0:00:00.019,0:00:00.409 OK, 0:00:00.560,0:00:02.269 from a design perspective in this video, 0:00:02.390,0:00:07.469 we're going to continue working on the iconic NES game controller by Nintendo. 0:00:07.719,0:00:09.909 What we're gonna do specifically in this video 0:00:10.239,0:00:11.949 is we're gonna learn how to 0:00:12.640,0:00:13.149 design, 0:00:13.399,0:00:13.859 excuse me, 0:00:13.960,0:00:15.470 create a CAD part 0:00:15.720,0:00:16.479 in context 0:00:17.190,0:00:18.500 of another part. 0:00:18.750,0:00:20.930 And so, in the top cover 0:00:21.430,0:00:22.299 part studio, 0:00:22.510,0:00:23.780 we're going to create 0:00:23.959,0:00:24.860 the badge 0:00:25.229,0:00:26.379 and put them together 0:00:26.670,0:00:28.700 and this is going to be the goal 0:00:28.950,0:00:30.579 that we have in this particular 0:00:30.989,0:00:31.459 video. 0:00:31.590,0:00:32.098 Now, 0:00:32.229,0:00:33.099 educationally, 0:00:33.470,0:00:34.360 it's OK 0:00:34.709,0:00:36.419 if you don't follow this video. 0:00:36.509,0:00:37.029 It's all right. 0:00:37.110,0:00:39.939 You can use the learning center for Onshape, 0:00:40.150,0:00:42.860 you can look around on YouTube, 0:00:42.869,0:00:45.389 whatever it takes for you to understand how 0:00:46.250,0:00:46.720 to 0:00:46.970,0:00:50.040 model a part in the context of another part, 0:00:50.330,0:00:50.959 that will be fine. 0:00:50.970,0:00:55.200 But I've made this video for you to help you as if you needed a little bit of help, 0:00:55.209,0:00:58.659 as if you were struggling with this and wanted to have a little bit of 0:00:58.930,0:01:00.090 guidance from me. 0:01:01.299,0:01:01.619 All right, 0:01:01.860,0:01:02.470 so, 0:01:03.099,0:01:03.199 we 0:01:03.199,0:01:03.889 are gonna 0:01:04.489,0:01:05.050 do 0:01:05.900,0:01:07.739 something a little bit different than we've 0:01:07.739,0:01:09.730 done in the other videos at this point. 0:01:10.699,0:01:10.850 Because 0:01:10.850,0:01:13.639 this particular part is so simple, 0:01:14.089,0:01:14.099 we 0:01:14.180,0:01:18.199 are not going to need a definitive strategy in the same way. 0:01:18.620,0:01:21.260 I'm just going to show you how this will work and 0:01:21.260,0:01:23.459 demonstrate it and then you'll see how it is, 0:01:23.540,0:01:23.860 OK? 0:01:24.319,0:01:24.480 All right, 0:01:24.639,0:01:27.349 so I want to stay organized in what I'm doing 0:01:27.639,0:01:30.750 and so there's a couple of things that I want to do first of all. 0:01:31.040,0:01:33.230 I want to now move my top cover, 0:01:33.319,0:01:35.000 I'm going here into Onshape, 0:01:35.080,0:01:35.500 OK? 0:01:35.639,0:01:38.970 I want to move my top cover into my part studios. 0:01:39.239,0:01:41.569 I'm just gonna lift it right into that 0:01:41.959,0:01:42.629 folder. 0:01:42.800,0:01:43.040 OK, 0:01:43.080,0:01:44.940 then I want to make a new folder, 0:01:45.319,0:01:46.599 (and where is my new folder), 0:01:46.680,0:01:49.510 new folder right here and I'm gonna call it decals, 0:01:50.239,0:01:50.559 all right. 0:01:51.150,0:01:54.510 And then I'm going to import 0:01:54.919,0:01:57.230 the decal for the front cover. 0:01:57.839,0:01:57.989 OK, 0:01:58.129,0:01:59.580 let's just go find that. 0:01:59.589,0:02:00.629 That should be right in here. 0:02:00.680,0:02:00.879 OK, 0:02:01.000,0:02:01.870 there it is. 0:02:02.160,0:02:02.480 OK, 0:02:02.639,0:02:03.519 bring it in. 0:02:04.419,0:02:04.849 OK, 0:02:05.040,0:02:05.680 it's coming in, 0:02:05.720,0:02:06.360 it's coming in, 0:02:06.400,0:02:07.400 it's gonna tell me it's in there. 0:02:07.480,0:02:07.660 OK, 0:02:07.760,0:02:08.389 great. 0:02:09.130,0:02:09.200 I 0:02:09.200,0:02:13.869 actually would like to rename this so that it doesn't have the one at the end there. 0:02:16.460,0:02:19.300 And in a moment we're going to use that, 0:02:19.429,0:02:22.589 so we're just going to pop it right in there into the decals 0:02:22.990,0:02:23.940 like that. 0:02:24.350,0:02:24.669 All right, 0:02:24.789,0:02:27.440 now what we're going to do is we're going to work within 0:02:27.910,0:02:31.720 the Part Studio that we're already in called the Top Cover Part Studio 0:02:32.070,0:02:35.259 and in that top cover part studio, we're going to make a new part. 0:02:35.589,0:02:39.350 So, all the times we've been doing extrudes and cuts and whatever, 0:02:39.779,0:02:40.050 we 0:02:40.059,0:02:43.449 have been adding or removing to an existing part. 0:02:43.820,0:02:45.759 Now within our Part Studio, 0:02:46.089,0:02:47.649 I'm just going to click into this for a second. 0:02:47.779,0:02:49.850 In our Part Studio for top cover, 0:02:50.100,0:02:51.729 we can create a brand new part. 0:02:52.100,0:02:54.330 And what we're going to do is we're going to create 0:02:54.740,0:02:55.839 the badge, 0:02:56.070,0:02:56.449 right, 0:02:56.619,0:02:59.130 which is going to have a 0:02:59.699,0:03:01.259 decal right on top of it. 0:03:01.559,0:03:05.330 And that's gonna fit precisely and exactly right in here 0:03:05.580,0:03:07.089 in this recess. 0:03:07.139,0:03:09.500 Now in a real manufacturing setting, we 0:03:09.500,0:03:12.059 would actually leave gaps in between everything so 0:03:12.059,0:03:14.169 it could actually fit together but right now 0:03:14.169,0:03:16.330 just for simplicity and for the purpose of 0:03:16.630,0:03:17.710 learning how to 0:03:18.020,0:03:20.809 create a new part in the context of another part, 0:03:21.000,0:03:23.059 we're just gonna make it be fitting precisely 0:03:23.205,0:03:26.425 right in there and be exactly as thick 0:03:26.755,0:03:29.475 as this recess is. And if I remember when we made 0:03:29.475,0:03:32.264 this recess which was not that long ago for me, 0:03:32.514,0:03:35.384 I think it's 0.3 so let's just do a measurement by 0:03:35.675,0:03:37.904 getting our bracket open square bracket, 0:03:38.115,0:03:40.994 we'll pick this surface and this surface and then we're off by 0.3, 0:03:41.035,0:03:41.195 yes, 0:03:41.214,0:03:42.154 we're off by 0.3. 0:03:42.315,0:03:44.945 So that's how thick our new part is going to be. 0:03:45.544,0:03:45.815 All right, 0:03:46.005,0:03:46.914 so what are we gonna do? 0:03:46.934,0:03:48.744 We're gonna start by creating a new sketch, 0:03:48.925,0:03:50.225 so shift S, 0:03:50.434,0:03:52.354 and we're gonna sketch on this 0:03:53.070,0:03:55.830 plane right on this face right here, 0:03:56.039,0:03:56.470 OK? 0:03:57.600,0:03:57.700 For 0:03:57.700,0:03:58.270 some reason, 0:03:58.320,0:03:59.160 it's already turned red. 0:03:59.199,0:04:00.190 I'm not really sure why. 0:04:00.360,0:04:00.639 OK. 0:04:02.490,0:04:02.590 But 0:04:02.590,0:04:04.059 we're going to keep going with this for a second. 0:04:04.149,0:04:06.039 I don't know what that was doing some sort of 0:04:06.389,0:04:07.190 computational thing, 0:04:07.229,0:04:07.619 OK? 0:04:09.059,0:04:09.159 All 0:04:09.159,0:04:09.229 right, 0:04:09.350,0:04:11.779 now what I'm going to do is I'm going to 0:04:12.889,0:04:13.820 use 0:04:14.350,0:04:19.420 project or convert geometry from one part of the model onto my sketch, 0:04:19.988,0:04:20.190 OK? 0:04:20.250,0:04:22.700 And I want to take this entire face 0:04:22.989,0:04:23.950 that's like right here. 0:04:24.510,0:04:24.899 Now, 0:04:24.910,0:04:25.750 when I did that, 0:04:25.790,0:04:26.510 it didn't, 0:04:26.630,0:04:30.980 it looks like it got this outside stuff but didn't get all of this stuff in here. 0:04:31.390,0:04:33.619 Can I get anything that will highlight all of that? 0:04:34.149,0:04:34.300 Maybe 0:04:34.300,0:04:34.549 not. 0:04:34.600,0:04:35.059 OK. 0:04:35.390,0:04:38.269 Let's see if I can do this. 0:04:40.510,0:04:40.859 OK, 0:04:40.980,0:04:42.459 did it bring it into my sketch? 0:04:42.519,0:04:43.850 I don't think it did. 0:04:44.420,0:04:44.899 Oh, 0:04:45.299,0:04:46.890 that's not what I wanted it to do. 0:04:46.980,0:04:48.279 OK? 0:04:48.429,0:04:48.739 OK, 0:04:48.920,0:04:49.339 we're 0:04:49.500,0:04:51.940 gonna just delete this entire sketch because there's not 0:04:51.940,0:04:53.500 too much in there to sort of mess with it. 0:04:53.619,0:04:54.070 That's OK. 0:04:54.179,0:04:54.970 Delete. 0:04:55.260,0:04:55.690 OK. 0:04:55.940,0:04:59.070 What we're gonna do is we're gonna make a new sketch, so shift S, 0:04:59.299,0:05:00.649 click on this face, 0:05:00.980,0:05:02.609 I wanna look normal to it 0:05:03.000,0:05:05.279 and I am going to use, 0:05:05.579,0:05:05.790 OK, 0:05:05.899,0:05:06.730 what do I want to use? 0:05:06.820,0:05:08.570 I want to use this entire face, 0:05:08.779,0:05:09.179 OK? 0:05:09.760,0:05:10.260 Now, 0:05:10.510,0:05:11.149 I 0:05:11.390,0:05:14.989 was hoping it would also give me these other features that are right in here, 0:05:15.029,0:05:15.790 which it did not, 0:05:15.910,0:05:18.750 so I'm going to have to just go pick all of those, 0:05:18.829,0:05:19.859 which is going to take 0:05:20.269,0:05:21.790 a lot longer than I wanted it to, 0:05:21.869,0:05:22.790 but it's OK. 0:05:23.850,0:05:24.260 All right, 0:05:24.369,0:05:26.079 so we're just going to keep doing this 0:05:26.489,0:05:29.839 and what we're going to do then is project all this geometry. 0:05:29.989,0:05:33.160 We are projecting all this geometry onto our sketch, 0:05:33.570,0:05:36.600 which is going to define the geometry of the badge. 0:05:37.799,0:05:38.320 OK, 0:05:39.079,0:05:40.320 those are often called badges. 0:05:40.359,0:05:41.910 They're basically like stickers. 0:05:42.709,0:05:42.720 OK, 0:05:43.380,0:05:45.329 they're made of vinyl or similar. 0:05:47.059,0:05:47.579 OK, 0:05:47.899,0:05:49.640 need to go zoom in there a little bit more. 0:05:50.010,0:05:52.200 Just grabbing all of these edges. 0:05:52.609,0:05:53.329 Did I get that one? 0:05:53.450,0:05:53.649 OK, 0:05:53.730,0:05:53.850 good. 0:05:53.890,0:05:55.040 I did get that one. 0:05:58.010,0:05:58.649 OK, 0:05:58.769,0:05:59.089 oops, 0:05:59.209,0:06:00.239 I don't want that center, 0:06:00.410,0:06:01.480 so Ctrl Z that, 0:06:01.570,0:06:02.029 OK, 0:06:02.290,0:06:02.760 that. 0:06:04.350,0:06:06.179 I think I actually picked that edge. 0:06:06.299,0:06:07.369 Did I pick that edge? 0:06:08.630,0:06:09.459 Pick that edge 0:06:10.350,0:06:11.329 Pick that edge 0:06:13.410,0:06:13.839 OK, 0:06:13.950,0:06:17.059 I'm a little bit sad here because I only have 2 items in my 0:06:17.190,0:06:17.839 bin. 0:06:18.190,0:06:18.320 "Oh, 0:06:18.510,0:06:19.859 I see what's going on here." 0:06:20.089,0:06:21.679 When I did Ctrl Z, 0:06:21.709,0:06:24.220 I got out of the Use, convert 0:06:24.709,0:06:25.899 project feature. 0:06:26.070,0:06:27.540 So, now I'm gonna escape out of this 0:06:28.589,0:06:32.380 hit space to get all the 2 things that are in my bin out of my bin 0:06:32.589,0:06:36.260 and go back up to the use, and now I need to go get 0:06:36.510,0:06:36.940 these, 0:06:36.970,0:06:37.429 OK. 0:06:39.260,0:06:39.779 So, 0:06:41.420,0:06:42.059 OK, 0:06:42.339,0:06:42.450 that 0:06:42.450,0:06:44.329 looks like about right. 0:06:44.859,0:06:45.019 OK, 0:06:45.140,0:06:48.049 we'll find out in a few minutes whether that's right or not. 0:06:49.299,0:06:49.869 OK. 0:06:50.200,0:06:51.799 Now we're gonna just go do the same thing here. 0:06:51.839,0:06:54.660 We're getting that edge and that edge and that edge, 0:06:55.579,0:06:57.320 and this edge, 0:06:57.640,0:06:58.059 darn it, 0:06:58.100,0:06:59.850 I just did the same thing that I did before. 0:07:01.100,0:07:01.170 So, 0:07:01.170,0:07:04.140 let's Ctrl Z that one, 0:07:04.700,0:07:05.130 OK, 0:07:05.339,0:07:07.170 I need to go back up here and do this 0:07:07.459,0:07:10.410 and I'm gonna try not to grab the center points. 0:07:13.350,0:07:13.579 OK, 0:07:13.769,0:07:16.209 this is staying fairly far away from the center. 0:07:20.269,0:07:20.540 OK, 0:07:20.649,0:07:21.700 and we got that one. 0:07:23.589,0:07:24.059 OK, 0:07:24.820,0:07:26.549 this is getting sort of wild, 0:07:26.739,0:07:27.690 so there we go. 0:07:28.700,0:07:29.040 OK, 0:07:29.119,0:07:30.119 let's go get these ones. 0:07:30.200,0:07:33.510 We got that one and that one and that one. 0:07:33.799,0:07:35.480 And I guess while I'm in this orientation, 0:07:35.529,0:07:37.209 I'll grab some of these other ones. 0:07:39.230,0:07:40.769 So, it doesn't have to be so 0:07:41.049,0:07:43.109 wildly spinning around 0:07:43.410,0:07:44.450 all the time. 0:07:47.399,0:07:47.920 OK, 0:07:48.160,0:07:50.869 so we want this one and this one 0:07:51.279,0:07:52.709 and this one 0:07:52.880,0:07:54.070 and this one. 0:07:54.559,0:07:55.470 I know this is tedious, 0:07:55.600,0:07:56.510 but frankly, 0:07:56.760,0:07:58.269 it's a lot better 0:07:58.720,0:07:59.230 than 0:07:59.519,0:08:01.799 making all those separate features 0:08:02.690,0:08:02.700 in 0:08:03.399,0:08:03.829 here. 0:08:03.959,0:08:08.410 So, also the beauty of what's going on with and in context 0:08:10.309,0:08:11.239 design 0:08:11.589,0:08:13.429 where we are making a new part 0:08:14.339,0:08:16.109 in the context of the other part, 0:08:16.269,0:08:18.190 that means that when this cover changes, 0:08:18.239,0:08:18.679 the 0:08:18.959,0:08:21.079 badge will automatically change with it. 0:08:21.829,0:08:22.329 OK, 0:08:22.609,0:08:23.690 so we've just taken that. 0:08:23.709,0:08:26.000 Let's see if we can get this to extrude. 0:08:26.570,0:08:26.769 OK, 0:08:26.890,0:08:26.970 good, 0:08:27.049,0:08:27.209 yeah, 0:08:27.299,0:08:30.000 it's got all the edges that we wanted it to have. 0:08:30.290,0:08:31.640 We don't need it to be that big. 0:08:31.769,0:08:32.929 We need it to be how big? 0:08:32.969,0:08:33.960 0.3, 0:08:34.469,0:08:37.000 and what we don't want to do is add. 0:08:37.330,0:08:38.919 What we want to do is create a new 0:08:39.200,0:08:39.760 part, 0:08:39.929,0:08:40.469 OK? 0:08:40.690,0:08:42.119 We're gonna create that new part 0:08:42.570,0:08:43.450 and that is done. 0:08:43.489,0:08:46.010 We can now see that down here in our Parts list, 0:08:46.479,0:08:47.940 we have a new part, 0:08:48.159,0:08:48.380 OK, 0:08:48.479,0:08:49.630 we're gonna rename this one, 0:08:49.760,0:08:51.739 this one's gonna be called the Badge, 0:08:52.229,0:08:53.700 we'll call it 'TC Badge,' 0:08:55.059,0:08:56.700 for the top cover badge, 0:08:57.320,0:08:57.710 OK? 0:08:58.080,0:08:58.520 Also, 0:08:58.599,0:08:59.789 if I want to stay organized, 0:08:59.919,0:09:02.669 I can take these two things and put them in their own folder 0:09:02.960,0:09:04.390 and just call it badge, 0:09:05.010,0:09:05.429 OK, 0:09:05.799,0:09:08.320 or call it whatever I want to call it, and now 0:09:08.320,0:09:10.950 I see that I have this part. And the beauty of this 0:09:11.239,0:09:11.869 is that, 0:09:12.039,0:09:12.219 well, 0:09:12.320,0:09:12.989 number one, 0:09:13.159,0:09:15.349 it matches the geometry exactly. 0:09:16.159,0:09:17.549 And number 2, 0:09:17.919,0:09:20.260 if it were to have been decided 0:09:20.640,0:09:21.409 that the D-pad 0:09:22.400,0:09:24.530 should move a little bit to the left, 0:09:24.989,0:09:29.419 then the top cover model can move the D-pad a little bit to the left 0:09:29.809,0:09:31.080 and what will happen? 0:09:31.590,0:09:32.659 This entire 0:09:32.960,0:09:36.099 sketch for the badge will automatically update. 0:09:36.270,0:09:36.710 OK? 0:09:37.239,0:09:37.390 All right, 0:09:37.510,0:09:38.780 so now that we have that badge, 0:09:38.789,0:09:41.109 we can turn off our top cover if we want 0:09:41.390,0:09:42.659 and there's the badge. 0:09:43.229,0:09:44.330 That's really great. 0:09:44.510,0:09:47.859 It's one of the real beauties of Onshape is you can do these 0:09:49.820,0:09:49.910 Part 0:09:49.910,0:09:53.969 studios where you have more than one thing going on in the Part studio. 0:09:55.049,0:09:55.640 All right, 0:09:55.849,0:10:00.130 so now what we want to do though is get the decal on here and 0:10:00.130,0:10:03.429 I have to spend a minute to try to remember how to do that, 0:10:03.530,0:10:04.000 OK? 0:10:04.780,0:10:05.130 All right, 0:10:05.210,0:10:05.369 well, 0:10:05.489,0:10:06.049 how do we do that? 0:10:06.090,0:10:09.289 Let's pretend like maybe we didn't know exactly how to do that. 0:10:10.080,0:10:10.390 OK, 0:10:10.520,0:10:12.380 let's come up here to our search tool 0:10:12.989,0:10:13.659 decal. 0:10:13.950,0:10:14.229 OK, 0:10:14.390,0:10:14.780 look, 0:10:15.030,0:10:15.679 there's decal. 0:10:15.719,0:10:19.979 Apply an image to an existing flat or cylindrical phase of a part or surface. 0:10:20.340,0:10:21.659 Specify the exact location, 0:10:21.750,0:10:22.030 size, 0:10:22.039,0:10:24.219 alignment of the applied image. 0:10:24.510,0:10:24.789 OK, 0:10:24.869,0:10:26.059 this is really great, 0:10:26.190,0:10:26.700 loving it. 0:10:26.710,0:10:27.179 OK. 0:10:27.390,0:10:28.780 So, right up here somewhere. 0:10:29.780,0:10:32.239 Looks like I can transform wrap and decal. 0:10:32.580,0:10:33.289 Let's try this, 0:10:33.359,0:10:33.809 OK? 0:10:33.979,0:10:35.330 I need to select the image. 0:10:35.460,0:10:37.010 Where am I going to select the image from? 0:10:37.140,0:10:39.619 I'm gonna select the image from this document, 0:10:39.979,0:10:40.969 current document, 0:10:41.260,0:10:42.659 or it could be other documents, 0:10:42.809,0:10:43.739 but I want current document, 0:10:43.780,0:10:45.609 and this is the one I want right here, 0:10:46.020,0:10:46.450 OK? 0:10:46.619,0:10:48.849 The face I want to apply it to is this face. 0:10:49.820,0:10:49.979 Oh, 0:10:50.059,0:10:51.130 this is really great, 0:10:51.299,0:10:51.700 OK. 0:10:52.489,0:10:53.000 So, 0:10:53.530,0:10:53.620 now 0:10:53.620,0:10:56.520 we just need to adjust its position a little bit. 0:10:57.049,0:10:57.140 OK, 0:10:57.169,0:10:58.530 I can grab this. 0:10:59.090,0:10:59.250 OK, 0:10:59.330,0:10:59.450 good. 0:10:59.460,0:11:01.000 I can grab that and move it. 0:11:01.190,0:11:02.979 I can also grab this and move it. 0:11:05.309,0:11:05.630 OK, 0:11:05.710,0:11:08.979 and I think what I'm gonna need to do is look at this thing just exactly, 0:11:09.099,0:11:09.590 oops. 0:11:10.520,0:11:10.989 Let's 0:11:11.159,0:11:12.390 undo that piece, 0:11:12.479,0:11:13.049 OK, 0:11:13.359,0:11:15.309 I'm gonna hit good on this for a second, 0:11:15.640,0:11:17.830 and I want to look directly on 0:11:18.119,0:11:20.510 and see that I'm just off a little bit on some of this. 0:11:20.640,0:11:22.700 So, I'm gonna come in and double click my decal. 0:11:23.080,0:11:24.750 This brings me back in here 0:11:25.000,0:11:27.659 where I can change some of these numbers. 0:11:28.000,0:11:28.080 OK, 0:11:28.119,0:11:29.719 let's see what happens if I move this this way, 0:11:29.840,0:11:31.590 which way does the number change? 0:11:32.039,0:11:32.729 OK, 0:11:33.159,0:11:34.840 so we're gonna be right around 2. 0:11:37.330,0:11:37.460 OK, 0:11:37.489,0:11:43.559 1.9 actually or 1.85 maybe minus 1.85. 0:11:45.320,0:11:45.890 OK, 0:11:46.140,0:11:48.909 and then I've got to shift it up just a little bit, 0:11:49.239,0:11:50.929 and it looks like the decal. 0:11:51.929,0:11:53.940 It doesn't match the cutout exactly. 0:11:54.150,0:11:54.549 That's OK, 0:11:54.630,0:11:56.190 this is how it would basically be 0:11:56.549,0:11:57.559 in real life. 0:11:59.580,0:12:01.190 Gonna move this up a little bit. 0:12:05.460,0:12:06.190 OK, 0:12:06.580,0:12:07.750 right about there. 0:12:08.640,0:12:11.359 And then I can see that, 0:12:11.809,0:12:12.010 you know, 0:12:12.049,0:12:14.530 I have to make some choices about how I want this to be, 0:12:14.570,0:12:16.119 so I'm actually going to move this over to 0:12:16.330,0:12:17.780 minus 1.9. 0:12:19.380,0:12:19.799 Yeah, 0:12:20.010,0:12:22.090 I'm just gonna leave it at that, 0:12:22.400,0:12:22.849 OK? 0:12:23.299,0:12:24.570 So, now 0:12:24.900,0:12:25.929 what do we have? 0:12:26.219,0:12:29.010 We have our badge with the actual printing on it, 0:12:29.260,0:12:30.659 which looks amazing. 0:12:30.900,0:12:31.369 OK, 0:12:31.539,0:12:33.450 now we're gonna turn our top cover on. 0:12:33.919,0:12:33.929 What 0:12:33.940,0:12:34.500 do 0:12:34.659,0:12:35.020 you... 0:12:35.419,0:12:36.130 This 0:12:36.419,0:12:37.440 is looking pretty, 0:12:37.539,0:12:39.169 this is looking pretty amazing. 0:12:39.539,0:12:40.690 I absolutely love this. 0:12:40.809,0:12:42.520 I feel like we've done a great job 0:12:42.820,0:12:43.890 getting to this point. 0:12:44.119,0:12:47.780 And I'm proud of you for sticking with it and for taking some learning 0:12:48.070,0:12:50.739 and trying to understand what's going on here. 0:12:51.070,0:12:51.909 This is a 0:12:52.669,0:12:56.450 good time to point out just two other things that maybe I think are interesting. 0:12:56.869,0:13:01.659 One is that when it comes time to wanting to take a good screenshot of something, 0:13:01.950,0:13:05.539 it's good to come over here into this thing and choose perspective view. 0:13:06.070,0:13:06.200 OK, 0:13:06.270,0:13:07.640 now it looks a little wonky, 0:13:07.710,0:13:08.190 OK? 0:13:08.549,0:13:11.619 But this is more like what this would actually look like. 0:13:12.159,0:13:14.890 Meaning the things that are further away from you are filtering, 0:13:14.960,0:13:16.750 or like tapering down, 0:13:17.169,0:13:17.520 OK? 0:13:20.010,0:13:20.659 So, 0:13:21.869,0:13:25.549 I would say that right there is a pretty good screenshot 0:13:25.950,0:13:26.940 of this thing, 0:13:29.619,0:13:30.500 like that. 0:13:30.859,0:13:31.289 OK, 0:13:31.460,0:13:33.809 next thing is just for your own 0:13:34.140,0:13:35.770 sort of curiosity 0:13:36.020,0:13:37.049 and interest, 0:13:37.289,0:13:42.530 it would be cool if you went and figured out why is it say B and A and not A and B. 0:13:42.780,0:13:44.090 This has been a giant 0:13:44.380,0:13:45.679 sort of historical 0:13:46.099,0:13:47.859 debate with a lot of folklore 0:13:48.969,0:13:51.119 within the Nintendo community 0:13:51.450,0:13:54.520 about why it's B and A and not A and B. 0:13:54.849,0:13:55.359 OK, 0:13:55.609,0:13:57.280 way to go on getting to this point. 0:13:57.530,0:14:00.119 Hopefully, this video gave you a little bit of guidance, 0:14:00.409,0:14:02.960 showed you how to work through in 0:14:03.330,0:14:04.520 context modeling, 0:14:04.570,0:14:05.890 which is a beautiful thing, 0:14:06.049,0:14:09.130 a beautiful thing and facilitated by Onshape. 0:14:09.250,0:14:09.760 This is really, 0:14:09.809,0:14:10.440 really great. 0:14:10.690,0:14:15.320 You also saw what happens when we know we need to do something like applying a decal, 0:14:15.489,0:14:17.289 but we can't quite remember how to do it. 0:14:17.770,0:14:22.640 We used the search tool we found decal, like immediately it told us exactly what 0:14:22.640,0:14:25.599 to do and we just went on and did it and that was honest. 0:14:25.890,0:14:26.419 I 0:14:27.090,0:14:29.039 haven't put on decal on for quite a while. 0:14:29.190,0:14:32.919 I didn't remember how to do that and I literally just went in and had 0:14:33.330,0:14:34.770 Onshape help me with that.