1 00:00:00,771 --> 00:00:05,043 KYLE: Kingdom Hearts IV put out this promotional collage this week. 2 00:00:05,043 --> 00:00:06,709 And I'm lookin' at this. I see 3 00:00:06,709 --> 00:00:11,801 Mickey Mouse jumpin' some chandeliers in a library and I think, 4 00:00:11,801 --> 00:00:14,438 "That's all I really need. I don't need the rest." 5 00:00:14,438 --> 00:00:18,235 To me, sometimes, the Kingdom Hearts franchise is like 6 00:00:18,235 --> 00:00:22,309 living in this world where if you wanna buy a laser pointer, 7 00:00:22,309 --> 00:00:26,516 they only come packaged in, like, a Hanes 8-pack of socks. 8 00:00:26,516 --> 00:00:30,268 And so, like, [laughs] you just-- 9 00:00:30,268 --> 00:00:32,451 You just buy the socks to get the laser p-- [coughs] 10 00:00:39,009 --> 00:00:43,196 Full disclosure here, I got a bit of a frog in my throat this week. 11 00:00:43,196 --> 00:00:46,593 So tonight's plan is just to keep talking about video games 12 00:00:46,593 --> 00:00:48,510 for as long as my voice allows. 13 00:00:48,510 --> 00:00:51,966 So let's start with a major scoop from Bloomberg 14 00:00:51,966 --> 00:00:57,516 about how CEO and founder Jade Raymond has left Haven Studios. 15 00:00:57,516 --> 00:01:00,299 "What's Haven Studios?" you ask? 16 00:01:00,299 --> 00:01:04,600 They're making Fairgames, the one with the monkey masks. 17 00:01:04,600 --> 00:01:09,332 Also, in the corresponding Resetera thread, Jason Schreier himself 18 00:01:09,332 --> 00:01:14,299 confirmed that are removing the dollar sign S from the Fairgames. 19 00:01:14,299 --> 00:01:18,167 I think that's the right call but also it's not like it's gonna change anything. 20 00:01:18,167 --> 00:01:21,434 It's like ordering a pizza topped with: 21 00:01:24,800 --> 00:01:28,116 and then saying, "Wait, hold on. That's crazy. 22 00:01:28,116 --> 00:01:28,892 Hold the jelly." 23 00:01:28,914 --> 00:01:31,147 Anyway, the report itself is a bummer. It says: 24 00:01:51,247 --> 00:01:54,040 So for the founder and CEO of the studio 25 00:01:54,040 --> 00:01:59,522 to leave at this point in Fairgames' development, not a great sign. 26 00:01:59,522 --> 00:02:03,680 I went back and read some articles from the launch press event Haven held 27 00:02:03,680 --> 00:02:05,314 back when it was first acquired. 28 00:02:05,314 --> 00:02:08,756 Canada's CTV was there, even. It was a big deal. 29 00:02:08,756 --> 00:02:11,281 It's PlayStation's first Canadian studio. 30 00:02:11,281 --> 00:02:12,981 CTV ANCHOR: And its founder has become 31 00:02:12,981 --> 00:02:15,888 one of the most influential women in the industry. 32 00:02:15,888 --> 00:02:21,680 KYLE: So yeah, it's a feel-bad story that this game might not be turning out so well. 33 00:02:21,680 --> 00:02:23,490 However, 34 00:02:23,490 --> 00:02:28,088 there are elements of it that are maybe not feel-bad. 35 00:02:28,088 --> 00:02:31,497 While Fairgames is, yes, the monkey mask game, 36 00:02:31,497 --> 00:02:36,031 it's also the 3D AI-generated mask game. 37 00:02:36,031 --> 00:02:38,405 And as part of that studio launch event, 38 00:02:38,405 --> 00:02:41,362 when they were explaining what makes it unique, 39 00:02:41,362 --> 00:02:43,171 a bit thing that was emphasized 40 00:02:43,171 --> 00:02:48,389 is how streamlined this studio's development pipeline was gonna be. 41 00:02:48,389 --> 00:02:49,148 Look at this: 42 00:02:56,297 --> 00:02:56,922 Cool. 43 00:02:58,346 --> 00:03:00,380 Uh-oh. 44 00:03:04,146 --> 00:03:06,822 Yeah, so because they didn't have much to talk about, 45 00:03:06,822 --> 00:03:08,697 when they were bringing these people in: 46 00:03:11,455 --> 00:03:12,955 it's mostly just to talk about 47 00:03:12,955 --> 00:03:16,480 how hypothetically impressive their technology's going to be. 48 00:03:16,480 --> 00:03:21,322 This is the funniest part to me, from the GamesIndustry.biz report of the event: 49 00:03:24,822 --> 00:03:25,471 [raspberry] 50 00:03:50,978 --> 00:03:52,946 [while coughing] Why are you showing the people? 51 00:03:52,946 --> 00:03:58,080 3 years later, it sounds like they're really struggling to get this video game together, 52 00:03:58,080 --> 00:04:00,947 despite all of their AI technology. 53 00:04:00,947 --> 00:04:05,146 And I realize it's not rare for a video game to spend 5 months in development 54 00:04:05,146 --> 00:04:10,154 but do remember, back when Hermen Hulst was excited to announce that Haven would be 55 00:04:10,154 --> 00:04:14,270 joining the PlayStation family, he had this to say: 56 00:04:27,646 --> 00:04:30,853 At a certain point, I'm not saying it's this point right now, 57 00:04:30,853 --> 00:04:33,562 but I do fear, maybe in the near future, 58 00:04:33,562 --> 00:04:38,337 we're gonna have to start questioning Hermen Hulst's taste in video games. 59 00:04:38,337 --> 00:04:40,338 Not his taste in jackets, obviously. 60 00:04:40,338 --> 00:04:43,445 But you have to wonder what he saw in Fairgames 61 00:04:43,445 --> 00:04:46,204 that isn't present today, 3 years later. 62 00:04:46,204 --> 00:04:49,079 And then just last week, a brand new studio 63 00:04:49,079 --> 00:04:53,163 received Hermen Hulst's potential kiss of death. 64 00:04:53,163 --> 00:04:54,971 Joining the PlayStation Studios's family: 65 00:04:56,354 --> 00:05:01,445 Now, before you get excited, LFG in this instance stands for Looking for Group. 66 00:05:01,445 --> 00:05:04,596 So do you remember last year when Bungie announced 67 00:05:04,596 --> 00:05:08,855 they were eliminating 17% of their studio's workforce? 68 00:05:08,855 --> 00:05:13,971 A little part of that announcement is that there would be an incubation team 69 00:05:13,971 --> 00:05:18,803 that would become a brand new PlayStation Studios studio: 70 00:05:21,645 --> 00:05:25,446 Personally, I only remember it because, at the time, it was codenamed Gummybears. 71 00:05:25,446 --> 00:05:28,437 Well, you're looking at Gummybears right here. 72 00:05:28,437 --> 00:05:31,929 And what I find unique about this particular studio announcement 73 00:05:31,929 --> 00:05:37,862 is how specific and slightly charming it is. They say: 74 00:05:51,429 --> 00:05:55,803 It's almost like they're blissfully unaware of how high the stakes are here, 75 00:05:55,803 --> 00:06:00,117 that everything within 3 short years could just come crashing down. 76 00:06:00,117 --> 00:06:04,661 And it-- It's also interesting how they describe their game. 77 00:06:04,661 --> 00:06:06,295 Typically, you wouldn't say too much. 78 00:06:06,295 --> 00:06:11,970 Back in that old press release for Haven, they described what would become Fairgames as: 79 00:06:23,770 --> 00:06:28,752 And that's normal. However, here's how LFG describes their game: 80 00:06:28,752 --> 00:06:42,410 It says, "Frog-type games." [laughs] 81 00:06:42,410 --> 00:06:55,028 Well, you can call me stupid because I'm actually forward to this game now. 82 00:06:55,028 --> 00:06:59,686 And then also in Bungie news (that I frankly don't have the vocal stamina for), 83 00:06:59,686 --> 00:07:05,194 and artist named Antireal pointed out that Marathon copied a lot of their art. 84 00:07:05,194 --> 00:07:08,862 Like COPIED it, took the words right off of their art. 85 00:07:08,862 --> 00:07:11,361 And in the case of this stuff right here, 86 00:07:11,361 --> 00:07:16,253 it's, like, an essential part of the whole visual identity of their promos. 87 00:07:16,253 --> 00:07:21,570 And by the way, this is the third time in 2 years Bungie got caught doing this. 88 00:07:21,570 --> 00:07:24,669 And so, I think with Marathon coming out so soon, 89 00:07:24,669 --> 00:07:26,586 there's no way to remove the art. 90 00:07:26,586 --> 00:07:31,853 They're really just going to have to pay this artist, like they did with that Nerf gun. 91 00:07:31,853 --> 00:07:34,802 Bungie, tsk tsk. You got off easy this week. 92 00:07:34,802 --> 00:07:39,186 Anyway, that's Delayed Input. I'll be back next week, much healthier. 93 00:07:39,186 --> 00:07:40,259 Thanks for watching. 94 00:07:51,345 --> 00:07:53,344 I wonder if you're thinking, at this point, 95 00:07:53,344 --> 00:07:56,102 "Oh boy, he should've just not recorded a video this week." 96 00:07:56,102 --> 00:08:00,185 But how could I when it's time for your regular installment of: 97 00:08:03,809 --> 00:08:07,268 The topic of controversy this week is, of course, 98 00:08:07,268 --> 00:08:11,651 the changes made to Donkey Kong's best buddy, Diddy Kong. 99 00:08:11,651 --> 00:08:14,360 Diddy Kong, this week, received a brand-new render 100 00:08:14,360 --> 00:08:18,385 that is strangely similar to his old render with a few small differences. 101 00:08:18,385 --> 00:08:21,202 Like, his tail's shorter. He's got a little extra belly. 102 00:08:21,202 --> 00:08:24,785 You should also know he's got a little DK pin on his hat 103 00:08:24,785 --> 00:08:29,136 instead of the Nintendo logo, which you know I personally appreciate. 104 00:08:29,136 --> 00:08:31,428 The Nintendo logo never should've been there. 105 00:08:31,428 --> 00:08:33,985 Yes, he has teeth now, which is not a big deal. 106 00:08:33,985 --> 00:08:37,017 Monkeys have teeth. Diddy Kong always should've had teeth. 107 00:08:37,017 --> 00:08:42,610 But perhaps most strangely, as somebody was reviewing Diddy Kong's design, 108 00:08:42,610 --> 00:08:47,151 they said, "No more Sonic the Hedgehog eyes for Diddy Kong. 109 00:08:47,151 --> 00:08:50,726 I'm gonna need you to put one centimeter of monkey skin 110 00:08:50,726 --> 00:08:54,009 straight between his eyeballs, thereby separating them." 111 00:08:54,009 --> 00:08:56,410 And the weird thing is, like, I don't mind it. 112 00:08:56,410 --> 00:08:58,503 I think that these are all nice improvements. 113 00:08:58,503 --> 00:09:00,836 [monkey sound] 114 00:09:01,501 --> 00:09:02,701 [different monkey sound] 115 00:09:03,509 --> 00:09:04,344 [HONK] 116 00:09:04,344 --> 00:09:07,669 The most recent Switch 1 update changed a lot of the player icons. 117 00:09:07,669 --> 00:09:10,493 Someone on Reddit named thetripp pointed this out neatly. 118 00:09:10,493 --> 00:09:14,177 As you can see, mostly lighting changes, the obvious DK changes. 119 00:09:14,177 --> 00:09:15,459 But also little weird ones 120 00:09:15,459 --> 00:09:19,485 like bunching the plates on the back of Yoshi's head all together, 121 00:09:19,485 --> 00:09:22,167 even though that's not how Yoshi works. 122 00:09:22,167 --> 00:09:24,283 Anyway, I 'm just saying it's neat. 123 00:09:24,283 --> 00:09:27,534 I think it's neat that because the Switch 2 is coming out, 124 00:09:27,534 --> 00:09:29,950 somebody looked at all the old art and said, 125 00:09:29,950 --> 00:09:33,243 "We could really improve this here and this here and this here. 126 00:09:33,243 --> 00:09:35,193 Diddy's gonna need a shorter tail. 127 00:09:36,727 --> 00:09:37,925 Dat's da good stuff."