two classic games Dialogue: 0,0:01:56.78,0:01:58.98,Default,,0000,0000,0000,,would be so proud to advertise: Dialogue: 0,0:02:01.71,0:02:06.09,Default,,0000,0000,0000,,And I think it has something to do with \Nwhat they're doing with Tony Hawk 4. Dialogue: 0,0:02:06.09,0:02:08.25,Default,,0000,0000,0000,,Here's what the Xbox website says: Dialogue: 0,0:02:28.69,0:02:31.38,Default,,0000,0000,0000,,So Tony Hawk 4, back in the day, \Ntried out a new thing Dialogue: 0,0:02:31.38,0:02:33.60,Default,,0000,0000,0000,,where you'd have more open area levels Dialogue: 0,0:02:33.60,0:02:38.28,Default,,0000,0000,0000,,and you would skate around and pick up \Nwhatever little missions at your own leisure. Dialogue: 0,0:02:38.28,0:02:42.79,Default,,0000,0000,0000,,Tony Hawk 3 + 4, I think \Nto be a more cohesive package, Dialogue: 0,0:02:42.79,0:02:49.37,Default,,0000,0000,0000,,has taken that fourth game and authentically \Nstreamlined it into the epic 2-minute format. Dialogue: 0,0:02:49.37,0:02:51.99,Default,,0000,0000,0000,,Kotaku confirms that's what they're doing. Dialogue: 0,0:02:51.99,0:02:56.84,Default,,0000,0000,0000,,So I wonder if including the water park in \Nthe same breath as explaining these changes Dialogue: 0,0:02:56.84,0:02:59.57,Default,,0000,0000,0000,,is their way of saying, \N"It's all good, alright? Dialogue: 0,0:02:59.57,0:03:02.89,Default,,0000,0000,0000,,None of this is bad.\NWe're not taking anything away. Dialogue: 0,0:03:02.89,0:03:05.94,Default,,0000,0000,0000,,In fact, we're giving you more.\NWe're giving you a water park." Dialogue: 0,0:03:08.75,0:03:12.33,Default,,0000,0000,0000,,And then the other big takeaway \Nis obviously, "Woo, Dialogue: 0,0:03:12.33,0:03:14.20,Default,,0000,0000,0000,,look at Doom Slayer here." Dialogue: 0,0:03:14.20,0:03:19.14,Default,,0000,0000,0000,,Not just a hidden character, mind you,\Nbut a Digital Deluxe incentive. Dialogue: 0,0:03:19.14,0:03:25.80,Default,,0000,0000,0000,,To me, an indicator that the Doom Slayer \Nis teetering on the precipice of becoming Dialogue: 0,0:03:25.80,0:03:29.30,Default,,0000,0000,0000,,a mascot.\NI do think it is less exciting in that Dialogue: 0,0:03:29.30,0:03:33.53,Default,,0000,0000,0000,,he looks identical to his in-game \Ncharacter model from Doom Eternal. Dialogue: 0,0:03:33.53,0:03:34.93,Default,,0000,0000,0000,,So does this Revenant. Dialogue: 0,0:03:34.93,0:03:38.37,Default,,0000,0000,0000,,And sorry that the best shot I could find \Nof that guy is from the Switch trailer. Dialogue: 0,0:03:38.37,0:03:42.18,Default,,0000,0000,0000,,I think it's apparent to anyone whether \Nthey're really thinking about it or not, Dialogue: 0,0:03:42.18,0:03:46.19,Default,,0000,0000,0000,,that the specialness of a crossover \Nis reduced when Dialogue: 0,0:03:46.19,0:03:50.13,Default,,0000,0000,0000,,you're looking at a 3D model \Nthat has already existed before. Dialogue: 0,0:03:50.13,0:03:55.86,Default,,0000,0000,0000,,It's like, "Big deal. \NYou put Quagmire in Grand Theft Auto. Dialogue: 0,0:03:55.86,0:03:59.59,Default,,0000,0000,0000,,You're not gonna get a blog post \Nabout that anymore. We've seen it." Dialogue: 0,0:03:59.59,0:04:03.65,Default,,0000,0000,0000,,I feel like the real magic,\Nthe real fun of a crossover event, Dialogue: 0,0:04:03.65,0:04:09.40,Default,,0000,0000,0000,,is when the guest character has to \Nadhere to the host game's aesthetic. Dialogue: 0,0:04:09.40,0:04:12.46,Default,,0000,0000,0000,,Recent example: Sub-Zero in Fortnite. Dialogue: 0,0:04:12.46,0:04:16.97,Default,,0000,0000,0000,,He's both unmistakably Sub-Zero AND \Nunmistakably a Fortnite character. Dialogue: 0,0:04:16.97,0:04:18.44,Default,,0000,0000,0000,,They really pulled this off. Dialogue: 0,0:04:18.44,0:04:23.05,Default,,0000,0000,0000,,Least they could do here is \Ngive Doom Slayer, like, a sideways hat. Dialogue: 0,0:04:23.100,0:04:27.83,Default,,0000,0000,0000,,Maybe give this guy a shirt \Nthat says "Gnarly Dude." Make 'em fit. Dialogue: 0,0:04:27.83,0:04:31.30,Default,,0000,0000,0000,,By the way, I don't believe these boards \Ncontain any original art. Dialogue: 0,0:04:31.30,0:04:33.88,Default,,0000,0000,0000,,It's basically, \N"Yeah, we took some PNGs we had Dialogue: 0,0:04:33.88,0:04:38.51,Default,,0000,0000,0000,,lying around from the last few Doom games \Nand slapped 'em on some skateboards. Dialogue: 0,0:04:38.51,0:04:40.33,Default,,0000,0000,0000,,Enjoy those."\NThose could've been cool. Dialogue: 0,0:04:40.33,0:04:43.09,Default,,0000,0000,0000,,All what I'm saying is they--\NMaybe it would've been cool if they hired some Dialogue: 0,0:04:43.09,0:04:48.80,Default,,0000,0000,0000,,unique artist to do Tony Hawk-specific \NDoom original art for those boards. Dialogue: 0,0:04:49.54,0:04:51.11,Default,,0000,0000,0000,,Kinda like what Fortnite does. Dialogue: 0,0:04:51.11,0:04:55.66,Default,,0000,0000,0000,,I think the Unmaykr Hoverboard down here \Nis pretty much a new asset. Dialogue: 0,0:04:55.66,0:04:57.59,Default,,0000,0000,0000,,Yeah, that's what the gun looks like. Dialogue: 0,0:04:57.59,0:04:59.32,Default,,0000,0000,0000,,So there you go.\NThat's a new thing. Dialogue: 0,0:04:59.32,0:05:03.07,Default,,0000,0000,0000,,And I think a funny thing about this,\Njust in case you are concerned that Dialogue: 0,0:05:03.07,0:05:08.67,Default,,0000,0000,0000,,maybe you're plunking down 20 US dollars \Non a swaparoo of pre-existing assets Dialogue: 0,0:05:08.67,0:05:12.36,Default,,0000,0000,0000,,is that the bullet points for the \NDigital Deluxe Edition on the store page, Dialogue: 0,0:05:12.36,0:05:17.33,Default,,0000,0000,0000,,in a very self-aware fashion, stress \Nthat each of those characters include: Dialogue: 0,0:05:18.58,0:05:24.40,Default,,0000,0000,0000,,To me, that is exactly technically enough\Nto shield this from being a quick asset swap. Dialogue: 0,0:05:24.40,0:05:27.85,Default,,0000,0000,0000,,The value is in that horn toot.\NBetter show it twice. Dialogue: 0,0:05:28.34,0:05:28.80,Default,,0000,0000,0000,,[toot] Dialogue: 0,0:05:29.95,0:05:30.22,Default,,0000,0000,0000,,[toot] Dialogue: 0,0:05:30.22,0:05:33.82,Default,,0000,0000,0000,,But also, take a look at that cover art\Nfor the Digital Deluxe Editions. Dialogue: 0,0:05:33.82,0:05:36.59,Default,,0000,0000,0000,,You see what I'm saying?\NThis is mascot status. Dialogue: 0,0:05:36.59,0:05:39.91,Default,,0000,0000,0000,,You don't do this unless \NDoom Slayer is huge. Dialogue: 0,0:05:39.91,0:05:42.35,Default,,0000,0000,0000,,And by the way, if any \Nof that footage was confusing, Dialogue: 0,0:05:42.35,0:05:47.94,Default,,0000,0000,0000,,it's from a whole minute-long trailer just \Nfor the Digital Deluxe Edition of this game. Dialogue: 0,0:05:47.94,0:05:54.47,Default,,0000,0000,0000,,And what this is and why it is so funny that \Nthey do still advertise Day 1 on Game Pass Dialogue: 0,0:05:54.47,0:05:57.08,Default,,0000,0000,0000,,is that they are also, at the same time, Dialogue: 0,0:05:57.08,0:06:00.20,Default,,0000,0000,0000,,trying their best \Nto discourage you from doing that. Dialogue: 0,0:06:00.20,0:06:02.75,Default,,0000,0000,0000,,"If you want to play as the Doom Slayer, Dialogue: 0,0:06:02.75,0:06:06.25,Default,,0000,0000,0000,,how about $20 on top \Nof your regular subscription? Dialogue: 0,0:06:06.25,0:06:11.47,Default,,0000,0000,0000,,If you wanna play 3 whole days before \NDay 1, slip us an Andrew Jackson. Dialogue: 0,0:06:11.47,0:06:17.98,Default,,0000,0000,0000,,If you want this Wireframe Tony Shader\Nand access to the demo at some point, Dialogue: 0,0:06:17.98,0:06:20.70,Default,,0000,0000,0000,,pre-purchase now." Dialogue: 0,0:06:20.70,0:06:26.08,Default,,0000,0000,0000,,The message everyone is receiving is that \Nwhile your 19.99 a month is really nice, Dialogue: 0,0:06:26.08,0:06:30.14,Default,,0000,0000,0000,,it's simply not enough.\NYou need to be doing better than that. Dialogue: 0,0:06:30.14,0:06:35.68,Default,,0000,0000,0000,,However, let me be uncharacteristically \Nfair to poor Xbox for just one moment. Dialogue: 0,0:06:35.68,0:06:40.20,Default,,0000,0000,0000,,Back in 2020, back when Activision \Nwas its own publicly-traded corporation, Dialogue: 0,0:06:40.20,0:06:43.87,Default,,0000,0000,0000,,you did have to digitally pre-order \NTony Hawk's Pro Skater 1+2 Dialogue: 0,0:06:43.87,0:06:46.04,Default,,0000,0000,0000,,to access its demo as well. Dialogue: 0,0:06:46.04,0:06:51.20,Default,,0000,0000,0000,,So some of this is really just\NActivision business inertia. Dialogue: 0,0:06:52.14,0:06:53.35,Default,,0000,0000,0000,,We can't stop is now. Dialogue: 0,0:06:53.35,0:06:59.88,Default,,0000,0000,0000,,So while it's fun to see Activision characters \Nfinally mix with Microsoft characters, Dialogue: 0,0:06:59.88,0:07:04.03,Default,,0000,0000,0000,,it's also kind of fun to watch \NActivision business and marketing Dialogue: 0,0:07:04.03,0:07:06.64,Default,,0000,0000,0000,,mix with Microsoft business and marketing. Dialogue: 0,0:07:06.64,0:07:10.69,Default,,0000,0000,0000,,There is a Digital Deluxe Edition \Nof Tony Hawk 1+2, Dialogue: 0,0:07:10.69,0:07:13.08,Default,,0000,0000,0000,,which was a measly 10 extra dollars Dialogue: 0,0:07:13.08,0:07:18.21,Default,,0000,0000,0000,,and included The Ripper, who is,\NI believe, an icon in skate culture. Dialogue: 0,0:07:18.21,0:07:26.36,Default,,0000,0000,0000,,But, curiously, there are no trailers that \Nend advertising this Digial Deluxe Edition. Dialogue: 0,0:07:26.36,0:07:31.39,Default,,0000,0000,0000,,There's not even a single trailer that is \Nonly about the Digital Deluxe Edition. Dialogue: 0,0:07:31.39,0:07:34.10,Default,,0000,0000,0000,,I mean, there are no \Npromotional screenshots, even. Dialogue: 0,0:07:34.10,0:07:36.82,Default,,0000,0000,0000,,I had to pull this from the Tony Hawk wiki. Dialogue: 0,0:07:37.78,0:07:39.09,Default,,0000,0000,0000,,He does look cool. Dialogue: 0,0:07:40.49,0:07:42.50,Default,,0000,0000,0000,,It's at least an original character model. Dialogue: 0,0:07:42.84,0:07:43.16,Default,,0000,0000,0000,,[HONK] Dialogue: 0,0:07:43.16,0:07:47.56,Default,,0000,0000,0000,,So it's hard to say if Tony Hawk using its \Nfinal, dramatic seconds of its trailer Dialogue: 0,0:07:47.56,0:07:50.72,Default,,0000,0000,0000,,to advertise ways \Nthat you can pay more now Dialogue: 0,0:07:50.72,0:07:54.22,Default,,0000,0000,0000,,is more of an Xbox influence\Nor Dialogue: 0,0:07:54.22,0:07:56.26,Default,,0000,0000,0000,,a Call of Duty influence. Dialogue: 0,0:07:56.26,0:08:00.53,Default,,0000,0000,0000,,Or maybe that's just how you end your \Ntrailer if you're, like, a big shot game. Dialogue: 0,0:08:00.53,0:08:06.27,Default,,0000,0000,0000,,But for Tony Hawk, it wasn't there \N5 years ago and now it's here. Dialogue: 0,0:08:06.27,0:08:11.42,Default,,0000,0000,0000,,But, to be clear with you, \NI do think it is cool that this exists. Dialogue: 0,0:08:11.42,0:08:16.29,Default,,0000,0000,0000,,Back in 2021, when Vicarious Visions \Ngot sucked up into Blizzard, Dialogue: 0,0:08:16.29,0:08:20.46,Default,,0000,0000,0000,,it seemed like there would \Nnever be a Tony Hawk 3+4. Dialogue: 0,0:08:20.46,0:08:26.53,Default,,0000,0000,0000,,So it is encouraging that Microsoft \Nwas able to justify publishing this game. Dialogue: 0,0:08:27.08,0:08:27.88,Default,,0000,0000,0000,,Now, Dialogue: 0,0:08:28.59,0:08:32.69,Default,,0000,0000,0000,,we just have to hope that \Nnobody plays it Day 1 on Game Pass. Dialogue: 0,0:08:33.31,0:08:35.90,Default,,0000,0000,0000,,And that's Delayed Input.\NI'll be back next week. Dialogue: 0,0:08:35.90,0:08:37.11,Default,,0000,0000,0000,,Thanks for watching. Dialogue: 0,0:08:47.79,0:08:52.19,Default,,0000,0000,0000,,As the Doom Slayer \Nbecomes an official mascot, Dialogue: 0,0:08:52.19,0:08:55.69,Default,,0000,0000,0000,,I do feel like it's time \Nto call out somebody who is Dialogue: 0,0:08:55.69,0:09:00.49,Default,,0000,0000,0000,,definitely, certainly become a mascot.\NThat's Astro Bot. Dialogue: 0,0:09:00.49,0:09:03.33,Default,,0000,0000,0000,,Just in July of last year, \NSony put out that Dialogue: 0,0:09:03.33,0:09:05.85,Default,,0000,0000,0000,,Game & Network Services Segment\Npresentation, right? Dialogue: 0,0:09:05.85,0:09:09.10,Default,,0000,0000,0000,,They had this slide for \NExciting New Releases Dialogue: 0,0:09:09.10,0:09:11.71,Default,,0000,0000,0000,,and didn't even include Astro Bot. Dialogue: 0,0:09:11.71,0:09:15.79,Default,,0000,0000,0000,,He wasn't their guy yet. It wasn't \Nworth mentioning to the investors. Dialogue: 0,0:09:15.79,0:09:19.59,Default,,0000,0000,0000,,However, in November, \Nafter Astro Bot sold 1.5 million copies Dialogue: 0,0:09:19.59,0:09:22.93,Default,,0000,0000,0000,,in its first 9 weeks,\NSony started to talk it up more. Dialogue: 0,0:09:22.93,0:09:24.37,Default,,0000,0000,0000,,Look at this weird stat, by the way. Dialogue: 0,0:09:24.37,0:09:26.96,Default,,0000,0000,0000,,37% of people who bought Astro Bot Dialogue: 0,0:09:26.96,0:09:31.26,Default,,0000,0000,0000,,didn't buy any other first-party \NPlayStation title in the last 2 years. Dialogue: 0,0:09:31.26,0:09:32.52,Default,,0000,0000,0000,,That is kinda crazy. Dialogue: 0,0:09:32.52,0:09:36.97,Default,,0000,0000,0000,,But I feel like its a couple of recent \Nads that have really solidified this. Dialogue: 0,0:09:36.97,0:09:41.02,Default,,0000,0000,0000,,Astro Bot's appearing in 2 ads \Nco-starring Finn Wolfhard, Dialogue: 0,0:09:41.02,0:09:42.93,Default,,0000,0000,0000,,who you might recognize as Dialogue: 0,0:09:42.93,0:09:47.41,Default,,0000,0000,0000,,the guy who's got the Slimer subplot \Nin Ghostbusters: Frozen Empire. Dialogue: 0,0:09:47.41,0:09:49.71,Default,,0000,0000,0000,,[Slimer screaming] Dialogue: 0,0:09:52.84,0:09:53.20,Default,,0000,0000,0000,,TREVOR: Yeah. Dialogue: 0,0:09:53.20,0:09:55.95,Default,,0000,0000,0000,,KYLE: A legitimate, famous actor. Dialogue: 0,0:09:55.95,0:09:59.48,Default,,0000,0000,0000,,Listen to how affectionately \Nhe talks to Astro Bot. Dialogue: 0,0:09:59.48,0:10:00.89,Default,,0000,0000,0000,,WOLFHARD: Alright Astro, break's over. Dialogue: 0,0:10:00.89,0:10:03.71,Default,,0000,0000,0000,,KYLE: Yeah, I think it's apparent that \NAstro Bot is a good mascot. Dialogue: 0,0:10:03.71,0:10:09.06,Default,,0000,0000,0000,,But what I also appreciate is the marketing \Nteam seems to realize and recognize Dialogue: 0,0:10:09.06,0:10:17.49,Default,,0000,0000,0000,,that their more serious human face IP\Ncan be mascotified with Astro Bot robots. Dialogue: 0,0:10:17.49,0:10:21.72,Default,,0000,0000,0000,,Robot Joel and Ellie finding \Nsome big mushrooms and freakin' out Dialogue: 0,0:10:21.72,0:10:23.63,Default,,0000,0000,0000,,is actually incredibly funny to me. Dialogue: 0,0:10:23.63,0:10:27.98,Default,,0000,0000,0000,,Last of Us is huge. It's a huge success. \NNo one would argue that. However, Dialogue: 0,0:10:28.40,0:10:32.87,Default,,0000,0000,0000,,some franchises just aren't \Ncut out to become controllers. Dialogue: 0,0:10:32.87,0:10:37.83,Default,,0000,0000,0000,,Meanwhile, Astro Bot, \Npractically born to become a controller. Dialogue: 0,0:10:37.83,0:10:40.54,Default,,0000,0000,0000,,They shoulda just \Nput a little beard on this. Dialogue: 0,0:10:41.21,0:10:42.56,Default,,0000,0000,0000,,There you go:\NLast of Us.