1 00:00:00,019 --> 00:00:00,409 OK, 2 00:00:00,560 --> 00:00:02,269 from a design perspective in this video, 3 00:00:02,390 --> 00:00:07,469 we're going to continue working on the iconic NES game controller by Nintendo. 4 00:00:07,719 --> 00:00:09,909 What we're gonna do specifically in this video 5 00:00:10,239 --> 00:00:11,949 is we're gonna learn how to 6 00:00:12,640 --> 00:00:13,149 design, 7 00:00:13,399 --> 00:00:13,859 excuse me, 8 00:00:13,960 --> 00:00:15,470 create a CAD part 9 00:00:15,720 --> 00:00:16,479 in context 10 00:00:17,190 --> 00:00:18,500 of another part. 11 00:00:18,750 --> 00:00:20,930 And so, in the top cover 12 00:00:21,430 --> 00:00:22,299 part studio, 13 00:00:22,510 --> 00:00:23,780 we're going to create 14 00:00:23,959 --> 00:00:24,860 the badge 15 00:00:25,229 --> 00:00:26,379 and put them together 16 00:00:26,670 --> 00:00:28,700 and this is going to be the goal 17 00:00:28,950 --> 00:00:30,579 that we have in this particular 18 00:00:30,989 --> 00:00:31,459 video. 19 00:00:31,590 --> 00:00:32,098 Now, 20 00:00:32,229 --> 00:00:33,099 educationally, 21 00:00:33,470 --> 00:00:34,360 it's OK 22 00:00:34,709 --> 00:00:36,419 if you don't follow this video. 23 00:00:36,509 --> 00:00:37,029 It's all right. 24 00:00:37,110 --> 00:00:39,939 You can use the learning center for Onshape, 25 00:00:40,150 --> 00:00:42,860 you can look around on YouTube, 26 00:00:42,869 --> 00:00:45,389 whatever it takes for you to understand how 27 00:00:46,250 --> 00:00:46,720 to 28 00:00:46,970 --> 00:00:50,040 model a part in the context of another part, 29 00:00:50,330 --> 00:00:50,959 that will be fine. 30 00:00:50,970 --> 00:00:55,200 But I've made this video for you to help you as if you needed a little bit of help, 31 00:00:55,209 --> 00:00:58,659 as if you were struggling with this and wanted to have a little bit of 32 00:00:58,930 --> 00:01:00,090 guidance from me. 33 00:01:01,299 --> 00:01:01,619 All right, 34 00:01:01,860 --> 00:01:02,470 so, 35 00:01:03,099 --> 00:01:03,199 we 36 00:01:03,199 --> 00:01:03,889 are gonna 37 00:01:04,489 --> 00:01:05,050 do 38 00:01:05,900 --> 00:01:07,739 something a little bit different than we've 39 00:01:07,739 --> 00:01:09,730 done in the other videos at this point. 40 00:01:10,699 --> 00:01:10,850 Because 41 00:01:10,850 --> 00:01:13,639 this particular part is so simple, 42 00:01:14,089 --> 00:01:14,099 we 43 00:01:14,180 --> 00:01:18,199 are not going to need a definitive strategy in the same way. 44 00:01:18,620 --> 00:01:21,260 I'm just going to show you how this will work and 45 00:01:21,260 --> 00:01:23,459 demonstrate it and then you'll see how it is, 46 00:01:23,540 --> 00:01:23,860 OK? 47 00:01:24,319 --> 00:01:24,480 All right, 48 00:01:24,639 --> 00:01:27,349 so I want to stay organized in what I'm doing 49 00:01:27,639 --> 00:01:30,750 and so there's a couple of things that I want to do first of all. 50 00:01:31,040 --> 00:01:33,230 I want to now move my top cover, 51 00:01:33,319 --> 00:01:35,000 I'm going here into Onshape, 52 00:01:35,080 --> 00:01:35,500 OK? 53 00:01:35,639 --> 00:01:38,970 I want to move my top cover into my part studios. 54 00:01:39,239 --> 00:01:41,569 I'm just gonna lift it right into that 55 00:01:41,959 --> 00:01:42,629 folder. 56 00:01:42,800 --> 00:01:43,040 OK, 57 00:01:43,080 --> 00:01:44,940 then I want to make a new folder, 58 00:01:45,319 --> 00:01:46,599 (and where is my new folder), 59 00:01:46,680 --> 00:01:49,510 new folder right here and I'm gonna call it decals, 60 00:01:50,239 --> 00:01:50,559 all right. 61 00:01:51,150 --> 00:01:54,510 And then I'm going to import 62 00:01:54,919 --> 00:01:57,230 the decal for the front cover. 63 00:01:57,839 --> 00:01:57,989 OK, 64 00:01:58,129 --> 00:01:59,580 let's just go find that. 65 00:01:59,589 --> 00:02:00,629 That should be right in here. 66 00:02:00,680 --> 00:02:00,879 OK, 67 00:02:01,000 --> 00:02:01,870 there it is. 68 00:02:02,160 --> 00:02:02,480 OK, 69 00:02:02,639 --> 00:02:03,519 bring it in. 70 00:02:04,419 --> 00:02:04,849 OK, 71 00:02:05,040 --> 00:02:05,680 it's coming in, 72 00:02:05,720 --> 00:02:06,360 it's coming in, 73 00:02:06,400 --> 00:02:07,400 it's gonna tell me it's in there. 74 00:02:07,480 --> 00:02:07,660 OK, 75 00:02:07,760 --> 00:02:08,389 great. 76 00:02:09,130 --> 00:02:09,200 I 77 00:02:09,200 --> 00:02:13,869 actually would like to rename this so that it doesn't have the one at the end there. 78 00:02:16,460 --> 00:02:19,300 And in a moment we're going to use that, 79 00:02:19,429 --> 00:02:22,589 so we're just going to pop it right in there into the decals 80 00:02:22,990 --> 00:02:23,940 like that. 81 00:02:24,350 --> 00:02:24,669 All right, 82 00:02:24,789 --> 00:02:27,440 now what we're going to do is we're going to work within 83 00:02:27,910 --> 00:02:31,720 the Part Studio that we're already in called the Top Cover Part Studio 84 00:02:32,070 --> 00:02:35,259 and in that top cover part studio, we're going to make a new part. 85 00:02:35,589 --> 00:02:39,350 So, all the times we've been doing extrudes and cuts and whatever, 86 00:02:39,779 --> 00:02:40,050 we 87 00:02:40,059 --> 00:02:43,449 have been adding or removing to an existing part. 88 00:02:43,820 --> 00:02:45,759 Now within our Part Studio, 89 00:02:46,089 --> 00:02:47,649 I'm just going to click into this for a second. 90 00:02:47,779 --> 00:02:49,850 In our Part Studio for top cover, 91 00:02:50,100 --> 00:02:51,729 we can create a brand new part. 92 00:02:52,100 --> 00:02:54,330 And what we're going to do is we're going to create 93 00:02:54,740 --> 00:02:55,839 the badge, 94 00:02:56,070 --> 00:02:56,449 right, 95 00:02:56,619 --> 00:02:59,130 which is going to have a 96 00:02:59,699 --> 00:03:01,259 decal right on top of it. 97 00:03:01,559 --> 00:03:05,330 And that's gonna fit precisely and exactly right in here 98 00:03:05,580 --> 00:03:07,089 in this recess. 99 00:03:07,139 --> 00:03:09,500 Now in a real manufacturing setting, we 100 00:03:09,500 --> 00:03:12,059 would actually leave gaps in between everything so 101 00:03:12,059 --> 00:03:14,169 it could actually fit together but right now 102 00:03:14,169 --> 00:03:16,330 just for simplicity and for the purpose of 103 00:03:16,630 --> 00:03:17,710 learning how to 104 00:03:18,020 --> 00:03:20,809 create a new part in the context of another part, 105 00:03:21,000 --> 00:03:23,059 we're just gonna make it be fitting precisely 106 00:03:23,205 --> 00:03:26,425 right in there and be exactly as thick 107 00:03:26,755 --> 00:03:29,475 as this recess is. And if I remember when we made 108 00:03:29,475 --> 00:03:32,264 this recess which was not that long ago for me, 109 00:03:32,514 --> 00:03:35,384 I think it's 0.3 so let's just do a measurement by 110 00:03:35,675 --> 00:03:37,904 getting our bracket open square bracket, 111 00:03:38,115 --> 00:03:40,994 we'll pick this surface and this surface and then we're off by 0.3, 112 00:03:41,035 --> 00:03:41,195 yes, 113 00:03:41,214 --> 00:03:42,154 we're off by 0.3. 114 00:03:42,315 --> 00:03:44,945 So that's how thick our new part is going to be. 115 00:03:45,544 --> 00:03:45,815 All right, 116 00:03:46,005 --> 00:03:46,914 so what are we gonna do? 117 00:03:46,934 --> 00:03:48,744 We're gonna start by creating a new sketch, 118 00:03:48,925 --> 00:03:50,225 so shift S, 119 00:03:50,434 --> 00:03:52,354 and we're gonna sketch on this 120 00:03:53,070 --> 00:03:55,830 plane right on this face right here, 121 00:03:56,039 --> 00:03:56,470 OK? 122 00:03:57,600 --> 00:03:57,700 For 123 00:03:57,700 --> 00:03:58,270 some reason, 124 00:03:58,320 --> 00:03:59,160 it's already turned red. 125 00:03:59,199 --> 00:04:00,190 I'm not really sure why. 126 00:04:00,360 --> 00:04:00,639 OK. 127 00:04:02,490 --> 00:04:02,590 But 128 00:04:02,590 --> 00:04:04,059 we're going to keep going with this for a second. 129 00:04:04,149 --> 00:04:06,039 I don't know what that was doing some sort of 130 00:04:06,389 --> 00:04:07,190 computational thing, 131 00:04:07,229 --> 00:04:07,619 OK? 132 00:04:09,059 --> 00:04:09,159 All 133 00:04:09,159 --> 00:04:09,229 right, 134 00:04:09,350 --> 00:04:11,779 now what I'm going to do is I'm going to 135 00:04:12,889 --> 00:04:13,820 use 136 00:04:14,350 --> 00:04:19,420 project or convert geometry from one part of the model onto my sketch, 137 00:04:19,988 --> 00:04:20,190 OK? 138 00:04:20,250 --> 00:04:22,700 And I want to take this entire face 139 00:04:22,989 --> 00:04:23,950 that's like right here. 140 00:04:24,510 --> 00:04:24,899 Now, 141 00:04:24,910 --> 00:04:25,750 when I did that, 142 00:04:25,790 --> 00:04:26,510 it didn't, 143 00:04:26,630 --> 00:04:30,980 it looks like it got this outside stuff but didn't get all of this stuff in here. 144 00:04:31,390 --> 00:04:33,619 Can I get anything that will highlight all of that? 145 00:04:34,149 --> 00:04:34,300 Maybe 146 00:04:34,300 --> 00:04:34,549 not. 147 00:04:34,600 --> 00:04:35,059 OK. 148 00:04:35,390 --> 00:04:38,269 Let's see if I can do this. 149 00:04:40,510 --> 00:04:40,859 OK, 150 00:04:40,980 --> 00:04:42,459 did it bring it into my sketch? 151 00:04:42,519 --> 00:04:43,850 I don't think it did. 152 00:04:44,420 --> 00:04:44,899 Oh, 153 00:04:45,299 --> 00:04:46,890 that's not what I wanted it to do. 154 00:04:46,980 --> 00:04:48,279 OK? 155 00:04:48,429 --> 00:04:48,739 OK, 156 00:04:48,920 --> 00:04:49,339 we're 157 00:04:49,500 --> 00:04:51,940 gonna just delete this entire sketch because there's not 158 00:04:51,940 --> 00:04:53,500 too much in there to sort of mess with it. 159 00:04:53,619 --> 00:04:54,070 That's OK. 160 00:04:54,179 --> 00:04:54,970 Delete. 161 00:04:55,260 --> 00:04:55,690 OK. 162 00:04:55,940 --> 00:04:59,070 What we're gonna do is we're gonna make a new sketch, so shift S, 163 00:04:59,299 --> 00:05:00,649 click on this face, 164 00:05:00,980 --> 00:05:02,609 I wanna look normal to it 165 00:05:03,000 --> 00:05:05,279 and I am going to use, 166 00:05:05,579 --> 00:05:05,790 OK, 167 00:05:05,899 --> 00:05:06,730 what do I want to use? 168 00:05:06,820 --> 00:05:08,570 I want to use this entire face, 169 00:05:08,779 --> 00:05:09,179 OK? 170 00:05:09,760 --> 00:05:10,260 Now, 171 00:05:10,510 --> 00:05:11,149 I 172 00:05:11,390 --> 00:05:14,989 was hoping it would also give me these other features that are right in here, 173 00:05:15,029 --> 00:05:15,790 which it did not, 174 00:05:15,910 --> 00:05:18,750 so I'm going to have to just go pick all of those, 175 00:05:18,829 --> 00:05:19,859 which is going to take 176 00:05:20,269 --> 00:05:21,790 a lot longer than I wanted it to, 177 00:05:21,869 --> 00:05:22,790 but it's OK. 178 00:05:23,850 --> 00:05:24,260 All right, 179 00:05:24,369 --> 00:05:26,079 so we're just going to keep doing this 180 00:05:26,489 --> 00:05:29,839 and what we're going to do then is project all this geometry. 181 00:05:29,989 --> 00:05:33,160 We are projecting all this geometry onto our sketch, 182 00:05:33,570 --> 00:05:36,600 which is going to define the geometry of the badge. 183 00:05:37,799 --> 00:05:38,320 OK, 184 00:05:39,079 --> 00:05:40,320 those are often called badges. 185 00:05:40,359 --> 00:05:41,910 They're basically like stickers. 186 00:05:42,709 --> 00:05:42,720 OK, 187 00:05:43,380 --> 00:05:45,329 they're made of vinyl or similar. 188 00:05:47,059 --> 00:05:47,579 OK, 189 00:05:47,899 --> 00:05:49,640 need to go zoom in there a little bit more. 190 00:05:50,010 --> 00:05:52,200 Just grabbing all of these edges. 191 00:05:52,609 --> 00:05:53,329 Did I get that one? 192 00:05:53,450 --> 00:05:53,649 OK, 193 00:05:53,730 --> 00:05:53,850 good. 194 00:05:53,890 --> 00:05:55,040 I did get that one. 195 00:05:58,010 --> 00:05:58,649 OK, 196 00:05:58,769 --> 00:05:59,089 oops, 197 00:05:59,209 --> 00:06:00,239 I don't want that center, 198 00:06:00,410 --> 00:06:01,480 so Ctrl Z that, 199 00:06:01,570 --> 00:06:02,029 OK, 200 00:06:02,290 --> 00:06:02,760 that. 201 00:06:04,350 --> 00:06:06,179 I think I actually picked that edge. 202 00:06:06,299 --> 00:06:07,369 Did I pick that edge? 203 00:06:08,630 --> 00:06:09,459 Pick that edge 204 00:06:10,350 --> 00:06:11,329 Pick that edge 205 00:06:13,410 --> 00:06:13,839 OK, 206 00:06:13,950 --> 00:06:17,059 I'm a little bit sad here because I only have 2 items in my 207 00:06:17,190 --> 00:06:17,839 bin. 208 00:06:18,190 --> 00:06:18,320 "Oh, 209 00:06:18,510 --> 00:06:19,859 I see what's going on here." 210 00:06:20,089 --> 00:06:21,679 When I did Ctrl Z, 211 00:06:21,709 --> 00:06:24,220 I got out of the Use, convert 212 00:06:24,709 --> 00:06:25,899 project feature. 213 00:06:26,070 --> 00:06:27,540 So, now I'm gonna escape out of this 214 00:06:28,589 --> 00:06:32,380 hit space to get all the 2 things that are in my bin out of my bin 215 00:06:32,589 --> 00:06:36,260 and go back up to the use, and now I need to go get 216 00:06:36,510 --> 00:06:36,940 these, 217 00:06:36,970 --> 00:06:37,429 OK. 218 00:06:39,260 --> 00:06:39,779 So, 219 00:06:41,420 --> 00:06:42,059 OK, 220 00:06:42,339 --> 00:06:42,450 that 221 00:06:42,450 --> 00:06:44,329 looks like about right. 222 00:06:44,859 --> 00:06:45,019 OK, 223 00:06:45,140 --> 00:06:48,049 we'll find out in a few minutes whether that's right or not. 224 00:06:49,299 --> 00:06:49,869 OK. 225 00:06:50,200 --> 00:06:51,799 Now we're gonna just go do the same thing here. 226 00:06:51,839 --> 00:06:54,660 We're getting that edge and that edge and that edge, 227 00:06:55,579 --> 00:06:57,320 and this edge, 228 00:06:57,640 --> 00:06:58,059 darn it, 229 00:06:58,100 --> 00:06:59,850 I just did the same thing that I did before. 230 00:07:01,100 --> 00:07:01,170 So, 231 00:07:01,170 --> 00:07:04,140 let's Ctrl Z that one, 232 00:07:04,700 --> 00:07:05,130 OK, 233 00:07:05,339 --> 00:07:07,170 I need to go back up here and do this 234 00:07:07,459 --> 00:07:10,410 and I'm gonna try not to grab the center points. 235 00:07:13,350 --> 00:07:13,579 OK, 236 00:07:13,769 --> 00:07:16,209 this is staying fairly far away from the center. 237 00:07:20,269 --> 00:07:20,540 OK, 238 00:07:20,649 --> 00:07:21,700 and we got that one. 239 00:07:23,589 --> 00:07:24,059 OK, 240 00:07:24,820 --> 00:07:26,549 this is getting sort of wild, 241 00:07:26,739 --> 00:07:27,690 so there we go. 242 00:07:28,700 --> 00:07:29,040 OK, 243 00:07:29,119 --> 00:07:30,119 let's go get these ones. 244 00:07:30,200 --> 00:07:33,510 We got that one and that one and that one. 245 00:07:33,799 --> 00:07:35,480 And I guess while I'm in this orientation, 246 00:07:35,529 --> 00:07:37,209 I'll grab some of these other ones. 247 00:07:39,230 --> 00:07:40,769 So, it doesn't have to be so 248 00:07:41,049 --> 00:07:43,109 wildly spinning around 249 00:07:43,410 --> 00:07:44,450 all the time. 250 00:07:47,399 --> 00:07:47,920 OK, 251 00:07:48,160 --> 00:07:50,869 so we want this one and this one 252 00:07:51,279 --> 00:07:52,709 and this one 253 00:07:52,880 --> 00:07:54,070 and this one. 254 00:07:54,559 --> 00:07:55,470 I know this is tedious, 255 00:07:55,600 --> 00:07:56,510 but frankly, 256 00:07:56,760 --> 00:07:58,269 it's a lot better 257 00:07:58,720 --> 00:07:59,230 than 258 00:07:59,519 --> 00:08:01,799 making all those separate features 259 00:08:02,690 --> 00:08:02,700 in 260 00:08:03,399 --> 00:08:03,829 here. 261 00:08:03,959 --> 00:08:08,410 So, also the beauty of what's going on with and in context 262 00:08:10,309 --> 00:08:11,239 design 263 00:08:11,589 --> 00:08:13,429 where we are making a new part 264 00:08:14,339 --> 00:08:16,109 in the context of the other part, 265 00:08:16,269 --> 00:08:18,190 that means that when this cover changes, 266 00:08:18,239 --> 00:08:18,679 the 267 00:08:18,959 --> 00:08:21,079 badge will automatically change with it. 268 00:08:21,829 --> 00:08:22,329 OK, 269 00:08:22,609 --> 00:08:23,690 so we've just taken that. 270 00:08:23,709 --> 00:08:26,000 Let's see if we can get this to extrude. 271 00:08:26,570 --> 00:08:26,769 OK, 272 00:08:26,890 --> 00:08:26,970 good, 273 00:08:27,049 --> 00:08:27,209 yeah, 274 00:08:27,299 --> 00:08:30,000 it's got all the edges that we wanted it to have. 275 00:08:30,290 --> 00:08:31,640 We don't need it to be that big. 276 00:08:31,769 --> 00:08:32,929 We need it to be how big? 277 00:08:32,969 --> 00:08:33,960 0.3, 278 00:08:34,469 --> 00:08:37,000 and what we don't want to do is add. 279 00:08:37,330 --> 00:08:38,919 What we want to do is create a new 280 00:08:39,200 --> 00:08:39,760 part, 281 00:08:39,929 --> 00:08:40,469 OK? 282 00:08:40,690 --> 00:08:42,119 We're gonna create that new part 283 00:08:42,570 --> 00:08:43,450 and that is done. 284 00:08:43,489 --> 00:08:46,010 We can now see that down here in our Parts list, 285 00:08:46,479 --> 00:08:47,940 we have a new part, 286 00:08:48,159 --> 00:08:48,380 OK, 287 00:08:48,479 --> 00:08:49,630 we're gonna rename this one, 288 00:08:49,760 --> 00:08:51,739 this one's gonna be called the Badge, 289 00:08:52,229 --> 00:08:53,700 we'll call it 'TC Badge,' 290 00:08:55,059 --> 00:08:56,700 for the top cover badge, 291 00:08:57,320 --> 00:08:57,710 OK? 292 00:08:58,080 --> 00:08:58,520 Also, 293 00:08:58,599 --> 00:08:59,789 if I want to stay organized, 294 00:08:59,919 --> 00:09:02,669 I can take these two things and put them in their own folder 295 00:09:02,960 --> 00:09:04,390 and just call it badge, 296 00:09:05,010 --> 00:09:05,429 OK, 297 00:09:05,799 --> 00:09:08,320 or call it whatever I want to call it, and now 298 00:09:08,320 --> 00:09:10,950 I see that I have this part. And the beauty of this 299 00:09:11,239 --> 00:09:11,869 is that, 300 00:09:12,039 --> 00:09:12,219 well, 301 00:09:12,320 --> 00:09:12,989 number one, 302 00:09:13,159 --> 00:09:15,349 it matches the geometry exactly. 303 00:09:16,159 --> 00:09:17,549 And number 2, 304 00:09:17,919 --> 00:09:20,260 if it were to have been decided 305 00:09:20,640 --> 00:09:21,409 that the D-pad 306 00:09:22,400 --> 00:09:24,530 should move a little bit to the left, 307 00:09:24,989 --> 00:09:29,419 then the top cover model can move the D-pad a little bit to the left 308 00:09:29,809 --> 00:09:31,080 and what will happen? 309 00:09:31,590 --> 00:09:32,659 This entire 310 00:09:32,960 --> 00:09:36,099 sketch for the badge will automatically update. 311 00:09:36,270 --> 00:09:36,710 OK? 312 00:09:37,239 --> 00:09:37,390 All right, 313 00:09:37,510 --> 00:09:38,780 so now that we have that badge, 314 00:09:38,789 --> 00:09:41,109 we can turn off our top cover if we want 315 00:09:41,390 --> 00:09:42,659 and there's the badge. 316 00:09:43,229 --> 00:09:44,330 That's really great. 317 00:09:44,510 --> 00:09:47,859 It's one of the real beauties of Onshape is you can do these 318 00:09:49,820 --> 00:09:49,910 Part 319 00:09:49,910 --> 00:09:53,969 studios where you have more than one thing going on in the Part studio. 320 00:09:55,049 --> 00:09:55,640 All right, 321 00:09:55,849 --> 00:10:00,130 so now what we want to do though is get the decal on here and 322 00:10:00,130 --> 00:10:03,429 I have to spend a minute to try to remember how to do that, 323 00:10:03,530 --> 00:10:04,000 OK? 324 00:10:04,780 --> 00:10:05,130 All right, 325 00:10:05,210 --> 00:10:05,369 well, 326 00:10:05,489 --> 00:10:06,049 how do we do that? 327 00:10:06,090 --> 00:10:09,289 Let's pretend like maybe we didn't know exactly how to do that. 328 00:10:10,080 --> 00:10:10,390 OK, 329 00:10:10,520 --> 00:10:12,380 let's come up here to our search tool 330 00:10:12,989 --> 00:10:13,659 decal. 331 00:10:13,950 --> 00:10:14,229 OK, 332 00:10:14,390 --> 00:10:14,780 look, 333 00:10:15,030 --> 00:10:15,679 there's decal. 334 00:10:15,719 --> 00:10:19,979 Apply an image to an existing flat or cylindrical phase of a part or surface. 335 00:10:20,340 --> 00:10:21,659 Specify the exact location, 336 00:10:21,750 --> 00:10:22,030 size, 337 00:10:22,039 --> 00:10:24,219 alignment of the applied image. 338 00:10:24,510 --> 00:10:24,789 OK, 339 00:10:24,869 --> 00:10:26,059 this is really great, 340 00:10:26,190 --> 00:10:26,700 loving it. 341 00:10:26,710 --> 00:10:27,179 OK. 342 00:10:27,390 --> 00:10:28,780 So, right up here somewhere. 343 00:10:29,780 --> 00:10:32,239 Looks like I can transform wrap and decal. 344 00:10:32,580 --> 00:10:33,289 Let's try this, 345 00:10:33,359 --> 00:10:33,809 OK? 346 00:10:33,979 --> 00:10:35,330 I need to select the image. 347 00:10:35,460 --> 00:10:37,010 Where am I going to select the image from? 348 00:10:37,140 --> 00:10:39,619 I'm gonna select the image from this document, 349 00:10:39,979 --> 00:10:40,969 current document, 350 00:10:41,260 --> 00:10:42,659 or it could be other documents, 351 00:10:42,809 --> 00:10:43,739 but I want current document, 352 00:10:43,780 --> 00:10:45,609 and this is the one I want right here, 353 00:10:46,020 --> 00:10:46,450 OK? 354 00:10:46,619 --> 00:10:48,849 The face I want to apply it to is this face. 355 00:10:49,820 --> 00:10:49,979 Oh, 356 00:10:50,059 --> 00:10:51,130 this is really great, 357 00:10:51,299 --> 00:10:51,700 OK. 358 00:10:52,489 --> 00:10:53,000 So, 359 00:10:53,530 --> 00:10:53,620 now 360 00:10:53,620 --> 00:10:56,520 we just need to adjust its position a little bit. 361 00:10:57,049 --> 00:10:57,140 OK, 362 00:10:57,169 --> 00:10:58,530 I can grab this. 363 00:10:59,090 --> 00:10:59,250 OK, 364 00:10:59,330 --> 00:10:59,450 good. 365 00:10:59,460 --> 00:11:01,000 I can grab that and move it. 366 00:11:01,190 --> 00:11:02,979 I can also grab this and move it. 367 00:11:05,309 --> 00:11:05,630 OK, 368 00:11:05,710 --> 00:11:08,979 and I think what I'm gonna need to do is look at this thing just exactly, 369 00:11:09,099 --> 00:11:09,590 oops. 370 00:11:10,520 --> 00:11:10,989 Let's 371 00:11:11,159 --> 00:11:12,390 undo that piece, 372 00:11:12,479 --> 00:11:13,049 OK, 373 00:11:13,359 --> 00:11:15,309 I'm gonna hit good on this for a second, 374 00:11:15,640 --> 00:11:17,830 and I want to look directly on 375 00:11:18,119 --> 00:11:20,510 and see that I'm just off a little bit on some of this. 376 00:11:20,640 --> 00:11:22,700 So, I'm gonna come in and double click my decal. 377 00:11:23,080 --> 00:11:24,750 This brings me back in here 378 00:11:25,000 --> 00:11:27,659 where I can change some of these numbers. 379 00:11:28,000 --> 00:11:28,080 OK, 380 00:11:28,119 --> 00:11:29,719 let's see what happens if I move this this way, 381 00:11:29,840 --> 00:11:31,590 which way does the number change? 382 00:11:32,039 --> 00:11:32,729 OK, 383 00:11:33,159 --> 00:11:34,840 so we're gonna be right around 2. 384 00:11:37,330 --> 00:11:37,460 OK, 385 00:11:37,489 --> 00:11:43,559 1.9 actually or 1.85 maybe minus 1.85. 386 00:11:45,320 --> 00:11:45,890 OK, 387 00:11:46,140 --> 00:11:48,909 and then I've got to shift it up just a little bit, 388 00:11:49,239 --> 00:11:50,929 and it looks like the decal. 389 00:11:51,929 --> 00:11:53,940 It doesn't match the cutout exactly. 390 00:11:54,150 --> 00:11:54,549 That's OK, 391 00:11:54,630 --> 00:11:56,190 this is how it would basically be 392 00:11:56,549 --> 00:11:57,559 in real life. 393 00:11:59,580 --> 00:12:01,190 Gonna move this up a little bit. 394 00:12:05,460 --> 00:12:06,190 OK, 395 00:12:06,580 --> 00:12:07,750 right about there. 396 00:12:08,640 --> 00:12:11,359 And then I can see that, 397 00:12:11,809 --> 00:12:12,010 you know, 398 00:12:12,049 --> 00:12:14,530 I have to make some choices about how I want this to be, 399 00:12:14,570 --> 00:12:16,119 so I'm actually going to move this over to 400 00:12:16,330 --> 00:12:17,780 minus 1.9. 401 00:12:19,380 --> 00:12:19,799 Yeah, 402 00:12:20,010 --> 00:12:22,090 I'm just gonna leave it at that, 403 00:12:22,400 --> 00:12:22,849 OK? 404 00:12:23,299 --> 00:12:24,570 So, now 405 00:12:24,900 --> 00:12:25,929 what do we have? 406 00:12:26,219 --> 00:12:29,010 We have our badge with the actual printing on it, 407 00:12:29,260 --> 00:12:30,659 which looks amazing. 408 00:12:30,900 --> 00:12:31,369 OK, 409 00:12:31,539 --> 00:12:33,450 now we're gonna turn our top cover on. 410 00:12:33,919 --> 00:12:33,929 What 411 00:12:33,940 --> 00:12:34,500 do 412 00:12:34,659 --> 00:12:35,020 you... 413 00:12:35,419 --> 00:12:36,130 This 414 00:12:36,419 --> 00:12:37,440 is looking pretty, 415 00:12:37,539 --> 00:12:39,169 this is looking pretty amazing. 416 00:12:39,539 --> 00:12:40,690 I absolutely love this. 417 00:12:40,809 --> 00:12:42,520 I feel like we've done a great job 418 00:12:42,820 --> 00:12:43,890 getting to this point. 419 00:12:44,119 --> 00:12:47,780 And I'm proud of you for sticking with it and for taking some learning 420 00:12:48,070 --> 00:12:50,739 and trying to understand what's going on here. 421 00:12:51,070 --> 00:12:51,909 This is a 422 00:12:52,669 --> 00:12:56,450 good time to point out just two other things that maybe I think are interesting. 423 00:12:56,869 --> 00:13:01,659 One is that when it comes time to wanting to take a good screenshot of something, 424 00:13:01,950 --> 00:13:05,539 it's good to come over here into this thing and choose perspective view. 425 00:13:06,070 --> 00:13:06,200 OK, 426 00:13:06,270 --> 00:13:07,640 now it looks a little wonky, 427 00:13:07,710 --> 00:13:08,190 OK? 428 00:13:08,549 --> 00:13:11,619 But this is more like what this would actually look like. 429 00:13:12,159 --> 00:13:14,890 Meaning the things that are further away from you are filtering, 430 00:13:14,960 --> 00:13:16,750 or like tapering down, 431 00:13:17,169 --> 00:13:17,520 OK? 432 00:13:20,010 --> 00:13:20,659 So, 433 00:13:21,869 --> 00:13:25,549 I would say that right there is a pretty good screenshot 434 00:13:25,950 --> 00:13:26,940 of this thing, 435 00:13:29,619 --> 00:13:30,500 like that. 436 00:13:30,859 --> 00:13:31,289 OK, 437 00:13:31,460 --> 00:13:33,809 next thing is just for your own 438 00:13:34,140 --> 00:13:35,770 sort of curiosity 439 00:13:36,020 --> 00:13:37,049 and interest, 440 00:13:37,289 --> 00:13:42,530 it would be cool if you went and figured out why is it say B and A and not A and B. 441 00:13:42,780 --> 00:13:44,090 This has been a giant 442 00:13:44,380 --> 00:13:45,679 sort of historical 443 00:13:46,099 --> 00:13:47,859 debate with a lot of folklore 444 00:13:48,969 --> 00:13:51,119 within the Nintendo community 445 00:13:51,450 --> 00:13:54,520 about why it's B and A and not A and B. 446 00:13:54,849 --> 00:13:55,359 OK, 447 00:13:55,609 --> 00:13:57,280 way to go on getting to this point. 448 00:13:57,530 --> 00:14:00,119 Hopefully, this video gave you a little bit of guidance, 449 00:14:00,409 --> 00:14:02,960 showed you how to work through in 450 00:14:03,330 --> 00:14:04,520 context modeling, 451 00:14:04,570 --> 00:14:05,890 which is a beautiful thing, 452 00:14:06,049 --> 00:14:09,130 a beautiful thing and facilitated by Onshape. 453 00:14:09,250 --> 00:14:09,760 This is really, 454 00:14:09,809 --> 00:14:10,440 really great. 455 00:14:10,690 --> 00:14:15,320 You also saw what happens when we know we need to do something like applying a decal, 456 00:14:15,489 --> 00:14:17,289 but we can't quite remember how to do it. 457 00:14:17,770 --> 00:14:22,640 We used the search tool we found decal, like immediately it told us exactly what 458 00:14:22,640 --> 00:14:25,599 to do and we just went on and did it and that was honest. 459 00:14:25,890 --> 00:14:26,419 I 460 00:14:27,090 --> 00:14:29,039 haven't put on decal on for quite a while. 461 00:14:29,190 --> 00:14:32,919 I didn't remember how to do that and I literally just went in and had 462 00:14:33,330 --> 00:14:34,770 Onshape help me with that.