1 00:00:00,071 --> 00:00:04,323 KYLE: Kingdom Hearts IV put out this promotional collage this week. 2 00:00:04,323 --> 00:00:06,089 And I'm lookin' at this. I see 3 00:00:06,089 --> 00:00:11,111 Mickey Mouse jumpin' around some chandeliers in a library and I think, 4 00:00:11,111 --> 00:00:13,918 "That's all I really need. I don't need the rest." 5 00:00:13,918 --> 00:00:18,315 To me, sometimes, the Kingdom Hearts franchise is like 6 00:00:18,315 --> 00:00:22,069 living in this world where if you wanna buy a laser pointer, 7 00:00:22,069 --> 00:00:26,286 they only come packaged in, like, a Hanes 8-pack of socks. 8 00:00:27,436 --> 00:00:29,808 And so, like, [laughs] you just-- 9 00:00:29,808 --> 00:00:32,221 You just buy the socks to get the laser poin-- [coughs] 10 00:00:38,239 --> 00:00:42,796 Full disclosure here, I got a bit of a frog in my throat this week. 11 00:00:42,796 --> 00:00:46,123 So tonight's plan is just to keep talking about video games 12 00:00:46,123 --> 00:00:48,190 for as long as my voice allows. 13 00:00:48,190 --> 00:00:51,506 So let's start with a major scoop from Bloomberg 14 00:00:51,506 --> 00:00:57,336 about how CEO and founder Jade Raymond has left Haven Studios. 15 00:00:57,336 --> 00:00:59,969 "What's Haven Studios?" you ask? 16 00:00:59,969 --> 00:01:04,210 They're making Fairgames, the one with the monkey masks. 17 00:01:04,210 --> 00:01:08,762 Also, in the corresponding Resetera thread, Jason Schreier himself 18 00:01:08,762 --> 00:01:13,879 confirmed that are removing the dollar sign S from Fairgames. 19 00:01:13,879 --> 00:01:18,067 I think that's the right call but also it's not like it's gonna change anything. 20 00:01:18,067 --> 00:01:20,510 It's like ordering a pizza topped with: 21 00:01:24,380 --> 00:01:27,356 and then saying, "Wait, hold on. That's crazy. 22 00:01:27,356 --> 00:01:28,381 Hold the jelly." 23 00:01:28,381 --> 00:01:31,127 Anyway, the report itself is a bummer. It says: 24 00:01:50,437 --> 00:01:54,200 So for the founder and CEO of the studio 25 00:01:54,200 --> 00:01:59,482 to leave at this point in Fairgames' development, not a great sign. 26 00:01:59,482 --> 00:02:03,610 I went back and read some articles from the launch press event Haven held 27 00:02:03,610 --> 00:02:05,144 back when it was first acquired. 28 00:02:05,144 --> 00:02:08,606 Canada's CTV was there, even. It was a big deal. 29 00:02:08,606 --> 00:02:11,293 It's PlayStation's first Canadian studio. 30 00:02:11,293 --> 00:02:13,001 CTV ANCHOR: And its founder has become 31 00:02:13,001 --> 00:02:15,958 one of the most influential women in the industry. 32 00:02:15,958 --> 00:02:21,870 KYLE: So yeah, it's a feel-bad story that this game might not be turning out so well. 33 00:02:21,870 --> 00:02:23,009 However, 34 00:02:24,450 --> 00:02:28,533 there are elements of it that are maybe not feel-bad. 35 00:02:28,533 --> 00:02:31,547 While Fairgames is, yes, the monkey mask game, 36 00:02:31,547 --> 00:02:35,911 it's also the 3D AI-generated mask game. 37 00:02:35,911 --> 00:02:38,415 And as part of that studio launch event, 38 00:02:38,415 --> 00:02:41,152 when they were explaining what makes it unique, 39 00:02:41,152 --> 00:02:43,671 a big thing that was emphasized 40 00:02:43,671 --> 00:02:48,170 is how streamlined this studio's development pipeline was gonna be. 41 00:02:48,170 --> 00:02:49,048 Look at this: 42 00:02:56,277 --> 00:02:56,857 Cool. 43 00:02:59,766 --> 00:03:00,548 Uh-oh. 44 00:03:04,296 --> 00:03:06,732 Yeah, so because they didn't have much to talk about, 45 00:03:06,732 --> 00:03:08,656 when they were bringing these people in: 46 00:03:11,335 --> 00:03:12,905 it's mostly just to talk about 47 00:03:12,905 --> 00:03:16,430 how hypothetically impressive their technology's going to be. 48 00:03:16,430 --> 00:03:21,322 This is the funniest part to me, from the GamesIndustry.biz report of the event: 49 00:03:24,822 --> 00:03:25,471 [raspberry] 50 00:03:50,918 --> 00:03:52,916 Why are you [coughing] showing that to people? 51 00:03:52,916 --> 00:03:58,430 3 years later, it sounds like they're really struggling to get this video game together, 52 00:03:58,430 --> 00:04:00,917 despite all of their AI technology. 53 00:04:00,917 --> 00:04:05,186 And I realize it's not rare for a video game to spend 5 months in development 54 00:04:05,186 --> 00:04:10,064 but do remember, back when Hermen Hulst was excited to announce that Haven would be 55 00:04:10,064 --> 00:04:14,470 joining the PlayStation Studios family, he had this to say: 56 00:04:27,456 --> 00:04:30,873 At a certain point-- I'm not saying it's this point right now, 57 00:04:30,873 --> 00:04:33,842 but I do fear, maybe in the near future, 58 00:04:33,842 --> 00:04:38,243 we're gonna have to start questioning Hermen Hulst's taste in video games. 59 00:04:38,243 --> 00:04:40,438 Not his taste in jackets, obviously. 60 00:04:40,438 --> 00:04:43,415 But you have to wonder what he saw in Fairgames 61 00:04:43,415 --> 00:04:46,024 that isn't present today, 3 years later. 62 00:04:46,024 --> 00:04:48,969 And then just last week, a brand new studio 63 00:04:48,969 --> 00:04:52,143 received Hermen Hulst's potential kiss of death. 64 00:04:52,143 --> 00:04:54,971 Joining the PlayStation Studios's family: 65 00:04:56,194 --> 00:05:01,745 Now, before you get excited, LFG in this instance stands for Looking for Group. 66 00:05:01,745 --> 00:05:04,546 So do you remember last year when Bungie announced 67 00:05:04,546 --> 00:05:09,055 they were eliminating 17% of their studio's workforce? 68 00:05:09,055 --> 00:05:14,281 A little part of that announcement is that there would be an incubation team 69 00:05:14,281 --> 00:05:18,803 that would become a brand new PlayStation Studios studio: 70 00:05:20,905 --> 00:05:26,076 Personally, I only remember it because, at the time, it was codenamed Gummybears. 71 00:05:26,076 --> 00:05:28,437 Well, you're looking at Gummybears right here. 72 00:05:28,437 --> 00:05:31,969 And what I find unique about this particular studio announcement 73 00:05:31,969 --> 00:05:37,797 is how specific and slightly charming it is. They say: 74 00:05:51,429 --> 00:05:55,983 It's almost like they're blissfully unaware of how high the stakes are here, 75 00:05:55,983 --> 00:06:00,647 that everything within 3 short years could just come crashing down. 76 00:06:00,647 --> 00:06:04,491 And it-- It's also interesting how they describe their game. 77 00:06:04,491 --> 00:06:06,265 Typically, you wouldn't say too much. 78 00:06:06,265 --> 00:06:11,874 Back in that old press release for Haven, they described what would become Fairgames as: 79 00:06:23,740 --> 00:06:28,534 And that's normal. However, here's how LFG describes their game: 80 00:06:40,222 --> 00:06:42,164 It says, "Frog-type games." [laughs] 81 00:06:49,840 --> 00:06:54,838 Well, you can call me stupid because I'm actually looking forward to this game now. 82 00:06:54,838 --> 00:06:59,596 And then also in Bungie news (that I frankly don't have the vocal stamina for), 83 00:06:59,596 --> 00:07:05,104 an artist named Antireal pointed out that Marathon copied a lot of their art. 84 00:07:05,104 --> 00:07:08,942 Like COPIED it, took the words right off of their art. 85 00:07:08,942 --> 00:07:11,211 And in the case of this stuff right here, 86 00:07:11,211 --> 00:07:16,373 it's, like, an essential part of the whole visual identity of their promos. 87 00:07:16,373 --> 00:07:21,500 And by the way, this is the third time in 2 years Bungie got caught doing this. 88 00:07:21,500 --> 00:07:24,479 And so, I think with Marathon coming out so soon, 89 00:07:24,479 --> 00:07:26,466 there's no way to remove the art. 90 00:07:26,466 --> 00:07:31,673 They're really just going to have to pay this artist, like they did for that Nerf gun. 91 00:07:31,673 --> 00:07:34,982 Bungie, tsk tsk. You got off easy this week. 92 00:07:34,982 --> 00:07:39,196 Anyway, that's Delayed Input. I'll be back next week, much healthier. 93 00:07:39,196 --> 00:07:40,449 Thanks for watching. 94 00:07:51,035 --> 00:07:52,834 I wonder if you're thinking, at this point, 95 00:07:52,834 --> 00:07:56,312 "Oh boy, he should've just not recorded a video this week." 96 00:07:56,312 --> 00:08:00,094 But how could I when it's time for your regular installment of: 97 00:08:03,529 --> 00:08:06,998 The topic of controversy this week is, of course, 98 00:08:06,998 --> 00:08:11,511 the changes made to Donkey Kong's best buddy, Diddy Kong. 99 00:08:11,511 --> 00:08:14,340 Diddy Kong, this week, received a brand-new render 100 00:08:14,340 --> 00:08:18,525 that is strangely similar to his old render with a few small differences. 101 00:08:18,525 --> 00:08:21,332 Like, his tail's shorter. He's got a little extra belly. 102 00:08:21,332 --> 00:08:24,695 You should also know he's got a little DK pin on his hat 103 00:08:24,695 --> 00:08:28,966 instead of the Nintendo logo, which you know I personally appreciate. 104 00:08:28,966 --> 00:08:31,328 The Nintendo logo never should've been there. 105 00:08:31,328 --> 00:08:33,915 Yes, he has teeth now, which is not a big deal. 106 00:08:33,915 --> 00:08:37,057 Monkeys have teeth. Diddy Kong always should've had teeth. 107 00:08:37,057 --> 00:08:42,980 But perhaps most strangely, as somebody was reviewing Diddy Kong's design, 108 00:08:42,980 --> 00:08:47,481 they said, "No more Sonic the Hedgehog eyes for Diddy Kong. 109 00:08:47,481 --> 00:08:50,736 I'm gonna need you to put one centimeter of monkey skin 110 00:08:50,736 --> 00:08:54,079 straight between his eyeballs, thereby separating them." 111 00:08:54,079 --> 00:08:56,180 And the weird thing is, like, I don't mind it. 112 00:08:56,180 --> 00:08:58,553 I think that these are all nice improvements. 113 00:08:59,693 --> 00:09:00,848 [monkey sound] 114 00:09:01,494 --> 00:09:02,694 [different monkey sound] 115 00:09:03,239 --> 00:09:03,554 [HONK] 116 00:09:03,554 --> 00:09:07,539 The most recent Switch 1 update changed a lot of the player icons. 117 00:09:07,539 --> 00:09:10,573 Someone on Reddit named thetripp pointed this out neatly. 118 00:09:10,573 --> 00:09:14,177 As you can see, mostly lighting changes, the obvious DK changes, 119 00:09:14,177 --> 00:09:15,689 but also little weird ones, 120 00:09:15,689 --> 00:09:19,535 like bunching the plates on the back of Yoshi's head all together, 121 00:09:19,535 --> 00:09:22,177 even though that's not how Yoshi works. 122 00:09:22,177 --> 00:09:24,333 Anyway, I 'm just saying I think it's neat. 123 00:09:24,333 --> 00:09:27,494 I think it's neat that because the Switch 2 is coming out, 124 00:09:27,494 --> 00:09:29,870 somebody looked at all the old art and said, 125 00:09:29,870 --> 00:09:33,173 "We could really improve this here and this here and this here. 126 00:09:33,173 --> 00:09:35,353 Diddy's gonna need a shorter tail. 127 00:09:36,417 --> 00:09:37,905 Dat's da good stuff."