0:00:00.071,0:00:04.323 KYLE: Kingdom Hearts IV put out [br]this promotional collage this week. 0:00:04.323,0:00:06.089 And I'm lookin' at this.[br]I see 0:00:06.089,0:00:11.111 Mickey Mouse jumpin' around some [br]chandeliers in a library and I think, 0:00:11.111,0:00:13.918 "That's all I really need.[br]I don't need the rest." 0:00:13.918,0:00:18.315 To me, sometimes, [br]the Kingdom Hearts franchise is like 0:00:18.315,0:00:22.069 living in this world where [br]if you wanna buy a laser pointer, 0:00:22.069,0:00:26.286 they only come packaged in, [br]like, a Hanes 8-pack of socks. 0:00:27.436,0:00:29.808 And so, like, [laughs] you just-- 0:00:29.808,0:00:32.221 You just buy the socks [br]to get the laser poin-- [coughs] 0:00:38.239,0:00:42.796 Full disclosure here, I got [br]a bit of a frog in my throat this week. 0:00:42.796,0:00:46.123 So tonight's plan is just to [br]keep talking about video games 0:00:46.123,0:00:48.190 for as long as my voice allows. 0:00:48.190,0:00:51.506 So let's start with [br]a major scoop from Bloomberg 0:00:51.506,0:00:57.336 about how CEO and founder Jade Raymond [br]has left Haven Studios. 0:00:57.336,0:00:59.969 "What's Haven Studios?" you ask? 0:00:59.969,0:01:04.210 They're making Fairgames,[br]the one with the monkey masks. 0:01:04.210,0:01:08.762 Also, in the corresponding [br]Resetera thread, Jason Schreier himself 0:01:08.762,0:01:13.879 confirmed that are removing [br]the dollar sign S from Fairgames. 0:01:13.879,0:01:18.067 I think that's the right call but also[br]it's not like it's gonna change anything. 0:01:18.067,0:01:20.510 It's like ordering a pizza topped with: 0:01:24.380,0:01:27.356 and then saying, "Wait, hold on.[br]That's crazy. 0:01:27.356,0:01:28.381 Hold the jelly." 0:01:28.381,0:01:31.127 Anyway, the report itself is a bummer.[br]It says: 0:01:50.437,0:01:54.200 So for the founder and CEO of the studio 0:01:54.200,0:01:59.482 to leave at this point in Fairgames' [br]development, not a great sign. 0:01:59.482,0:02:03.610 I went back and read some articles [br]from the launch press event Haven held 0:02:03.610,0:02:05.144 back when it was first acquired. 0:02:05.144,0:02:08.606 Canada's CTV was there, even.[br]It was a big deal. 0:02:08.606,0:02:11.293 It's PlayStation's first Canadian studio. 0:02:11.293,0:02:13.001 CTV ANCHOR: And its founder has become 0:02:13.001,0:02:15.958 one of the most influential women [br]in the industry. 0:02:15.958,0:02:21.870 KYLE: So yeah, it's a feel-bad story that [br]this game might not be turning out so well. 0:02:21.870,0:02:23.009 However, 0:02:24.450,0:02:28.533 there are elements of it [br]that are maybe not feel-bad. 0:02:28.533,0:02:31.547 While Fairgames is, yes, [br]the monkey mask game, 0:02:31.547,0:02:35.911 it's also the 3D AI-generated mask game. 0:02:35.911,0:02:38.415 And as part of that studio launch event, 0:02:38.415,0:02:41.152 when they were explaining [br]what makes it unique, 0:02:41.152,0:02:43.671 a big thing that was emphasized 0:02:43.671,0:02:48.170 is how streamlined this studio's [br]development pipeline was gonna be. 0:02:48.170,0:02:49.048 Look at this: 0:02:56.277,0:02:56.857 Cool. 0:02:59.766,0:03:00.548 Uh-oh. 0:03:04.296,0:03:06.732 Yeah, so because they didn't have [br]much to talk about, 0:03:06.732,0:03:08.656 when they were bringing these people in: 0:03:11.335,0:03:12.905 it's mostly just to talk about 0:03:12.905,0:03:16.430 how hypothetically impressive [br]their technology's going to be. 0:03:16.430,0:03:21.322 This is the funniest part to me, from the [br]GamesIndustry.biz report of the event: 0:03:24.822,0:03:25.471 [raspberry] 0:03:50.918,0:03:52.916 Why are you [coughing][br]showing that to people? 0:03:52.916,0:03:58.430 3 years later, it sounds like they're really [br]struggling to get this video game together, 0:03:58.430,0:04:00.917 despite all of their AI technology. 0:04:00.917,0:04:05.186 And I realize it's not rare for a video game [br]to spend 5 months in development 0:04:05.186,0:04:10.064 but do remember, back when Hermen Hulst [br]was excited to announce that Haven would be 0:04:10.064,0:04:14.470 joining the PlayStation Studios family,[br]he had this to say: 0:04:27.456,0:04:30.873 At a certain point--[br]I'm not saying it's this point right now, 0:04:30.873,0:04:33.842 but I do fear, maybe in the near future, 0:04:33.842,0:04:38.243 we're gonna have to start questioning [br]Hermen Hulst's taste in video games. 0:04:38.243,0:04:40.438 Not his taste in jackets, obviously. 0:04:40.438,0:04:43.415 But you have to wonder [br]what he saw in Fairgames 0:04:43.415,0:04:46.024 that isn't present today, 3 years later. 0:04:46.024,0:04:48.969 And then just last week, [br]a brand new studio 0:04:48.969,0:04:52.143 received Hermen Hulst's [br]potential kiss of death. 0:04:52.143,0:04:54.971 Joining the PlayStation Studios's family: 0:04:56.194,0:05:01.745 Now, before you get excited, LFG in this [br]instance stands for Looking for Group. 0:05:01.745,0:05:04.546 So do you remember last year [br]when Bungie announced 0:05:04.546,0:05:09.055 they were eliminating 17% [br]of their studio's workforce? 0:05:09.055,0:05:14.281 A little part of that announcement[br]is that there would be an incubation team 0:05:14.281,0:05:18.803 that would become [br]a brand new PlayStation Studios studio: 0:05:20.905,0:05:26.076 Personally, I only remember it because, [br]at the time, it was codenamed Gummybears. 0:05:26.076,0:05:28.437 Well, you're looking at Gummybears [br]right here. 0:05:28.437,0:05:31.969 And what I find unique about [br]this particular studio announcement 0:05:31.969,0:05:37.797 is how specific and [br]slightly charming it is. They say: 0:05:51.429,0:05:55.983 It's almost like they're blissfully unaware [br]of how high the stakes are here, 0:05:55.983,0:06:00.647 that everything within 3 short years [br]could just come crashing down. 0:06:00.647,0:06:04.491 And it-- It's also interesting [br]how they describe their game. 0:06:04.491,0:06:06.265 Typically, you wouldn't say too much. 0:06:06.265,0:06:11.874 Back in that old press release for Haven, [br]they described what would become Fairgames as: 0:06:23.740,0:06:28.534 And that's normal. However, [br]here's how LFG describes their game: 0:06:40.222,0:06:42.164 It says, "Frog-type games."[br][laughs] 0:06:49.840,0:06:54.838 Well, you can call me stupid because I'm [br]actually looking forward to this game now. 0:06:54.838,0:06:59.596 And then also in Bungie news (that I [br]frankly don't have the vocal stamina for), 0:06:59.596,0:07:05.104 an artist named Antireal pointed out [br]that Marathon copied a lot of their art. 0:07:05.104,0:07:08.942 Like COPIED it,[br]took the words right off of their art. 0:07:08.942,0:07:11.211 And in the case of this stuff right here, 0:07:11.211,0:07:16.373 it's, like, an essential part of the [br]whole visual identity of their promos. 0:07:16.373,0:07:21.500 And by the way, this is the third time [br]in 2 years Bungie got caught doing this. 0:07:21.500,0:07:24.479 And so, I think with [br]Marathon coming out so soon, 0:07:24.479,0:07:26.466 there's no way to remove the art. 0:07:26.466,0:07:31.673 They're really just going to have to pay [br]this artist, like they did for that Nerf gun. 0:07:31.673,0:07:34.982 Bungie, tsk tsk.[br]You got off easy this week. 0:07:34.982,0:07:39.196 Anyway, that's Delayed Input.[br]I'll be back next week, much healthier. 0:07:39.196,0:07:40.449 Thanks for watching. 0:07:51.035,0:07:52.834 I wonder if you're thinking, at this point, 0:07:52.834,0:07:56.312 "Oh boy, he should've just not [br]recorded a video this week." 0:07:56.312,0:08:00.094 But how could I when it's [br]time for your regular installment of: 0:08:03.529,0:08:06.998 The topic of controversy [br]this week is, of course, 0:08:06.998,0:08:11.511 the changes made to Donkey Kong's [br]best buddy, Diddy Kong. 0:08:11.511,0:08:14.340 Diddy Kong, this week, [br]received a brand-new render 0:08:14.340,0:08:18.525 that is strangely similar to his old render[br]with a few small differences. 0:08:18.525,0:08:21.332 Like, his tail's shorter.[br]He's got a little extra belly. 0:08:21.332,0:08:24.695 You should also know he's got [br]a little DK pin on his hat 0:08:24.695,0:08:28.966 instead of the Nintendo logo,[br]which you know I personally appreciate. 0:08:28.966,0:08:31.328 The Nintendo logo [br]never should've been there. 0:08:31.328,0:08:33.915 Yes, he has teeth now, [br]which is not a big deal. 0:08:33.915,0:08:37.057 Monkeys have teeth.[br]Diddy Kong always should've had teeth. 0:08:37.057,0:08:42.980 But perhaps most strangely, as somebody [br]was reviewing Diddy Kong's design, 0:08:42.980,0:08:47.481 they said, "No more Sonic the Hedgehog [br]eyes for Diddy Kong. 0:08:47.481,0:08:50.736 I'm gonna need you to put [br]one centimeter of monkey skin 0:08:50.736,0:08:54.079 straight between his eyeballs,[br]thereby separating them." 0:08:54.079,0:08:56.180 And the weird thing is, like,[br]I don't mind it. 0:08:56.180,0:08:58.553 I think that these are [br]all nice improvements. 0:08:59.693,0:09:00.848 [monkey sound] 0:09:01.494,0:09:02.694 [different monkey sound] 0:09:03.239,0:09:03.554 [HONK] 0:09:03.554,0:09:07.539 The most recent Switch 1 update [br]changed a lot of the player icons. 0:09:07.539,0:09:10.573 Someone on Reddit named thetripp [br]pointed this out neatly. 0:09:10.573,0:09:14.177 As you can see, mostly lighting changes,[br]the obvious DK changes, 0:09:14.177,0:09:15.689 but also little weird ones, 0:09:15.689,0:09:19.535 like bunching the plates on the [br]back of Yoshi's head all together, 0:09:19.535,0:09:22.177 even though that's not how Yoshi works. 0:09:22.177,0:09:24.333 Anyway, I 'm just saying [br]I think it's neat. 0:09:24.333,0:09:27.494 I think it's neat that [br]because the Switch 2 is coming out, 0:09:27.494,0:09:29.870 somebody looked at all the old art [br]and said, 0:09:29.870,0:09:33.173 "We could really improve this here[br]and this here and this here. 0:09:33.173,0:09:35.353 Diddy's gonna need a shorter tail. 0:09:36.417,0:09:37.905 Dat's da good stuff."