0:00:00.771,0:00:05.043 KYLE: Kingdom Hearts IV put out [br]this promotional collage this week. 0:00:05.043,0:00:06.709 And I'm lookin' at this.[br]I see 0:00:06.709,0:00:11.801 Mickey Mouse jumpin' some [br]chandeliers in a library and I think, 0:00:11.801,0:00:14.438 "That's all I really need.[br]I don't need the rest." 0:00:14.438,0:00:18.235 To me, sometimes, [br]the Kingdom Hearts franchise is like 0:00:18.235,0:00:22.309 living in this world where [br]if you wanna buy a laser pointer, 0:00:22.309,0:00:26.516 they only come packaged in, [br]like, a Hanes 8-pack of socks. 0:00:26.516,0:00:30.268 And so, like, [laughs] you just-- 0:00:30.268,0:00:32.451 You just buy the socks [br]to get the laser p-- [coughs] 0:00:39.009,0:00:43.196 Full disclosure here, I got [br]a bit of a frog in my throat this week. 0:00:43.196,0:00:46.593 So tonight's plan is just to [br]keep talking about video games 0:00:46.593,0:00:48.510 for as long as my voice allows. 0:00:48.510,0:00:51.966 So let's start with [br]a major scoop from Bloomberg 0:00:51.966,0:00:57.516 about how CEO and founder Jade Raymond [br]has left Haven Studios. 0:00:57.516,0:01:00.299 "What's Haven Studios?" you ask? 0:01:00.299,0:01:04.600 They're making Fairgames,[br]the one with the monkey masks. 0:01:04.600,0:01:09.332 Also, in the corresponding [br]Resetera thread, Jason Schreier himself 0:01:09.332,0:01:14.299 confirmed that are removing [br]the dollar sign S from the Fairgames. 0:01:14.299,0:01:18.167 I think that's the right call but also[br]it's not like it's gonna change anything. 0:01:18.167,0:01:21.434 It's like ordering a pizza topped with: 0:01:24.800,0:01:28.116 and then saying, "Wait, hold on.[br]That's crazy. 0:01:28.116,0:01:28.892 Hold the jelly." 0:01:28.914,0:01:31.147 Anyway, the report itself is a bummer.[br]It says: 0:01:51.247,0:01:54.040 So for the founder and CEO of the studio 0:01:54.040,0:01:59.522 to leave at this point in Fairgames' [br]development, not a great sign. 0:01:59.522,0:02:03.680 I went back and read some articles [br]from the launch press event Haven held 0:02:03.680,0:02:05.314 back when it was first acquired. 0:02:05.314,0:02:08.756 Canada's CTV was there, even.[br]It was a big deal. 0:02:08.756,0:02:11.281 It's PlayStation's first Canadian studio. 0:02:11.281,0:02:12.981 CTV ANCHOR: And its founder has become 0:02:12.981,0:02:15.888 one of the most influential women [br]in the industry. 0:02:15.888,0:02:21.680 KYLE: So yeah, it's a feel-bad story that [br]this game might not be turning out so well. 0:02:21.680,0:02:23.490 However, 0:02:23.490,0:02:28.088 there are elements of it [br]that are maybe not feel-bad. 0:02:28.088,0:02:31.497 While Fairgames is, yes, [br]the monkey mask game, 0:02:31.497,0:02:36.031 it's also the 3D AI-generated mask game. 0:02:36.031,0:02:38.405 And as part of that studio launch event, 0:02:38.405,0:02:41.362 when they were explaining [br]what makes it unique, 0:02:41.362,0:02:43.171 a bit thing that was emphasized 0:02:43.171,0:02:48.389 is how streamlined this studio's [br]development pipeline was gonna be. 0:02:48.389,0:02:49.148 Look at this: 0:02:56.297,0:02:56.922 Cool. 0:02:58.346,0:03:00.380 Uh-oh. 0:03:04.146,0:03:06.822 Yeah, so because they didn't have [br]much to talk about, 0:03:06.822,0:03:08.697 when they were bringing these people in: 0:03:11.455,0:03:12.955 it's mostly just to talk about 0:03:12.955,0:03:16.480 how hypothetically impressive [br]their technology's going to be. 0:03:16.480,0:03:21.322 This is the funniest part to me, from the [br]GamesIndustry.biz report of the event: 0:03:24.822,0:03:25.471 [raspberry] 0:03:50.978,0:03:52.946 [while coughing] Why are you [br]showing the people? 0:03:52.946,0:03:58.080 3 years later, it sounds like they're really [br]struggling to get this video game together, 0:03:58.080,0:04:00.947 despite all of their AI technology. 0:04:00.947,0:04:05.146 And I realize it's not rare for a video game [br]to spend 5 months in development 0:04:05.146,0:04:10.154 but do remember, back when Hermen Hulst was [br]excited to announce that Haven would be 0:04:10.154,0:04:14.270 joining the PlayStation family,[br]he had this to say: 0:04:27.646,0:04:30.853 At a certain point, [br]I'm not saying it's this point right now, 0:04:30.853,0:04:33.562 but I do fear, maybe in the near future, 0:04:33.562,0:04:38.337 we're gonna have to start questioning [br]Hermen Hulst's taste in video games. 0:04:38.337,0:04:40.338 Not his taste in jackets, obviously. 0:04:40.338,0:04:43.445 But you have to wonder [br]what he saw in Fairgames 0:04:43.445,0:04:46.204 that isn't present today, 3 years later. 0:04:46.204,0:04:49.079 And then just last week, [br]a brand new studio 0:04:49.079,0:04:53.163 received Hermen Hulst's [br]potential kiss of death. 0:04:53.163,0:04:54.971 Joining the PlayStation Studios's family: 0:04:56.354,0:05:01.445 Now, before you get excited, LFG in this [br]instance stands for Looking for Group. 0:05:01.445,0:05:04.596 So do you remember last year [br]when Bungie announced 0:05:04.596,0:05:08.855 they were eliminating 17% [br]of their studio's workforce? 0:05:08.855,0:05:13.971 A little part of that announcement[br]is that there would be an incubation team 0:05:13.971,0:05:18.803 that would become [br]a brand new PlayStation Studios studio: 0:05:21.645,0:05:25.446 Personally, I only remember it because, [br]at the time, it was codenamed Gummybears. 0:05:25.446,0:05:28.437 Well, you're looking at Gummybears [br]right here. 0:05:28.437,0:05:31.929 And what I find unique about [br]this particular studio announcement 0:05:31.929,0:05:37.862 is how specific and [br]slightly charming it is. They say: 0:05:51.429,0:05:55.803 It's almost like they're blissfully unaware [br]of how high the stakes are here, 0:05:55.803,0:06:00.117 that everything within 3 short years [br]could just come crashing down. 0:06:00.117,0:06:04.661 And it-- It's also interesting [br]how they describe their game. 0:06:04.661,0:06:06.295 Typically, you wouldn't say too much. 0:06:06.295,0:06:11.970 Back in that old press release for Haven, [br]they described what would become Fairgames as: 0:06:23.770,0:06:28.752 And that's normal. However, [br]here's how LFG describes their game: 0:06:28.752,0:06:42.410 It says, "Frog-type games."[br][laughs] 0:06:42.410,0:06:55.028 Well, you can call me stupid because [br]I'm actually forward to this game now. 0:06:55.028,0:06:59.686 And then also in Bungie news (that I [br]frankly don't have the vocal stamina for), 0:06:59.686,0:07:05.194 and artist named Antireal pointed out [br]that Marathon copied a lot of their art. 0:07:05.194,0:07:08.862 Like COPIED it,[br]took the words right off of their art. 0:07:08.862,0:07:11.361 And in the case of this stuff right here, 0:07:11.361,0:07:16.253 it's, like, an essential part of the [br]whole visual identity of their promos. 0:07:16.253,0:07:21.570 And by the way, this is the third time [br]in 2 years Bungie got caught doing this. 0:07:21.570,0:07:24.669 And so, I think with [br]Marathon coming out so soon, 0:07:24.669,0:07:26.586 there's no way to remove the art. 0:07:26.586,0:07:31.853 They're really just going to have to pay [br]this artist, like they did with that Nerf gun. 0:07:31.853,0:07:34.802 Bungie, tsk tsk.[br]You got off easy this week. 0:07:34.802,0:07:39.186 Anyway, that's Delayed Input.[br]I'll be back next week, much healthier. 0:07:39.186,0:07:40.259 Thanks for watching. 0:07:51.345,0:07:53.344 I wonder if you're thinking, at this point, 0:07:53.344,0:07:56.102 "Oh boy, he should've just not [br]recorded a video this week." 0:07:56.102,0:08:00.185 But how could I when it's [br]time for your regular installment of: 0:08:03.809,0:08:07.268 The topic of controversy [br]this week is, of course, 0:08:07.268,0:08:11.651 the changes made to Donkey Kong's [br]best buddy, Diddy Kong. 0:08:11.651,0:08:14.360 Diddy Kong, this week, [br]received a brand-new render 0:08:14.360,0:08:18.385 that is strangely similar to his old render[br]with a few small differences. 0:08:18.385,0:08:21.202 Like, his tail's shorter.[br]He's got a little extra belly. 0:08:21.202,0:08:24.785 You should also know he's got [br]a little DK pin on his hat 0:08:24.785,0:08:29.136 instead of the Nintendo logo,[br]which you know I personally appreciate. 0:08:29.136,0:08:31.428 The Nintendo logo [br]never should've been there. 0:08:31.428,0:08:33.985 Yes, he has teeth now, [br]which is not a big deal. 0:08:33.985,0:08:37.017 Monkeys have teeth.[br]Diddy Kong always should've had teeth. 0:08:37.017,0:08:42.610 But perhaps most strangely, as somebody [br]was reviewing Diddy Kong's design, 0:08:42.610,0:08:47.151 they said, "No more Sonic the Hedgehog [br]eyes for Diddy Kong. 0:08:47.151,0:08:50.726 I'm gonna need you to put [br]one centimeter of monkey skin 0:08:50.726,0:08:54.009 straight between his eyeballs,[br]thereby separating them." 0:08:54.009,0:08:56.410 And the weird thing is, like,[br]I don't mind it. 0:08:56.410,0:08:58.503 I think that these are [br]all nice improvements. 0:08:58.503,0:09:00.836 [monkey sound] 0:09:01.501,0:09:02.701 [different monkey sound] 0:09:03.509,0:09:04.344 [HONK] 0:09:04.344,0:09:07.669 The most recent Switch 1 update [br]changed a lot of the player icons. 0:09:07.669,0:09:10.493 Someone on Reddit named thetripp [br]pointed this out neatly. 0:09:10.493,0:09:14.177 As you can see, mostly lighting changes,[br]the obvious DK changes. 0:09:14.177,0:09:15.459 But also little weird ones 0:09:15.459,0:09:19.485 like bunching the plates on the [br]back of Yoshi's head all together, 0:09:19.485,0:09:22.167 even though that's not how Yoshi works. 0:09:22.167,0:09:24.283 Anyway, I 'm just saying it's neat. 0:09:24.283,0:09:27.534 I think it's neat that [br]because the Switch 2 is coming out, 0:09:27.534,0:09:29.950 somebody looked at all the old art [br]and said, 0:09:29.950,0:09:33.243 "We could really improve this here[br]and this here and this here. 0:09:33.243,0:09:35.193 Diddy's gonna need a shorter tail. 0:09:36.727,0:09:37.925 Dat's da good stuff."