WEBVTT 00:00:00.771 --> 00:00:05.043 KYLE: Kingdom Hearts IV put out this promotional collage this week. 00:00:05.043 --> 00:00:06.709 And I'm lookin' at this. I see 00:00:06.709 --> 00:00:11.801 Mickey Mouse jumpin' some chandeliers in a library and I think, 00:00:11.801 --> 00:00:14.438 "That's all I really need. I don't need the rest." 00:00:14.438 --> 00:00:18.235 To me, sometimes, the Kingdom Hearts franchise is like 00:00:18.235 --> 00:00:22.309 living in this world where if you wanna buy a laser pointer, 00:00:22.309 --> 00:00:26.516 they only come packaged in, like, a Hanes 8-pack of socks. 00:00:26.516 --> 00:00:30.268 And so, like, [laughs] you just-- 00:00:30.268 --> 00:00:32.451 You just buy the socks to get the laser p-- [coughs] 00:00:39.009 --> 00:00:43.196 Full disclosure here, I got a bit of a frog in my throat this week. 00:00:43.196 --> 00:00:46.593 So tonight's plan is just to keep talking about video games 00:00:46.593 --> 00:00:48.510 for as long as my voice allows. 00:00:48.510 --> 00:00:51.966 So let's start with a major scoop from Bloomberg 00:00:51.966 --> 00:00:57.516 about how CEO and founder Jade Raymond has left Haven Studios. 00:00:57.516 --> 00:01:00.299 "What's Haven Studios?" you ask? 00:01:00.299 --> 00:01:04.600 They're making Fairgames, the one with the monkey masks. 00:01:04.600 --> 00:01:09.332 Also, in the corresponding Resetera thread, Jason Schreier himself 00:01:09.332 --> 00:01:14.299 confirmed that are removing the dollar sign S from the Fairgames. 00:01:14.299 --> 00:01:18.167 I think that's the right call but also it's not like it's gonna change anything. 00:01:18.167 --> 00:01:21.434 It's like ordering a pizza topped with: 00:01:24.800 --> 00:01:28.116 and then saying, "Wait, hold on. That's crazy. 00:01:28.116 --> 00:01:28.892 Hold the jelly." 00:01:28.914 --> 00:01:31.147 Anyway, the report itself is a bummer. It says: 00:01:51.247 --> 00:01:54.040 So for the founder and CEO of the studio 00:01:54.040 --> 00:01:59.522 to leave at this point in Fairgames' development, not a great sign. 00:01:59.522 --> 00:02:03.680 I went back and read some articles from the launch press event Haven held 00:02:03.680 --> 00:02:05.314 back when it was first acquired. 00:02:05.314 --> 00:02:08.756 Canada's CTV was there, even. It was a big deal. 00:02:08.756 --> 00:02:11.281 It's PlayStation's first Canadian studio. 00:02:11.281 --> 00:02:12.981 CTV ANCHOR: And its founder has become 00:02:12.981 --> 00:02:15.888 one of the most influential women in the industry. 00:02:15.888 --> 00:02:21.680 KYLE: So yeah, it's a feel-bad story that this game might not be turning out so well. 00:02:21.680 --> 00:02:23.490 However, 00:02:23.490 --> 00:02:28.088 there are elements of it that are maybe not feel-bad. 00:02:28.088 --> 00:02:31.497 While Fairgames is, yes, the monkey mask game, 00:02:31.497 --> 00:02:36.031 it's also the 3D AI-generated mask game. 00:02:36.031 --> 00:02:38.405 And as part of that studio launch event, 00:02:38.405 --> 00:02:41.362 when they were explaining what makes it unique, 00:02:41.362 --> 00:02:43.171 a bit thing that was emphasized 00:02:43.171 --> 00:02:48.389 is how streamlined this studio's development pipeline was gonna be. 00:02:48.389 --> 00:02:49.148 Look at this: 00:02:56.297 --> 00:02:56.922 Cool. 00:02:58.346 --> 00:03:00.380 Uh-oh. 00:03:04.146 --> 00:03:06.822 Yeah, so because they didn't have much to talk about, 00:03:06.822 --> 00:03:08.697 when they were bringing these people in: 00:03:11.455 --> 00:03:12.955 it's mostly just to talk about 00:03:12.955 --> 00:03:16.480 how hypothetically impressive their technology's going to be. 00:03:16.480 --> 00:03:21.322 This is the funniest part to me, from the GamesIndustry.biz report of the event: 00:03:24.822 --> 00:03:25.471 [raspberry] 00:03:50.978 --> 00:03:52.946 [while coughing] Why are you showing the people? 00:03:52.946 --> 00:03:58.080 3 years later, it sounds like they're really struggling to get this video game together, 00:03:58.080 --> 00:04:00.947 despite all of their AI technology. 00:04:00.947 --> 00:04:05.146 And I realize it's not rare for a video game to spend 5 months in development 00:04:05.146 --> 00:04:10.154 but do remember, back when Hermen Hulst was excited to announce that Haven would be 00:04:10.154 --> 00:04:14.270 joining the PlayStation family, he had this to say: 00:04:27.646 --> 00:04:30.853 At a certain point, I'm not saying it's this point right now, 00:04:30.853 --> 00:04:33.562 but I do fear, maybe in the near future, 00:04:33.562 --> 00:04:38.337 we're gonna have to start questioning Hermen Hulst's taste in video games. 00:04:38.337 --> 00:04:40.338 Not his taste in jackets, obviously. 00:04:40.338 --> 00:04:43.445 But you have to wonder what he saw in Fairgames 00:04:43.445 --> 00:04:46.204 that isn't present today, 3 years later. 00:04:46.204 --> 00:04:49.079 And then just last week, a brand new studio 00:04:49.079 --> 00:04:53.163 received Hermen Hulst's potential kiss of death. 00:04:53.163 --> 00:04:54.971 Joining the PlayStation Studios's family: 00:04:56.354 --> 00:05:01.445 Now, before you get excited, LFG in this instance stands for Looking for Group. 00:05:01.445 --> 00:05:04.596 So do you remember last year when Bungie announced 00:05:04.596 --> 00:05:08.855 they were eliminating 17% of their studio's workforce? 00:05:08.855 --> 00:05:13.971 A little part of that announcement is that there would be an incubation team 00:05:13.971 --> 00:05:18.803 that would become a brand new PlayStation Studios studio: 00:05:21.645 --> 00:05:25.446 Personally, I only remember it because, at the time, it was codenamed Gummybears. 00:05:25.446 --> 00:05:28.437 Well, you're looking at Gummybears right here. 00:05:28.437 --> 00:05:31.929 And what I find unique about this particular studio announcement 00:05:31.929 --> 00:05:37.862 is how specific and slightly charming it is. They say: 00:05:51.429 --> 00:05:55.803 It's almost like they're blissfully unaware of how high the stakes are here, 00:05:55.803 --> 00:06:00.117 that everything within 3 short years could just come crashing down. 00:06:00.117 --> 00:06:04.661 And it-- It's also interesting how they describe their game. 00:06:04.661 --> 00:06:06.295 Typically, you wouldn't say too much. 00:06:06.295 --> 00:06:11.970 Back in that old press release for Haven, they described what would become Fairgames as: 00:06:23.770 --> 00:06:28.752 And that's normal. However, here's how LFG describes their game: 00:06:28.752 --> 00:06:42.410 It says, "Frog-type games." [laughs] 00:06:42.410 --> 00:06:55.028 Well, you can call me stupid because I'm actually forward to this game now. 00:06:55.028 --> 00:06:59.686 And then also in Bungie news (that I frankly don't have the vocal stamina for), 00:06:59.686 --> 00:07:05.194 and artist named Antireal pointed out that Marathon copied a lot of their art. 00:07:05.194 --> 00:07:08.862 Like COPIED it, took the words right off of their art. 00:07:08.862 --> 00:07:11.361 And in the case of this stuff right here, 00:07:11.361 --> 00:07:16.253 it's, like, an essential part of the whole visual identity of their promos. 00:07:16.253 --> 00:07:21.570 And by the way, this is the third time in 2 years Bungie got caught doing this. 00:07:21.570 --> 00:07:24.669 And so, I think with Marathon coming out so soon, 00:07:24.669 --> 00:07:26.586 there's no way to remove the art. 00:07:26.586 --> 00:07:31.853 They're really just going to have to pay this artist, like they did with that Nerf gun. 00:07:31.853 --> 00:07:34.802 Bungie, tsk tsk. You got off easy this week. 00:07:34.802 --> 00:07:39.186 Anyway, that's Delayed Input. I'll be back next week, much healthier. 00:07:39.186 --> 00:07:40.259 Thanks for watching. 00:07:51.345 --> 00:07:53.344 I wonder if you're thinking, at this point, 00:07:53.344 --> 00:07:56.102 "Oh boy, he should've just not recorded a video this week." 00:07:56.102 --> 00:08:00.185 But how could I when it's time for your regular installment of: 00:08:03.809 --> 00:08:07.268 The topic of controversy this week is, of course, 00:08:07.268 --> 00:08:11.651 the changes made to Donkey Kong's best buddy, Diddy Kong. 00:08:11.651 --> 00:08:14.360 Diddy Kong, this week, received a brand-new render 00:08:14.360 --> 00:08:18.385 that is strangely similar to his old render with a few small differences. 00:08:18.385 --> 00:08:21.202 Like, his tail's shorter. He's got a little extra belly. 00:08:21.202 --> 00:08:24.785 You should also know he's got a little DK pin on his hat 00:08:24.785 --> 00:08:29.136 instead of the Nintendo logo, which you know I personally appreciate. 00:08:29.136 --> 00:08:31.428 The Nintendo logo never should've been there. 00:08:31.428 --> 00:08:33.985 Yes, he has teeth now, which is not a big deal. 00:08:33.985 --> 00:08:37.017 Monkeys have teeth. Diddy Kong always should've had teeth. 00:08:37.017 --> 00:08:42.610 But perhaps most strangely, as somebody was reviewing Diddy Kong's design, 00:08:42.610 --> 00:08:47.151 they said, "No more Sonic the Hedgehog eyes for Diddy Kong. 00:08:47.151 --> 00:08:50.726 I'm gonna need you to put one centimeter of monkey skin 00:08:50.726 --> 00:08:54.009 straight between his eyeballs, thereby separating them." 00:08:54.009 --> 00:08:56.410 And the weird thing is, like, I don't mind it. 00:08:56.410 --> 00:08:58.503 I think that these are all nice improvements. 00:08:58.503 --> 00:09:00.836 [monkey sound] 00:09:01.501 --> 00:09:02.701 [different monkey sound] 00:09:03.509 --> 00:09:04.344 [HONK] 00:09:04.344 --> 00:09:07.669 The most recent Switch 1 update changed a lot of the player icons. 00:09:07.669 --> 00:09:10.493 Someone on Reddit named thetripp pointed this out neatly. 00:09:10.493 --> 00:09:14.177 As you can see, mostly lighting changes, the obvious DK changes. 00:09:14.177 --> 00:09:15.459 But also little weird ones 00:09:15.459 --> 00:09:19.485 like bunching the plates on the back of Yoshi's head all together, 00:09:19.485 --> 00:09:22.167 even though that's not how Yoshi works. 00:09:22.167 --> 00:09:24.283 Anyway, I 'm just saying it's neat. 00:09:24.283 --> 00:09:27.534 I think it's neat that because the Switch 2 is coming out, 00:09:27.534 --> 00:09:29.950 somebody looked at all the old art and said, 00:09:29.950 --> 00:09:33.243 "We could really improve this here and this here and this here. 00:09:33.243 --> 00:09:35.193 Diddy's gonna need a shorter tail. 00:09:36.727 --> 00:09:37.925 Dat's da good stuff."