1 00:00:00,197 --> 00:00:02,215 "Ok! Good meeting." 2 00:00:02,215 --> 00:00:03,851 "Oh, it's not over." 3 00:00:03,851 --> 00:00:04,848 "You two!" 4 00:00:04,848 --> 00:00:06,632 "Grab the fabricator and follow me!" 5 00:00:07,592 --> 00:00:08,480 "Carmine!" 6 00:00:22,004 --> 00:00:23,423 It's been 10 years since 7 00:00:23,547 --> 00:00:24,776 Marcus, Dom, 8 00:00:24,776 --> 00:00:26,416 and the other members of Delta Squad 9 00:00:26,416 --> 00:00:28,127 first shot and chainsawed their way 10 00:00:28,127 --> 00:00:29,748 across the planet, Sera, 11 00:00:29,748 --> 00:00:31,698 in a desperate attempt to defeat the Locust. 12 00:00:31,867 --> 00:00:32,737 And in some ways, 13 00:00:32,737 --> 00:00:34,857 both those characters and 14 00:00:34,857 --> 00:00:37,268 the gameplay we so strongly associate with them 15 00:00:37,338 --> 00:00:40,420 now feel like relics from another era. 16 00:00:40,420 --> 00:00:43,167 Gears of War 4 seems to recognize this, 17 00:00:43,167 --> 00:00:45,434 reinvigorating the series signature combat 18 00:00:45,434 --> 00:00:46,925 without reinventing it; 19 00:00:46,925 --> 00:00:48,542 and shifting the narrative focus 20 00:00:48,542 --> 00:00:50,058 from Marcus and his buddies 21 00:00:50,058 --> 00:00:51,731 to a younger generation, 22 00:00:51,731 --> 00:00:53,059 who have grown up without the threat 23 00:00:53,059 --> 00:00:55,107 of the Locust looming over them. 24 00:00:55,107 --> 00:00:57,806 Unfortunately, Gears of War 4 still 25 00:00:57,806 --> 00:00:59,108 plays it safe: 26 00:00:59,108 --> 00:01:01,085 teasing us with the potential for a story 27 00:01:01,085 --> 00:01:02,444 that could have taken the franchise 28 00:01:02,444 --> 00:01:04,275 in a fascinating new direction -- 29 00:01:04,275 --> 00:01:06,005 before settling into yet another 30 00:01:06,005 --> 00:01:07,444 simple and straightforward 31 00:01:07,444 --> 00:01:09,389 fight against the Locust. 32 00:01:09,389 --> 00:01:11,952 The result is a solid, competent shooter; 33 00:01:11,952 --> 00:01:14,962 a decent game that could have been much better. 34 00:01:14,962 --> 00:01:17,218 Gears 4 gets off to a promising start, 35 00:01:17,218 --> 00:01:18,780 suggesting that the COG, 36 00:01:18,780 --> 00:01:20,768 the Coalition of Ordered Governments, 37 00:01:20,768 --> 00:01:22,669 that fought so valiantly for humanity 38 00:01:22,669 --> 00:01:23,733 in the original games, 39 00:01:23,733 --> 00:01:26,422 has become an oppressive, authoritarian force 40 00:01:26,422 --> 00:01:28,388 in a post-Locust world. 41 00:01:28,388 --> 00:01:30,586 The press conference that begins the game 42 00:01:30,586 --> 00:01:32,592 shows us how the government-controlled media 43 00:01:32,592 --> 00:01:34,985 glorifies the COG and its de facto leader, 44 00:01:34,985 --> 00:01:36,735 First Minister Jinn -- 45 00:01:36,735 --> 00:01:38,583 presenting her as a noble figure, 46 00:01:38,583 --> 00:01:40,727 with humanity's best interests at heart. 47 00:01:40,727 --> 00:01:45,520 "It's a world of safety. Of family." 48 00:01:45,520 --> 00:01:47,738 The reality of Jinn's politics turn out to be 49 00:01:47,738 --> 00:01:49,343 more complicated, however, 50 00:01:49,343 --> 00:01:51,413 as people are required by law to live in 51 00:01:51,413 --> 00:01:52,751 fabricated cities; 52 00:01:52,751 --> 00:01:55,541 and women are required to participate in post-war 53 00:01:55,541 --> 00:01:57,743 repopulation efforts. 54 00:01:57,743 --> 00:01:59,938 Kait, the squad's one female member, 55 00:01:59,938 --> 00:02:02,049 understandably takes issue with this. 56 00:02:02,049 --> 00:02:03,818 "You got an issue with babies?" 57 00:02:03,818 --> 00:02:05,796 "No. I have an issue with being told 58 00:02:05,796 --> 00:02:07,240 I need to have one." 59 00:02:07,240 --> 00:02:09,009 And I'd hoped the game might explore 60 00:02:09,009 --> 00:02:10,256 this idea some more. 61 00:02:10,256 --> 00:02:13,327 But it's quickly dropped and never mentioned gain. 62 00:02:13,327 --> 00:02:15,467 The game play also starts off strong, 63 00:02:15,467 --> 00:02:16,929 before becoming more conventional 64 00:02:16,929 --> 00:02:18,468 and expected. 65 00:02:18,468 --> 00:02:19,468 As "Outsiders," 66 00:02:19,468 --> 00:02:20,690 humans who have chosen 67 00:02:20,690 --> 00:02:21,915 to defy the government 68 00:02:21,915 --> 00:02:23,240 and live in their own settlements, 69 00:02:23,240 --> 00:02:24,944 the protagonists face off against 70 00:02:24,944 --> 00:02:26,241 the COG's robot army 71 00:02:26,241 --> 00:02:27,901 in the early sections of the game. 72 00:02:27,901 --> 00:02:29,062 During these encounters, 73 00:02:29,062 --> 00:02:30,840 the combat feels simultaneously 74 00:02:30,840 --> 00:02:32,586 swift and hefty. 75 00:02:32,586 --> 00:02:34,558 Spherical enemies called "trackers" 76 00:02:34,558 --> 00:02:36,519 can be kicked away like soccer balls, 77 00:02:36,519 --> 00:02:39,228 lending the combat a playful physicality. 78 00:02:39,228 --> 00:02:41,527 And the spectacle of robots being dropped 79 00:02:41,527 --> 00:02:43,858 into the environment by massive planes 80 00:02:43,858 --> 00:02:44,858 flying overhead 81 00:02:44,858 --> 00:02:46,585 makes these battles feel dramatic 82 00:02:46,585 --> 00:02:48,029 and desperate. 83 00:02:48,029 --> 00:02:49,829 It's also during these first few acts that 84 00:02:49,829 --> 00:02:52,566 we see far more of Sera's natural beauty 85 00:02:52,566 --> 00:02:54,608 than we ever have before. 86 00:02:54,608 --> 00:02:56,256 But soon, the game retreats into 87 00:02:56,256 --> 00:02:58,720 more standard and familiar territory. 88 00:02:58,720 --> 00:03:00,813 All the interesting early concerns about 89 00:03:00,813 --> 00:03:02,483 how the COG is misusing its 90 00:03:02,493 --> 00:03:03,949 military and industrial power 91 00:03:03,949 --> 00:03:05,330 go out the window, 92 00:03:05,330 --> 00:03:06,860 when the game once again pits you against 93 00:03:06,860 --> 00:03:07,721 the Locust, 94 00:03:07,721 --> 00:03:10,061 in the sorts of grimy, industrial environments 95 00:03:10,061 --> 00:03:13,167 that were so common in the original Gears games. 96 00:03:13,167 --> 00:03:15,040 The Locust continue to be an enemy 97 00:03:15,040 --> 00:03:17,786 with all the nuance of J.R.R. Tolkien's orcs; 98 00:03:17,786 --> 00:03:20,131 they're seemingly an inherently hostile, 99 00:03:20,131 --> 00:03:22,020 aggressive species that we can feel 100 00:03:22,020 --> 00:03:23,534 justified in slaughtering without 101 00:03:23,534 --> 00:03:25,963 any moral qualms whatsoever. 102 00:03:25,963 --> 00:03:28,687 Still, the interpersonal dynamics within your squad 103 00:03:28,687 --> 00:03:31,652 set Gears 4 apart a bit from its predecessors. 104 00:03:31,652 --> 00:03:34,490 The central character, Marcus Fenix's son, JD, 105 00:03:34,490 --> 00:03:36,326 isn't terribly interesting. 106 00:03:36,326 --> 00:03:38,812 He's the sort of blandly likable protagonist 107 00:03:38,812 --> 00:03:40,284 who might have been played by Chris Pratt 108 00:03:40,284 --> 00:03:41,661 if this had been a movie -- 109 00:03:41,661 --> 00:03:43,861 and not the funny, quirky Chris Pratt, 110 00:03:43,861 --> 00:03:46,711 more like the Jurassic World Chris Pratt. 111 00:03:46,711 --> 00:03:49,235 But what is interesting is the difference between 112 00:03:49,235 --> 00:03:50,537 Marcus and the younger members 113 00:03:50,537 --> 00:03:51,554 of the squad. 114 00:03:51,554 --> 00:03:54,852 Marcus is as gruff, grizzled, and crusty as ever; 115 00:03:54,852 --> 00:03:57,212 but JD, Kait, and Del 116 00:03:57,212 --> 00:03:58,901 bring a different kind of energy to Gears. 117 00:03:59,462 --> 00:04:01,089 They're a bit more lighthearted than 118 00:04:01,089 --> 00:04:02,565 the men of Delta Squad were -- 119 00:04:02,565 --> 00:04:04,438 joking and making wisecracks, 120 00:04:04,438 --> 00:04:05,911 suggesting that they've grown up in 121 00:04:05,911 --> 00:04:06,790 a more peaceful time 122 00:04:06,790 --> 00:04:09,160 than the previous generation did. 123 00:04:09,200 --> 00:04:11,502 "Looks like their ship just came in!" 124 00:04:11,502 --> 00:04:13,478 Unfortunately, Del, the squad's 125 00:04:13,478 --> 00:04:14,599 one black member, 126 00:04:14,599 --> 00:04:15,849 doesn't get to do much of anything 127 00:04:15,849 --> 00:04:17,952 but joke and make wisecracks. 128 00:04:17,952 --> 00:04:19,651 "Uh, how can someone be terrible 129 00:04:19,651 --> 00:04:20,930 at Rock Paper Scissors?" 130 00:04:20,930 --> 00:04:23,363 "Easily. Because you always pick paper." 131 00:04:23,363 --> 00:04:25,152 "...do I?" 132 00:04:25,152 --> 00:04:27,681 JD, Marcus, and Kait all have the suggestion 133 00:04:27,681 --> 00:04:29,930 of lives that extend beyond the battlefield. 134 00:04:29,930 --> 00:04:32,184 But Del's character arc begins and ends 135 00:04:32,184 --> 00:04:34,960 with being JD's warm, wisecracking buddy. 136 00:04:35,570 --> 00:04:37,105 Meanwhile, Oscar, Kait's uncle, 137 00:04:37,105 --> 00:04:39,106 is presented as reckless and drunk, 138 00:04:39,106 --> 00:04:41,634 teetering over into being a racial stereotype. 139 00:04:42,144 --> 00:04:44,119 "How about I call you hungover?" 140 00:04:44,119 --> 00:04:44,862 [laughs] 141 00:04:44,862 --> 00:04:46,662 "Oh, you got some tough, boy, don't you?" 142 00:04:46,662 --> 00:04:47,508 "Uncle!" 143 00:04:47,508 --> 00:04:49,409 It's also frustrating that the game employs 144 00:04:49,409 --> 00:04:51,555 a standard damsel-in-distress device, 145 00:04:51,555 --> 00:04:53,046 with Kate's mother, Reina, 146 00:04:53,046 --> 00:04:55,156 who is introduced as a strong leader, 147 00:04:55,156 --> 00:04:56,783 being reduced to a plot mechanism 148 00:04:56,783 --> 00:04:59,819 when she's taken by the Locust early on. 149 00:04:59,819 --> 00:05:01,359 Sure Marcus is also captured 150 00:05:01,359 --> 00:05:02,750 for a brief period of time, 151 00:05:02,750 --> 00:05:04,661 but it's not the same sort of overarching 152 00:05:04,661 --> 00:05:07,012 plot motivator that Reina's capture is. 153 00:05:07,012 --> 00:05:07,963 On the other hand, 154 00:05:07,963 --> 00:05:09,609 Kait is presented as a capable, 155 00:05:09,609 --> 00:05:11,529 and competent member of the team, 156 00:05:11,529 --> 00:05:13,192 with Marcus and everyone else 157 00:05:13,192 --> 00:05:15,550 treating her with respect and a sense of solidarity. 158 00:05:15,550 --> 00:05:17,746 "We'll be right beside you." 159 00:05:17,746 --> 00:05:19,812 Of course, not treating a female character terribly 160 00:05:19,812 --> 00:05:22,014 is hardly something we should celebrate - 161 00:05:22,014 --> 00:05:24,005 it's simply something we should expect. 162 00:05:24,005 --> 00:05:26,436 And ultimately, Gears of War 4 is all about 163 00:05:26,436 --> 00:05:29,057 giving us exactly what we expect: 164 00:05:29,057 --> 00:05:30,794 nothing less and nothing more. 165 00:05:30,794 --> 00:05:32,849 It's a solidly built machine that, 166 00:05:32,849 --> 00:05:35,011 10 years after the release of the original game, 167 00:05:35,011 --> 00:05:36,980 wants to convince us that this franchise 168 00:05:36,980 --> 00:05:38,494 can still be relevant. 169 00:05:38,494 --> 00:05:40,197 But if it's going to be relevant, 170 00:05:40,197 --> 00:05:42,332 it needs to take some chances. 171 00:05:42,332 --> 00:05:44,361 Gears 4 starts off suggesting that it 172 00:05:44,361 --> 00:05:45,910 might take us to new places, 173 00:05:45,910 --> 00:05:47,745 but then shies away from that. 174 00:05:47,745 --> 00:05:48,515 And in the end, 175 00:05:48,515 --> 00:05:49,774 it's yet another cover shooter 176 00:05:49,774 --> 00:05:51,292 that centers the experiences of its 177 00:05:51,292 --> 00:05:52,506 white male characters 178 00:05:52,506 --> 00:05:54,314 and has us fighting the same straightforward 179 00:05:54,314 --> 00:05:56,187 battles we've fought before. 180 00:05:56,187 --> 00:05:56,947 It could have been 181 00:05:56,947 --> 00:05:59,445 fun, and suprising, and special -- 182 00:05:59,445 --> 00:06:01,447 but in the end, it's content to just be 183 00:06:01,447 --> 00:06:04,043 fun, and familiar, and predictable.