WEBVTT 00:00:00.019 --> 00:00:00.409 OK, 00:00:00.560 --> 00:00:02.269 from a design perspective in this video, 00:00:02.390 --> 00:00:07.469 we're going to continue working on the iconic NES game controller by Nintendo. 00:00:07.719 --> 00:00:09.909 What we're gonna do specifically in this video 00:00:10.239 --> 00:00:11.949 is we're gonna learn how to 00:00:12.640 --> 00:00:13.149 design, 00:00:13.399 --> 00:00:13.859 excuse me, 00:00:13.960 --> 00:00:15.470 create a CAD part 00:00:15.720 --> 00:00:16.479 in context 00:00:17.190 --> 00:00:18.500 of another part. 00:00:18.750 --> 00:00:20.930 And so, in the top cover 00:00:21.430 --> 00:00:22.299 part studio, 00:00:22.510 --> 00:00:23.780 we're going to create 00:00:23.959 --> 00:00:24.860 the badge 00:00:25.229 --> 00:00:26.379 and put them together 00:00:26.670 --> 00:00:28.700 and this is going to be the goal 00:00:28.950 --> 00:00:30.579 that we have in this particular 00:00:30.989 --> 00:00:31.459 video. 00:00:31.590 --> 00:00:32.098 Now, 00:00:32.229 --> 00:00:33.099 educationally, 00:00:33.470 --> 00:00:34.360 it's OK 00:00:34.709 --> 00:00:36.419 if you don't follow this video. 00:00:36.509 --> 00:00:37.029 It's all right. 00:00:37.110 --> 00:00:39.939 You can use the learning center for Onshape, 00:00:40.150 --> 00:00:42.860 you can look around on YouTube, 00:00:42.869 --> 00:00:45.389 whatever it takes for you to understand how 00:00:46.250 --> 00:00:46.720 to 00:00:46.970 --> 00:00:50.040 model a part in the context of another part, 00:00:50.330 --> 00:00:50.959 that will be fine. 00:00:50.970 --> 00:00:55.200 But I've made this video for you to help you as if you needed a little bit of help, 00:00:55.209 --> 00:00:58.659 as if you were struggling with this and wanted to have a little bit of 00:00:58.930 --> 00:01:00.090 guidance from me. 00:01:01.299 --> 00:01:01.619 All right, 00:01:01.860 --> 00:01:02.470 so, 00:01:03.099 --> 00:01:03.199 we 00:01:03.199 --> 00:01:03.889 are gonna 00:01:04.489 --> 00:01:05.050 do 00:01:05.900 --> 00:01:07.739 something a little bit different than we've 00:01:07.739 --> 00:01:09.730 done in the other videos at this point. 00:01:10.699 --> 00:01:10.850 Because 00:01:10.850 --> 00:01:13.639 this particular part is so simple, 00:01:14.089 --> 00:01:14.099 we 00:01:14.180 --> 00:01:18.199 are not going to need a definitive strategy in the same way. 00:01:18.620 --> 00:01:21.260 I'm just going to show you how this will work and 00:01:21.260 --> 00:01:23.459 demonstrate it and then you'll see how it is, 00:01:23.540 --> 00:01:23.860 OK? 00:01:24.319 --> 00:01:24.480 All right, 00:01:24.639 --> 00:01:27.349 so I want to stay organized in what I'm doing 00:01:27.639 --> 00:01:30.750 and so there's a couple of things that I want to do first of all. 00:01:31.040 --> 00:01:33.230 I want to now move my top cover, 00:01:33.319 --> 00:01:35.000 I'm going here into Onshape, 00:01:35.080 --> 00:01:35.500 OK? 00:01:35.639 --> 00:01:38.970 I want to move my top cover into my part studios. 00:01:39.239 --> 00:01:41.569 I'm just gonna lift it right into that 00:01:41.959 --> 00:01:42.629 folder. 00:01:42.800 --> 00:01:43.040 OK, 00:01:43.080 --> 00:01:44.940 then I want to make a new folder, 00:01:45.319 --> 00:01:46.599 (and where is my new folder), 00:01:46.680 --> 00:01:49.510 new folder right here and I'm gonna call it decals, 00:01:50.239 --> 00:01:50.559 all right. 00:01:51.150 --> 00:01:54.510 And then I'm going to import 00:01:54.919 --> 00:01:57.230 the decal for the front cover. 00:01:57.839 --> 00:01:57.989 OK, 00:01:58.129 --> 00:01:59.580 let's just go find that. 00:01:59.589 --> 00:02:00.629 That should be right in here. 00:02:00.680 --> 00:02:00.879 OK, 00:02:01.000 --> 00:02:01.870 there it is. 00:02:02.160 --> 00:02:02.480 OK, 00:02:02.639 --> 00:02:03.519 bring it in. 00:02:04.419 --> 00:02:04.849 OK, 00:02:05.040 --> 00:02:05.680 it's coming in, 00:02:05.720 --> 00:02:06.360 it's coming in, 00:02:06.400 --> 00:02:07.400 it's gonna tell me it's in there. 00:02:07.480 --> 00:02:07.660 OK, 00:02:07.760 --> 00:02:08.389 great. 00:02:09.130 --> 00:02:09.200 I 00:02:09.200 --> 00:02:13.869 actually would like to rename this so that it doesn't have the one at the end there. 00:02:16.460 --> 00:02:19.300 And in a moment we're going to use that, 00:02:19.429 --> 00:02:22.589 so we're just going to pop it right in there into the decals 00:02:22.990 --> 00:02:23.940 like that. 00:02:24.350 --> 00:02:24.669 All right, 00:02:24.789 --> 00:02:27.440 now what we're going to do is we're going to work within 00:02:27.910 --> 00:02:31.720 the Part Studio that we're already in called the Top Cover Part Studio 00:02:32.070 --> 00:02:35.259 and in that top cover part studio, we're going to make a new part. 00:02:35.589 --> 00:02:39.350 So, all the times we've been doing extrudes and cuts and whatever, 00:02:39.779 --> 00:02:40.050 we 00:02:40.059 --> 00:02:43.449 have been adding or removing to an existing part. 00:02:43.820 --> 00:02:45.759 Now within our Part Studio, 00:02:46.089 --> 00:02:47.649 I'm just going to click into this for a second. 00:02:47.779 --> 00:02:49.850 In our Part Studio for top cover, 00:02:50.100 --> 00:02:51.729 we can create a brand new part. 00:02:52.100 --> 00:02:54.330 And what we're going to do is we're going to create 00:02:54.740 --> 00:02:55.839 the badge, 00:02:56.070 --> 00:02:56.449 right, 00:02:56.619 --> 00:02:59.130 which is going to have a 00:02:59.699 --> 00:03:01.259 decal right on top of it. 00:03:01.559 --> 00:03:05.330 And that's gonna fit precisely and exactly right in here 00:03:05.580 --> 00:03:07.089 in this recess. 00:03:07.139 --> 00:03:09.500 Now in a real manufacturing setting, we 00:03:09.500 --> 00:03:12.059 would actually leave gaps in between everything so 00:03:12.059 --> 00:03:14.169 it could actually fit together but right now 00:03:14.169 --> 00:03:16.330 just for simplicity and for the purpose of 00:03:16.630 --> 00:03:17.710 learning how to 00:03:18.020 --> 00:03:20.809 create a new part in the context of another part, 00:03:21.000 --> 00:03:23.059 we're just gonna make it be fitting precisely 00:03:23.205 --> 00:03:26.425 right in there and be exactly as thick 00:03:26.755 --> 00:03:29.475 as this recess is. And if I remember when we made 00:03:29.475 --> 00:03:32.264 this recess which was not that long ago for me, 00:03:32.514 --> 00:03:35.384 I think it's 0.3 so let's just do a measurement by 00:03:35.675 --> 00:03:37.904 getting our bracket open square bracket, 00:03:38.115 --> 00:03:40.994 we'll pick this surface and this surface and then we're off by 0.3, 00:03:41.035 --> 00:03:41.195 yes, 00:03:41.214 --> 00:03:42.154 we're off by 0.3. 00:03:42.315 --> 00:03:44.945 So that's how thick our new part is going to be. 00:03:45.544 --> 00:03:45.815 All right, 00:03:46.005 --> 00:03:46.914 so what are we gonna do? 00:03:46.934 --> 00:03:48.744 We're gonna start by creating a new sketch, 00:03:48.925 --> 00:03:50.225 so shift S, 00:03:50.434 --> 00:03:52.354 and we're gonna sketch on this 00:03:53.070 --> 00:03:55.830 plane right on this face right here, 00:03:56.039 --> 00:03:56.470 OK? 00:03:57.600 --> 00:03:57.700 For 00:03:57.700 --> 00:03:58.270 some reason, 00:03:58.320 --> 00:03:59.160 it's already turned red. 00:03:59.199 --> 00:04:00.190 I'm not really sure why. 00:04:00.360 --> 00:04:00.639 OK. 00:04:02.490 --> 00:04:02.590 But 00:04:02.590 --> 00:04:04.059 we're going to keep going with this for a second. 00:04:04.149 --> 00:04:06.039 I don't know what that was doing some sort of 00:04:06.389 --> 00:04:07.190 computational thing, 00:04:07.229 --> 00:04:07.619 OK? 00:04:09.059 --> 00:04:09.159 All 00:04:09.159 --> 00:04:09.229 right, 00:04:09.350 --> 00:04:11.779 now what I'm going to do is I'm going to 00:04:12.889 --> 00:04:13.820 use 00:04:14.350 --> 00:04:19.420 project or convert geometry from one part of the model onto my sketch, 00:04:19.988 --> 00:04:20.190 OK? 00:04:20.250 --> 00:04:22.700 And I want to take this entire face 00:04:22.989 --> 00:04:23.950 that's like right here. 00:04:24.510 --> 00:04:24.899 Now, 00:04:24.910 --> 00:04:25.750 when I did that, 00:04:25.790 --> 00:04:26.510 it didn't, 00:04:26.630 --> 00:04:30.980 it looks like it got this outside stuff but didn't get all of this stuff in here. 00:04:31.390 --> 00:04:33.619 Can I get anything that will highlight all of that? 00:04:34.149 --> 00:04:34.300 Maybe 00:04:34.300 --> 00:04:34.549 not. 00:04:34.600 --> 00:04:35.059 OK. 00:04:35.390 --> 00:04:38.269 Let's see if I can do this. 00:04:40.510 --> 00:04:40.859 OK, 00:04:40.980 --> 00:04:42.459 did it bring it into my sketch? 00:04:42.519 --> 00:04:43.850 I don't think it did. 00:04:44.420 --> 00:04:44.899 Oh, 00:04:45.299 --> 00:04:46.890 that's not what I wanted it to do. 00:04:46.980 --> 00:04:48.279 OK? 00:04:48.429 --> 00:04:48.739 OK, 00:04:48.920 --> 00:04:49.339 we're 00:04:49.500 --> 00:04:51.940 gonna just delete this entire sketch because there's not 00:04:51.940 --> 00:04:53.500 too much in there to sort of mess with it. 00:04:53.619 --> 00:04:54.070 That's OK. 00:04:54.179 --> 00:04:54.970 Delete. 00:04:55.260 --> 00:04:55.690 OK. 00:04:55.940 --> 00:04:59.070 What we're gonna do is we're gonna make a new sketch, so shift S, 00:04:59.299 --> 00:05:00.649 click on this face, 00:05:00.980 --> 00:05:02.609 I wanna look normal to it 00:05:03.000 --> 00:05:05.279 and I am going to use, 00:05:05.579 --> 00:05:05.790 OK, 00:05:05.899 --> 00:05:06.730 what do I want to use? 00:05:06.820 --> 00:05:08.570 I want to use this entire face, 00:05:08.779 --> 00:05:09.179 OK? 00:05:09.760 --> 00:05:10.260 Now, 00:05:10.510 --> 00:05:11.149 I 00:05:11.390 --> 00:05:14.989 was hoping it would also give me these other features that are right in here, 00:05:15.029 --> 00:05:15.790 which it did not, 00:05:15.910 --> 00:05:18.750 so I'm going to have to just go pick all of those, 00:05:18.829 --> 00:05:19.859 which is going to take 00:05:20.269 --> 00:05:21.790 a lot longer than I wanted it to, 00:05:21.869 --> 00:05:22.790 but it's OK. 00:05:23.850 --> 00:05:24.260 All right, 00:05:24.369 --> 00:05:26.079 so we're just going to keep doing this 00:05:26.489 --> 00:05:29.839 and what we're going to do then is project all this geometry. 00:05:29.989 --> 00:05:33.160 We are projecting all this geometry onto our sketch, 00:05:33.570 --> 00:05:36.600 which is going to define the geometry of the badge. 00:05:37.799 --> 00:05:38.320 OK, 00:05:39.079 --> 00:05:40.320 those are often called badges. 00:05:40.359 --> 00:05:41.910 They're basically like stickers. 00:05:42.709 --> 00:05:42.720 OK, 00:05:43.380 --> 00:05:45.329 they're made of vinyl or similar. 00:05:47.059 --> 00:05:47.579 OK, 00:05:47.899 --> 00:05:49.640 need to go zoom in there a little bit more. 00:05:50.010 --> 00:05:52.200 Just grabbing all of these edges. 00:05:52.609 --> 00:05:53.329 Did I get that one? 00:05:53.450 --> 00:05:53.649 OK, 00:05:53.730 --> 00:05:53.850 good. 00:05:53.890 --> 00:05:55.040 I did get that one. 00:05:58.010 --> 00:05:58.649 OK, 00:05:58.769 --> 00:05:59.089 oops, 00:05:59.209 --> 00:06:00.239 I don't want that center, 00:06:00.410 --> 00:06:01.480 so Ctrl Z that, 00:06:01.570 --> 00:06:02.029 OK, 00:06:02.290 --> 00:06:02.760 that. 00:06:04.350 --> 00:06:06.179 I think I actually picked that edge. 00:06:06.299 --> 00:06:07.369 Did I pick that edge? 00:06:08.630 --> 00:06:09.459 Pick that edge 00:06:10.350 --> 00:06:11.329 Pick that edge 00:06:13.410 --> 00:06:13.839 OK, 00:06:13.950 --> 00:06:17.059 I'm a little bit sad here because I only have 2 items in my 00:06:17.190 --> 00:06:17.839 bin. 00:06:18.190 --> 00:06:18.320 "Oh, 00:06:18.510 --> 00:06:19.859 I see what's going on here." 00:06:20.089 --> 00:06:21.679 When I did Ctrl Z, 00:06:21.709 --> 00:06:24.220 I got out of the Use, convert 00:06:24.709 --> 00:06:25.899 project feature. 00:06:26.070 --> 00:06:27.540 So, now I'm gonna escape out of this 00:06:28.589 --> 00:06:32.380 hit space to get all the 2 things that are in my bin out of my bin 00:06:32.589 --> 00:06:36.260 and go back up to the use, and now I need to go get 00:06:36.510 --> 00:06:36.940 these, 00:06:36.970 --> 00:06:37.429 OK. 00:06:39.260 --> 00:06:39.779 So, 00:06:41.420 --> 00:06:42.059 OK, 00:06:42.339 --> 00:06:42.450 that 00:06:42.450 --> 00:06:44.329 looks like about right. 00:06:44.859 --> 00:06:45.019 OK, 00:06:45.140 --> 00:06:48.049 we'll find out in a few minutes whether that's right or not. 00:06:49.299 --> 00:06:49.869 OK. 00:06:50.200 --> 00:06:51.799 Now we're gonna just go do the same thing here. 00:06:51.839 --> 00:06:54.660 We're getting that edge and that edge and that edge, 00:06:55.579 --> 00:06:57.320 and this edge, 00:06:57.640 --> 00:06:58.059 darn it, 00:06:58.100 --> 00:06:59.850 I just did the same thing that I did before. 00:07:01.100 --> 00:07:01.170 So, 00:07:01.170 --> 00:07:04.140 let's Ctrl Z that one, 00:07:04.700 --> 00:07:05.130 OK, 00:07:05.339 --> 00:07:07.170 I need to go back up here and do this 00:07:07.459 --> 00:07:10.410 and I'm gonna try not to grab the center points. 00:07:13.350 --> 00:07:13.579 OK, 00:07:13.769 --> 00:07:16.209 this is staying fairly far away from the center. 00:07:20.269 --> 00:07:20.540 OK, 00:07:20.649 --> 00:07:21.700 and we got that one. 00:07:23.589 --> 00:07:24.059 OK, 00:07:24.820 --> 00:07:26.549 this is getting sort of wild, 00:07:26.739 --> 00:07:27.690 so there we go. 00:07:28.700 --> 00:07:29.040 OK, 00:07:29.119 --> 00:07:30.119 let's go get these ones. 00:07:30.200 --> 00:07:33.510 We got that one and that one and that one. 00:07:33.799 --> 00:07:35.480 And I guess while I'm in this orientation, 00:07:35.529 --> 00:07:37.209 I'll grab some of these other ones. 00:07:39.230 --> 00:07:40.769 So, it doesn't have to be so 00:07:41.049 --> 00:07:43.109 wildly spinning around 00:07:43.410 --> 00:07:44.450 all the time. 00:07:47.399 --> 00:07:47.920 OK, 00:07:48.160 --> 00:07:50.869 so we want this one and this one 00:07:51.279 --> 00:07:52.709 and this one 00:07:52.880 --> 00:07:54.070 and this one. 00:07:54.559 --> 00:07:55.470 I know this is tedious, 00:07:55.600 --> 00:07:56.510 but frankly, 00:07:56.760 --> 00:07:58.269 it's a lot better 00:07:58.720 --> 00:07:59.230 than 00:07:59.519 --> 00:08:01.799 making all those separate features 00:08:02.690 --> 00:08:02.700 in 00:08:03.399 --> 00:08:03.829 here. 00:08:03.959 --> 00:08:08.410 So, also the beauty of what's going on with and in context 00:08:10.309 --> 00:08:11.239 design 00:08:11.589 --> 00:08:13.429 where we are making a new part 00:08:14.339 --> 00:08:16.109 in the context of the other part, 00:08:16.269 --> 00:08:18.190 that means that when this cover changes, 00:08:18.239 --> 00:08:18.679 the 00:08:18.959 --> 00:08:21.079 badge will automatically change with it. 00:08:21.829 --> 00:08:22.329 OK, 00:08:22.609 --> 00:08:23.690 so we've just taken that. 00:08:23.709 --> 00:08:26.000 Let's see if we can get this to extrude. 00:08:26.570 --> 00:08:26.769 OK, 00:08:26.890 --> 00:08:26.970 good, 00:08:27.049 --> 00:08:27.209 yeah, 00:08:27.299 --> 00:08:30.000 it's got all the edges that we wanted it to have. 00:08:30.290 --> 00:08:31.640 We don't need it to be that big. 00:08:31.769 --> 00:08:32.929 We need it to be how big? 00:08:32.969 --> 00:08:33.960 0.3, 00:08:34.469 --> 00:08:37.000 and what we don't want to do is add. 00:08:37.330 --> 00:08:38.919 What we want to do is create a new 00:08:39.200 --> 00:08:39.760 part, 00:08:39.929 --> 00:08:40.469 OK? 00:08:40.690 --> 00:08:42.119 We're gonna create that new part 00:08:42.570 --> 00:08:43.450 and that is done. 00:08:43.489 --> 00:08:46.010 We can now see that down here in our Parts list, 00:08:46.479 --> 00:08:47.940 we have a new part, 00:08:48.159 --> 00:08:48.380 OK, 00:08:48.479 --> 00:08:49.630 we're gonna rename this one, 00:08:49.760 --> 00:08:51.739 this one's gonna be called the Badge, 00:08:52.229 --> 00:08:53.700 we'll call it 'TC Badge,' 00:08:55.059 --> 00:08:56.700 for the top cover badge, 00:08:57.320 --> 00:08:57.710 OK? 00:08:58.080 --> 00:08:58.520 Also, 00:08:58.599 --> 00:08:59.789 if I want to stay organized, 00:08:59.919 --> 00:09:02.669 I can take these two things and put them in their own folder 00:09:02.960 --> 00:09:04.390 and just call it badge, 00:09:05.010 --> 00:09:05.429 OK, 00:09:05.799 --> 00:09:08.320 or call it whatever I want to call it, and now 00:09:08.320 --> 00:09:10.950 I see that I have this part. And the beauty of this 00:09:11.239 --> 00:09:11.869 is that, 00:09:12.039 --> 00:09:12.219 well, 00:09:12.320 --> 00:09:12.989 number one, 00:09:13.159 --> 00:09:15.349 it matches the geometry exactly. 00:09:16.159 --> 00:09:17.549 And number 2, 00:09:17.919 --> 00:09:20.260 if it were to have been decided 00:09:20.640 --> 00:09:21.409 that the D-pad 00:09:22.400 --> 00:09:24.530 should move a little bit to the left, 00:09:24.989 --> 00:09:29.419 then the top cover model can move the D-pad a little bit to the left 00:09:29.809 --> 00:09:31.080 and what will happen? 00:09:31.590 --> 00:09:32.659 This entire 00:09:32.960 --> 00:09:36.099 sketch for the badge will automatically update. 00:09:36.270 --> 00:09:36.710 OK? 00:09:37.239 --> 00:09:37.390 All right, 00:09:37.510 --> 00:09:38.780 so now that we have that badge, 00:09:38.789 --> 00:09:41.109 we can turn off our top cover if we want 00:09:41.390 --> 00:09:42.659 and there's the badge. 00:09:43.229 --> 00:09:44.330 That's really great. 00:09:44.510 --> 00:09:47.859 It's one of the real beauties of Onshape is you can do these 00:09:49.820 --> 00:09:49.910 Part 00:09:49.910 --> 00:09:53.969 studios where you have more than one thing going on in the Part studio. 00:09:55.049 --> 00:09:55.640 All right, 00:09:55.849 --> 00:10:00.130 so now what we want to do though is get the decal on here and 00:10:00.130 --> 00:10:03.429 I have to spend a minute to try to remember how to do that, 00:10:03.530 --> 00:10:04.000 OK? 00:10:04.780 --> 00:10:05.130 All right, 00:10:05.210 --> 00:10:05.369 well, 00:10:05.489 --> 00:10:06.049 how do we do that? 00:10:06.090 --> 00:10:09.289 Let's pretend like maybe we didn't know exactly how to do that. 00:10:10.080 --> 00:10:10.390 OK, 00:10:10.520 --> 00:10:12.380 let's come up here to our search tool 00:10:12.989 --> 00:10:13.659 decal. 00:10:13.950 --> 00:10:14.229 OK, 00:10:14.390 --> 00:10:14.780 look, 00:10:15.030 --> 00:10:15.679 there's decal. 00:10:15.719 --> 00:10:19.979 Apply an image to an existing flat or cylindrical phase of a part or surface. 00:10:20.340 --> 00:10:21.659 Specify the exact location, 00:10:21.750 --> 00:10:22.030 size, 00:10:22.039 --> 00:10:24.219 alignment of the applied image. 00:10:24.510 --> 00:10:24.789 OK, 00:10:24.869 --> 00:10:26.059 this is really great, 00:10:26.190 --> 00:10:26.700 loving it. 00:10:26.710 --> 00:10:27.179 OK. 00:10:27.390 --> 00:10:28.780 So, right up here somewhere. 00:10:29.780 --> 00:10:32.239 Looks like I can transform wrap and decal. 00:10:32.580 --> 00:10:33.289 Let's try this, 00:10:33.359 --> 00:10:33.809 OK? 00:10:33.979 --> 00:10:35.330 I need to select the image. 00:10:35.460 --> 00:10:37.010 Where am I going to select the image from? 00:10:37.140 --> 00:10:39.619 I'm gonna select the image from this document, 00:10:39.979 --> 00:10:40.969 current document, 00:10:41.260 --> 00:10:42.659 or it could be other documents, 00:10:42.809 --> 00:10:43.739 but I want current document, 00:10:43.780 --> 00:10:45.609 and this is the one I want right here, 00:10:46.020 --> 00:10:46.450 OK? 00:10:46.619 --> 00:10:48.849 The face I want to apply it to is this face. 00:10:49.820 --> 00:10:49.979 Oh, 00:10:50.059 --> 00:10:51.130 this is really great, 00:10:51.299 --> 00:10:51.700 OK. 00:10:52.489 --> 00:10:53.000 So, 00:10:53.530 --> 00:10:53.620 now 00:10:53.620 --> 00:10:56.520 we just need to adjust its position a little bit. 00:10:57.049 --> 00:10:57.140 OK, 00:10:57.169 --> 00:10:58.530 I can grab this. 00:10:59.090 --> 00:10:59.250 OK, 00:10:59.330 --> 00:10:59.450 good. 00:10:59.460 --> 00:11:01.000 I can grab that and move it. 00:11:01.190 --> 00:11:02.979 I can also grab this and move it. 00:11:05.309 --> 00:11:05.630 OK, 00:11:05.710 --> 00:11:08.979 and I think what I'm gonna need to do is look at this thing just exactly, 00:11:09.099 --> 00:11:09.590 oops. 00:11:10.520 --> 00:11:10.989 Let's 00:11:11.159 --> 00:11:12.390 undo that piece, 00:11:12.479 --> 00:11:13.049 OK, 00:11:13.359 --> 00:11:15.309 I'm gonna hit good on this for a second, 00:11:15.640 --> 00:11:17.830 and I want to look directly on 00:11:18.119 --> 00:11:20.510 and see that I'm just off a little bit on some of this. 00:11:20.640 --> 00:11:22.700 So, I'm gonna come in and double click my decal. 00:11:23.080 --> 00:11:24.750 This brings me back in here 00:11:25.000 --> 00:11:27.659 where I can change some of these numbers. 00:11:28.000 --> 00:11:28.080 OK, 00:11:28.119 --> 00:11:29.719 let's see what happens if I move this this way, 00:11:29.840 --> 00:11:31.590 which way does the number change? 00:11:32.039 --> 00:11:32.729 OK, 00:11:33.159 --> 00:11:34.840 so we're gonna be right around 2. 00:11:37.330 --> 00:11:37.460 OK, 00:11:37.489 --> 00:11:43.559 1.9 actually or 1.85 maybe minus 1.85. 00:11:45.320 --> 00:11:45.890 OK, 00:11:46.140 --> 00:11:48.909 and then I've got to shift it up just a little bit, 00:11:49.239 --> 00:11:50.929 and it looks like the decal. 00:11:51.929 --> 00:11:53.940 It doesn't match the cutout exactly. 00:11:54.150 --> 00:11:54.549 That's OK, 00:11:54.630 --> 00:11:56.190 this is how it would basically be 00:11:56.549 --> 00:11:57.559 in real life. 00:11:59.580 --> 00:12:01.190 Gonna move this up a little bit. 00:12:05.460 --> 00:12:06.190 OK, 00:12:06.580 --> 00:12:07.750 right about there. 00:12:08.640 --> 00:12:11.359 And then I can see that, 00:12:11.809 --> 00:12:12.010 you know, 00:12:12.049 --> 00:12:14.530 I have to make some choices about how I want this to be, 00:12:14.570 --> 00:12:16.119 so I'm actually going to move this over to 00:12:16.330 --> 00:12:17.780 minus 1.9. 00:12:19.380 --> 00:12:19.799 Yeah, 00:12:20.010 --> 00:12:22.090 I'm just gonna leave it at that, 00:12:22.400 --> 00:12:22.849 OK? 00:12:23.299 --> 00:12:24.570 So, now 00:12:24.900 --> 00:12:25.929 what do we have? 00:12:26.219 --> 00:12:29.010 We have our badge with the actual printing on it, 00:12:29.260 --> 00:12:30.659 which looks amazing. 00:12:30.900 --> 00:12:31.369 OK, 00:12:31.539 --> 00:12:33.450 now we're gonna turn our top cover on. 00:12:33.919 --> 00:12:33.929 What 00:12:33.940 --> 00:12:34.500 do 00:12:34.659 --> 00:12:35.020 you... 00:12:35.419 --> 00:12:36.130 This 00:12:36.419 --> 00:12:37.440 is looking pretty, 00:12:37.539 --> 00:12:39.169 this is looking pretty amazing. 00:12:39.539 --> 00:12:40.690 I absolutely love this. 00:12:40.809 --> 00:12:42.520 I feel like we've done a great job 00:12:42.820 --> 00:12:43.890 getting to this point. 00:12:44.119 --> 00:12:47.780 And I'm proud of you for sticking with it and for taking some learning 00:12:48.070 --> 00:12:50.739 and trying to understand what's going on here. 00:12:51.070 --> 00:12:51.909 This is a 00:12:52.669 --> 00:12:56.450 good time to point out just two other things that maybe I think are interesting. 00:12:56.869 --> 00:13:01.659 One is that when it comes time to wanting to take a good screenshot of something, 00:13:01.950 --> 00:13:05.539 it's good to come over here into this thing and choose perspective view. 00:13:06.070 --> 00:13:06.200 OK, 00:13:06.270 --> 00:13:07.640 now it looks a little wonky, 00:13:07.710 --> 00:13:08.190 OK? 00:13:08.549 --> 00:13:11.619 But this is more like what this would actually look like. 00:13:12.159 --> 00:13:14.890 Meaning the things that are further away from you are filtering, 00:13:14.960 --> 00:13:16.750 or like tapering down, 00:13:17.169 --> 00:13:17.520 OK? 00:13:20.010 --> 00:13:20.659 So, 00:13:21.869 --> 00:13:25.549 I would say that right there is a pretty good screenshot 00:13:25.950 --> 00:13:26.940 of this thing, 00:13:29.619 --> 00:13:30.500 like that. 00:13:30.859 --> 00:13:31.289 OK, 00:13:31.460 --> 00:13:33.809 next thing is just for your own 00:13:34.140 --> 00:13:35.770 sort of curiosity 00:13:36.020 --> 00:13:37.049 and interest, 00:13:37.289 --> 00:13:42.530 it would be cool if you went and figured out why is it say B and A and not A and B. 00:13:42.780 --> 00:13:44.090 This has been a giant 00:13:44.380 --> 00:13:45.679 sort of historical 00:13:46.099 --> 00:13:47.859 debate with a lot of folklore 00:13:48.969 --> 00:13:51.119 within the Nintendo community 00:13:51.450 --> 00:13:54.520 about why it's B and A and not A and B. 00:13:54.849 --> 00:13:55.359 OK, 00:13:55.609 --> 00:13:57.280 way to go on getting to this point. 00:13:57.530 --> 00:14:00.119 Hopefully, this video gave you a little bit of guidance, 00:14:00.409 --> 00:14:02.960 showed you how to work through in 00:14:03.330 --> 00:14:04.520 context modeling, 00:14:04.570 --> 00:14:05.890 which is a beautiful thing, 00:14:06.049 --> 00:14:09.130 a beautiful thing and facilitated by Onshape. 00:14:09.250 --> 00:14:09.760 This is really, 00:14:09.809 --> 00:14:10.440 really great. 00:14:10.690 --> 00:14:15.320 You also saw what happens when we know we need to do something like applying a decal, 00:14:15.489 --> 00:14:17.289 but we can't quite remember how to do it. 00:14:17.770 --> 00:14:22.640 We used the search tool we found decal, like immediately it told us exactly what 00:14:22.640 --> 00:14:25.599 to do and we just went on and did it and that was honest. 00:14:25.890 --> 00:14:26.419 I 00:14:27.090 --> 00:14:29.039 haven't put on decal on for quite a while. 00:14:29.190 --> 00:14:32.919 I didn't remember how to do that and I literally just went in and had 00:14:33.330 --> 00:14:34.770 Onshape help me with that.