OK,
from a design perspective in this video,
we're going to continue working on the iconic NES game controller by Nintendo.
What we're gonna do specifically in this video
is we're gonna learn how to
design,
excuse me,
create a CAD part
in context
of another part.
And so, in the top cover
part studio,
we're going to create
the badge
and put them together
and this is going to be the goal
that we have in this particular
video.
Now,
educationally,
it's OK
if you don't follow this video.
It's all right.
You can use the learning center for Onshape,
you can look around on YouTube,
whatever it takes for you to understand how
to
model a part in the context of another part,
that will be fine.
But I've made this video for you to help you as if you needed a little bit of help,
as if you were struggling with this and wanted to have a little bit of
guidance from me.
All right,
so,
we
are gonna
do
something a little bit different than we've
done in the other videos at this point.
Because
this particular part is so simple,
we
are not going to need a definitive strategy in the same way.
I'm just going to show you how this will work and
demonstrate it and then you'll see how it is,
OK?
All right,
so I want to stay organized in what I'm doing
and so there's a couple of things that I want to do first of all.
I want to now move my top cover,
I'm going here into Onshape,
OK?
I want to move my top cover into my part studios.
I'm just gonna lift it right into that
folder.
OK,
then I want to make a new folder,
(and where is my new folder),
new folder right here and I'm gonna call it decals,
all right.
And then I'm going to import
the decal for the front cover.
OK,
let's just go find that.
That should be right in here.
OK,
there it is.
OK,
bring it in.
OK,
it's coming in,
it's gonna tell me it's in there.
OK,
great.
I
actually would like to rename this so that it doesn't have the one at the end there.
And in a moment we're going to use that,
so we're just going to pop it right in there into the decals
like that.
All right,
now what we're going to do is we're going to work within
the Part Studio that we're already in called the Top Cover Part Studio
and in that top cover part studio, we're going to make a new part.
So, all the times we've been doing extrudes and cuts and whatever,
we
have been adding or removing to an existing part.
Now within our Part Studio,
I'm just going to click into this for a second.
In our Part Studio for top cover,
we can create a brand new part.
And what we're going to do is we're going to create
the badge,
right,
which is going to have a
decal right on top of it.
And that's gonna fit precisely and exactly right in here
in this recess.
Now in a real manufacturing setting, we
would actually leave gaps in between everything so
it could actually fit together but right now
just for simplicity and for the purpose of
learning how to
create a new part in the context of another part,
we're just gonna make it be fitting precisely
right in there and be exactly as thick
as this recess is. And if I remember when we made
this recess which was not that long ago for me,
I think it's 0.3 so let's just do a measurement by
getting our bracket open square bracket,
we'll pick this surface and this surface and then we're off by 0.3,
yes,
we're off by 0.3.
So that's how thick our new part is going to be.
All right,
so what are we gonna do?
We're gonna start by creating a new sketch,
so shift S,
and we're gonna sketch on this
plane right on this face right here,
OK?
For
some reason,
it's already turned red.
I'm not really sure why.
OK.
But
we're going to keep going with this for a second.
I don't know what that was doing some sort of
computational thing,
OK?
All
right,
now what I'm going to do is I'm going to
use
project or convert geometry from one part of the model onto my sketch,
OK?
And I want to take this entire face
that's like right here.
Now,
when I did that,
it didn't,
it looks like it got this outside stuff but didn't get all of this stuff in here.
Can I get anything that will highlight all of that?
Maybe
not.
OK.
Let's see if I can do this.
OK,
did it bring it into my sketch?
I don't think it did.
Oh,
that's not what I wanted it to do.
OK?
OK,
we're
gonna just delete this entire sketch because there's not
too much in there to sort of mess with it.
That's OK.
Delete.
OK.
What we're gonna do is we're gonna make a new sketch, so shift S,
click on this face,
I wanna look normal to it
and I am going to use,
OK,
what do I want to use?
I want to use this entire face,
OK?
Now,
I
was hoping it would also give me these other features that are right in here,
which it did not,
so I'm going to have to just go pick all of those,
which is going to take
a lot longer than I wanted it to,
but it's OK.
All right,
so we're just going to keep doing this
and what we're going to do then is project all this geometry.
We are projecting all this geometry onto our sketch,
which is going to define the geometry of the badge.
OK,
those are often called badges.
They're basically like stickers.
OK,
they're made of vinyl or similar.
OK,
need to go zoom in there a little bit more.
Just grabbing all of these edges.
Did I get that one?
OK,
good.
I did get that one.
OK,
oops,
I don't want that center,
so Ctrl Z that,
OK,
that.
I think I actually picked that edge.
Did I pick that edge?
Pick that edge
OK,
I'm a little bit sad here because I only have 2 items in my
bin.
"Oh,
I see what's going on here."
When I did Ctrl Z,
I got out of the Use, convert
project feature.
So, now I'm gonna escape out of this
hit space to get all the 2 things that are in my bin out of my bin
and go back up to the use, and now I need to go get
these,
OK.
So,
OK,
that
looks like about right.
OK,
we'll find out in a few minutes whether that's right or not.
OK.
Now we're gonna just go do the same thing here.
We're getting that edge and that edge and that edge,
and this edge,
darn it,
I just did the same thing that I did before.
So,
let's Ctrl Z that one,
OK,
I need to go back up here and do this
and I'm gonna try not to grab the center points.
OK,
this is staying fairly far away from the center.
OK,
and we got that one.
OK,
this is getting sort of wild,
so there we go.
OK,
let's go get these ones.
We got that one and that one and that one.
And I guess while I'm in this orientation,
I'll grab some of these other ones.
So, it doesn't have to be so
wildly spinning around
all the time.
OK,
so we want this one and this one
and this one
and this one.
I know this is tedious,
but frankly,
it's a lot better
than
making all those separate features
in
here.
So, also the beauty of what's going on with and in context
design
where we are making a new part
in the context of the other part,
that means that when this cover changes,
the
badge will automatically change with it.
OK,
so we've just taken that.
Let's see if we can get this to extrude.
OK,
good,
yeah,
it's got all the edges that we wanted it to have.
We don't need it to be that big.
We need it to be how big?
0.3,
and what we don't want to do is add.
What we want to do is create a new
part,
OK?
We're gonna create that new part
and that is done.
We can now see that down here in our Parts list,
we have a new part,
OK,
we're gonna rename this one,
this one's gonna be called the Badge,
we'll call it 'TC Badge,'
for the top cover badge,
OK?
Also,
if I want to stay organized,
I can take these two things and put them in their own folder
and just call it badge,
OK,
or call it whatever I want to call it, and now
I see that I have this part. And the beauty of this
is that,
well,
number one,
it matches the geometry exactly.
And number 2,
if it were to have been decided
that the D-pad
should move a little bit to the left,
then the top cover model can move the D-pad a little bit to the left
and what will happen?
This entire
sketch for the badge will automatically update.
OK?
All right,
so now that we have that badge,
we can turn off our top cover if we want
and there's the badge.
That's really great.
It's one of the real beauties of Onshape is you can do these
Part
studios where you have more than one thing going on in the Part studio.
All right,
so now what we want to do though is get the decal on here and
I have to spend a minute to try to remember how to do that,
OK?
All right,
well,
how do we do that?
Let's pretend like maybe we didn't know exactly how to do that.
OK,
let's come up here to our search tool
decal.
OK,
look,
there's decal.
Apply an image to an existing flat or cylindrical phase of a part or surface.
Specify the exact location,
size,
alignment of the applied image.
OK,
this is really great,
loving it.
OK.
So, right up here somewhere.
Looks like I can transform wrap and decal.
Let's try this,
OK?
I need to select the image.
Where am I going to select the image from?
I'm gonna select the image from this document,
current document,
or it could be other documents,
but I want current document,
and this is the one I want right here,
OK?
The face I want to apply it to is this face.
Oh,
this is really great,
OK.
So,
now
we just need to adjust its position a little bit.
OK,
I can grab this.
OK,
good.
I can grab that and move it.
I can also grab this and move it.
OK,
and I think what I'm gonna need to do is look at this thing just exactly,
oops.
Let's
undo that piece,
OK,
I'm gonna hit good on this for a second,
and I want to look directly on
and see that I'm just off a little bit on some of this.
So, I'm gonna come in and double click my decal.
This brings me back in here
where I can change some of these numbers.
OK,
let's see what happens if I move this this way,
which way does the number change?
OK,
so we're gonna be right around 2.
OK,
1.9 actually or 1.85 maybe minus 1.85.
OK,
and then I've got to shift it up just a little bit,
and it looks like the decal.
It doesn't match the cutout exactly.
That's OK,
this is how it would basically be
in real life.
Gonna move this up a little bit.
OK,
right about there.
And then I can see that,
you know,
I have to make some choices about how I want this to be,
so I'm actually going to move this over to
minus 1.9.
Yeah,
I'm just gonna leave it at that,
OK?
So, now
what do we have?
We have our badge with the actual printing on it,
which looks amazing.
OK,
now we're gonna turn our top cover on.
What
do
you...
This
is looking pretty,
this is looking pretty amazing.
I absolutely love this.
I feel like we've done a great job
getting to this point.
And I'm proud of you for sticking with it and for taking some learning
and trying to understand what's going on here.
This is a
good time to point out just two other things that maybe I think are interesting.
One is that when it comes time to wanting to take a good screenshot of something,
it's good to come over here into this thing and choose perspective view.
OK,
now it looks a little wonky,
OK?
But this is more like what this would actually look like.
Meaning the things that are further away from you are filtering,
or like tapering down,
OK?
So,
I would say that right there is a pretty good screenshot
of this thing,
like that.
OK,
next thing is just for your own
sort of curiosity
and interest,
it would be cool if you went and figured out why is it say B and A and not A and B.
This has been a giant
sort of historical
debate with a lot of folklore
within the Nintendo community
about why it's B and A and not A and B.
OK,
way to go on getting to this point.
Hopefully, this video gave you a little bit of guidance,
showed you how to work through in
context modeling,
which is a beautiful thing,
a beautiful thing and facilitated by Onshape.
This is really,
really great.
You also saw what happens when we know we need to do something like applying a decal,
but we can't quite remember how to do it.
We used the search tool we found decal, like immediately it told us exactly what
to do and we just went on and did it and that was honest.
I
haven't put on decal on for quite a while.
I didn't remember how to do that and I literally just went in and had
Onshape help me with that.